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  • Java Graphics on java, 2d array board game.

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(myGame.getHeight(),myGame.getWidth())); //set layout Squares=new GUISquare[myGame.getHeight()][myGame.getWidth()]; grid=new JPanel[myGame.getHeight()][myGame.getWidth()]; for (int i=0; i< myGame.getHeight(); i++){ for (int j=0; j<myGame.getWidth() ; j++){ grid[i][j] = new JPanel( ); GUISquare kout=new GUISquare(i,j); kout.setSquare(myGame.getSquares()[i][j]); kout.draw(myGame.getSquares()[i][j].getGoTo(),myGame.getSquares()[i][j].getNumber()); /*draw method is been called. the first parameter is the number of the square that the player will be moved to if lands in this one square,the second parameter is just the number of the square */ kout.setVisible(true); grid[i][j].add(kout); grid[i][j].setVisible(true); BoardPanel.add(grid[i][j]); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); GUISquare temp=this.getSquare(squares[i][i]); Squares[i][j]= temp; } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } /** * Transformer for Rand/Move * <br>This method is used to display a square on the screen. */ public void draw(int goTo ,int number) { JPanel panel = new JPanel(); JLabel label1 = new JLabel(""+"Move To"+goTo); JLabel label2 = new JLabel(""+number); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setLayout(new BorderLayout()); panel.add(label1, BorderLayout.CENTER); panel.add(label2, BorderLayout.LINE_START); } I've posted only one draw method...but all versions are alike.

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  • Composite Views and View Controllers

    - by BillyK
    Hi, I'm somewhat new to Android and am in the process of designing an application with a couple fairly complex views. One of the views is intended to involve a complex view displaying information associated with model objects and segregated into several different views; the navigation of which is meant to be achieved using sliding effects (i.e. sliding one's finger across the screen to traverse from one screen to the next, etc). The view itself will be used to host multiple sets of views for varying types of model objects, but with a general structure that is reused between them all. As a rough example, the view might come up to display information about a person (the model object), displaying several details views: a view for general information, a view displaying a list of hobbies, and a view displaying a list of other individuals associated with their social network. The same general view, when given a model object representing a particular car would give several different views: A general view with details, A view containing photo images for that vehicle, a view representing locations which it could be purchased from, and a view providing a list of related cars. (NOTE: This is not the real data involved, but is representative of the general intent for the view). The subviews will NOT cover the entire screen real-estate and other features within the view should be both visible and able to be interacted with by the user. The idea here is that there is a general view structure that is reusable and which will manage a set of subviews dynamically generated based upon the type of model object handed to the view. I'm trying to determine the appropriate way to leverage the Android framework in order to best achieve this without violating the integrity of the framework. Basically, I'm trying to determine how to componentize this larger view into reusable units (i.e. general view, model-specific sub-view controllers, and individual detail views). To be more specific, I'm trying to determine if this view is best designed as a composite of several custom View classes or a composite of several Activity classes. I've seen several examples of custom composite views, but they typically are used to compose simple views without complex controllers and without attention to the general Activity lifecycle (i.e. storing and retrieving data related to the model objects, as appropriate). On the other hand, the only real example I've seen regarding a view comprised of a composite of Activities is the TabActivity itself, and that isn't customizable in the fashion that would be necessary for this. Does anyone have any suggestions as to the appropriate way to structure my view to achieve the application framework I'm looking for? Views? Activities? Something else? Any guidance would be appreciated. Thanks in advance.

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  • show-hide image onmouseover

    - by butters
    I have 3 images on top of each other. The first one is a normal .jpg image, the second a greyscale version and the 3rd is some kind of effect i add with a transparent .png Now what i want is that, if i move the mouse over those images, the greyscale image is hidden or replaced by another image and afterwards visible again. The problem here is that i am a js noob, so it's kind of hard for me to find a solution ^^ my code looks something like this: <html> <head> <style type="text/css"> <!-- ul li{ display: inline-table; } .frame{ position: relative; height: 110px; width: 110px; } .frame div{ position: absolute; top:0px; left:0px; } .effect{ background:url(images/effect.png) no-repeat; height:110px; width: 110px; } .image{ height:100px; width:100px; border: 1px solid red; margin:4px; } .greyscale{ height:100px; width:100px; border: 1px solid red; margin:4px; } --> </style> </head> <body> <ul> <li> <div class="frame"> <div class="image"><img src="images/pic1.jpg" height="100" width="100"></div> <div class="greyscale"><img src="images/grey1.jpg" height="100" width="100"></div> <div class="effect">qwert</div> </div> </li> <li> <div class="frame"> <div class="image"><img src="images/pic2.jpg" height="100" width="100"></div> <div class="greyscale"><img src="images/grey2.jpg" height="100" width="100"></div> <div class="effect">qewrt</div> </div> </li> </ul> </body> </html> </code></pre> would be super-awesome if someone can help me out :)

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  • I have problems with adding rows to data-binded DataGridView in desktop app.

    - by Mishko
    DataTable table1 = new DataTable(); double brutoUkupno1 = 0; double porezUkupno1 = 0; double doprinosUkupno1 = 0; double netoUkupno1 = 0; double doprinosTeretUkupno1 = 0; double topliObrokUkupno1 = 0; double regresUkupno1 = 0; Connection con = new Connection(); table1 = con.boundTable(month, Convert.ToInt32(year)); //This is method which returns DataTable table1.Rows.Add(null, null, null, null, null, null, null, null, null, null, null, null, null, null); table1.Rows.Add(null, null, null, null, null, null, null, null, null, null, null, null, null, null); dgv2.Visible = true; dgv2.DataSource = table1; for (int i = 0; i < dgv2.RowCount - 2; i++) { topliObrokUkupno1 += Convert.ToDouble(dgv2.Rows[i].Cells[7].Value); regresUkupno1 += Convert.ToDouble(dgv2.Rows[i].Cells[8].Value); brutoUkupno1 += Convert.ToDouble(dgv2.Rows[i].Cells[9].Value); porezUkupno1 += Convert.ToDouble(dgv2.Rows[i].Cells[10].Value); doprinosUkupno1 += Convert.ToDouble(dgv2.Rows[i].Cells[11].Value); netoUkupno1 += Convert.ToDouble(dgv2.Rows[i].Cells[12].Value); doprinosTeretUkupno1 += Convert.ToDouble(dgv2.Rows[i].Cells[13].Value); //Now I am having problems with this below, putting things above to dgv2 : } dgv2.Rows[dgv2.Rows.Count - 1].Cells[0].Value = "Ukupno"; dgv2.Rows[dgv2.Rows.Count - 1].Cells[3].Value = month.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[4].Value = year.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[7].Value = topliObrokUkupno1.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[8].Value = regresUkupno1.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[9].Value = brutoUkupno1.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[10].Value = porezUkupno1.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[11].Value = doprinosUkupno1.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[12].Value = netoUkupno1.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[13].Value = doprinosTeretUkupno1.ToString(); dgv2.Rows[dgv2.RowCount - 2].Height = 3; dgv2.Rows[dgv2.RowCount - 2].DefaultCellStyle.BackColor = Color.Black;

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  • ASP.NET ObjectDataSource, change CommandName property of FromView Button

    - by Tone
    I have an ObjectDataSource that I'm using with a FormView, and it works fine, but i want to change one small thing. On the FormView the button that fires the update has the CommandName attribute set to "Update," but I would like to change that attribute to something other than "Update" - when I do change that attribute the update no longer works. The reason I want to do this is I have multiple FormViews on the same page and need to have multiple update buttons. Below is my code: FormView: <asp:FormView ID="fvGeneralInfo" runat="server" DataSourceID="objInstructorDetails" CssClass="Gridview" OnItemCommand="fvGeneralInfo_ItemCommand" DefaultMode="Edit"> <EditItemTemplate> <table> .... <tr> <td style="text-align:right;"> <asp:Label runat="server" ID="lblGeneralInfoMessage" Text="General Info updated successfully" Visible="false" /> </td> <td> <asp:Button runat="server" ID="btnUpdateGeneralInfo" ValidationGroup="UpdateGeneralInfo" Text="Update" CommandName="Update" /> <asp:Button runat="server" ID="btnCancelGeneralInfo" Text="Cancel" CommandName="CancelGeneralInfo" /> </td> </tr> </table> </EditItemTemplate> </asp:FormView> ObjectDataSource: <asp:ObjectDataSource ID="objInstructorDetails" runat="server" TypeName="AIMLibrary.BLL.Instructor" SelectMethod="GetInstructorDetails" InsertMethod="InsertInstructor" UpdateMethod="UpdateInstructor" OnInserting="objInstructorDetails_OnInserting" OnUpdating="objInstructorDetails_OnUpdating" > <SelectParameters> <asp:QueryStringParameter Name="InstructorId" QueryStringField="InstructorId" /> </SelectParameters> <UpdateParameters> <asp:Parameter Name="instructorId" Type="Int32" /> <asp:Parameter Name="firstName" Type="String" DefaultValue="" /> <asp:Parameter Name="middleName" Type="String" DefaultValue="" /> <asp:Parameter Name="lastName" Type="String" DefaultValue="" /> <asp:Parameter Name="phone" Type="String" DefaultValue="" /> <asp:Parameter Name="email" Type="String" DefaultValue="" /> <asp:Parameter Name="addressLine1" Type="String" DefaultValue="" /> <asp:Parameter Name="addressLine2" Type="String" DefaultValue="" /> <asp:Parameter Name="city" Type="String" DefaultValue="" /> <asp:Parameter Name="state" Type="String" DefaultValue="" /> <asp:Parameter Name="zip" Type="String" DefaultValue="" /> <asp:Parameter Name="abcBoardNumber" Type="String" DefaultValue="" /> </UpdateParameters> </asp:ObjectDataSource>

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  • jquery masonry on ul with nested ul

    - by Adam Wright
    I'm trying to create a footer nav of a sitemap with levels nested within each other. i want to use masonry so the padding and margin is consistant and not changed depending on nested items. its firing masonry but its adding the relative style to the nested ul if i change the masonry call to select just the first() ul then nested li appear on one line. any ideas? <div id="links"> <ul ><li class="box"><a href="/Industries.aspx" >Industries</a></li><li class="box"><a href="/Services.aspx" >Services</a></li><li class="box"><a href="/Quality---Regulatory.aspx" >Quality &amp; Regulatory</a></li><li class="box"><a href="/About.aspx" >About</a><ul ><li class="box"><a href="/About/Our-Story.aspx" >Our Story</a></li><li class="box"><a href="/About/Our-Mission.aspx" >Our Mission</a></li><li class="box"><a href="/About/Our-Core-Values.aspx" >Our Core Values</a></li></ul></li><li class="box"><a href="/News.aspx" >News</a><ul ><li class="box"><a href="/News/Events.aspx" >Events</a></li></ul></li><li class="box"><a href="/Careers.aspx" >Careers</a></li><li class="box"><a href="/Contact.aspx" >Contact</a></li><li class="box"><a href="/tests.aspx" >tests</a></li></ul> </div> <script type="text/javascript"> $('#links ul').masonry({ singleMode: true, // Disables measuring the width of each floated element. // Set to true if floated elements have the same width. // default: false columnWidth: 182, // Width in pixels of 1 column of your grid. // default: outer width of the first floated element. itemSelector: '.box:visible', // Additional selector to specify which elements inside // the wrapping element will be rearranged. // Required for Infinite Scroll with window resizing. resizeable: true, // Binds a Masonry call to window resizes // so layout appears fluid. // default: true animate: false, // Animates layout rearrangements. // default: false saveOptions: true // Masonry will use the options from previous Masonry // calls by default, so you only have to enter in options once // default: true }); </script>

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  • problem in saving drag&drop object in database

    - by Mac Taylor
    hey guys i made a script inspired by wordpress widgets'page to drag&drop blocks of my sites but problem is in saving the position after droping this is jquery code , i used to do the above target : <script type="text/javascript" >$(function(){ $('.widget') .each(function(){ $(this).hover(function(){ $(this).find('h4').addClass('collapse'); }, function(){ $(this).find('h4').removeClass('collapse'); }) .find('h4').hover(function(){ $(this).find('.in-widget-title').css('visibility', 'visible'); }, function(){ $(this).find('.in-widget-title').css('visibility', 'hidden'); }) .click(function(){ $(this).siblings('.widget-inside').toggle(); //Save state on change of collapse state of panel updateWidgetData(); }) .end() .find('.in-widget-title').css('visibility', 'hidden'); }); $('.column').sortable({ connectWith: '.column', handle: 'h4', cursor: 'move', placeholder: 'placeholder', forcePlaceholderSize: true, opacity: 0.4, start: function(event, ui){ //Firefox, Safari/Chrome fire click event after drag is complete, fix for that if($.browser.mozilla || $.browser.safari) $(ui.item).find('.widget-inside').toggle(); }, stop: function(event, ui){ ui.item.css({'top':'0','left':'0'}); //Opera fix if(!$.browser.mozilla && !$.browser.safari) updateWidgetData(); } }) .disableSelection(); }); function updateWidgetData(){ var items=[]; $('.column').each(function(){ var columnId=$(this).attr('id'); $('.widget', this).each(function(i){ var collapsed=0; if($(this).find('.widget-inside').css('display')=="none") collapsed=1; //Create Item object for current panel var item={ id: $(this).attr('id'), collapsed: collapsed, order : i, column: columnId }; //Push item object into items array items.push(item); }); }); //Assign items array to sortorder JSON variable var sortorder={ items: items }; //Pass sortorder variable to server using ajax to save state $.post('updatePanels.php', 'data='+$.toJSON(sortorder), function(response){ if(response=="success") $("#console").html('<div class="success">Saved</div>').hide().fadeIn(1000); setTimeout(function(){ $('#console').fadeOut(1000); }, 2000); }); } </script> and a simple php file but problem is its not sending data to target php file is there anything wrong with my code ?

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  • Mult-line Svg tooltip

    - by John Vaughan
    I have created numerous polygon shapes in SVG format. and grouped them together. When the user hovers over the group a tooltip box appear. I have used ecmascript. What i am looking to do is make the tooltip box a multiline box. Any ideas how to do this? <script type="text/ecmascript"> <![CDATA[ function init(evt) { if ( window.svgDocument == null ) { svgDocument = evt.target.ownerDocument; } tooltip = svgDocument.getElementById('tooltip'); tooltip_bg = svgDocument.getElementById('tooltip_bg'); } function ShowTooltip(evt, mouseovertext) { tooltip.setAttributeNS(null,"x",evt.clientX+17); tooltip.setAttributeNS(null,"y",evt.clientY+14); tooltip.firstChild.data = mouseovertext; tooltip.setAttributeNS(null,"visibility","visible"); length = tooltip.getComputedTextLength(); tooltip_bg.setAttributeNS(null,"width",length+8); tooltip_bg.setAttributeNS(null,"x",evt.clientX+14); tooltip_bg.setAttributeNS(null,"y",evt.clientY+1); tooltip_bg.setAttributeNS(null,"visibility","visibile"); } function HideTooltip(evt) { tooltip.setAttributeNS(null,"visibility","hidden"); tooltip_bg.setAttributeNS(null,"visibility","hidden"); } ]]> </script> <SVG> <g onmousemove="ShowTooltip(evt, 'GHANA 2000')" onmouseout="HideTooltip(evt)"> <path fill="#EEEEEE" d="M250,0c47,0,85.183,10.506,125,33.494L250,250V0z"/> <path id="score" d="M250,57c36.284,0,65.761,8.11,96.5,25.857L250,250V57z"/> <path fill="none" stroke="#FFFFFF" stroke-width="2" stroke-miterlimit="10" d="M250,0c47,0,85.183,10.506,125,33.494L250,250V0z"/> <text transform="matrix(1 0 0 1 283.9883 92.0024)" fill="#FFFFFF" font-family="'WalkwayBlack'" font-size="16">62</text> </g> <rect class="tooltip_bg" id="tooltip_bg" x="0" y="0" width="55" height="17" visibility="hidden"/> <text class="tooltip" id="tooltip" x="0" y="0" visibility="hidden">Tooltip</text> <SVG>

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  • How to scroll table view with toolbar at the top of the view

    - by Jakub
    Hello, I have a view with a toolbar at the top and a table view with text fields in it's cells. When I want to edit the text fields placed in the bottom of the table view the keyboard is hiding the text field being edited (as the table view is not scrolled up). I tried to implement http://cocoawithlove.com/2008/10/sliding-uitextfields-around-to-avoid.html but this makes my whole view move up (the toolbar and the table view) while I would like to have the toobar at the top of the view for the whole time. I modified the mentioned code to something like this: - (void)textFieldDidBeginEditing:(UITextField *)textField { CGRect textFieldRect = [tableView.window convertRect:textField.bounds fromView:textField]; CGRect viewRect = [tableView.window convertRect:tmpTableView.bounds fromView:tableView]; CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height; CGFloat numerator = midline - viewRect.origin.y - MINIMUM_SCROLL_FRACTION * viewRect.size.height; CGFloat denominator = (MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION) * viewRect.size.height; CGFloat heightFraction = numerator / denominator; if (heightFraction < 0.0) { heightFraction = 0.0; } else if (heightFraction > 1.0) { heightFraction = 1.0; } UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation]; if (orientation == UIInterfaceOrientationPortrait || orientation == UIInterfaceOrientationPortraitUpsideDown) { animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction); } else { animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction); } CGRect viewFrame = tableView.frame; viewFrame.origin.y -= animatedDistance; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION]; [tableView setFrame:viewFrame]; [UIView commitAnimations]; } and - (void)textFieldDidEndEditing:(UITextField *)textField { CGRect viewFrame = tableView.frame; viewFrame.origin.y += animatedDistance; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION]; [tableView setFrame:viewFrame]; [UIView commitAnimations]; } This made my toolbar stay at the top, but unfortunately the table view overlays the toolbar and the toolbar is not visible. Any ideas how to solve this?

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  • Help with javascript form validation

    - by zac
    I am getting a headache with form validation and hoping that the kind folks here can give me a hand finishing this sucker up I have it basically working except the email validation is very simplistic (only alerts if it is blank but does not actually check it if is a valid email address) and I am relying on ugly alerts but would like to have it reveal a hidden error div instead of the alert. I have this all wrapped up with an age validation check too.. here are the important bits, minus the cookie scripts function checkAge() { valid = true; if ( document.emailForm.email.value== 0 ) { alert ( "Please enter your email." ); valid = false; } if ( document.emailForm.year.selectedIndex == 0 ) { alert ( "Please select your Age." ); valid = false; } var min_age = 13; var year = parseInt(document.forms["emailForm"]["year"].value); var month = parseInt(document.forms["emailForm"]["month"].value) - 1; var day = parseInt(document.forms["emailForm"]["day"].value); var theirDate = new Date((year + min_age), month, day); var today = new Date; if ( (today.getTime() - theirDate.getTime()) < 0) { var el = document.getElementById('emailBox'); if(el){ el.className += el.className ? ' youngOne' : 'youngOne'; } document.getElementById('emailBox').innerHTML = "<img src=\"emailSorry.gif\">" createCookie('age','not13',0) return false; } else { //this part doesnt work either document.getElementById('emailBox').innerHTML = "<img src=\"Success.gif\">" createCookie('age','over13',0) return valid; }; }; var x = readCookie('age'); window.onload=function(){ if (x=='null') { }; if (x=='over13') { }; if (x=='not13') { document.getElementById('emailBox').innerHTML = "<img src=\"emailSorry.gif\">"; }; } can someone please help me figure a better email validation for this bit: if ( document.emailForm.email.value== 0 ) { alert ( "Please enter your email." ); valid = false; } and how would I replace the alert with something that changes a class from hidden to visible? Something like? document.getElementById('emailError').style.display='block'

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  • C# Property Access vs Interface Implementation

    - by ehdv
    I'm writing a class to represent a Pivot Collection, the root object recognized by Pivot. A Collection has several attributes, a list of facet categories (each represented by a FacetCategory object) and a list of items (each represented by a PivotItem object). Therefore, an extremely simplified Collection reads: public class Collection { private List<FacetCategory> categories; private List<PivotItem> items; // other attributes } What I'm unsure of is how to properly grant access to those two lists. Because declaration order of both facet categories and items is visible to the user, I can't use sets, but the class also shouldn't allow duplicate categories or items. Furthermore, I'd like to make the Collection object as easy to use as possible. So my choices are: Have Collection implement IList<PivotItem> and have accessor methods for FacetCategory: In this case, one would add an item to Collection foo by writing foo.Add(bar). This works, but since a Collection is equally both kinds of list making it only pass as a list for one type (category or item) seems like a subpar solution. Create nested wrapper classes for List (CategoryList and ItemList). This has the advantage of making a consistent interface but the downside is that these properties would no longer be able to serve as lists (because I need to override the non-virtual Add method I have to implement IList rather than subclass List. Implicit casting wouldn't work because that would return the Add method to its normal behavior. Also, for reasons I can't figure out, IList is missing an AddRange method... public class Collection { private class CategoryList: IList<FacetCategory> { // ... } private readonly CategoryList categories = new CategoryList(); private readonly ItemList items = new ItemList(); public CategoryList FacetCategories { get { return categories; } set { categories.Clear(); categories.AddRange(value); } } public ItemList Items { get { return items; } set { items.Clear(); items.AddRange(value); } } } Finally, the third option is to combine options one and two, so that Collection implements IList<PivotItem> and has a property FacetCategories. Question: Which of these three is most appropriate, and why?

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  • How can you prevent both jumpiness, and interrupting tweens with animated Flash buttons?

    - by Kevin Suttle
    This is something I've never been able to figure out. You've got a button offscreen you want to animate in. We'll call it 'btn.' You've got a hit area that serves as the proximity sensor to trigger btn's animation. We'll call it 'hitZone' (as to not cause confusion with the hitArea property of display objects). Both btn and hitZone are MovieClips. The listeners go something like this. import com.greensock.*; import com.greensock.easing.*; import flash.events.MouseEvent; var endPoint:Number = 31; hitZone.addEventListener(MouseEvent.ROLL_OVER, onHitZoneOver); hitZone.addEventListener(MouseEvent.ROLL_OUT, onHitZoneOut); hitZone.addEventListener(MouseEvent.CLICK, onHitZoneClick); btn.addEventListener(MouseEvent.ROLL_OVER, onBtnOver); btn.addEventListener(MouseEvent.ROLL_OUT, onBtnOut); btn.addEventListener(MouseEvent.CLICK, onBtnClick); btn.mouseChildren = false; function onHitZoneOver(e:MouseEvent):void { TweenLite.to(btn, 0.75, {x:endPoint, ease:Expo.easeOut}); trace("over hitZone"); } function onHitZoneOut(e:MouseEvent):void { TweenLite.to(btn, 0.75, {x:-1, ease:Expo.easeOut}); trace("out hitZone"); } function onBtnOver(e:MouseEvent):void { hitZone.mouseEnabled = false; hitZone.removeEventListener(MouseEvent.ROLL_OVER, onHitZoneOver); hitZone.removeEventListener(MouseEvent.ROLL_OUT, onHitZoneOut); trace("over BTN"); // This line is the only thing keeping the btn animation from being fired continuously // causing jumpiness. However, calling this allows the animation to be interrupted // at any point. TweenLite.killTweensOf(btn); } function onBtnOut(e:MouseEvent):void { hitZone.mouseEnabled = true; hitZone.addEventListener(MouseEvent.ROLL_OVER, onHitZoneOver); hitZone.addEventListener(MouseEvent.ROLL_OUT, onHitZoneOut); trace("out BTN"); } function onBtnClick(e:MouseEvent):void { trace("click BTN"); } function onHitZoneClick(e:MouseEvent):void { trace("click hitZone"); } The issue is when your mouse is over both the hitZone and btn. The button continuously jumps unless you call TweenLite.killAllTweensOf(). This fixes the jumpiness, but it introduces a new problem. Now, it's very easy to interrupt the animation of the btn at any point, stopping it before it's totally visible on the stage. I've seen similar posts, but even they suffer from the same issue. Perhaps it's a problem with how Flash detects edges, because I've never once seen a workaround for this.

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  • Accessing contents of NativeWindow in a HTML AIR application?

    - by Dan Scotton
    I'm currently building a HTML/JS AIR application. The application needs to display to the user a different 'window' - dependant on whether this is the first time they've launched the application or not. This part is actually fine and I have the code below to do that: if(!startUp()) { // this simply returns a boolean from a local preferences database that gets shipped with the .air // do first time stuff var windowOptions = new air.NativeWindowInitOptions(); windowOptions.systemChrome = 'none'; windowOptions.type = 'lightweight'; windowOptions.transparent = 'true'; windowOptions.resizable = 'false'; var windowBounds = new air.Rectangle(300, 300, 596, 490); var newHtmlLoader = air.HTMLLoader.createRootWindow(true, windowOptions, true, windowBounds); newHtmlLoader.load(new air.URLRequest('cover.html')); } else { // display default window // just set nativeWindow.visible = true (loaded from application.xml) } However, what I want to be able to do is manipulate the html content from within cover.html after it has loaded up. There seems to be plenty of tutorials online of how to move, resize, etc. the NativeWindow, but I simply want access to the NativeWindow's HTML content. For example, how would I add a new paragraph to that page? I've tried the following: newHtmlLoader.window.opener = window; var doc = newHtmlLoader.window.opener.document.documentElement; Using AIR's Introspector console, ....log(doc) returns [object HTMLHtmlElement]. Hmm, seems promising right? I then go on to try: var p = document.createElement('p'); var t = document.createTextNode('Insert Me'); p.appendChild(t); doc.appendChild(p); ...but nothing gets inserted. I've also tried the following replacements for doc: var doc = newHtmlLoader.window.opener.document.body; // .log(doc) -> [object HTMLBodyElement] var doc = newHtmlLoader.window.opener.document; // .log(doc) -> Error: HIERARCHY_REQUEST_ERR: DOM Exception 3 ...as well as the following with jQuery: $(doc).append('<p>Insert Me</p>'); // again, nothing So, anyone had any experience in accessing a NativeWindow's inner content programmatically? Any help will be greatly appreciated.

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  • QTreeView memory consumption

    - by Eye of Hell
    Hello. I'm testing QTreeView functionality right now, and i was amazed by one thing. It seems that QTreeView memory consumption depends on items count O_O. This is highly unusual, since model-view containers of such type only keeps track for items being displayed, and rest of items are in the model. I have written a following code with a simple model that holds no data and just reports that it has 10 millions items. With MFC, Windows API or .NET tree / list with such model will take no memory, since it will display only 10-20 visible elements and will request model for more upon scrolling / expanding items. But with Qt, such simple model results in ~300Mb memory consumtion. Increasing number of items will increase memory consumption. Maybe anyone can hint me what i'm doing wrong? :) #include <QtGui/QApplication> #include <QTreeView> #include <QAbstractItemModel> class CModel : public QAbstractItemModel { public: QModelIndex index ( int i_nRow, int i_nCol, const QModelIndex& i_oParent = QModelIndex() ) const { return createIndex( i_nRow, i_nCol, 0 ); } public: QModelIndex parent ( const QModelIndex& i_oInex ) const { return QModelIndex(); } public: int rowCount ( const QModelIndex& i_oParent = QModelIndex() ) const { return i_oParent.isValid() ? 0 : 1000 * 1000 * 10; } public: int columnCount ( const QModelIndex& i_oParent = QModelIndex() ) const { return 1; } public: QVariant data ( const QModelIndex& i_oIndex, int i_nRole = Qt::DisplayRole ) const { return Qt::DisplayRole == i_nRole ? QVariant( "1" ) : QVariant(); } }; int main(int argc, char *argv[]) { QApplication a(argc, argv); QTreeView oWnd; CModel oModel; oWnd.setUniformRowHeights( true ); oWnd.setModel( & oModel ); oWnd.show(); return a.exec(); }

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  • difference between calling javascript function on body load or directly from script.

    - by Abbas
    i am using a javascript where in i am creating multiple div (say 5) at runtime, using javascript function, all the divs contain some text, which is again set at runtime, now i want to disable all the divs at runtime and have the page numbers in the bottom, so that whenever user clicks on the page number only that div should get visible else other should get disable, i have created a function, which accepts parameter, as page number, i enable the div whose page number is clicked and using a for loop, i disable all the other divs, now here my problem is i have created two functions, 1st (for adding divs and disabling all the divs except 1st) and writing content to it, and other for enabling the div whose page number is clicked, and i have called the Adding div function on body onload; now first time when i run, page everthing goes well, but next time when i click on any of the page number, it just gets enabled and again that AddDiv function, runs and re-enables all the divs.. Please reply why this is happening and how should i resolve my issue... Below is my script, content for the div are coming using Json. <body onload="JsonScript();"> <script language="javascript" type="text/javascript"> function JsonScript() { var existingDiv = document.getElementById("form1"); var newAnchorDiv = document.createElement("div"); newAnchorDiv.id = "anchorDiv"; var list = { "Article": articleList }; for(var i=0; i < list.Article.length; i++) { var newDiv = document.createElement("div"); newDiv.id = "div"+(i+1); newDiv.innerHTML = list.Article[i].toString(); newAnchorDiv.innerHTML += "<a href='' onclick='displayMessage("+(i+1)+")'>"+(i+1)+"</a>&nbsp;"; existingDiv.appendChild(newDiv); existingDiv.appendChild(newAnchorDiv); } for(var j = 2; j < list.Article.length + 1; j ++) { var getDivs = document.getElementById("div"+j); getDivs.style.display = "none"; } } function displayMessage(currentId) { var list = {"Article" : articleList} document.getElementById("div"+currentId).style.display = 'block'; for(var i = 1; i < list.Article.length + 1; i++) { if (i != currentId) { document.getElementById("div"+i).style.display = 'none'; } } } </script> Thanks and Regards

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  • creating a JQuery function

    - by Russell Parrott
    Sorry to bother you guys & girls again on Christmas eve, but I need help creating a reusable JQuery function. I have "badly crafted" this set of code that all works. But I would really like to put it as a function so I don't have to keep repeating everything for each form. I am not too sure about how all the if statements can be combined etc. that is why I wrote it as it is. Any help much appreciated - Oh I suppose it could also be some kind of plugin but that might be the next step if I can understand how the function works. $(':input:visible').live('blur',function(){ if($(this).attr('required')) { if($(this).val() == '' ) { $(this).css({'background-color':'#FFEEEE' }); $(this).parent('form').children('input[type=submit]').hide(); $(this).next('.errormsg').html('OOPs ... '+$(this).prev('label').html()+' is required'); $(this).focus(); $(this).attr('placeholder').hide(); } else { $(this).css({'background-color':'#FFF' , 'border-color':'#999999'}); $(this).next('.errormsg').empty(); $(this).parent('form').children('input[type=submit]').show(); } } return false; }); $(':input[max]').live('blur',function(){ if($(this).attr('max') < parseInt($(this).val()) ){ $(this).next('.errormsg').html( 'OOPs ... the maximum value is '+$(this).attr('max') ); $(this).parent('form').children('input[type=submit]').hide(); $(this).focus(); } else {} return false; }); $(':input[min]').live('blur',function(){ if($(this).attr('min') > parseInt($(this).val()) ){ $(this).next('.errormsg').html( 'OOPs ... the minimum value is '+$(this).attr('min') ); $(this).parent('form').children('input[type=submit]').hide(); $(this).focus(); } else {} return false; }); $(':input[maxlength]').live('keyup',function(){ if($(this).val()==''){ } else { $(this).next('.errormsg').html( $(this).attr('maxlength')- $(this).val().length +' chars remaining'); } return false; }); As said, help much appreciated with one small (I hope) thing, how can I break out of any function IF there are no error messages to actually submit the form?

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  • Magento user created attribute for products is not saved...

    - by Elzo Valugi
    I am fighting an apparently simple thing for about two days now. I hope somebody can help. I created the myUpdate EAV attribute class Company_Module_Model_Resource_Eav_Mysql4_Setup extends Mage_Eav_Model_Entity_Setup { public function getDefaultEntities() { return array( 'catalog_product' => array( 'entity_model' => 'catalog/product', 'attribute_model' => 'catalog/resource_eav_attribute', 'table' => 'catalog/product', 'additional_attribute_table' => 'catalog/eav_attribute', 'entity_attribute_collection' => 'catalog/product_attribute_collection', 'attributes' => array( 'my_update' => array( 'label' => 'My timestamp', 'type' => 'datetime', 'input' => 'date', 'default' => '', 'class' => 'validate-date', 'backend' => 'eav/entity_attribute_backend_datetime', 'frontend' => '', 'table' => '', 'source' => '', 'global' => Mage_Catalog_Model_Resource_Eav_Attribute::SCOPE_GLOBAL, 'visible' => true, 'required' => false, 'user_defined' => true, 'searchable' => false, 'filterable' => false, 'comparable' => false, 'visible_on_front' => false, 'visible_in_advanced_search' => false, 'unique' => false, 'apply_to' => 'simple', ) ) ) ); } } The attribute is created OK and on install appears correctly in the list of attributes. Later I do // for product 1 $product->setMyUpdate($stringDate); // string this format: yyyy-MM-dd HH:mm:ss $product->save(); // and saves without issues * in admin module But later when I do: $product = Mage::getModel('catalog/product')->load(1); var_dump($product->getMyUpdate()); // returns null Somehow the data is not really saved.. or I am not retrieving it correctly. Please advice on how to get the data and where the data is saved in the DB so I can check at if the insert is done correctly. Thanks.

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  • Asp.net MVC jquery-ajax dont render html

    - by Troublesum
    Hi, Im trying to use jqeury ajax with MVC i can get it to post back to the action i want and it returns the ViewData objects with updated Data but never renders the HTML. I have i View which contains some MVC User Controls and i want them to update on a timer. Here is my View Markup <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/PageWithSummaryViewAndTabs.Master" Inherits="System.Web.Mvc.ViewPage" %> <asp:Content ID="FullCaseTitle" ContentPlaceHolderID="TitleContent" runat="server"> </asp:Content> <asp:Content ID="FullCaseContent" ContentPlaceHolderID="MainContent" runat="server"> <script type="text/javascript"> window.setInterval(test, 5000); function test() { jQuery.get("/PatientCase/RefreshEPRF", function(response) { }); } </script> <div id="loadingDiv" style="display:none">Updating</div> <input id="refreshPatientCaseIndexButton" type="submit" visible="true" title="refresh" value="Refresh" /> <h2>Full Case</h2> <div id="EPRFContent"> <%Html.RenderPartial(@"~/Views/PatientCase/SectionEPRF.ascx"); %> <%Html.RenderPartial(@"~/Views/PatientCase/SectionDrugs.ascx"); %> </div> <div id="ImageContent"> <%Html.RenderPartial(@"~/Views/PatientCase/SectionImagery.ascx"); % On postback i call a Action Called RefreshEPRF which loads just the required user controls again <%@ Page Language="C#" Inherits="System.Web.Mvc.ViewPage" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <%Html.RenderPartial(@"~/Views/PatientCase/SectionEPRF.ascx"); %> <%Html.RenderPartial(@"~/Views/PatientCase/SectionDrugs.ascx"); %> And finaly the marpup in the control <table id="detailstable"> <tr><td id="detailslablecolumn">Patient Name : </td><td> <% foreach (var item in (List<STS_Lite.Models.PatinetCase.EPRFItem>)ViewData["EPRF"]) { if (item.datumItemId == 46) { if (item.Stroke) { %> <img src="/PatientCaseIndex/InkImageData/GetInkImage/<%=ViewData["PatientCaseId"]%>/<%=ViewData["TemplateInstanceId"]%>/<%=item.TemplateItemId %>" /> <% } else {%> <%=item.Value.ToString()%> <%} break; } } %></td></tr><table> When i step through this code the ViewData in the user control has the new updated values but the page comes back with no new values. I have tried the jquery.get and ajax but with no luck. Any help would be great thanks

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  • CSS Z-Index with Gradient Background

    - by Jona
    I'm making a small webpage where the I would like the top banner with some text to remain on top, as such: HTML: <div id = "topBanner"> <h1>Some Text</h1> </div> CSS: #topBanner{ position:fixed; background-color: #CCCCCC; width: 100%; height:200px; top:0; left:0; z-index:900; background: -moz-linear-gradient(top, rgba(204,204,204,0.65) 0%, rgba(204,204,204,0.44) 32%, rgba(204,204,204,0.12) 82%, rgba(204,204,204,0) 100%); /* FF3.6+ */ background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,rgba(204,204,204,0.65)), color-stop(32%,rgba(204,204,204,0.44)), color-stop(82%,rgba(204,204,204,0.12)), color-stop(100%,rgba(204,204,204,0))); /* Chrome,Safari4+ */ background: -webkit-linear-gradient(top, rgba(204,204,204,0.65) 0%,rgba(204,204,204,0.44) 32%,rgba(204,204,204,0.12) 82%,rgba(204,204,204,0) 100%); /* Chrome10+,Safari5.1+ */ background: -o-linear-gradient(top, rgba(204,204,204,0.65) 0%,rgba(204,204,204,0.44) 32%,rgba(204,204,204,0.12) 82%,rgba(204,204,204,0) 100%); /* Opera 11.10+ */ background: -ms-linear-gradient(top, rgba(204,204,204,0.65) 0%,rgba(204,204,204,0.44) 32%,rgba(204,204,204,0.12) 82%,rgba(204,204,204,0) 100%); /* IE10+ */ background: linear-gradient(to bottom, rgba(204,204,204,0.65) 0%,rgba(204,204,204,0.44) 32%,rgba(204,204,204,0.12) 82%,rgba(204,204,204,0) 100%); /* W3C */ filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#a6cccccc', endColorstr='#00cccccc',GradientType=0 ); /* IE6-9 */ } /*WebPage Header*/ h1{ font-size:3em; color:blue; text-shadow:#CCCCCC 2px 2px 2px, #000 0 -1px 2px; position: absolute; width: 570px; left:50%; right:50%; line-height:20px; margin-left: -285px; z-index:999; } The z-index works fine, except that because I'm using a gradient any time I scroll down the elements behind the banner are still visible, albeit somewhat transparent. Is there any way to make them total invisible? i.e., what I'm trying to do is make it as though the banner is a solid color, even though it's a gradient. Thanks in advance for any help!

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  • Keep div:hover open when changing nested select box

    - by JMC Creative
    This is an IE-only problem. .toolTip becomes visible when it's parent element is :hovered over. Inside of .toolTip is a select box. When the user opens the select box to make a selection, the parent element is being "un-hovered", if you will. To put it another way, when I try to select something from the dropdown, the whole thing hides itself again. I'm sure it has something to do with the way IE interprets the stylesheet, but I don't know what or where. Here is some relevant code (edited for clarity): #toolBar .toolTip { position: absolute; display:none; background: #fff; line-height: 1em; font-size: .8em; min-width: 300px; bottom: 47px; left: -5px; padding: 0 ; } #toolBar div:hover .toolTip { display:block; } and <div id="toolBar"> <div class="socialIcon"> <a href=""><img src="/im/social/nytimes.png" alt="NY Times Bestsellers" /></a> <span class="toolTip"> <h1>NY Times Bestsellers Lists</h1> <div id="nyTimesBestsellers"> <?php include('/ny-times-bestseller-feed.php') ?> </div> <p><img src="/im/social/nytimes.png" alt="NY Times Bestseller Lists" /> Change List <select id="nyTimesChangeCurrentList" name="nyTimesChangeCurrentList"> <option value="hardcover-fiction">Hardcover Fiction</option> <option value="hardcover-nonfiction">Hardcover Nonfiction</option> <option value="hardcover-advice">Hardcover Advice</option> </select> </p> </span> </div> </div>

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  • jquery 1.4.1 breaks my slideshow

    - by JMC Creative
    After toying with the jquery slideshow extension, I created my own that better suited my purposes ( I didn't like that all the images needed to load at the beginning for instance). Now, upon upgrading to jQuery 1.4.2 (I know I'm late), the slideshow loads the first image fine ( from the line$('div#slideshow img#ssone').fadeIn(1500); towards the bottom), but doesn't do anything beyond that. Does anyone have any idea which jquery construct is killing my script? The live page is at lplonline.org which is using 1.3.2 for the time being. Thanks in advance. Array.prototype.random = function( r ) { var i = 0, l = this.length; if( !r ) { r = this.length; } else if( r > 0 ) { r = r % l; } else { i = r; r = l + r % l; } return this[ Math.floor( r * Math.random() - i ) ]; }; jQuery(function($){ var imgArr = new Array(); imgArr[1] = "wp-content/uploads/rotator/Brbrshop4-hrmnywkshp72006.jpg"; imgArr[2] = "wp-content/uploads/rotator/IMGA0125.JPG"; //etc, etc, about 30 of these are created dynamically from a db function randImgs () { var randImg = imgArr.random(); var img1 = $('div#slideshow img#ssone'); var img2 = $('div#slideshow img#sstwo'); if(img1.is(':visible') ) { img2.fadeIn(1500); img1.fadeOut(1500,function() { img1.attr({src : randImg}); }); } else { img1.fadeIn(1500); img2.fadeOut(1500,function() { img2.attr({src : randImg}); }); } } setInterval(randImgs,9000); // 9 SECONDS $('div#slideshow img#ssone').fadeIn(1500); }); </script> <div id="slideshow"> <img id="ssone" style="display:none;" src="wp-content/uploads/rotator/quote-investments.png" alt="" /> <img id="sstwo" style="display:none;" src="wp-content/uploads/rotator/quote-drugs.png" alt="" /> </div>

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  • Any thoughts on how to create a true 'punch-out' area in a Sprite?

    - by rhtx
    I've been working on this for awhile, now. You might also call it a 'reverse mask', or an 'inverse mask'. Basically, I'm creating a view window within a display object. I need to allow objects on the stage that are under the window to be able to interact with the mouse. This is similar to a WPF question: http://stackoverflow.com/questions/740994/use-wpf-object-to-punch-hole-in-another, which has a much shorter write-up. I've got a Class called PunchOutShield, which creates a Sprite that covers the stage (or over some desired area). The Sprite's Graphics object is filled using the color and transparency of Flex's modal screen. The result is a screen that looks like the screen which appears behind a modal PopUp. PunchOutShield has a method called punch, which takes two arguments - the first is a Shape object, which defines the shape of the punch-through area; the second is a Point object, which indicates where to position the punch-through area. It took some experimenting, but I found that I can successfully create a punch-out area (i.e. - the modal screen does not display within the bounds of the given Shape). To do this, I set cacheAsBitmap to true on the Sprite that is used to create the modal screen, and also on the Shape object, which is added to the modal screen Sprite's displayList. If I set the blend mode of the Shape to ERASE, a completely transparent area is created in the modal screen. So far, great. The problem is that Shape does not subclass InteractiveObject, so there is no way to set mouseEnabled = false on it. And so, it prevents interaction between the mouse and any objects that are visible through the punch-out area. On top of that, InteractiveObject isn't available to look at, so I can't see if there is a way to borrow what it's doing to provide the mouseEnabled functionality and apply it to a subclass of Shape. I've tried using another Sprite object, rather than a Shape object, but the blending doesn't work out correctly. I'm not sure why there is a difference, but the Shape object seems to somehow combine with the parenting Sprite, allowing the ERASE blendMode to effect the desired punch-out visual appearance. It wouldn't be the end of the world if I had to draw up the screen with a series of rectangles so that the punch-out area was just simply not drawn, but that approach won't work if the punch-out area is complex. Or round. Any thoughts on this approach, or on an alternative approach?

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  • iPhone: Create a single UIView from multiple clicks

    - by Cuzog
    I'm making a partial overlay modal in my app with the code from “Semi-Modal (Transparent) Dialogs on the iPhone” at ramin.firoozye.com. In doing so, the button that calls the modal is still visible and clickable. I will hide this button when the modal spawns, but I want to be sure if the user clicks very quickly twice, a new modal doesn't come up for each click. What is the best way to check that the modal doesn't already exist when calling it from the button click? You can download the test project here. For those that don't have xcode, the relevant functions are below: I call forth the modal on button click with this: - (IBAction)displayModal:(id)sender { ModalViewController *modalController = [[ModalViewController alloc] initWithNibName:@"ModalViewController" bundle:nil]; modalController.view.frame = CGRectOffset(modalController.view.frame, 0, 230); [self showModal:modalController.view]; } Then use this function to animate the custom modal over the current view: - (void)showModal:(UIView*) modalView { UIWindow* mainWindow = (((TestAppDelegate*) [UIApplication sharedApplication].delegate).window); CGPoint middleCenter = modalView.center; CGSize offSize = [UIScreen mainScreen].bounds.size; CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5); modalView.center = offScreenCenter; // we start off-screen [mainWindow addSubview:modalView]; // Show it with a transition effect [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; // animation duration in seconds modalView.center = middleCenter; [UIView commitAnimations]; } Then I dismiss the modal on button click with this: - (IBAction)dismissModal:(id)sender { [self hideModal:self.view]; } And then use these functions to animate the modal offscreen and clean itself up: - (void)hideModal:(UIView*) modalView { CGSize offSize = [UIScreen mainScreen].bounds.size; CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5); [UIView beginAnimations:nil context:modalView]; [UIView setAnimationDuration:0.7]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(hideModalEnded:finished:context:)]; modalView.center = offScreenCenter; [UIView commitAnimations]; } - (void)hideModalEnded:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { UIView* modalView = (UIView *)context; [modalView removeFromSuperview]; [self release]; } Any help is greatly appreciated!

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  • php connecting to mysql server(localhost) very slow

    - by Ahmad
    actually its little complicated: summary: the connection to DB is very slow. the page rendering takes around 10 seconds but the last statement on the page is an echo and i can see its output while the page is loading in firefox (IE is same). in google chrome the output becomes visible only when the loading finishes. loading time is approximately the same across browsers. on debugging i found out that its the DB connectivity that is creating problem. the DB was on another machine. to debug further. i deployed the DB on my local machine .. so now the DB connection is at 127.0.0.1 but the connectivity still takes long time. this means that the issue is with APACHE/PHP and not with mysql. but then i deployed my code on another machine which connects to DB remotely.and everything seems fine. basically the application uses couple of mod_rewrite.. but i removed all the .htaccess files and the slow connectivity issue remains.. i installed another APACHE on my machine and used default settings. the connection was still very slow. i added following statements to measure the execution time $stime = microtime(); $stime = explode(" ",$stime); $stime = $stime[1] + $stime[0]; // my code -- it involves connection to DB $mtime = microtime(); $mtime = explode(" ",$mtime); $mtime = $mtime[1] + $mtime[0]; $totaltime = ($mtime - $stime); echo $totaltime; the output is 0.0631899833679 but firebug Net panel shows total loading time of 10-11 seconds. same is the case with google chrome i tried to turn off windows firewall.. connectivity is still slow and i just can't quite find the reason.. i've tried multiple DB servers.. multiple apaches.. nothing seems to be working.. any idea of what might be the problem?

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  • I want to get the value from one class (SearchTableViewController.m) to another class (HistoryTableV

    - by ahmet732
    #import <UIKit/UIKit.h> @class SearchDetailViewController; @interface SearchTableViewController : UITableViewController <UISearchBarDelegate, UITableViewDelegate, UITableViewDataSource>{ IBOutlet UITableView *myTableView; NSMutableArray *tableData;//will be storing data that will be displayed in table. //Search array den buna aktarma yapcaz ilerde görceksin. NSMutableArray *searchedData;//will be storing data matching with the search string UISearchBar *sBar;//search bar NSMutableArray *searchArray; // It holds the medicines that are shown in tableview SearchDetailViewController * searchDetailViewController; NSMutableArray *deneme; } @property(nonatomic,retain)UISearchBar *sBar; @property(nonatomic,retain)IBOutlet UITableView *myTableView; @property(nonatomic,retain)NSMutableArray *tableData; @property(nonatomic,retain)NSMutableArray *searchedData; @property (nonatomic, retain) NSMutableArray *searchArray; @property (nonatomic, retain) SearchDetailViewController *searchDetailViewController; @property (nonatomic, copy) NSMutableArray *deneme; @end SearchTableViewController.m - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; **deneme= [[NSMutableArray alloc]init]; deneme=[tableData objectAtIndex:indexPath.row];** ****NSLog(@"my row = %@", deneme);**// I holded one of the selected cells here** HistoryTableViewController.m - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; **SearchTableViewController *obj= [[SearchTableViewController alloc]init];** **NSLog(@"my 2nd row= %@", [obj deneme]); //it prints nil** } My project is TabBar. There are two buttons on it- Search and History. I want to display selected items in a table in History tab. But i can not bring the selected item from SearchTableViewController.m to the class (HistoryTableViewController.m) The problem is : I can hold one of the selected items in an array (named deneme)from table in SearchTableViewController.m but i can not take it to HistoryTableViewController.m. It prints nil in console screen.... If I can make it visible in History class, I display those selected items on table. Please help me !!!

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