c++ d3d hooking - COM vtable
- by Mango
Trying to make a Fraps type program. See comment for where it fails.
#include "precompiled.h"
typedef IDirect3D9* (STDMETHODCALLTYPE* Direct3DCreate9_t)(UINT SDKVersion);
Direct3DCreate9_t RealDirect3DCreate9 = NULL;
typedef HRESULT (STDMETHODCALLTYPE* CreateDevice_t)(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
IDirect3DDevice9** ppReturnedDeviceInterface);
CreateDevice_t RealD3D9CreateDevice = NULL;
HRESULT STDMETHODCALLTYPE HookedD3D9CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
IDirect3DDevice9** ppReturnedDeviceInterface)
{
// this call makes it jump to HookedDirect3DCreate9 and crashes. i'm doing something wrong
HRESULT ret = RealD3D9CreateDevice(Adapter, DeviceType, hFocusWindow, BehaviorFlags,
pPresentationParameters, ppReturnedDeviceInterface);
return ret;
}
IDirect3D9* STDMETHODCALLTYPE HookedDirect3DCreate9(UINT SDKVersion)
{
MessageBox(0, L"Creating d3d", L"", 0);
IDirect3D9* d3d = RealDirect3DCreate9(SDKVersion);
UINT_PTR* pVTable = (UINT_PTR*)(*((UINT_PTR*)d3d));
RealD3D9CreateDevice = (CreateDevice_t)pVTable[16];
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
DetourAttach(&(PVOID&)RealD3D9CreateDevice, HookedD3D9CreateDevice);
if (DetourTransactionCommit() != ERROR_SUCCESS)
{
MessageBox(0, L"failed to create createdev hook", L"", 0);
}
return d3d;
}
bool APIENTRY DllMain(HINSTANCE hModule, DWORD fdwReason, LPVOID lpReserved)
{
if (fdwReason == DLL_PROCESS_ATTACH)
{
MessageBox(0, L"", L"", 0);
RealDirect3DCreate9 = (Direct3DCreate9_t)GetProcAddress(GetModuleHandle(L"d3d9.dll"), "Direct3DCreate9");
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
DetourAttach(&(PVOID&)RealDirect3DCreate9, HookedDirect3DCreate9);
DetourTransactionCommit();
}
// TODO detach hooks
return true;
}