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  • Fluid Design bugs in ie7

    - by Qwibble
    Hey guys, I've created a dummy layout for my latest design, but when I resize the window in ie7 to check that the min-width works, it kicks the content area to below the sidebar, whereas in all other browsers (including ie6) it behaves exactly as it should do. Demo Link Can anyone see what the problem is that's causing this random couple extra pixels that kick it off?

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  • Can simple javascript inheritance be simplified even further?

    - by Will
    John Resig (of jQuery fame) provides a concise and elegant way to allow simple JavaScript inheritance. It was so short and sweet, in fact, that it inspired me to try and simplify it even further (see code below). I've modified his original function such that it still passes all his tests and has the potential advantage of: readability (50% less code) simplicity (you don't have to be a ninja to understand it) performance (no extra wrappers around super/base method calls) consistency with C#'s base keyword Because this seems almost too good to be true, I want to make sure my logic doesn't have any fundamental flaws/holes/bugs, or if anyone has additional suggestions to improve or refute the code (perhaps even John Resig could chime in here!). Does anyone see anything wrong with my approach (below) vs. John Resig's original approach? if (!window.Class) { window.Class = function() {}; window.Class.extend = function(members) { var prototype = new this(); for (var i in members) prototype[i] = members[i]; prototype.base = this.prototype; function object() { if (object.caller == null && this.initialize) this.initialize.apply(this, arguments); } object.constructor = object; object.prototype = prototype; object.extend = arguments.callee; return object; }; } And the tests (below) are nearly identical to the original ones except for the syntax around base/super method calls (for the reason enumerated above): var Person = Class.extend( { initialize: function(isDancing) { this.dancing = isDancing; }, dance: function() { return this.dancing; } }); var Ninja = Person.extend( { initialize: function() { this.base.initialize(false); }, dance: function() { return this.base.dance(); }, swingSword: function() { return true; } }); var p = new Person(true); alert("true? " + p.dance()); // => true var n = new Ninja(); alert("false? " + n.dance()); // => false alert("true? " + n.swingSword()); // => true alert("true? " + (p instanceof Person && p instanceof Class && n instanceof Ninja && n instanceof Person && n instanceof Class));

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  • How to apply Single Responsibility Principle to a service class

    - by Shekhar
    Hello Suppose we are designing a UserServiceImpl class which does CRUD(Create, Read, Update, and Delete) operations. In my view Create, Read, Update, and Delete are four reasons for a class to change. Does this class violates Single Responsibility Principle? If it violates, then should we have four classes like CreateUserServiceImpl, ReadUserServiceImpl, UpdateUserServiceImpl, and DeleteUserServiceImpl. Isn't it an overkill to have lots of classes? Thanks Shekhar

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  • design for a wrapper around command-line utilities

    - by hatchetman82
    im trying to come up with a design for a wrapper for use when invoking command line utilities in java. the trouble with runtime.exec() is that you need to keep reading from the process' out and err streams or it hangs when it fills its buffers. this has led me to the following design: public class CommandLineInterface { private final Thread stdOutThread; private final Thread stdErrThread; private final OutputStreamWriter stdin; private final History history; public CommandLineInterface(String command) throws IOException { this.history = new History(); this.history.addEntry(new HistoryEntry(EntryTypeEnum.INPUT, command)); Process process = Runtime.getRuntime().exec(command); stdin = new OutputStreamWriter(process.getOutputStream()); stdOutThread = new Thread(new Leech(process.getInputStream(), history, EntryTypeEnum.OUTPUT)); stdOutThread.setDaemon(true); stdOutThread.start(); stdErrThread = new Thread(new Leech(process.getErrorStream(), history, EntryTypeEnum.ERROR)); stdErrThread.setDaemon(true); stdErrThread.start(); } public void write(String input) throws IOException { this.history.addEntry(new HistoryEntry(EntryTypeEnum.INPUT, input)); stdin.write(input); stdin.write("\n"); stdin.flush(); } } public class Leech implements Runnable{ private final InputStream stream; private final History history; private final EntryTypeEnum type; private volatile boolean alive = true; public Leech(InputStream stream, History history, EntryTypeEnum type) { this.stream = stream; this.history = history; this.type = type; } public void run() { BufferedReader reader = new BufferedReader(new InputStreamReader(stream)); String line; try { while(alive) { line = reader.readLine(); if (line==null) break; history.addEntry(new HistoryEntry(type, line)); } } catch (Exception e) { e.printStackTrace(); } } } my issue is with the Leech class (used to "leech" the process' out and err streams and feed them into history - which acts like a log file) - on the one hand reading whole lines is nice and easy (and what im currently doing), but it means i miss the last line (usually the prompt line). i only see the prompt line when executing the next command (because there's no line break until that point). on the other hand, if i read characters myself, how can i tell when the process is "done" ? (either complete or waiting for input) has anyone tried something like waiting 100 millis since the last output from the process and declaring it "done" ? any better ideas on how i can implement a nice wrapper around things like runtime.exec("cmd.exe") ?

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  • How does this code break the Law of Demeter?

    - by Dave Jarvis
    The following code breaks the Law of Demeter: public class Student extends Person { private Grades grades; public Student() { } /** Must never return null; throw an appropriately named exception, instead. */ private synchronized Grades getGrades() throws GradesException { if( this.grades == null ) { this.grades = createGrades(); } return this.grades; } /** Create a new instance of grades for this student. */ protected Grades createGrades() throws GradesException { // Reads the grades from the database, if needed. // return new Grades(); } /** Answers if this student was graded by a teacher with the given name. */ public boolean isTeacher( int year, String name ) throws GradesException, TeacherException { // The method only knows about Teacher instances. // return getTeacher( year ).nameEquals( name ); } private Grades getGradesForYear( int year ) throws GradesException { // The method only knows about Grades instances. // return getGrades().getForYear( year ); } private Teacher getTeacher( int year ) throws GradesException, TeacherException { // This method knows about Grades and Teacher instances. A mistake? // return getGradesForYear( year ).getTeacher(); } } public class Teacher extends Person { public Teacher() { } /** * This method will take into consideration first name, * last name, middle initial, case sensitivity, and * eventually it could answer true to wild cards and * regular expressions. */ public boolean nameEquals( String name ) { return getName().equalsIgnoreCase( name ); } /** Never returns null. */ private synchronized String getName() { if( this.name == null ) { this.name == ""; } return this.name; } } Questions How is the LoD broken? Where is the code breaking the LoD? How should the code be written to uphold the LoD?

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  • When should I use Dependency Injection and when utility methods?

    - by Roman
    I have a Java EE project with Spring IoC container. I've just found in Utils class static method sendMail(long list of params). I don't know why but I feel that it would look better if we had separate class (Spring bean with singleton scope) which will be responsible for sending email. But I can't find any arguments which can prove my position. So, are there any pros (or cons) in using DI in this (rather general) situation?

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  • How to design tag database structure?

    - by liuxingruo
    I have a subjects database, and I want to create a new tag database to tag the subjects, but I have no idea how to design the new tag database structure. I'm assuming the new database looks like this: tag_id tag_name tagged_subject_ids 1 tag1 1, 2, 3, 5, 10 2 tag2 2, 4, 5, 6, 10, 12 so, if I want to select the tags belong to subject 1: SELECT tag_name FROM tag_database WHERE tagged_subject_ids LIKE '1'; I think the way that I select tag may be very slow, so please help me. Thanks!

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  • Converting a pointer for a base class into an inherited class

    - by Shawn B
    Hey, I'm working on a small roguelike game, and for any object/"thing" that is not a part of the map is based off an XEntity class. There are several classes that depend on it, such as XPlayer, XItem, and XMonster. My problem is, that I want to convert a pointer from XEntity to XItem when I know that an object is in item. The sample code I am using to pick up an item is this, it is when a different entity picks up an item it is standing over. void XEntity::PickupItem() { XEntity *Ent = MapList; // Start of a linked list while(true) { if(Ent == NULL) { break; } if(Ent->Flags & ENT_ITEM) { Ent->RemoveEntity(); // Unlink from the map's linked list XItem *Item = Ent // Problem is here, type-safety // Code to link into inventory is here break; } Ent = Ent->MapList; } } My first thought was to create a method in XEntity that returns itself as an XItem pointer, but it creates circular dependencies that are unresolvable. I'm pretty stumped about this one. Any help is greatly appreciated.

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  • Blackberry User Interface Design - Customizable UI?

    - by John Stewart
    I am trying to design a Blackberry Application and I am wondering if there are any resources on how to create custom user interface elements, skin existing ones and what other possibilities are there? I have developed a few iPhone applications with custom UI and stuff, so not sure what BB world offers in terms of UI development. Any tips, suggestions or ideas would be great.

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  • Row level user permissions, help with design

    - by bambam
    Hi, Say I am creating a forums application, I understand how to design a forum level permission system with Groups. i.e. you create a forum to group mapping, and assign users to a group to give them access to a particular forum. How can I refine the permissions to allow for row level permissions (or in forum terms, post level).

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  • Testing chess game

    - by mousey
    There is a software for chess game and we need to test the following method: boolean canMoveTo(int x, int y) x and y are the coordinates of the chess board and it returns true/false whether the piece can move to that position or not. We need to test this method for a pawn piece and you can set up the board any way you like prior to running a test case. Source code is not provided

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  • Joomla Template Design

    - by John
    Hi, Can I create any design I want and then use it in a Joomla template or is there certain rules you have to stick to? I ask this as most of the Joomla templates I see pretty much have the same layout e.g. top bar content box, right hand menu and bottom bar. Thanks

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  • Validating class and superclass on RoR

    - by Luís Guilherme
    In ruby, you have an attribute called "type" which is the class of the object. Rails stores this at the database in a column called type. So, if I have several blog "types", I can do something like this def create @blog = Blog.new(params[:blog]) @blog[:type] = params[:blog][:type] # ... end If I add someone like this, and then load it, and ask its class (for instance, at the console), I have the right class name answered back. However, when I save it afterwards, rails will run only the superclass validators, not the ones I defined in the subclass. How should I make rails run the subclass validators?

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  • Proper way to set object instance variables

    - by ensnare
    I'm writing a class to insert users into a database, and before I get too far in, I just want to make sure that my OO approach is clean: class User(object): def setName(self,name): #Do sanity checks on name self._name = name def setPassword(self,password): #Check password length > 6 characters #Encrypt to md5 self._password = password def commit(self): #Commit to database >>u = User() >>u.setName('Jason Martinez') >>u.setPassword('linebreak') >>u.commit() Is this the right approach? Should I declare class variables up top? Should I use a _ in front of all the class variables to make them private? Thanks for helping out.

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  • Branchless memory manager?

    - by Richard Fabian
    Anyone thought about how to write a memory manager (in C++) that is completely branch free? I've written a pool, a stack, a queue, and a linked list (allocating from the pool), but I am wondering how plausible it is to write a branch free general memory manager. This is all to help make a really reusable framework for doing solid concurrent, in-order CPU, and cache friendly development. Edit: by branchless I mean without doing direct or indirect function calls, and without using ifs. I've been thinking that I can probably implement something that first changes the requested size to zero for false calls, but haven't really got much more than that. I feel that it's not impossible, but the other aspect of this exercise is then profiling it on said "unfriendly" processors to see if it's worth trying as hard as this to avoid branching.

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  • Easiest (simple) explanation of "prototype" in JavaScript?

    - by alexeypro
    Hello, Can somebody give me a resource (or just explanation? :-) of what "prototype" is and how it works in Javascript. May be comparison with something in Java? (not really necessary). But it should be as simple/easy as possible so inexperienced person just learning Javascript would understand (need to explain this to jr designer who is proficient with CSS/HTML, but not with Javascript). Thank you!

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  • how does object programming work?

    - by venom
    Hello, I am not sure about some things in oop. If I have Class1, which has some private field, for example private Field field1, and make getField1(){return field1;} then I have some class with constructor public Class2(Field field){someMethod(field);} And then I call constructor of Class2 in Class3 like: Class2 cl = new Class2(instanceOfClass1.getField1()); And now the question: Am I working with field1 of instanceOfClass1 in "someMethod(field)"?

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  • Why are alloc and init called separately in Objective-C?

    - by André Hoffmann
    Note: I'm relatively new to Objective-C and am coming from Java and PHP. Could someone explain to me why I always have to first allocate and then initialize an instance? Couldn't this be done in the init methods like this: + (MyClass*)init { MyClass *instance = [MyClass alloc]; [instance setFoo:@"bla"]; return instance; } + (MyClass*)initWithString:(NSString*)text { MyClass *instance = [MyClass init]; [instance setFoo:text]; return instance; } ... Is this just a relict from the old C days or is there something that I'm not seeing? I know this isn't a problem as I could as well always call alloc and init, but since it's a bit tedious I'd like to at least know why I'm doing it. I'm liking the expressiveness of the language so far, but this is something that I want to fully understand in order to think the Objective-C way. Thank you!

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  • Best Practice for Utilities Class?

    - by Sonny Boy
    Hey all, We currently have a utilities class that handles a lot of string formatting, date displays, and similar functionality and it's a shared/static class. Is this the "correct" way of doing things or should we be instanciating the utility class as and when we need it? Our main goal here is to reduce memory footprint but performance of the application is also a consideration. Thanks, Matt PS. We're using .NET 2.0

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