Unity , libgdx, or something else to develop my first game for Android?
- by capcom
I want to start by saying that I absolutely love Unity (even more when I team it up with Blender). I really want to start developing games for Android, but it seems like Unity poses way too many roadblocks in terms of which devices it supports (and even if it does support them, it doesn't work well on all of them).
I've been looking around for alternatives, and found something called libgdx. Well, it's nothing like Unity unfortunately, but at least it seems like I may be able to reach a larger audience in the market.
I'd like to start by making 2D games, but with 3D graphics (say, imported from Blender). I can do this very easily in Unity, and it seems like it should be alright with libgdx too.
But I really want to know if ditching Unity is a smart idea, considering how comfortable I am with it already, and how much I like it.
Finally, is libgdx something you would recommend considering my requirements/situation? BTW, I am quite familiar with Eclipse too.
Many thanks. Feel free to request further details.