Search Results

Search found 9288 results on 372 pages for 'farseer physics engine'.

Page 160/372 | < Previous Page | 156 157 158 159 160 161 162 163 164 165 166 167  | Next Page >

  • How Do I Do Alpha Transparency Properly In XNA 4.0?

    - by Soshimo
    Okay, I've read several articles, tutorials, and questions regarding this. Most point to the same technique which doesn't solve my problem. I need the ability to create semi-transparent sprites (texture2D's really) and have them overlay another sprite. I can achieve that somewhat with the code samples I've found but I'm not satisfied with the results and I know there is a way to do this. In mobile programming (BREW) we did it old school and actually checked each pixel for transparency before rendering. In this case it seems to render the sprite below it blended with the alpha above it. This may be an artifact of how I'm rendering the texture but, as I said before, all examples point to this one technique. Before I go any further I'll go ahead and paste my example code. public void Draw(SpriteBatch batch, Camera camera, float alpha) { int tileMapWidth = Width; int tileMapHeight = Height; batch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend, SamplerState.PointWrap, DepthStencilState.Default, RasterizerState.CullNone, null, camera.TransformMatrix); for (int x = 0; x < tileMapWidth; x++) { for (int y = 0; y < tileMapHeight; y++) { int tileIndex = _map[y, x]; if (tileIndex != -1) { Texture2D texture = _tileTextures[tileIndex]; batch.Draw( texture, new Rectangle( (x * Engine.TileWidth), (y * Engine.TileHeight), Engine.TileWidth, Engine.TileHeight), new Color(new Vector4(1f, 1f, 1f, alpha ))); } } } batch.End(); } As you can see, in this code I'm using the overloaded SpriteBatch.Begin method which takes, among other things, a blend state. I'm almost positive that's my problem. I don't want to BLEND the sprites, I want them to be transparent when alpha is 0. In this example I can set alpha to 0 but it still renders both tiles, with the lower z ordered sprite showing through, discolored because of the blending. This is not a desired effect, I want the higher z-ordered sprite to fade out and not effect the color beneath it in such a manner. I might be way off here as I'm fairly new to XNA development so feel free to steer me in the correct direction in the event I'm going down the wrong rabbit hole. TIA

    Read the article

  • Got Samba, Got PyNeighbourhood but still no connection. What else do I need?

    - by Frank A
    I am sure I had already hit post before but then could only find it by backing through browser. Was it deleted? is the question too dumb, sorry that I do not know the right jargon just trying to get answers to my problem anyway have reworded stuff a bit This seems to be a number one requirement for lots of people and 2 months on from setting up my Ubuntu pc, I am still unable to get a lasting connection in either direction. Adding a windows pc to a network is so easy... just a few clicks and get on with using it all. Using all command approaches and modifying configuration files is hardly user friendly. Googling brings up thousands of solutions but mostly they are too techy or assume the user is fully aware of how to use Linux. I do realise that their must be a lot of flavours for connecting to networks. So far I have installed Samba and fiddled with its config file. The day I did all that it worked from XP to Ubuntu. When I came back two days later to transfer my data over it would not connect. Although the the share does show up in Windows (XP) My Network Places. Today I installed PyNeighbourhood and this shows the Ubuntu box and all of the shares I had created at some point on Ubuntu and it even shows this under the XP workgroup name. But instructions on setting the connection up seem to relate to an earlier version and nothing seems to work there either. (I unshared most of those test folders but they still show up her but that is another question. When I click on mount- I can only click on one on the Ubuntu machine, there is one with no name so I assume this to be my attempt to add one XP Shared drive using ipaddress, I get errors. (gksu:9767): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", (gksu:9767): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", (gksu:9767): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", (gksu:9767): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", mount error(6): No such device or address Refer to the mount.cifs(8) manual page (e.g. man mount.cifs) OK tried to find the manual referred to... only an old comment that manual would be produced for future versions. I saw in another thread that Winbind is needed as well or at least I assume as well? Totally lost again? Please help, what else needs to be installed to connect to win pcs on the network.

    Read the article

  • Does SEO Mean Success For Everyone Online?

    What is SEO? Well it's fair to say if you can master SEO it could mean Success for Everyone Online, but until you can let's just call it Search Engine Optimization. Search Engine Optimization is the process of selecting the most appropriate targeted keyword you want your website to rank for.

    Read the article

  • Are SEO Software Reviews Beneficial?

    Search engine software is a fantastic tool that has been helping the internet users and search engine optimization specialists. Sifting through the Web is a gruesome task where any user could spends hours upon hours of time searching for specific information.

    Read the article

  • How to generate portal zones?

    - by Meow
    I'm developing a portal-based scene manager. Basically all it does is to check the portals against the camera frustum, and render their associated portal zones accordingly. Is there any way my editor can generate portal zones automatically with the user having to set the portals themselves only? For example, the Max Payne 1/2 engine ("Max-FX") only required to set the portal quads, unlike the C4 engine where you also have to explicitly set the portal zones.

    Read the article

  • Boost Your SEO With Good Keyword Research

    Once you get into the search engine optimization game, you'll learn all types of basic principles. Emphasizing your keyword in code is one. Stressing Your Keyword For SEO. Keywords are the key, pun supposed, to search engine optimization. You must develop an understanding of what your projections are wanting for in your space of business. Keyword research is the method for doing this and a step that should be conducted with nice precision and effort.

    Read the article

  • Entity system in Lua, communication with C++ and level editor. Need advice.

    - by Notbad
    Hi!, I know this is a really difficult subject. I have been reading a lot this days about Entity systems, etc... And now I'm ready to ask some questions (if you don't mind answering them) because I'm really messed. First of all, I have a 2D basic editor written in Qt, and I'm in the process of adding entitiy edition. I want the editor to be able to receive RTTI information from entities to change properties, create some logic being able to link published events to published actions (Ex:A level activate event throws a door open action), etc... Because all of this I guess my entity system should be written in scripting, in my case Lua. In the other hand I want to use a component based design for my entities, and here starts my questions: 1) Should I define my componentes en C++? If I do this en C++ won't I loose all the RTTI information I want for my editor?. In the other hand, I use box2d for physics, if I define all my components in script won't it be a lot of work to expose third party libs to lua? 2) Where should I place the messa system for my game engine? Lua? C++?. I'm tempted to just have C++ object to behave as servers, offering services to lua business logic. Things like physics system, rendering system, input system, World class, etc... And for all the other things, lua. Creation/Composition of entities based on components, game logic, etc... Could anyone give any insight on how to accomplish this? And what aproach is better?. Thanks in advance, HexDump.

    Read the article

  • Your User is Supreme Part 2

    If you want to rank your website on the basis of any two keywords on the first page of search engines, even then you are directing your search engine optimization towards disaster. You have to understand the nuances of SEO before chalking out any plan as part of your search engine marketing.

    Read the article

  • 3 Emerging SEO Trends

    Everyone knows that technology is always changing, always moving forward. Following the trends of the moment is vital for webmasters to keep their sites high on search engine rankings and ensure they are successful. Here are three search engine optimization (SEO) trends that webmasters and professionals should be aware of for this coming year.

    Read the article

  • Find a Local SEO Expert

    There are so many Local SEO companies who are willing to help you on your website problems such as Google rankings and gaining more clicks and visitors for your website. A lot of search engine optimization companies do offer their services to small business companies in order to lend them a helping hand in increasing their rankings in Google and other search engine websites.

    Read the article

  • How to Find the Best SEO Company

    When you own or manage a website, chances are you'll find yourself short on time when it comes to taking care of all of the parts needed to run it.  An important concept for site owners is that of search engine optimization, or SEO.  This is a process which drives visitors to your website and helps them to locate your company based on their search engine keywords. It's vital to choose the best seo company for this essential task.

    Read the article

  • What kind of graphics would you like better? [ pictures ] [closed]

    - by Roger Travis
    I am looking forward to make an android game, something angrybirds style. I've already made my own engine and now have to decide what kind of graphics should I make. It could be either realistic, like that or a doodle-style like this Right now the first one looks more appealing to me... on the other hand, doodle-graphics are very easy to draw and their transparency doesn't seem to slow down the engine much. What do you think?

    Read the article

  • SEO For Beginners - A Fast and Easy Overview of How SEO Works and Why it is Important

    If you are just getting started with your online business one of the first and most important things you should be aware of is search engine optimization or "SEO" as it is commonly referred to on the Internet. Search engine optimization involves a number of steps that are necessary to ensure your business is found by your target audience and it will be the foundation upon which you build your online business.

    Read the article

  • Easy QueryBuilder - A User-Friendly Ad-Hoc Advanced Search Solution

    Constructing an easy and powerful QueryBuilder interface becomes more important for complex data grid filtering and accurate reporting services. In this article, I'll discuss how to build a query search engine using ASP.NET AJAX and dynamic SQL. The main goal is to provide an interactive interface to allow users select query attributes, operators, attribute values, and T-SQL operators so that the data context query list can be easily composed and a search engine is invoked.

    Read the article

  • What is better for the overall performance and feel of the game: one setInterval performing all the work, or many of them doing individual tasks?

    - by Bane
    This question is, I suppose, not limited to Javascript, but it is the language I use to create my game, so I'll use it as an example. For now, I have structured my HTML5 game like this: var fps = 60; var game = new Game(); setInterval(game.update, 1000/fps); And game.update looks like this: this.update = function() { this.parseInput(); this.logic(); this.physics(); this.draw(); } This seems a bit inefficient, maybe I don't need to do all of those things at once. An obvious alternative would be to have more intervals performing individual tasks, but is it worth it? var fps = 60; var game = new Game(); setInterval(game.draw, 1000/fps); setInterval(game.physics, 1000/a); //where "a" is some constant, performing the same function as "fps" ... With which approach should I go and why? Is there a better alternative? Also, in case the second approach is the best, how frequently should I perform the tasks?

    Read the article

  • I have an "amoeba" game mechanic. Any idea on how to implement it?

    - by Jason
    Outside of a tetris clone, a crappy 2D top-down shooter, and some messing around with stuff like Unity and Flixel, I realize that I have yet to complete a single, polished, bells-and-whistles game. I want to change this, and I have an idea for my next project. The idea is that you're an amoeba. Amoebas have these eye-like cores (or something like that, I don't know biology), and you have two of 'em. You control one with WASD and the other with IJKL. There has to be a constant radius of stuff around each of the cores: And the area of the amoeba has to stay constant. So if you move a core in one direction, you increase the amoeba's area, but that increase is compensated by a decrease somewhere else: Aaaaaand I'd like to implement a vagination mechanic. You absorb things by engulfing them, like a boss. Maybe even an extra core, or a needle that pops you and causes all your inner stuff to start gushing out: But here's the problem: I don't know how to make this. However, I would like some ideas on how to implement it. Should I explore physics libraries like Box2D? Or maybe something involving fluid physics? Any help would be much appreciated. P.S. Feel free to steal this idea. I have plenty of ideas. If you do, please tell me how you made it so I can try it myself.

    Read the article

  • Importance of On-Page SEO in Affiliate Marketing

    You may already have heard that search engine optimization or SEO is important in affiliate marketing. Although it is not everything, SEO is indeed important. The higher you rank in the search engine results pages, the more clients you are likely to have.

    Read the article

  • Off-Page Factors That Affect Search Optimization

    Following the discussion of the on-page factors that affect search engine optimization in one of my recent writings, I deem it fit to also discuss the off-page factors that can be of great importance to your search engine optimization campaign. Though many people will not readily agree that something like these exist; but I want to make it known categorically that these less considered factors are also very vital to achieving result in your internet marketing business.

    Read the article

  • Google Caffeine - How Will it Affect Your Web Site?

    Google, one of the most used search engines is coming up with a new organization process that will make Google search engine faster for searchers as well as crawl the web faster therefore rankings to be updated faster. Many people are concerned about the changes and how it will affect their Search Engine Optimization.

    Read the article

  • I Have No Complaints About SEO

    There are many people out there in the worldwide market who say that SEO is an expensive and time taking technique to get the return on investment but the fact of the matter is that there is no match of search engine optimization in the global market today. The most wonderful thing about this web marketing technique is that it brings an organic traffic to your website immediately. On the other hand, it ensures higher search engine rankings to your website within a very short span of time.

    Read the article

  • SEO Tips - Avoiding 3 Common Mistakes

    Some of the most effective SEO tips are also some of the easiest to implement and are often overlooked. An effectively optimized site can increase the amount of free and targeted search engine traffic you receive. Read on to see 3 search engine optimization tips that are easy to follow and will result in more free traffic to your site.

    Read the article

  • Quicker Loading of Your Website Ensures Improved SE Rankings

    Now that Google has released news regarding the inclusion of website's speed as one of the factors responsible for website search engine ranking, it is obvious that most website owners would get want delve into matter, a bit more deep. According to the statement, it is clear that the websites having lower loading speed would have less probability of making their way to the search engine result pages than those that load up faster.

    Read the article

  • Unique Content is the Best Way to Win the SEO Game

    It has always been the case that in the world of search engine optimisation content is king - well almost always and it affects search engine ranking. Gone are the days when you could saturate your website with keywords and hide them by using identical font and background colours. And you certainly cannot create articles with so many keywords that they don't actually make sense any more.

    Read the article

< Previous Page | 156 157 158 159 160 161 162 163 164 165 166 167  | Next Page >