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  • ZF2 Zend\Db Insert/Update Using Mysql Expression (Zend\Db\Sql\Expression?)

    - by Aleross
    Is there any way to include MySQL expressions like NOW() in the current build of ZF2 (2.0.0beta4) through Zend\Db and/or TableGateway insert()/update() statements? Here is a related post on the mailing list, though it hasn't been answered: http://zend-framework-community.634137.n4.nabble.com/Zend-Db-Expr-and-Transactions-in-ZF2-Db-td4472944.html It appears that ZF1 used something like: $data = array( 'update_time' => new \Zend\Db\Expr("NOW()") ); And after looking through Zend\Db\Sql\Expression I tried: $data = array( 'update_time' => new \Zend\Db\Sql\Expression("NOW()"), ); But get the following error: Catchable fatal error: Object of class Zend\Db\Sql\Expression could not be converted to string in /var/www/vendor/ZF2/library/Zend/Db/Adapter/Driver/Pdo/Statement.php on line 256 As recommended here: http://zend-framework-community.634137.n4.nabble.com/ZF2-beta3-Zend-Db-Sql-Insert-new-Expression-now-td4536197.html I'm currently just setting the date with PHP code, but I'd rather use the MySQL server as the single source of truth for date/times. $data = array( 'update_time' => date('Y-m-d H:i:s'), ); Thanks, I appreciate any input!

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  • Getting started with Spring 3 Web MVC - Setting everything up

    - by user126379
    Hi, I'm trying to get started with JAVA/Eclipse/Spring MVC but can't seem to find a "dummies" or "step-by-step" guide for setting everything up and creating the simplest proof-of-concept application. I found http://static.springsource.org/docs/...-step-by-step/ but there seem to be differences between Spring 2.5 and Spring 3 so i'm looking for something for Spring 3. Also, the tutorial for Spring 2.5 focuses on building the application usign Ant - This i will certainly be doing for releasing but when working within Eclipse i want to have set up the project so that i can use breakpoints/debugging and this is not covered at all. I've downloaded Eclipse, Tomcat and the Spring 3 Framework but that's about it and within the downloaded Spring Framework documentation it states: 2.3 New getting started tutorial There is now a new getting started tutorial for developing a basic Spring 3.0 MVC web application. This tutorial is a separate document that can be found at the Spring Documentation page However, i can't seem to find such a tutorial on the linked page. My main problem at the moment, as seems to be the case for many people trying to get started with Spring, is that i can't seem to get everything set up. I've got a copy of Expert Spring MVC and Web Flow and i've also found this tutorial but i don't know if the setups they describe are still relevant and whether they will allow debugging. Can anyone please give some direction? Thanks

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  • DOJO : How do you reinitiate form elements after ajax call ?

    - by Dural
    I'm trying to do a couple of things using Zend Framework & Dojo Toolkit, and any help would be appreciated. Here's the problem: I have a form that is rendered with the Zend Framework form class, which has an ajax radio button selection. Clicking one of these radio buttons will send an ajax request to another controller, which has no layout, just a rendered form. The ajax request will then populate a div with the new form options. Problem is, when I replace the innerHTML of the div with the ajax response, all the form inputs and elements are not inheriting the same Dojo styling and form validation. I was wondering if there is a way to reinitate form elements after an ajax call? I have tried to use the code attached which I found and modified slightly for this example, however it did not work. If I use the line dojo.parser.parse( div ); nothing changes (rg_adress in the example is the ID of a form element that is placed on the DOM). Here is the console.log of rg_address: <input type="text" dojotype="dijit.form.ValidationTextBox" required="1" invalidmessage="The first name of the recipient" value="" name="rg_address" id="rg_address" class="textbox"/> onClick=' dojo.xhrGet( { url: "/transfer/newrecipient/", handleAs: "text", timeout: 10000, // Time in milliseconds // The LOAD function will be called on a successful response. load: function(response, ioArgs) { $("#newRecipient").html(response); $("#newPayMethod").html(""); $("#newPayDetail").html(""); var div = dojo.byId("rg_address"); console.log( div ); dojo.parser.parse( div ); return response; }, // The ERROR function will be called in an error case. error: function(response, ioArgs) { $("#newRecipient").html("Error loading registration form"); $("#newPayMethod").html(""); $("#newPayDetail").html(""); return response; } });' Thanks, Dural

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  • How to persist objects between requests in PHP

    - by SztupY
    I've been using rails, merb, django and asp.net mvc applications in the past. What they have common (that is relevant to the question) is that they have code that sets up the framework. This usually means creating objects and state that is persisted until the web server is recycled (like setting up routing, or checking which controllers are available, etc). As far as I know PHP is more like a CGI script that gets compiled to some bytecode each time it's run, and after the request it's discarded. Of course you can have sessions, to persist data between requests from the same user, and as I see there are extensions like APC, with which you can persist objects between requests at the server level. My question is: how can one create a PHP application that works like rails and such? I mean an application that on the first requests sets up the framework, then on the 2nd and later requests use the objects that are already set up. Is there some built in caching facility in mod_php? (for example that stores the compiled bytecode of the executed php applications) Or is using APC or some similar extensions the only way to solve this problem? How would you do it? Thanks.

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  • How to cache pages using background jobs ?

    - by Alexandre
    Definitions: resource = collection of database records, regeneration = processing these records and outputting the corresponding html Current flow: Receive client request Check for resource in cache If not in cache or cache expired, regenerate Return result The problem is that the regeneration step can tie up a single server process for 10-15 seconds. If a couple of users request the same resource, that could result in a couple of processes regenerating the exact same resource simultaneously, each taking up 10-15 seconds. Wouldn't it be preferrable to have the frontend signal some background process saying "Hey, regenerate this resource for me". But then what would it display to the user? "Rebuilding" is not acceptable. All resources would have to be in cache ahead of time. This could be a problem as the database would almost be duplicated on the filesystem (too big to fit in memory). Is there a way to avoid this? Not ideal, but it seems like the only way out. But then there's one more problem. How to keep the same two processes from requesting the regeneration of a resource at the same time? The background process could be regenerating the resource when a frontend asks for the regeneration of the same resource. I'm using PHP and the Zend Framework just in case someone wants to offer a platform-specific solution. Not that it matters though - I think this problem applies to any language/framework. Thanks!

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  • Implimenting Zend MVC for my existing site-first step?

    - by Joel
    Hi guys, OK-newbie question here. I'll try not to bombard SO with lots of questions-and hopefully this first one will show me the method I'll need to follow for subsequent conversions. I have a web-based calendar system that I developed, but it was coded for me procedurally (using PHP). I'm now working on learning OO and wanting to integrate this site into my localhost Zend Framework and slowly start converting parts to OO and the Zend Framework MVC process in particular. As I've said before, I understand that this will be a slow process, and when I'm done, I still probably won't have anything as OO friendly as if I had rewritten it from scratch, but I'd like to use this as a learning experience. So, I have dropped the whole site into my localhose/zend/Public folder, and everything is showing up great and linking to the database, etc. My question is-what would be the easiest first component to switch over to the MVC model? This site has a bit of everything-forms, login, authentication, some jQuery, etc. Can anyone point to a tutorial that would address what I'm trying to do? If indeed, a form would be one of the simpler things to switch, can someone walk me through those changes? Another idea is changing over all the header info, etc? Thanks for any pointers on where to start! EDIT: Also, I understand that SO is mainly for specific coding questions-I'm happy to share specific code, once I have an idea about which section to tackle first...

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  • Is there any one standard framework for developing Python GUI apps.?

    - by RPK
    There are so many frameworks for writing GUI application using Python. But is there any one key standard framework? For example we have a bundle of .NET/C# on Visual Studio. I am thinking in other perspectives also. In future if I give an interview for a Python programmer job, which GUI framework will be considered? I also wonder, there is no IDE that integrates the GUI and Python language. Choice of flavor is good but over-choice becomes a distraction.

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  • How to shorten brain context switch delay when need to use new technology\framework?

    - by gasan
    The problem is when I have to deal with a new framework\library\language it completely slows my work process, at first it's kind of shock, you're sitting on your place about a day doing nothing surfing the net, because you simply can't do anything even read docs, then, on the second day I realize that I definitely should do something and starting read about it, then I realize that I don't understand it, then I'm reading until I got feeling that I should show some results immediately and then I'm writing the code quite fast and the job doesn't seem to be difficult. Then job is done and I won't probably return to that technology\framework for a month or a year or never at all. And I will almost certainly forget almost everything about it after a month. To illustrate by checkpoints I experience: shock, long studying times, work with the new tech briefly, never use it afterwards, then I completely forget it. So what would be the solution here?

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  • How do I design a game framework for fast reaction to user input?

    - by Miro
    I've played some games at cca 30 fps and some of them had low reaction time - cca 0.1sec. I hadn't knew why. Now when I'm designing my framework for crossplatform game, I know why. Probably they've been preparing new frame during rendering the previous. RENDER 1 | RENDER 2 | RENDER 3 | RENDER 4 PREPARE 2 | PREPARE 3 | PREPARE 4 | PREPARE 5 I see first frame when second frame is being rendered and third frame being prepared. If I react in that time to 1st frame it will result in forth frame. So it takes 3/FPS seconds to appear results. In 30 fps it would be 100ms, what is quite bad. So i'm wondering what should I design my framework to response to user interaction quickly?

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  • Rendez vous des Experts : Introduction à Ruby On Rails, une émission avec Developpez.com pour tout savoir sur le framework Web

    Rendez vous des Experts : Introduction à Ruby On Rails Une émission en partenariat avec Developpez.com pour tout savoir sur le framework Web Ruby On Rails n'est pas spécialement la technologie Web la plus connue. Pour faire simple, « Ruby » est le langage et « On Rails » est le framework qui vient s'y ajouter pour l'adapter aux développements Web. Le résultat est un outil assez récent (Ruby est en version 1.9.2, Rails quant à lui approche la version 3.1), interprété (et non pas compilé), utilisable aussi bien sur des EDI comme Eclispe ou Netbeans que dans un simple éditeur de texte. Le Rendez-vous des Experts et Julien Dollon , avec lesquels D...

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  • What factors influence you to try out a new framework or tool?

    - by VirtuosiMedia
    I'm in the process of putting the final touches on an open-source framework that I hope to release in the next few months. It's something that I'd like to develop a community for and so I'm curious about what factors influence your decision to use a new framework or tool and why. Some of the specific things I'd like to know more about (feel free to add to this): Types of documentation/tutorials/instruction Community support (comments/forum) Updates (blog/social media/feeds) Look and feel of the project website design White papers/testimonials A big feature list Community size Tools Ability to contribute Project test coverage (stability/security) Level of buzz (recommended by friends or around the web) Convincing marketing copy Ideally, I'd like to have all of the above, but what specific features/qualities will carry greater weight in getting programmers to adopt something new? What says, 'This is a professional-grade project,' and what are red flags that keep you from trying it out?

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  • Use a custom value object or a Guid as an entity identifier in a distributed system?

    - by Kazark
    tl;dr I've been told that in domain-driven design, an identifier for an entity could be a custom value object, i.e. something other than Guid, string, int, etc. Can this really be advisable in a distributed system? Long version I will invent an situation analogous to the one I am currently facing. Say I have a distributed system in which a central concept is an egg. The system allows you to order eggs and see spending reports and inventory-centric data such as quantity on hand, usage, valuation and what have you. There area variety of services backing these behaviors. And say there is also another app which allows you to compose recipes that link to a particular egg type. Now egg type is broken down by the species—ostrich, goose, duck, chicken, quail. This is fine and dandy because it means that users don't end up with ostrich eggs when they wanted quail eggs and whatnot. However, we've been getting complaints because jumbo chicken eggs are not even close to equivalent to small ones. The price is different, and they really aren't substitutable in recipes. And here we thought we were doing users a favor by not overwhelming them with too many options. Currently each of the services (say, OrderSubmitter, EggTypeDefiner, SpendingReportsGenerator, InventoryTracker, RecipeCreator, RecipeTracker, or whatever) are identifying egg types with an industry-standard integer representation the species (let's call it speciesCode). We realize we've goofed up because this change could effect every service. There are two basic proposed solutions: Use a predefined identifier type like Guid as the eggTypeID throughout all the services, but make EggTypeDefiner the only service that knows that this maps to a speciesCode and eggSizeCode (and potentially to an isOrganic flag in the future, or whatever). Use an EggTypeID value object which is a combination of speciesCode and eggSizeCode in every service. I've proposed the first solution because I'm hoping it better encapsulates the definition of what an egg type is in the EggTypeDefiner and will be more resilient to changes, say if some people now want to differentiate eggs by whether or not they are "organic". The second solution is being suggested by some people who understand DDD better than I do in the hopes that less enrichment and lookup will be necessary that way, with the justification that in DDD using a value object as an ID is fine. Also, they are saying that EggTypeDefiner is not a domain and EggType is not an entity and as such should not have a Guid for an ID. However, I'm not sure the second solution is viable. This "value object" is going to have to be serialized into JSON and URLs for GET requests and used with a variety of technologies (C#, JavaScript...) which breaks encapsulation and thus removes any behavior of the identifier value object (is either of the fields optional? etc.) Is this a case where we want to avoid something that would normally be fine in DDD because we are trying to do DDD in a distributed fashion? Summary Can it be a good idea to use a custom value object as an identifier in a distributed system (solution #2)?

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  • Photobooth.js : le framework JavaScript permet d'ajouter un système de webcam à un site Web en utilisant HTML5

    Photobooth.js : le framework JavaScript permet d'ajouter un système de webcam à un site Web en utilisant HTML5 Le HTML5, le futur standard du Web vient de révéler une fois de plus l'une de ses nombreuses facettes. Un développeur indépendant a exploité les nouveautés du langage pour mettre au point Photobooth.js, une bibliothèque open source en JavaScript qui permet d'intégrer dans un site Web assez aisément un système de prise de photo par webcam. Photobooth s'appuie sur la méthode getUserMedia du framework audio et vidéo open source WebRTC, qui est actuellement en cours de standardisation par le W3C comme une partie du HTML5. Photobooth.js permet de prendre dire...

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  • Yahoo! passe en open source Mojito, son framework JavaScript MVC pour les applications Web multiplateformes

    Yahoo! vient de rendre Open Source son framework web Mojito. L'open source attire de plus en plus les entreprises IT. Après Microsoft et Facebook qui ont rendu certains de leurs projets open source en l'espace de quelques semaines, c'est au tour de Yahoo! de suivre le même chemin. La firme a rendu public sous une licence open source Mojito, un framework Web qui rend plus rapide le développement d'applications Web multiplateforme, et notamment mobiles (tout OS). Mojito fait partie d'une série de "cadres applicatifs" JavaScript développé et utilisé en interne,

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  • Is CodeIgniter PHP Framework suitable for large ERP or Business Application?

    - by adietan63
    Is CodeIgniter is recommended for a large web based ERP or Business Application? I want to use CodeIgniter for my future Project and I'm so confused whether to use it or not. Im so worried about in the long term process or lifetime of the application that it may crashed or produce a bug or error. I also worried about the performance of the framework when the data becomes larger and containing millions of records. I searched on the internet the answer but there is no exactly answer that will satisfy me. I think this question is important for the programmers like me who wanted to use PHP Framework for their large business application. I need an advice from you guys in order to decide whether to use it or not. thank you very much!

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  • Le framework PHP Jelix disponible en version 1.4 : compatibilité PSR0, templates virtuels et gestion du cache HTTP à la une

    Jelix 1.4 est disponible ! Compatibilité PSR0, templates virtuels et gestion du cache HTTP à la une du framework PHP Dans toute cette agitation de mise à jour de framework PHPn, on aurait presque oublié la sortie de Jelix. [IMG]http://idelways.developpez.com/news/images/jelix.png[/IMG] Jelix est et reste l'un des meilleurs frameworks PHP existants et cela par sa conception bien souvent en avance sur d'autres outils. Je pense à la modularité et à la gestion d'événements mises en place dans Jelix depuis de nombreuses années et qui font à peine leurs apparitions sur certains frameworks dits majeurs. Une nouvelle version majeure de Jelix ...

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  • In choosing a service-oriented architecture framework that needs to work with .NET and with Java, what to look for?

    - by cm007
    I planning to write an application in which there will be a service (call it A) listening for particular commands. This service will then relay those commands to other services (call them B and C) which are written, respectively, in .NET and Java (service A chooses which of service B or C to which to relay depending on the contents of the request to service A). I am looking for a framework that will allow for interoperability with both .NET and with Java, for example WCF or JAX-WS, or writing a custom framework (e.g., JSON REST commands over HTTP, similar to http://code.google.com/p/selenium/wiki/JsonWireProtocol). What questions/aspects should I consider in deciding?

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric 2D game with moderate-scale multiplayer, approximately 20-30 players connected at once to a persistent server. I've had some difficulty getting a good movement prediction implementation in place. Physics/Movement The game doesn't have a true physics implementation, but uses the basic principles to implement movement. Rather than continually polling input, state changes (ie/ mouse down/up/move events) are used to change the state of the character entity the player is controlling. The player's direction (ie/ north-east) is combined with a constant speed and turned into a true 3D vector - the entity's velocity. In the main game loop, "Update" is called before "Draw". The update logic triggers a "physics update task" that tracks all entities with a non-zero velocity uses very basic integration to change the entities position. For example: entity.Position += entity.Velocity.Scale(ElapsedTime.Seconds) (where "Seconds" is a floating point value, but the same approach would work for millisecond integer values). The key point is that no interpolation is used for movement - the rudimentary physics engine has no concept of a "previous state" or "current state", only a position and velocity. State Change and Update Packets When the velocity of the character entity the player is controlling changes, a "move avatar" packet is sent to the server containing the entity's action type (stand, walk, run), direction (north-east), and current position. This is different from how 3D first person games work. In a 3D game the velocity (direction) can change frame to frame as the player moves around. Sending every state change would effectively transmit a packet per frame, which would be too expensive. Instead, 3D games seem to ignore state changes and send "state update" packets on a fixed interval - say, every 80-150ms. Since speed and direction updates occur much less frequently in my game, I can get away with sending every state change. Although all of the physics simulations occur at the same speed and are deterministic, latency is still an issue. For that reason, I send out routine position update packets (similar to a 3D game) but much less frequently - right now every 250ms, but I suspect with good prediction I can easily boost it towards 500ms. The biggest problem is that I've now deviated from the norm - all other documentation, guides, and samples online send routine updates and interpolate between the two states. It seems incompatible with my architecture, and I need to come up with a better movement prediction algorithm that is closer to a (very basic) "networked physics" architecture. The server then receives the packet and determines the players speed from it's movement type based on a script (Is the player able to run? Get the player's running speed). Once it has the speed, it combines it with the direction to get a vector - the entity's velocity. Some cheat detection and basic validation occurs, and the entity on the server side is updated with the current velocity, direction, and position. Basic throttling is also performed to prevent players from flooding the server with movement requests. After updating its own entity, the server broadcasts an "avatar position update" packet to all other players within range. The position update packet is used to update the client side physics simulations (world state) of the remote clients and perform prediction and lag compensation. Prediction and Lag Compensation As mentioned above, clients are authoritative for their own position. Except in cases of cheating or anomalies, the client's avatar will never be repositioned by the server. No extrapolation ("move now and correct later") is required for the client's avatar - what the player sees is correct. However, some sort of extrapolation or interpolation is required for all remote entities that are moving. Some sort of prediction and/or lag-compensation is clearly required within the client's local simulation / physics engine. Problems I've been struggling with various algorithms, and have a number of questions and problems: Should I be extrapolating, interpolating, or both? My "gut feeling" is that I should be using pure extrapolation based on velocity. State change is received by the client, client computes a "predicted" velocity that compensates for lag, and the regular physics system does the rest. However, it feels at odds to all other sample code and articles - they all seem to store a number of states and perform interpolation without a physics engine. When a packet arrives, I've tried interpolating the packet's position with the packet's velocity over a fixed time period (say, 200ms). I then take the difference between the interpolated position and the current "error" position to compute a new vector and place that on the entity instead of the velocity that was sent. However, the assumption is that another packet will arrive in that time interval, and it's incredibly difficult to "guess" when the next packet will arrive - especially since they don't all arrive on fixed intervals (ie/ state changes as well). Is the concept fundamentally flawed, or is it correct but needs some fixes / adjustments? What happens when a remote player stops? I can immediately stop the entity, but it will be positioned in the "wrong" spot until it moves again. If I estimate a vector or try to interpolate, I have an issue because I don't store the previous state - the physics engine has no way to say "you need to stop after you reach position X". It simply understands a velocity, nothing more complex. I'm reluctant to add the "packet movement state" information to the entities or physics engine, since it violates basic design principles and bleeds network code across the rest of the game engine. What should happen when entities collide? There are three scenarios - the controlling player collides locally, two entities collide on the server during a position update, or a remote entity update collides on the local client. In all cases I'm uncertain how to handle the collision - aside from cheating, both states are "correct" but at different time periods. In the case of a remote entity it doesn't make sense to draw it walking through a wall, so I perform collision detection on the local client and cause it to "stop". Based on point #2 above, I might compute a "corrected vector" that continually tries to move the entity "through the wall" which will never succeed - the remote avatar is stuck there until the error gets too high and it "snaps" into position. How do games work around this?

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  • Data-driven animation states

    - by user8363
    I'm trying to handle animations in a 2D game engine hobby project, without hard-coding them. Hard coding animation states seems like a common but very strange phenomenon, to me. A little background: I'm working with an entity system where components are bags of data and subsystems act upon them. I chose to use a polling system to update animation states. With animation states I mean: "walking_left", "running_left", "walking_right", "shooting", ... My idea to handle animations was to design it as a data driven model. Data could be stored in an xml file, a rdbms, ... And could be loaded at the start of a game / level/ ... This way you can easily edit animations and transitions without having to go change the code everywhere in your game. As an example I made an xml draft of the data definitions I had in mind. One very important piece of data would simply be the description of an animation. An animation would have a unique id (a descriptive name). It would hold a reference id to an image (the sprite sheet it uses, because different animations may use different sprite sheets). The frames per second to run the animation on. The "replay" here defines if an animation should be run once or infinitely. Then I defined a list of rectangles as frames. <animation id='WIZARD_WALK_LEFT'> <image id='WIZARD_WALKING' /> <fps>50</fps> <replay>true</replay> <frames> <rectangle> <x>0</x> <y>0</y> <width>45</width> <height>45</height> </rectangle> <rectangle> <x>45</x> <y>0</y> <width>45</width> <height>45</height> </rectangle> </frames> </animation> Animation data would be loaded and held in an animation resource pool and referenced by game entities that are using it. It would be treated as a resource like an image, a sound, a texture, ... The second piece of data to define would be a state machine to handle animation states and transitions. This defines each state a game entity can be in, which states it can transition to and what triggers that state change. This state machine would differ from entity to entity. Because a bird might have states "walking" and "flying" while a human would only have the state "walking". However it could be shared by different entities because multiple humans will probably have the same states (especially when you define some common NPCs like monsters, etc). Additionally an orc might have the same states as a human. Just to demonstrate that this state definition might be shared but only by a select group of game entities. <state id='IDLE'> <event trigger='LEFT_DOWN' goto='MOVING_LEFT' /> <event trigger='RIGHT_DOWN' goto='MOVING_RIGHT' /> </state> <state id='MOVING_LEFT'> <event trigger='LEFT_UP' goto='IDLE' /> <event trigger='RIGHT_DOWN' goto='MOVING_RIGHT' /> </state> <state id='MOVING_RIGHT'> <event trigger='RIGHT_UP' goto='IDLE' /> <event trigger='LEFT_DOWN' goto='MOVING_LEFT' /> </state> These states can be handled by a polling system. Each game tick it grabs the current state of a game entity and checks all triggers. If a condition is met it changes the entity's state to the "goto" state. The last part I was struggling with was how to bind animation data and animation states to an entity. The most logical approach seemed to me to add a pointer to the state machine data an entity uses and to define for each state in that machine what animation it uses. Here is an xml example how I would define the animation behavior and graphical representation of some common entities in a game, by addressing animation state and animation data id. Note that both "wizard" and "orc" have the same animation states but a different animation. Also, a different animation could mean a different sprite sheet, or even a different sequence of animations (an animation could be longer or shorter). <entity name="wizard"> <state id="IDLE" animation="WIZARD_IDLE" /> <state id="MOVING_LEFT" animation="WIZARD_WALK_LEFT" /> </entity> <entity name="orc"> <state id="IDLE" animation="ORC_IDLE" /> <state id="MOVING_LEFT" animation="ORC_WALK_LEFT" /> </entity> When the entity is being created it would add a list of states with state machine data and an animation data reference. In the future I would use the entity system to build whole entities by defining components in a similar xml format. -- This is what I have come up with after some research. However I had some trouble getting my head around it, so I was hoping op some feedback. Is there something here what doesn't make sense, or is there a better way to handle these things? I grasped the idea of iterating through frames but I'm having trouble to take it a step further and this is my attempt to do that.

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  • DbServerSyncProvider & KnowledgeSyncProvider

    - by Alex
    This question is about the Microsoft Sync Framework. Is it possible to sync a DbServerSyncProvider with a KnowledgeSyncProvider? (SqlCeSyncProvider for example). I have a DbServerSyncProvider that was written a long time ago and I would like to sync it with SqlCeSyncProvider so that I can have peer to peer syncing. Thank you, Alex

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  • Deploying a Hello Word Silverlight app to IIS5, Win XP

    - by George
    Besides adding these File Types to IIS and installing the .NET framework 4.0 to the Web Server, what else do I need to do to get a Hello Word Silver Light web app to work? is there a separate Silverlight installation needed? Though the web site works when I deploy locally, I am getting the following error after deploying to a remote web server: Line: 54 Error: Unhandled Error in Silverlight Application Code: 2104 Category: InitializeError Message: Could not download the Silverlight application. Check web server settings

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  • Determine if IP Address is Cellular IP Address

    - by CJCraft.com
    In .NET Compact Framework a device can have several IP Addresses I want to find one that is NOT coming from the Cellular connection. Goal is for WiFi or Ethernet connection. Is there a way to do this? Seems like State and Notification Broker would have a way to do this but didn't see a way.

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  • Zend_ProgressBar: is there a god example / tutorial on how to use it?

    - by Marcin
    I'm trying to use Zend_ProgressBar in my project (made using MVC in Zend Framework). Unfortunately, I cannot find any full example on how to use it. Zend Programmer's Reference Guide has only some code snippets, which are not enough for me. Basically, I don't know how incorporate Zend_ProgressBar with some action in a controller and associated views. Does anyone know of the simples example or tutorial of zend application that uses Zend_ProgressBar? Many thanks

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