Is there a simple way for opening one (or many) opengl window in mac OS X with C++ ?
- by Petruza
Yes, I hate Objective-c, plus my project will be portable, so I'd like to code as much of it in C++ as possible, ideally 100%.
So I have a regular C++ project made with Xcode, and want to open some OpenGL windows.
edit: Damn, Glut takes over the app's control with glutMainLoop(), pretty much as SDL does, I'm trying to break free from that schemes.
Will try freeglut, although I can't find OSX binaries, and I always have such bad luck trying to compile someone else's code.