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  • PHP: Can pcntl_alarm() and socket_select() peacefully exist in the same thread?

    - by DWilliams
    I have a PHP CLI script mostly written that functions as a chat server for chat clients to connect to (don't ask me why I'm doing it in PHP, thats another story haha). My script utilizes the socket_select() function to hang execution until something happens on a socket, at which point it wakes up, processes the event, and waits until the next event. Now, there are some routine tasks that I need performed every 30 seconds or so (check of tempbanned users should be unbanned, save user databases, other assorted things). From what I can tell, PHP doesn't have very great multi-threading support at all. My first thought was to compare a timestamp every time the socket generates an event and gets the program flowing again, but this is very inconsistent since the server could very well sit idle for hours and not have any of my cleanup routines executed. I came across the PHP pcntl extensions, and it lets me use assign a time interval for SIGALRM to get sent and a function get executed every time it's sent. This seems like the ideal solution to my problem, however pcntl_alarm() and socket_select() clash with each other pretty bad. Every time SIGALRM is triggered, all sorts of crazy things happen to my socket control code. My program is fairly lengthy so I can't post it all here, but it shouldn't matter since I don't believe I'm doing anything wrong code-wise. My question is: Is there any way for a SIGALRM to be handled in the same thread as a waiting socket_select()? If so, how? If not, what are my alternatives here? Here's some output from my program. My alarm function simply outputs "Tick!" whenever it's called to make it easy to tell when stuff is happening. This is the output (including errors) after allowing it to tick 4 times (there were no actual attempts at connecting to the server despite what it says): [05-28-10 @ 20:01:05] Chat server started on 192.168.1.28 port 4050 [05-28-10 @ 20:01:05] Loaded 2 users from file PHP Notice: Undefined offset: 0 in /home/danny/projects/PHPChatServ/ChatServ.php on line 112 PHP Warning: socket_select(): unable to select [4]: Interrupted system call in /home/danny/projects/PHPChatServ/ChatServ.php on line 116 [05-28-10 @ 20:01:15] Tick! PHP Warning: socket_accept(): unable to accept incoming connection [4]: Interrupted system call in /home/danny/projects/PHPChatServ/ChatServ.php on line 126 [05-28-10 @ 20:01:25] Tick! PHP Warning: socket_getpeername() expects parameter 1 to be resource, boolean given in /home/danny/projects/PHPChatServ/ChatServ.php on line 129 [05-28-10 @ 20:01:25] Accepting socket connection from PHP Notice: Undefined offset: 1 in /home/danny/projects/PHPChatServ/ChatServ.php on line 112 PHP Warning: socket_select(): unable to select [4]: Interrupted system call in /home/danny/projects/PHPChatServ/ChatServ.php on line 116 [05-28-10 @ 20:01:35] Tick! PHP Warning: socket_accept(): unable to accept incoming connection [4]: Interrupted system call in /home/danny/projects/PHPChatServ/ChatServ.php on line 126 [05-28-10 @ 20:01:45] Tick! PHP Warning: socket_getpeername() expects parameter 1 to be resource, boolean given in /home/danny/projects/PHPChatServ/ChatServ.php on line 129 [05-28-10 @ 20:01:45] Accepting socket connection from PHP Notice: Undefined offset: 2 in /home/danny/projects/PHPChatServ/ChatServ.php on line 112

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  • socket.error: [Errno 10013] An attempt was made to access a socket in a way forbidden by its access

    - by Sean Ochoa
    Hello all. I'm trying to create a custom TCP stack using Python 2.6.5 on Windows 7 to serve valid http page requests on port 80 locally. But, I've run into a snag with what seems like Windows 7 tightened up security. This code worked on Vista. Here's my sample code: import SocketServer class MyTCPHandler(SocketServer.BaseRequestHandler): def handle(self): headerText = """HTTP/1.0 200 OK Date: Fri, 31 Dec 1999 23:59:59 GMT Content-Type: text/html Content-Length: 1354""" bodyText = "<html><body>some page</body></html>" self.request.send(headerText + "\n" + bodyText) if __name__ == "__main__": HOST, PORT = "localhost", 80 server = SocketServer.TCPServer((HOST, PORT), MyTCPHandler) server.serve_forever() C:\pythonpython TestServer.py Traceback (most recent call last): File "TestServer.py", line 19, in server = SocketServer.TCPServer((HOST, PORT), MyTCPHandler) File "C:\Python26\lib\SocketServer.py", line 400, in init self.server_bind() File "C:\Python26\lib\SocketServer.py", line 411, in server_bind self.socket.bind(self.server_address) File "", line 1, in bind socket.error: [Errno 10013] An attempt was made to access a socket in a way forbidden by its access permissions How exactly do I get this to work on Windows 7?

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  • C++ Winsock non-blocking/async UDP socket

    - by Ragnagard
    Hi all! I'm developping a little data processor in c++ over UDP sockets, and have a thread (just one, and apart the sockets) that process the info received from them. My problem happens when i need to receive info from multiple clients in the socket at the same time. How could i do something like: Socket foo; /* init socket vars and attribs */ while (serving){ thread_processing(foo_info); } for multiple clients (many concurrent access) in c++? I'm using winsocks atm on win32, but just get standard blocking udp sockets working. No gui, it's a console app. I'll appreciate so much an example or pointer to one ;). Thanks in advance.

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  • Asynchronous Sockets - Handling false socket.AcceptAsync values

    - by David
    The Socket class has a method .AcceptAsync which either returns true or false. I'd thought the false return value was an error condition, but in the samples Microsoft provide for Async sockets they call the callback function synchronously after checking for failure, as shown here: public void StartAccept(SocketAsyncEventArgs acceptEventArg) { if (acceptEventArg == null) { acceptEventArg = new SocketAsyncEventArgs(); acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed); } else { // socket must be cleared since the context object is being reused acceptEventArg.AcceptSocket = null; } m_maxNumberAcceptedClients.WaitOne(); bool willRaiseEvent = listenSocket.AcceptAsync(acceptEventArg); if (!willRaiseEvent) { ProcessAccept(acceptEventArg); } } /// <summary> /// This method is the callback method associated with Socket.AcceptAsync operations and is invoked /// when an accept operation is complete /// </summary> void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e) { ProcessAccept(e); } Why do they do this? It defeats the purpose of asynchronous sockets and stops the method from returning.

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  • Socket Bind Error

    - by rantravee
    Hi, I have a test application that opens a socket , sends something through this socket and then closes it . This is done in a loop for 5-10.000 times. The thing is that after 3,4000 iterations I get an error of this type : enter code here java.net.BindException: Address already in use: connect I even set the socket to be used immediattly, but the error persists enter code here try { out_server.write(m.ToByteArray()); socket_server.setReuseAddress(true); socket_server.close(); } catch(Exception e) { e.printStackTrace(); System.out.println(i+" unable to register with the server"); } What could I do to fix this ?

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  • In Perl, given two IO::Socket's how do I connect 1st socket's input to 2nd's output and vice versa?

    - by bodacydo
    Suppose I have made two connections in Perl with the help of IO::Socket. The first has socket $s1 and the second has socket $s2. Any ideas how can I connect them together so that whatever gets received from $s1 got sent to $s2 and whatever gets received from $s2 got sent to $s1? I can't understand how to do it. I don't know how to connect them together. I would expect to do something like $s1->stdin = $s2->stdout and $s2->stdin = $s1->stdout, but there are no such constructs in Perl. Please help me! Thanks, Boda Cydo.

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  • 10035 error on a blocking socket

    - by Andrew
    Does anyone have any idea what could cause a 10035 error (EWOULDBLOCK) when reading on a blocking socket with a timeout? This is under Windows XP using the .NET framework version 3.5 socket library. I've never managed to get this myself, but one of my colleagues is getting it all the time. He's sending reasonably large amounts of data to a much slower device and then waiting for a response, which often gives a 10035 error. I'm wondering if there could be issues with TCP buffers filling up, but in that case I would expect the read to wait or timeount. The socket is definitely blocking, not non-blocking.

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  • How to make an existing socket fail?

    - by Huckphin
    OK. So, this is exactly the opposite of what everyone asks about in network programming. Usually, people ask how to make a broken socket work. I, on the other hand am looking for the opposite. I currently have sockets working fine, and want them to break to re-create this problem we are seeing. I am not sure how to go about intentionally making the socket fail by having a bad read. The trick is this: The socket needs to be a working, established connection, and then it must fail for whatever reason. I'm writing this in C and the drivers are running on a Linux system. The sockets are handled by a non-IP Level 3 protocol in Linux by a Linux Device Driver. I have full access to all of the code-base, I just need to find a way to tease it out so that it can fail. Any ideas?

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  • Ruby Socket Inheritance

    - by Jarsen
    I'm writing a Ruby class that extends TCPSocket. Assume it looks something like this: class FooSocket < TCPSocket def hello puts 'hello' end end I have a TCPServer listening for incoming connections server = TCPServer.new 1234 socket = server.accept When my server finally accepts a connection, it will return a TCPSocket. However, I want a FooSocket so that I can call socket.hello. How can I change TCPSocket into a FooSocket? I could duck-punch the methods and attributes I want directly onto the TCPSocket class, but I'm using it elsewhere and so I don't want to do that. Probably the easiest solution is to write a class that encapsulates a TCPSocket, and just pass the socket returned by accept as a param. However, I'm interested to know how to do it through inheritance—I've been trying to bend my mind around it but can't figure it out. Thanks in advance.

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  • How to make socket.listen(1) work for some time and then continue rest of code???

    - by Rami Jarrar
    I'm making server that make a tcp socket and work over port range, with each port it will listen on that port for some time, then continue the rest of the code. like this:: import socket sck = socket.socket(socket.AF_INET, socket.SOCK_STREAM) sck.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) msg ='' ports = [x for x in xrange(4000)] while True: try: for i in ports: sck.bind(('',i)) ## sck.listen(1) ## make it just for some time and then continue this ## if there a connection do this conn, addr = sck.accept() msg = conn.recv(2048) ## do something ##if no connection continue the for loop conn.close() except KeyboardInterrupt: exit() so how i could make sck.listen(1) work just for some time ??

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  • Reading data from a socket, considerations for robustness and security

    - by w.brian
    I am writing a socket server that will implement small portions of the HTTP and the WebSocket protocol, and I'm wondering what I need to take into consideration in order to make it robust/secure. This is my first time writing a socket-based application so please excuse me if any of my questions are particularly naive. Here goes: Is it wrong to assume that you've received an entire HTTP request (WebSocket request, etc) if you've read all data available from the socket? Likewise, is it wrong to assume you've only received one request? Is TCP responsible for making sure I'm getting the "message" all at once as sent by the client? Or do I have to manually detect the beginning and end of each "message" for whatever protocol I'm implementing? Regarding security: What, in general, should I be aware of? Are there any common pitfalls when implementing something like this? As always, any feedback is greatly appreciated.

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  • python: can't terminate a thread hung in socket.recvfrom() call

    - by Dihlofos
    Hello, everyone I cannot get a way to terminate a thread that is hung in a socket.recvfrom() call. For example, ctrl+c that should trigger KeyboardInterrupt exception can't be caught. Here is a script I've used for testing: from socket import * from threading import Thread from sys import exit class TestThread(Thread): def __init__(self,host="localhost",port=9999): self.sock = socket(AF_INET,SOCK_DGRAM) self.sock.bind((host,port)) super(TestThread,self).__init__() def run(self): while True: try: recv_data,addr = self.sock.recvfrom(1024) except (KeyboardInterrupt, SystemExit): sys.exit() if __name__ == "__main__": server_thread = TestThread() server_thread.start() while True: pass The main thread (the one that executes infinite loop) exits. However the thread that I explicitly create, keeps hanging in recvfrom(). Please, help me resolve this.

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  • Socket error in python

    - by Alice Everett
    I am using python-monetdb 11.16.0.7. I created my database farm and database according to instructions given below (source: http://www.monetdb.org/Documentation/monetdbd) % monetdbd start /home/my-dbfarm % monetdb create my-first-db Then I tried to connect to the database using the below mentioned command in python(https://pypi.python.org/pypi/python-monetdb/). Upon doing so I am getting the below mentioned error: >import monetdb.sql >connection=monetdb.sql.connect(username="monetdb",password="monetdb",hostname="localhost",database="my-first-db"); File "/usr/local/lib/python2.7/dist-packages/monetdb/sql/__init__.py", line 28, in connect return Connection(*args, **kwargs) File "/usr/local/lib/python2.7/dist-packages/monetdb/sql/connections.py", line 58, in __init__ unix_socket=unix_socket) File "/usr/local/lib/python2.7/dist-packages/monetdb/mapi.py", line 93, in connect self.socket.connect((hostname, port)) File "/usr/lib/python2.7/socket.py", line 224, in meth return getattr(self._sock,name)(*args) socket.error: [Errno 111] Connection refused Can someone please help me with this?

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  • Socket.recv works but not gets or read?

    - by Earlz
    Hello I've been messing around with Sockets in Ruby some and came across some example code that I tried modifying and broke. I want to know why it's broken. Server: require "socket" dts = TCPServer.new('127.0.0.1', 20000) loop do Thread.start(dts.accept) do |s| print(s, " is accepted\n") s.write(Time.now) print(s, " is gone\n") s.close end end Client that works: require 'socket' streamSock = TCPSocket.new( "127.0.0.1", 20000 ) streamSock.print( "Hello\n" ) str = streamSock.recv( 100 ) print str streamSock.close Client that is broken require 'socket' streamSock = TCPSocket.new( "127.0.0.1", 20000 ) streamSock.print( "Hello\n" ) str=streamSock.read #this line modified print str streamSock.close I know that the streamSock.print is unnecessary (as well as the naming scheme being non-ruby) but I don't understand why read doesn't work while recv does, Why is this?

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  • Sending file over socket

    - by johannix
    I'm have a problem sending data as a file from one end of a socket to the other. What's happening is that both the server and client are trying to read the file so the file never gets sent. I was wondering how to have the client block until the server's completed reading the file sent from the client. I have this working with raw packets using send and recv, but figured this was a cleaner solution... Client: connects to server creating socket connection creates a file on socket and sends data waits for file from server Server: waits for file from client Complete interraction: client sends data to server server sends data to client

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  • How to "unbind" a socket programmatically?

    - by ryan1894
    1) The socket doesn't seem to unbind from the LocalEndPoint until the process ends. 2) I have tried the solutions from the other question, and also tried waiting a minute - to no avail. 3) At the moment I have tried the below to get rid of the socket and its connections: public static void killUser(User victim) { LingerOption lo = new LingerOption(false, 0); victim.connectedSocket.SetSocketOption(SocketOptionLevel.Socket,SocketOptionName.Linger, lo); victim.connectedSocket.Shutdown(SocketShutdown.Both); victim.connectedSocket.Disconnect(true); victim.connectedSocket.Close(); clients.RemoveAt(victim.ID); } 4) After a bit of googling, I can't seem to be able to unbind a port, thus if I have a sufficient amount of connecting clients, I will eventually run out of ports to listen on.

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  • C# UDP Socket taking time to send data to unknown IP

    - by Mohsan
    Hi. i am sending data to UDP socket using this code Socket udpClient = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Parse(obj.destAddress), obj.destPort); byte[] buf = new byte[obj.length]; Array.Copy((byte[])obj.data, buf, obj.length); int n = udpClient.SendTo(buf, ipEndPoint); udpClient.Close(); this code works fine when IP exists in current network, but it takes 3-5 seconds when I send data to unknown IP address. This causes main application to hang for 3-5 seconds.. What could be the reason behind this problem..

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  • Increase the TCP receive window for a specific socket

    - by rursw1
    Hi, How to increase the TCP receive window for a specific socket? - I know how to do so for all the sockets by setting the registry key TcpWindowSize, but how do do that for a specific one? According to MSFT's documents, the way is Calling the Windows Sockets function setsockopt, which sets the receive window on a per-socket basis. But in setsockopt, it is mentioned about SO_RCVBUF : Specifies the total per-socket buffer space reserved for receives. This is unrelated to SO_MAX_MSG_SIZE and does not necessarily correspond to the size of the TCP receive window. So is it possible? How? Thanks.

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  • Starting socket server in ruby on rails on cloud environments (heroku)

    - by ElTren
    Hi, I'm using heroku, and I can push a Ruby on Rails app just fine, I'm trying to convert this to a Socket server, basically I would need to bind to an open port, in this case, I know Heroku only does 80 22 and 443. Is it possible to bind to port 80 on those environments? Also, how would I setup the entry point for this socket server, all I know is that when script/server it boots up the app. Do I have to put the function call there? How can a socket server start instead of the rails app on top of whatever webserver heroku has.

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  • PHP socket UDP communication

    - by Ghedeon
    Server works fine, but the problem is the client doesn't receive anything. server.php <?php $buf_size = 1024; $socket = stream_socket_server("udp://127.0.0.1:3127", $errno, $errstr, STREAM_SERVER_BIND); do { $str = stream_socket_recvfrom($socket, $buf_size, 0, $peer); $str = "abc"; stream_socket_sendto($socket, $str, strlen($str), 0, $peer); } while (true); ?> client.php <?php $fp = stream_socket_client("udp://127.0.0.1:3127", $errno, $errstr); if (!$fp) { echo "$errno - $errstr<br />\n"; } else { fwrite($fp, "1 2 3"); echo fread($fp, 15); fclose($fp); } ?>

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  • Socket receive buffer size

    - by Kanishka
    Is there a way to determine the receive buffer size of a TCPIP socket in c#. I am sending a message to a server and expecting a response where I am not sure of the receive buffer size. IPEndPoint ipep = new IPEndPoint(IPAddress.Parse("192.125.125.226"),20060); Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); server.Connect(ipep); String OutStr= "49|50|48|48|224|48|129|1|0|0|128|0|0|0|0|0|4|0|0|32|49|50"; byte[] temp = OutStr.Split('|').Select(s => byte.Parse(s)).ToArray(); int byteCount = server.Send(temp); byte[] bytes = new byte[255]; int res=0; res = server.Receive(bytes); return Encoding.UTF8.GetString(bytes);

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  • multiple threads writting to a same socket problem

    - by alex
    Hi: My program uses sockets for inter-process communication. There is one server listening on a socket port(B) on localhost waiting for a list of TCP clients to connect. And on the other end of the server is another a socket(A) that sends out data to internet. The server is designed to take everything the TCP clients send him and forward to a server on the internet. My question is if two of the TCP clients happened to send data at the same time, is this going to be a problem for the server's outgoing socket(A)? Thanks

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  • Send a String[] ArrayList over Socket connection

    - by Duncan Palmer
    So i'm trying to send a String[] Array/List over an open socket connection. I currently have this code: Sending: public void sendData() { try { OutputStream socketStream = socket.getOutputStream(); ObjectOutputStream objectOutput = new ObjectOutputStream(socketStream); objectOutput.writeObject(new String[] {"Test", "Test2", "Test3"}); objectOutput.close(); socketStream.close(); } catch (Exception e) { System.out.println(e.toString()); } } Recieving: public Object readData() { try { InputStream socketStream = socket.getInputStream(); ObjectInputStream objectInput = new ObjectInputStream(new GZIPInputStream(socketStream)); Object a = objectInput.readObject(); return a; } catch(Exception e) { return null; } } After I have recieved the String array/list on the other end I want to be able to iterate through it like I would do normally so I can get the values. My current code doesn't seem to works as it returns null as the value. is this possible?

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  • Forking with a listening socket

    - by viraptor
    I'd like to make sure about the correctness of the way I try to use accept() on a socket. I know that in Linux it's safe to listen() on a socket, fork() N children and then recv() the packets in all of them without any synchronisation from the user side (the packets get more or less load-balanced between the children). But that's UDP. Does the same property hold for TCP and listen(), fork(), accept()? Can I just assume that it's ok to accept on a shared socket created by the parent, even when other children do the same? Is POSIX, BSD sockets or any other standard defining it somewhere?

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