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  • Architecting iPhone Views - seeking help on a specific issue + general advice

    - by Ev
    Hi there, I am a web developer (rails, python) that is new to iPhone development. I've done some desktop development in the past within the MS environment (C#). I'm trying to build a really simple iPhone application and I am confused by the way that views work in general. If someone can provide advice for my particular problem, along with some resources where I can learn how to architect iPhone views in the future, that would be awesome. I feel like a lot of the Apple documentation that I've come across is too specific - I am lacking a fundamental understanding of how views work on the iPhone. My particular problem looks like this: I need one view that displays some downloaded text content. This is the view that shows when the app loads, and it is pretty straightforward. Then I need a settings area (I've already decided I don't want to use the iPhone settings area). The settings area main page will have some text fields on it. It will also have a 2-row grouped table. Each cell in that table will take you to another view which also has a grouped table used for multi-select. I suspect that I can reuse the same view for these two final "detailed setting" views. In summary: home page settings main page detailed setting 1 detailed setting 2 Any help and advice appreciated.

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  • Rotation Portrait Landscape with 2 XIB

    - by Ploetzeneder
    Hello, i have got 2 GUIs and 2 Controllers 1 is called landscapeguicontroller and the second is called highguicontroller. Now generally i call the highguicontroller, and when i rotate my iphone it detects that and then it shows the landscapeguicontroller: Code: landscapeguicontroller *neu =[[landscapeguicontroller alloc] initWithNibName:nil bundle:nil]; [self presentModalViewController:neu animated:YES]; [self dismissModalViewControllerAnimated:YES]; The Problem is that then the animation pushes the new window from the beyond side of the iphone up into the window. In the Landscapeguicontroller,i have added to the the following lines: Code: (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } when i want go back to the highguicontroller i call: [self dismissModalViewControllerAnimated:YES]; that all works , but just in the second animation i see the correct "rotation animation". Have you got any suggestions? So a short Problem description: in the 1. animation from high to landscape, the landscape is pushed into the window BUT in the 2. animation from landscape to high, the rotation looks like a real rotation... i want the 1.animation look like the 2. animation best regards Ploetzeneder

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  • Modifying UINavigation Bar Buttons in SubViews

    - by james
    I'm having trouble trying to modify the navigation bar in the subview portion of my application. self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(add_Clicked:)] autorelease]; I have no issues modifying the navigation bar in any of my UIViewControllers classes. The simplified application class outline is as such: AppDelegate - UIViewControllerA (has a left and a right navigationBarButton) - Subview is displayed when a SegmentControl is selected. (Within the subview, I'm trying to modify the right NavigationBarButton that is displayed) [self.view addSubview:newControllerName.view]; Methods I have attempted: Trying to set self.navigationItem.rightBarButtonItem within my subview to a new UIBarButtonItem. Creating a pointer to UIViewControllerA within my AppDelegate. The UIViewControllerA contains a function setNavButton I wrote to set the rightBarButtonItem to a button. Then I am referencing the AppDelegate's reference to UIViewControllerA and attempting to call setNavButton. I included a NSLog call to see if that function is being called and it is executing but the NavigationBar isn't being modified. I'm trying to avoid having to push a UIViewController after the SegmentControl is clicked in UIViewControllerA so that I can simulate the SegmentControl as tabs. I'm not getting any errors during compile or run time. Anyone have any ideas?

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  • How to disable multitouch?

    - by cannyboy
    My app has several buttons which trigger different events. The user should NOT be able to hold down several buttons. Anyhow, holding down several buttons crashes the app. And so, I'm trying to disable multi-touch in my app. I've unchecked 'Multiple Touch' in all the xib files, and as far as I can work out, the properties 'multipleTouchEnabled' and 'exclusiveTouch' control whether the view uses multitouch. So in my applicationDidFinishLaunching I've put this: self.mainViewController.view.multipleTouchEnabled=NO; self.mainViewController.view.exclusiveTouch =YES; And in each of my view controllers I've put this in the viewDidLoad self.view.multipleTouchEnabled=NO; self.view.exclusiveTouch=YES; However, it still accepts multiple touches. I could do something like disable other buttons after getting a touch down event, but this would be an ugly hack. Surely there is a way to properly disable multi-touch?

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  • How switch UIViewController by flip from 3 controllers ?

    - by Sergey
    Hello, all. I've got next problem: i've got 3 UIViewController and need to switch controllers by UIModalTransitionStyleFlipHorizontal. Next code working fine: testController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:testController animated:YES]; where testController - next controller to switch, self - current controller. And when i've set 3rd controller - it's working fine, but i have problem with back to first controller - when i back to first controller - i can't go to second controller. 1 - 2 - 3 - 1 - it's working fine, but - 2 - don't show. what's mistake ?

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  • View load methods not firing.

    - by 4thSpace
    I'm loading a view like this: if(commentSubmissionView == nil){ commentSubmissionView = [[CommentSubmissionController alloc] initWithNibName:@"CommentSubmissionView" bundle:nil]; } [self.view addSubview:commentSubmissionView.view]; viewDidLoad and viewWillAppear in commentSubmissionView do not fire. Is there something else I need to do?

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  • Two PickerViews in save View issue?

    - by NextRev
    I'm trying to have 2 pickerviews in the same view. It works except for two things. If one pickerview has more rows than the other the app crashes when picking an item from the pickerview with more items. Also I created an NSLog for the pickerviews and the console shows that I'm picking two items at once when in fact i'm only dealing with one pickerview. I know it sounds a bit confusing but I'm including all the code. Thank you in advance. list and list2 are NSMutableArrays list has 4 items list2 has 5 items There error: * Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSCFArray objectAtIndex:]: index (4) beyond bounds (4)' -(NSInteger)numberOfComponentsInPickerView:(UIPickerView *)thePickerView{ if([thePickerView isEqual:pickerView1 ]){ return 1; } else if([thePickerView isEqual:pickerView2]){ return 1; } else{ return 0; } } -(NSInteger)pickerView:(UIPickerView *)thePickerView numberOfRowsInComponent:(NSInteger)component{ if([thePickerView isEqual:pickerView1 ]){ return [list count]; } else if([thePickerView isEqual:pickerView2]){ return [list2 count]; } else{ return 0; } } -(NSString *)pickerView:(UIPickerView *)thePickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component{ if([thePickerView isEqual:pickerView1 ]){ return [list objectAtIndex:row]; } else if([thePickerView isEqual:pickerView2]){ return [list2 objectAtIndex:row]; } else{ return 0; } } - (void)pickerView:(UIPickerView *)thePickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { NSLog(@"Selected item %@. Index of selected item:%i", [list objectAtIndex:row], row); NSLog(@"Selected item %@. Index of selected item:%i", [list2 objectAtIndex:row], row); NSLog(@"Selected item %@. Index of selected item:%i", [list3 objectAtIndex:row], row); if([thePickerView isEqual:pickerView1 ]){ //Do Something } else if([thePickerView isEqual:pickerView2 ]){ //Do Something } else if([thePickerView isEqual:pickerView3 ]){ //Do Something } }

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  • How does autosize work in iPhone SDK?

    - by bresc
    Hi, I'm trying to do the following: I need to do a lot of custom things, so I subclassed everything. I'm having issues with autoresize and positioning. For instance the UIToolBar is not at the correct position. So here is the question: If you don't use UITableViewController or any other Controller, that takes care of all the positioning and sizing, then you have to do it yourself. Can someone someone tell me how this works? What do I need to understand?

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  • How to avoid "message superview sent to freed object" iphone

    - by Giovanni
    I have this code: CardView *aCardView = [self prendiCartaDalMazzo]; [aCardView removeFromSuperview]; [self.mieCarte addSubview:aCardView]; when i try to add aCardView as as subview of mieCarte then i get this error: objc[4800]: FREED(id): message superview sent to freed object=0x393f130 Program received signal: “EXC_BAD_INSTRUCTION”. Thanks at all can help.

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  • Calling a method in a view controller from a view

    - by Lakshmie
    I have to invoke a method present in a view controller who's reference is available in the view. When I try to call the method like any other method, for some reason, iPhone just ignores the call. Can somebody explain as to why this happens and also how can I go about invoking this method? In the view I have this method: -(void) touchesBegan :(NSSet *) touches withEvent:(UIEvent *)event{ NSArray* mySubViews = [self subviews]; for (UITouch *touch in touches) { int i = 0; for(; i<[mySubViews count]; i++){ if(CGRectContainsPoint([[mySubViews objectAtIndex:i] frame], [touch locationInView:self])){ break; } } if(i<[mySubViews count]){ // viewController is the reference to the View Controller. [viewController pointToSummary:[touch locationInView:self].y]; NSLog(@"Helloooooo"); break; } } } Whenever the touches event is triggered, Hellooooo gets printed in the console but the method before that is simply ignored

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  • Why are Views loaded from nibs being placed 20 pixels down from the status bar?

    - by rickharrison
    I am trying to set up a layout as such in an iPad application. It will have three major views, which make up the whole screen. The views will be stacked one on top of the other, each taking up the full width. I have one major nib file which accounts for the entire screen space. In that nib file, I am instantiating the three view controllers with outlets. Then I have this code: - (void)viewDidLoad { [super viewDidLoad]; [self.view addSubview:controllerOne.view]; [self.view addSubview:controllerTwo.view]; [self.view addSubview:controllerThree.view]; } This adds the views on top of one another and 20 pixels lower. However, after rotating to landscape and back they are right under the status bar. Do you know what would be causing this?

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  • How to reload a table view in a view controller in iphone?

    - by Warrior
    I am new to iphone development.I have created a table view in a view controller. I want to reload the table view so that i can display the contents which are parsed previously in delegates. More over reloadData does only reload the cells. It doesn't take care of actually updating the underlying datasource. E.g. if i read data from an array in tableView:cellForRowAtIndexPath:, I have to change the array values befor calling reloadData. How can i achieve this. Please help me out.Thanks.

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  • Silverlight MVVM binding seems not to work

    - by Savvas Sopiadis
    Hi everybody! Building my first SL MVVM application (Silverlight4 RC) and have some issues i don't understand. Having a WPF background i don't know what is going on here: ViewModel has several properties, in which one is called SelectedRecord. This is a get only property and is defined like this: public Culture SelectedRecord { get { return culturesView.View.CurrentItem as Culture; } } As you can see it is gets the current value of a CollectionViewSource (called culturesView). So if i select a Culture, the SelectedRecord (gets a value directly from within the CollectionViewSource) as expected. (Actually there is a datagrid control bound to the CollectionViewSource, hence it is possible to change the selected item) OK. Now to the View . There are several views which access this ViewModel and in particular there is one which shows the values of the aforementioned property SelectedRecord (let's call it the EditView). To show this EditView there is a button (which has its Command property bound to an ICommand in the ViewModel) which functions (the first time) as expected. This means: 1st try : i select a record, switch to EditView, outcome: selected record values are shown (as expected!!). 2nd try: switch back to datagrid, select another record, switch to EditView, outcome: the values of the previous shown record are shown again!!! WHY?? First i thought that the SelectedRecord has not the correct value set, but i was mistaken: it HAS the correct value! So it should be shown!? What am i missing? In WPF this would work!! Thanks in advance

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  • Drop shadow coordinate different from iPhone OS 3.2?

    - by Axel
    I'm trying to draw a custom view with a drop shadow. I'm having different results from iPhone OS 3.2. Has the coordinate system changed for CGContextSetShadowWithColor from 3.2? Here is the code I'm using: CGContextRef graphicContext = UIGraphicsGetCurrentContext(); CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB(); CGFloat values1[4] = { 0, 0, 0, 1}; CGColorRef blackColor = CGColorCreate (colorspace, values1); CGContextSetShadowWithColor(graphicContext, CGSizeMake(0, -1), 3, blackColor); CGColorRelease(blackColor); CGFloat values2[4] = { .5, .5, 1, 1}; CGColorRef fillColor = CGColorCreate (colorspace, values2); CGContextSetFillColorWithColor(graphicContext, fillColor); CGColorRelease(fillColor); CGContextFillRect(graphicContext,CGRectMake(40, 40, 100, 100)); Here is how it looks on 3.1 and from 3.2. All my views using drop shadow look different depending on the version of iPhone OS. Am I missing something?

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  • UITableViewController's TableView becomes NULL

    - by Travis
    I have UITableViewController (initiated by the Navigation-based app project template). I am overriding loadView and putting up an alternative view (w/ a UILabel and UIActivityIndicator) to display while the table's contents is loading. When the loading is done, I remove the loading view and try to display the table view but I see that it's NULL. So in the simulator I see my loading view and then when the loading's done the view disappears but my tableview never comes. I'm confused what the difference is between self.view and self.tableView in my UITableViewController and how I can exchagn

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  • Limit to area that receives touch events

    - by Typeoneerror
    Is there's a bounding box on an application that receives touch events? I created a few sample round rect buttons and placed them in different places in my view. The ones in the center of the view receive touch events (and show the highlighted blue color) but if I place a button near the edges of the view, only parts of them are clickable in the simulator. Is this because of Apples style guidelines? I placed a button exactly where a UITabNavigationItem would appear and only the bottom half of it is clickable.

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  • Animating multiple UIViews at once using CoreAnimation

    - by Thomas
    Hi, I'm using a UIImageView as a background-image and placed multiple UIButtons on it. Now I want to move the UIImageView (with all the buttons on it) out of sight with a smooth animation. I couldn't find a container or grouping element in IB, so is there a way to move all the Views at once? Thank you in advance and sorry for my english!

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  • Prevent status bar from receiving touch events

    - by Typeoneerror
    Edit After further testing, it appears that the part of my button that are not clickable are where the status bar used to be. I'm hiding the status bar with : // -- Override point for customization after app launch [[UIApplication sharedApplication] setStatusBarHidden:YES]; But it's still receiving touches. Any idea on how to disable this? Is there's a bounding box on an application that receives touch events? I created a few sample round rect buttons and placed them in different places in my view. The ones in the center of the view receive touch events (and show the highlighted blue color) but if I place a button near the edges of the view, only parts of them are clickable in the simulator. Is this because of Apples style guidelines? I placed a button exactly where a UITabNavigationItem would appear and only the bottom half of it is clickable.

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  • Getting x/y coordinate of a UITouch...

    - by Tarek
    HI, I have been trying to get the x/y coordinates from a touch on any iDevice. When getting the touch locations, everything looks ok if the touch is in the middle of the screen. But if I drag my finger to the bottom of the screen, I can only get a y coordinate of 1015. It should be getting to 1023. Same thing for dragging my finger to the top of the screen. I get -6. It should be 0. I have explicitly set the window and views to an origin of 0,0 and the width, height of the device's screen. Still nothing. I am really lost on what might be going on. Is something shifted? Am I not reading the x/y coordinates properly. Does something need to be transformed or converted? Any help would be much appreciated. T

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