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  • Speaking at Sinergija12

    - by DigiMortal
    Next week I will be speaker at Sinergija12, the biggest Microsoft conference held in Serbia. The first time I visited Sinergija it was clear to me that this is the event where I should go back. Why? Because technical level of sessions was very well in place and actually sessions I visited were pretty hardcore. Now, two years later, I will be back there but this time I’m there as speaker. My session at Sinergija12 Here are my three almost finished sessions for Sinergija12. ASP.NET MVC 4 Overview Session focuses on new features of ASP.NET MVC 4 and gives the audience good overview about what is coming. Demos cover all important new features - agent based output, new application templates, Web API and Single Page Applications. This session is for everybody who plans to move to ASP.NET MVC 4 or who plans to start building modern web sites.   Building SharePoint Online applications using Napa Office 365 Next version of Office365 allows you to build SharePoint applications using browser based IDE hosted in cloud. This session introduces new tools and shows through practical examples how to build online applications for SharePoint 2013.   Cloud-enabling ASP.NET MVC applications Cloud era is here and over next years more and more web applications will be hosted on cloud environments. Also some of our current web applications will be moved to cloud. This session shows to audience how to change the architecture of ASP.NET web application so it runs on shared hosting and Windows Azure with same code base. Also the audience will see how to debug and deploy web applications to Windows Azure. All developers who are coming to Sinergija12 are welcome to my sessions. See you there! :)

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  • Client/Server game even in solo: any big problem?

    - by Klaim
    I'm making a game which have strong basic design based on multiplayer but also should provide a really interesting and self-sufficient solo game. A bit like a real-time strategy game. The events and actions taken shouldn't be as massive and immediate as in a FPS, so you can also think the networking like for an RTS. It's a PC game, targetting Windows, MacOSX and Linux (Ubuntu & Fedora). It's programmed in C++, using a variety of open source libraries, so I have great (potential) control over the performances. So far I always considered that just making the game work with two applications, client & server, even in solo mode was ok. However, as I'm in the process of starting the network code I'm having doubts about if it's a good idea. I'm not a specialist so I might be missing something in my analysis. I see these pros and cons: Pros: The game works only one way so if I fix a bug it should apply on all game modes, whatever the distance with the server is; Basic networking issues would be detected early, including behaviour with the protection softwares (firewall) installed (i am not specialist so this might be wrong); Cons: I suppose that even if it should be really fast enough, networking client and server on the same computer would still be slower than no networking and message passing in (one) process memory. Maybe debugging would be more difficult? I don't have experience in this case but so far I assume that debugging with Visual Studio allows me to debug multiple process so it shouldn't be really different. Also, remote debugging. My question is: is there a big disadvantage that I missed? Or maybe there are advantages that I missed and that should encourage me to just continue with only client-server game sessions?

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  • You can step over await

    - by Alex Davies
    I’ve just found the coolest feature of VS 2012 by far. I thought that being able to silence an exception from the “exception was thrown” popup was awesome, and the “reload all” button when a project file changes is amazing, but this is way beyond all of that. You can step over awaits when you debug your code!! With F10!!! Ok, so that may not sound such a big deal. You can step over ifs and whiles and no-one is celebrating. But await is different. await actually stops your method, signs up to be notified when a Task is finished,  returns, and resumes your method at some indeterminate point in the future. You could even end up continuing on a completely different thread. All that happens, and all I have to do is press F10. I used to have to painstakingly set a breakpoint on the first line of my callback before stepping over any asynchronous method. Even when we started using async, my mouse would instinctively click the margin every time I wanted to go past an await. And the times I was driven insane by my breakpoint getting hit by some other path of execution I don’t care about. I think this might have been introduced in the VS11 Beta, I’m pretty sure I tried it in the Async CTP in VS2010 and it didn’t work. Now it does! Woop!

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  • LINQ – Skip() and Take() methods

    - by nmarun
    I had this issue recently where I have an array of integers and I’m doing some Skip(n) and then a Take(m) on the collection. Here’s an abstraction of the code: 1: int[] numbers = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 }; 2: var taken = numbers.Skip(3).Take(3); 3: foreach (var i in taken) 4: { 5: Console.WriteLine(i); 6: } The output is as expected: 3, 9, 8 – skip the first three and then take the next three items. But, what happens if I do something like: 1: var taken = numbers.Skip(7).Take(5); In English – skip the first seven and the take the next 5 items from an array that contains only 10 elements. Think it’ll throw the IndexOutOfRangeException exception? Nope. These extension methods are a little smarter than that. Even though the user has requested more elements than what exists in the collection, the Take method only returns the first three thereby making the output of the program as: 7, 2, 0. The scenario is handled similarly when you do: 1: var taken = numbers.Take(5).Skip(7); This one takes the first 5 elements from the numbers array and then skips 7 of them. This is what is looks like in the debug mode: Just wanted to share this behavior.

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  • Is there a better strategy than relying on the compiler to catch errors?

    - by koan
    I've been programming in C and C++ for some time, although I would say I'm far from being an expert. For some time, I've been using various strategies to develop my code such as unit tests, test driven design, code reviews and so on. When I wrote my first programs in BASIC, I typed in long blocks before finding they would not run and they were a nightmare to debug. So I learned to write a small bit and then test it. These days, I often find myself repeatedly writing a small bit of code then using the compiler to find all the mistakes. That's OK if it picks up a typo but when you start adjusting the parameters types etc just to make it compile you can screw up the design. It also seems that the compiler is creeping into the design process when it should only be used for checking syntax. There's a danger here of over reliance on the compiler to make my programs better. Are there better strategies than this? I vaguely remember some time ago an article on a company developing a type of C compiler where an extra header file also specified the prototypes. The idea was that inconsistencies in the API definition would be easier to catch if you had to define it twice in different ways.

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  • Issue updating domain name servers from BlueHost to AWS

    - by cowls
    I am trying to migrate my site hosting from bluehost to AWS cloud based service. I have the site up and running on AWS with an elastic IP configured, it loads fine when I specify the IP address in the browser. I have gone into Route 53 on the AWS console and created a "hosted zone" for the domain. I then created a new record set of type "A" using the IP address as the value. I have a domain name registered with bluehost. Ive logged into the bluehost account and updated the domain name servers to point to those specified in Route 53 in the AWS console. When I hit the IP address directly the site loads, however it doesn't load when using the domain name (I get a google chrome oops error page saying page is not found) I've tried using this site: http://dns.squish.net/ to debug but it seems to be giving me the correct results. fizaclegems.com 300 IN A 107.20.209.78 Where 107.20.209.78 matches the elastic IP configured in the AWS console. This is the result it gives for all 4 name servers. Am I missing a step here? Does anyone know what else I should be doing or looking for?

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  • What is the/Is there a right way to tell management that our code sucks?

    - by Azkar
    Our code is bad. It might not have always been considered bad, but it is bad and is only going downhill. I started fresh out of college less than a year ago, and many of the things in our code puzzle me beyond belief. At first I figured that as the new guy I should keep my mouth shut until I learned a little more about our code base, but I've seen plenty to know that it's bad. Some of the highlights: We still use frames (try getting something out of a querystring, almost impossible) VBScript Source Safe We 'use' .NET - by that I mean we have .net wrappers that call COM DLLs making it almost impossible to debug easily Everything is basically one giant function Code is not maintainable. Each page has multiple files that are created every time a new page is made. The main page basically does Response.Write() a bunch of times to render the HTML (runat="server"? no way). After that there can be a lot of logic on the client side (VBScript), and finally the page submits to itself (often time storing many things in hidden fields) where it then posts to a processing page which can do things such as save the data to the database. The specifications we get are laughable. Often times they call for things like "auto-populate field X with either field Y or field Z" with no indication of when to choose field Y or field Z. I'm sure some of this is a result of not being employed at a software company, but I feel as if people writing software should at least care about the quality of their code. I can't even imagine that if I were to bring something up that anything would be done soon, as there is a large deadline looming, but we are continuing to write bad code and use bad practices. What can I do? How do I even bring these issues up? 75% of my team agree with me and have brought up these issues in the past, yet nothing gets changed.

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  • http request terminating early

    - by spiderplant0
    I noticed that on some of my sites, images were occasionally not getting downloaded fully. After a bit of investigation it appears that it is not restricted to images - .css, .js etc were also occasionally terminating early. The faults appear to be random. When I use the debug/proxy tool Fiddler2 reports that fewer bytes have been received than were requested. Firebug reports "Image corrupt or truncated". Obviously this is mainly a concern between me and my hosting company. However despite many emails they have not been able to get to the bottom of it. Transfer to another hosting company is obviously an option but is really a last resort. Has anyone seen this kind of thing before or can anyone suggest what might be causing it. Or any apache setting or something that I can ask them to check out. Will apache log this kind of error - they havent been able to provide me with any logs, but if I know exactly where things have been logged, maybe I can prompt them in to action.

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  • Used mountmanager now Ubuntu hangs on boot

    - by fpghost
    I was using MountManager in Ubuntu 12.04 to set user permissions in mounting hard drives. I set each partititon to be mountable by everyone instead of admin only. Then I clicked Apply in the file menu and it gave me the message successfully updated. Upon restarting Ubuntu, just hangs on the splash screen and does not boot any further. Windows still boots fine. How can I fix these? please help thanks From LiveUSB: my fstab looks like: overlayfs / overlayfs rw 0 0 tmpfs /tmp tmpfs nosuid,nodev 0 0 /dev/sda5 swap swap defaults 0 0 /dev/sda7 swap swap defaults 0 0 Is this corrupted? Other things that may be helpful: blkid returns /dev/loop0: TYPE="squashfs" /dev/sda1: LABEL="System Reserved" UUID="0AF26C31F26C22E5" TYPE="ntfs" /dev/sda2: UUID="5E1C88E31C88B813" TYPE="ntfs" /dev/sda3: UUID="94B2BB7DB2BB6282" TYPE="ntfs" /dev/sda5: UUID="41b66b9a-2b48-45cf-b59d-cd50e41ec971" TYPE="swap" /dev/sda6: UUID="c73ca79e-4fa4-4bde-967e-670593736f6a" TYPE="ext4" /dev/sda7: UUID="c05d659f-103c-4444-9dc4-3121b9e081d6" TYPE="swap" /dev/sdb1: LABEL="PENDRIVE" UUID="1DE8-0A49" TYPE="vfat" and cat /proc/mounts rootfs / rootfs rw 0 0 sysfs /sys sysfs rw,nosuid,nodev,noexec,relatime 0 0 proc /proc proc rw,nosuid,nodev,noexec,relatime 0 0 udev /dev devtmpfs rw,relatime,size=1950000k,nr_inodes=206759,mode=755 0 0 devpts /dev/pts devpts rw,nosuid,noexec,relatime,gid=5,mode=620,ptmxmode=000 0 0 tmpfs /run tmpfs rw,nosuid,relatime,size=783056k,mode=755 0 0 /dev/sdb1 /cdrom vfat rw,relatime,fmask=0022,dmask=0022,codepage=cp437,iocharset=iso8859-1,shortname=mixed,erro rs=remount-ro 0 0 /dev/loop0 /rofs squashfs ro,noatime 0 0 tmpfs /cow tmpfs rw,noatime,mode=755 0 0 /cow / overlayfs rw,relatime,lowerdir=//filesystem.squashfs,upperdir=/cow 0 0 none /sys/fs/fuse/connections fusectl rw,relatime 0 0 none /sys/kernel/debug debugfs rw,relatime 0 0 none /sys/kernel/security securityfs rw,relatime 0 0 tmpfs /tmp tmpfs rw,nosuid,nodev,relatime 0 0 none /run/lock tmpfs rw,nosuid,nodev,noexec,relatime,size=5120k 0 0 none /run/shm tmpfs rw,nosuid,nodev,relatime 0 0 gvfs-fuse-daemon /home/ubuntu/.gvfs fuse.gvfs-fuse-daemon rw,nosuid,nodev,relatime,user_id=999,group_id=999 0 0

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  • loading a heightmap as texture in shader

    - by wtherapy
    I have a height map of 256x256, containing, foreach cell, not only height as a normal float value ( not 0-1 ) and also 2 gradient values ( for X and Y ), also as normal float values ( not 0-1 ). I have uploaded the texture via normal texture loading: glEnable( GL_TEXTURE_2D ); glGenTextures( 1, &m_uglID ); DEBUG_OUTPUT("Err %x\n", glGetError()); glBindTexture( GL_TEXTURE_2D , m_uglID ); DEBUG_OUTPUT("Err %x\n", glGetError()); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB32F, unW + 1, unH + 1, 0, GL_RGB, GL_FLOAT, pvBytes ); DEBUG_OUTPUT("Err %x\n", glGetError()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_LINEAR); DEBUG_OUTPUT("Err %x\n", glGetError()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_LINEAR); DEBUG_OUTPUT("Err %x\n", glGetError()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); DEBUG_OUTPUT("Err %x\n", glGetError()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); DEBUG_OUTPUT("Err %x\n", glGetError()); as a parenthesis, the debug output is: Err 500 Err 0 Err 0 Err 0 Err 500 Err 500 Err 0 Err 0 pvBytes is a 256x256 array of typedef struct _tGradientHeightCell { float v; float px; float py; } TGradientHeightCell, *LPTGradientHeightCell; then, m_ugl_HeightMapTexture = glGetUniformLocation(m_uglProgram, "TexHeightMap"); I load it via: glEnable(GL_TEXTURE_2D ); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D , pTexture->GetID()); glUniform1i(m_ugl_HeightMapTexture, 0); in shader, I just access it: uniform sampler2D TexHeightMap; vec4 GetVertCellParameters( uint i, uint j ) { return texture( TexHeightMap, vec2( i, j ) ); } vec4 vH00 = GetVertCellParameters( i, j ); My problem is that, when passing negative values in one of the values in TGradientHeightCell ( v, px, py ), the texture is corrupted. I need the values to be passed exact as I have them in memory. Any help appreciated.

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  • Pixel Shader Issues :

    - by Morphex
    I have issues with a pixel shader, my issue is mostly that I get nothing draw on the screen. float4x4 MVP; // TODO: add effect parameters here. struct VertexShaderInput { float4 Position : POSITION; float4 normal : NORMAL; float2 TEXCOORD : TEXCOORD; }; struct VertexShaderOutput { float4 Position : POSITION; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { input.Position.w = 0; VertexShaderOutput output; output.Position = mul(input.Position, MVP); // TODO: add your vertex shader code here. return output; } float4 PixelShaderFunction(VertexShaderOutput input) : SV_TARGET { return float4(1, 0, 0, 1); } technique { pass { Profile = 11.0; VertexShader = VertexShaderFunction; PixelShader = PixelShaderFunction; } } My matrix is calculated like this : Matrix MVP = Matrix.Multiply(Matrix.Multiply(Matrix.Identity, Matrix.LookAtLH(new Vector3(-10, 10, -10), new Vector3(0), new Vector3(0, 1, -0))), Camera.Projection); VoxelEffect.Parameters["MVP"].SetValue(MVP); Visual Studio Graphics Debug shows me that my vertex shader is actually working, but not the PixelShader. I striped the Shader to the bare minimums so that I was sure the shader was correct. But why is my screen still black?

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  • Cant make my site available to the internet

    - by user1683645
    Hi I'm using ubuntu as server OS for my webhosting but I'm having problem redirecting my domainname to my server Here are my /etc/hosts file and /etc/apache2/sites-available/mysite file. hosts file: 127.0.0.1 www.lowkey.se The following lines are desirable for IPv6 capable hosts ::1 ip6-localhost ip6-loopback fe00::0 ip6-localnet ff00::0 ip6-mcastprefix ff02::1 ip6-allnodes ff02::2 ip6-allrouters sites-available/file: ServerAdmin webmaster@localhost ServerName www.lowkey.se DocumentRoot /var/www/doost/ <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory /var/www/doost/> Options Indexes FollowSymLinks MultiViews AllowOverride None Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog ${APACHE_LOG_DIR}/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog ${APACHE_LOG_DIR}/access.log combined And a screenshot from my domain name provider: http://imgur.com/VyqBR the site has been enabled in ubuntu, I've restarted apache2 and the folder /var/www/doost/ is there. What am i doing wrong?

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  • How do I develop database-utilizing application in an agile/test-driven-development way?

    - by user39019
    I want to add databases (traditional client/server RDBMS's like Mysql/Postgresql as opposed to NoSQL, or embedded databases) to my toolbox as a developer. I've been using SQLite for simpler projects with only 1 client, but now I want to do more complicated things (ie, db-backed web development). I usually like following agile and/or test-driven-development principles. I generally code in Perl or Python. Questions: How do I test my code such that each run of the test suite starts with a 'pristine' state? Do I run a separate instance of the database server every test? Do I use a temporary database? How do I design my tables/schema so that it is flexible with respect to changing requirements? Do I start with an ORM for my language? Or do I stick to manually coding SQL? One thing I don't find appealing is having to change more than one thing (say, the CREATE TABLE statement and associated crud statements) for one change, b/c that's error prone. On the other hand, I expect ORM's to be a low slower and harder to debug than raw SQL. What is the general strategy for migrating data between one version of the program and a newer one? Do I carefully write ALTER TABLE statements between each version, or do I dump the data and import fresh in the new version?

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  • Reliance on the compiler

    - by koan
    I've been programming in C and C++ for some time, although I would say I'm far from being expert. For some time I've been using various strategies to develop my code such as unit tests, test driven design, code reviews and so on. When I wrote my first programs in BASIC I typed in long listings before finding they would not run and they were a nightmare to debug. So I learnt to write a small bit and then test it. These days I often find myself repeatedly writing a small bit of code then using the compiler to find all the mistakes. That's OK if it picks up a typo but when you start adjusting the parameters types etc just to make it compile you can screw up the design. It also seems that the compiler is creeping into the design process when it should only be used for checking syntax. There's a danger here of over reliance on the compiler to make my programs better. Are there better strategies than this ? I vaguely remember some time ago an article on a company developing a type of C compiler where an extra header file also specified the prototypes. The idea was that inconsistencies in the API definition would be easier to catch if you had to define it twice in different ways.

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  • Ubuntu 12.10 Quantal Quetzal and AMD 12.11 Beta Driver

    - by White
    I'm using a Quantal AMDx64 install and a XFX Radeon HD5850 video card. I first enabled restricted drivers through additional drivers, but it resulted in breaking Unity and Compiz (I can only see my wallpaper and shortcuts. But the terminal still works and Nautilus too, however, without Close/Maximize/Minimize and slower). Then I uninstalled it and everything went back to normal. Then I installed it via terminal (12.10 version), and the result was the same. Then I downloaded it via ATI's web site (12.11 beta) and installed the .run file using the terminal, but the result was yet again the same. Then I went to the terminal and entered these commands: sudo apt-get remove --purge fglrx fglrx_* fglrx-amdcccle* fglrx-dev* - It said it had nothing to uninstall sudo rm /ect/x11/xorg.conf - No such directory sudo dpkg-reconfigure xserver-xorg sudo startx sudo cp/ect/x11/xorg.conf.orig /ect/x11/xorg.conf - Also, no such directory sudo aticonfig --initial sudo reboot Then, I was presented with the log in screen, but when I tried to login (with my account), it flashed a black screen and then threw me back. Guest account still works (without unity and compiz, tough) and I can still use TTY. And I also got the "AMD Testing Only" watermark. Then I figured that I should stop messing with the terminal and get help before I unleashed Apocalypse XD. Side notes: My Ubuntu is installed on a ext4 partition with 60GB, and I dual boot with Windows 7 (at least for now). My internet is a 50kbps 3G-ish, so downloading even small files is a pain, let alone a video driver. I would rather not reinstall the O.S., it was a herculean task to download everything I had in there, and I have very little free disk space for backups. I'm still new to Ubuntu (I know some basic commands), and I don't know how to debug, so please, be patient XD And using Windows, my internet is even slower (is that possible?), so it kind of leaves a torture aftertaste xD. So, if you guys could answer quickly, it would be greatly appreciated. Thanks in advance. If you need any info, just ask (and explain how to get it XD).

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  • What's the best way to handle numerous recurring log entries in game loop?

    - by Kaa
    I have a custom logging system, use of which is scattered all over the engine and game. The system is linked to a "LogStore" that has an std::vector<string> logs[NUM_LOG_TYPES] - each vector corresponds with it's log type (info, error, debug, etc.). There's one extra std::vector that has "coordinates" to all log entries in the order they were received. Now, all the logging output is also displayed inside my development console in the game. The game console is handled by HTML-type GUI and therefore requires a new <p> element being added for each log output. My problem is that the log entries that are generated in the main loop each frame freeze the engine, because they continue to add elements to the in-game console, and if the console or guy generates a warning - that creates an infinite logging loop. I want to solve it by handling the recurring log entries in an elegant way that lets you know that something is critically wrong, but won't freeze the engine - like displaying the count of errors in the last 60 frames instead of displaying errors themselves. But how do you guys handle this? Does anyone know any nifty tricks to do this? I understand the question may sound vague, but if someone came across this type of issue I'm sure they would know exactly what's happening. Example problematic log entries: OpenGL warnings (I actually do check for errors every frame in many places) Really any prints anywhere in the main loop (may be debugging, may be warnings)

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  • Scale an image with unscalable parts

    - by Uko
    Brief description of problem: imagine having some vector picture(s) and text annotations on the sides outside of the picture(s). Now the task is to scale the whole composition while preserving the aspect ratio in order to fit some view-port. The tricky part is that the text is not scalable only the picture(s). The distance between text and the image is still relative to the whole image, but the text size is always a constant. Example: let's assume that our total composition is two times larger than a view-port. Then we can just scale it by 1/2. But because the text parts are a fixed font size, they will become larger than we expect and won't fit in the view-port. One option I can think of is an iterative process where we repeatedly scale our composition until the delta between it and the view-port satisfies some precision. But this algorithm is quite costly as it involves working with the graphics and the image may be composed of a lot of components which will lead to a lot of matrix computations. What's more, this solution seems to be hard to debug, extend, etc. Are there any other approaches to solving this scaling problem?

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  • Are these 2 strings equal?

    - by Shawn Cicoria
    I spent way too many hours on this one. I was going through full configuration of ADFS v2 with WCF active client scenarios and using self generated certificates, had all things lined up perfectly.  Using the certificate snap in I just copied the thumbprint into the IdentityModel section (trusted issuers) in my service config.  var one = "?ecb8fd950978d94ae21d4f073227fdc2718bdb96"; var two = "ecb8fd950978d94ae21d4f073227fdc2718bdb96"; What ended up is in the first, there’s a buried nonprintable series of characters (‎ – or E2 80 8E in 0x format). 2 lessons, turn on tracing sooner and don’t trust Copy & Paste – all the time.  I ended up creating a quick Issuer Name Registry class so I could debug and finally saw the issue. namespace MyService { public class IssuerValidator : ConfigurationBasedIssuerNameRegistry { public IssuerValidator() :base() { } public IssuerValidator(XmlNodeList xml) : base(xml) { } public override string GetIssuerName(System.IdentityModel.Tokens.SecurityToken securityToken) { X509SecurityToken token = securityToken as X509SecurityToken; if (token == null) { return "who cares"; } else { return token.Certificate.Thumbprint; } } } I do have a utility I wrote to navigate the cert store and emit the thumbprint to avoid these issues, I just didn’t have it available on my machine at the time.

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  • Virtual Hosts Not Working (12.10)

    - by lolajl
    I'm trying to get virtual hosts up and running on my Ubuntu laptop that has 12.10 installed. I'm running Apache2, and I enabled the virtual hosting module. When I go to 12.0.0.1, I'm able to get the default page. When I go to example.local, I just get the search engine results, instead of the "hey, you're seeing this" page I set up in that directory (/var/www/example.local). I even made sure I have only one "NameVirtualHost *:80" variable active. Checking error.log, nothing obvious seems to jump out as being amiss. here's what I have in the respective files: example.local ServerName example.local ServerAdmin webmaster@localhost DocumentRoot /var/www/example.local <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory /var/www/example.local> Options Indexes FollowSymLinks MultiViews AllowOverride None Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog ${APACHE_LOG_DIR}/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog ${APACHE_LOG_DIR}/access.log combined ports.conf NameVirtualHost *:80 Listen 80 hosts 127.0.0.1 localhost 127.0.1.1 KitaiGorod 127.0.0.1 example.local ::1 ip6-localhost ip6-loopback fe00::0 ip6-localnet ff00::0 ip6-mcastprefix ff02::1 ip6-allnodes ff02::2 ip6-allrouters

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  • Function not returning value at all - not a void [migrated]

    - by user105439
    I have this function that is not returning a function value. I've added some random testers to try and debug but no luck. Thanks! #include <stdio.h> #include <math.h> #include <time.h> #define N 100 float error(int a, int b); int main(){ printf("START\n"); srand(time(NULL)); int a, b, j, m; float plot[N+1]; printf("Lower bound for x: "); scanf("%d", &a); printf("Upper bound for x: "); scanf("%d", &b); printf("okay\n"); for(j = 0; j < N; j++) plot[j] = 0; printf("okay1\n"); m = error(a,b); printf("%f\n",m); return 0; } float error(int a, int b){ float product = a*b; printf("%f\n",product); return product; } so the m = error(a,b) always gives 0 no matter what! Please help. I apologise for not cleaning this up...

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  • 12.10 Quantal display issues using nvidiaXineramaInfoOverride

    - by AvatarKava
    After updating to 12.10 today, my xorg.conf doesn't seem to be respected by Quantal. Not sure if this is a 'bug' or whether it's just an adjustment I have to make due to changes in the OS. When logging in, it seems Ubuntu is now recognizing only one 3840x1080 screen named "Matrox" and maximizing windows spans them across both screens. In 12.04, this configuration file successfully allowed me to override the data provided by my TripleHead2Go and maximize windows to a single monitor. Any ideas or where to start on trying to debug this? After a bit of searching, I tried to make changes according to the update here: http://www.phoronix.com/scan.php?page=news_item&px=MTEyMDk Here's where the config file sits currently: Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "Matrox" HorizSync 31.5 - 80.0 VertRefresh 59.9 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 260M" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "nvidiaXineramaInfo" "true" Option "nvidiaXineramaInfoOrder" "CRT-0" #Option "metamodes" "CRT: nvidia-auto-select +0+0" Option "nvidiaXineramaInfoOverride" "1920x1080 +0+0, 1920x1080 +1920+0" Option "Stereo" "0" SubSection "Display" Depth 24 EndSubSection EndSection

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  • Docking CDialogBar Horizontally with CToolbar [migrated]

    - by PSU
    I need to display a CToolbar (m_wndToolBar) and a CDialogBar (m_wndDlgBarSid1) horizontally (i.e. next to each other, not above one another). The parent frame is derived from CMDIFrameWnd. I've tried all sorts of variations to get this to work. While I can properly position the CDialogBar to the right of the CToolbar, I cannot persist the positioning, although the WINDOWPLACEMENT mechanism is working correctly (the registry is written on program exit); whenever the program is run, the CToolbar shows up docked left, and the CDialogBar shows up below it, also docked left. I'm using (perforce) MFC and Visual C++ 6.0. Here's the code, slightly redacted to remove debug printouts and the like: int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CMDIFrameWnd::OnCreate(lpCreateStruct) == -1) { return -1; } if (!m_wndToolBar.Create(this) || !m_wndToolBar.LoadToolBar(IDR_MAINFRAME) ) { return -1; // fail to create } if (!m_wndDlgBarSid1.Create(this, IDD_DIALOGBAR_SID1, CBRS_ALIGN_TOP, AFX_IDW_DIALOGBAR)) { return -1; // fail to create } WINDOWPLACEMENT wp ; CString sSection = "DialogBarSettings"; CString sEntry = "Sid1"; if ( ReadWindowPlacement( &wp, sSection, sEntry )) { BOOL bSWP = m_wndDlgBarSid1.SetWindowPlacement( &wp ); RecalcLayout(); } m_wndToolBar.SetBarStyle(m_wndToolBar.GetBarStyle() | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC); m_wndToolBar.GetToolBarCtrl().ModifyStyle( 0, TBSTYLE_FLAT, 0 ) ; m_wndDlgBarSid1.SetBarStyle(m_wndToolBar.GetBarStyle() | CBRS_SIZE_DYNAMIC | CBRS_TOP | CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY ) ; m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY); EnableDocking(CBRS_ALIGN_ANY); DockControlBar(&m_wndToolBar); m_wndDlgBarSid1.EnableDocking(CBRS_ALIGN_TOP | CBRS_ALIGN_BOTTOM); DockControlBar(&m_wndDlgBarSid1,AFX_IDW_DOCKBAR_TOP); return 0; } Any thoughts?

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  • Solaris 11 ? Zone ???????????????

    - by Homma
    ???? Solaris 11 ????????? Global Zone ?? Non-global Zone ??????????????????????????? Global Zone ??????????????? Solaris 11 ???????????????????Global Zone ?? solaris-large-server ?????????????????????? ????????????????????????? http://docs.oracle.com/cd/E26924_01/html/E25785/gihfn.html#gkkqw > ?????????????????????????????????? > AI ????????solaris-large-server ?????????? > ?????????? solaris-large-server ???????????????????????? solaris-large-server ???????????????????????????? # pkg search -o fmri -H '*/solaris-large-server:depend:group:' archiver/gnu-tar compress/bzip2 compress/gzip compress/p7zip compress/unzip compress/zip crypto/pwgen developer/build/gnu-make ... Non-global Zone ??????????????? Solaris 11 ? Non-global Zone ??????????????? solaris-small-server ????????????????????????????????????????????? zone_default.xml ?????????????? # grep pkg /usr/share/auto_install/manifest/zone_default.xml <name>pkg:/group/system/solaris-small-server</name> solaris-small-server ???????????????????????? solaris-small-server ???????????????????????????? # pkg search -o fmri -H '*/solaris-small-server:depend:group:' compress/bzip2 compress/gzip compress/p7zip compress/unzip compress/zip developer/debug/mdb ... Non-global Zone ? solaris-large-server ??????????? Non-global Zone ? solaris-large-server ?????????????????????????????????????? # pkg install solaris-large-server Non-global Zone ?????????????????????????? Zone ????????????? solaris-large-server ??????????????????????????????? AI ????????????? ???? AI ???????????????????????? http://docs.oracle.com/cd/E26924_01/html/E25829/z.pkginst.ov-14.html#glxbn > AI ??????????????????????????????? > ??????????????? ??????

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  • TemplateBinding with Converter - what is wrong?

    - by MartyIX
    I'm creating a game desk. I wanted to specify field size (one field is a square) as a attached property and with this data set value of ViewPort which would draw 2x2 matrix (and tile mode would do the rest of game desk). I'm quite at loss what is wrong because the binding doesn't work. Testing line in XAML for the behaviour I would like to have: <DrawingBrush Viewport="0,0,100,100" ViewportUnits="Absolute" TileMode="None"> The game desk is based on this sample of DrawingPaint: http://msdn.microsoft.com/en-us/library/aa970904.aspx (an image is here) XAML: <Window x:Class="Sokoban.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:Sokoban" Title="Window1" Height="559" Width="419"> <Window.Resources> <local:FieldSizeToRectConverter x:Key="fieldSizeConverter" /> <Style x:Key="GameDesk" TargetType="{x:Type Rectangle}"> <Setter Property="local:GameDeskProperties.FieldSize" Value="50" /> <Setter Property="Fill"> <Setter.Value> <!--<DrawingBrush Viewport="0,0,100,100" ViewportUnits="Absolute" TileMode="None">--> <DrawingBrush Viewport="{TemplateBinding local:GameDeskProperties.FieldSize, Converter={StaticResource fieldSizeConverter}}" ViewportUnits="Absolute" TileMode="None"> <DrawingBrush.Drawing> <DrawingGroup> <GeometryDrawing Brush="CornflowerBlue"> <GeometryDrawing.Geometry> <RectangleGeometry Rect="0,0,100,100" /> </GeometryDrawing.Geometry> </GeometryDrawing> <GeometryDrawing Brush="Azure"> <GeometryDrawing.Geometry> <GeometryGroup> <RectangleGeometry Rect="0,0,50,50" /> <RectangleGeometry Rect="50,50,50,50" /> </GeometryGroup> </GeometryDrawing.Geometry> </GeometryDrawing> </DrawingGroup> </DrawingBrush.Drawing> </DrawingBrush> </Setter.Value> </Setter> </Style> </Window.Resources> <StackPanel> <Rectangle Style="{StaticResource GameDesk}" Width="300" Height="150" /> </StackPanel> </Window> Converter and property definition: using System; using System.Collections.Generic; using System.Text; using System.Windows.Controls; using System.Windows; using System.Diagnostics; using System.Windows.Data; namespace Sokoban { public class GameDeskProperties : Panel { public static readonly DependencyProperty FieldSizeProperty; static GameDeskProperties() { PropertyChangedCallback fieldSizeChanged = new PropertyChangedCallback(OnFieldSizeChanged); PropertyMetadata fieldSizeMetadata = new PropertyMetadata(50, fieldSizeChanged); FieldSizeProperty = DependencyProperty.RegisterAttached("FieldSize", typeof(int), typeof(GameDeskProperties), fieldSizeMetadata); } public static int GetFieldSize(DependencyObject target) { return (int)target.GetValue(FieldSizeProperty); } public static void SetFieldSize(DependencyObject target, int value) { target.SetValue(FieldSizeProperty, value); } static void OnFieldSizeChanged(DependencyObject target, DependencyPropertyChangedEventArgs e) { Debug.WriteLine("FieldSize just changed: " + e.NewValue); } } [ValueConversion(/* sourceType */ typeof(int), /* targetType */ typeof(Rect))] public class FieldSizeToRectConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { Debug.Assert(targetType == typeof(int)); int fieldSize = int.Parse(value.ToString()); return new Rect(0, 0, 2 * fieldSize, 2 * fieldSize); } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { // should not be called in our example throw new NotImplementedException(); } } }

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  • mexTcpBinding in WCF - IMetadataExchange errors

    - by David
    I'm wanting to get a WCF-over-TCP service working. I was having some problems with modifying my own project, so I thought I'd start with the "base" WCF template included in VS2008. Here is the initial WCF App.config and when I run the service the WCF Test Client can work with it fine: <?xml version="1.0" encoding="utf-8" ?> <configuration> <system.web> <compilation debug="true" /> </system.web> <system.serviceModel> <services> <service name="WcfTcpTest.Service1" behaviorConfiguration="WcfTcpTest.Service1Behavior"> <host> <baseAddresses> <add baseAddress="http://localhost:8731/Design_Time_Addresses/WcfTcpTest/Service1/" /> </baseAddresses> </host> <endpoint address="" binding="wsHttpBinding" contract="WcfTcpTest.IService1"> <identity> <dns value="localhost"/> </identity> </endpoint> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange"/> </service> </services> <behaviors> <serviceBehaviors> <behavior name="WcfTcpTest.Service1Behavior"> <serviceMetadata httpGetEnabled="True"/> <serviceDebug includeExceptionDetailInFaults="True" /> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> </configuration> This works perfectly, no issues at all. I figured changing it from HTTP to TCP would be trivial: change the bindings to their TCP equivalents and remove the httpGetEnabled serviceMetadata element: <?xml version="1.0" encoding="utf-8" ?> <configuration> <system.web> <compilation debug="true" /> </system.web> <system.serviceModel> <services> <service name="WcfTcpTest.Service1" behaviorConfiguration="WcfTcpTest.Service1Behavior"> <host> <baseAddresses> <add baseAddress="net.tcp://localhost:1337/Service1/" /> </baseAddresses> </host> <endpoint address="" binding="netTcpBinding" contract="WcfTcpTest.IService1"> <identity> <dns value="localhost"/> </identity> </endpoint> <endpoint address="mex" binding="mexTcpBinding" contract="IMetadataExchange"/> </service> </services> <behaviors> <serviceBehaviors> <behavior name="WcfTcpTest.Service1Behavior"> <serviceDebug includeExceptionDetailInFaults="True" /> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> </configuration> But when I run this I get this error in the WCF Service Host: System.InvalidOperationException: The contract name 'IMetadataExchange' could not be found in the list of contracts implemented by the service Service1. Add a ServiceMetadataBehavior to the configuration file or to the ServiceHost directly to enable support for this contract. I get the feeling that you can't send metadata using TCP, but that's the case why is there a mexTcpBinding option?

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