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  • Link to Google Streetview using Lat/Long

    - by Dan Monego
    I'm trying to make an app that links to Google streetview using latitude/longitude coordinates, and shows a streetview of the nearest road. This is coming from a fairly small and well covered area, so there isn't going to be any coordinates in the middle of the ocean. Is there a published API showing the get parameters you need to link directly to streetview?

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  • google calendar java api

    - by tommaso
    Hello, I have an object of CalendarEntry I know that http://www.google.com/calendar/feeds/[email protected]/allcalendars/full is the feed url of all calendars but how I can get this feed url from CalendarEntry instance? Because I wanna post a new entry in a specified calendar and I need this url. Thanks!

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  • help with google android

    - by hero
    how powerfull is google android bluetooth programming? is it considered a low level programming langauge/emulator that enables me to have full control over bluetooth? ie protocols,encryption,layers....

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  • Google webfonts

    - by Mark
    Google webfonts look horrible on windows. What is going on? Is this a temporary problem that will be fixed, or is this just a windows problem that will forever persist? If the latter, doesn't that mean the entire project is sort of useless? Thanks in advance.

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  • Retrieving Page Controls Programmatically

    Home » ASP.net » Retrieving Page Controls Programmatically Retrieving Page Controls Programmatically ? There might be situations where you want to retrieve controls that are present in a web page and process them. In that case this article can be very use. Basically a web page is a container for all controls and for retrieving all controls we need to traverse the control tree. So for this this program can be used to disable all form controls at runtime

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  • On Page SEO - What You May Be Missing

    If you have been doing Search Engine Optimization for sometime, you must know there are two separate kinds of SEO. They are On-page SEO and Off-page SEO. Many people put too much weight on Off-page SEO and they forgot On page SEO is equally important.

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  • Why Should We Consider Each Page in SEO?

    A website is in fact a collection of smaller single page websites converging under a single banner. As each page has a unique URL, so each page can be considered as a sole identity. And to effectively optimize your website its in your beneficial interest to treat each page as a unique identity.

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  • jQuery Autocomplete Json Ajax cross browser issue with Google Search Appliance

    - by skyfoot
    I am implementing a jquery autocomplete on a search form and am getting the suggestions from the Google Search Appliance Autocomple suggestions service which returns a result set in json. What I am trying to do is go off to the GSA to get suggestions when the user types something in the search box. The url to get the json suggestions is as follows: http://gsaurl/suggest?q=<query>&max=10&site=default_site&client=default_frontend&access=p&format=rich The json which is returned is as follows: { "query":"re", "results": [ {"name":"red", "type":"suggest"}, {"name":"read", "type":"suggest"}] } The jQuery autocomplete code is as follows: $(#q).autocomplete(searchUrl, { width: 320, dataType: 'json', highlight: false, scroll: true, scrollHeight: 300, parse: function(data) { var array = new Array(); for(var i=0;i<data.results.length;i++) { array[i] = { data: data.results[i], value: data.results[i].name, result: data.results[i].name }; } return array; }, formatItem: function(row) { return row.name; } }); This works in IE but fails in firefox as the data returned in the parse function is null. Any ideas why this would be the case? Workaround I created an aspx page to call the GSA suggest service and to return the json from the suggest service. Using this page as a proxy and setting it as the url in the jQuery autocomplete worked in both IE and FireFox.

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  • [Google Maps] Trouble with invalid argument when switching jQueryUI based tabs

    - by Chad
    Here's a page with the issue To reproduce the error, using IE - click the directions tab, then any of the others. What I'm trying to do is this: On page load, do nothing really. However, when the directions tab loads - setup the map. Like so: $('#tabs').bind('tabsshow', function(event, ui) { if (ui.panel.id == "tabs-5") { // get map for directions var dirMap = new GMap2($("div#dirMap").get(0)); dirMap.setCenter(new GLatLng(35.79648921414565,139.40663874149323), 12); dirMap.enableScrollWheelZoom(); dirMap.addControl(new PanoMapTypeControl()); geocoder = new GClientGeocoder(); $("#dirMap").resizable({ stop: function() { dirMap.checkResize(); } }); // clear dirText $("div#dirMapText").html(""); dirMap.clearOverlays(); var polygon = new GPolygon([new GLatLng(35.724496338474104,139.3444061279297),new GLatLng(35.74748750802863,139.3363380432129),new GLatLng(35.75765724051559,139.34303283691406),new GLatLng(35.76545779822543,139.3418312072754),new GLatLng(35.767547103447725,139.3476676940918),new GLatLng(35.75835374997911,139.34955596923828),new GLatLng(35.755149755962755,139.3567657470703),new GLatLng(35.74679090345495,139.35796737670898),new GLatLng(35.74762682821177,139.36294555664062),new GLatLng(35.744422402303826,139.36346054077148),new GLatLng(35.74860206266584,139.36946868896484),new GLatLng(35.735644401200986,139.36843872070312),new GLatLng(35.73843117306677,139.36174392700195),new GLatLng(35.73592308277646,139.3531608581543),new GLatLng(35.72686543236113,139.35298919677734),new GLatLng(35.724496338474104,139.3444061279297)], "#f33f00", 5, 1, "#ff0000", 0.2);dirMap.addOverlay(polygon); // load directions directions = new GDirections(dirMap, $("div#dirMapText").get(0)); directions.load("from: [email protected],139.37083393335342 to: Ruby [email protected],139.40663874149323"); } }); What the heck is causing the error? The IE javascript debugger claims the error lies in main.js, line 139 character 28. (the google maps api file). Which is this line: function zf(a,b){a=a.style;a.width=b.getWidthString();a.height=b.getHeightString()} Any ideas? Thanks in advance!

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  • Web scrapping from a Google Chrome extension

    - by limoragni
    I've started to develop a Chrome extension to navigate and prform actions on a website. Until now the extension is able to receive a couple of parameters and check a set of radio-buttons, fill in a few inputs of a form and then submit it. What I want to do now is to repeat the process, but I'm stuck when the page is reloaded. And I don't know how can I do to make the script reacts to the finish of the request. The workflow I want to achieve is the following (is for automaticly copying a certain object): Popup side Enter the number of the Master object to copy Enter the base name of the copies (example Mod, so the I can iterate and add mod1, mod2, modn) Enter the number of copies Background side Select master Select standard options Fill in inputs Submit form Wait for the page to complete the request and continue to the next copy. (here I need help) The problem is on the repetition, the rest is taking care of. I assume that must be a way of dealing with requests. Any ideas? By the way I'm doing it all with the extension and tabs methods of google chrome plus javascript and jquery.

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  • Google I/O 2010 - ?Run corp apps on App Engine? Yes we do.

    Google I/O 2010 - ​Run corp apps on App Engine? Yes we do. Google I/O 2010 - ​Run corporate applications on Google App Engine? Yes we do. App Engine, Enterprise 201 Ben Fried, Irwin Boutboul, Justin McWilliams, Matthew Simmons Hear Google CIO Ben Fried and his team of engineers describe how Google builds on App Engine. If you're interested in building corp apps that run on Google's cloud, this team has been doing exactly that. Learn how these teams have been able to respond more quickly to business needs while reducing operational burden. For all I/O 2010 sessions, please go to code.google.com/events/io/2010/sessions.html From: GoogleDevelopers Views: 14 0 ratings Time: 55:53 More in Science & Technology

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  • Php profiling on production server or other options

    - by absentx
    Alright I need some help here. I am commonly asked to speed up certain sections of some websites that I program for. I have yet to be able to figure out how to use a good php diagnosis/profiling tool. Some things to consider: The sites I am working on are already built, getting a testing server set up locally is just a huge pain..I have to rewrite include paths and just so many things. This is a results oriented deal and spending days to get a site fully working on a testing platform so I can debug one page probably isn't an option. I can write tons of php, but I have no clue how to interact or mess with servers. So every tutorial I read about setting up xdebug or xhprof all seem to involve getting something installed on a production server that I don't have access to or have no clue how to work with. So are there any solutions out there that will show me where my php is slow without having to do all sorts of server stuff that I just don't know how to do? Xhprof seems to be the closest to useable for me but from what I can tell it still has to be installed on a server. If anyone can just point me in the right direction on this I would be very grateful. Maybe getting these things put on the server isn't a big deal...but I have never interacted with server command lines or anything like that. I suppose I should start sometime but I really have no idea where to start. Plus I realize that profiling on a live platform is not the greatest idea either but I feel I am in a tough spot. I have speed issues to solve and setting up a local environment while a great idea, just doesn't seem real practical at the moment.

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  • Accelerating 2d object collision with other objects [on hold]

    - by Silent Cave
    Making my very first attempt at game programming with SDL/OpenGL. So I made an object Actor witch can move in all four sides with acceleration. And there are bunch of other rectangles to collide to. the image Movement and collision detection alghorythms work just fine by itself, but when combined to prevent the green rectangle from crossing black rectangles, it gives me a kind of funny resault. Let me show you the code first: from Actor.h class Actor{ public: SDL_Rect * dim; alphaColor * col; float speed; float xlGrav, xrGrav, yuGrav, ydGrav; float acceleration; bool left,right,up,down; Actor(SDL_Rect * dim,alphaColor * col, float speed, float acceleration); bool colides(const SDL_Rect & rect); bool check_for_collisions(const std::vector<SDL_Rect*> & gameObjects ); }; from actor.cpp bool Actor::colides(const SDL_Rect & rect){ if (dim->x + dim->w < rect.x) return false; if (dim->x > rect.x + rect.w) return false; if (dim->y + dim->h < rect.y) return false; if (dim->y > rect.y + rect.h) return false; return true; } movement logic from main.cpp if (actor->left){ if(actor->xlGrav < actor->speed){ actor->xlGrav += actor->speed*actor->acceleration; }else actor->xlGrav = actor->speed; actor->dim->x -= actor->xlGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x += actor->xlGrav; actor->xlGrav = 0; } } if (!actor->left){ if(actor->xlGrav - actor->speed*actor->acceleration > 0){ actor->xlGrav -= actor->speed*actor->acceleration; }else actor->xlGrav = 0; actor->dim->x -= actor->xlGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x += actor->xlGrav; actor->xlGrav = 0; } } if (actor->right){ if(actor->xrGrav < actor->speed){ actor->xrGrav += actor->speed*actor->acceleration; }else actor->xrGrav = actor->speed; actor->dim->x += actor->xrGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x -= actor->xrGrav; actor->xrGrav = 0; } } if (!actor->right){ if(actor->xrGrav - actor->speed*actor->acceleration > 0){ actor->xrGrav -= actor->speed*actor->acceleration; }else actor->xrGrav = 0; actor->dim->x += actor->xrGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x -= actor->xrGrav; actor->xrGrav = 0; } } if (actor->up){ if(actor->yuGrav < actor->speed){ actor->yuGrav += actor->speed*actor->acceleration; }else actor->yuGrav = actor->speed; actor->dim->y -= actor->yuGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y += actor->yuGrav; actor->yuGrav = 0; } } if (!actor->up){ if(actor->yuGrav - actor->speed*actor->acceleration > 0){ actor->yuGrav -= actor->speed*actor->acceleration; }else actor->yuGrav = 0; actor->dim->y -= actor->yuGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y += actor->yuGrav; actor->yuGrav = 0; } } if (actor->down){ if(actor->ydGrav < actor->speed){ actor->ydGrav += actor->speed*actor->acceleration; }else actor->ydGrav = actor->speed; actor->dim->y += actor->ydGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y -= actor->ydGrav; actor->ydGrav = 0; } } if (!actor->down){ if(actor->ydGrav - actor->speed*actor->acceleration > 0){ actor->ydGrav -= actor->speed*actor->acceleration; }else actor->ydGrav = 0; actor->dim->y += actor->ydGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y -= actor->ydGrav; actor->ydGrav = 0; } } So, if the green box approaches an obstacle from up or left, everything goes as planned - object stops, and it's acceleration drops to zero. But if it comes from bottom or right, it enters into obstacles inner space and starts strangely dance, I'd rather say move in inverted controls. What do I fail to see?

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  • Applications: The Mathematics of Movement, Part 3

    - by TechTwaddle
    Previously: Part 1, Part 2 As promised in the previous post, this post will cover two variations of the marble move program. The first one, Infinite Move, keeps the marble moving towards the click point, rebounding it off the screen edges and changing its direction when the user clicks again. The second version, Finite Move, is the same as first except that the marble does not move forever. It moves towards the click point, rebounds off the screen edges and slowly comes to rest. The amount of time that it moves depends on the distance between the click point and marble. Infinite Move This case is simple (actually both cases are simple). In this case all we need is the direction information which is exactly what the unit vector stores. So when the user clicks, you calculate the unit vector towards the click point and then keep updating the marbles position like crazy. And, of course, there is no stop condition. There’s a little more additional code in the bounds checking conditions. Whenever the marble goes off the screen boundaries, we need to reverse its direction.  Here is the code for mouse up event and UpdatePosition() method, //stores the unit vector double unitX = 0, unitY = 0; double speed = 6; //speed times the unit vector double incrX = 0, incrY = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     double x = e.X - marble1.x;     double y = e.Y - marble1.y;     //calculate distance between click point and current marble position     double lenSqrd = x * x + y * y;     double len = Math.Sqrt(lenSqrd);     //unit vector along the same direction (from marble towards click point)     unitX = x / len;     unitY = y / len;     timer1.Enabled = true; } private void UpdatePosition() {     //amount by which to increment marble position     incrX = speed * unitX;     incrY = speed * unitY;     marble1.x += incrX;     marble1.y += incrY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;         unitX *= -1;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;         unitX *= -1;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;         unitY *= -1;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;         unitY *= -1;     } } So whenever the user clicks we calculate the unit vector along that direction and also the amount by which the marble position needs to be incremented. The speed in this case is fixed at 6. You can experiment with different values. And under bounds checking, whenever the marble position goes out of bounds along the x or y direction we reverse the direction of the unit vector along that direction. Here’s a video of it running;   Finite Move The code for finite move is almost exactly same as that of Infinite Move, except for the difference that the speed is not fixed and there is an end condition, so the marble comes to rest after a while. Code follows, //unit vector along the direction of click point double unitX = 0, unitY = 0; //speed of the marble double speed = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     double x = 0, y = 0;     double lengthSqrd = 0, length = 0;     x = e.X - marble1.x;     y = e.Y - marble1.y;     lengthSqrd = x * x + y * y;     //length in pixels (between click point and current marble pos)     length = Math.Sqrt(lengthSqrd);     //unit vector along the same direction as vector(x, y)     unitX = x / length;     unitY = y / length;     speed = length / 12;     timer1.Enabled = true; } private void UpdatePosition() {     marble1.x += speed * unitX;     marble1.y += speed * unitY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;         unitX *= -1;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;         unitX *= -1;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;         unitY *= -1;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;         unitY *= -1;     }     //reduce speed by 3% in every loop     speed = speed * 0.97f;     if ((int)speed <= 0)     {         timer1.Enabled = false;     } } So the only difference is that the speed is calculated as a function of length when the mouse up event occurs. Again, this can be experimented with. Bounds checking is same as before. In the update and draw cycle, we reduce the speed by 3% in every cycle. Since speed is calculated as a function of length, speed = length/12, the amount of time it takes speed to reach zero is directly proportional to length. Note that the speed is in ‘pixels per 40ms’ because the timeout value of the timer is 40ms.  The readability can be improved by representing speed in ‘pixels per second’. This would require you to add some more calculations to the code, which I leave out as an exercise. Here’s a video of this second version,

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  • Question regarding Readability vs Processing Time

    - by Jordy
    I am creating a flowchart for a program with multiple sequential steps. Every step should be performed if the previous step is succesful. I use a c-based programming language so the lay-out would be something like this: METHOD 1: if(step_one_succeeded()) { if(step_two_succeeded()) { if(step_three_succeeded()) { //etc. etc. } } } If my program would have 15+ steps, the resulting code would be terribly unfriendly to read. So I changed my design and implemented a global errorcode that I keep passing by reference, make everything more readable. The resulting code would be something like this: METHOD 2: int _no_error = 0; step_one(_no_error); if(_no_error == 0) step_two(_no_error); if(_no_error == 0) step_three(_no_error); if(_no_error == 0) step_two(_no_error); The cyclomatic complexibility stays the same. Now let's say there are N number of steps. And let's assume that checking a condition is 1 clock long and performing a step doesn't take up time. The processing speed of Method1 can be anywhere between 1 and N. The processing speed of Method2 however is always equal to N-1. So Method1 will be faster most of the time. Which brings me to my question, is it bad practice to sacrifice time in order to make the code more readable? And why (not)?

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  • Long 'Wait' Time for three php/CSS files. Is something blocking them?

    - by William Pitcher
    I have been speed optimizing a Wordpress site to little effect. There are three files CSS-related php files from the Wordpress theme that are delaying page loads on the site. One of the three files is basically one line of custom CSS from the custom CSS feature in the theme. You can see what I am talking about with this Pingdom speed test: The yellow is 'Wait'. There are no slow items in the cut-off portion of the image. The full results are here: Pingdom Results Page 1. Any thoughts on what might be causing this? I understand that I have blocking CSS or JS files, but I don't see anything that would be causing that long of a wait. When I ran the P3 Plugin Profiler, Wordpress and all plugins appeared fine -- it is the theme that is taking all the time. GTmetrix recommends avoiding dynamic queries. I assume all the ver=3.61 references are to the version of Wordpress (which I am using). I noticed that my Wordpress sites using other themes don't make this query (at least not over and over). 2. Is this typical coding practice? 3. How much negative impact do these query-strings have -- a little or a lot? I tried searching for similar questions here, please excuse me if I missed something. Sometimes, I know just enough to be dangerous.

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  • Alt text vs CSS sprites (SEO vs speed)

    - by leeoniya
    I'm reworking our site to reduce HTTP requests and blocking requests by concatenating JS, css, gzipping, loading all JS via LABjs and using CSS sprites for images that were loaded individually via <img> tags before. Progress has been great so far - 5x page load performance improvement. However, we're in the top 5 organic search ranking in google for many targeted keywords and phrases. I'm afraid eliminating so many img tags with alt attributes can hurt our SEO. Does anyone have any experience with alt tag manip/removal and effects on SEO positions? Is previous rank "sticky"?

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  • Disable autocreation of Birthday events for Contacts in Outlook 2010

    - by niklasfi
    Hello, does anyone know how to disable the creation of birthday events in Outlook 2010? Here is my setup and what causes the problem: I have 2 computers and one mobile which all sync through a googlemail account. But after also synching the contacts, each Outlook instance creates a birthday event for that contact. So I end up with 2 Birthday reminders. Is it possible to tell one of the PCs to not enter birthdays into the calendar? Greetings Niklas

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