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  • To My 24 Year Old Self, Wherever You Are&hellip;

    - by D'Arcy Lussier
    A decade is a milestone in one’s life, regardless of when it occurs. 2011 might seem like a weird year to mark a decade, but 2001 was a defining year for me. It marked my emergence into the technology industry, an unexpected loss of innocence, and triggered an ongoing struggle with faith and belief. Once you go through a valley, climbing the mountain and looking back over where you travelled, you can take in the entirety of the journey. Over the last 10 years I kept journals, and in this new year I took some time to review them. For those today that are me a decade ago, I share with you what I’ve gleamed from my experiences. Take it for what it’s worth, and safe travels on your own journeys through life. Life is a Performance-Based Sport Have confidence, believe you’re capable, but realize that life is a performance-based sport. Everything you get in life is based on whether you can show that you deserve it. Performance is also your best defense against personal attacks. Just make sure you know what standards you’re expected to hit and if people want to poke holes at you let them do the work of trying to find them. Sometimes performance won’t matter though. Good things will happen to bad people, and bad things to good people. What’s important is that you do the right things and ensure the good and bad even out in your own life. How you finish is just as important as how you start. Start strong, end strong. Respect is Your Most Prized Reward Respect is more important than status or ego. The formula is simple: Performing Well + Building Trust + Showing Dedication = Respect Focus on perfecting your craft and helping your team and respect will come. Life is a Team Sport Whatever aspect of your life, you can’t do it alone. You need to rely on the people around you and ensure you’re a positive aspect of their lives; even those that may be difficult or unpleasant. Avoid criticism and instead find ways to help colleagues and superiors better whatever environment you’re in (work, home, etc.). Don’t just highlight gaps and issues, but also come to the table with solutions. At the same time though, stand up for yourself and hold others accountable for the commitments they make to the team. A healthy team needs accountability. Give feedback early and often, and make it verbal. Issues should be dealt with immediately, and positives should be celebrated as they happen. Life is a Contact Sport Difficult moments will happen. Don’t run from them or shield yourself from experiencing them. Embrace them. They will further mold you and reveal who you will become. Find Your Tribe and Embrace Your Community We all need a tribe: a group of people that we gravitate to for support, guidance, wisdom, and friendship. Discover your tribe and immerse yourself in them. Don’t look for a non-existent tribe just to fill the need of belonging though that will leave you empty and bitter when they don’t meet your unrealistic expectations. Try to associate with people more experienced and more knowledgeable than you. You’ll always learn, and you’ll always remember you have much to learn. Put yourself out there, get involved with the community. Opportunities will present themselves. When we open ourselves up to be vulnerable, we also give others the chance to do the same. This helps us all to grow and help each other, it’s very important. And listen to your wife. (Easter *is* a romantic holiday btw, regardless of what you may think.) Don’t Believe Your Own Press Clippings (and by that I mean the ones you write) Until you have a track record of performance to refer to, any notions of grandeur are just that: notions. You lose your rookie status through trials and tribulations, not by the number of stamps in your passport. Be realistic about your own “experience and leadership” and be honest when you aren’t ready for something. And always remember: nobody really cares about you as much as you think they do. Don’t Let Assholes Get You Down The world isn’t evil, but there is evil in the world. Know the difference and don’t paint all people with the same brush. Do be wary of those that use personal beliefs to describe their business (i.e. “We’re a [religion] company”). What matters is the culture of the organization, and that will tell you the moral compass and what is truly valued. Don’t make someone or something a priority that only makes you an option. Life is unfair and enemies/opponents will succeed when you fail. Don’t waste your energy getting upset at this; the only one that will lose out is you. As mentioned earlier, nobody really cares about you as much as you think they do. Misc Ecclesiastes is bullshit. Everything is certainly *not* meaningless. Software development is about delivery, not the process. Having a great process means nothing if you don’t produce anything. Watch “The Weatherman” (“It’s not easy, but easy doesn’t enter into grownup life.”). Read Tony Dungee’s autobiography, even if you don’t like football, and even if you aren’t a Christian. Say no, don’t feel like you have to commit right away when someone asks you to.

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  • NHibernate (or other worth recommendation ORM), real life example?

    - by migajek
    I'd like to learn database applications in C# and I'm about to select some framework. I heard many recommendations of NHibernate, however I haven't decided yet. Anyway, I'd like to know if there's any real-life example (with sources) of NHibernate in C#, to learn best practices etc.? I know all of them are probably covered in the docs, but working example helps a lot understanding the proper development pattern.

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  • Make a lives display in HUD, Flash AS3 (not text!)

    - by user40404
    I've been searching the internet all day and I can't find the answer I'm looking for. In my HUD I want to use orange dots to represent lives. The user starts off with 5 lives and every time they die, I want a dot to be removed. Pretty straight forward. So far my idea is to make a movie clip that has the five dots in a line. There would be 5 frames on the timeline (because after the last life it goes to a game over screen right away). I would have a variable set up to store the number of lives and a function to keep track of lives. So every hit of an obstacle would result in livesCounter--;. Then I would set up something like this: switch(livesCounter){ case 5: livesDisplay.gotoAndPlay(1); break; case 4: livesDisplay.gotoAndPlay(2); break; case 3: livesDisplay.gotoAndPlay(3); break; case 2: livesDisplay.gotoAndPlay(4); break; case 1: livesDisplay.gotoAndPlay(5); break; } I feel like there has to be an easier way to do this where I could just have a movie clip of a single orange dot that I could replicate across an x value based on the number of lives. Maybe the dots would be stored in an array? When the user loses a life, a dot on the right end of the line is removed. So in the end the counter would look like this: * * * * * * * * * * * * * * * (last life lost results in the end game screen) EDIT: code based on suggestions by Zhafur and Arthur Wolf White package { import flash.display.MovieClip; import flash.events.*; import flash.ui.Multitouch; import flash.ui.MultitouchInputMode; import flash.display.Sprite; import flash.text.*; import flash.utils.getTimer; public class CollisionMouse extends MovieClip{ public var mySprite:Sprite = new Sprite(); Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; public var replacement:newSprite = new newSprite; public var score:int = 0; public var obstScore:int = -50; public var targetScore:int = 200; public var startTime:uint = 0; public var gameTime:uint; public var pauseScreen:PauseScreen = new PauseScreen(); public var hitTarget:Boolean = false; public var hitObj:Boolean = false; public var currLevel:Number = 1; public var heroLives:int = 5; public var life:Sprite; public function CollisionMouse() { mySprite.graphics.beginFill(0xff0000); mySprite.graphics.drawRect(0,0,40,40); addChild(mySprite); mySprite.x = 200; mySprite.y = 200; pauseScreen.x = stage.width/2; pauseScreen.y = stage.height/2; life = new Sprite(); life.x = 210; stage.addEventListener(MouseEvent.MOUSE_MOVE,followMouse); /*mySprite.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);*/ //checkLevel(); timeCheck(); trackLives(); } public function timeCheck(){ addEventListener(Event.ENTER_FRAME, showTime); } public function showTime(e:Event) { gameTime = getTimer()-startTime; rm1_mc.timeDisplay.text = clockTime(gameTime); rm1_mc.livesDisplay.text = String(heroLives); } public function clockTime(ms:int) { var seconds:int = Math.floor(ms/1000); var minutes:int = Math.floor(seconds/60); seconds -= minutes*60; var timeString:String = minutes+":"+String(seconds+100).substr(1,2); return timeString; } public function trackLives(){ for(var i:int=0; i<heroLives; i++){ life.graphics.lineStyle(1, 0xff9900); life.graphics.beginFill(0xff9900, 1); life.graphics.drawCircle(i*15, 45, 6); life.graphics.endFill(); addChild(life); } } function followMouse(e:MouseEvent){ mySprite.x=mouseX; mySprite.y=mouseY; trackCollisions(); } function trackCollisions(){ if(mySprite.hitTestObject(rm1_mc.obst1) || mySprite.hitTestObject(rm1_mc.obst2)){ hitObjects(); } else if(mySprite.hitTestObject(rm1_mc.target_mc)){ hitTarg(); } } function hitObjects(){ addChild(replacement); mySprite.x ^= replacement.x; replacement.x ^= mySprite.x; mySprite.x ^= replacement.x; mySprite.y ^= replacement.y; replacement.y ^= mySprite.y; mySprite.y ^= replacement.y; stage.removeEventListener(MouseEvent.MOUSE_MOVE, followMouse); removeChild(mySprite); hitObj = true; checkScore(); } function hitTarg(){ addChild(replacement); mySprite.x ^= replacement.x; replacement.x ^= mySprite.x; mySprite.x ^= replacement.x; mySprite.y ^= replacement.y; replacement.y ^= mySprite.y; mySprite.y ^= replacement.y; stage.removeEventListener(MouseEvent.MOUSE_MOVE, followMouse); removeEventListener(Event.ENTER_FRAME, showTime); removeChild(mySprite); hitTarget = true; currLevel++; checkScore(); } function checkScore(){ if(hitObj){ score += obstScore; heroLives--; removeChild(life); } else if(hitTarget){ score += targetScore; } rm1_mc.scoreDisplay.text = String(score); rm1_mc.livesDisplay.text = String(heroLives); trackLives(); } } }

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  • My self-generated CA is nearing it's end-of-life; what are the best practices for CA-rollover?

    - by Alphager
    Some buddies and me banded together to rent a small server to use for email, web-hosting and jabber. Early on we decided to generate our own Certificate Authority(CA) and sign all our certificates with that CA. It worked great! However, the original CA-cert is nearing it's end-of-life (it expires in five months). Obviously, we will have to generate a new cert and install it on all our computers. Are there any best practices we should follow? We have to re-generate all certs and sign them with the new CA, right?

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  • What is the life cycle of the XNA GraphicsDevice on the Xbox 360?

    - by David Brown
    I'm working on an XNA project that doesn't use the built-in Game class, mostly for learning purposes (so I can mess with different game loop types, etc). It's only designed for the Xbox 360, because the hardware is consistent and I don't have to worry about compatibility among different PC hardware configurations. So far, it's working well and I can clear the screen to a color, but I'd like to make sure I handle the GraphicsDevice correctly before moving on. What exactly is the life cycle for the GraphicsDevice on the Xbox 360? Is it ever lost or reset automatically? I know that on Windows, it's lost when the window loses focus, but the Xbox obviously doesn't manage focus. It appears to even keep the graphics device when the Guide pops up, which is the closest thing I can find to "losing focus" on the Xbox. I'd like to think it's simply a matter of "fire and forget," which would make a lot of other things much easier (only needing to load content once, for instance). But I want to make sure.

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  • Global variable life in Javascript - destroyed on a reload?

    - by Paul Nathan
    (I am learning Javascript) Problem: A page I am working on has 2 views, a data entry view with a textbox and a data rendering view. There is a a href src="currentpage#" link that switches between the 2 views. In order to transmit data from view to view, the javascript parses it from the current HTML and pushes it into the correct form for the other view. This is ugly and I want to refactor it out, ideally into some sort of global where it can be neatly rendered down into the view on command (I'm refactoring the code base to a point where I can AJAX it from a server). However, I am not certain about scoping rules and variable life in JS.

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  • Are there any real life uses for the Java byte primitive type?

    - by Thorbjørn Ravn Andersen
    For some inexplicable reason the byte primitive type is signed in Java. This mean that valid values are -128..127 instead of the usual 0..255 range representing 8 significant bits in a byte (without a sign bit). This mean that all byte manipulation code usually does integer calculations and end up masking out the last 8 bits. I was wondering if there is any real life scenario where the Java byte primitive type fits perfectly or if it is simply a completely useless design decision? EDIT: The sole actual use case was a single-byte placeholder for native code. In other words, not to be manipulated as a byte inside Java code.

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  • vmware server end of life, where to go now?

    - by matnagel
    We have some virtual machines on vmware server 2.x running on 64 bit hardware and quite happy with it. As vmware server will no longer be offered we are thinking to migrate to ESXi, which seems is free. We will have to install the specialized network cards but that's a minor problem. But once left alone with a quite silently discontinued product there is some resistance to vmware. VirtualBox seems to work: http://blogs.oracle.com/virtualization/2010/06/migrating_from_vmware_to_virtu.html What other free (of licencing cost) options are there? We have windows server 2003 32 bit VMs and also linux 32 and 64 bit VMs to migrate. So xen does not seem an option, which does not run microsoft OSes.

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  • Explanation of WCF application life cycle in IIS 6 hosting environment.

    - by David Christiansen
    Hi all and thanks for reading, I have a delay issue where my application takes a long time to start up when first called after an determinate period since the last call. The web application is a WCF service and we are talking about a delay of ~18seconds before the actual processing starts. Now, I believe I know how to reduce this delay so that is not my question (it's more a stackoverflow deal anyway) My question is, Can anyone explain to me why is it that despite me disabling worker process shutdown, and worker process recycling the application still 'winds down' after a indeterminate period of time of inactivity? To understand this I need to know more about the innerworkings of WCF services hosted in IIS. I fully expect there to be a straight forward answer to this. Thank you v. much for any help you may offer, DC

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  • What parts of a motherboard age, and how can I choose one with the longest possible life?

    - by Robert Harvey
    I have a home-built computer that's probably about four years old. I realize this probably seems ancient to some folks, but computers have no moving parts (except the fans), so theoretically they should last a long time, if I still have software to run on them. A few weeks ago, it began blue-screening and freezing up, with various error messages. It almost always happened about five minutes after startup. I assumed that the video card was overheating, since the cheap little fan on the heatsink died, so I replaced it. Long story short, after upgrading the video drivers a couple of times and performing some other troubleshooting, I remembered that the last time this happened, I took out the memory SIMS and cleaned the contacts with a gum eraser, so I did that again (noting that the SATA cables were very close to the chips on the SIMS). I re-routed the cables and reinstalled the SIMS. So far, so good; the machine has been trouble-free since. But blue-screens are distressing; I never know what bits are being chewed up in my OS installation when something like this happens. So I'm wondering if I'm choosing my components properly. If it matters, it's an Intel D915GAG motherboard and Corsair memory, but what I'm wondering is, should I be looking for certain characteristics when I choose these parts for my next computer, so that I can avoid this problem in my next build?

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  • What is the easiest way to apply database functionality into my daily life?

    - by Daddy Warbox
    let me try to explain it by listing some of the things I want to do: Submit random thoughts, notes, facts, and to-do tasks of any sort and at any time. Tag each of these submissions freely. Manage these tags centrally. Associate meta-data with submissions and tags. Search, filter, and sort submissions. I want lots of power here. Display views of submissions (including within searches) in a hierarchy. Create said hierarchies easily out by ordering relevant tags. I'm thinking towards some kind of desktop program that allows me to quickly do all of these things. A web service could also work, too, but it will need offline capabilities. I don't want to have to pay for this, if that's possible. Also, as I know regex and SQL, I wouldn't mind solutions involving the use of either.

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  • What components should I upgrade to squeeze more life of my pc? [on hold]

    - by Jared
    Hi my current specs are CPU: Intel Core i5 750 2.66 GHz, Socket 1156 Motherboard: Asus P7P55 LX Motherboard, Socket 1156, 4xDIMM DDR3, 2xPCIe-16, 3xPCI, 2xPCIe-1, 14xUSB2, Audio, 1xATA, 6xSATA, RAID, ATX HDD: Seagate Barracuda 7200.11 ST31500341AS Hard Disk Drive, 1500GB, 7200rpm, 32MB Cache, SATA-2 RAM: G.Skill Ripjaw F3-12800CL8D-4GBRM, 2x2GB, DDR3-1600, PC3-12800, CL8, DIMM Video: MSI Radeon 5850 R5850-PM2D1G Video Card, 1024MB, DDR5, PCIe-16, DVI, CrossFire, HDMI PSU: Vantec ION2, 620W ATX PSU, SLI Ready, Black Firstly I know it badly needs an SSD, for which I'm thinking of the Samsung 250gb 840 EVO series. The ram could do with another 4GB, for which I am thinking of replacing the 2x2GB for 2x4GB of the same type. My video card is struggling with the latest releases, so vitally should I ditch the video card and go for something newer (ATI 7850, GTX 660?) or try and get another 5850 for crossfire support? Bearing in mind 5850's are sort of hard to come buy now as they are not stocked in shops usually, which means they have to be bought second hand.

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  • Cladogram, tree of life, cladistics, taxonomy in JS or canvas?

    - by boblet
    Good people - I need some help to find a way to create an interactive cladogram or phylogenetic tree (yes, I have read all related posts, and do not find what I am looking for). The thing is, I need the nodes to be name-able. An example would be something like this Most scripts I find are either applets, flash, or simply do not show the node classification, ie it would skip "feliformia" in this example. This is useless to me, as I would then end up with carnivore - anonymous node - anonymous node - anonymous node - tiger, and that is not good. This tree will in theory cover all life, so it could get rather large, and get links and names in english and latin from database. So: no flash, no applets. It must be horizontal, no supertrees (circular). I have gone through this http://bioinfo.unice.fr/biodiv/Tree_editors.html but most of them seems to be either old, not displaying sub-node levels, applets, or way too complex. I imagine this would be a delightful job for canvas/jQuery..? And chances are, someone got there before me? Any pointers much appreciated. Note: if anyone out there would like to do something like this as a project, I will be happy to help, even though it would not benefit me for this project.This type of taxonomy is not as simple as it may seem, and I would be happy see this happen.

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  • How to optimize Conway's game of life for CUDA?

    - by nlight
    I've written this CUDA kernel for Conway's game of life: global void gameOfLife(float* returnBuffer, int width, int height) { unsigned int x = blockIdx.x*blockDim.x + threadIdx.x; unsigned int y = blockIdx.y*blockDim.y + threadIdx.y; float p = tex2D(inputTex, x, y); float neighbors = 0; neighbors += tex2D(inputTex, x+1, y); neighbors += tex2D(inputTex, x-1, y); neighbors += tex2D(inputTex, x, y+1); neighbors += tex2D(inputTex, x, y-1); neighbors += tex2D(inputTex, x+1, y+1); neighbors += tex2D(inputTex, x-1, y-1); neighbors += tex2D(inputTex, x-1, y+1); neighbors += tex2D(inputTex, x+1, y-1); __syncthreads(); float final = 0; if(neighbors < 2) final = 0; else if(neighbors 3) final = 0; else if(p != 0) final = 1; else if(neighbors == 3) final = 1; __syncthreads(); returnBuffer[x + y*width] = final; } I am looking for errors/optimizations. Parallel programming is quite new to me and I am not sure if I get how to do it right. The rest of the app is: Memcpy input array to a 2d texture inputTex stored in a CUDA array. Output is memcpy-ed from global memory to host and then dealt with. As you can see a thread deals with a single pixel. I am unsure if that is the fastest way as some sources suggest doing a row or more per thread. If I understand correctly NVidia themselves say that the more threads, the better. I would love advice on this on someone with practical experience.

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