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  • Android: Changing LinearLayout in a widget.

    - by Profete162
    Hello all, I have this really annoying problem: In my widget, i would like to change the background by code. I noticed on the Google doc than I can easily change the background of an Imageview: remoteViews.setImageViewResource(R.id.my_iv, R.drawable.my_bg); Ok, too easy, i want to change now the Linear layout.. What I read about the remoteview id that I can change a Bitmap, Int, Bool, String, etc... but not a drawable. So i guess i cannot use: remoteViews.setBitmap(R.id.my_ll,"setBackgroundDrawable",BitmapFactory.decodeResource(context.getResources(), R.drawablemy_bg)); I am totally disapointed and tried a last idea: views.setInt(R.id.my_ll,"setBackgroundResource",R.drawable.my_bg); But The logcat told me: android.widget.RemoteViews$ActionException:view: android.widget.LinearLayout can't use method with RemoteViews: setBackgroundResource(int) I am totally lost and I really don't know what to do... I would really appreciate any help. Thank a lot!

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  • Android Map Performance poor because of many Overlays?

    - by Dave
    Hi, I have a map in my android application that shows many markers (~20-50). But the app performs very poor when i try to scroll/zoom (in Google Android Maps i did a sample search for pizza and there were also some 20-50 results found and i didn't notice any particular performance problems when zooming/scrolling through the map). Here is my (pseudo)code: onCreate() { .... drawable = this.getResources().getDrawable(R.drawable.marker1); itemizedOverlay = new MyItemizedOverlay(drawable,mapView); ... callWebServiceToRetrieveData(); createMarkers(); } createMarkers(){ for(elem:bigList){ GeoPoint geoPoint = new GeoPoint((int)(elem.getLat()*1000000), (int) (elem.getLon()*1000000)); OverlayItem overlayItem = new OverlayItem(geoPoint, elem.getName(), elem.getData()); itemizedOverlay.addOverlay(overlayItem); mapOverlays.add(itemizedOverlay); } mapView.invalidate(); } the MyItemizedOverlay.addOverlay looks like this: public void addOverlay(OverlayItem overlay) { m_overlays.add(overlay); populate(); }

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  • Android stream to Wowza

    - by Curtis Kiu
    I feel very confused about Android streaming to wowza. I am doing a video conference using rtmp cross-platform, but Android doesn't eat RTMP. Therefore I need to find another way to do it. Upstreaming I found a new open-source app called spydroid-ipcamera. It is using rtp, sending udp packets to computer, and opens it in vlc using the following sdp v=0 s=Unnamed m=video 5006 RTP/AVP 96 a=rtpmap:96 H264/90000 a=fmtp:96 packetization-mode=1;profile-level-id=420016;sprop-parameter-sets=Z0IAFukBQHsg,aM4BDyA=; But it can't work. Then I follow wowza tutorial and stream to it and then play again in VLC. That works! I wrote it in http://code.google.com/p/spydroid-ipcamera/issues/detail?id=2 However when I want to add audio in the packet, it fails to work. I change to code in http://code.google.com/p/spydroid-ipcamera/source/browse/trunk/src/net/mkp/spydroid/CameraStreamer.java mr.setAudioSource(MediaRecorder.AudioSource.MIC); mr.setVideoSource(MediaRecorder.VideoSource.CAMERA); mr.setOutputFormat(MediaRecorder.OutputFormat.MPEG_4); mr.setVideoFrameRate(20); mr.setVideoSize(640, 480); mr.setAudioEncoder(MediaRecorder.AudioEncoder.AAC); mr.setVideoEncoder(MediaRecorder.VideoEncoder.H264); mr.setPreviewDisplay(holder.getSurface()); Then I thought that the problem should be in sdp, but I don't know how to due with sdp. I am streaming H.264/AAC with Mp4 Second I don't understand sdp. So how can I make video conference upstreaming part using this apps. Android ----(UDP Port:5006)----> PC (SDP file) and then Wowza read the SDP file ------> VLC I think in this way the system cannot handle more than 1 client. sdp can only hold 1 port, any idea or actually it wont' work? Also Wowza need to set the stream before we stream it, so does it mean that I should not follow this way to do it? Sorry my English is poor, I hope you guys understand.

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  • Changing the appearance of a custom android checkbox without the image scaling?

    - by Joren
    I have a custom checkbox with these attributes: android:id="@+id/map_toolbar_details" android:layout_width="80px" android:layout_height="106px" android:scaleType="center" macro:selectedResource="@drawable/map_toolbar_details_selected" android:button="@drawable/map_toolbar_details" When I load it up, the image gets stretched, even though it's set to scaleType center. If I set a background, I do not have this problem.

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  • Android Browser FTP URL

    - by Tim
    I didn't post this but I have the same question as the person who did. I have a file stored on an ftp the URL to it is like this: "ftp://something.etc.etc" It seems that the android browser is unable to handle such links. You receive an error when trying to download the file from my link. Is there a way to download files from an ftp url via the android browser that I am somehow missing? I can download the file in in my PC browser with no issues.

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  • android.app.Application subclass, onTerminate is not being called

    - by synic
    From the documentation for android.app.Application: "Base class for those who need to maintain global application state" I am using my own subclass to maintain an object that I'm using to query a server. Also from the documentation: "onTerminate() Called when the application is stopping." However, onTerminate() in my class is never called. I press the back button while viewing my main activity, and everything seems to shut down. My main Activity's onDestroy() method is called and isFinishing() returns true, but my android.app.Application's onTerminate() method is never called. Why is this? What am I missing? Is there something that is keeping it open?

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  • Apache Commons Codec with Android: could not find method

    - by dqminh
    Today I tried including the apache.commons.codec package in my Android application and couldn't get it running. Android could not find method ord.apache.commons.codec.binary.* and output the following errors in DDMS 01-12 08:41:48.161: ERROR/dalvikvm(457): Could not find method org.apache.commons.codec.binary.Base64.encodeBase64URLSafeString, referenced from method com.dqminh.app.util.Util.sendRequest 01-12 08:41:48.161: WARN/dalvikvm(457): VFY: unable to resolve static method 10146: Lorg/apache/commons/codec/binary/Base64;.encodeBase64URLSafeString ([B)Ljava/lang/String; 01-12 08:41:48.161: WARN/dalvikvm(457): VFY: rejecting opcode 0x71 at 0x0004 Any clue on how to solve this problem ? Thanks a lot.

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  • Android:Multi touch doesn't work as expected?

    - by user187532
    Hi folks, Help me in resolving the below issue. I have three image buttons on screen. All these three buttons controlled under ontouchlistner as below. buttonOne.setOnTouchListener(this); buttonTwo.setOnTouchListener(this); buttonThree.setOnTouchListener(this); I override "public boolean onTouch(View v, MotionEvent event)". Under this i check for these three image buttons touch events like below. ImageButton imageBtn = (ImageButton) v; if ( imageBtn == buttonOne ) // first button touch ..Log.. else if ( imageBtn == buttonTwo ) ..Log.. else if ( imageBtn == buttonThree ) // first button touch ..Log.. My problem is, as it is under multi touch event handler like above, it does not detect when touch all three button at a time to try to produce multi touch effect, instead it detects only one imagebutton touch at a time even though i touch all three image buttons. As i am developing this project on Android 1.6 SDK, is there any problem accessing my requirement(multi touch) (or) it is a known issue? I am hoping that, when it works for single button touch, why shouldn't it work when clicking three imagebuttons at a time to produce three logs printed as per my above code? How do i resolve it for my case? Please don't question me why i am still developing on 1.6 for such a requirement. Thank you. Appreciate your suggestions !

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  • Decoding bitmaps in Android with the right size

    - by hgpc
    I decode bitmaps from the SD card using BitmapFactory.decodeFile. Sometimes the bitmaps are bigger than what the application needs or that the heap allows, so I use BitmapFactory.Options.inSampleSize to request a subsampled (smaller) bitmap. The problem is that the platform does not enforce the exact value of inSampleSize, and I sometimes end up with a bitmap either too small, or still too big for the available memory. From http://developer.android.com/reference/android/graphics/BitmapFactory.Options.html#inSampleSize: Note: the decoder will try to fulfill this request, but the resulting bitmap may have different dimensions that precisely what has been requested. Also, powers of 2 are often faster/easier for the decoder to honor. How should I decode bitmaps from the SD card to get a bitmap of the exact size I need while consuming as little memory as possible to decode it?

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  • Android Development Tips, Tricks & Gotchas

    - by Mat Nadrofsky
    I'm starting down the road of Android Development. At this point I'm looking for some insight from other developers who have been doing 'droid development and have some experience to share with someone who is just starting out. This can be anything from API to AVM to IDE. Any unexpected things come up while building your apps? Any tips for project layout or organization that help facilitate the deployment process to the Android AppStore? Any patterns which specifically helped in a particular situation? Even links to great blogs or sample apps and resources beyond those which you can grab from Google Code would be appreciated.

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  • Android animation clipping when going between layouts

    - by Ravedave
    I have a fairly complex layout. I use a relative layout as the root and then inside of it I have a few table views and some further nesting. When I animate an imageview between these layouts my image clips. I have a background on the parent layout and the animation looks like it's going under it. I have set android:clipChildren="false" and android:clipToPadding="false" on all of the layouts. I've also set anim.setZAdjustment(Animation.ZORDER_TOP); on all of my animations. What am I doing wrong?

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  • JAVA image transfer problem

    - by user579098
    Hi, I have a school assignment, to send a jpg image,split it into groups of 100 bytes, corrupt it, use a CRC check to locate the errors and re-transmit until it eventually is built back into its original form. It's practically ready, however when I check out the new images, they appear with errors.. I would really appreciate if someone could look at my code below and maybe locate this logical mistake as I can't understand what the problem is because everything looks ok :S For the file with all the data needed including photos and error patterns one could download it from this link:http://rapidshare.com/#!download|932tl2|443122762|Data.zip|739 Thanks in advance, Stefan p.s dont forget to change the paths in the code for the image and error files package networks; import java.io.*; // for file reader import java.util.zip.CRC32; // CRC32 IEEE (Ethernet) public class Main { /** * Reads a whole file into an array of bytes. * @param file The file in question. * @return Array of bytes containing file data. * @throws IOException Message contains why it failed. */ public static byte[] readFileArray(File file) throws IOException { InputStream is = new FileInputStream(file); byte[] data=new byte[(int)file.length()]; is.read(data); is.close(); return data; } /** * Writes (or overwrites if exists) a file with data from an array of bytes. * @param file The file in question. * @param data Array of bytes containing the new file data. * @throws IOException Message contains why it failed. */ public static void writeFileArray(File file, byte[] data) throws IOException { OutputStream os = new FileOutputStream(file,false); os.write(data); os.close(); } /** * Converts a long value to an array of bytes. * @param data The target variable. * @return Byte array conversion of data. * @see http://www.daniweb.com/code/snippet216874.html */ public static byte[] toByta(long data) { return new byte[] { (byte)((data >> 56) & 0xff), (byte)((data >> 48) & 0xff), (byte)((data >> 40) & 0xff), (byte)((data >> 32) & 0xff), (byte)((data >> 24) & 0xff), (byte)((data >> 16) & 0xff), (byte)((data >> 8) & 0xff), (byte)((data >> 0) & 0xff), }; } /** * Converts a an array of bytes to long value. * @param data The target variable. * @return Long value conversion of data. * @see http://www.daniweb.com/code/snippet216874.html */ public static long toLong(byte[] data) { if (data == null || data.length != 8) return 0x0; return (long)( // (Below) convert to longs before shift because digits // are lost with ints beyond the 32-bit limit (long)(0xff & data[0]) << 56 | (long)(0xff & data[1]) << 48 | (long)(0xff & data[2]) << 40 | (long)(0xff & data[3]) << 32 | (long)(0xff & data[4]) << 24 | (long)(0xff & data[5]) << 16 | (long)(0xff & data[6]) << 8 | (long)(0xff & data[7]) << 0 ); } public static byte[] nextNoise(){ byte[] result=new byte[100]; // copy a frame's worth of data (or remaining data if it is less than frame length) int read=Math.min(err_data.length-err_pstn, 100); System.arraycopy(err_data, err_pstn, result, 0, read); // if read data is less than frame length, reset position and add remaining data if(read<100){ err_pstn=100-read; System.arraycopy(err_data, 0, result, read, err_pstn); }else // otherwise, increase position err_pstn+=100; // return noise segment return result; } /** * Given some original data, it is purposefully corrupted according to a * second data array (which is read from a file). In pseudocode: * corrupt = original xor corruptor * @param data The original data. * @return The new (corrupted) data. */ public static byte[] corruptData(byte[] data){ // get the next noise sequence byte[] noise = nextNoise(); // finally, xor data with noise and return result for(int i=0; i<100; i++)data[i]^=noise[i]; return data; } /** * Given an array of data, a packet is created. In pseudocode: * frame = corrupt(data) + crc(data) * @param data The original frame data. * @return The resulting frame data. */ public static byte[] buildFrame(byte[] data){ // pack = [data]+crc32([data]) byte[] hash = new byte[8]; // calculate crc32 of data and copy it to byte array CRC32 crc = new CRC32(); crc.update(data); hash=toByta(crc.getValue()); // create a byte array holding the final packet byte[] pack = new byte[data.length+hash.length]; // create the corrupted data byte[] crpt = new byte[data.length]; crpt = corruptData(data); // copy corrupted data into pack System.arraycopy(crpt, 0, pack, 0, crpt.length); // copy hash into pack System.arraycopy(hash, 0, pack, data.length, hash.length); // return pack return pack; } /** * Verifies frame contents. * @param frame The frame data (data+crc32). * @return True if frame is valid, false otherwise. */ public static boolean verifyFrame(byte[] frame){ // allocate hash and data variables byte[] hash=new byte[8]; byte[] data=new byte[frame.length-hash.length]; // read frame into hash and data variables System.arraycopy(frame, frame.length-hash.length, hash, 0, hash.length); System.arraycopy(frame, 0, data, 0, frame.length-hash.length); // get crc32 of data CRC32 crc = new CRC32(); crc.update(data); // compare crc32 of data with crc32 of frame return crc.getValue()==toLong(hash); } /** * Transfers a file through a channel in frames and reconstructs it into a new file. * @param jpg_file File name of target file to transfer. * @param err_file The channel noise file used to simulate corruption. * @param out_file The name of the newly-created file. * @throws IOException */ public static void transferFile(String jpg_file, String err_file, String out_file) throws IOException { // read file data into global variables jpg_data = readFileArray(new File(jpg_file)); err_data = readFileArray(new File(err_file)); err_pstn = 0; // variable that will hold the final (transfered) data byte[] out_data = new byte[jpg_data.length]; // holds the current frame data byte[] frame_orig = new byte[100]; byte[] frame_sent = new byte[100]; // send file in chunks (frames) of 100 bytes for(int i=0; i<Math.ceil(jpg_data.length/100); i++){ // copy jpg data into frame and init first-time switch System.arraycopy(jpg_data, i*100, frame_orig, 0, 100); boolean not_first=false; System.out.print("Packet #"+i+": "); // repeat getting same frame until frame crc matches with frame content do { if(not_first)System.out.print("F"); frame_sent=buildFrame(frame_orig); not_first=true; }while(!verifyFrame(frame_sent)); // usually, you'd constrain this by time to prevent infinite loops (in // case the channel is so wacked up it doesn't get a single packet right) // copy frame to image file System.out.println("S"); System.arraycopy(frame_sent, 0, out_data, i*100, 100); } System.out.println("\nDone."); writeFileArray(new File(out_file),out_data); } // global variables for file data and pointer public static byte[] jpg_data; public static byte[] err_data; public static int err_pstn=0; public static void main(String[] args) throws IOException { // list of jpg files String[] jpg_file={ "C:\\Users\\Stefan\\Desktop\\Data\\Images\\photo1.jpg", "C:\\Users\\Stefan\\Desktop\\Data\\Images\\photo2.jpg", "C:\\Users\\Stefan\\Desktop\\Data\\Images\\photo3.jpg", "C:\\Users\\Stefan\\Desktop\\Data\\Images\\photo4.jpg" }; // list of error patterns String[] err_file={ "C:\\Users\\Stefan\\Desktop\\Data\\Error Pattern\\Error Pattern 1.DAT", "C:\\Users\\Stefan\\Desktop\\Data\\Error Pattern\\Error Pattern 2.DAT", "C:\\Users\\Stefan\\Desktop\\Data\\Error Pattern\\Error Pattern 3.DAT", "C:\\Users\\Stefan\\Desktop\\Data\\Error Pattern\\Error Pattern 4.DAT" }; // loop through all jpg/channel combinations and run tests for(int x=0; x<jpg_file.length; x++){ for(int y=0; y<err_file.length; y++){ System.out.println("Transfering photo"+(x+1)+".jpg using Pattern "+(y+1)+"..."); transferFile(jpg_file[x],err_file[y],jpg_file[x].replace("photo","CH#"+y+"_photo")); } } } }

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  • Android: 2D. OpenGl or android.graphics?

    - by DroidIn.net
    I'm working with my friend on our first Android game. Basic idea is that every frame the whole surface is redrawn (1 large bitmap) which then sprinkled all over with large number of particles which produces effect of soapy bubbles where there's a pool of about 20 bitmaps which randomly gets picked to produce illusion that all bubbles (between 200 - 300) are all different. The math engine is in C (JNI) and currently all drawing is done using android.graphics package very similar (since that was the example I was using) to Lunar Lander. It works but animation is somewhat jerky and I can feel by temperature of my phone that it is very busy. Will we benefit from switching to OpenGL? And as a bonus question: what would be a good way to optimize the drawing mechanism (Lunar Lander like) we have now?

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  • android linear layout solution

    - by dykzei
    ![alt text][1] [1]: http://s48.radikal.ru/i120/1005/ff/6e439e04bbc8.jpg hi what i'm trying to achieve is #1 but what i get is #2 it seems linear layout stacks with height of it's first element and shrinks second's element height to that. the xml for those is the following: <?xml version="1.0" encoding="utf-8"?> android:layout_weight="5" / android:text="Aaa aaaaa aaa aaaaa, aaaaaaa aaa aaa a, aaa aa aaaaaaa aaa aa. Aaa aaaaa aaa aaaaa, aaaaaaa aaa aaa a, aaa aa aaaaaaa aaa aa. Aaa aaaaa aaa aaaaa, aaaaaaa aaa aaa a, aaa aa aaaaaaa aaa aa. Aaa aaaaa aaa aaaaa, aaaaaaa aaa aaa a, aaa aa aaaaaaa aaa aa. Aaa aaaaa aaa aaaaa, aaaaaaa aaa aaa a, aaa aa aaaaaaa aaa aa. Aaa aaaaa aaa aaaaa, aaaaaaa aaa aaa a, aaa aa aaaaaaa aaa aa." /

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  • Layout components Horizontally in Android

    - by xximjasonxx
    Greetings all, I am trying to create a layout in Android for a notification. My goal is to have the following displayed: 1: Icon for the app 2: Vertically stacked LinearLayout with Session title and Room to be held in 3: The start time of the session The problem I am facing is that #2 has a variable width depending on the size of the title. Hardcoding a width would look terrible if the user turns the handset sideways and goes into Landscape mode. Therefore here is my question: How can I layout three components horizontally in Android such that #1 and #3 are left and right aligned respectively, and #2 simply takes the space remaining? Thanks in advance

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  • Android delivering different Cell IDs (Neighboring Cell Info)

    - by Curro
    Hello. Using an Android Dev Phone 2, I'm using the GsmCellLocation.getCid() method to get the Cell ID on my network. When I run the command and get all the CellIDs for the NeighboringCellInfo I get this values: 597195726 597185722 597195718 597110191 597101100 597175726 I'm running this using the SDK 1.6. The problem is that when I run the Engineering Mode on a GSM modem that I have, running a command to obtain the Neighboring Cell IDs, I get this values: 34253 0 34223 34262 34181 0 What is the difference here? In what format is Android delivering the Cell IDs? I tried doing a "cell.getCid() & 0xffff" but now I'm getting the values: 21690 31686 37068 11695 11694 31694 Which are still different from the one that the GSM Modem is delivering with the Engineering Mode. Obviously I tried this on at the same time, same location. I'm trying to get the same Cell IDs that the external GSM modem I using is delivering Please provide any help Thanks in advance!

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  • NetworkImageView with InfoWindowAdapter

    - by Exception-al
    I'm having trouble trying to use Volley's NetworkImageView with an InfoWindow of Google Maps API v2. My markers shows an InfoWindow with an image fetched from the internet. As you know, the only way to do this is to show the InfoWindow and refresh it when finished downloading the image. So I need a way to know when the NetworkImageView have finished downloading the image so I can refresh that view. I'm looking for something like onLoadComplete Any ideas?

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  • android getAppWidgetIds failed, what wrong?

    - by bright
    I want to use following code to get a widget id, but getAppWidgetIds always return an empty array, the num is alway 0, what wrong? Thanks! public class test extends Activity implements OnTouchListener { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); ..... AppWidgetManager mAppWidgetManager; AppWidgetHost mAppWidgetHost; mAppWidgetManager = AppWidgetManager.getInstance(this.getApplicationContext()); ComponentName THIS_APPWIDGET =new ComponentName("com.android.music", "com.android.music.MediaAppWidgetProvider"); int[] appWidgetId=mAppWidgetManager.getAppWidgetIds(THIS_APPWIDGET); int num=appWidgetId.length;

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  • Android Canvas.drawText

    - by Gaz
    Hi All, I have a view, I'm drawing with the Canvas object in the onDraw(Canvas canvas) method. My code is: Paint paint = new Paint(); paint.setColor(Color.WHITE); paint.setStyle(Style.FILL); canvas.drawPaint(paint); paint.setColor(android.R.color.black); paint.setTextSize(20); canvas.drawText("Some Text", 10, 25, paint); The problem is the text doesn't show through the background, what am I doing wrong? If I remove the canvas.drawPaint(paint) and paint.setColor(android.R.color.black) you can see the text on the screen.....

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  • Android and Protocol Buffers

    - by spaceboy2000
    I am writing an Android application that would both store data and communicate with a server using protocol buffers. However, the stock implementation of protocol buffers compiled with the LITE flag (in both the JAR library and the generated .java files) has an overhead of ~30 KB, where the program itself is only ~30 KB. In other words, protocol buffers doubled the program size. Searching online, I found a reference to an Android specific implementation. Unfortunately, there seems to be no documentation for it, and the code generated from the standard .proto file is incompatible with it. Has anyone used it? How do I generate code from a .proto file for this implementation? Are there any other lightweight alternatives?

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