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  • Expression Encoder SDK - WMA Pro Codec Issues with Windows Server 2003

    - by PortageMonkey
    I am using the Expression Encoder SDK to encode .avi and Flash files to a .wmv format suitable for Silverlight. By default, EE encodes files with audio using the the WMA PRO codec. If you are running Windows Server 2003, this is a problem as it doesn't support the WMA PRO codec and produces and error message similar to the following. Error Message: The Audio Profile settings do not match a valid system profile. Error Source: Microsoft.Expression.Encoder Error Target Site: System.String GetProfileString() I am looking for a way to change the default audio codec to something suitable for WS 2003. I am aware that although not supported natively, there is a highly invasive way to install Windows Media Player 11 and it's codecs on WS 2003 but this involves registry tinkering and other hacks not suitable for our production environments so that solution is out.

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  • Loading swf Problem in Air,Flex3

    - by vineth
    Hi, I have 2 swf file, one file is loading fine in SWFLoader in Air application but another is not loading, i dont know why its happening. differents between two file :- For ex: Swf1 is Main swf .(it has dependency file like xml to read and render) swf2 is Sub swf(which will load (or called) inside swf1 in run time) . When try to load swf2 in flex3 air application using SWFLoader its working fine, but swf1 is not loading. Swf1 is working fine individually in flash player 9. But i need to load SWF1 only. Thanks in advance

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  • sIFR Doesn't Work in FF3 Mac.

    - by Jake
    I thought it might be something I was doing wrong, but I am not seeing it working on any site, including Novemberborn.net. Any Ideas? The CSS is loaded, so the headlines are hidden, and then it is like the JS isn't loaded at all. Could this be a browser detection issue? I am using firefox 3 with latest flash player version 10. I have heard the complaint from other Mac users as well. Works on every other browser... EDIT: I removed the CSS to hide, it still doesn't work. After a pause, it loads the JS and removes the headlines, but doesn't replace them.

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  • Streaming audio - where to start?

    - by Adam Davis
    I need to develop an embedded audio streaming server. Requirements: Voice quality or better Intended for low power wifi transmission Broad support in existing software and devices (ie, windows media player, quicktime, vlc, iPhone, Android, etc). Royalty/patent free, or cheap to license Preferences: Low overhead TCP/IP based streaming protocol Voice grade codec (easy to implement in software, no DSP, 32bit CPU if needed) Would be nice if it supported HTML5 browsers, but is there any codec (such as raw) that is supported by the latest browsers that is lower overhead than MP3? Therefore: What are the relevant streaming protocols I should be looking at? What are the relevant codecs I should be looking at? What transport streams should I be looking at? What am I missing, or where else should I be looking for this type of need?

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  • Complicated idea - how to create car racing for my RPG game's players

    - by Donator
    So, I want to create car racing for my RPG game's players. Player can create race and choose how many participants can participate in race. After race is being created, other people can join it. When the maximum participants are collected, race begins. My idea, when the last participant joins, then instantly choose the winner (who's car is the best, that person wins), but how can I do it? If I choose to pick the winner after the last participant joins, then I have to put many queries in one page (select data from table, then delete the race, then select players' cars' statistics and pick the winner and then again, using mysql, send message to everyone). But this idea is really not optimal and it will lag cruelly for that last person. Maybe you have any ideas how I can avoid lag and make it more optimal. Thank you very much.

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  • How can you prevent an individual window being captured by Print-Screen?

    - by John
    I noticed a few times than when I print-screen while Media Player is running, the content is replaced with a grey rectangle. I've no idea if it's deliberate due to DRM, or some technical issue, but it struck me that being able to deliberately block screen-capture might be a useful feature in some scenarios. I am not looking to fix the problem, but replicate it! Is there some specific message each HWND gets for print-screen - does Windows do a special repaint or simply dump buffers to the clipboard? I guess I'd prefer to focus this on Win32 specifically, but as long as it's Windows-related then fine.

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  • Building MobileVLCKit from git.videolan.org repository on macOsX with XCode

    - by ztepsic
    I would like to make an application for iOS(iPhone and iPad) that can play streaming videos through RTSP protocol (that includes mms). I imagined to achive a specified application using VLC player or libVLC library. On the official vlc git repository (http://git.videolan.org/?p=vlc.git;a=tree) in projects/macosx/framework/ folder there is xcode project MobileVLCKit.xcodeproj for which I assume that is a somewhat usable VLC framework for iOS. Now the problem is that I can't/don't know how to build this project. When I try to build MobileVLCKit.xcodeproj I get an error that says it can't find files inside extras/contrib/hosts/i686-apple-darwin10/ios/ folder. I have looked within that folder (extras/contrib) and managed to create folder (with files) extras/contrib/hosts/i686-apple-darwin10/ with make, but there is no ios folder. So, does anybody knows how to successfully build MobileVLCKit?

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  • <audio> element autobuffers no matter what

    - by pthulin
    I'm trying to make a web based media player using the HTML5 audio element implemented in Firefox 3.5 and Chrome. Reading Mozillas documentation, omitting the autobuffer attribute should result in the audio src not being requested: if specified, the audio will automatically begin being downloaded, even if not set to automatically play. This continues until the media cache is full, or the entire audio file has been downloaded, whichever comes first However, on the server side I notice the files are being requested anyway. My sample page is very simple: <html> <body> <audio src="1.ogg"></audio> <audio src="2.ogg"></audio> </body> </html>

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  • Which one should I choose AMQP or XMPP for real-time browser-based game?

    - by Devyn
    Hi, I'm choosing between AMQP (RabbitMQ) vs XMPP (eJabberd) for my browser-based flash-free javascript powered real-time turn-based game. I don't know much about AMQP and XMPP protocol. I would like to use PHP for user-authorization and some data store-retrieve with MySQL. As far as I found out, RabbitMQ has PHP clients but eJabberd not. What I understood is javascript client calls PHP script and manipulate necessary processing and then pass to AMQP or XMPP server to pass the data to opponent player. There is a good book 'Pro XMPP Programming with JS and jQuery' from Wrox but there is no example with PHP. So following are my questions. 1) Which protocol is suit for my game? 2) Shall I choose RabbitMQ just for it's PHP client support?

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  • Problem Loading AS2 swf into AS3 swf

    - by dani
    I've been trying very hard to get an AS2 swf to load properly inside an AS3 swf - but to no avail ... The AS2 file (which is a rather big app referencing many external xml files etc.) works perfectly when launched in Flash Player. When trying to load the same file through an AS3 swf (using URLRequest and Loader classes), the file starts loading but stops abruptly during the preloading phase. (Same happens if I try to load it using AS2 "loadMovie".) What is there more to try? Security settings, custom loader classes - any advice is appreciated.

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  • I need to call a vbscript function from within an external javascript file :: function

    - by RadAdam
    heres what i got so far : This function is not directly in the html page , its in an external js file , 'main.js'. function createVBScript(){ var script=document.createElement('script'); script.type='text/vbscript'; script.src='vb/fldt.vbs'; document.getElementsByTagName('head')[0].appendChild(script); } the vbs file contains : <!-- // Visual basic helper required to detect Flash Player ActiveX control version information Function VBGetSwfVer() MsgBox "Hello there" End Function // --> thats all i want to do for the time being. how do i call VBGetSwfVer() from main.js ?

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  • WPF MediaElement pauses when trying to play Windows Media Center recording

    - by eborlas
    I have an WPF application that starts a live tv recording using Windows Media Center, using the Windows Media Center SDK, waits 2 minutes and then plays the currently recording file (.wtv) in a WPF MediaElement. The problem is that the video visual will freeze and it is not consistent on when it happens. I have looked into it and discovered that the timeline is still moving so the MediaElement still thinks that the video is playing. This happens only when trying to play a video file that is currently being recorded, previously recorded shows play just fine. Both Media Center and Media Player can play those files without any hiccups; it is only the WPF MediaElement that has this problem. Any help would be appreciated.

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  • Microsoft Robotics Studio in Ubuntu, with Wine ?

    - by Arkapravo
    I am using Ubuntu 9.10 and I am a bit of a robotics enthusiast. I have used KiKS (in MATLAB for simulating Khepera robots), MobotSim (in Windows, simulates a point like robot using a BASIC editor) and Player/Stage (with C/C++ on Ubuntu 9.04). My question, can MS Robotics Studio be installed in Ubuntu Linux using Wine (I am using 1.1.31) ? Has anyone done it ? Any other way to install MS Robotics Studio in Unix (Any flavour) ? Thanks for your reply !

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  • Why does my program crash when given negative values?

    - by Wayfarer
    Alright, I am very confused, so I hope you friends can help me out. I'm working on a project using Cocos2D, the most recent version (.99 RC 1). I make some player objects and some buttons to change the object's life. But the weird thing is, the code crashes when I try to change their life by -5. Or any negative value for that matter, besides -1. NSMutableArray *lifeButtons = [[NSMutableArray alloc] init]; CCTexture2D *buttonTexture = [[CCTextureCache sharedTextureCache] addImage:@"Button.png"]; LifeChangeButtons *button = nil; //top left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , size.height - 30); [button buttonText:-5]; [lifeButtons addObject:button]; //top right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , size.height - 30); [button buttonText:1]; [lifeButtons addObject:button]; //bottom left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , 30); [button buttonText:5]; [lifeButtons addObject:button]; //bottom right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , 30); [button buttonText:-1]; [lifeButtons addObject:button]; for (LifeChangeButtons *theButton in lifeButtons) { [self addChild:theButton]; } This is the code that makes the buttons. It simply makes 4 buttons, puts them in each corner of the screen (size is the screen) and adds their life change ability, 1,-1,5, or -5. It adds them to the array and then goes through the array at the end and adds all of them to the screen. This works fine. Here is my code for the button class: (header file) // // LifeChangeButtons.h // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "cocos2d.h" @interface LifeChangeButtons : CCSprite <CCTargetedTouchDelegate> { NSNumber *lifeChange; } @property (nonatomic, readonly) CGRect rect; @property (nonatomic, retain) NSNumber *lifeChange; + (id)lifeButton:(CCTexture2D *)texture; - (void)buttonText:(int)number; @end Implementation file: // // LifeChangeButtons.m // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "LifeChangeButtons.h" #import "cocos2d.h" #import "CustomCCNode.h" @implementation LifeChangeButtons @synthesize lifeChange; //Create the button +(id)lifeButton:(CCTexture2D *)texture { return [[[self alloc] initWithTexture:texture] autorelease]; } - (id)initWithTexture:(CCTexture2D *)atexture { if ((self = [super initWithTexture:atexture])) { //NSLog(@"wtf"); } return self; } //Set the text on the button - (void)buttonText:(int)number { lifeChange = [NSNumber numberWithInt:number]; NSString *text = [[NSString alloc] initWithFormat:@"%d", number]; CCLabel *label = [CCLabel labelWithString:text fontName:@"Times New Roman" fontSize:20]; label.position = CGPointMake(35, 20); [self addChild:label]; } - (CGRect)rect { CGSize s = [self.texture contentSize]; return CGRectMake(-s.width / 2, -s.height / 2, s.width, s.height); } - (BOOL)containsTouchLocation:(UITouch *)touch { return CGRectContainsPoint(self.rect, [self convertTouchToNodeSpaceAR:touch]); } - (void)onEnter { [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES]; [super onEnter]; } - (void)onExit { [[CCTouchDispatcher sharedDispatcher] removeDelegate:self]; [super onExit]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; if ( ![self containsTouchLocation:touch] ) return NO; NSLog(@"Button touch event was called returning yes. "); //this is where we change the life to each selected player NSLog(@"Test1"); NSMutableArray *tempArray = [[[UIApplication sharedApplication] delegate] selectedPlayerObjects]; NSLog(@"Test2"); for (CustomCCNode *aPlayer in tempArray) { NSLog(@"we change the life by %d.", [lifeChange intValue]); [aPlayer changeLife:[lifeChange intValue]]; } NSLog(@"Test3"); return YES; } - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; NSLog(@"You moved in a button!"); } - (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"You touched up in a button"); } @end Now, This function: - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event Is where all the shit goes down. It works for all of the buttons except the -5 one. And then, it gets to: NSLog(@"we change the life by %d.", [lifeChange integerValue]); And it crashes at that statement. It only crashes when given anything less than -1. -1 works, but nothing smaller does. Here is the code in the CustomCCNode Class, "changeLife" that is being called. - (void)changeLife:(int)lifeChange { NSLog(@"change life in Custom Class was called"); NSLog(@"wtf is lifechange: %d", lifeChange); life += lifeChange; lifeString = [[NSString alloc] initWithFormat:@"%d",life]; [text setString:lifeString]; } Straight forward, but when the NSnumber is -5, it doesn't even get called, it crashes at the NSlog statement. So... what's up with that?

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  • Java library to encode / decode AMF

    - by Ceilingfish
    Hi chaps, I currently have a Java server that talks to a Flash client by passing JSON encoded data over a binary socket connection. Is there a way on either side to encode / decode packets as AMF instead of JSON? It seems to me that there should be some native support in Flash player for doing this? All the implementations I have found of AMF serialization seem to be embedded inside an application framework. Simiarly so, does anyone know if it's possible to decode AMF packets independently of a connection implementation in Flash?

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  • Accessing HTML 5 Video Progress Event with jQuery

    - by jnolte
    Hello All, The below is for an HTML5 video player event. My partner and I have been stumped for a very large portion of the day on this issue and hope someone can lend some insight on the issue. We have been able to access the progress event with plain js as seen below but when trying to access this with jQuery we get undefined in console. Any help/ recommendations are greatly appreciated. //JS - Works like a charm document.addEventListener("DOMContentLoaded", init, false); function init() { var v = document.getElementById('test-vid'); console.log(v) v.addEventListener('progress', progress, false); } function progress(e) { console.log(e.lengthComputable + ' ' + e.total + ' ' + e.loaded); } // jQuery - NO BUENO - Undefined rendered in console var vid = $('#test-vid'); $(vid).bind("progress", function(e){ console.log(e.total + ' ' + e.loaded + ' ' + e.lengthComputable ); }); Thanks in advance, JN

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  • OSMF - add an actionscript cuepoint to a video?

    - by redconservatory
    I'm trying to add a cuepoint to a video using OSMF. I built an OSMF video player, and I'd like to use this instead of the FLVPlayback component, which seems like the only way to add an actionscript cuepoint? Anyhow, I created a cuepoint by writing this: var cuePoint:CuePoint = new CuePoint(CuePointType.ACTIONSCRIPT, 1, "good point", null); videoElement.addEventListener(MediaElementEvent.METADATA_ADD, onMetadataAdd); trace(cuePoint.time); The cuepoint time traced out to "1" (successful). I then took this code from the documentation, thinking it would help trace the cuepoint when I published my movie (to test the video) private function onMetadataAdd(event:MediaElementEvent):void { if (event.namespaceURL == CuePoint.DYNAMIC_CUEPOINTS_NAMESPACE) { var timelineMetadata:TimelineMetadata = videoElement.getMetadata(CuePoint.DYNAMIC_CUEPOINTS_NAMESPACE) as TimelineMetadata; timelineMetadata.addEventListener(TimelineMetadataEvent.MARKER_TIME_REACHED, onCuePoint); } } private function onCuePoint(event:TimelineMetadataEvent):void { var cuePoint:CuePoint = event.marker as CuePoint; trace("Cue Point at " + cuePoint.time); } However, I don't get a trace message when the video hits 1 second. Can anyone help me?

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  • Regexp to extract sources from different video embeds

    - by Ben
    My SMF forum contains posts with video and I want to extract them to show on the Wordpress main page. My current regexp (thanks to SO!) extracts the url of the videos, which I embed using AutoEmbed. Everything works up until a post looks like this: <embed height="600" width="600" allowscriptaccess="never" quality="high" loop="true" play="true" src="http://mmavlog.net/embed/player.swf?file=http://video.ufc.tv/CSG/UFC113/20100507_ufc113_weigh_in_400k.flv" type="application/x-shockwave-flash"> Here is my current regexp: $regexp = "/\b(?:(?:https?|ftp):\/\/|www\.)[-a-z0-9+&@#\/%?=~_|!:,.;]*[-a-z0-9+&@#\/%=~_|]/i"; Since the posts can contain <embed> or <object> I realize that looking for the url by the "http" might be inaccurate. How can I use the regexp to look for "src=" for <embed> and "data=" for <object>?

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  • The height and width properties on my Flex 4 app arn't working

    - by ben
    In the opening application tag of my Flex 4 app, I set the width and height properties as follows: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" creationComplete="init()" backgroundColor.mainState="0x303030" xmlns:components="components.*" width="798" height="240"> What I go into Design mode in Flash Builder 4, the app is the correct size. But when I embed the .swf file into a HTML page, the application's background color covers the whole screen, and when the Flash Player Settings message box pops up it is outside of the area I defined in the code above. What am I doing wrong? Thanks for reading.

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  • Can games be considered real-time systems?

    - by harry
    I've been reading up on real-time systems and how they work etc. I was looking at the wikipedia article as well that said a game of Chess with a timer per move can be considered a real-time system because the program MUST compute a move in that time. What about other games? As we know, games generally try and run at 25+ FPS, could it be considered a soft real-time system since if it falls under 25 (I'm using 25 as a pre-defined threshold btw) it's not the end of the world, just a hit to the performance that we wanted? Also - games have events they must handle as well. The user uses the keyboard/mouse and the system must answer those events accordingly within (again) a pre-defined time, before the game is considered to have "failed". Oh, and I'm talking single-player for now to keep things simple. It sounds like games fit the soft real-time system criteria, but I'd like to know if I'm missing anything... thanks.

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  • I want to embed my own video files in my page

    - by Vinu
    I used the following codes to embed my videos(swf and flv) in the following code with the player. But this is working fine in ie and not working in firefox. If anyone knows to correct this code for firefox too.. pls help me... <object type="application/x-shockwave-flash" width="400" height="350" wmode="transparent" data="flvplayer.swf?file=**video location**&autoStart=true"> <param name="movie" value="flvplayer.swf?file=**video location**&autoStart=true" /> <param name="wmode" value="transparent" /> </object>

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  • How to store or share live data between PHP Requests?

    - by Devyn
    Hi, I want to start a project for facebook and the application will be like real-time multiplayer chess game. The problem I'm having is I have no idea how to store the data when a player moves one piece and update the new position in player2 browser. I'm gonna use PHP, MySQL for server side and jQuery for Client Rendering. The simplest idea is to store the data in XML or MySQL and re-generate the result to player2 browser. But I know that when thousand of players are playing, it will not be an efficient way. Since I don't have time to study new language for this project, I'm gonna have to stick with PHP. I'm not going to use flash either because I want my client side light-weight and flash-free. So is there any way that will solve my problems?

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  • Is enemy / bot A.I. part of the model or controller in an MVC game

    - by Iain
    It could be part of the model because it's part of the business logic of the game. It could be part of the controller because it could be seen as simulating player input, which would be considered part of the controller, right? Or would it? What about a normal enemy, like a goomba in Mario? UPDATE: Wow, that's really not the answer I was expecting. As far as I could tell, A.I. is an internal part of the autonomous game system, hence model. I'm still not convinced.

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  • Some help with basic Sound functions in actionscript 3

    - by danwoods
    Hello all. I'm working on a mp3 player and I'm super new at all things flash so there are lots of questions. Currently I'm getting stuck on the track change. My variable declaration look like this: var index:int = -1; var music:Sound = new Sound(new URLRequest("moe2008-05-24d02t02_vbr.mp3")); var sc:SoundChannel; var isPlaying:Boolean = false; and my change track function looks like this: function changeTrack(newTrack){ sc.stop(); isPlaying = false; music = new Sound(new URLRequest(newTrack)); sc = music.play(); isPlaying = true; index++; } Does anyone see any obvious errors??? Thanks

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  • Youtube video embed in WebView and MoviePlayer control

    - by Tronic
    hi, i embed a youtube video into a webview. the problem is: when i pop the current view (which includes the webview) from navigation controller, the the movie itself stops, but the audio is continues running. when i push the view controller on the navigation controller again, i can play the movie newly, but the old audio is still there. my webview code ids_ = [NSArray arrayWithObjects:@"2b84g38Z_60",@"3URx0tM-rMc",@"HZpi-2HVhq0",@"Hhns0DRPI44",@"hRuoxRQ4Q3k",@"lkMXwNBGRA8",@"tXGc6wWIFJo",@"uzGdEn8aW-Q",@"ZAoEBdt8C5M",@"vn8EJqt2BvQ",@"7Z_qRbjG6Ck",@"JspRcxGUijs"@"lM2lcVOh5YU",@"2b84g38Z_60",nil]; int numIds_ = [ids_ count]; NSLog(@"%d", arc4random()%numIds_); NSString *youTubeVideoHTML = [[NSString alloc] initWithFormat:@"<html><head></head><body style=\"margin:0;background-color:#000;\"><iframe class=\"youtube-player\" type=\"text/html\" width=\"640\" height=\"365\" src=\"http://www.youtube.com/embed/%@\" frameborder=\"0\"></iframe></body></html>", [ids_ objectAtIndex:arc4random()%numIds_]]; NSLog(youTubeVideoHTML); [youtubeView loadHTMLString:youTubeVideoHTML baseURL:nil]; thanks in advance

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