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  • iPhone 3.1.3 sdk for Leopard

    - by mousebird
    Is it still possible to find the 3.1.3 SDK (w/ Xcode) for iPhone development on Leopard? I haven't upgraded to Snow Leopard yet, but I need to interact with devices running 3.1.3. I should have grabbed that version when it was up, but I didn't. So, does anyone have a link to the 3.1.3 iPhone SDK (w/ Xcode)?

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  • Need help regarding internationalization of iPhone application

    - by Taufeeq Ahmed
    I have provided support for two languages, English and Chinese, in my iPhone application. I use string files for the languages using "key"-"value" pairs and my application displays the appropriate language using NSLocalizedString(@"Fund red not red?", @""). I get only Chinese text when I run the app in XCode. How can I switch to different languages in XCode (iPhone simulator)?

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  • iPhone 3.0 WebView Scroll PDF Error - [NSCFDictionary _absoluteLinkURL]

    - by DFG
    I have a WebView which loads a PDF file: [myWebView loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:fileName ofType:@"pdf"]isDirectory:NO]]]; It works fine on iPhone OS 2.x but on iPhone 3.0, when I tap the PDF for scrolling, this error appears, and the app crash: -[NSCFDictionary _absoluteLinkURL]: unrecognized selector sent to instance 0x1c0230 Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSCFDictionary _absoluteLinkURL]: unrecognized selector sent to instance 0x1c0230'

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  • Implementing Static Libraries In iPhone

    - by socialCircus
    Hi All, I have created a static library following this link. But I am facing Problems in using the library. For reference on how to use static libraries in an iPhone project I followed this link . But I am stil struggling with the "How to implement static libraries in any other iPhone project?" question. Thank you all.

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  • developing sms application in iPhone??

    - by hemant
    Hello, i am new to iPhone programming and i was thinking of developing an sms application through which user can send and receive sms inside my application similar to iPhone own message application.i think apple doesn't provide any API regarding accessing sms inbox?? is there any other way around it??

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  • iphone app with role based login?

    - by chaitanya
    Can iPhone apps have role based login? In my application I have to display the content according to the role of the user (employee, visitor). Till now I havent seen any app with role based login for iphone. Can I develop role based login? is there any restriction from apple side for these kind of logins to approve the app?

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  • iphone image saving

    - by kpower
    I can save image to iPhone (iPhone Photo Albums \ Saved Photos) with UIImageWriteToSavedPhotosAlbum(image, onCompleteTarget, onCompleteSelector, contextInfoToCompleteSelector); But if there any way to check, if current image was already saved (to save it only once)?

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  • Text to speech on iPhone

    - by lostInTransit
    Hi Is there any way we can convert text to speech in an iPhone app? Is it possible using the SDK? Thanks Are there any third-party TTS engines available for the iPhone? (AFAIK Acapela is not yet released)

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  • How to parse xml string in iphone 2.0

    - by MaheshBabu
    Hi folks, I am getting information (id,name,address) in the form of xml string form the .net web server. i am using NSXMlparsing to parse this xml string in iphone os 4.0. Now i need to do the same application in iphone os 2.0. i found Nsxmlparsing delegate should work on 4.0 and later. Can any one please suggest which method is suitable to parse xml string and sample tutorial. Thank u in advance.

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  • Is there any sync services library for iphone

    - by Fedrick
    Hi all, i am developing a mobile client to sync images from iphone photo gallery to amazon s3,so is there any sync services libraries that can help me in this regard.. Also is there any library to access the iphone photo gallery,I just wanted to pick all photos, randomly, from the images stored on the device with no user interaction? Thanks in advance.......

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  • Capture iPhone screen with status bar included?

    - by Josh
    I am looking for a way to capture a screenshot on the iPhone with the top status bar included, I am currently using the following code: UIGraphicsBeginImageContext(self.view.bounds.size); //self.view.window.frame.size [self.view.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(viewImage, nil, nil, nil); The above code sucessfully takes a screenshot of the iPhone UIView but does not include the top status bar (In its place is just a blank 20px space).

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  • Can't Build for iPhone Device

    - by David Beck
    After upgrading to the iPhone SDK 4.0, I get the following error when building for device: gcc-4.0: Invalid arch name : armv7 Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.0 failed with exit code 1 Before, I was only building for armv6 (the default on pre 4.0 SDK's).

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  • Comparison between Cocos2d and Corona

    - by dontangg
    I'm having a really hard time deciding which way to go on this. I'm about to start developing a game and I haven't been able to find many good comparisons between these approaches. I don't have many requirements for the game yet, but here is what I do know. needs to work on iPhone I don't have much money ($400 for Unity for iPhone is probably too much. I can probably afford $99 for Corona.) Graphics will be 2D Physics support is not needed Ability to use particles would be nice Game Center support would be nice (Corona is planning to support it soon) It would be nice to be able to support Android as well if it isn't much effort. I have done my own research, so I know basic things about them. I know Corona uses Lua and Cocos2D uses Objective C. I know that Corona allows deployment to iPhone and Android, but how easy is it? Cocos2D is free, but so many people talk about how easy it is to use Corona, but I don't like being restricted to features Corona supports or the price tag. I feel so torn here.

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  • Cocos2d+pybox2d vs Cocos2d-Iphone

    - by DraskyVanderhoff
    I'm now working with two guys for making our first pc indie game and we decide to use cocos2d+pybox2d ( yeah , 2d python game :) ). We decide this based on what i seen in cocos2d iphone games , but i don't get very clear if cocos2d-iphone is just a porting with just a little more features or is far more better than cocos2d for pc. If you can get me out of this dilemma it would be great. I just want to be sure that i'm on the right track ( and also i want to porting this game for android and iphone if it got success in pc , but first my lovely pc :P ) PD: For the maps we will use Tiled , so is totally compatible with cocos2d ( any of both cases i think... )

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  • Noting happens when I connect my Iphone to my laptop [closed]

    - by Allwar
    Possible Duplicate: Connect iPhone 3g to sync music and act as a mass storage device Hi, I know i can use banshee and libimobiledevice but that is the next step because nothing happens when I connect my Iphone my laptop doesn't realize that the usb port is beeing used! normally it comes up as a photo collection but now, nothing! What should i do? When I say normally I mean when I was using 10.10 I reinstalled a couple of weeks ago. I have an asus 1201n that runs ubuntu 10.04 desktop 64-bit, and I have an Iphone 3g.

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  • Problem with webcam after changing camera input to my iPhone's camera [closed]

    - by andrew
    While trying to use my iPhone as a webcam I changed the paths for the camera input - now I can neither use the built-in webcam nor my iPhone's camera This is the website where I got the information from: http://www.kudanai.com/2010/11/howto-use-your-iphone-as-webcam-in.html I got stuck at the loopback part. I would just like to know how to set the path back to my built-in camera so I can at least use that. Or if there is some way to reset the camera input settings. I'm using an Inspiron 1525 running Ubuntu 12.04 LTS. memory:2.9 GiB Processor:Intel® Core™2 Duo CPU T5750 @ 2.00GHz × 2 OS type: 64-bit

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  • Beginning Game Development on iPhone/iPad [closed]

    - by Ilya Knaup
    I'm willing to begin learning iPhone Game development. The problem is that I've found many resources for older models of iPad and iPhone. As you know now both have retina displays and amazingly fast graphics processors (Older resources don't take advantage of it). So I'm here to ask you for help on how to kickoff the development. Any recent tools, libraries, standards etc. Is there anything you can recommend? Ideally game should work on both iPad and iPhone, Retina and non Retina. It's going be a 2d / cartoon graphics based game with intense touching (So detecting touches quiet fast is a must have). Any advice, everything you that could help us started is very much appreciated.

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