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  • Clipplanes, vertex shaders and hardware vertex processing in Direct3D 9

    - by Igor
    Hi, I have an issue with clipplanes in my application that I can reproduce in a sample from DirectX SDK (February 2010). I added a clipplane to the HLSLwithoutEffects sample: ... D3DXPLANE g_Plane( 0.0f, 1.0f, 0.0f, 0.0f ); ... void SetupClipPlane(const D3DXMATRIXA16 & view, const D3DXMATRIXA16 & proj) { D3DXMATRIXA16 m = view * proj; D3DXMatrixInverse( &m, NULL, &m ); D3DXMatrixTranspose( &m, &m ); D3DXPLANE plane; D3DXPlaneNormalize( &plane, &g_Plane ); D3DXPLANE clipSpacePlane; D3DXPlaneTransform( &clipSpacePlane, &plane, &m ); DXUTGetD3D9Device()->SetClipPlane( 0, clipSpacePlane ); } void CALLBACK OnFrameMove( double fTime, float fElapsedTime, void* pUserContext ) { // Update the camera's position based on user input g_Camera.FrameMove( fElapsedTime ); // Set up the vertex shader constants D3DXMATRIXA16 mWorldViewProj; D3DXMATRIXA16 mWorld; D3DXMATRIXA16 mView; D3DXMATRIXA16 mProj; mWorld = *g_Camera.GetWorldMatrix(); mView = *g_Camera.GetViewMatrix(); mProj = *g_Camera.GetProjMatrix(); mWorldViewProj = mWorld * mView * mProj; g_pConstantTable->SetMatrix( DXUTGetD3D9Device(), "mWorldViewProj", &mWorldViewProj ); g_pConstantTable->SetFloat( DXUTGetD3D9Device(), "fTime", ( float )fTime ); SetupClipPlane( mView, mProj ); } void CALLBACK OnFrameRender( IDirect3DDevice9* pd3dDevice, double fTime, float fElapsedTime, void* pUserContext ) { // If the settings dialog is being shown, then // render it instead of rendering the app's scene if( g_SettingsDlg.IsActive() ) { g_SettingsDlg.OnRender( fElapsedTime ); return; } HRESULT hr; // Clear the render target and the zbuffer V( pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB( 0, 45, 50, 170 ), 1.0f, 0 ) ); // Render the scene if( SUCCEEDED( pd3dDevice->BeginScene() ) ) { pd3dDevice->SetVertexDeclaration( g_pVertexDeclaration ); pd3dDevice->SetVertexShader( g_pVertexShader ); pd3dDevice->SetStreamSource( 0, g_pVB, 0, sizeof( D3DXVECTOR2 ) ); pd3dDevice->SetIndices( g_pIB ); pd3dDevice->SetRenderState( D3DRS_CLIPPLANEENABLE, D3DCLIPPLANE0 ); V( pd3dDevice->DrawIndexedPrimitive( D3DPT_TRIANGLELIST, 0, 0, g_dwNumVertices, 0, g_dwNumIndices / 3 ) ); pd3dDevice->SetRenderState( D3DRS_CLIPPLANEENABLE, 0 ); RenderText(); V( g_HUD.OnRender( fElapsedTime ) ); V( pd3dDevice->EndScene() ); } } When I rotate the camera I have different visual results when using hardware and software vertex processing. In software vertex processing mode or when using the reference device the clipping plane works fine as expected. In hardware mode it seems to rotate with the camera. If I remove the call to RenderText(); from OnFrameRender then hardware rendering also works fine. Further debugging reveals that the problem is in ID3DXFont::DrawText. I have this issue in Windows Vista and Windows 7 but not in Windows XP. I tested the code with the latest NVidia and ATI drivers in all three OSes on different PCs. Is it a DirectX issue? Or incorrect usage of clipplanes? Thanks Igor

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  • Apache Won't Restart After Compiling PHP with Postgres

    - by gonzofish
    I've compiled PHP (v5.3.1) with Postgres using the following configure: ./configure \ --build=x86_64-redhat-linux-gnu \ --host=x86_64-redhat-linux-gnu \ --target=x86_64-redhat-linux-gnu \ --program-prefix= \ --prefix=/usr/ \ --exec-prefix=/usr/ \ --bindir=/usr/bin/ \ --sbindir=/usr/sbin/ \ --sysconfdir=/etc \ --datadir=/usr/share \ --includedir=/usr/include/ \ --libdir=/usr/lib64 \ --libexecdir=/usr/libexec \ --localstatedir=/var \ --sharedstatedir=/usr/com \ --mandir=/usr/share/man \ --infodir=/usr/share/info \ --cache-file=../config.cache \ --with-libdir=lib64 \ --with-config-file-path=/etc \ --with-config-file-scan-dir=/etc/php.d \ --with-pic \ --disable-rpath \ --with-pear \ --with-pic \ --with-bz2 \ --with-exec-dir=/usr/bin \ --with-freetype-dir=/usr \ --with-png-dir=/usr \ --with-xpm-dir=/usr \ --enable-gd-native-ttf \ --with-t1lib=/usr \ --without-gdbm \ --with-gettext \ --without-gmp \ --with-iconv \ --with-jpeg-dir=/usr \ --with-openssl \ --with-zlib \ --with-layout=GNU \ --enable-exif \ --enable-ftp \ --enable-magic-quotes \ --enable-sockets \ --enable-sysvsem \ --enable-sysvshm \ --enable-sysvmsg \ --with-kerberos \ --enable-ucd-snmp-hack \ --enable-shmop \ --enable-calendar \ --with-libxml-dir=/usr \ --enable-xml \ --with-system-tzdata \ --with-mime-magic=/usr/share/file/magic \ --with-apxs2=/usr/sbin/apxs \ --with-mysql=/usr/include/mysql \ --without-gd \ --with-dom=/usr/include/libxml2/libxml \ --disable-dba \ --without-unixODBC \ --disable-pdo \ --enable-xmlreader \ --enable-xmlwriter \ --without-sqlite \ --without-sqlite3 \ --disable-phar \ --enable-fileinfo \ --enable-json \ --without-pspell \ --disable-wddx \ --with-curl=/usr/include/curl \ --enable-posix \ --with-mcrypt \ --enable-mbstring \ --with-pgsql=/mnt/mv/pgsql I'm using Postgres 8.4.0 and Apache 2.2.8; I have the following line in my Apache conf file: LoadModule php5_module /usr/lib64/httpd/modules/libphp5.so And when I attempt to restart Apache, I get the following error message: Starting httpd: httpd: Syntax error on line 205 of /etc/httpd/conf/httpd.conf: Cannot load /usr/lib64/httpd/modules/libphp5.so into server: /usr/lib64/httpd/modules/libphp5.so: undefined symbol: lo_import_with_oid Now, I know that this is a problem with Postgres with PHP because lo_import_with_oid is a function in the Postgres source which allows the importing of large objects; also, if I remove the --with-pgsql option, PHP and Apache get along great. I've scoured the Internet looking for answers all day, but to no avail. Does anyone have ANY insight into what is causing my problems.

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  • I cannot format my PC

    - by Jesus Buelna
    I have a Toshiba Satellite(1) l505 6gb RAM, 6.00GB hard disk.Initially I have problem with another satellite(2) I had (mother board problem). I took my Laptop to a technician and cost a lot of money (almost as much as buying new one). So, since I have HDD problems with the first one(1) I decided to use the hard disk of the other one(2). I formatted the HDD and erased the partitions it had into 1 partition (or no partition). The problem is that when I try to format with the SO CD, in the screen, where I have to decide in which partition I want to install the SO, the only one option I have says "unallocated partition and I receive this message "Windows cannot install the SO in this partition, run files do not existed or maybe corrupted" When I erased the disk with Parted Magic, Did I erased any files needed for running the installing disk? I don't know. Is it possible to fixed or reinstate the disk to install the OS? By the way, I checked the disk physical health with Parted Magic, and it is OK. One more thing when I erased the disc to 0, I used the safety option offered by the Parted Magic.Need help please.

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  • Yes, I did it - Skydiving in Mauritius

    Finally, I did it or better said we did it. Already back in November last year I saw the big billboard advertisement of Skydive Austral Mauritius near Caudan Waterfront in Port Louis and decided for myself that this is going to be the perfect birthday gift for my wife. Simply out of curiosity I would join her tandem jump with a second instructor. Due to her pregnancy of our son I had to be patient... But then finally, her birthday had arrived and on our midnight celebration session I showed her her netbook with the website preloaded. Actually, it was the "perfect" timing... Recovery from her cesarean is fine, local weather conditions are gorgious and the children were under surveillance of my mum - spending her annual holidays on the island. So, after late wake-up in the morning, we packed our stuff and off we went. According to Google Maps direction indication we had to drive for roughly 50km (only) but traffic here in Mauritius is always challenging. The dropzone is at the Zone Industrielle Mon Loisir Sugar Estate near Riviere du Rempart at the northern east coast. Anyways, we were not in a hurry and arrived there shortly after noon. The access road to the airfield are just small down-driven paths through sugar cane fields and according to our daughter "it's bumpy!". True true true... The facilities at Skydive Austral Mauritius are complete except for food. Enough space for parking, easy handling at the reception and a lot to see for the kids. There's even a big terrace with several sets of tables and chairs, small bar for soft drinks, strictly non-alcoholic. The team over there is all welcoming and warm-hearthy! Having the kids with us was no issue at all. Quite the opposite, our daugther was allowed to discover a lot of things than we adults did. Even visiting the small air plane was on the menu for her. Really great stuff! While waiting for our turn we enjoyed watching other people getting ready in the jump gear, taking off with the Cessna, and finally coming back down on the tandem parachute. Actually, the different expressions on their faces was one of the best parts while waiting. Great mental preparation as my wife was getting more anxious about her first jump... {loadposition content_adsense} First, we got some information about the procedures on the plane about how to get seated, tight up with our instructors and how to get ready for the jump off the plane as soon as we arrive the height of 10.000 ft. All well explained and easy to understand after all.Next, we met with our jumpers Chris and Lee aka "Rasta" to get dressed and ready for take-off. Those guys are really cool and relaxed for their job. From that point on, the DVD session / recording for my wife's birthday started and we really had a lot of fun... The difference between that small Cessna and a commercial flight with an Airbus or a Boeing is astronomic! The climb up to 10.000 ft took us roughly 25 minutes and we enjoyed the magnificent view over the turquoise lagunes near Poste de Flacq, Lafayette and Isle d'Ambre on the north-east coast. After flying through the clouds we sun-bathed and looked over "iced-sugar covered" Mauritius. You might have a look at the picture gallery of Skydive Mauritius for better imagination. The moment of truth, or better said, point of no return came after approximately 25 minutes. The door opens, moving into position on the side on top of the wheel and... out! Back flip and free fall! Slight turns and Wooooohooooo! through the clouds... It so amazing and breath-taking! So undescribable! You have to experience this yourself! Some seconds later the parachute opened and we glided smoothly with some turns and spins back down to the dropzone. The rest of the family could hear and see us soon and the landing was easy going. We never had any doubts or fear about our instructors. They did a great job and we are looking forward to book our next job. I might even consider to follow educational classes on skydiving and earn a license. By the way, feel free to get in touch with Skydive Austral Mauritius. Either via contact details on their website or tweeting a little bit with them. Follow the tweets of Chris and fellows on SkydiveAustral.

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  • Airline mess - what a journey

    - by Mike Dietrich
    What a day, what a journey ... Flew this noon from Munich to Zuerich for catch my ongoing flight to San Francisco with Swiss. And that day did start very well as Lufthansa messed up the connection flight by 42 minutes for a 35 minute flight. And as I was obviously the only passenger connection to San Francisco nobody picked me up at the airplane to bring me directly to my connection as Swiss did for the 8 passengers connection to Miami. So I missed my flight. What a start - and many thanks to Lufthansa. I was not the only one missing a connection as Lufthansa/Swiss had canceled the flight before due to "technical problems". In Zuerich Swiss did rebook me via Frankfurt with Lufthansa to board a United Airlines flight to San Francisco. "Ouch" I thought. I had my share of experience with United already as they've messed up my luggage on the way to San Francisco some years ago and it took them five (!!!) days to fly my bag over and deliver it. But actually it was the only option today. So I said "Yes". A big mistake as I've learned later on. The Frankfurt flight was delayed as well "due to a late incoming aircraft". But there was plenty of time. And I went to the Swiss counter at the gate and let them check if my baggage is on that flight to Frankfurt. They've said "Yes". Boarding the plane with a delay of 45 minutes (the typical Lufthansa delay these days) I spotted my Rimowa trolley right next to the plane on the airfield. So I was sure that it will be send to Frankfurt. In Frankfurt I went to the United counter once it did open - had to go through the passport check they do for US flights as well - and they've said "Yes, your luggage is with us". Well ... Arriving in San Francisco with just a bit of a some minutes delay and a very fast immigration procedure I saw the first bags with Priority tags getting pushed to the baggage claim - but mine was not there. I did wait ... and wait ... and wait. Well, thanks United, you did it again!!! I flew twice in the past years United Airlines - and in both cases they've messed up my luggage on the way to San Francisco. How lovely is that ... Now the real fun started again as the lady at the "Lost and Found" counter for luggage spotted my luggage in her system in Zuerich - and told me it's supposed to be sent with LH1191 to Frankfurt on Sept 27. But this was yesterday in Europe - it's already Sept 28 - and I saw my luggage in front of the airplane. So I'd suppose it's in Frankfurt already. But what could she do? Nothing but doing the awful paperwork. And "No Mr Dietrich, we don't call international numbers". Thank you, United. Next time I'll try to get a contract for a US land line in advance. They can't even tell you which plane will bring your luggage. It may be tomorrow with UA flight arriving around 4pm in SFO. I'm looking forward to some hours in the wonderful United Airlines call center waiting line. Last time I did spend 60-90 minutes every day until I got my luggage. If it takes again that long then OOW will be over by then. I love airline travel - and especially with United Airlines. And by the way ... they gave us these nice fancy packages during the flight:  That looks good - what's in that box??? Yes, really ... a bag of potato chips. Pure fat - very healthy.  I doubt that I'll ever fly United Airlines again!!!

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  • How to strip out a -D for just one file in a gnu makefile?

    - by WilliamKF
    I have '-Wredundant-decls' in my CXXFLAGS but for one file, I want it removed. In my GNU makefile, how can I structure a rule to remove just that part of the CXXFLAGS. I know how to add only for that file, I would do something like this: $O/just_one_file.o: CXXFLAGS += -Wredundant-decls So, ideally I'd do something like this (which doesn't work) to remove it: $O/just_one_file.o: CXXFLAGS -= -Wredundant-decls However, maybe with some $ magic, I can construct some kind of sed or perl script to strip out the -Wredundant-decls and set CXXFLAGS to the stripped value: $O/just_one_file.o: CXXFLAGS = $(shell strip magic here for $CXXFLAGS)

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  • C# searching for new Tool for the tool box, how to template this code

    - by Nix
    All i have something i have been trying to do for a while and have yet to find a good strategy to do it, i am not sure C# can even support what i am trying to do. Example imagine a template like this, repeated in manager code overarching cocept function Returns a result consisting of a success flag and error list. public Result<Boolean> RemoveLocation(LocationKey key) { List<Error> errorList = new List<Error>(); Boolean result = null; try{ result = locationDAO.RemoveLocation(key); }catch(UpdateException ue){ //Error happened less pass this back to the user! errorList = ue.ErrorList; } return new Result<Boolean>(result, errorList); } Looking to turn it into a template like the below where Do Something is some call (preferably not static) that returns a Boolean. I know i could do this in a stack sense, but i am really looking for a way to do it via object reference. public Result<Boolean> RemoveLocation(LocationKey key) { var magic = locationDAO.RemoveLocation(key); return ProtectedDAOCall(magic); } public Result<Boolean> CreateLocation(LocationKey key) { var magic = locationDAO.CreateLocation(key); return ProtectedDAOCall(magic); } public Result<Boolean> ProtectedDAOCall(Func<..., bool> doSomething) { List<Error> errorList = new List<Error>(); Boolean result = null; try{ result = doSomething(); }catch(UpdateException ue){ //Error happened less pass this back to the user! errorList = ue.ErrorList; } return new Result<Boolean>(result, errorList); } If there is any more information you may need let me know. I am interested to see what someone else can come up with. Marc solution applied to the code above public Result<Boolean> CreateLocation(LocationKey key) { LocationDAO locationDAO = new LocationDAO(); return WrapMethod(() => locationDAO.CreateLocation(key)); } public Result<Boolean> RemoveLocation(LocationKey key) { LocationDAO locationDAO = new LocationDAO(); return WrapMethod(() => locationDAO.RemoveLocation(key)); } static Result<T> WrapMethod<T>(Func<Result<T>> func) { try { return func(); } catch (UpdateException ue) { return new Result<T>(default(T), ue.Errors); } }

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  • Jquery and frames

    - by Shard
    I am currently working on a web application that has been created using a magnitude of frames that stretch down up to 5 times, The issue is that i need to preform some jquery magic throughout the website. What would be the best way to go about this (other than rewriting it which i have considered)? EDIT: The Frame Structure is something along the lines of this: Index.html menu.html banner.html list.html footer.html /lib/index.html header.html body.html footer.html The magic i am referencing is a few hot key shortcuts, find and replace that kind of stuff

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  • Simplest way to match array of strings to search in perl?

    - by Ben Dauphinee
    What I want to do is check an array of strings against my search string and get the corresponding key so I can store it. Is there a magical way of doing this with Perl, or am I doomed to using a loop? If so, what is the most efficient way to do this? I'm relatively new to Perl (I've only written 2 other scripts), so I don't know a lot of the magic yet, just that Perl is magic =D Reference Array: (1 = 'Canon', 2 = 'HP', 3 = 'Sony') Search String: Sony's Cyber-shot DSC-S600 End Result: 3

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  • Pros and cons of escaping strategies in symfony

    - by zergu
    I am still not sure in that matter. While turned on we're quite safe but some other problems appear (with passing template variables or counting characters). On the other hand we have magic turned off, everything is clear, but we have to manually escape every variable (that come from untrusted source) in templates. By the way, non-magic solution is used in Ruby-on-Rails. So the question is: when starting a new project in symfony do you disable escaping_strategy and why?

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  • How to enable MALLOC_PROTECT_BEFORE in Xcode?

    - by Daniel S.
    After switching on some debug options in Xcode, it now tells me the following in the output: GuardMalloc[Roadcast-4010]: free: magic is 0x0000090b, not 0xdeadbeef. GuardMalloc[Roadcast-4010]: free: header magic value at 0x43f49bf0, for block 0x43f49c00-0x43f50000, has been trashed by a buffer underrun. GuardMalloc[Roadcast-4010]: Try running with MALLOC_PROTECT_BEFORE to catch this error immediately as it happens. How do I switch on MALLOC_PROTECT_BEFORE?

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  • Can I reverse the order of a multicast delegate event?

    - by Neil Barnwell
    When you subscribe to an event in .NET, the subscription is added to a multicast delegate. When the event is fired, the delegates are called in the order they were subscribed. I'd like to override the subscription somehow, so that the subscriptions are actually fired in the reverse order. Can this be done, and how? I think something like this might be what I need?: public event MyReversedEvent { add { /* magic! */ } remove { /* magic! */ } }

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  • Is the Google Annotations Gallery useful in production code?

    - by cafe
    I could actually see a use for the Google Annotations Gallery in real code: Stumble across code that somehow works beyond all reason? Life's short. Mark it with @Magic and move on: @Magic public static int negate(int n) { return new Byte((byte) 0xFF).hashCode() / (int) (short) '\uFFFF' * ~0 * Character.digit ('0', 0) * n * (Integer.MAX_VALUE * 2 + 1) / (Byte.MIN_VALUE >> 7) * (~1 | 1); } This is a serious question. Could this be used in an actual code review?

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  • give preference to print array values in php

    - by Bharanikumar
    Hi , I have country table, i fetch all values and moved into array , these value i like to populate into combo/dropdown list , here i want to do some magic things, that is , for my site most of the users coming from uk,us,Australia,Romain and few, So i like to populate by my preference , is there any array will do this magic work, else is it possible mysql query , So final question is , Populate country name into combo based on my prefernce , Thanks

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  • 2D colliding n-body simulation (fast Collision Detection for large number of balls)

    - by osgx
    Hello I want to write a program for simulating a motion of high number (N = 1000 - 10^5 and more) of bodies (circles) on 2D plane. All bodies have equal size and the only force between them is elastic collision. I want to get something like but in larger scale, with more balls and more dense filling of the plane (not a gas model as here, but smth like boiling water model). So I want a fast method of detection that ball number i does have any other ball on its path within 2*radius+V*delta_t distance. I don't want to do a full search of collision with N balls for each of i ball. (This search will be N^2.) PS Sorry for loop-animated GIF. Just press Esc to stop it. (Will not work in Chrome).

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  • How can I pass a reference to another control as an IValueConverter parameter?

    - by MKing
    I am binding some business objects to a WPF ItemsControl. They are displayed using a custom IValueConverter implementation used to produce the Geometry for a Path object in the DataTemplate as shown here: <ItemsControl x:Name="Display" Background="White" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" ItemsSource="{Binding ElementName=ViewPlaneSelector, Path=SelectedItem.VisibleElements}" > <ItemsControl.Resources> <!-- This object is just used to get around the fact that ConverterParameter can't be a binding directly (it's not a DependencyProperty on a DependencyObject --> <this:GeometryConverterData x:Key="ConverterParameter2" Plane="{Binding ElementName=ViewPlaneSelector, Path=SelectedItem}" /> <DataTemplate DataType="{x:Type o:SlenderMember}"> <Path Stroke="Blue" StrokeThickness=".5" Data='{Binding Converter={StaticResource SlenderMemberConverter}, ConverterParameter={StaticResource ConverterParameter2}}' ToolTip="{Binding AsString}"> </Path> </DataTemplate> </ItemsControl.Resources> </ItemsControl> Note that the items for the ItemsControl are drawn from the ViewPlaneSelector (a ComboBox) SelectedItem.VisibleElements property. I need that same ViewPlaneSelector.SelectedItem in the SlenderMemberConverter to figure out how to display this element. I'm trying to get a reference to it into the converter by creating the intermediate GeometryConverterData object in the Resources section. This object exists solely to get around the problem of not being able to bind directly to the ConverterParameter property (as mentioned in the comments). Here is the code for the GeometryDataConverter class: class GeometryConverterData : FrameworkElement { public static readonly DependencyProperty PlaneProperty = DependencyProperty.Register("Plane", typeof(ViewPlane), typeof(GeometryConverterData), null, ValidValue); public static bool ValidValue(object o){ return true; } public ViewPlane Plane { get{ return GetValue(PlaneProperty) as ViewPlane; }set{ SetValue(PlaneProperty, value); } } } I added the ValidValue function for debugging, to see what this property was getting bound it. It only and always gets set to null. I know that the ViewPlaneSelector.SelectedItem isn't always null since the ItemsControl has items, and it's items are drawn from the same property on the same object... so what gives? How can I get a reference to this ComboBox into my ValueConverter. Or, alternately, why is what I'm doing silly and overly complicated. I'm as guilty as many of sometimes getting it into my head that something has to be done a certain way and then killing myself to make it happen when there's a much cleaner and simpler solution.

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  • Soft Shadows in Raytracing 3D to 2D

    - by Myx
    Hello: I wish to implement soft shadows produced by area lights in my raytracer. I'm having trouble generating the random samples. So I have a scene in which I have an area light (represented as a circle) whose world (x,y,z) coordinates of the center are given, the radius is given, the normal of the plane on which the circle lies is given, as well as the color and attenuation factors. The sampling scheme I wish to use is the following: generate samples on the quadrilateral that encompasses the circle and discard points outside the circle until the required number of samples within the circle have been found. I'm having trouble understanding how I can transform the 3D coordinates of the center of the circle to its 2D representation (I don't think I can assume that the projection of the circle is on the x-y axis and thus just get rid of the z-component). I think the plane normal information should be used but I'm not sure how. Any and all suggestions are appreciated.

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  • Microsoft Flight Simulator SDK Capabilities

    - by Roger
    Hello, I have not been able to find detailed documentation about the Microsoft Flight Simulator SDK, so I have a couple of questions regarding its capabilities. I am currently running FS2004(could buy FSX if needed) and would like to know if I could add moving or static boats through the SDK. Ideally, the boat's position would be controlled by an external program at runtime. Secondly, can i access the flight management system through the SDK? I would like to upload a custom flight path through an external program while the plane is flying. So why the plane would follow the original flight path I would like to be able to change it on the go. Thanks

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  • How to compare a memory bits in C++?

    - by Trunet
    Hi, I need help with a memory bit comparison function. I bought a LED Matrix here with 4 x HT1632C chips and I'm using it on my arduino mega2560. There're no code available for this chipset(it's not the same as HT1632) and I'm writing on my own. I have a plot function that get x,y coordinates and a color and that pixel turn on. Only this is working perfectly. But I need more performance on my display so I tried to make a shadowRam variable that is a "copy" of my device memory. Before I plot anything on display it checks on shadowRam to see if it's really necessary to change that pixel. When I enabled this(getShadowRam) on plot function my display has some, just SOME(like 3 or 4 on entire display) ghost pixels(pixels that is not supposed to be turned on). If I just comment the prev_color if's on my plot function it works perfectly. Also, I'm cleaning my shadowRam array setting all matrix to zero. variables: #define BLACK 0 #define GREEN 1 #define RED 2 #define ORANGE 3 #define CHIP_MAX 8 byte shadowRam[63][CHIP_MAX-1] = {0}; getShadowRam function: byte HT1632C::getShadowRam(byte x, byte y) { byte addr, bitval, nChip; if (x>=32) { nChip = 3 + x/16 + (y>7?2:0); } else { nChip = 1 + x/16 + (y>7?2:0); } bitval = 8>>(y&3); x = x % 16; y = y % 8; addr = (x<<1) + (y>>2); if ((shadowRam[addr][nChip-1] & bitval) && (shadowRam[addr+32][nChip-1] & bitval)) { return ORANGE; } else if (shadowRam[addr][nChip-1] & bitval) { return GREEN; } else if (shadowRam[addr+32][nChip-1] & bitval) { return RED; } else { return BLACK; } } plot function: void HT1632C::plot (int x, int y, int color) { if (x<0 || x>X_MAX || y<0 || y>Y_MAX) return; if (color != BLACK && color != GREEN && color != RED && color != ORANGE) return; char addr, bitval; byte nChip; byte prev_color = HT1632C::getShadowRam(x,y); bitval = 8>>(y&3); if (x>=32) { nChip = 3 + x/16 + (y>7?2:0); } else { nChip = 1 + x/16 + (y>7?2:0); } x = x % 16; y = y % 8; addr = (x<<1) + (y>>2); switch(color) { case BLACK: if (prev_color != BLACK) { // compare with memory to only set if pixel is other color // clear the bit in both planes; shadowRam[addr][nChip-1] &= ~bitval; HT1632C::sendData(nChip, addr, shadowRam[addr][nChip-1]); shadowRam[addr+32][nChip-1] &= ~bitval; HT1632C::sendData(nChip, addr+32, shadowRam[addr+32][nChip-1]); } break; case GREEN: if (prev_color != GREEN) { // compare with memory to only set if pixel is other color // set the bit in the green plane and clear the bit in the red plane; shadowRam[addr][nChip-1] |= bitval; HT1632C::sendData(nChip, addr, shadowRam[addr][nChip-1]); shadowRam[addr+32][nChip-1] &= ~bitval; HT1632C::sendData(nChip, addr+32, shadowRam[addr+32][nChip-1]); } break; case RED: if (prev_color != RED) { // compare with memory to only set if pixel is other color // clear the bit in green plane and set the bit in the red plane; shadowRam[addr][nChip-1] &= ~bitval; HT1632C::sendData(nChip, addr, shadowRam[addr][nChip-1]); shadowRam[addr+32][nChip-1] |= bitval; HT1632C::sendData(nChip, addr+32, shadowRam[addr+32][nChip-1]); } break; case ORANGE: if (prev_color != ORANGE) { // compare with memory to only set if pixel is other color // set the bit in both the green and red planes; shadowRam[addr][nChip-1] |= bitval; HT1632C::sendData(nChip, addr, shadowRam[addr][nChip-1]); shadowRam[addr+32][nChip-1] |= bitval; HT1632C::sendData(nChip, addr+32, shadowRam[addr+32][nChip-1]); } break; } } If helps: The datasheet of board I'm using. On page 7 has the memory mapping I'm using. Also, I have a video of display working.

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  • multidimensional vector rotation and angle computation -- how?

    - by macias
    Input: two multidimensional (for example dim=8) vectors a and b. I need to find out the "directed" angle (0-2*Pi, not 0-Pi) between those vectors a and b. And if they are not parallel I need to rotate vector b in plane a,b by "directed" angle L. If they are parallel, plane does not matter, but angle of rotation is still the same L. For 2d and 3d this is quite easy, but for more dimensions I am lost, I didn't find anything on google, and I prefer using some already proved&tested equations (avoiding errors introduced by my calculations :-D). Thank you in advance for tips, links, etc. Edit: dimension of the space is the same as dimension of the vectors.

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  • Converting OpenGL co-ordinates to lower UIView (and UIImagePickerController)

    - by John Qualis
    Hi, I am new to OpenGL over iPhone. I am developing an iPhone app similar to a barcode reader but with an extra OpenGL layer. The bottommost layer is UIImagePickerController, then I use UIView on top and draw a rectangle at certain co-ordinates on the iphone screen. So far everything is OK. Then I am trying to draw an OpenGL 3-D model in that rectangle. I am able to load a 3-D model in the iPhone based on this code here - http://iphonedevelopment.blogspot.com/2008/12/start-of-wavefront-obj-file-loader.html I am not able to transform the co-ordinates of the rectangle into OpenGL co-ordinates. Appreciate any help. Do I need to use a matrix to translate the currentPosition of the 3-D model so it is drawn within myRect? The code is given below.. Appreciate any help/pointers in this regards. John -(void)setupView:(GLView*)view { const GLfloat zNear = 0.01, zFar = 1000.0, fieldOfView = 45.0; GLfloat size; glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); NSString *path = [[NSBundle mainBundle] pathForResource:@"plane" ofType:@"obj"]; OpenGLWaveFrontObject *theObject = [[OpenGLWaveFrontObject alloc] initWithPath:path]; Vertex3D position; position.z = -8.0; position.y = 3.0; position.x = 2.0; theObject.currentPosition = position; self.plane = theObject; [theObject release]; } (void)drawView:(GLView*)view; { static GLfloat rotation = 0.0; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glColor4f(0.0, 0.5, 1.0, 1.0); // the coordinates of the rectangle are // myRect.x, myRect.y, myRect.width, myRect.height // Do I need to use a matrix to translate the currentPosition of the // 3-D model so it is drawn within myRect? //glOrthof(-160.0f, 160.0f, -240.0f, 240.0f, -1.0f, 1.0f); [plane drawSelf]; }

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  • How to implement a syndication receiver? (multi-client / single server)

    - by LeonixSolutions
    I have to come up with a system architecture. A few hundred remote devices will be communicating over internet with a central server which will receive data and store it in a database. I could write my own TCP/IP based protocol use SOAP use AJAX use RSS anything else? This is currently seen as one way (telemetry, as opposed to SCADA). Would it make a difference if we make it bi-directional. There are no plans to do so, but Murphy's law makes me wary of a uni-directional solution (on the data plane; I imagine that the control plane is bi-directional in all solutions (?)). I hope that this is not too subjective. I would like a solution which is quick and easy to implement and for others to support and where the general "communications pipeline" from remote deceives to database server can be re-used as the core of future projects. I have a strong background in telecomms protocols, in C/C++ and PHP.

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