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  • Maintenance window and recovery for a large database

    - by NYSystemsAnalyst
    One of our teams is developing a database that will be somewhat large (~500GB) and grow from there (I know 500 Gigs may seem small to many of you, but it will be one of the larger databases in our shop). One of the issues they are grappling with is backing up and restoring the database. Basically, the database will have several "data" tables and one table used for storing images / documents. We need to accomplish the following: Be able to quickly backup and restore only the data tables (sans images) to our test server for debugging and testing purposes. In the event of a catastrophic database failure, restore the data tables only to get most of the application up and running ASAP. Then, restore the images table when possible. Backup the database within the allotted nightly time window (a few hours). My questions are: Is it possible to accomplish the first two goals while still having the images stored in the same database? If so, would we use filegroups, filestream, or something else? How do other shops backup their databases in a reasonable time window while maintaining high availability? Do you replicate to a second server and backup from there?

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  • ??????30?????WebLogic Server 11g????|WebLogic Channel|??????

    - by ???02
    Oracle WebLogic Server 11g?????????????30?????????????No1??????????????????????????WebLogic Server??11g???????????????????????????ActiveCache?Real Operations?Enterprise Grid Messaging????11gR1?????????????????????????????????????????????????????????????????????? ???? ¦Oracle WebLogic Server 11g R1 ????¦Oracle WebLogic Server 11g R1 Update¦Real Operations¦Oracle TopLink 11g¦Multi Data Source¦Enterprise Grid Messaging(JMS)¦ActiveCache¦Web Tier Utilities(OHS,WebCache)¦???¦??? ??Oracle WebLogic Server 11g R1 ?? <??:?30?>http://otndnld.oracle.co.jp/ondemand/otn-seminar/fm/WLS11g/index.htmlhttp://www.oracle.com/technetwork/jp/ondemand/application-grid/wls11gr1-overview-265878-ja.pdf ??????????(????????)What's New in Oracle WebLogic Server 11g Release 1 (10.3.5)(??)http://download.oracle.com/docs/cd/E21764_01/web.1111/e13852/toc.htmOracle WebLogic Server11g ????1(10.3.4)????(???)http://download.oracle.com/docs/cd/E23549_01/web.1111/b55571/toc.htm

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  • C# .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • I have a ESXi 5.0 installed and when I am Installing Ubuntu Server 12.04 LTS it is giving an error saying grub installation failed?

    - by Rishee
    I have a ESXi 5.0 installed and when I am Installing Ubuntu Server 12.04 LTS (32 bit) it is giving an error saying grub installation failed? Please check the below screenshot of the error. I have other Ubuntu servers running fine on this esxi server, so I don't think problem is with ESXi. I have 32 GB of ram spare on this ESXi and have given 2 GB of RAM to this 12.0 LTS VM. I have given 2 cores of processor. I have tried supplying different ISO Image to this VM as I thought the 1st image that I downloaded has errors.. But defiantly that's not the case as all 3 different ISO images that I downloaded of Ubuntu server 12.04 LTS (32-bit) can't be corrupt!! Just to make sure that the Image does not have problem I used that Image to install it for testing on stand alone system. it works fine there!! This is a production ESXi server with which I can't play with, how ever I can play whith the Ubuntu Server 12.04 LTS (32-Bit) VM that we have created on that ESXi. I need help on this as soon as possible. go live date of this server is really close. (This Question is already there on Super user and Server Fault.)

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • Migrate installation from one HDD to another?

    - by dougoftheabaci
    I have a server with a 64 GB SSD inside. It runs just fine, but occasionally there's a hiccup that causes it to nearly fill up. When that happens my server starts to lockup and generally misbehave. I'm looking to buy a bigger SSD (either 128 GB or 256 GB) but I'm a bit unsure of how best to make the transition. For a start, I don't have an external monitor. If I need one I'll have to borrow it from work. Most of the time I just SSH into the server from my iMac. The only solution I can think of would be to buy two FW800 2.5" cases, boot from the 64 GB SSD and clone it to the 128 GB SSD. Seem a bit excessive but it might be my best option. I do have more than one SATA port on my server, but they're all currently being use for storage drives. They don't mount by default, so I could unplug them and just have the two SSDs and do the whole thing via SSH. This is another option I'm considering. My main concern with either is how best to make sure everything goes across. I want a carbon copy of the first one onto the second. This is especially important because I have a ZFS volume (my storage) and I'm a bit unfamiliar with how to move everything across. I could just start fresh and reinstall everything on the SSD, but that seems like extra trouble I don't need. So any advice on how best to achieve my goals would be appreciated. Thanks! Server is running Ubuntu Server 12.04. The iMac has 10.8.1.

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  • How can adding a server to a domain cause Remote Desktop to stop working?

    - by Adrian Grigore
    I have two dedicated with Windows 2008 R2 servers which I am using for Web hosting. One Server A is a domain controller, Server B should simply be added to the domain controlled by Server A. So I RDP'd into Server B and changed the system settings so that Server B is part of that domain. I entered my domain admin credentials, was welcomed to the domain and asked to reboot the server. So far everything seemed to work smoothly After rebooting, I could not open an RDP connection to Server B anymore: Remote Desktop can’t connect to the remote computer for one of these reasons: 1) Remote access to the server is not enabled 2) The remote computer is turned off 3) The remote computer is not available on the network Make sure the remote computer is turned on and connected to the network, and that remote access is enabled. I restored an older backup of Server B and switched off the firewall before adding the server to my domain. But the problem reoccurred just the same. What could be the reason for this? The domain is brandnew and I did not change any of the default settings. Could this be some kind of domain-wide default policy that shuts down RDP on any domain clients? Or perhaps it has to do with the fact that Server B is virtual? Thanks for your help, Adrian

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  • Error regarding DNS - "... must be able to resolve names ..." (Windows Server 2008 R2 installation)

    - by Scolytus
    I'm trying to replace our old Windows 2000 Server by a Windows Server 2008 R2. I followed the guide at MSDN. Coming to the step "Install Active Directory Domain Services..." the option to install the DNS-Server was grayed-out. According to Microsoft Support I skipped the DNS Server Installation at this point. (Because of the single-label DNS name) I then installed the DNS-Server role and created a forward-lookup-zone for the domain. When running the Best Practices Analyzer of the DNS-Server role I get these two messages for both domain controllers (the old win2k and the new win 2008 R2): The DNS server [IP address] on [adapter name] must be able to resolve names in the primary DNS domain zone The DNS server [IP address] on [adapter name] must be able to resolve names in the forest root domain name zone The TechCenter articles suggest to use a proper DNS Server - that's pointless when I try to configure a proper DNS Server. How do I configure the DNS Server in a way that it resolves these zones? Or are these errors irrelevant? dcdiag /v /test:DNS Seems to run fine...

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  • Server Manager from Windows 2008 to Hyper-V 2008 R2?

    - by Roger Lipscombe
    My workstation is running Windows Server 2008. I do not have local admin privileges. I have a Hyper-V Server 2008 R2 (i.e. Core+Hyper-V) box. On that box, I do have local admin privileges. I can Remote Desktop to the box; Hyper-V Manager works fine (outside of Server Manager). It's just that there are some things that are easier to do in Server Manager (partition disks, etc.) than at the command line. I'd like to use Server Manager on my workstation to manage the Hyper-V box. However: When I run Server Manager on my workstation, it prompts for elevation, and won't then let me connect to another server. If I attempt to run MMC and then add "Server Manager" as a Snap-in, it doesn't prompt me for the server name. Then it complains that I'm not an Administrator. It doesn't provide for connecting to another server. The Remote Server Administration Tools (RSAT) are for Windows Vista and Windows 7 RC. These don't install on Windows 2008.

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  • Will a SQL Server client alias survive a sysprep?

    - by shufler
    I want to sysprep a Windows Server 2008 R2 SP1 machine that has SQL Server 2008 R2 SP1 installed (for reference, SQL Server 2008 R2 has a new sysprep feature that allows the instance to be sysprepped). On the server is a SQL Server client alias that points to the default SQL Server database engine instance. For reference, the alias is called Alias-SQLServer and has been configured in both 32-bit and 64-bit cliconfig versions (that is, both registry keys exist) The alias points to the local instance as the image will be used to create development VMs and the installation script for the application that is being developed will use the SQL Server client alias in order to generalize the installation scripts. I can't seem to find information about whether the sysprep tool will update the SQL Server client alias's registry keys with the server's new name once it's unsealed. My guess is that it is not; how is sysprep to know that the server name the alias points to will be different for each image? Right? Perhaps if the alias points to localhost instead of the server name this will work?

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  • VMWare Server 2 Install is Failing w/ Error 25032: "failed to customize windows logon process"

    - by Justin Searls
    VMWare Server 2 install question here.* Straightforward question that would probably require a VMWare expert to pull apart, given that Google has been totally worthless on this. On a patched Windows XP machine, any attempt to install VMWare Server 2.0.1 results in failure, just prior to completion (progress bar is full but I can tell network adapter stuff hasn't been fired yet and most of the services haven't been instaled). The error: Error 25032. Failed to customize Windows logon process (). Please contact your administrator. Upon dismissing the error, you're treated to: Warning 25033. Failed to remove Windows logon customization (VMGINA.DLL). Please contact your administrator. Clicking "OK" rolls back your installation. Killing the installer and hoping that it somehow leaves a working install behind was also unproductive. *I hope install troubleshooting isn't outside the purview of serverfault, I'm typically an SO user.

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  • net use - System error 1920 has occurred

    - by Martin
    On Windows Server 2008 R2, when I run the following command I am getting the 1920. I've tried pretty much everything I am aware of and I can't figure out what causes the error. When I try to map the same network share using the UI and same credentials, everything works fine. net use * \\EAAA-12345\C$\ /USER:\\EAAA-12345\Administrator Passw0rd /PERSISTENT:NO Anybody knows how to get rid of the 1920 error?

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  • Server 2012 AD-DS Setup Fails (Microsoft.Directory.Services.Deployment.DeepTasks.DeepTasks not found)

    - by Daniel Steiner
    Good Morning everyone, I am currently trying to promote my 2012 Server to a Domain Controller but when I am at the first step in the setup I get the Error Message (German, Original Message): [Bereitstellungskonfiguration] Fehler bei der Bestimmung, ob der Zielserver bereits ein Domänencontroller ist: Der Typ [Microsoft.Directory.Services.Deployment.DeepTasks.DeepTasks] wurde nicht gefunden: Vergewissern Sie sich, dass die Assembly, die diesen Typ enthält, geladen ist. (Translated to English): Error while determining, if the Targetserver already is a Domain Controller: The Type [Microsoft.Directory.Services.Deployment.DeepTasks.DeepTasks] was not found: Make sure, that the assembly, that contains this type, is loaded. Thus I can neither Configure the AD-DS nor deinstall them via Server Manager. Any Help how to fix that problem would be greatly appricieated.

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  • SQL Error Log Message- 'ACCESS_METHODS_SCAN_RANGE_GENERATOR'

    - by Chirag
    One of our SQL2005 Enterprise Servers running on Win2003 became unresponsive and on reboot I saw these errors logged before it went down. Date 17/09/2009 10:16:22 Log SQL Server (Archive #1 - 17/09/2009 10:17:00) Source spid111 Message Timeout occurred while waiting for latch: class 'ACCESS_METHODS_SCAN_RANGE_GENERATOR', id 000000002A761760, type 4, Task 0x000000000E609EB8 : 14, waittime 600, flags 0x1a, owning task 0x000000000E6129B8. Continuing to wait. Anyone know what this error points or relates to? Many thanks in advance.

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  • SQL Server 2008 - Login failed. The login is from an untrusted domain and cannot be used with Window

    - by Tom
    I've just installed SQL Server 2008 Developer edition and I'm trying to connect using SQLCMD.exe, but I get the following error: H:\>sqlcmd.exe -S ".\SQL2008" Msg 18452, Level 14, State 1, Server DEVBOX\SQL2008, Line 1 Login failed. The login is from an untrusted domain and cannot be used with Windows authentication. Has anyone seen this before? Any idea what it means??

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  • Sql Server 2008 - Cannot connect to local default instance

    - by Tone
    I recently rebuilt my machine to Windows 7 x64, installed Sql Server 2008 enterprise. I can connect fine to other remote instances via Management Studio (be they 2000, 2005 or 2008), but i cannot find my local default instance. I have verified that a directory was created for the default instance C:\Program Files\Microsoft SQL Server\MSSQL10.MSSQLSERVER I can connect to SQLEXPRESS instance fine I have rerun setup to ensure I have everything installed I have verified that the SQLSERVER(MSSQLSERVER) service is running I have tried brownsing for the instance and see all the others available except my local one I have tried using this for servername: TSOUTHERLANDPC\MSSQLSERVER, the first part being my local machine name My issue is not the same as this post or this post. Any ideas?

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  • SQL Server 2008 log issue

    - by George2
    Hello everyone, I am using SQL Server 2008 Enterprise. Under logs folder, in my machine it is C:\Program Files\Microsoft SQL Server\MSSQL10.MSSQLSERVER\MSSQL\Log, there are three kinds of files, •ERRORLOG, ERRORLOG.1, ERRORLOG.2 ... ERRORLOG.6; •FDLAUNCHERRORLOG, FDLAUNCHERRORLOG.1, FDLAUNCHERRORLOG.2, ...FDLAUNCHERRORLOG.6; •log_207.trc, log_208.trc, ... My question is what are the differnet function of such log files? And why there are files ends with .1, .2, etc? thanks in advance, George

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  • Problem with regsvr32 on Windows Server 2008

    - by Chris Anton
    Hi all! I am attempting to register a basic COM dll on a Windows Server 2008 standard box. I run regsvr32 capicom.dll and it reports DllRegisterServer in capicom.dll succeeded. This is the same process we've used for years on Windows Server 2003. Sadly, when I attempt to create the object via a very very basic Microsoft vbscript example Set oStore = CreateObject("CAPICOM.Store") it throws a "ActiveX component can't create object" error. Thinking maybe it was a problem with this dll, I tried a few other DLLs we use with the same result. I tried using the regsvr32 in system, system32, and syswow64 all with the same result. I don't know too much about the differences between each of those, but figured it was worth a shot. The dll is being stored on the d:\ and seems to have correct permissions (though that'd be a different error altogether). Thanks to any help or thoughts you might have!

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  • How to enable WMI Provider MSCluster on MS Server 2008 R2

    - by Tobias Hertkorn
    I have successfully set up a failover cluster on Microsoft Server 2008 R2 Enterprise Edition. Now I want to talk to the MSCluster WMI Provider on said server. WMI Queries to e.g. CIMV2 successed. But queries like select * from MSCluster_ResourceGroup where MSCluster_ResourceGroup.Name=\"testserver\" fail with "Access denied". I am using a domain admin account. Do I have to enable the MSCluster WMI Provider? What am I missing?

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  • Logging in user in Windows 2008 server using LogonUser fails on LogonType LOGON32_LOGON_SERVICE

    - by Ofiris
    I am using LogonUser function to logon an account to Windows 2008 R2 server on a domain with clusterring. When using LOGON32_LOGON_INTERACTIVE as LogonType, I successfully login. When using LOGON32_LOGON_SERVICE as LogonType, Login fails, EventViewer says: An account failed to log on. Logon Type: 5 Account For Which Logon Failed: Security ID: NULL SID Account Name: thename Account Domain: thedomain Logon ID: 0x1009371c Logon Type: 5 Failure Information: Failure Reason: The user has not been granted the requested logon type at this machine. Status: 0xc000015b Sub Status: 0x0 Was not sure if its for superuser or stackoverflow (calling LogonUser from C# code), but I guess its some Windows server issue*. EventID = 4625 Edit: Found that - 0xc000015b The user has not been granted the requested logon type (aka logon right) at this machine Edit: Should be serverfault question...

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  • Unable to install Windows Installer 4.5 on Windows Server 2008

    - by Tim Trout
    One of the prerequisites for installing SQL Server 2008 Express R2 is Windows Installer 4.5. I have a couple of WS2008 machines I'm prepping, so I downloaded the appropriate version of the file (Windows6.0-KB942288-v2-x86.msu) to our file server and tried isntalling it on both machines. On both machines I get the cryptic 0x80070003 error: "the system cannot find the file specified", but it does not show which file it cannot find. I don't get this when I try to install the Windows XP version on one of my XP machines. Any clues as to what I might be missing or doing wrong? One Technet help forum suggested I try installing the "System Update Readiness Tool", but this installer also fails for the same error code.

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  • Double default gateway ubuntu server

    - by Elena
    Hi, I've just installed an Ubuntu server 9.10 on an EEEBox. This is my /etc/network/interfaces # The loopback network interface auto lo iface lo inet loopback auto wlan0 iface wlan0 inet static address 192.168.48.16 netmask 255.255.248.0 wireless-essid mynet auto eth0 iface eth0 inet static address xx.xx.xx.xx netmask 255.255.255.224 gateway xx.xx.yy.yy When I restart /etc/init.d/networking, I can access the eth0 ip address from the internet and I can ping the machines in my wifi network mynet. Everything works fine and I have one default gateway. But after some time if I check again the route I just find two default gateways: one is correct and is the previous one, but the other is the one of the wifi network. I have a quite low signal of mynet where my server is and sometimes the wifi just disconnect and then reconnect again. Then I think that this can be a problem and the dhcp of the wifi net, when reconnecting it also add a default gateway. Any idea on how to resolve this issue?

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  • windows server 2008 web edition cant change permissions

    - by minus4
    hi there, Im used to using windows server 2003 but decided to get a Vista web edition for IIS7 and to run our MVC applications on. I have installed copSSH that i use for SFTP, and when i upload my files i am unable to change persmissions or take ownership or anything when logged in as an administrator. when i try to go to permissions i get: The permissions on uploads are incorrectly ordered, which may cause some entries to be ineffective. and all permissions are the grayed out. i have tried to use icacls to reset ownership and also tried to give myself full control through icacls however all attempts are met with a access is denied message and failed processing 669 files. all i wish to do is set up write and delete permissions on an upload folder for a CMS systems admin area, but i am a week into looking into this and i am still no wiser. Please could someone give some sound advice so i can get this running smooth thanks p.s i have added the copSSH notes as i think that when i SFTP the files to the server, this may somehow have some involvement in messing up permissions

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  • Error while installing ltsp server package in fedora 12

    - by paragjain16
    Hi, i am using fedora 12, while i was installing ltsp(Linux terminal server project) server package, it told me that some more packages need to be installed with it as well, while downloading the packages i got the following error - Local Conflict between packages Test Transaction Errors: file /usr/share/man/man5/dhcp-eval.5.gz from install of dhcp-12:4.1.1-5.fc12.i686 conflicts with file from package dhclient-12:4.1.0p1-12.fc12.i686 file /usr/share/man/man5/dhcp-options.5.gz from install of dhcp-12:4.1.1-5.fc12.i686 conflicts with file from package dhclient-12:4.1.0p1-12.fc12.i686 i also deleted all the dhcp packages from man5 directory, even then it is giving the same error msg. please help me with it

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  • Problem with regsvr32 on Windows Server 2010

    - by Chris Anton
    Hi all! I am attempting to register a basic COM dll on a Windows Server 2008 standard box. I run regsvr32 capicom.dll and it reports DllRegisterServer in capicom.dll succeeded. This is the same process we've used for years on Windows Server 2003. Sadly, when I attempt to create the object via a very very basic Microsoft vbscript example Set oStore = CreateObject("CAPICOM.Store") it throws a "ActiveX component can't create object" error. Thinking maybe it was a problem with this dll, I tried a few other DLLs we use with the same result. I tried using the regsvr32 in system, system32, and syswow64 all with the same result. I don't know too much about the differences between each of those, but figured it was worth a shot. The dll is being stored on the d:\ and seems to have correct permissions (though that'd be a different error altogether). Thanks to any help or thoughts you might have!

    Read the article

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