Search Results

Search found 17852 results on 715 pages for 'load balancer'.

Page 161/715 | < Previous Page | 157 158 159 160 161 162 163 164 165 166 167 168  | Next Page >

  • Drawing Shape in DebugView (Farseer)

    - by keyvan kazemi
    As the title says, I need to draw a shape/polygon in Farseer using debugview. I have this piece of code which converts a Texture to polygon: //load texture that will represent the tray trayTexture = Content.Load<Texture2D>("tray"); //Create an array to hold the data from the texture uint[] data = new uint[trayTexture.Width * trayTexture.Height]; //Transfer the texture data to the array trayTexture.GetData(data); //Find the vertices that makes up the outline of the shape in the texture Vertices verts = PolygonTools.CreatePolygon(data, trayTexture.Width, false); //Since it is a concave polygon, we need to partition it into several smaller convex polygons _list = BayazitDecomposer.ConvexPartition(verts); Vector2 vertScale = new Vector2(ConvertUnits.ToSimUnits(1)); foreach (Vertices verti in _list) { verti.Scale(ref vertScale); } tray = BodyFactory.CreateCompoundPolygon(MyWorld, _list, 10); Now in DebugView I guess I have to use "DrawShape" method which requires: DrawShape(Fixture fixture, Transform xf, Color color) My question is how can I get the variables needed for this method, namely Fixture and Transform?

    Read the article

  • Loading from Multiple Data Sources with Oracle Loader for Hadoop

    - by mannamal
    Oracle Loader for Hadoop can be used to load data from multiple data sources (for example Hive, HBase), and data in multiple formats (for example Apache weblogs, JSON files).   There are two ways to do this: (1) Use an input format implementation.  Oracle Loader for Hadoop includes several input format implementations.  In addition, a user can develop their own input format implementation for proprietary data sources and formats. (2) Leverage the capabilities of Hive, and use Oracle Loader for Hadoop to load from Hive. These approaches are discussed in our Oracle Open World 2013 presentation. 

    Read the article

  • Startup Edit

    This fully working program enables you to control what should and should not load automatically with Windows.

    Read the article

  • Ubuntu 12.10 Laptop temperature

    - by romi
    I'm using a laptop having dedicated graphics card with Ubuntu and Windows 7 dual boot. The windows 7 idle temperature for cpu is 51C average and gpu is 46-48.5C, and when in load Cpu temp varies between 55-61C, and GPU 49-51 MAX. But in ubuntu idle temp CPU: 54c Gpu(ati radeon,proprietary driver installed): 50C and on load cpu: 58-69C gpu:53C max. Is it normal? If not is there any solution? Note that i'm using jupiter,latest graphics driver, grub tweaks etc.

    Read the article

  • Bumblebee optirun appears to depend on Intel

    - by user206398
    I have a Lenovo T420 with Intel and Nvidia graphics. On upgrade to Ubuntu Saucy, I had to purge and reinstall bumblebee-nvidia to get beyond optirun failing to find a GPU driver. Now, "optirun glxgears" and "optirun sol" succeed, but optirun fails on 2 Virtual Life viewers that it supported in the past, Cool VL (CoolVLViewer-1.26.8.34-Linux-x86) and Imprudence (Imprudence 1.4.0 beta2). In both cases, the error output is huge, but it starts with libGL error: failed to load driver: i965 and libGL error: failed to load driver: swrast From the little I can discover, i965 is an Intel graphics driver, which should not be invoked at all. I haven't found any information about swrast. I suspect that some of the X configuration associated with Bumblebee has some Intel dependence that is invoked on certain library calls, but not others. I haven't discovered any definite information on this line. The Cool VL Viewer runs without optirun, but complains about the insufficiency of the Intel graphics.

    Read the article

  • Speed up content loading

    - by user1806687
    I am using WinForms Sample downloaded from microsoft website. The problem is, that the model loading time is quite long, using: contentBuilder.Add(ModelPath, ModelName, null, "ModelProcessor"); contentManager.Load<Model>(ModelName); even a simple model, such as a cube with no textures, takes 4+ seconds to load. Now, I am no expert on this, but is there anyway to decrease loading time? EDIT: I've gone thru the code and found out that calling contentBuilder.Build(); ,which comes right after contentBuilder.Add() method takes up most of the time.

    Read the article

  • Installed 12.04 from CD problems with compiz-core - wont continue - just

    - by user70886
    Installed 12.04 from CD to clean hard drive but on first boot up says problems with compiz-core. Clicked continue with it not installed. After I sent info for help; it came back with some packages are not up to date. Said I need to update compiz-core and libylib2.0-0 Cancelled the process to send info (after second time) but it wont cancel and it wont load the desktop. What do I do now? Right click will let me create a new folder/document or organise desktop by name etc but I cannot see the usual system bar or left menu items. Is there a way to load the terminal and reload the desktop. If this was windows I'd use cntrl alt delete and run explorer to fix the desktop.

    Read the article

  • Enemies don't shoot. What is wrong? [closed]

    - by Bryan
    I want that every enemy shoots independently bullets. If an enemy’s bullet left the screen, the enemy can shoot a new bullet. Not earlier. But for the moment, the enemies don't shoot. Not a single bullet. I guess their is something wrong with my Enemy class, but I can't find a bug and I get no error message. What is wrong? public class Map { Texture2D myEnemy, myBullet ; Player Player; List<Enemy> enemieslist = new List<Enemy>(); List<Bullet> bulletslist = new List<Bullet>(); float fNextEnemy = 0.0f; float fEnemyFreq = 3.0f; int fMaxEnemy = 3 ; Vector2 Startposition = new Vector2(200, 200); GraphicsDeviceManager graphicsDevice; public Map(GraphicsDeviceManager device) { graphicsDevice = device; } public void Load(ContentManager content) { myEnemy = content.Load<Texture2D>("enemy"); myBullet = content.Load<Texture2D>("bullet"); Player = new Player(graphicsDevice); Player.Load(content); } public void Update(GameTime gameTime) { Player.Update(gameTime); float delta = (float)gameTime.ElapsedGameTime.TotalSeconds; for(int i = enemieslist.Count - 1; i >= 0; i--) { // Update Enemy Enemy enemy = enemieslist[i]; enemy.Update(gameTime, this.graphicsDevice, Player.playershape.Position, delta); // Try to remove an enemy if (enemy.Remove == true) { enemieslist.Remove(enemy); enemy.Remove = false; } } this.fNextEnemy += delta; //New enemy if (fMaxEnemy > 0) { if ((this.fNextEnemy >= fEnemyFreq) && (enemieslist.Count < 3)) { Vector2 enemyDirection = Vector2.Normalize(Player.playershape.Position - Startposition) * 100f; enemieslist.Add(new Enemy(Startposition, enemyDirection, Player.playershape.Position)); fMaxEnemy -= 1; fNextEnemy -= fEnemyFreq; } } } public void Draw(SpriteBatch batch) { Player.Draw(batch); foreach (Enemy enemies in enemieslist) { enemies.Draw(batch, myEnemy); } foreach (Bullet bullets in bulletslist) { bullets.Draw(batch, myBullet); } } } public class Enemy { List<Bullet> bulletslist = new List<Bullet>(); private float nextShot = 0; private float shotFrequency = 2.0f; Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public bool Shot; public Enemy(Vector2 Pos, Vector2 Move, Vector2 Player) { this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; this.Remove = false; this.Shot = false; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, Vector2 PlayerPos, float delta) { nextShot += delta; for (int i = bulletslist.Count - 1; i >= 0; i--) { // Update Bullet Bullet bullets = bulletslist[i]; bullets.Update(gameTime, graphics, delta); // Try to remove a bullet... Collision, hit, or outside screen. if (bullets.Remove == true) { bulletslist.Remove(bullets); bullets.Remove = false; } } if (nextShot >= shotFrequency) { this.Shot = true; nextShot -= shotFrequency; } // Does the enemy shot? if ((Shot == true) && (bulletslist.Count < 1)) // New bullet { Vector2 bulletDirection = Vector2.Normalize(PlayerPos - this.vPos) * 200f; bulletslist.Add(new Bullet(this.vPos, bulletDirection, PlayerPos)); Shot = false; } if (!Remove) { this.vMove = Vector2.Normalize(PlayerPos - this.vPos) * 100f; this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth + 1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight + 1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch batch, Texture2D myTexture) { if (!Remove) { batch.Draw(myTexture, this.vPos, Color.White); } } } public class Bullet { Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public Bullet(Vector2 Pos, Vector2 Move, Vector2 Player) { this.Remove = false; this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, float delta) { if (!Remove) { this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth +1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight +1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch spriteBatch, Texture2D myTexture) { if (!Remove) { spriteBatch.Draw(myTexture, this.vPos, Color.White); } } }

    Read the article

  • Pattern for loading and handling resources

    - by Enoon
    Many times there is the need to load external resources into the program, may they be graphics, audio samples or text strings. Is there a patten for handling the loading and the handling of such resources? For example: should I have a class that loads all the data and then call it everytime I need the data? As in: GraphicsHandler.instance().loadAllData() ...//and then later: draw(x,y, GraphicsHandler.instance().getData(WATER_IMAGE)) //or maybe draw(x,y, GraphicsHandler.instance().WATER_IMAGE) Or should I assign each resource to the class where it belongs? As in (for example, in a game): Graphics g = GraphicsLoader.load(CHAR01); Character c = new Character(..., g); ... c.draw(); Generally speaking which of these two is the more robust solution? GraphicsHandler.instance().getData(WATER_IMAGE) //or GraphicsHandler.instance().WATER_IMAGE //a constant reference

    Read the article

  • How to create a large level game?

    - by Siddharth
    I want to know how to create a large game which has more than one level in it and those levels are loaded from the xml file. In my game I have many objects for each different level which I have to load when use click on it. At present for example my game contain 20 levels and now I was loading all the graphic object for all 20 levels. But the correct way was that only load graphic of that particular level only. So I don't know how to do that. So please explain this by providing game example. At present I was creating a class for each my game object image by extending sprite to it. I know it was not a suitable way so provide guidance on it. Basically I want to know how to create large games in andengine? Please help me about that because it will provide help to other community member also because andengine did not have proper documentation for learning developer about how to manage large game?

    Read the article

  • Acer sound card

    - by Rob Brugh
    Hi I have an acer aspire on a recent upgrade somehow it loaded dummy output into upper memory so every time I boot up I have to manually load my sound card. using sudo /sbin/alsa reload then alsamixer and f6 to change to my proper sound card. How do I go about making that my default sound card loading on boot every time. sometimes the message comes up cannot find alsamixer, if that happens I have to run the following command sudo /sbin/alsa force-reload and then alsamixer. That works only on current session I would like to get that so it boots without coming up with dummy output. anyone out there know what the command is to make that load to boot section?

    Read the article

  • How can I convince a project manager that there is no way to solve all the compatibility issues?

    - by SAFAD
    I have been working on this project for more than a year now, and we are close to release, the project manager wants the product to be perfect and working in every single aspect. I like that and I love working under the perfection idea, but it seems he is delaying the launch too much because of compatibility issues, he wants the product to work in every single installation, every single configuration possible, and in most cases, the product just works without issues when it's on the hands of the client. UPDATE : yes the product doesn't work properly when there are conflicts, for example, other products that don't use guidelines nor standards to load libraries (causes double library load which leads to failure), cache is another example and so on..... but we warn the clients about the conflict before purchasing and help them fixing it after purchasing I've tried to explain it by giving some examples on major products, he understands the situation, but can not believe that it is near impossible (if it is not impossible) to do what he wants. Hope it is clarified enough for the community to answer.

    Read the article

  • Setting up programs to startup at login

    - by Dhartman3076
    Have a new ponder hoping someone can answer. Keep in mind I am very new at linux and Ubuntu 14.04. What I would like to setup is setting certain programs to load at login to my account. I have not found a startup folder or setup options for programs to load at startup. Any Ideas? Please remember I am very new to linux and Ubuntu desktop. I am still learning my way around and the code for terminal sessions. So please be very descriptive in responses. Thank you...

    Read the article

  • How to debug slow session start of Gnome 3?

    - by user65521
    After Upgrade from 11.10 to 12.04, the login process of Gnome 3 is extremely slow (It takes in the order of 60 seconds when it was in the order of a few seconds before the upgrade (Harddisk is a SSD!)). Running "top" in a VT shows that gnome-shell is producing about 90% CPU load while dbus-daemon is taking roughly 10%. The moment when CPU-load of gnome-shell drops to normal levels (around 2-3%) corresponds to the time the login process is terminated and the desktop is displayed. De-activating the four gnome-shell extensions (Alternative Status Menu, Quit Button, Remove Accessibility, system-monitor) that I have installed does not have any effect on session start up time. Login to Gnome classic does not show the slow session start. The system logs do not show anything suspicious. Thus, what is the best way to identify the underlying problem?

    Read the article

  • Compiling old versions of R (2.11 or older) on Ubuntu 13.10 (or newer)?

    - by user283293
    I am trying to compile an old version of R (2.11.1, specifically). "Why?", you might ask. Well, I have a program I am trying to run (that was not written by me, but I am hoping to use in my research) that was written in "old" R, and the program writer has specifically mentioned that R-2.11.1 or older must be used. I have run ./configure with no obvious errors (the entire output being far too long to post here, but I have been warned that I cannot make PDF, DVI, or HTML versions of the help pages, which I'm not too concerned about). Next, when I pass the make command, I am met with the following error (after a long stream of successful commands): Warning in solve.default(rgb): unable to load shared library '/home/sbowerma/Programs/R-2.11.1/modules//lapack.so': /home/sbowerma/Programs/R-2.11.1/lib/libRlapack.so: undefined symbol: _gfortran_compare_string Error in solve.default(rgb) : lapack routines cannot be loaded Error: unable to load R code in package 'grDevices' Execution halted However, I have confirmed that the library lapack.so is, in fact, in the exact position it is supposed to be.

    Read the article

  • Size of an image imported with FreeImage

    - by KaiserJohaan
    I'm having abit of a brainfart and I can't quite grasp what I'm doing wrong. It's quite simple, I am importing an image with FreeImage (http://freeimage.sourceforge.net/) which has a method FreeImage_GetBits that returns a pointer to the first byte of the image data. I then try to load all the data into memory using (bitsperpixel / 8) * pixelsWidth ' pixelHeight, like this: uint32_t bitsPerPixel = FreeImage_GetBPP(bitmap); // resolves to 24 uint32_t widthInPixels = FreeImage_GetWidth(bitmap); // resolves to 1024 uint32_t heightInPixels = FreeImage_GetHeight(bitmap); // resolves to 1024 // container is a std::vector<uint8_t> pkgMaterial.mTextureData.insert(pkgMaterial.mTextureData.begin(), FreeImage_GetBits(bitmap), FreeImage_GetBits(bitmap) + ((bitsPerPixel/8) * widthInPixels * heightInPixels)); I have a jpg which is 31 kilobytes in size on disc. Yet when I load it using the above formula, I see the vector is then filled with 3145728 bytes, which is approx 3145 kilobytes. What am I doing wrong?

    Read the article

  • How to implement custom texture formats in Android?

    - by random1337
    What I know: Android can load PNG, BMP, WEBP,... via BitmapFactory. What I want to achive: Load my own 2D file format (e.g. 1-bit texture with a 1-bit alpha channel) and output a RGBA8888 texture. Question: Is there any interface to achieve this?(or any other way) The resulting image is used as a texture for a 3D model. Why would you do that? Saving phone memory and download bandwidth while expanding the texture at runtime to RAM seems reasonable for very simple textures.

    Read the article

  • Display large amount of data to client through pagination

    - by ebram tharwat
    I have a web application in which i need to show a big number of data or records for clients. Now i 'll use pagination but i was wondering should I: Load all the data once then pagination, sorting and sarching 'll be easy..But it 'll takes big time(using local DB it takes up to 9 sec.) Or each time i show new page(from the pagination) i make a new request to server and then new request to DB to get the next records..But then what if the client click on Prev button, i 'll make a new request to get data that I had previously..Should i cach data that are loaded before and how if that's good technique? So load all data once or make a new request every time i need data that maybe have been loaded before. I'm using ASP.NET MVC SPA with durandaljs and knockoutjs

    Read the article

  • How can I run a complete application from RAM?

    - by pico
    When I do some stuff in background (unpacking, compiling, backup, etc.) my hdd is under load and for example, Firefox and Chromium take very long to start and react very slow. While my hdd is under load I have still plenty of free RAM and free CPU. How can I copy the whole Firefox or Chromium including all dependencies into RAM? I don't care about persistence, I just want to view some websites, videos, etc. There are instructions putting the cache into /dev/shm, but that didn't speed up so much. Getting the profile into the RAM drive might also be easy... But how to get the binaries with all dependencies into RAM?

    Read the article

  • When I boot it says "No any drive found" and turns off after upgrade from 9.10 to 10.04

    - by user797582
    I did an upgrade on the weekend from Ubuntu 9.10 to 10.04 (karmic to lucid). Now, when I restart my computer, it goes through the regular load screen showing my P5K Asus motherboard, just like before but instead of showing the Ubuntu load screen, it tries to start grub but fails and then says "No any drive found" and the screen goes black. I've tried changing the drive configuration in the BIOS to AHCI or RAID and that didn't work. I've tried disabling JMICRON but to no avail. I'm running out of options here. Any advice?

    Read the article

  • Logic - Time measurement

    - by user73384
    To measure the following for tasks- Last execution time and maximum execution time for each task. CPU load/time consumed by each task over a defined period informed by application at run time. Maximum CPU load consumed by each task. Tasks have following characteristics- First task runs as background – Event information for entering only Second task - periodic – Event information for entering and exiting from task Third task is interrupt , can start any time – no information available from this task Forth task highest priority interrupt , can start any time – Event information for entering and exiting from task Should use least possible execution time and memory. 32bit increment timer available for time counting. Lets prepare and discuss the logic, It’s OK to have limitations …! Questions on understanding problem statement are welcome

    Read the article

  • Blank lines between sourcecode [closed]

    - by manix
    I'm so confused with a strange behaviour. Actually I have edited some php files remotely with my PhpDesigner8 (a php editor). Everything goes right, but when my teammates reopen the files that I have edited the source code have blank lines like below: class AdminController extends Controller { function __construct() { parent::__construct(); if (!$this->session->can_admin()) { show_error('Solo para administradores.'); } $this->load->library('backend'); } } Instead of class AdminController extends Controller { function __construct() { parent::__construct(); if (!$this->session->can_admin()) { show_error('Solo para administradores.'); } $this->load->library('backend'); } } Did you have experience these kinds of problems?

    Read the article

  • Why Does Unity lag Often That I have To Manually Shutdown/Restart my Core i3 Laptop?

    - by user20655
    I did a fresh install of Ubuntu then do did some upgrades. After my next restart when I try to open Ubuntu Software Center it took about 20 seconds for the window to load then 10 more seconds before it became click able. While doing some installation of software, Unity lags like hell that every time I click any application it takes a few seconds before I can see it. Even GEdit take a lot of time to load. The worst part was when I was doing nothing to my computer. Even on that part, my computer lags. My Laptop is a Brand New Core i3 with 2GB of RAM. Unity should run perfectly on that kind of machine right? BTW: I reinstalled Ubuntu 11.04 for about 5 times now and still nothing changed.

    Read the article

  • jQuery setTimeout delay for an element

    - by Trouble
    Is there an easier way to wait for an element to load ( by independant script/mootools/other ). For example: I am waiting for a google map to load, but I don't want to use its API for checks. So I made two functions: function checkIfexist() { if(jQuery('#container').length) return 0; else reload(1); } function reload(mode) { setTimeout(function(){ do stuff . . . if(mode==1) checkIfexist(); }, 400); } I am starting it with reload(1); Is there an easier way to use setTimeout in such a way? I don't want to use delay, wait or whatever.

    Read the article

< Previous Page | 157 158 159 160 161 162 163 164 165 166 167 168  | Next Page >