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  • C++ template typedef

    - by Notinlist
    I have a class template<size_t N, size_t M> class Matrix { // .... }; I want to make a typedef which creates a Vector (column vector) which is equivalent to a Matrix with sizes N and 1. Something like that: typedef Matrix<N,1> Vector<N>; Which produces compile error. The following creates something similar, but not exactly what I want: template <int N> class Vector: public Matrix<N,1> { }; Is there a solution or a not too expensive workaround / best-practice for it? Thanks in advance!

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  • C++: Template functor cannot deduce reference type

    - by maciekp
    I've got a functor f, which takes a function func and a parameter t of the same type as func. I cannot pass g to f because of compilation error (no matching function for call to f(int&, void (&)(int&)) ). If g would take non-reference parameter g(int s), compilation finishes. Or if I manually specify template parameter f(i, g), compilation also finishes. template<typename T> void f(T t, void (*func)(T)) {} void g(int& s) {} int main(int, char*[]) { int i = 7; f(i, g); // compilation error here return 0; } How can I get deduction to work?

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  • Template approach for a PHP application

    - by Industrial
    Hi everyone, We're in the middle of making a new e-commerce related PHP application and we have come to the point where we have started to think about how we should solve templating for our customers needs. What we would like to do is offer our customers the possibility of uploading/modifying templates to suit their company:s profile. The initial thought is that we shall not reinvent the wheel, so instead letting our customers upload their templates with FTP, so there will be basic HTML skills required. For those customers that want to modify/customize template and doesnt have the knowledge, we offer that service as well. I know that there's a number of issues to solve before this could be considered safe, like preventing XSS and writing scripts that check through each uploaded file for potential security threats and so on. Of course, there are some part that probably will be to complex for the customer to modify by themselves, so maybe this approach won't apply to all<< template files in the frontend application. But besides that, what would be a good way to handle this?

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  • Undefined template methods trick ?

    - by Matthieu M.
    A colleague of mine told me about a little piece of design he has used with his team that sent my mind boiling. It's a kind of traits class that they can specialize in an extremely decoupled way. I've had a hard time understanding how it could possibly work, and I am still unsure of the idea I have, so I thought I would ask for help here. We are talking g++ here, specifically the versions 3.4.2 and 4.3.2 (it seems to work with both). The idea is quite simple: 1- Define the interface // interface.h template <class T> struct Interface { void foo(); // the method is not implemented, it could not work if it was }; // // I do not think it is necessary // but they prefer free-standing methods with templates // because of the automatic argument deduction // template <class T> void foo(Interface<T>& interface) { interface.foo(); } 2- Define a class, and in the source file specialize the interface for this class (defining its methods) // special.h class Special {}; // special.cpp #include "interface.h" #include "special.h" // // Note that this specialization is not visible outside of this translation unit // template <> struct Interface<Special> { void foo() { std::cout << "Special" << std::endl; } }; 3- To use, it's simple too: // main.cpp #include "interface.h" class Special; // yes, it only costs a forward declaration // which helps much in term of dependencies int main(int argc, char* argv[]) { Interface<Special> special; foo(special); return 0; }; It's an undefined symbol if no translation unit defined a specialization of Interface for Special. Now, I would have thought this would require the export keyword, which to my knowledge has never been implemented in g++ (and only implemented once in a C++ compiler, with its authors advising anyone not to, given the time and effort it took them). I suspect it's got something to do with the linker resolving the templates methods... Do you have ever met anything like this before ? Does it conform to the standard or do you think it's a fortunate coincidence it works ? I must admit I am quite puzzled by the construct...

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  • struct with template variables in c++

    - by monkeyking
    I'm playing around with template, so I'm not trying to reinvent the std::vector, I'm trying to get a grasp of templateting in c++. Can I do the following template <typename T> typedef struct{ size_t x; T *ary; }array; What I'm trying to do is a basic templated version of typedef struct{ size_t x; int *ary; }iArray; It looks like its working if I use a class instead of struct, so is it not possible with typedef structs? thanks

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  • Re-ordering C++ template functions

    - by DeadMG
    In C++, I have a certain template function that, on a given condition, calls a template function in another class. The trouble is that the other class requires the full definition of the first class to be implemented, as it creates the second class and stores them and manages them in similar fashions. The trouble is that naturally, they fall as one class, and thus have some tight interop, except that I need them to be two classes for threading reasons. A sort of, master for all threads, one child per thread, system. Any advice on how this can be implemented?

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  • C++ template specialization

    - by user231536
    I have a class template <typename T> class C { static const int K=1; static ostream& print(ostream& os, const T& t) { return os << t;} }; I would like to specialize C for int. //specialization for int template <> C<int>{ static const int K=2; } I want the default print method that works for int to remain and just change the constant. For some specializations, I want to keep K=1 and change the print method because there is no << operator. How do I do this?

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  • Refactoring an ERB Template to Haml

    - by Liam McLennan
    ERB is the default view templating system used by Ruby on Rails. Haml is an alternative templating system that uses whitespace to represent document structure. The example from the haml website shows the following equivalent markup: Haml ERB #profile .left.column #date= print_date #address= current_user.address .right.column #email= current_user.email #bio= current_user.bio <div id="profile"> <div class="left column"> <div id="date"><%= print_date %></div> <div id="address"><%= current_user.address %></div> </div> <div class="right column"> <div id="email"><%= current_user.email %></div> <div id="bio"><%= current_user.bio %></div> </div> </div> I like haml because it is concise and the significant whitespace makes it easy to see the structure at a glance. This post is about a ruby project but nhaml makes haml available for asp.net MVC also. The ERB Template Today I spent some time refactoring an ERB template to Haml. The template is called list.html.erb and its purpose is to render a list of tweets (twitter messages). <style> form { float: left; } </style> <h1>Tweets</h1> <table> <thead><tr><th></th><th>System</th><th>Human</th><th></th></tr></thead> <% @tweets.each do |tweet| %> <tr> <td><%= h(tweet['text']) %></td> <td><%= h(tweet['system_classification']) %></td> <td><%= h(tweet['human_classification']) %></td> <td><form action="/tweet/rate" method="post"> <%= token_tag %> <input type="submit" value="Positive"/> <input type="hidden" value="<%= tweet['id']%>" name="id" /> <input type="hidden" value="positive" name="rating" /> </form> <form action="/tweet/rate" method="post"> <%= token_tag %> <input type="submit" value="Neutral"/> <input type="hidden" value="<%= tweet['id']%>" name="id" /> <input type="hidden" value="neutral" name="rating" /> </form> <form action="/tweet/rate" method="post"> <%= token_tag %> <input type="submit" value="Negative"/> <input type="hidden" value="<%= tweet['id']%>" name="id" /> <input type="hidden" value="negative" name="rating" /> </form> </td> </tr> <% end %> </table> Haml Template: Take 1 My first step was to convert this page to a Haml template in place. Directly translating the ERB template to Haml resulted in: list.haml %style form {float: left;} %h1 Tweets %table %thead %tr %th %th System %th Human %th %tbody - @tweets.each do |tweet| %tr %td= tweet['text'] %td= tweet['system_classification'] %td= tweet['human_classification'] %td %form{ :action=>"/tweet/rate", :method=>"post"} = token_tag <input type="submit" value="Positive"/> <input type="hidden" value="positive" name="rating" /> %input{ :type=>"hidden", :value => tweet['id']} %form{ :action=>"/tweet/rate", :method=>"post"} = token_tag <input type="submit" value="Neutral"/> <input type="hidden" value="neutral" name="rating" /> %input{ :type=>"hidden", :value => tweet['id']} %form{ :action=>"/tweet/rate", :method=>"post"} = token_tag <input type="submit" value="Negative"/> <input type="hidden" value="negative" name="rating" /> %input{ :type=>"hidden", :value => tweet['id']} end I like this better already but I can go further. Haml Template: Take 2 The haml documentation says to avoid using iterators so I introduced a partial template (_tweet.haml) as the template to render a single tweet. _tweet.haml %tr %td= tweet['text'] %td= tweet['system_classification'] %td= tweet['human_classification'] %td %form{ :action=>"/tweet/rate", :method=>"post"} = token_tag <input type="submit" value="Positive"/> <input type="hidden" value="positive" name="rating" /> %input{ :type=>"hidden", :value => tweet['id']} %form{ :action=>"/tweet/rate", :method=>"post"} = token_tag <input type="submit" value="Neutral"/> <input type="hidden" value="neutral" name="rating" /> %input{ :type=>"hidden", :value => tweet['id']} %form{ :action=>"/tweet/rate", :method=>"post"} = token_tag <input type="submit" value="Negative"/> <input type="hidden" value="negative" name="rating" /> %input{ :type=>"hidden", :value => tweet['id']} and the list template is simplified to: list.haml %style form {float: left;} %h1 Tweets %table     %thead         %tr             %th             %th System             %th Human             %th     %tbody         = render(:partial => "tweet", :collection => @tweets) That is definitely an improvement, but then I noticed that _tweet.haml contains three form tags that are nearly identical.   Haml Template: Take 3 My first attempt, later aborted, was to use a helper to remove the duplication. A much better solution is to use another partial.  _rate_button.haml %form{ :action=>"/tweet/rate", :method=>"post"} = token_tag %input{ :type => "submit", :value => rate_button[:rating].capitalize } %input{ :type => "hidden", :value => rate_button[:rating], :name => 'rating' } %input{ :type => "hidden", :value => rate_button[:id], :name => 'id' } and the tweet template is now simpler: _tweet.haml %tr %td= tweet['text'] %td= tweet['system_classification'] %td= tweet['human_classification'] %td = render( :partial => 'rate_button', :object => {:rating=>'positive', :id=> tweet['id']}) = render( :partial => 'rate_button', :object => {:rating=>'neutral', :id=> tweet['id']}) = render( :partial => 'rate_button', :object => {:rating=>'negative', :id=> tweet['id']}) list.haml remains unchanged. Summary I am extremely happy with the switch. No doubt there are further improvements that I can make, but I feel like what I have now is clean and well factored.

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  • How to specialize a c++ variadic template?

    - by Serge
    I'm trying to understand c++ variadic templates. I'm not much aware of the correct language to use to explain what I'd like to achieve, so it might be simpler if I provide a bit of code which illustrate what I'd like to achieve. #include <iostream> #include <string> using namespace std; template<int ...A> class TestTemplate1 { public: string getString() { return "Normal"; } }; template<int T, int ...A> string TestTemplate1<2, A...>::getString() { return "Specialized"; } template<typename ...A> class TestTemplate2 { }; int main() { TestTemplate1<1, 2, 3, 4> t1_1; TestTemplate1<1, 2> t1_2; TestTemplate1<> t1_3; TestTemplate1<2> t1_4; TestTemplate2<> t2_1; TestTemplate2<int, double> t2_2; cout << t1_1.getString() << endl; cout << t1_2.getString() << endl; cout << t1_3.getString() << endl; cout << t1_4.getString() << endl; } This throws several errors. error C2333: 'TestTemplate1<::getString' : error in function declaration; skipping function body error C2333: 'TestTemplate1<1,2,3,4::getString' : error in function declaration; skipping function body error C2333: 'TestTemplate1<1,2::getString' : error in function declaration; skipping function body error C2333: 'TestTemplate1<2::getString' : error in function declaration; skipping function body error C2977: 'TestTemplate1' : too many template arguments error C2995: 'std::string TestTemplate1::getString(void)' : function template has already been defined error C3860: template argument list following class template name must list parameters in the order used in template parameter list How can I have a specialized behavior for every TestTemplate1<2, ...> instances like t1_4?

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  • Why avoid Java Inheritance "Extends"

    - by newbie
    Good day! Jame Gosling said “You should avoid implementation inheritance whenever possible.” and instead, use interface inheritance. But why? How can we avoid inheriting the structure of an object using the keyword "extends", and at the same time make our code Object Oriented? Could someone please give an Object Oriented example illustrating this concept in a scenario like "ordering a book in a bookstore?" Thank you in advance.

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  • How to change the border on a listboxitem while using a predefined template

    - by djerry
    Hey, I'm using one of the defined wpf themes for my application, so all my controls automatically are pimped according to that theme. Now i am filling a listbox with items (usercontrols), but not all of them should be visible at all time. But when i'm setting height to 0 (of usercontrol) or setting to invisible, i get a thick grey border of the listboxitems. Can someone help me override the border of the listboxitem or show me where in the template i need to change the border, cause i just can't find it. This is the part of the template for the listboxitem: <Style d:IsControlPart="True" TargetType="{x:Type ListBoxItem}"> <Setter Property="SnapsToDevicePixels" Value="true"/> <Setter Property="OverridesDefaultStyle" Value="false"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type ListBoxItem}"> <ControlTemplate.Resources> <Storyboard x:Key="HoverOn"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="HoverRectangle" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="00:00:00.2000000" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="HoverOff"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="HoverRectangle" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="00:00:00.3000000" Value="0" /> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="SelectedOn"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="SelectedRectangle" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="00:00:00.2000000" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="SelectedOff"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="SelectedRectangle" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="00:00:00.3000000" Value="0" /> </DoubleAnimationUsingKeyFrames> </Storyboard> </ControlTemplate.Resources> <Grid Background="{TemplateBinding Background}" Margin="1,1,1,1" SnapsToDevicePixels="true" x:Name="grid"> <Rectangle x:Name="Background" IsHitTestVisible="False" Fill="{StaticResource SelectedBackgroundBrush}" RadiusX="0"/> <Rectangle x:Name="SelectedRectangle" IsHitTestVisible="False" Opacity="0" Fill="{StaticResource NormalBrush}" RadiusX="0"/> <Rectangle x:Name="HoverRectangle" IsHitTestVisible="False" Fill="{StaticResource HoverBrush}" RadiusX="0" Opacity="0"/> <ContentPresenter Margin="5,3,3,3" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" x:Name="contentPresenter"/> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="true"> <Trigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource HoverOn}"/> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard Storyboard="{StaticResource HoverOff}"/> </Trigger.ExitActions> </Trigger> <Trigger Property="IsSelected" Value="true"> <Trigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource SelectedOn}"/> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard Storyboard="{StaticResource SelectedOff}"/> </Trigger.ExitActions> </Trigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Foreground" Value="{DynamicResource DisabledForegroundBrush}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> <Setter Property="Foreground" Value="{DynamicResource TextBrush}"/> </Style>

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  • Type for use in template object to compare double values

    - by DaClown
    I got this n-dimensional point object: template <class T, unsigned int dimension> class Obj { protected: T coords[dimension]; static const unsigned int size = dimension; public: Obj() { }; Obj(T def) { for (unsigned int i = 0; i < size; ++i) coords[i]=def; }; Obj(const Obj& o) { for (unsigned int i = 0; i < size; ++i) coords[i] = o.coords[i]; } const Obj& operator= (const Obj& rhs) { if (this != &rhs) for (unsigned int i = 0; i < size; ++i) coords[i] = rhs.coords[i]; return *this; } virtual ~Obj() { }; T get (unsigned int id) { if (id >= size) throw std::out_of_range("out of range"); return coords[id]; } void set (unsigned int id, T t) { if (id >= size) throw std::out_of_range("out of range"); coords[id] = t; } }; and a 3D point class which uses Obj as base class: template <class U> class Point3DBase : public Obj<U,3> { typedef U type; public: U &x, &y, &z; public: Point3DBase() : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { }; Point3DBase(U def) : Obj<U,3>(def), x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { }; Point3DBase(U x_, U y_, U z_) : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { x = x_; y = y_; z= z_; }; Point3DBase(const Point3DBase& other) : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { x = other.x; y = other.y; z = other.z; } // several operators ... }; The operators, basically the ones for comparison, use the simple compare-the-member-object approach like: virtual friend bool operator== (const Point3DBase<U> &lhs, const Point3DBase<U> rhs) { return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); } Then it occured to me that for the comparion of double values the simply equality approach is not very useful since double values should be compared with an error margin. What would be the best approach to introduce an error margin into the point? I thought about an epsDouble type as template parameter but I can't figure out how to achieve this.

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  • C++ Using a class template argument as a template argument for another type

    - by toefel
    Hey Everyone, I'm having this problem while writing my own HashTable. It all works, but when I try to templatize the thing, it gave me errors. I recreated the problem as follows: THIS CODE WORKS: typedef double Item; class A { public: A() { v.push_back(pair<string, Item>("hey", 5.0)); } void iterate() { for(Iterator iter = v.begin(); iter != v.end(); ++iter) cout << iter->first << ", " << iter->second << endl; } private: vector<pair<string, double> > v; typedef vector< pair<string, double> >::iterator Iterator; }; THIS CODE DOES NOT: template<typename ValueType> class B { public: B(){} void iterate() { for(Iterator iter = v.begin(); iter != v.end(); ++iter) cout << iter->first << ", " << iter->second << endl; } private: vector<pair<string, ValueType> > v; typedef vector< pair<string, ValueType> >::iterator Iterator; }; the error messages: g++ -O0 -g3 -Wall -c -fmessage-length=0 -omain.o ..\main.cpp ..\main.cpp:50: error: type std::vector<std::pair<std::string, ValueType>, std::allocator<std::pair<std::string, ValueType> > >' is not derived from typeB' ..\main.cpp:50: error: ISO C++ forbids declaration of `iterator' with no type ..\main.cpp:50: error: expected `;' before "Iterator" ..\main.cpp: In member function `void B::iterate()': ..\main.cpp:44: error: `Iterator' was not declared in this scope ..\main.cpp:44: error: expected `;' before "iter" ..\main.cpp:44: error: `iter' was not declared in this scope Does anybody know why this is happening? Thanks!

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  • Instance where embedded C++ compilers don't support multiple inheritance?

    - by Nathan
    I read a bit about a previous attempt to make a C++ standard for embedded platforms where they specifically said multiple inheritance was bad and thus not supported. From what I understand, this was never implemented as a mainstream thing and most embedded C++ compilers support most standard C++ constructs. Are there cases where a compiler on a current embedded platform (i.e. something not more than a few years old) absolutely does not support multiple inheritance? I don't really want to do multiple inheritance in a sense where I have a child with two full implementations of a class. What I am most interested in is inheriting from a single implementation of a class and then also inheriting one or more pure virtual classes as interfaces only. This is roughly equivalent to Java/.Net where I can extend only one class but implement as many interfaces as I need. In C++ this is all done through multiple inheritance rather than being able to specifically define an interface and declare a class implements it.

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  • Checked status not updated in CheckBox template

    - by Simon
    Hey there. I'm trying to create an hyperlink that changes its text depending on a boolean value. I thought I could leverage the IsChecked method of a CheckBox. So I wrote this ControlTemplate for a CheckBox: <CheckBox Checked="CheckBox_Checked" IsChecked="{Binding Path=SomeBool, Mode=TwoWay}"> <CheckBox.Template> <ControlTemplate TargetType="{x:Type CheckBox}"> <BulletDecorator> <BulletDecorator.Bullet> <TextBlock> <Hyperlink> <TextBlock x:Name="TextBoxHyperlink">Unchecked</TextBlock> </Hyperlink> </TextBlock> </BulletDecorator.Bullet> <ContentPresenter /> </BulletDecorator> <ControlTemplate.Triggers> <Trigger Property="IsChecked" Value="True"> <Setter TargetName="TextBoxHyperlink" Property="Text" Value="Checked" /> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </CheckBox.Template> </CheckBox> But when I click on the hyperlink, nothing happens. The checked status is not changed and the Text property of the TextBlock is not updated. Any ideas?

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  • Template Sort In C++

    - by wdow88
    Hey all, I'm trying to write a sort function but am having trouble figuring out how to initialize a value, and making this function work as a generic template. The sort works by: Find a pair =(ii,jj)= with a minimum value = ii+jj = such at A[ii]A[jj] If such a pair exists, then swap A[ii] and A[jj] else break; The function I have written is as follows: template <typename T> void sort(T *A, int size) { T min =453; T temp=0; bool swapper = true; while(swapper) { swapper = false; int index1 = 0, index2 = 0; for (int ii = 0; ii < size-1; ii++){ for (int jj = ii + 1; jj < size; jj++){ if((min >= (A[ii]+A[jj])) && (A[ii] > A[jj])){ min = (A[ii]+A[jj]); index1 = ii; index2 = jj; swapper = true; } } } if (!swapper) return; else { temp = A[index1]; A[index1] = A[index2]; A[index2] = temp; sort(A,size); } } } This function will successfully sort an array of integers, but not an array of chars. I do not know how to properly initialize the min value for the start of the comparison. I tried initializing the value by simply adding the first two elements of the array together (min = A[0] + A[1]), but it looks to me like for this algorithm it will fail. I know this is sort of a strange type of sort, but it is practice for a test, so thanks for any input.

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  • Link error for user defined class type template parameter

    - by isurulucky
    Hi, I implemented a Simple STL map in C++. Factored out the comparison as a type as I was instructed to, then implemented the comparison as shown below: template <typename T> int KeyCompare<T>::operator () (T tKey1, T tKey2) { if(tKey1 < tKey2) return -1; else if(tKey1 > tKey2) return 1; else return 0; } here, tKey1 and tKet2 are the two keys I'm comparing. This worked well for all the basic data types and string. I added a template specialization to compare keys of a user defined type named Test and added a specialization as follows: int KeyCompare<Test>::operator () (Test tKey1, Test tKey2) { if(tKey1.a < tKey2.a) return -1; else if(tKey1.a > tKey2.a) return 1; else return 0; } when I run this, I get a linking error saying SimpleMap.obj : error LNK2005: "public: int __thiscall KeyCompare::operator()(class Test,class Test)" (??R?$KeyCompare@VTest@@@@QAEHVTest@@0@Z) already defined in MapTest.obj SimpleMap.obj : error LNK2005: "public: __thiscall KeyCompare::~KeyCompare(void)" (??1?$KeyCompare@VTest@@@@QAE@XZ) already defined in MapTest.obj SimpleMap.obj : error LNK2005: "public: __thiscall KeyCompare::KeyCompare(void)" (??0?$KeyCompare@VTester@@@@QAE@XZ) already defined in MapTest.obj MapTest.cpp is the test harness class in which I wrote the test case. I have used include guards as well, to stop multiple inclusions. Any idea what the matter is?? Thank you very much!!

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  • C++. How to define template parameter of type T for class A when class T needs a type A template parameter?

    - by jaybny
    Executor class has template of type P and it takes a P object in constructor. Algo class has a template E and also has a static variable of type E. Processor class has template T and a collection of Ts. Question how can I define Executor< Processor<Algo> > and Algo<Executor> ? Is this possible? I see no way to defining this, its kind of an "infinite recursive template argument" See code. template <class T> class Processor { map<string,T> ts; void Process(string str, int i) { ts[str].Do(i); } } template <class P> class Executor { Proc &p; Executor(P &p) : Proc(p) {} void Foo(string str, int i) { p.Process(str,i); } Execute(string str) { } } template <class E> class Algo { static E e; void Do(int i) {} void Foo() { e.Execute("xxx"); } } main () { typedef Processor<Algo> PALGO; // invalid typedef Executor<PALGO> EPALGO; typedef Algo<EPALGO> AEPALGO; Executor<PALGO> executor(PALGO()); AEPALGO::E = executor; }

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  • Edit TabControl template in Silverlight project

    - by philbrowndotcom
    I'm trying to modify the template for the TabControl in my silverlight application. I used Expression Blend to get the Template and copied it into my project. I did this before for Expander and got it to work with a few minor adjustments. The template for TabControl references the ns/assembly "clr-namespace:System.Windows.Controls.Primitives;assembly=System.Windows.Controls" and uses the TabPanel control from it. I can't seem to make a reference to this. I'm using silverlight 3 and .NET 3 Thanks <UserControl.Resources> <ControlTemplate x:Key="mytemplate" TargetType="sdk:TabControl"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualStateGroup.Transitions> <VisualTransition GeneratedDuration="0"/> </VisualStateGroup.Transitions> <VisualState x:Name="Normal"/> <VisualState x:Name="Disabled"> <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="Opacity" Storyboard.TargetName="DisabledVisualTop"> <SplineDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="DisabledVisualBottom"> <SplineDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="DisabledVisualLeft"> <SplineDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="DisabledVisualRight"> <SplineDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Grid x:Name="TemplateTop" Visibility="Collapsed"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <System_Windows_Controls_Primitives:TabPanel x:Name="TabPanelTop" Margin="2,2,2,-1" Canvas.ZIndex="1"/> <Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" CornerRadius="0,0,3,3" MinWidth="10" MinHeight="10" Grid.Row="1"> <ContentPresenter x:Name="ContentTop" Cursor="{TemplateBinding Cursor}" HorizontalAlignment="{TemplateBinding HorizontalAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalAlignment}"/> </Border> <Border x:Name="DisabledVisualTop" Background="#8CFFFFFF" CornerRadius="0,0,3,3" IsHitTestVisible="False" Opacity="0" Grid.Row="1" Grid.RowSpan="2" Canvas.ZIndex="1"/> </Grid> <Grid x:Name="TemplateBottom" Visibility="Collapsed"> <Grid.RowDefinitions> <RowDefinition Height="*"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <System_Windows_Controls_Primitives:TabPanel x:Name="TabPanelBottom" Margin="2,-1,2,2" Grid.Row="1" Canvas.ZIndex="1"/> <Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" CornerRadius="3,3,0,0" MinWidth="10" MinHeight="10"> <ContentPresenter x:Name="ContentBottom" Cursor="{TemplateBinding Cursor}" HorizontalAlignment="{TemplateBinding HorizontalAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalAlignment}"/> </Border> <Border x:Name="DisabledVisualBottom" Background="#8CFFFFFF" CornerRadius="3,3,0,0" IsHitTestVisible="False" Opacity="0" Canvas.ZIndex="1"/> </Grid> <Grid x:Name="TemplateLeft" Visibility="Collapsed"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <System_Windows_Controls_Primitives:TabPanel x:Name="TabPanelLeft" Margin="2,2,-1,2" Canvas.ZIndex="1"/> <Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" Grid.Column="1" CornerRadius="0,3,3,0" MinWidth="10" MinHeight="10"> <ContentPresenter x:Name="ContentLeft" Cursor="{TemplateBinding Cursor}" HorizontalAlignment="{TemplateBinding HorizontalAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalAlignment}"/> </Border> <Border x:Name="DisabledVisualLeft" Background="#8CFFFFFF" Grid.Column="1" CornerRadius="0,3,3,0" IsHitTestVisible="False" Opacity="0" Canvas.ZIndex="1"/> </Grid> <Grid x:Name="TemplateRight" Visibility="Collapsed"> <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <System_Windows_Controls_Primitives:TabPanel x:Name="TabPanelRight" Grid.Column="1" Margin="-1,2,2,2" Canvas.ZIndex="1"/> <Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" CornerRadius="3,0,0,3" MinWidth="10" MinHeight="10"> <ContentPresenter x:Name="ContentRight" Cursor="{TemplateBinding Cursor}" HorizontalAlignment="{TemplateBinding HorizontalAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalAlignment}"/> </Border> <Border x:Name="DisabledVisualRight" Background="#8CFFFFFF" CornerRadius="3,0,0,3" IsHitTestVisible="False" Margin="0" Opacity="0" Canvas.ZIndex="1"/> </Grid> </Grid> </ControlTemplate> </UserControl.Resources>

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  • winform - login form template

    - by BhejaFry
    Hi folks, new to winform development. I am trying to add a 'login form' to my project in vs2008 but the template is missing. When i do 'add new item', i don't see 'login form'. However i do see mainform, aboutbox form templates. TIA

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  • Joomla Template Design

    - by John
    Hi, Can I create any design I want and then use it in a Joomla template or is there certain rules you have to stick to? I ask this as most of the Joomla templates I see pretty much have the same layout e.g. top bar content box, right hand menu and bottom bar. Thanks

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  • Modifying a SharePoint Site Template's manifest.xml

    - by Christopher
    I am trying to manually code some changes into my SharePoint Site Template. I can get the stp/cab file open and have added a new Element to the manifest.xml file, but when I repackage the stp and load it onto the server - the new site that I create using the updated .stp does not reflect the new link that I have added to the manifest.xml I realize this isn't the proper way to add a link to the sidebar but am interested to make it work this way, for other reasons.

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  • Escape Single Quotes in Template Toolkit

    - by Zach
    Do you ever escape single quotes in template toolkit for necessary javascript handlers? If so, how do you do it. [% SET s = "A'B'C" %] <a href="/abc.html" onclick="popup('[% s | html_entity %]')">ABC</a> html_entity obviously doesn't work because it only handles the double quote. So how do you do it?

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