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  • Could it be that "chkrootkit" just doesn't like .hmac, .packlist, and .relocation-tag files?

    - by Danijel
    I just cleaned up my hacked CentOS server (due to not updating since versino 5.3). But still, "chkrootkit" says this: Possible t0rn v8 \(or variation\) rootkit installed /usr/lib/.libfipscheck.so.1.1.0.hmac /usr/lib/.libgcrypt.so.11.hmac /usr/lib/.libfipscheck.so.1.hmac /lib/.libcrypto.so.0.9.8e.hmac /lib/.libssl.so.0.9.8e.hmac /lib/.libssl.so.6.hmac /lib/.libcrypto.so.6.hmac /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi/auto/Text/Iconv/.packlist /usr/lib/perl5/5.8.8/i386-linux-thread-multi/.packlist /usr/lib/perl5/vendor_perl/5.8.8/i386-linux-thread-multi/auto/HTML-Tree/.packlist /usr/lib/perl5/vendor_perl/5.8.8/i386-linux-thread-multi/auto/Font/AFM/.packlist /usr/lib/perl5/vendor_perl/5.8.8/i386-linux-thread-multi/auto/MLDBM/Sync/.packlist /usr/lib/perl5/vendor_perl/5.8.8/i386-linux-thread-multi/auto/MLDBM/.packlist /usr/lib/perl5/vendor_perl/5.8.8/i386-linux-thread-multi/auto/FreezeThaw/.packlist /usr/lib/perl5/vendor_perl/5.8.8/i386-linux-thread-multi/auto/Apache/ASP/.packlist /usr/lib/perl5/vendor_perl/5.8.8/i386-linux-thread-multi/auto/HTML-Format/.packlist /usr/lib/gtk-2.0/immodules/.relocation-tag /usr/lib/python2.4/plat-linux2/.relocation-tag /usr/lib/python2.4/distutils/.relocation-tag /usr/lib/python2.4/config/.relocation-tag Could it be that "chkrootkit" just doesn't like .hmac, .packlist, and .relocation-tag files? Are these realy still infected?

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  • Streamed mp3 only plays for 1 second

    - by angel6
    Hi, I'm using the plaympeg.c (modified) code of smpeg as a media player. I've got ffserver running as a streaming server. I'm a streaming an mp3 file over http. But when I run plaympeg.c, it plays the streamed file only for a second. When I run plaympeg again, it starts off from where it left and plays for 1 second. Does anyone know why this happens an how to fix it? I've tested it out on WMP and it plays the entire file in one go. So, i guess it's not a problem with the streaming or ffserver.conf include include include include /* #ifdef unix */ include include include include include include include define NET_SUPPORT /* General network support */ define HTTP_SUPPORT /* HTTP support */ ifdef NET_SUPPORT include include include include endif include "smpeg.h" ifdef NET_SUPPORT int tcp_open(char * address, int port) { struct sockaddr_in stAddr; struct hostent * host; int sock; struct linger l; memset(&stAddr,0,sizeof(stAddr)); stAddr.sin_family = AF_INET ; stAddr.sin_port = htons(port); if((host = gethostbyname(address)) == NULL) return(0); stAddr.sin_addr = *((struct in_addr *) host-h_addr_list[0]) ; if((sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0) return(0); l.l_onoff = 1; l.l_linger = 5; if(setsockopt(sock, SOL_SOCKET, SO_LINGER, (char*) &l, sizeof(l)) < 0) return(0); if(connect(sock, (struct sockaddr *) &stAddr, sizeof(stAddr)) < 0) return(0); return(sock); } ifdef HTTP_SUPPORT int http_open(char * arg) { char * host; int port; char * request; int tcp_sock; char http_request[1024]; char c; printf("\nin http_open passed parameter = %s\n",arg); /* Check for URL syntax */ if(strncmp(arg, "http://", strlen("http://"))) return(0); /* Parse URL */ port = 80; host = arg + strlen("http://"); if((request = strchr(host, '/')) == NULL) return(0); request++ = 0; if(strchr(host, ':') != NULL) / port is specified */ { port = atoi(strchr(host, ':') + 1); *strchr(host, ':') = 0; } /* Open a TCP socket */ if(!(tcp_sock = tcp_open(host, port))) { perror("http_open"); return(0); } /* Send HTTP GET request */ sprintf(http_request, "GET /%s HTTP/1.0\r\n" "User-Agent: Mozilla/2.0 (Win95; I)\r\n" "Pragma: no-cache\r\n" "Host: %s\r\n" "Accept: /\r\n" "\r\n", request, host); send(tcp_sock, http_request, strlen(http_request), 0); /* Parse server reply */ do read(tcp_sock, &c, sizeof(char)); while(c != ' '); read(tcp_sock, http_request, 4*sizeof(char)); http_request[4] = 0; if(strcmp(http_request, "200 ")) { fprintf(stderr, "http_open: "); do { read(tcp_sock, &c, sizeof(char)); fprintf(stderr, "%c", c); } while(c != '\r'); fprintf(stderr, "\n"); return(0); } return(tcp_sock); } endif endif void update(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) { if ( screen-flags & SDL_DOUBLEBUF ) { SDL_Flip(screen); } } /* Flag telling the UI that the movie or song should be skipped */ int done; void next_movie(int sig) { done = 1; } int main(int argc, char *argv[]) { int use_audio, use_video; int fullscreen; int scalesize; int scale_width, scale_height; int loop_play; int i, pause; int volume; Uint32 seek; float skip; int bilinear_filtering; SDL_Surface *screen; SMPEG *mpeg; SMPEG_Info info; char *basefile; SDL_version sdlver; SMPEG_version smpegver; int fd; char buf[32]; int status; printf("\nchecking command line options "); /* Get the command line options */ use_audio = 1; use_video = 1; fullscreen = 0; scalesize = 1; scale_width = 0; scale_height = 0; loop_play = 0; volume = 100; seek = 0; skip = 0; bilinear_filtering = 0; fd = 0; for ( i=1; argv[i] && (argv[i][0] == '-') && (argv[i][1] != 0); ++i ) { if ( strcmp(argv[i], "--fullscreen") == 0 ) { fullscreen = 1; } else if ((strcmp(argv[i], "--seek") == 0)||(strcmp(argv[i], "-S") == 0)) { ++i; if ( argv[i] ) { seek = atol(argv[i]); } } else if ((strcmp(argv[i], "--volume") == 0)||(strcmp(argv[i], "-v") == 0)) { ++i; if (i >= argc) { fprintf(stderr, "Please specify volume when using --volume or -v\n"); return(1); } if ( argv[i] ) { volume = atoi(argv[i]); } if ( ( volume < 0 ) || ( volume 100 ) ) { fprintf(stderr, "Volume must be between 0 and 100\n"); volume = 100; } } else { fprintf(stderr, "Warning: Unknown option: %s\n", argv[i]); } } printf("\nuse video = %d, use audio = %d\n",use_video, use_audio); printf("\ngoing to check input parameters\n"); if defined(linux) || defined(FreeBSD) /* Plaympeg doesn't need a mouse */ putenv("SDL_NOMOUSE=1"); endif /* Play the mpeg files! */ status = 0; for ( ; argv[i]; ++i ) { /* Initialize SDL */ if ( use_video ) { if ((SDL_Init(SDL_INIT_VIDEO) < 0) || !SDL_VideoDriverName(buf, 1)) { fprintf(stderr, "Warning: Couldn't init SDL video: %s\n", SDL_GetError()); fprintf(stderr, "Will ignore video stream\n"); use_video = 0; } printf("\ninitialised video\n"); } if ( use_audio ) { if ((SDL_Init(SDL_INIT_AUDIO) < 0) || !SDL_AudioDriverName(buf, 1)) { fprintf(stderr, "Warning: Couldn't init SDL audio: %s\n", SDL_GetError()); fprintf(stderr, "Will ignore audio stream\n"); use_audio = 0; } } /* Allow Ctrl-C when there's no video output */ signal(SIGINT, next_movie); printf("\nchecking defined supports\n"); /* Create the MPEG stream */ ifdef NET_SUPPORT printf("\ndefined NET_SUPPORT\n"); ifdef HTTP_SUPPORT printf("\ndefined HTTP_SUPPORT\n"); /* Check if source is an http URL */ printf("\nabout to call http_open\n"); printf("\nhere we go\n"); if((fd = http_open(argv[i])) != 0) mpeg = SMPEG_new_descr(fd, &info, use_audio); else endif endif { if(strcmp(argv[i], "-") == 0) /* Use stdin for input */ mpeg = SMPEG_new_descr(0, &info, use_audio); else mpeg = SMPEG_new(argv[i], &info, use_audio); } if ( SMPEG_error(mpeg) ) { fprintf(stderr, "%s: %s\n", argv[i], SMPEG_error(mpeg)); SMPEG_delete(mpeg); status = -1; continue; } SMPEG_enableaudio(mpeg, use_audio); SMPEG_enablevideo(mpeg, use_video); SMPEG_setvolume(mpeg, volume); /* Print information about the video */ basefile = strrchr(argv[i], '/'); if ( basefile ) { ++basefile; } else { basefile = argv[i]; } if ( info.has_audio && info.has_video ) { printf("%s: MPEG system stream (audio/video)\n", basefile); } else if ( info.has_audio ) { printf("%s: MPEG audio stream\n", basefile); } else if ( info.has_video ) { printf("%s: MPEG video stream\n", basefile); } if ( info.has_video ) { printf("\tVideo %dx%d resolution\n", info.width, info.height); } if ( info.has_audio ) { printf("\tAudio %s\n", info.audio_string); } if ( info.total_size ) { printf("\tSize: %d\n", info.total_size); } if ( info.total_time ) { printf("\tTotal time: %f\n", info.total_time); } /* Set up video display if needed */ if ( info.has_video && use_video ) { const SDL_VideoInfo *video_info; Uint32 video_flags; int video_bpp; int width, height; /* Get the "native" video mode */ video_info = SDL_GetVideoInfo(); switch (video_info->vfmt->BitsPerPixel) { case 16: case 24: case 32: video_bpp = video_info->vfmt->BitsPerPixel; break; default: video_bpp = 16; break; } if ( scale_width ) { width = scale_width; } else { width = info.width; } width *= scalesize; if ( scale_height ) { height = scale_height; } else { height = info.height; } height *= scalesize; video_flags = SDL_SWSURFACE; if ( fullscreen ) { video_flags = SDL_FULLSCREEN|SDL_DOUBLEBUF|SDL_HWSURFACE; } video_flags |= SDL_ASYNCBLIT; video_flags |= SDL_RESIZABLE; screen = SDL_SetVideoMode(width, height, video_bpp, video_flags); if ( screen == NULL ) { fprintf(stderr, "Unable to set %dx%d video mode: %s\n", width, height, SDL_GetError()); continue; } SDL_WM_SetCaption(argv[i], "plaympeg"); if ( screen->flags & SDL_FULLSCREEN ) { SDL_ShowCursor(0); } SMPEG_setdisplay(mpeg, screen, NULL, update); SMPEG_scaleXY(mpeg, screen->w, screen->h); } else { SDL_QuitSubSystem(SDL_INIT_VIDEO); } /* Set any special playback parameters */ if ( loop_play ) { SMPEG_loop(mpeg, 1); } /* Seek starting position */ if(seek) SMPEG_seek(mpeg, seek); /* Skip seconds to starting position */ if(skip) SMPEG_skip(mpeg, skip); /* Play it, and wait for playback to complete */ SMPEG_play(mpeg); done = 0; pause = 0; while ( ! done && ( pause || (SMPEG_status(mpeg) == SMPEG_PLAYING) ) ) { SDL_Event event; while ( use_video && SDL_PollEvent(&event) ) { switch (event.type) { case SDL_VIDEORESIZE: { SDL_Surface *old_screen = screen; SMPEG_pause(mpeg); screen = SDL_SetVideoMode(event.resize.w, event.resize.h, screen->format->BitsPerPixel, screen->flags); if ( old_screen != screen ) { SMPEG_setdisplay(mpeg, screen, NULL, update); } SMPEG_scaleXY(mpeg, screen-w, screen-h); SMPEG_pause(mpeg); } break; case SDL_KEYDOWN: if ( (event.key.keysym.sym == SDLK_ESCAPE) || (event.key.keysym.sym == SDLK_q) ) { // Quit done = 1; } else if ( event.key.keysym.sym == SDLK_RETURN ) { // toggle fullscreen if ( event.key.keysym.mod & KMOD_ALT ) { SDL_WM_ToggleFullScreen(screen); fullscreen = (screen-flags & SDL_FULLSCREEN); SDL_ShowCursor(!fullscreen); } } else if ( event.key.keysym.sym == SDLK_UP ) { // Volume up if ( volume < 100 ) { if ( event.key.keysym.mod & KMOD_SHIFT ) { // 10+ volume += 10; } else if ( event.key.keysym.mod & KMOD_CTRL ) { // 100+ volume = 100; } else { // 1+ volume++; } if ( volume 100 ) volume = 100; SMPEG_setvolume(mpeg, volume); } } else if ( event.key.keysym.sym == SDLK_DOWN ) { // Volume down if ( volume 0 ) { if ( event.key.keysym.mod & KMOD_SHIFT ) { volume -= 10; } else if ( event.key.keysym.mod & KMOD_CTRL ) { volume = 0; } else { volume--; } if ( volume < 0 ) volume = 0; SMPEG_setvolume(mpeg, volume); } } else if ( event.key.keysym.sym == SDLK_PAGEUP ) { // Full volume volume = 100; SMPEG_setvolume(mpeg, volume); } else if ( event.key.keysym.sym == SDLK_PAGEDOWN ) { // Volume off volume = 0; SMPEG_setvolume(mpeg, volume); } else if ( event.key.keysym.sym == SDLK_SPACE ) { // Toggle play / pause if ( SMPEG_status(mpeg) == SMPEG_PLAYING ) { SMPEG_pause(mpeg); pause = 1; } else { SMPEG_play(mpeg); pause = 0; } } else if ( event.key.keysym.sym == SDLK_RIGHT ) { // Forward if ( event.key.keysym.mod & KMOD_SHIFT ) { SMPEG_skip(mpeg, 100); } else if ( event.key.keysym.mod & KMOD_CTRL ) { SMPEG_skip(mpeg, 50); } else { SMPEG_skip(mpeg, 5); } } else if ( event.key.keysym.sym == SDLK_LEFT ) { // Reverse if ( event.key.keysym.mod & KMOD_SHIFT ) { } else if ( event.key.keysym.mod & KMOD_CTRL ) { } else { } } else if ( event.key.keysym.sym == SDLK_KP_MINUS ) { // Scale minus if ( scalesize > 1 ) { scalesize--; } } else if ( event.key.keysym.sym == SDLK_KP_PLUS ) { // Scale plus scalesize++; } else if ( event.key.keysym.sym == SDLK_f ) { // Toggle filtering on/off if ( bilinear_filtering ) { SMPEG_Filter *filter = SMPEGfilter_null(); filter = SMPEG_filter( mpeg, filter ); filter-destroy(filter); bilinear_filtering = 0; } else { SMPEG_Filter *filter = SMPEGfilter_bilinear(); filter = SMPEG_filter( mpeg, filter ); filter-destroy(filter); bilinear_filtering = 1; } } break; case SDL_QUIT: done = 1; break; default: break; } } SDL_Delay(1000/2); } SMPEG_delete(mpeg); } SDL_Quit(); if defined(HTTP_SUPPORT) if(fd) close(fd); endif return(status); }

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  • SQLAuthority News – Author Visit – SQL Server 2008 R2 Launch

    - by pinaldave
    June 11, 2010 was a wonderful day because I attended the very first SQL Server 2008 R2 Launch event held by Microsoft at Mumbai. I traveled to Mumbai from my home town, Ahmedabad. The event was located at one of the best hotels in Mumbai,”The Leela”. SQL Server R2 Launch was an evening event that had a few interesting talks. SQL PASS is associated with this event as one of the partners and its goal is to increase the awareness of the Community about SQL Server. I met many interesting people and had a great networking opportunity at the event. This event was kicked off with an awesome laser show and a “Welcome” video, which was followed by a Microsoft Executive session wherein there were several interesting demo. The very first demo was about Powerpivot. I knew beforehand that there will be Powerpivot demos because it is a very popular subject; however, I was really hoping to see other interesting demos from SQL Server 2008 R2. And believe me; I was happier to see the later demos. There were demos from SQL Server Utility Control Point, as well an integration of Bing Map with Reporting Servers. I really enjoyed the interactive and informative session by Shivaram Venkatesh. He had excellent presentation skills as well as ample technical knowledge to keep the audience attentive. I really liked his presentations skills wherein he did not read the whole slide deck; rather, he picked one point and using that point he told the story of the whole slide deck. I also enjoyed my conversation with Afaq Choonawala, who is one of the “gem guys” in Microsoft. I also want to acknowledge Ashwin Kini and Mohit Panchal for their excellent support to this event. Mumbai IT Pro is a user group which you can really count on for any kind of help. After excellent demos and a vibrant start of the event, all the audience was jazzed up. There were two vendors’ sessions right after the first session. Intel had 15 minutes to present; however, Intel’s representative, who had good knowledge of the subject, had nearly 30+ slides in his presentation, so he had to rush a bit to cover the whole slide deck. Intel presentations were followed up by another vendor presentation from NetApp. I have previously heard about this tool. After I saw the demo which did not work the first time the Net App presenter demonstrated it, I started to have a doubt on this product. I personally went to clarify my doubt to the demo booth after the presentation was over, but I realize the NetApp presenter or booth owner had absolutely a POOR KNOWLEDGE of SQL Server and even of their own NetApp product. The NetApp people tried to misguide us and when we argued, they started to say different things against what they said earlier. At one point in their presentation, they claimed their application does something very fast, which did not really happen in front of all the audience. They blamed SQL Server R2 DBCC CHECKDB command for their product’s failed demonstration. I know that NetApp has many great products; however, this one was not conveyed clearly and even created a negative impression to all of us. Well, let us not judge the potential, fun, education and enigma of the launch event through a small glitch. This event was jam-packed and extremely well-received by everybody who attended it. As what I said, average demos and good presentations by MS folks were really something to cheer about. Any launch event is considered as successful if it achieves its goal to excite users with its cutting edge technology; just like this event that left a very deep impression on me. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Author Visit, SQLAuthority News, T SQL, Technology Tagged: PASS, SQLPASS

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  • Creating a voxel world with 3D arrays using threads

    - by Sean M.
    I am making a voxel game (a bit like Minecraft) in C++(11), and I've come across an issue with creating a world efficiently. In my program, I have a World class, which holds a 3D array of Region class pointers. When I initialize the world, I give it a width, height, and depth so it knows how large of a world to create. Each Region is split up into a 32x32x32 area of blocks, so as you may guess, it takes a while to initialize the world once the world gets to be above 8x4x8 Regions. In order to alleviate this issue, I thought that using threads to generate different levels of the world concurrently would make it go faster. Having not used threads much before this, and being still relatively new to C++, I'm not entirely sure how to go about implementing one thread per level (level being a xz plane with a height of 1), when there is a variable number of levels. I tried this: for(int i = 0; i < height; i++) { std::thread th(std::bind(&World::load, this, width, height, depth)); th.join(); } Where load() just loads all Regions at height "height". But that executes the threads one at a time (which makes sense, looking back), and that of course takes as long as generating all Regions in one loop. I then tried: std::thread t1(std::bind(&World::load, this, w, h1, h2 - 1, d)); std::thread t2(std::bind(&World::load, this, w, h2, h3 - 1, d)); std::thread t3(std::bind(&World::load, this, w, h3, h4 - 1, d)); std::thread t4(std::bind(&World::load, this, w, h4, h - 1, d)); t1.join(); t2.join(); t3.join(); t4.join(); This works in that the world loads about 3-3.5 times faster, but this forces the height to be a multiple of 4, and it also gives the same exact VAO object to every single Region, which need individual VAOs in order to render properly. The VAO of each Region is set in the constructor, so I'm assuming that somehow the VAO number is not thread safe or something (again, unfamiliar with threads). So basically, my question is two one-part: How to I implement a variable number of threads that all execute at the same time, and force the main thread to wait for them using join() without stopping the other threads? How do I make the VAO objects thread safe, so when a bunch of Regions are being created at the same time across multiple threads, they don't all get the exact same VAO? Turns out it has to do with GL contexts not working across multiple threads. I moved the VAO/VBO creation back to the main thread. Fixed! Here is the code for block.h/.cpp, region.h/.cpp, and CVBObject.h/.cpp which controls VBOs and VAOs, in case you need it. If you need to see anything else just ask. EDIT: Also, I'd prefer not to have answers that are like "you should have used boost". I'm trying to do this without boost to get used to threads before moving onto other libraries.

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  • Getting java.lang.ClassNotFoundException: javax.servlet.ServletContext in junit

    - by coder
    I'm using spring mvc in my application and I'm writing junit test cases for a DAO. But when I run the test, I get an error java.lang.ClassNotFoundException: javax.servlet.ServletContext. In the stacktrace, I see that this error is caused during getApplicationContext. In my applicationContext, I havent defined any servlet. Servlet mapping is done only in web.xml so I dont understand why I'm getting this error. Here is my applicationContext.xml: <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:p="http://www.springframework.org/schema/p" xmlns:context="http://www.springframework.org/schema/context" xmlns:mvc="http://www.springframework.org/schema/mvc" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.0.xsd http://www.springframework.org/schema/tx http://www.springframework.org/schema/tx/spring-tx-2.0.xsd http://www.springframework.org/schema/aop http://www.springframework.org/schema/aop/spring-aop-2.0.xsd http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context-3.0.xsd http://www.springframework.org/schema/mvc http://www.springframework.org/schema/mvc/spring-mvc-3.0.xsd" xmlns:tx="http://www.springframework.org/schema/tx"> <bean id="dataSource" class="com.mchange.v2.c3p0.ComboPooledDataSource" destroy-method="close"> <property name="driverClass" value="com.mysql.jdbc.Driver"/> <property name="jdbcUrl" value="jdbc:mysql://localhost:3306/testdb"/> <property name="user" value="username"/> </bean> <bean id="sessionFactory" class="org.springframework.orm.hibernate3.annotation.AnnotationSessionFactoryBean"> <property name="dataSource" ref="dataSource"/> <property name="hibernateProperties"> <props> <prop key="hibernate.dialect">org.hibernate.dialect.MySQLDialect</prop> <prop key="hibernate.connection.driver_class">com.mysql.jdbc.Driver</prop> <prop key="hibernate.connection.url">jdbc:mysql://localhost:3306/myWorld_test</prop> <prop key="hibernate.connection.username">username</prop> </props> </property> <property name="packagesToScan"> <list> <value>com.myprojects.pojos</value> </list> </property> </bean> <bean id="hibernateTemplate" class="org.springframework.orm.hibernate3.HibernateTemplate"> <property name="sessionFactory" ref="sessionFactory"/> </bean> <tx:annotation-driven transaction-manager="transactionManager"/> <bean id="transactionManager" class="org.springframework.orm.hibernate3.HibernateTransactionManager"> <property name="sessionFactory" ref="sessionFactory" /> </bean> <context:component-scan base-package="com.myprojects"/> <context:annotation-config/> <mvc:annotation-driven/> </beans> Here is the stacktrace: java.lang.NoClassDefFoundError: javax/servlet/ServletContext at java.lang.Class.getDeclaredMethods0(Native Method) at java.lang.Class.privateGetDeclaredMethods(Class.java:2521) at java.lang.Class.getDeclaredMethods(Class.java:1845) at org.springframework.core.type.StandardAnnotationMetadata.hasAnnotatedMethods(StandardAnnotationMetadata.java:161) at org.springframework.context.annotation.ConfigurationClassUtils.isLiteConfigurationCandidate(ConfigurationClassUtils.java:106) at org.springframework.context.annotation.ConfigurationClassUtils.checkConfigurationClassCandidate(ConfigurationClassUtils.java:88) at org.springframework.context.annotation.ConfigurationClassPostProcessor.processConfigBeanDefinitions(ConfigurationClassPostProcessor.java:253) at org.springframework.context.annotation.ConfigurationClassPostProcessor.postProcessBeanDefinitionRegistry(ConfigurationClassPostProcessor.java:223) at org.springframework.context.support.AbstractApplicationContext.invokeBeanFactoryPostProcessors(AbstractApplicationContext.java:630) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:461) at org.springframework.test.context.support.AbstractGenericContextLoader.loadContext(AbstractGenericContextLoader.java:120) at org.springframework.test.context.support.AbstractGenericContextLoader.loadContext(AbstractGenericContextLoader.java:60) at org.springframework.test.context.support.AbstractDelegatingSmartContextLoader.delegateLoading(AbstractDelegatingSmartContextLoader.java:100) at org.springframework.test.context.support.AbstractDelegatingSmartContextLoader.loadContext(AbstractDelegatingSmartContextLoader.java:248) at org.springframework.test.context.CacheAwareContextLoaderDelegate.loadContextInternal(CacheAwareContextLoaderDelegate.java:64) at org.springframework.test.context.CacheAwareContextLoaderDelegate.loadContext(CacheAwareContextLoaderDelegate.java:91) at org.springframework.test.context.TestContext.getApplicationContext(TestContext.java:122) at org.springframework.test.context.support.DependencyInjectionTestExecutionListener.injectDependencies(DependencyInjectionTestExecutionListener.java:109) at org.springframework.test.context.support.DependencyInjectionTestExecutionListener.prepareTestInstance(DependencyInjectionTestExecutionListener.java:75) at org.springframework.test.context.TestContextManager.prepareTestInstance(TestContextManager.java:312) at org.springframework.test.context.junit4.SpringJUnit4ClassRunner.createTest(SpringJUnit4ClassRunner.java:211) at org.springframework.test.context.junit4.SpringJUnit4ClassRunner$1.runReflectiveCall(SpringJUnit4ClassRunner.java:288) at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:12) at org.springframework.test.context.junit4.SpringJUnit4ClassRunner.methodBlock(SpringJUnit4ClassRunner.java:284) at org.springframework.test.context.junit4.SpringJUnit4ClassRunner.runChild(SpringJUnit4ClassRunner.java:231) at org.springframework.test.context.junit4.SpringJUnit4ClassRunner.runChild(SpringJUnit4ClassRunner.java:88) at org.junit.runners.ParentRunner$3.run(ParentRunner.java:238) at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:63) at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:236) at org.junit.runners.ParentRunner.access$000(ParentRunner.java:53) at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:229) at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:26) at org.springframework.test.context.junit4.statements.RunBeforeTestClassCallbacks.evaluate(RunBeforeTestClassCallbacks.java:61) at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:27) at org.springframework.test.context.junit4.statements.RunAfterTestClassCallbacks.evaluate(RunAfterTestClassCallbacks.java:71) at org.junit.runners.ParentRunner.run(ParentRunner.java:309) at org.springframework.test.context.junit4.SpringJUnit4ClassRunner.run(SpringJUnit4ClassRunner.java:174) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassExecuter.runTestClass(JUnitTestClassExecuter.java:80) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassExecuter.execute(JUnitTestClassExecuter.java:47) at org.gradle.api.internal.tasks.testing.junit.JUnitTestClassProcessor.processTestClass(JUnitTestClassProcessor.java:69) at org.gradle.api.internal.tasks.testing.SuiteTestClassProcessor.processTestClass(SuiteTestClassProcessor.java:49) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:35) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:24) at org.gradle.messaging.dispatch.ContextClassLoaderDispatch.dispatch(ContextClassLoaderDispatch.java:32) at org.gradle.messaging.dispatch.ProxyDispatchAdapter$DispatchingInvocationHandler.invoke(ProxyDispatchAdapter.java:93) at com.sun.proxy.$Proxy2.processTestClass(Unknown Source) at org.gradle.api.internal.tasks.testing.worker.TestWorker.processTestClass(TestWorker.java:103) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:35) at org.gradle.messaging.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:24) at org.gradle.messaging.remote.internal.hub.MessageHub$Handler.run(MessageHub.java:355) at org.gradle.internal.concurrent.DefaultExecutorFactory$StoppableExecutorImpl$1.run(DefaultExecutorFactory.java:66) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) at java.lang.Thread.run(Thread.java:724) Caused by: java.lang.ClassNotFoundException: javax.servlet.ServletContext at java.net.URLClassLoader$1.run(URLClassLoader.java:366) at java.net.URLClassLoader$1.run(URLClassLoader.java:355) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:354) at java.lang.ClassLoader.loadClass(ClassLoader.java:424) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ... 62 more Test class: import org.junit.After; import org.junit.AfterClass; import org.junit.Before; import org.junit.BeforeClass; import org.junit.Test; import static org.junit.Assert.*; import org.junit.runner.RunWith; import org.springframework.beans.factory.annotation.Autowired; import org.springframework.test.context.ContextConfiguration; import org.springframework.test.context.junit4.SpringJUnit4ClassRunner; @RunWith(SpringJUnit4ClassRunner.class) @ContextConfiguration(locations = {"classpath:applicationContext.xml"}) public class UserServiceTest { @Autowired private UserService service; public UserServiceTest() { } @BeforeClass public static void setUpClass() { } @AfterClass public static void tearDownClass() { } @Before public void setUp() { } @After public void tearDown() { } } Even before writing any test method, I got this error. Any idea why this error?

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  • Profile creation process stuck halfway Websphere

    - by ngubk
    I'm creating a cell profile on Linux Mint 12 , WAS 8.0 Network Deployment Trial. But using manageProfiles.sh or Profile Management Tool, I can not create any profile (cell, application ...). When I check the log file, the profile creation process is always stop halfway (does not show any error, just stuck there). The log is always like this <record> <date>2012-11-02T04:11:15</date> <millis>1351847475108</millis> <sequence>2985</sequence> <logger>com.ibm.ws.install.configmanager.actionengine.ant.utils.ANTLogToCmtLogAdapter</logger> <level>INFO</level> <class>com.ibm.ws.install.configmanager.actionengine.ant.utils.ANTLogToCmtLogAdapter</class> <method>messageLogged</method> <thread>0</thread> <message>replacing value for user.install.root (null) with (/opt/IBM/WebSphere/AppServer/profiles)</message> </record> <record> <date>2012-11-02T04:11:15</date> <millis>1351847475108</millis> <sequence>2986</sequence> <logger>com.ibm.ws.install.configmanager.actionengine.ant.utils.ANTLogToCmtLogAdapter</logger> <level>INFO</level> <class>com.ibm.ws.install.configmanager.actionengine.ant.utils.ANTLogToCmtLogAdapter</class> <method>messageLogged</method> <thread>0</thread> <message>replacing value for was.install.root (/opt/IBM/WebSphere/AppServer) with (/opt/IBM/WebSphere/AppServer)</message> </record> <record> <date>2012-11-02T04:11:15</date> <millis>1351847475108</millis> <sequence>2987</sequence> <logger>com.ibm.ws.install.configmanager.actionengine.ant.utils.ANTLogToCmtLogAdapter</logger> <level>INFO</level> <class>com.ibm.ws.install.configmanager.actionengine.ant.utils.ANTLogToCmtLogAdapter</class> <method>messageLogged</method> <thread>0</thread> <message>replacing value for was.repository.root (null) with (/opt/IBM/WebSphere/AppServer/profiles/config)</message> </record> <record> <date>2012-11-02T04:11:15</date> <millis>1351847475108</millis> <sequence>2988</sequence> <logger>com.ibm.ws.install.configmanager.actionengine.ant.utils.ANTLogToCmtLogAdapter</logger> <level>INFO</level> <class>com.ibm.ws.install.configmanager.actionengine.ant.utils.ANTLogToCmtLogAdapter</class> <method>messageLogged</method> <thread>0</thread> <message>replacing value for com.ibm.ws.scripting.wsadminprops (null) with (/opt/IBM/WebSphere/AppServer/profiles/properties/wsadmin.properties)</message> </record> <record> <date>2012-11-02T04:11:15</date> <millis>1351847475120</millis> <sequence>2989</sequence> <logger>com.ibm.ws.install.configmanager.actionengine.ant.utils.ANTLogToCmtLogAdapter</logger> <level>INFO</level> <class>com.ibm.ws.install.configmanager.actionengine.ant.utils.ANTLogToCmtLogAdapter</class> <method>messageLogged</method> <thread>0</thread> <message>Resetting listener available status to: false</message> </record> <record> <date>2012-11-02T04:11:15</date> <millis>1351847475121</millis> <sequence>2990</sequence> <logger>com.ibm.ws.install.configmanager.actionengine.ant.utils.ANTLogToCmtLogAdapter</logger> <level>INFO</level> <class>com.ibm.ws.install.configmanager.actionengine.ant.utils.ANTLogToCmtLogAdapter</class> <method>messageLogged</method> <thread>0</thread> <message>setting wsadmin requester timeouts</message> </record> <record> <date>2012-11-02T04:11:15</date> <millis>1351847475128</millis> <sequence>2991</sequence> <logger>com.ibm.ws.install.configmanager.actionengine.ant.utils.ANTLogToCmtLogAdapter</logger> <level>INFO</level> <class>com.ibm.ws.install.configmanager.actionengine.ant.utils.ANTLogToCmtLogAdapter</class> <method>messageLogged</method> <thread>0</thread> <message>wsadmin requester retry count = 240000, initialization retry count = 12000, shutdown retry count = 12000</message> </record> <record> <date>2012-11-02T04:11:15</date> <millis>1351847475128</millis> <sequence>2992</sequence> <logger>com.ibm.ws.install.configmanager.actionengine.ant.utils.ANTLogToCmtLogAdapter</logger> <level>INFO</level> <class>com.ibm.ws.install.configmanager.actionengine.ant.utils.ANTLogToCmtLogAdapter</class> <method>messageLogged</method> <thread>0</thread> <message>Checking for wsadmin listener initialization</message> </record>

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • How do I stop a datagrid's first-row itemRenderer from instantiating/adding/initializing/etc twice?

    - by Michael Prescott
    In a Flex DataGrid's first row, the itemRenderer will initialize twice. Tracing the results reveals that the flex framework is possibly creating two instances of the first row's itemRenderer. In a more complex application, where the itemRenderer contains a data-bound ColorPicker, we're seeing an infinite loop occur because of this problem. Only the first row's itemRenderer is initialized twice. Is there a way to override flex's behavior and stop this from occurring? The following code demonstrates the problem: Main Application: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" initialize="on_initialize(event);"> <mx:Script> <![CDATA[ /** * This experiment shows how the first row's itemrenderer is instantiated/added/initialized twice. * We've never even noticed this before we found that a data-bound ColorPicker enters a infinite * loop when it is within an itemRenderer. */ import mx.collections.ArrayCollection; import mx.events.FlexEvent; private var dg_array:Array; private var dg_arrayCollection:ArrayCollection; private function on_initialize(event:FlexEvent):void { dg_array = new Array(); dg_arrayCollection = new ArrayCollection(); dg_arrayCollection.addItem("item 1"); dg_arrayCollection.addItem("item 2"); dg.dataProvider = dg_arrayCollection; } ]]> </mx:Script> <mx:DataGrid id="dg" width="100%" height="100%" rowCount="5"> <mx:columns> <mx:DataGridColumn headerText="Name" itemRenderer="SimpleItemRenderer"/> </mx:columns> </mx:DataGrid> </mx:Application> SimpleItemRenderer: <?xml version="1.0" encoding="utf-8"?> <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" width="400" height="300" initialize="//on_initialize(event);"> <mx:Script> <![CDATA[ import mx.events.FlexEvent; [Bindable] override public function set data(value:Object):void { _data = value; } override public function get data():Object { return _data; } private var _data:Object; private function on_initialize_textInput(event:FlexEvent):void { trace("initialize:event.target="+event.target+", " + _data); // runs twice, for the first item only } private function on_creationComplete_textInput(event:FlexEvent):void { trace("creationComplete:event.target="+event.target+", " + _data); // runs twice, for the first item only } ]]> </mx:Script> <mx:TextInput text="{data}" id="textInput" initialize="on_initialize_textInput(event);" creationComplete="on_creationComplete_textInput(event);"/> </mx:Canvas> Abbreviated Output: initialize:event.target=ItemRenderers0.dg...SimpleItemRenderer12.textInput, null initialize:event.target=ItemRenderers0.dg...SimpleItemRenderer24.textInput, null creationComplete:event.target=ItemRenderers0.dg...SimpleItemRenderer24.textInput, item 1 initialize:event.target=ItemRenderers0.dg...SimpleItemRenderer29.textInput, null creationComplete:event.target=ItemRenderers0.dg...SimpleItemRenderer29.textInput, item 2 creationComplete:event.target=ItemRenderers0.dg...SimpleItemRenderer12.textInput, item 1

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  • Memory Troubles with UIImagePicker

    - by Dan Ray
    I'm building an app that has several different sections to it, all of which are pretty image-heavy. It ties in with my client's website and they're a "high-design" type outfit. One piece of the app is images uploaded from the camera or the library, and a tableview that shows a grid of thumbnails. Pretty reliably, when I'm dealing with the camera version of UIImagePickerControl, I get hit for low memory. If I bounce around that part of the app for a while, I occasionally and non-repeatably crash with "status:10 (SIGBUS)" in the debugger. On low memory warning, my root view controller for that aspect of the app goes to my data management singleton, cruises through the arrays of cached data, and kills the biggest piece, the image associated with each entry. Thusly: - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Low Memory Warning" message:@"Cleaning out events data" delegate:nil cancelButtonTitle:@"All right then." otherButtonTitles:nil]; [alert show]; [alert release]; NSInteger spaceSaved; DataManager *data = [DataManager sharedDataManager]; for (Event *event in data.eventList) { spaceSaved += [(NSData *)UIImagePNGRepresentation(event.image) length]; event.image = nil; spaceSaved -= [(NSData *)UIImagePNGRepresentation(event.image) length]; } NSString *titleString = [NSString stringWithFormat:@"Saved %d on event images", spaceSaved]; for (WondrMark *mark in data.wondrMarks) { spaceSaved += [(NSData *)UIImagePNGRepresentation(mark.image) length]; mark.image = nil; spaceSaved -= [(NSData *)UIImagePNGRepresentation(mark.image) length]; } NSString *messageString = [NSString stringWithFormat:@"And total %d on event and mark images", spaceSaved]; NSLog(@"%@ - %@", titleString, messageString); // Relinquish ownership any cached data, images, etc that aren't in use. } As you can see, I'm making a (poor) attempt to eyeball the memory space I'm freeing up. I know it's not telling me about the actual memory footprint of the UIImages themselves, but it gives me SOME numbers at least, so I can see that SOMETHING'S happening. (Sorry for the hamfisted way I build that NSLog message too--I was going to fire another UIAlertView, but realized it'd be more useful to log it.) Pretty reliably, after toodling around in the image portion of the app for a while, I'll pull up the camera interface and get the low memory UIAlertView like three or four times in quick succession. Here's the NSLog output from the last time I saw it: 2010-05-27 08:55:02.659 EverWondr[7974:207] Saved 109591 on event images - And total 1419756 on event and mark images wait_fences: failed to receive reply: 10004003 2010-05-27 08:55:08.759 EverWondr[7974:207] Saved 4 on event images - And total 392695 on event and mark images 2010-05-27 08:55:14.865 EverWondr[7974:207] Saved 4 on event images - And total 873419 on event and mark images 2010-05-27 08:55:14.969 EverWondr[7974:207] Saved 4 on event images - And total 4 on event and mark images 2010-05-27 08:55:15.064 EverWondr[7974:207] Saved 4 on event images - And total 4 on event and mark images And then pretty soon after that we get our SIGBUS exit. So that's the situation. Now my specific questions: THE time I see this happening is when the UIPickerView's camera iris shuts. I click the button to take the picture, it does the "click" animation, and Instruments shows my memory footprint going from about 10mb to about 25mb, and sitting there until the image is delivered to my UIViewController, where usage drops back to 10 or 11mb again. If we make it through that without a memory warning, we're golden, but most likely we don't. Anything I can do to make that not be so expensive? Second, I have NSZombies enabled. Am I understanding correctly that that's actually preventing memory from being freed? Am I subjecting my app to an unfair test environment? Third, is there some way to programmatically get my memory usage? Or at least the usage for a UIImage object? I've scoured the docs and don't see anything about that.

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  • Problem with socket communication between C# and Flex

    - by Chris Lee
    Hi all, I am implementing a simulated b/s stock data system. I am using flex and c# for client and server sides. I found flash has a security policy and I handled the policy-file-request in my server code. But seems it doesn't work, because the code jumped out at "socket.Receive(b)" after connection. I've tried sending message on client in the connection handler, in that case the server can receive correct message. But the auto-generated "policy-file-request" can never be received, and the client can get no data sending from server. Here I put my code snippet. my ActionScript code: public class StockClient extends Sprite { private var hostName:String = "192.168.84.103"; private var port:uint = 55555; private var socket:XMLSocket; public function StockClient() { socket = new XMLSocket(); configureListeners(socket); socket.connect(hostName, port); } public function send(data:Object) : void{ socket.send(data); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.CLOSE, closeHandler); dispatcher.addEventListener(Event.CONNECT, connectHandler); dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler); dispatcher.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); dispatcher.addEventListener(ProgressEvent.SOCKET_DATA, dataHandler); } private function closeHandler(event:Event):void { trace("closeHandler: " + event); } private function connectHandler(event:Event):void { trace("connectHandler: " + event); //following testing message can be received, but client can't invoke data handler //send("<policy-file-request/>"); } private function dataHandler(event:ProgressEvent):void { //never fired trace("dataHandler: " + event); } private function ioErrorHandler(event:IOErrorEvent):void { trace("ioErrorHandler: " + event); } private function progressHandler(event:ProgressEvent):void { trace("progressHandler loaded:" + event.bytesLoaded + " total: " + event.bytesTotal); } private function securityErrorHandler(event:SecurityErrorEvent):void { trace("securityErrorHandler: " + event); } } my C# code: const int PORT_NUMBER = 55555; const String BEGIN_REQUEST = "begin"; const String END_REQUEST = "end"; const String POLICY_REQUEST = "<policy-file-request/>\u0000"; const String POLICY_FILE = "<?xml version=\"1.0\"?>\n" + "<!DOCTYPE cross-domain-policy SYSTEM \"http://www.adobe.com/xml/dtds/cross-domain-policy.dtd\">\n" + "<cross-domain-policy> \n" + " <allow-access-from domain=\"*\" to-ports=\"55555\"/> \n" + "</cross-domain-policy>\u0000"; ................ private void startListening() { provider = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); provider.Bind(new IPEndPoint(IPAddress.Parse("192.168.84.103"), PORT_NUMBER)); provider.Listen(10); isListened = true; while (isListened) { Socket socket = provider.Accept(); Console.WriteLine("connect!"); byte[] b = new byte[1024]; int receiveLength = 0; try { // code jump out at this statement receiveLength = socket.Receive(b); } catch (Exception e) { Debug.WriteLine(e.ToString()); } String request = System.Text.Encoding.UTF8.GetString(b, 0, receiveLength); Console.WriteLine("request:"+request); if (request == POLICY_REQUEST) { socket.Send(Encoding.UTF8.GetBytes(POLICY_FILE)); Console.WriteLine("response:" + POLICY_FILE); } else if (request == END_REQUEST) { Dispose(socket); } else { StartSocket(socket); break; } } } Sorry for the long code, please someone help with it, thanks a million

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  • flash as3, fade in/out layering problem

    - by Jackson Smith
    Ok, what im trying to do is make a day to night cycle behind my landscape. There is a sun and a moon, they rotate in a circle on opposite sides. (i.e. the sun is up when the moon is down and vice versa) when the sun is coming up it should fade from the night movieclip to the dawn movieclip, then when the sun is up a little bit more, fade into the day moviclip, this works quite well, but, for some reason, when it gets to the sunset, it just wont work :/ and the same goes for when it goes from the sunset to night :/ any and all healp is greatly appreciated, ive spent 5 hours trying to figure this out and cant! please help! stage.addEventListener(Event.ENTER_FRAME, daynightcycle) //setChildIndex(night, getChildIndex(day)); setChildIndex(sunset, 0); setChildIndex(day, 1); setChildIndex(dawn, 2); setChildIndex(night, 3); function daynightcycle(e:Event):void { if(sun.currentLabel == "dawn") { setChildIndex(sunset, 0); setChildIndex(day, 1); setChildIndex(dawn, 2); setChildIndex(night, 3); stage.addEventListener(Event.ENTER_FRAME, nightTdawn); }else if(sun.currentLabel == "sunset") { setChildIndex(dawn, 0); setChildIndex(night, 1); setChildIndex(sunset, 2); setChildIndex(day, 3); stage.addEventListener(Event.ENTER_FRAME, dayTsunset); }else if(sun.currentLabel == "night") { setChildIndex(day, 0); setChildIndex(dawn, 1); setChildIndex(night, 2); setChildIndex(sunset, 3); stage.addEventListener(Event.ENTER_FRAME, sunsetTnight); }else if(sun.currentLabel == "day") { setChildIndex(night, 0); setChildIndex(sunset, 1); setChildIndex(day, 2); setChildIndex(dawn, 3); stage.addEventListener(Event.ENTER_FRAME, dawnTday); }else if(sun.currentLabel == "switch") { stage.addEventListener(Event.ENTER_FRAME, switchLayers); } } function nightTdawn(e:Event):void { if(night.alpha != 0) { night.alpha -= 0.01; }else { stage.removeEventListener(Event.ENTER_FRAME, nightTdawn); night.alpha = 100; //setChildIndex(night, getChildIndex(sunset)); } } function dayTsunset(e:Event):void { if(day.alpha != 0) { day.alpha -= 0.01; }else { stage.removeEventListener(Event.ENTER_FRAME, dayTsunset); day.alpha = 100; //setChildIndex(day, getChildIndex(dawn)); } //day.visible = false; //sunset.visible = true; } function sunsetTnight(e:Event):void { if(sunset.alpha != 0) { sunset.alpha -= 0.01; }else{ stage.removeEventListener(Event.ENTER_FRAME, sunsetTnight); sunset.alpha = 100; //setChildIndex(sunset, (getChildIndex(day))); } //sunset.visible = false; //night.visible = true; } function dawnTday(e:Event):void { sunset.visible = true; day.visible = true; if(dawn.alpha != 0) { dawn.alpha -= 0.01; }else{ stage.removeEventListener(Event.ENTER_FRAME, dawnTday); dawn.alpha = 100; //setChildIndex(dawn, (getChildIndex(night))); } } function switchLayers(e:Event):void { setChildIndex(dawn, 0); setChildIndex(night, 1); setChildIndex(sunset, 2); setChildIndex(day, 3); night.alpha = 100; sunset.alpha = 100; day.alpha = 100; dawn.alpha = 100; stage.removeEventListener(Event.ENTER_FRAME, switchLayers); }

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  • How can I fix this touch event / draw loop "deadlock"?

    - by Josh
    Just want to start out by saying this seems like a great site, hope you guys can help! I'm trying to use the structure laid out in LunarLander to create a simple game in which the user can drag some bitmaps around on the screen (the actual game is more complex, but that's not important). I ripped out the irrelevant parts of LanderLander, and set up my own bitmap drawing, something like BoardThread (an inner class of BoardView): run() { while(mRun) { canvas = lockSurfaceHolder... syncronized(mSurfaceHolder) { /* drawStuff using member position fields in BoardView */ } unlockSurfaceHolder } } My drawStuff simply walks through some arrays and throws bitmaps onto the canvas. All that works fine. Then I wanted to start handling touch events so that when the user presses a bitmap, it is selected, when the user unpresses a bitmap, it is deselected, and if a bitmap is selected during a touch move event, the bitmap is dragged. I did this stuff by listening for touch events in the BoardView's parent, BoardActivity, and passing them down into the BoardView. Something like In BoardView handleTouchEvent(MotionEvent e) { synchronized(mSurfaceHolder) { /* Modify shared member fields in BoardView so BoardThread can render the bitmaps */ } } This ALSO works fine. I can drag my tiles around the screen no problem. However, every once in a while, when the app first starts up and I trigger my first touch event, the handleTouchEvent stops executing at the synchronized line (as viewed in DDMS). The drawing loop is active during this time (I can tell because a timer changes onscreen), and it usually takes several seconds or more before a bunch of touch events come through the pipeline and everything is fine again. This doesn't seem like deadlock to me, since the draw loop is constantly going in and out of its syncronized block. Shouldn't this allow the event handling thread to grab a lock on mSurfaceHolder? What's going on here? Anyone have suggestions for improving how I've structured this? Some other info. This "hang" only ever occurs on first touch event after activity start. This includes on orientation change after restoreState has been called. Also, I can remove EVERYTHING within the syncronized block in the event handler, and it will still get hung up at the syncronized call. Thanks!

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  • NHibernate.MappingException (no persister for) weirdness

    - by Berryl
    The weird part being that I have other tests that validate the mapping and even the method being called (Nhib session.SaveOrUpdate) that run just fine. The entire exception is below. Here is some debug output from a test that does work: Item type: Domain.Model.Projects.Project item: 007-00-056 ATM Machine Replacement Is transient: True Id: 0 NHibernate: INSERT INTO Projects (Code, Description) VALUES (@p0, @p1); select insert_rowid();@p0 = '007-00-056', @p1 = 'ATM Machine Replacement' Here is the same debug output before the exception: Item type: Smack.ConstructionAdmin.Domain.Model.Projects.Project item: 006-00-023 Refinish Casino Chairs Is transient: True Id: 0 The two tests are different in that the one that works is just testing the repository, and saving in memory test data. The failing one is saving data that has been converted from a legacy db (which has it's own session). The repository is also a replacement design for a different IProjectRepsitory that worked fine doing this, so the new repository is also a likely suspect here. Does anyone see what I'm missing or have some questions to narrow it down? Cheers, Berryl === the Exception trace ===== failed: NHibernate.MappingException : No persister for: Domain.Model.Projects.Project at NHibernate.Impl.SessionFactoryImpl.GetEntityPersister(String entityName) at NHibernate.Impl.SessionImpl.GetEntityPersister(String entityName, Object obj) at NHibernate.Event.Default.AbstractSaveEventListener.SaveWithGeneratedId(Object entity, String entityName, Object anything, IEventSource source, Boolean requiresImmediateIdAccess) at NHibernate.Event.Default.DefaultSaveOrUpdateEventListener.SaveWithGeneratedOrRequestedId(SaveOrUpdateEvent event) at NHibernate.Event.Default.DefaultSaveEventListener.SaveWithGeneratedOrRequestedId(SaveOrUpdateEvent event) at NHibernate.Event.Default.DefaultSaveOrUpdateEventListener.EntityIsTransient(SaveOrUpdateEvent event) at NHibernate.Event.Default.DefaultSaveEventListener.PerformSaveOrUpdate(SaveOrUpdateEvent event) at NHibernate.Event.Default.DefaultSaveOrUpdateEventListener.OnSaveOrUpdate(SaveOrUpdateEvent event) at NHibernate.Impl.SessionImpl.FireSave(SaveOrUpdateEvent event) at NHibernate.Impl.SessionImpl.Save(Object obj) NHibernate\Repository\NHibRepository.cs(40,0): at Core.Data.NHibernate.Repository.NHibRepository`1.Add(T item) Repositories\ProjectRepository.cs(30,0): at Data.Repositories.ProjectRepository.SaveAll(IEnumerable`1 projects) LegacyConversion\LegacyBatchUpdater.cs(20,0): at Data.LegacyConversion.LegacyBatchUpdater.ConvertOpenLegacyProjects(ILegacyProjectDao legacyProjectDao, IProjectRepository greenProjectRepository) Data\Brownfield\ProjectBatchUpdate_SQLiteTests.cs(31,0): at .Tests.Data.Brownfield.ProjectBatchUpdate_SQLiteTests.Test()

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  • Zend framework Zend_Controller_Action_HelperBroker::addPath does not work

    - by Carl Adam McDade
    I get this message regardless of the path used and even if I place the class file in the default directory location. Zend_Controller_Action_HelperBroker::addPath('./Plugins/Helpers','Helper'); Sorry, An error has occured: Application Error:exception 'Zend_Loader_PluginLoader_Exception' with message 'Plugin by name 'FormLoader' was not found in the registry; used paths: Zend_Controller_Action_Helper_: Zend/Controller/Action/Helper/' in C:\PHP\Zendframework\Zend\Loader\PluginLoader.php:412 Stack trace: #0 C:\PHP\Zendframework\Zend\Controller\Action\HelperBroker.php(366): Zend_Loader_PluginLoader->load('FormLoader') #1 C:\PHP\Zendframework\Zend\Controller\Action\HelperBroker.php(293): Zend_Controller_Action_HelperBroker::_loadHelper('FormLoader') #2 C:\PHP\Zendframework\Zend\Controller\Action\HelperBroker.php(323): Zend_Controller_Action_HelperBroker->getHelper('formLoader') #3 D:\websites\maklare.easypic.se\appfiles\application\controllers\UserController.php(13): Zend_Controller_Action_HelperBroker->__call('formLoader', Array) #4 D:\websites\maklare.easypic.se\appfiles\application\controllers\UserController.php(13): Zend_Controller_Action_HelperBroker->formLoader('login') #5 C:\PHP\Zendframework\Zend\Controller\Action.php(513): UserController->indexAction() #6 C:\PHP\Zendframework\Zend\Controller\Dispatcher\Standard.php(295): Zend_Controller_Action->dispatch('indexAction') #7 C:\PHP\Zendframework\Zend\Controller\Front.php(954): Zend_Controller_Dispatcher_Standard->dispatch(Object(Zend_Controller_Request_Http), Object(Zend_Controller_Response_Http)) #8 C:\PHP\Zendframework\Zend\Controller\Front.php(212): Zend_Controller_Front->dispatch() #9 D:\websites\maklare.easypic.se\index.php(23): Zend_Controller_Front::run('D:\websites\mak...') #10 {main} Next exception 'Zend_Controller_Action_Exception' with message 'Action Helper by name FormLoader not found' in C:\PHP\Zendframework\Zend\Controller\Action\HelperBroker.php:369 Stack trace: #0 C:\PHP\Zendframework\Zend\Controller\Action\HelperBroker.php(293): Zend_Controller_Action_HelperBroker::_loadHelper('FormLoader') #1 C:\PHP\Zendframework\Zend\Controller\Action\HelperBroker.php(323): Zend_Controller_Action_HelperBroker->getHelper('formLoader') #2 D:\websites\maklare.easypic.se\appfiles\application\controllers\UserController.php(13): Zend_Controller_Action_HelperBroker->__call('formLoader', Array) #3 D:\websites\maklare.easypic.se\appfiles\application\controllers\UserController.php(13): Zend_Controller_Action_HelperBroker->formLoader('login') #4 C:\PHP\Zendframework\Zend\Controller\Action.php(513): UserController->indexAction() #5 C:\PHP\Zendframework\Zend\Controller\Dispatcher\Standard.php(295): Zend_Controller_Action->dispatch('indexAction') #6 C:\PHP\Zendframework\Zend\Controller\Front.php(954): Zend_Controller_Dispatcher_Standard->dispatch(Object(Zend_Controller_Request_Http), Object(Zend_Controller_Response_Http)) #7 C:\PHP\Zendframework\Zend\Controller\Front.php(212): Zend_Controller_Front->dispatch() #8 D:\websites\maklare.easypic.se\index.php(23): Zend_Controller_Front::run('D:\websites\mak...') #9 {main}

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  • Android edtftpj/PRo SFTP heap worker problem

    - by Mr. Kakakuwa Bird
    Hi I am using edtftpj-pro3.1 trial copy in my android app to make SFTP connection with the server. After few connections with the server with 5-6 file transfers, my app is crashing with following exception. Is it causing the problem or what could be the problem?? I tried setParallelMode(false) in SSHFTPClient, but it is not working. Exception i'm getting is, 05-31 18:28:12.661: ERROR/dalvikvm(589): HeapWorker is wedged: 10173ms spent inside Lcom/enterprisedt/net/j2ssh/sftp/SftpFileInputStream;.finalize()V 05-31 18:28:12.661: INFO/dalvikvm(589): DALVIK THREADS: 05-31 18:28:12.661: INFO/dalvikvm(589): "main" prio=5 tid=3 WAIT 05-31 18:28:12.661: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x4001b260 self=0xbd18 05-31 18:28:12.661: INFO/dalvikvm(589): | sysTid=589 nice=0 sched=0/0 cgrp=default handle=-1343993192 05-31 18:28:12.661: INFO/dalvikvm(589): at java.lang.Object.wait(Native Method) 05-31 18:28:12.661: INFO/dalvikvm(589): - waiting on <0x122d70 (a android.os.MessageQueue) 05-31 18:28:12.661: INFO/dalvikvm(589): at java.lang.Object.wait(Object.java:288) 05-31 18:28:12.661: INFO/dalvikvm(589): at android.os.MessageQueue.next(MessageQueue.java:148) 05-31 18:28:12.661: INFO/dalvikvm(589): at android.os.Looper.loop(Looper.java:110) 05-31 18:28:12.661: INFO/dalvikvm(589): at android.app.ActivityThread.main(ActivityThread.java:4363) 05-31 18:28:12.661: INFO/dalvikvm(589): at java.lang.reflect.Method.invokeNative(Native Method) 05-31 18:28:12.661: INFO/dalvikvm(589): at java.lang.reflect.Method.invoke(Method.java:521) 05-31 18:28:12.661: INFO/dalvikvm(589): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 05-31 18:28:12.661: INFO/dalvikvm(589): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 05-31 18:28:12.661: INFO/dalvikvm(589): at dalvik.system.NativeStart.main(Native Method) 05-31 18:28:12.671: INFO/dalvikvm(589): "Transport protocol 1" daemon prio=5 tid=29 NATIVE 05-31 18:28:12.671: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x44774768 self=0x3a7938 05-31 18:28:12.671: INFO/dalvikvm(589): | sysTid=605 nice=0 sched=0/0 cgrp=default handle=3834600 05-31 18:28:12.671: INFO/dalvikvm(589): at org.apache.harmony.luni.platform.OSNetworkSystem.receiveStreamImpl(Native Method) 05-31 18:28:12.671: INFO/dalvikvm(589): at org.apache.harmony.luni.platform.OSNetworkSystem.receiveStream(OSNetworkSystem.java:478) 05-31 18:28:12.671: INFO/dalvikvm(589): at org.apache.harmony.luni.net.PlainSocketImpl.read(PlainSocketImpl.java:565) 05-31 18:28:12.671: INFO/dalvikvm(589): at org.apache.harmony.luni.net.SocketInputStream.read(SocketInputStream.java:87) 05-31 18:28:12.671: INFO/dalvikvm(589): at org.apache.harmony.luni.net.SocketInputStream.read(SocketInputStream.java:67) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.io.BufferedInputStream.fillbuf(BufferedInputStream.java:157) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.io.BufferedInputStream.read(BufferedInputStream.java:346) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.io.BufferedInputStream.read(BufferedInputStream.java:341) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.transport.A.A((null):-1) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.transport.A.B((null):-1) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.transport.TransportProtocolCommon.processMessages((null):-1) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.transport.TransportProtocolCommon.startBinaryPacketProtocol((null):-1) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.transport.TransportProtocolCommon.run((null):-1) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.lang.Thread.run(Thread.java:1096) 05-31 18:28:12.671: INFO/dalvikvm(589): "StreamFrameSender" prio=5 tid=27 TIMED_WAIT 05-31 18:28:12.671: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x44750a60 self=0x3964d8 05-31 18:28:12.671: INFO/dalvikvm(589): | sysTid=603 nice=0 sched=0/0 cgrp=default handle=3761648 05-31 18:28:12.671: INFO/dalvikvm(589): at java.lang.Object.wait(Native Method) 05-31 18:28:12.671: INFO/dalvikvm(589): - waiting on <0x399478 (a com.corventis.gateway.ppp.StreamFrameSender) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.lang.Object.wait(Object.java:326) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.corventis.gateway.ppp.StreamFrameSender.run(StreamFrameSender.java:154) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.corventis.gateway.util.MonitoredRunnable.run(MonitoredRunnable.java:41) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.lang.Thread.run(Thread.java:1096) 05-31 18:28:12.671: INFO/dalvikvm(589): "SftpActiveWorker" prio=5 tid=25 TIMED_WAIT 05-31 18:28:12.671: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x447522b0 self=0x398e00 05-31 18:28:12.671: INFO/dalvikvm(589): | sysTid=604 nice=0 sched=0/0 cgrp=default handle=3762704 05-31 18:28:12.671: INFO/dalvikvm(589): at java.lang.Object.wait(Native Method) 05-31 18:28:12.671: INFO/dalvikvm(589): - waiting on <0x3962d8 (a com.corventis.gateway.hostcommunicator.SftpActiveWorker) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.lang.Object.wait(Object.java:326) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.corventis.gateway.hostcommunicator.SftpActiveWorker.run(SftpActiveWorker.java:151) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.corventis.gateway.util.MonitoredRunnable.run(MonitoredRunnable.java:41) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.lang.Thread.run(Thread.java:1096) 05-31 18:28:12.671: INFO/dalvikvm(589): "Thread-12" prio=5 tid=23 NATIVE 05-31 18:28:12.671: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x4474aca8 self=0x115690 05-31 18:28:12.671: INFO/dalvikvm(589): | sysTid=602 nice=0 sched=0/0 cgrp=default handle=878120 05-31 18:28:12.671: INFO/dalvikvm(589): at android.bluetooth.BluetoothSocket.acceptNative(Native Method) 05-31 18:28:12.681: INFO/dalvikvm(589): at android.bluetooth.BluetoothSocket.accept(BluetoothSocket.java:287) 05-31 18:28:12.681: INFO/dalvikvm(589): at android.bluetooth.BluetoothServerSocket.accept(BluetoothServerSocket.java:105) 05-31 18:28:12.681: INFO/dalvikvm(589): at android.bluetooth.BluetoothServerSocket.accept(BluetoothServerSocket.java:91) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.bluetooth.BluetoothManager.openPort(BluetoothManager.java:215) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.bluetooth.BluetoothManager.open(BluetoothManager.java:84) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.patchcommunicator.PatchCommunicator.open(PatchCommunicator.java:123) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.patchcommunicator.PatchCommunicatorRunnable.run(PatchCommunicatorRunnable.java:134) 05-31 18:28:12.681: INFO/dalvikvm(589): at java.lang.Thread.run(Thread.java:1096) 05-31 18:28:12.681: INFO/dalvikvm(589): "HfGatewayApplication" prio=5 tid=21 RUNNABLE 05-31 18:28:12.681: INFO/dalvikvm(589): | group="main" sCount=0 dsCount=0 s=N obj=0x4472d9b0 self=0x120928 05-31 18:28:12.681: INFO/dalvikvm(589): | sysTid=601 nice=0 sched=0/0 cgrp=default handle=1264672 05-31 18:28:12.681: INFO/dalvikvm(589): at com.jcraft.jzlib.Deflate.deflateInit2(Deflate.java:~1361) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.jcraft.jzlib.Deflate.deflateInit(Deflate.java:1316) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.jcraft.jzlib.ZStream.deflateInit(ZStream.java:127) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.jcraft.jzlib.ZStream.deflateInit(ZStream.java:120) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.jcraft.jzlib.ZOutputStream.(ZOutputStream.java:62) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.zipfile.ZipStorer.addStream(ZipStorer.java:211) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.zipfile.ZipStorer.createZip(ZipStorer.java:127) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.hostcommunicator.HostCommunicator.scanAndCompress(HostCommunicator.java:453) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.hostcommunicator.HostCommunicator.doWork(HostCommunicator.java:1434) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.hf.HfGatewayApplication.doWork(HfGatewayApplication.java:621) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.hf.HfGatewayApplication.run(HfGatewayApplication.java:546) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.util.MonitoredRunnable.run(MonitoredRunnable.java:41) 05-31 18:28:12.681: INFO/dalvikvm(589): at java.lang.Thread.run(Thread.java:1096) 05-31 18:28:12.681: INFO/dalvikvm(589): "Thread-10" prio=5 tid=19 TIMED_WAIT 05-31 18:28:12.681: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x447287f8 self=0x1451b8 05-31 18:28:12.681: INFO/dalvikvm(589): | sysTid=598 nice=0 sched=0/0 cgrp=default handle=1331920 05-31 18:28:12.681: INFO/dalvikvm(589): at java.lang.VMThread.sleep(Native Method) 05-31 18:28:12.681: INFO/dalvikvm(589): at java.lang.Thread.sleep(Thread.java:1306) 05-31 18:28:12.681: INFO/dalvikvm(589): at java.lang.Thread.sleep(Thread.java:1286) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.util.Watchdog.run(Watchdog.java:167) 05-31 18:28:12.681: INFO/dalvikvm(589): at java.lang.Thread.run(Thread.java:1096) 05-31 18:28:12.681: INFO/dalvikvm(589): "Thread-9" prio=5 tid=17 RUNNABLE 05-31 18:28:12.681: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=Y obj=0x44722c90 self=0x114e20 05-31 18:28:12.681: INFO/dalvikvm(589): | sysTid=597 nice=0 sched=0/0 cgrp=default handle=1200048 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.time.Time.currentTimeMillis(Time.java:~77) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.patchcommunicator.PatchCommunicatorState$1.run(PatchCommunicatorState.java:27) 05-31 18:28:12.681: INFO/dalvikvm(589): "Thread-8" prio=5 tid=15 RUNNABLE 05-31 18:28:12.681: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=Y obj=0x44722430 self=0x124dd0 05-31 18:28:12.681: INFO/dalvikvm(589): | sysTid=596 nice=0 sched=0/0 cgrp=default handle=1199848 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.time.Time.currentTimeMillis(Time.java:~80) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.hostcommunicator.HostCommunicatorState$1.run(HostCommunicatorState.java:35) 05-31 18:28:12.681: INFO/dalvikvm(589): "Binder Thread #2" prio=5 tid=13 NATIVE 05-31 18:28:12.681: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x4471ccc0 self=0x149b60 05-31 18:28:12.681: INFO/dalvikvm(589): | sysTid=595 nice=0 sched=0/0 cgrp=default handle=1317992 05-31 18:28:12.681: INFO/dalvikvm(589): at dalvik.system.NativeStart.run(Native Method) 05-31 18:28:12.681: INFO/dalvikvm(589): "Binder Thread #1" prio=5 tid=11 NATIVE 05-31 18:28:12.681: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x447159a8 self=0x123298 05-31 18:28:12.681: INFO/dalvikvm(589): | sysTid=594 nice=0 sched=0/0 cgrp=default handle=1164896 05-31 18:28:12.681: INFO/dalvikvm(589): at dalvik.system.NativeStart.run(Native Method) 05-31 18:28:12.691: INFO/dalvikvm(589): "JDWP" daemon prio=5 tid=9 VMWAIT 05-31 18:28:12.691: INFO/dalvikvm(589): | group="system" sCount=1 dsCount=0 s=N obj=0x4470f2a0 self=0x141a90 05-31 18:28:12.691: INFO/dalvikvm(589): | sysTid=593 nice=0 sched=0/0 cgrp=default handle=1316864 05-31 18:28:12.691: INFO/dalvikvm(589): at dalvik.system.NativeStart.run(Native Method) 05-31 18:28:12.691: INFO/dalvikvm(589): "Signal Catcher" daemon prio=5 tid=7 VMWAIT 05-31 18:28:12.691: INFO/dalvikvm(589): | group="system" sCount=1 dsCount=0 s=N obj=0x4470f1e8 self=0x124970 05-31 18:28:12.691: INFO/dalvikvm(589): | sysTid=592 nice=0 sched=0/0 cgrp=default handle=1316800 05-31 18:28:12.691: INFO/dalvikvm(589): at dalvik.system.NativeStart.run(Native Method) 05-31 18:28:12.691: INFO/dalvikvm(589): "HeapWorker" daemon prio=5 tid=5 MONITOR 05-31 18:28:12.691: INFO/dalvikvm(589): | group="system" sCount=1 dsCount=0 s=N obj=0x431b4550 self=0x141670 05-31 18:28:12.691: INFO/dalvikvm(589): | sysTid=591 nice=0 sched=0/0 cgrp=default handle=1316400 05-31 18:28:12.691: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.sftp.SftpSubsystemClient.closeHandle((null):~-1) 05-31 18:28:12.691: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.sftp.SftpSubsystemClient.closeFile((null):-1) 05-31 18:28:12.691: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.sftp.SftpFile.close((null):-1) 05-31 18:28:12.691: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.sftp.SftpFileInputStream.close((null):-1) 05-31 18:28:12.691: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.sftp.SftpFileInputStream.finalize((null):-1) 05-31 18:28:12.691: INFO/dalvikvm(589): at dalvik.system.NativeStart.run(Native Method) 05-31 18:28:12.691: ERROR/dalvikvm(589): VM aborting 05-31 18:28:12.801: INFO/DEBUG(49): * ** * ** * ** * ** * ** * 05-31 18:28:12.801: INFO/DEBUG(49): Build fingerprint: 'google/passion/passion/mahimahi:2.1-update1/ERE27/24178:user/release-keys' 05-31 18:28:12.801: INFO/DEBUG(49): pid: 589, tid: 601 com.corventis.gateway.hf <<< 05-31 18:28:12.801: INFO/DEBUG(49): signal 11 (SIGSEGV), fault addr deadd00d 05-31 18:28:12.801: INFO/DEBUG(49): r0 00000026 r1 afe13329 r2 afe13329 r3 00000000 05-31 18:28:12.801: INFO/DEBUG(49): r4 ad081f50 r5 400091e8 r6 009b3a6a r7 00000000 05-31 18:28:12.801: INFO/DEBUG(49): r8 000002e8 r9 ad082ba0 10 ad082ba0 fp 00000000 05-31 18:28:12.801: INFO/DEBUG(49): ip deadd00d sp 46937c58 lr afe14373 pc ad035b4c cpsr 20000030 05-31 18:28:12.851: INFO/DEBUG(49): #00 pc 00035b4c /system/lib/libdvm.so 05-31 18:28:12.861: INFO/DEBUG(49): #01 pc 00044d7c /system/lib/libdvm.so 05-31 18:28:12.861: INFO/DEBUG(49): #02 pc 000162e4 /system/lib/libdvm.so 05-31 18:28:12.861: INFO/DEBUG(49): #03 pc 00016b60 /system/lib/libdvm.so 05-31 18:28:12.861: INFO/DEBUG(49): #04 pc 00016ce0 /system/lib/libdvm.so 05-31 18:28:12.861: INFO/DEBUG(49): #05 pc 00057b64 /system/lib/libdvm.so 05-31 18:28:12.861: INFO/DEBUG(49): #06 pc 00057cc0 /system/lib/libdvm.so 05-31 18:28:12.871: INFO/DEBUG(49): #07 pc 00057dd4 /system/lib/libdvm.so 05-31 18:28:12.871: INFO/DEBUG(49): #08 pc 00012ffc /system/lib/libdvm.so 05-31 18:28:12.871: INFO/DEBUG(49): #09 pc 00019338 /system/lib/libdvm.so 05-31 18:28:12.871: INFO/DEBUG(49): #10 pc 00018804 /system/lib/libdvm.so 05-31 18:28:12.871: INFO/DEBUG(49): #11 pc 0004eed0 /system/lib/libdvm.so 05-31 18:28:12.871: INFO/DEBUG(49): #12 pc 0004eef8 /system/lib/libdvm.so 05-31 18:28:12.871: INFO/DEBUG(49): #13 pc 000426d4 /system/lib/libdvm.so 05-31 18:28:12.881: INFO/DEBUG(49): #14 pc 0000fd74 /system/lib/libc.so 05-31 18:28:12.881: INFO/DEBUG(49): #15 pc 0000f840 /system/lib/libc.so 05-31 18:28:12.881: INFO/DEBUG(49): code around pc: 05-31 18:28:12.881: INFO/DEBUG(49): ad035b3c 58234808 b1036b9b f8df4798 2026c01c 05-31 18:28:12.881: INFO/DEBUG(49): ad035b4c 0000f88c ef52f7d8 0004c428 fffe631c 05-31 18:28:12.881: INFO/DEBUG(49): ad035b5c fffe94f4 000002f8 deadd00d f8dfb40e 05-31 18:28:12.881: INFO/DEBUG(49): code around lr: 05-31 18:28:12.881: INFO/DEBUG(49): afe14360 686768a5 f9b5e008 b120000c 46289201 05-31 18:28:12.881: INFO/DEBUG(49): afe14370 9a014790 35544306 37fff117 6824d5f3 05-31 18:28:12.881: INFO/DEBUG(49): afe14380 d1ed2c00 bdfe4630 00026ab0 000000b4 05-31 18:28:12.881: INFO/DEBUG(49): stack: 05-31 18:28:12.881: INFO/DEBUG(49): 46937c18 00000015 05-31 18:28:12.881: INFO/DEBUG(49): 46937c1c afe13359 /system/lib/libc.so 05-31 18:28:12.881: INFO/DEBUG(49): 46937c20 afe3b02c /system/lib/libc.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c24 afe3afd8 /system/lib/libc.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c28 00000000 05-31 18:28:12.891: INFO/DEBUG(49): 46937c2c afe14373 /system/lib/libc.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c30 afe13329 /system/lib/libc.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c34 afe13329 /system/lib/libc.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c38 afe13380 /system/lib/libc.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c3c ad081f50 /system/lib/libdvm.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c40 400091e8 /dev/ashmem/mspace/dalvik-heap/zygote/0 (deleted) 05-31 18:28:12.891: INFO/DEBUG(49): 46937c44 009b3a6a 05-31 18:28:12.891: INFO/DEBUG(49): 46937c48 00000000 05-31 18:28:12.891: INFO/DEBUG(49): 46937c4c afe1338d /system/lib/libc.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c50 df002777 05-31 18:28:12.891: INFO/DEBUG(49): 46937c54 e3a070ad 05-31 18:28:12.891: INFO/DEBUG(49): #00 46937c58 ad06f573 /system/lib/libdvm.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c5c ad044d81 /system/lib/libdvm.so 05-31 18:28:12.891: INFO/DEBUG(49): #01 46937c60 000027bd 05-31 18:28:12.891: INFO/DEBUG(49): 46937c64 00000000 05-31 18:28:12.891: INFO/DEBUG(49): 46937c68 463b6ab4 /data/dalvik-cache/data@[email protected]@classes.dex 05-31 18:28:12.891: INFO/DEBUG(49): 46937c6c 463d1ecf /data/dalvik-cache/data@[email protected]@classes.dex 05-31 18:28:12.891: INFO/DEBUG(49): 46937c70 00140450 [heap] 05-31 18:28:12.891: INFO/DEBUG(49): 46937c74 ad041d2b /system/lib/libdvm.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c78 ad082f2c /system/lib/libdvm.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c7c ad06826c /system/lib/libdvm.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c80 00140450 [heap] 05-31 18:28:12.891: INFO/DEBUG(49): 46937c84 00000000 05-31 18:28:12.891: INFO/DEBUG(49): 46937c88 000002f8 05-31 18:28:12.891: INFO/DEBUG(49): 46937c8c 400091e8 /dev/ashmem/mspace/dalvik-heap/zygote/0 (deleted) 05-31 18:28:12.891: INFO/DEBUG(49): 46937c90 ad081f50 /system/lib/libdvm.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c94 000002f8 05-31 18:28:12.891: INFO/DEBUG(49): 46937c98 00002710 05-31 18:28:12.891: INFO/DEBUG(49): 46937c9c ad0162e8 /system/lib/libdvm.so Thanks & Regards,

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  • How to pass touch from a UITextView to a UITableViewCell

    - by Martin
    I have a UITextView in a custom UITableViewCell. The textview works properly (scrolls, shows text, etc.) but I need the users to be able to tap the table cell and go to another screen. Right now, if you tap the edges of the table cell (i.e. outside the UItextView) the next view is properly called. But clearly inside the uitextview the touches are being captured and not forwarded to the table cell. I found a post that talked about subclassing UITextView to forward the touches. I tried that without luck. The implementation is below. I'm wondering if maybe a) the super of my textview isn't the uitableviewcell and thus I need to pass the touch some other way or b) If the super is the uitableviewcell if I need to pass something else? Any help would be much appreciated. #import "ScrollableTextView.h" @implementation ScrollableTextView - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if (parentScrollView) { [parentScrollView touchesBegan:touches withEvent:event]; } [super touchesBegan:touches withEvent:event]; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { if (parentScrollView) { [parentScrollView touchesCancelled:touches withEvent:event]; } [super touchesCancelled:touches withEvent:event]; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { if (parentScrollView) { [parentScrollView touchesEnded:touches withEvent:event]; } [super touchesEnded:touches withEvent:event]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { if (parentScrollView) { [parentScrollView touchesMoved:touches withEvent:event]; } [super touchesMoved:touches withEvent:event]; } - (BOOL)canBecomeFirstResponder { return YES; } @end

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  • .NET 1.0 ThreadPool Question

    - by dotnet-practitioner
    I am trying to spawn a thread to take care of DoWork task that should take less than 3 seconds. Inside DoWork its taking 15 seconds. I want to abort DoWork and transfer the control back to main thread. I have copied the code as follows and its not working. Instead of aborting DoWork, it still finishes DoWork and then transfers the control back to main thread. What am I doing wrong? class Class1 { /// <summary> /// The main entry point for the application. /// </summary> /// private static System.Threading.ManualResetEvent[] resetEvents; [STAThread] static void Main(string[] args) { resetEvents = new ManualResetEvent[1]; int i = 0; resetEvents[i] = new ManualResetEvent(false); ThreadPool.QueueUserWorkItem(new WaitCallback(DoWork),(object)i); Thread.CurrentThread.Name = "main thread"; Console.WriteLine("[{0}] waiting in the main method", Thread.CurrentThread.Name); DateTime start = DateTime.Now; DateTime end ; TimeSpan span = DateTime.Now.Subtract(start); //abort dowork method if it takes more than 3 seconds //and transfer control to the main thread. do { if (span.Seconds < 3) WaitHandle.WaitAll(resetEvents); else resetEvents[0].Set(); end = DateTime.Now; span = end.Subtract(start); }while (span.Seconds < 2); Console.WriteLine(span.Seconds); Console.WriteLine("[{0}] all done in the main method",Thread.CurrentThread.Name); Console.ReadLine(); } static void DoWork(object o) { int index = (int)o; Thread.CurrentThread.Name = "do work thread"; //simulate heavy duty work. Thread.Sleep(15000); //work is done.. resetEvents[index].Set(); Console.WriteLine("[{0}] do work finished",Thread.CurrentThread.Name); } }

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  • Mercurial Editor: "abort: The system cannot find the file specified"

    - by Killroy
    I have a problem getting Mercurial to recognise my editor. I have a file, c:\windows\notepad.exe and typing "notepad" at the command prompt works. I can commit by using the "-m" argument to supply the commit title. But a simple "hg commit" brings up the error. A call to "hg --traceback commit" brings up: Traceback (most recent call last): File "mercurial\dispatch.pyc", line 47, in _runcatch File "mercurial\dispatch.pyc", line 466, in _dispatch File "mercurial\dispatch.pyc", line 336, in runcommand File "mercurial\dispatch.pyc", line 517, in _runcommand File "mercurial\dispatch.pyc", line 471, in checkargs File "mercurial\dispatch.pyc", line 465, in <lambda> File "mercurial\util.pyc", line 401, in check File "mercurial\commands.pyc", line 708, in commit File "mercurial\cmdutil.pyc", line 1150, in commit File "mercurial\commands.pyc", line 706, in commitfunc File "mercurial\localrepo.pyc", line 836, in commit File "mercurial\cmdutil.pyc", line 1155, in commiteditor File "mercurial\cmdutil.pyc", line 1184, in commitforceeditor File "mercurial\ui.pyc", line 361, in edit File "mercurial\util.pyc", line 383, in system File "subprocess.pyc", line 470, in call File "subprocess.pyc", line 621, in __init__ File "subprocess.pyc", line 830, in _execute_child WindowsError: [Error 2] The system cannot find the file specified abort: The system cannot find the file specified I've tried setting the HGEDITOR environment variable, setting "visual =" and "editor =" in the Mercurial.ini file. I tried full path as well as command only. I also tried copying the notepad.exe file into both the current folder as well as the mercurial folder. Ideally I would like to use the editor at this location "C:\PortableApps\Notepad++Portable\Notepad++Portable.exe", but at this stage I would be happy with any editor!

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  • Sending custom PyQt signals?

    - by Enfors
    I'm practicing PyQt and (Q)threads by making a simple Twitter client. I have two Qthreads. Main/GUI thread. Twitter fetch thread - fetches data from Twitter every X minutes. So, every X minutes my Twitter thread downloads a new set of status updates (a Python list). I want to hand this list over to the Main/GUI thread, so that it can update the window with these statuses. I'm assuming that I should be using the signal / slot system to transfer the "statuses" Python list from the Twitter thread, to the Main/GUI thread. So, my question is twofold: How do I send the statuses from the Twitter thread? How do I receive them in the Main/GUI thread? As far as I can tell, PyQt can by default only send PyQt-objects via signals / slots. I think I'm supposed to somehow register a custom signal which I can then send, but the documentation on this that I've found is very unclear to a newbie like me. I have a PyQt book on order, but it won't arrive in another week, and I don't want to wait until then. :-) I'm using PyQt 4.6-1 on Ubuntu Update: This is an excert from the code that doesn't work. First, I try to "connect" the signal ("newStatuses", a name I just made up) to the function self.update_tweet_list in the Main/GUI thread: QtCore.QObject.connect(self.twit_in, QtCore.SIGNAL("newStatuses (statuses)"), self.update_tweet_list) Then, in the Twitter thread, I do this: self.emit(SIGNAL("newStatuses (statuses)"), statuses) When this line is called, I get the following message: QObject::connect: Cannot queue arguments of type 'statuses' (Make sure 'statuses' is registered using qRegisterMetaType().) I did a search for qRegisterMetaType() but I didn't find anything relating to Python that I could understand.

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  • Navigation view system with webview problem with touches!

    - by Gonçalo Falcão
    Hello i have search everything and i didn't figure this out! I have a tab bar controller with 5 navigation controlls, in one of the navigation control, i have a view, with a table view inside, and when i click that item i push a new view, that view have view -webview -view i create that second view(is transperant) because i need to handle a single tap to hide my toolbar and navigation bar, and the webview was eating all the touches! I put that view and implement on the view controller -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch* touch = [touches anyObject]; if(touch.tapCount == 2){ [NSObject cancelPreviousPerformRequestsWithTarget:self]; } [[wv.subviews objectAtIndex:0] touchesBegan:touches withEvent:event]; [super touchesBegan:touches withEvent:event]; } -(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{ [[wv.subviews objectAtIndex:0] touchesMoved:touches withEvent:event]; [super touchesMoved:touches withEvent:event]; } -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch* touch = [touches anyObject]; if(touch.tapCount == 1){ [self performSelector:@selector(hideBars) withObject:nil afterDelay:0.3]; } [[wv.subviews objectAtIndex:0] touchesEnded:touches withEvent:event]; [super touchesEnded:touches withEvent:event]; } -(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event{ [[wv.subviews objectAtIndex:0] touchesCancelled:touches withEvent:event]; [super touchesCancelled:touches withEvent:event]; } wv is my UIWebView IBOutlet now i can get the the touches in my controller and send them to my webview. So i thought everything was working, i'm able to scroll, but now when i have links i'm not able to click them. And the webview is detecting the links i have made that test. So any other way to implements this to get the touches in the links, or i should change this workaround to hide the toolbars so i can have the full functionability of the webview? Thks for the help in advance.

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  • Google App Engine: Unit testing concurrent access to memcache

    - by Phuong Nguyen de ManCity fan
    Would you guys show me a way to simulating concurrent access to memcache on Google App Engine? I'm trying with LocalServiceTestHelpers and threads but don't have any luck. Every time I try to access Memcache within a thread, then I get this error: ApiProxy$CallNotFoundException: The API package 'memcache' or call 'Increment()' was not found I guess that the testing library of GAE SDK tried to mimic the real environment and thus setup the environment for only one thread (the thread that running the test) which cannot be seen by other thread. Here is a piece of code that can reproduce the problem package org.seamoo.cache.memcacheImpl; import org.testng.Assert; import org.testng.annotations.AfterMethod; import org.testng.annotations.BeforeMethod; import org.testng.annotations.Test; import com.google.appengine.api.memcache.MemcacheService; import com.google.appengine.api.memcache.MemcacheServiceFactory; import com.google.appengine.tools.development.testing.LocalMemcacheServiceTestConfig; import com.google.appengine.tools.development.testing.LocalServiceTestHelper; public class MemcacheTest { LocalServiceTestHelper helper; public MemcacheTest() { LocalMemcacheServiceTestConfig memcacheConfig = new LocalMemcacheServiceTestConfig(); helper = new LocalServiceTestHelper(memcacheConfig); } /** * */ @BeforeMethod public void setUp() { helper.setUp(); } /** * @see LocalServiceTest#tearDown() */ @AfterMethod public void tearDown() { helper.tearDown(); } @Test public void memcacheConcurrentAccess() throws InterruptedException { final MemcacheService service = MemcacheServiceFactory.getMemcacheService(); Runnable runner = new Runnable() { @Override public void run() { // TODO Auto-generated method stub service.increment("test-key", 1L, 1L); try { Thread.sleep(200L); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } service.increment("test-key", 1L, 1L); } }; Thread t1 = new Thread(runner); Thread t2 = new Thread(runner); t1.start(); t2.start(); while (t1.isAlive()) { Thread.sleep(100L); } Assert.assertEquals((Long) (service.get("test-key")), new Long(4L)); } }

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  • How to log correct context with Threadpool threads using log4net?

    - by myotherme
    I am trying to find a way to log useful context from a bunch of threads. The problem is that a lot of code is dealt with on Events that are arriving via threadpool threads (as far as I can tell) so their names are not in relation to any context. The problem can be demonstrated with the following code: class Program { private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); static void Main(string[] args) { new Thread(TestThis).Start("ThreadA"); new Thread(TestThis).Start("ThreadB"); Console.ReadLine(); } private static void TestThis(object name) { var nameStr = (string)name; Thread.CurrentThread.Name = nameStr; log4net.ThreadContext.Properties["ThreadContext"] = nameStr; log4net.LogicalThreadContext.Properties["LogicalThreadContext"] = nameStr; log.Debug("From Thread itself"); ThreadPool.QueueUserWorkItem(x => log.Debug("From threadpool Thread: " + nameStr)); } } The Conversion pattern is: %date [%thread] %-5level %logger [%property] - %message%newline The output is like so: 2010-05-21 15:08:02,357 [ThreadA] DEBUG LogicalContextTest.Program [{LogicalThreadContext=ThreadA, log4net:HostName=xxx, ThreadContext=ThreadA}] - From Thread itself 2010-05-21 15:08:02,357 [ThreadB] DEBUG LogicalContextTest.Program [{LogicalThreadContext=ThreadB, log4net:HostName=xxx, ThreadContext=ThreadB}] - From Thread itself 2010-05-21 15:08:02,404 [7] DEBUG LogicalContextTest.Program [{log4net:HostName=xxx}] - From threadpool Thread: ThreadA 2010-05-21 15:08:02,420 [16] DEBUG LogicalContextTest.Program [{log4net:HostName=xxx}] - From threadpool Thread: ThreadB As you can see the last two rows have no Names of useful information to distinguish the 2 threads, other than manually adding the name to the message (which I want to avoid). How can I get the Name/Context into the log for the threadpool threads without adding it to the message at every call?

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  • State machines in C#

    - by Sir Psycho
    Hi, I'm trying to work out what's going on with this code. I have two threads iterating over the range and I'm trying to understand what is happening when the second thread calls GetEnumerator(). This line in particular (T current = start;), seems to spawn a new 'instance' in this method by the second thread. Seeing that there is only one instance of the DateRange class, I'm trying to understand why this works. Thanks in advance. class Program { static void Main(string[] args) { var daterange = new DateRange(DateTime.Now, DateTime.Now.AddDays(10), new TimeSpan(24, 0, 0)); var ts1 = new ThreadStart(delegate { foreach (var date in daterange) { Console.WriteLine("Thread " + Thread.CurrentThread.ManagedThreadId + " " + date); } }); var ts2 = new ThreadStart(delegate { foreach (var date in daterange) { Console.WriteLine("Thread " + Thread.CurrentThread.ManagedThreadId + " " + date); } }); Thread t1 = new Thread(ts1); Thread t2 = new Thread(ts2); t1.Start(); Thread.Sleep(4000); t2.Start(); Console.Read(); } } public class DateRange : Range<DateTime> { public DateTime Start { get; private set; } public DateTime End { get; private set; } public TimeSpan SkipValue { get; private set; } public DateRange(DateTime start, DateTime end, TimeSpan skip) : base(start, end) { SkipValue = skip; } public override DateTime GetNextElement(DateTime current) { return current.Add(SkipValue); } } public abstract class Range<T> : IEnumerable<T> where T : IComparable<T> { readonly T start; readonly T end; public Range(T start, T end) { if (start.CompareTo(end) > 0) throw new ArgumentException("Start value greater than end value"); this.start = start; this.end = end; } public abstract T GetNextElement(T currentElement); public IEnumerator<T> GetEnumerator() { T current = start; do { Thread.Sleep(1000); yield return current; current = GetNextElement(current); } while (current.CompareTo(end) < 1); } System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return GetEnumerator(); } }

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  • Basic Java Multi-Threading Question

    - by Veered
    When an object is instantiated in Java, is it bound to the thread that instantiated in? Because when I anonymously implement an interface in one thread, and pass it to another thread to be run, all of its methods are run in the original thread. If they are bound to their creation thread, is there anyway to create an object that will run in whatever thread calls it?

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  • Using SetThreadAffinityMask function imported from kernel32.dll in C # code.

    - by DotNetBeginner
    I am trying to set Thread Affinity using SetThreadAffinityMask function imported from kernel32.dll in C # code of mine. This is how I import SetThreadAffinityMask function from "kernel32.dll" in my C# .net code [DllImport("kernel32.dll")] static extern IntPtr SetThreadAffinityMask(IntPtr hThread, IntPtr dwThreadAffinityMask); I am creating 3 threads Thread t1=new Thread(some delegate); Thread t2=new Thread(some delegate); Thread t3=new Thread(some delegate); I wish to set Thread affinity for t1,t2 & t3 for which I am using SetThreadAffinityMask function. But I am not getting how to pass parameters to this function. SetThreadAffinityMask takes two parameters 1. HANDLE hThread 2. DWORD_PTR dwThreadAffinityMask Please help me in using SetThreadAffinityMask function in C# Thanks in advance !

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