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  • Android hdpi resource load problem

    - by user357366
    good day we are developing game for android and have some trouble with resource loading on high dpi devices. our resources are located in res/drawable directory on a standart dpi device the game work properly, but on hdpi (tested on HTC Desire) all resources which located in res/drawable-hdpi load are loaded correctly, but the resources which miss in drawable-hdpi directory but present in res/drawable are ignored but everything works fine on the virtual device with hdpi. does anybody encounter this problem and know how to solve it?

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  • How can I rewrite this (cleanly) without gotos?

    - by Jared P
    How can I do this cleanly without gotos? loop: if(condition1){ something(); } else if (condition2) { somethingDifferent(); } else { mostOfTheWork(); goto loop; } I'd prefer not to use breaks as well. Furthermore, it is expected to loop several (adv 40) times before doing something else, so the mostOfTheWork part would most likely be as high up as possible, even if just for readability. Thanks in advance.

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  • How Does Modulus Divison Work

    - by NSWOA
    I don't really understand how modulus division works. I was calculating 27 % 16 and wound up with 11 and I don't understand why. I can't seem to find an explanation in layman's terms online. Can someone elaborate on a very high level as to what's going on here? EDIT: Thanks for all your answers. You guys are incredibly quick. It all makes sense now.

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  • More RAM vs. more servers [closed]

    - by user357972
    I was recently asked "Do you know when to decide between going for more RAM or more servers?" (in the context of scaling data mining applications). I had no idea, so what are some ways to decide? I have very little knowledge of architecture and scaling (my understanding of computer memory and what a server does is limited to the high-level basics), so tips on learning more about these things in general are also very welcome.

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  • CSS: is there any way to have the same relative positioning even if the previous element have differ

    - by Patrick
    hi, I have a sequence of couples of elements. (.div1, .div2) I'm using position:relative attribute on .div2 to move it a bit on top and right with respect to div1. However .div1 elements have different content and heights, so the relative positioning of .div2 is not consistent (they sometimes are too high, sometimes too low). .div2 { position:relative; left:200px; top:-300; } thanks

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  • Mobile opera have background sound support?

    - by Mark
    I make browser/html/js games. One of my biggest pains in the arse is the lack of background sound support in mobile safari. This lack of support makes high value games pretty much impossible. Does anyone know if opera mini supports html5 audio, or any mobile browser for that matter. If not, what are some alternatives methods.

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  • Make openGL lines connected

    - by user146780
    Right now I'v created a polygon, then I do the same thing but with line_loop to draw the outline. My issue right now is if I set the line thickness to high, the lines arn't connected. Their ends would need to be (linewidth) longer... is there a way to fix this? Thanks

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  • phonegap crash on "resume"

    - by fancy
    My phonegap application works great but there is a glitch when it is sent to the background or "paused". When focused is returned to the app a high percentage of the time the interface is frozen and then the application crashes a few seconds later. When relaunched it is working fine again. Could anyone provide some information as to what could be causing this and where I should start trying to debug it? Thanks very much.

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  • What does it mean to flush a socket?

    - by User4748402
    I don't really know much about sockets except how to read and write to them as if they were files. I know a little about using socket selectors. I don't get why you have to flush a socket, what's actually happening there? The bits just hang out somewhere in memory until they get pushed off? I read some things online about sockets, but it's all very abstract and high level. What's actually happening here?

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  • Juju stuck in "pending" state when using LXC

    - by Andre
    So I'm trying to get started with Juju, and tried to do this locally using LXC. I followed the instructions here: How do I configure juju for local usage? Unfortunately this doesn't seem to work for me. status shows the following: $ juju status machines: 0: agent-state: running dns-name: localhost instance-id: local instance-state: running services: mysql: charm: cs:precise/mysql-1 relations: db: - wordpress units: mysql/0: agent-state: pending machine: 0 public-address: null wordpress: charm: cs:precise/wordpress-0 exposed: true relations: db: - mysql units: wordpress/0: agent-state: pending machine: 0 open-ports: [] public-address: null 2012-05-10 14:09:38,155 INFO 'status' command finished successfully As you can see the agent-state is 'pending' and there is no public address where I'm able to access the newly created site. Am I missing something here? UPDATE: Tried destroying the environment an doing everything again (multiple times). This is the output for debug-log: ~$ juju debug-log 2012-05-11 08:50:23,790 INFO Enabling distributed debug log. 2012-05-11 08:50:23,806 INFO Tailing logs - Ctrl-C to stop. 2012-05-11 08:50:42,338 Machine:0: juju.agents.machine DEBUG: Units changed old:set([]) new:set(['mysql/0']) 2012-05-11 08:50:42,339 Machine:0: juju.agents.machine DEBUG: Starting service unit: mysql/0 ... 2012-05-11 08:50:42,459 Machine:0: unit.deploy DEBUG: Downloading charm cs:precise/mysql-1 to /home/andre/.juju/data/andre-local/charms 2012-05-11 08:50:42,620 Machine:0: unit.deploy DEBUG: Using <juju.machine.unit.UnitContainerDeployment object at 0x9c54b6c> for mysql/0 in /home/andre/.juju/data/andre-local 2012-05-11 08:50:42,648 Machine:0: unit.deploy DEBUG: Starting service unit mysql/0... 2012-05-11 08:50:42,649 Machine:0: unit.deploy DEBUG: Creating master container... 2012-05-11 08:54:33,992 Machine:0: unit.deploy DEBUG: Created master container andre-local-0-template 2012-05-11 08:54:33,993 Machine:0: unit.deploy INFO: Creating container mysql-0... 2012-05-11 08:56:18,760 Machine:0: unit.deploy INFO: Container created for mysql/0 2012-05-11 08:56:19,466 Machine:0: unit.deploy DEBUG: Charm extracted into container 2012-05-11 08:56:19,569 Machine:0: unit.deploy DEBUG: Starting container... 2012-05-11 08:56:22,707 Machine:0: unit.deploy INFO: Started container for mysql/0 2012-05-11 08:56:22,707 Machine:0: unit.deploy INFO: Started service unit mysql/0 2012-05-11 08:56:23,012 Machine:0: juju.agents.machine DEBUG: Units changed old:set(['mysql/0']) new:set(['wordpress/0', 'mysql/0']) 2012-05-11 08:56:23,039 Machine:0: juju.agents.machine DEBUG: Starting service unit: wordpress/0 ... 2012-05-11 08:56:23,154 Machine:0: unit.deploy DEBUG: Downloading charm cs:precise/wordpress-0 to /home/andre/.juju/data/andre-local/charms 2012-05-11 08:56:23,396 Machine:0: unit.deploy DEBUG: Using <juju.machine.unit.UnitContainerDeployment object at 0x9c519cc> for wordpress/0 in /home/andre/.juju/data/andre-local 2012-05-11 08:56:23,620 Machine:0: unit.deploy DEBUG: Starting service unit wordpress/0... 2012-05-11 08:56:23,621 Machine:0: unit.deploy INFO: Creating container wordpress-0... 2012-05-11 08:58:24,739 Machine:0: unit.deploy INFO: Container created for wordpress/0 2012-05-11 08:58:25,163 Machine:0: unit.deploy DEBUG: Charm extracted into container 2012-05-11 08:58:25,397 Machine:0: unit.deploy DEBUG: Starting container... 2012-05-11 08:58:27,982 Machine:0: unit.deploy INFO: Started container for wordpress/0 2012-05-11 08:58:27,983 Machine:0: unit.deploy INFO: Started service unit wordpress/0 This is the result for the status command (with verbose flag): ~$ juju -v status 2012-05-11 08:51:53,464 DEBUG Initializing juju status runtime 2012-05-11 08:51:53,625:4030(0xb7345b00):ZOO_INFO@log_env@658: Client environment:zookeeper.version=zookeeper C client 3.3.5 2012-05-11 08:51:53,625:4030(0xb7345b00):ZOO_INFO@log_env@662: Client environment:host.name=andre-ufo 2012-05-11 08:51:53,625:4030(0xb7345b00):ZOO_INFO@log_env@669: Client environment:os.name=Linux 2012-05-11 08:51:53,625:4030(0xb7345b00):ZOO_INFO@log_env@670: Client environment:os.arch=3.2.0-24-generic-pae 2012-05-11 08:51:53,625:4030(0xb7345b00):ZOO_INFO@log_env@671: Client environment:os.version=#37-Ubuntu SMP Wed Apr 25 10:47:59 UTC 2012 2012-05-11 08:51:53,626:4030(0xb7345b00):ZOO_INFO@log_env@679: Client environment:user.name=andre 2012-05-11 08:51:53,626:4030(0xb7345b00):ZOO_INFO@log_env@687: Client environment:user.home=/home/andre 2012-05-11 08:51:53,626:4030(0xb7345b00):ZOO_INFO@log_env@699: Client environment:user.dir=/home/andre 2012-05-11 08:51:53,626:4030(0xb7345b00):ZOO_INFO@zookeeper_init@727: Initiating client connection, host=192.168.122.1:41779 sessionTimeout=10000 watcher=0xb7780620 sessionId=0 sessionPasswd=<null> context=0x9242ee8 flags=0 2012-05-11 08:51:53,627:4030(0xb6b90b40):ZOO_INFO@check_events@1585: initiated connection to server [192.168.122.1:41779] 2012-05-11 08:51:53,649:4030(0xb6b90b40):ZOO_INFO@check_events@1632: session establishment complete on server [192.168.122.1:41779], sessionId=0x1373ae057d90007, negotiated timeout=10000 2012-05-11 08:51:53,651 DEBUG Environment is initialized. machines: 0: agent-state: running dns-name: localhost instance-id: local instance-state: running services: mysql: charm: cs:precise/mysql-1 relations: db: - wordpress units: mysql/0: agent-state: pending machine: 0 public-address: null wordpress: charm: cs:precise/wordpress-0 relations: db: - mysql units: wordpress/0: agent-state: pending machine: 0 public-address: null

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  • Unable to build my c++ code with g++ 4.6.3

    - by Mriganka
    I am facing multiple issues with building my c++ code on Ubuntu 12.04. This code was building and running fine on RH Enterprise. I am using g++ 4.6.3. Here's the output of g++ -v. g++ -v Using built-in specs. COLLECT_GCC=g++ COLLECT_LTO_WRAPPER=/usr/lib/gcc/i686-linux-gnu/4.6/lto-wrapper Target: i686-linux-gnu Configured with: ../src/configure -v --with-pkgversion='Ubuntu/Linaro 4.6.3-1ubuntu5' --with-bugurl=file:///usr/share/doc/gcc-4.6/README.Bugs --enable-languages=c,c++,fortran,objc,obj-c++ --prefix=/usr --program-suffix=-4.6 --enable-shared --enable-linker-build-id --with-system-zlib --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --with-gxx-include-dir=/usr/include/c++/4.6 --libdir=/usr/lib --enable-nls --with-sysroot=/ --enable-clocale=gnu --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-gnu-unique-object --enable-plugin --enable-objc-gc --enable-targets=all --disable-werror --with-arch-32=i686 --with-tune=generic --enable-checking=release --build=i686-linux-gnu --host=i686-linux-gnu --target=i686-linux-gnu Thread model: posix gcc version 4.6.3 (Ubuntu/Linaro 4.6.3-1ubuntu5) Here's a sample of my code: #include "Word.h" #include < string> using namespace std; pthread_mutex_t Word::_lock = PTHREAD_MUTEX_INITIALIZER; Word::Word(): _occurrences(1) { memset(_buf, 0, 25); } Word::Word(char *str): _occurrences(1) { memset(_buf, 0, 25); if (str != NULL) { strncpy(_buf, str, strlen(str)); } } g++ -c -ansi or g++ -c -std=c++98 or g++ -c -std=c++03, none of these options are able to build the code correctly. I get the following compilation errors: mriganka@ubuntu:~/WordCount$ make g++ -c -g -ansi Word.cpp -o Word.o Word.cpp: In constructor ‘Word::Word()’: Word.cpp:10:21: error: ‘memset’ was not declared in this scope Word.cpp: In constructor ‘Word::Word(char*)’: Word.cpp:16:21: error: ‘memset’ was not declared in this scope Word.cpp:19:34: error: ‘strlen’ was not declared in this scope Word.cpp:19:35: error: ‘strncpy’ was not declared in this scope Word.cpp: In member function ‘void Word::operator=(const Word&)’: Word.cpp:37:42: error: ‘strlen’ was not declared in this scope Word.cpp:37:43: error: ‘strncpy’ was not declared in this scope Word.cpp: In copy constructor ‘Word::Word(const Word&)’: Word.cpp:44:21: error: ‘memset’ was not declared in this scope Word.cpp:45:52: error: ‘strlen’ was not declared in this scope Word.cpp:45:53: error: ‘strncpy’ was not declared in this scope So basically g++ 4.6.3 on Ubuntu 12.04 is not able to recognize the standard c++ headers. And I am not finding a way out of this situation. Second problem: In order to make progress, I included < string.h instead of < string. But now I am facing linking errors with my message queue and pthread library functions. Here's the error that I am getting: mriganka@ubuntu:~/WordCount$ make g++ -c -g -ansi Word.cpp -o Word.o g++ -lrt -I/usr/lib/i386-linux-gnu Word.o HashMap.o main.o -o word_count main.o: In function `main': /home/mriganka/WordCount/main.cpp:75: undefined reference to `pthread_create' /home/mriganka/WordCount/main.cpp:90: undefined reference to `mq_open' /home/mriganka/WordCount/main.cpp:93: undefined reference to `mq_getattr' /home/mriganka/WordCount/main.cpp:113: undefined reference to `mq_send' /home/mriganka/WordCount/main.cpp:123: undefined reference to `pthread_join' /home/mriganka/WordCount/main.cpp:129: undefined reference to `mq_close' /home/mriganka/WordCount/main.cpp:130: undefined reference to `mq_unlink' main.o: In function `count_words(void*)': /home/mriganka/WordCount/main.cpp:151: undefined reference to `mq_open' /home/mriganka/WordCount/main.cpp:154: undefined reference to `mq_getattr' /home/mriganka/WordCount/main.cpp:162: undefined reference to `mq_timedreceive' collect2: ld returned 1 exit status Here's my makefile: CC=g++ CFLAGS=-c -g -ansi LDFLAGS=-lrt INC=-I/usr/lib/i386-linux-gnu SOURCES=Word.cpp HashMap.cpp main.cpp OBJECTS=$(SOURCES:.cpp=.o) EXECUTABLE=word_count all: $(SOURCES) $(EXECUTABLE) $(EXECUTABLE): $(OBJECTS) $(CC) $(LDFLAGS) $(INC) -pthread $(OBJECTS) -o $@ .cpp.o: $(CC) $(CFLAGS) $< -o $@ clean: rm -f *.o word_count Please help me to resolve both the issues. I searched online relentlessly for any solution of these problems, but no one seems to have encountered these issues.

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  • Installation problem Ubuntu 12.04 Crashing hardware error

    - by user93640
    I am running on Ubuntu 8.04 for quite some time without many problems. About almost a year ago or so I have been trying to upgrade to 10.04 LTS, but without any success. Each time when trying to upgrade or even newly install the installation process crashed after about an hour or so (I forgot exactly how long). Now I wanted to try Ubuntu 12.04 (not even installing, but I only selected "Try Ubuntu without installing") and I got similar errors. I did not try to install it, because of earlier experience with 10.04 when after I also lost 8.04 and had to install from scratch again (after which it worked). I get the following screen (as I am not allowed to upload photos here the text): 26.767262] [Hardware Error]: CPU 0: Machine Check Exception: 0 Bank 5: b200001804000e0f 26.767279] [Hardware Error]: TSC 0 26.767287] [Hardware Error]: PROCESSOR 0:6f6 TIME 1349017924 SOCKET 0 APIC 0 microcode 44 26.767297] [Hardware Error]: Run the above through 'mcelog --ascii' 26.767307] [Hardware Error]: CPU 1: Machine Check Exception: 0 Bank 1: b200000000000175 26.767316] [Hardware Error]: TSC 0 26.767323] [Hardware Error]: PROCESSOR 0:6f6 TIME 1349017924 SOCKET 0 APIC 1 microcode 44 26.767331] [Hardware Error]: Run the above through 'mcelog --ascii' 26.767339] [Hardware Error]: CPU 1: Machine Check Exception: 0 Bank 5: b200003000000e0f 26.767348] [Hardware Error]: TSC 0 26.767354] [Hardware Error]: PROCESSOR 0:6f6 TIME 1349017924 SOCKET 0 APIC 1 microcode 44 26.767363] [Hardware Error]: Run the above through 'mcelog --ascii' 26.767371] [Hardware Error]: CPU 1: Machine Check Exception: 4 Bank 1: b200000000000175 26.767379] [Hardware Error]: TSC 1bf231e65f 26.767386] [Hardware Error]: PROCESSOR 0:6f6 TIME 1349017951 SOCKET 0 APIC 1 microcode 44 26.767395] [Hardware Error]: Run the above through 'mcelog --ascii' 26.767403] [Hardware Error]: CPU 1: Machine Check Exception: 4 Bank 5: b200003008000e0f 26.767413] [Hardware Error]: TSC 1bf231e65f 26.767421] [Hardware Error]: PROCESSOR 0:6f6 TIME 1349017951 SOCKET 0 APIC 1 microcode 44 26.767429] [Hardware Error]: Run the above through 'mcelog --ascii' 26.767437] [Hardware Error]: CPU 0: Machine Check Exception: 5 Bank 5: b200001806000e0f 26.767447] [Hardware Error]: RIP |INEXACT| 60:<00000000c1018b5c> {mwait_idle+0x7c/0x1d0} 26.767464] [Hardware Error]: TSC 1bf231e674 26.767471] [Hardware Error]: PROCESSOR 0:6f6 TIME 1349017951 SOCKET 0 APIC 0 microcode 44 26.767480] [Hardware Error]: Run the above through 'mcelog --ascii' 26.767487] [Hardware Error]: Machine check: Processor context corrupt 26.767495] Kernel panic - not syncing: Fatal Machine check 26.767505] Pid: 579, comm: debconf-communi Tainted: G M 3.2.0.29-generic-pae #46-Ubuntu 26.767515] Call Trace: 26.767525] [<c158f812>] ? printk+0x2d/0x2f 26.767534] [<c158f6e0>] panic+0x5c/0x161 26.767542] [<c10247ef>] mce_panic.part.14+0x13f/0x170 26.767551] [<c1024872>] mce_panic+0x52/0x90 26.767558] [<c1024a18>] mce_reign+0x168/0x170 26.767565] [<c1024bb5>] mce_end+0x105/0x110 26.767572] [<c10252db>] do_machine_check+0x32b/0x4f0 26.767581] [<c1024fb0>] ? mce_log+0x120/0x120 26.767590] [<c15a5e47>] error_code+0x67/0x6c 26.767602] panic occurred, switching back to text console 26.768498] Rebooting in 30 seconds.. For information, I have also tried earlier Arch Linux. I can install it, but when I try to install a window manager (LXDE) again I got similar errors. Fedora also crashes when installing and also Mandriva did not work for me. Therefore I think something deep in the machine might be wrong. But as stated above I can (clean) install 8.04 and also 9.10 can be installed without problems. Also updates for 8.04 can be installed. My machine is dual boot with XP next to it on a different partition. My HW: Memory : 2.0 GiB; Processor 0: Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz; Processor 1: Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz; How can I install Ubuntu 12.04? Last option would be to completely format my machine and install everything from scratch, but even I am not sure if that would solve it in the end. Can anybody help me out?

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • Microsoft Ergonomic 7000 keyboard + mouse lag

    - by user115210
    I recently bought a new Microsoft Ergonomic 7000 keyboard. I started to use it with my Ubuntu 12.04 and it lags all the time. I try to be more specific: Even on a minor CPU usage the mouse lags. By minor I mean firefox loading a webpage, or opening an application like conky, gnome-terminal etc. When higher CPU usage occurs the keyboard is lagging too, but by this I mean it misses my hits, so what I type won't appear later. What I tried so far (and did not work)? Disable autosuspend (echo -1 to sys/bus/usb.../autosuspend) and at the same place set level to "on". I have tried several video drivers: Vesa, radeon, newest catalyst (and catalyst beta too) When my keyboard and/or mouse lags I tried an other USB keyboard which works perfectly and the same for the mouse. I tried the keyboard and mouse on a different computer with Linux (Ubuntu, Arch, OpenSuse) too, the same problem appears but not on Windows. I tried to replace the battery sets, and to change channel on the dongle. And also tried to use the dongle from other USB ports. On the same time I am able to use any other wireless mouse. I changed the XkbModel to "microsoft7000" but it did not solve anything. About the hardware: AMD A8 3870K - Radeon HD6550D 8 GB of memory 4 GB of swap (which is almost never used) Here are my PC's details: lsusb: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 002: ID 045e:071d Microsoft Corp. Bus 005 Device 002: ID 0461:4ea7 Primax Electronics, Ltd lspci: 00:00.0 Host bridge: Advanced Micro Devices [AMD] Family 12h Processor Root Complex 00:01.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI BeaverCreek [Radeon HD 6550D] 00:11.0 SATA controller: Advanced Micro Devices [AMD] Hudson SATA Controller [IDE mode] (rev 40) 00:12.0 USB controller: Advanced Micro Devices [AMD] Hudson USB OHCI Controller (rev 11) 00:12.2 USB controller: Advanced Micro Devices [AMD] Hudson USB EHCI Controller (rev 11) 00:13.0 USB controller: Advanced Micro Devices [AMD] Hudson USB OHCI Controller (rev 11) 00:13.2 USB controller: Advanced Micro Devices [AMD] Hudson USB EHCI Controller (rev 11) 00:14.0 SMBus: Advanced Micro Devices [AMD] Hudson SMBus Controller (rev 13) 00:14.1 IDE interface: Advanced Micro Devices [AMD] Hudson IDE Controller 00:14.2 Audio device: Advanced Micro Devices [AMD] Hudson Azalia Controller (rev 01) 00:14.3 ISA bridge: Advanced Micro Devices [AMD] Hudson LPC Bridge (rev 11) 00:14.4 PCI bridge: Advanced Micro Devices [AMD] Hudson PCI Bridge (rev 40) 00:14.5 USB controller: Advanced Micro Devices [AMD] Hudson USB OHCI Controller (rev 11) 00:15.0 PCI bridge: Advanced Micro Devices [AMD] Device 43a0 00:15.1 PCI bridge: Advanced Micro Devices [AMD] Device 43a1 00:16.0 USB controller: Advanced Micro Devices [AMD] Hudson USB OHCI Controller (rev 11) 00:16.2 USB controller: Advanced Micro Devices [AMD] Hudson USB EHCI Controller (rev 11) 00:18.0 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 0 (rev 43) 00:18.1 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 1 00:18.2 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 2 00:18.3 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 3 00:18.4 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 4 00:18.5 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 6 00:18.6 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 5 00:18.7 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 7 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06) dmesg | tail -n 150: http://pastebin.com/sGUAAiUe cat /var/log/Xorg.0.log: http://pastebin.com/fny7ZkN4 Note: The Icon7 Twister Evolution is the replacement mouse to use.

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  • Very slow KVM in Ubuntu 12.04

    - by Guy Fawkes
    I use Ubuntu 12.04 64-bit and KVM, my CPU is Core i5 3.3 GHz and I have 8 GB of DDR3 RAM. I run Windows 7 in KVM and it's extremely slow. My co-worker use Debian on the same PC configuration and can run Windows 7 extremely fast! Where can be my problem? sudo cat /etc/libvirt/qemu/windows.xml <!-- WARNING: THIS IS AN AUTO-GENERATED FILE. CHANGES TO IT ARE LIKELY TO BE OVERWRITTEN AND LOST. Changes to this xml configuration should be made using: virsh edit windows or other application using the libvirt API. --> <domain type='kvm'> <name>windows</name> <uuid>5c685175-baea-0ca6-591f-8269d923ffb8</uuid> <memory>2097152</memory> <currentMemory>2097152</currentMemory> <vcpu>1</vcpu> <os> <type arch='x86_64' machine='pc-1.0'>hvm</type> <boot dev='hd'/> </os> <features> <acpi/> <apic/> <pae/> </features> <clock offset='localtime'/> <on_poweroff>destroy</on_poweroff> <on_reboot>restart</on_reboot> <on_crash>restart</on_crash> <devices> <emulator>/usr/bin/kvm</emulator> <disk type='file' device='disk'> <driver name='qemu' type='raw'/> <source file='/var/lib/libvirt/images/windows.img'/> <target dev='hda' bus='ide'/> <address type='drive' controller='0' bus='0' unit='0'/> </disk> <controller type='ide' index='0'> <address type='pci' domain='0x0000' bus='0x00' slot='0x01' function='0x1'/> </controller> <interface type='network'> <mac address='52:54:00:94:63:91'/> <source network='default'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x03' function='0x0'/> </interface> <serial type='pty'> <target port='0'/> </serial> <console type='pty'> <target type='serial' port='0'/> </console> <input type='tablet' bus='usb'/> <input type='mouse' bus='ps2'/> <graphics type='vnc' port='-1' autoport='yes'/> <sound model='ich6'> <address type='pci' domain='0x0000' bus='0x00' slot='0x04' function='0x0'/> </sound> <video> <model type='vga' vram='262144' heads='1'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x02' function='0x0'/> </video> <memballoon model='virtio'> <address type='pci' domain='0x0000' bus='0x00' slot='0x05' function='0x0'/> </memballoon> </devices> </domain>

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  • Ask the Readers: Would You Be Willing to Give Windows Up and Use a Different O.S.?

    - by Asian Angel
    When it comes to computers, Windows definitely rules the desktop in comparison to other operating systems. What we would like to know this week is if you would actually be willing to give up using Windows altogether and move to a different operating system on your computers. Note: This week’s Ask the Readers post is posing a hypothetical situation, so please refrain from starting arguments or a flame war in the comments. Good reasoned discussion is always welcome. There is no doubt that Windows is the dominant operating system in use today. Everywhere you go or look it is easy to find computers with Windows installed such as at work, home, the library, government offices, and more. For many people it is the operating system that they know and are comfortable with, which makes changing to a different operating system less appealing. Adding to the preference for Windows (or dependency based on your view) is the custom software that many businesses use on a daily basis. Throw in the high volume of people who depend on and use Microsoft Office as a standard for their business documents and it is little wonder that Windows is so dominant. So what would you use if you did decide to take a break from or permanently move away from Windows? If your choice is Linux then you have a large and wonderful variety of distributions to choose from based on what you want out of your system. Want a distribution that is easy to work with? You could choose Ubuntu, Linux Mint, or others that are engineered to be ready to go “out of the box”. Like a challenge? Perhaps Arch Linux is more your style. One of the most attractive features of all about Linux is the price…it is very hard to beat free! Maybe Mac OS X sounds like the perfect choice. It has a certain mystique and elegance associated with it and many OS X fans refuse to use anything else if given a choice. Then there is the soon to be released Chrome OS with its’ emphasis on cloud computing. This is a system that is definitely focused on being as low-maintenance and hassle-free as possible. Quick on, quick off, minimalist, and made to be portable. All of the system’s updates will occur automatically leaving you free to work and play in the cloud. But it does have its’ limitations…no installing all of those custom apps that you love using on Windows or other systems…it is literally all about the browsing window and web apps. So there you have it. If the opportunity presented itself would you, could you give Windows up and use a different operating system? Would it be easy or hard for you to do? Perhaps it would not really matter so long as you could do what you needed or wanted to do on a computer. And maybe this is the perfect time to try something new and find out…that new favorite operating system could be just an install disc away. Let us know your thoughts in the comments! How-To Geek Polls require Javascript. Please Click Here to View the Poll. Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor The Brothers Mario – Epic Gangland Style Mario Brothers Movie Trailer [Video] Score Awesome Games on the Cheap with the Humble Indie Bundle Add a Colorful Christmas Theme to Your Windows 7 Desktop This Windows Hack Changes the Blue Screen of Death to Red Edit Images Quickly in Firefox with Pixlr Grabber Zoho Writer, Sheet, and Show Now Available in Chrome Web Store

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  • ??Data Guard???????Redo GAP

    - by JaneZhang(???)
      ?Oracle Data Guard?,Redo Gap??????????????????redo????????????,?????????redo??????????,?????????????:ARC:????MRP:Media Recovery Process,????????redoRFS:Remote File Server ,???????????redo??FAL:Fetch Archive Log????:?????????gap?,??????????gap?????:Oracle 11.2.0.2 on Linux 5.????:1.?????????????:Primary:MAX(SEQUENCE#)--------------           86Standby:MAX(SEQUENCE#)--------------           862. ??????,??gap:????????: #ifconfig eth0 down???????switch logfile:SQL>alter system switch logfile;SQL>alter system switch logfile;...Primary:MAX(SEQUENCE#)--------------           96????alert log?????????????:TNS-00513: Destination host unreachable   nt secondary err code: 101   nt OS err code: 0Error 12543 received logging on to the standbyFAL[server, ARCp]: Error 12543 creating remote archivelog file 'STANDBY'FAL[server, ARCp]: FAL archive failed, see trace file.ARCH: FAL archive failed. Archiver continuingORACLE Instance orcl - Archival Error. Archiver continuing.3.??????????????,????????????:mv *.arc ../4. ???????:#ifconfig eth0 up5.??,???ARC???????????????????MRP???gap??gap fetching.??alert log:Thu Mar 29 19:58:49 2012Media Recovery Waiting for thread 1 sequence 87 (in transit) <====  ?????,??87...Thu Mar 29 20:08:45 2012...Media Recovery Waiting for thread 1 sequence 94Thu Mar 29 20:11:01 2012RFS[61]: Assigned to RFS process 13643RFS[61]: Opened log for thread 1 sequence 97 dbid 1285401128 branch 757620395Archived Log entry 80 added for thread 1 sequence 97 rlc 757620395 ID 0x4c9d8928 dest 2:Thu Mar 29 20:11:02 2012RFS[62]: Assigned to RFS process 13645RFS[62]: Selected log 4 for thread 1 sequence 98 dbid 1285401128 branch 757620395Thu Mar 29 20:11:02 2012Primary database is in MAXIMUM PERFORMANCE modeRe-archiving standby log 4 thread 1 sequence 98Thu Mar 29 20:11:02 2012Archived Log entry 81 added for thread 1 sequence 98 ID 0x4c9d8928 dest 1:RFS[63]: Assigned to RFS process 13647RFS[63]: Selected log 4 for thread 1 sequence 99 dbid 1285401128 branch 757620395Thu Mar 29 20:11:05 2012Fetching gap sequence in thread 1, gap sequence 94-96 <===========?gap...6.??MRP?trace,?????MRP ??fetching gap:MRP trace:*** 2012-03-29 20:08:45.375 4265 krsh.cMedia Recovery Waiting for thread 1 sequence 94*** 2012-03-29 20:11:05.543*** 2012-03-29 20:11:05.543 4265 krsh.cFetching gap sequence in thread 1, gap sequence 94-96 <==========MRP?gap.Redo shipping client performing standby login*** 2012-03-29 20:11:05.593 4595 krsu.cLogged on to standby successfullyClient logon and security negotiation successful!7.????????????,???RFS????????, MRP ????????apply.Thu Mar 29 20:12:06 2012RFS[64]: Assigned to RFS process 13649RFS[64]: Opened log for thread 1 sequence 94 dbid 1285401128 branch 757620395Archived Log entry 82 added for thread 1 sequence 94 rlc 757620395 ID 0x4c9d8928 dest 2:Thu Mar 29 20:12:06 2012RFS[65]: Assigned to RFS process 13651RFS[65]: Opened log for thread 1 sequence 95 dbid 1285401128 branch 757620395Thu Mar 29 20:12:06 2012RFS[66]: Assigned to RFS process 13653RFS[66]: Opened log for thread 1 sequence 96 dbid 1285401128 branch 757620395Archived Log entry 83 added for thread 1 sequence 95 rlc 757620395 ID 0x4c9d8928 dest 2:Archived Log entry 84 added for thread 1 sequence 96 rlc 757620395 ID 0x4c9d8928 dest 2:Thu Mar 29 20:12:16 2012Media Recovery Log /home/oracle/arch1/standby/1_94_757620395.arcMedia Recovery Log /home/oracle/arch1/standby/1_95_757620395.arcMedia Recovery Log /home/oracle/arch1/standby/1_96_757620395.arcMedia Recovery Log /home/oracle/arch1/standby/1_97_757620395.arcMedia Recovery Log /home/oracle/arch1/standby/1_98_757620395.arc????:????????,????gap???,???ARC?????????gap??,????????????MRP???apply log??????gap,???????FAL????? ?:?11g,??????ARC??????RFS?MRP?????????????gap. 8. ????????MRP??FAL??gap??,????????????,??MRP?trace???:FAL[client, MRP0],?????FAL??? *** 2012-03-29 21:18:15.964 4265 krsh.cError 1031 received logging on to the standby*** 2012-03-29 21:18:15.964 4265 krsh.cFAL[client, MRP0]: Error 1031 connecting to PRIMARY for fetching gap sequence

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  • Oracle performance problem

    - by jreid42
    We are using an Oracle 11G machine that is very powerful; has redundant storage etc. It's a beast from what I have been told. We just got this DB for a tool that when I first came on as a coop had like 20 people using, now its upwards of 150 people. I am the only one working on it :( We currently have a system in place that distributes PERL scripts across our entire data center essentially giving us a sort of "grid" computing power. The Perl scripts run a sort of simulation and report back the results to the database. They do selects / inserts. The load is not very high for each script but it could be happening across 20-50 systems at the same time. We then have multiple data centers and users all hitting the same database with this same approach. Our main problem with this is that our database is getting overloaded with connections and having to drop some. We sometimes have upwards of 500 connections. These are old perl scripts and they do not handle this well. Essentially they fail and the results are lost. I would rather avoid having to rewrite a lot of these as they are poorly written, and are a headache to even look at. The database itself is not overloaded, just the connection overhead is too high. We open a connection, make a quick query and then drop the connection. Very short connections but many of them. The database team has basically said we need to lower the number of connections or they are going to ignore us. Because this is distributed across our farm we cant implement persistent connections. I do this with our webserver; but its on a fixed system. The other ones are perl scripts that get opened and closed by the distribution tool and thus arent always running. What would be my best approach to resolving this issue? The scripts themselves can wait for a connection to be open. They do not need to act immediately. Some sort of queing system? I've been suggested to set up a few instances of a tool called "SQL Relay". Maybe one in each data center. How reliable is this tool? How good is this approach? Would it work for what we need? We could have one for each data center and relay requests through it to our main database, keeping a pipeline of open persistent connections? Does this make sense? Is there any other suggestions you can make? Any ideas? Any help would be greatly appreciated. Sadly I am just a coop student working for a very big company and somehow all of this has landed all on my shoulders (there is literally nobody to ask for help; its a hardware company, everybody is hardware engineers, and the database team is useless and in India) and I am quite lost as what the best approach would be? I am extremely overworked and this problem is interfering with on going progress and basically needs to be resolved as quickly as possible; preferably without rewriting the whole system, purchasing hardware (not gonna happen), or shooting myself in the foot. HELP LOL!

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  • Chrome does not re-draw properly on Windows 8

    - by Akshat Mittal
    There are a lot of problems with Chrome (24.0.1312.14 beta || But all this happened before update also) on Windows 8. Problems and explanations are listed below: Google Chrome re-draw time: When I switch tabs, the window retains the content of the previous tab and displays that even if I move my mouse, if only refreshes (re-draws) when there is a change on the webpage (like on hover) or I do a select all (or scroll). One thing to note is that the hover and select happens on the real page and not the retained image-like thing of the older webpage. Chrome is slow and laggy: Websites such as Facebook and Twitter (and more) have gone extremely laggy on Chrome (Win 8). When I was using Windows 7, I never experienced a lag or something. Also when using HTML-5 Websites, the transition (the -webkit-transition in CSS) goes extremely slow at times. Plugins Crash: Plugins like Flash Player, Shockwave Player, and more that are in-built into Chrome Crashes a lot, even when doing simple tasks like playing YouTube Videos, displaying ads or something. Chrome Crashes: Chrome has crashed over 100 times in the past month. Google Chrome just crashes randomly or I don't know the reason. Random Page crashes: Chrome results chrome://crash/(Copy-Paste this in address bar) on random pages even when the page is just loaded, I understand that this can happen on heavy HTML5 or JS websites but what about HTML only websites? Computer Freeze: Chrome sometimes, randomly, freezes my computer. Freeze in the sense, none of the other apps are also working. It's like the whole system freezes, I can not even switch to other apps. I am sure that this is because of Chrome since this happens only when Chrome is active. Most of the things above happens on Super User also, Super User never had any problem when using Chrome on Windows 7. UPDATE 1: @magicandre1981 Commented for trying to disable Hardware Acceleration. I tried it, it somewhat solved the problem but din't fix it. I am still experiencing all the above issues but less frequently (maybe because Chrome Restarted Completely) UPDATE 2: @avirk asked me to try a Stable Version of Chrome and Firefox, I din't experience any lag in Firefox, a little (negligible) lag in Chrome 22 (Maybe because its a new copy of Chrome, I haven't used it much). UPDATE 3: @NothingsImpossible said that He is also experiencing the same problem on Windows Server 2008! This seams to be a major issue now. He also said that GPU load is also high at the same time! Even I saw the same thing. UPDATE 4: Recently, Chrome updated to v24 Stable (I am using stable from a long time now). I was experiencing this problem a lot less in Chrome 23, but this is back in Chrome 24. Seams like Chrome 24 is the most affected from this bug, as this same problem was high in Chrome 24 beta also. UPDATE 5: Chrome was updated to v25 Stable. This problem is 99% Gone, it is still there in 1% of the cases. One such example is when I leave chrome inactive for a while with a few tabs open, the tabs go black and no activity can get them back to active state. If I open a new tab, the new tab is OK but the others are still black, I need to close all those tabs. UPDATE 6: Chrome updated to v27 Stable channel, this problem is nearly gone. This does happen occasionally, but not as frequent as in earlier versions of Chrome. UPDATE 7: I am on Chrome v35.0.1916.114 Stable, Windows 8.1 Pro Update 1. Some of the other problems appears to be back. Chrome is slow and laggy again. Re-draw time is getting worse. Is anybody else experiencing such issues? Does anybody have a solution to any of these?

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  • Is it possible to repair a Cisco 3500 XL (3548) switch with POST Error messages?

    - by Alex
    I've got an old Cisco 3500 XL, and it seems to have hardware issues. I've loaded the latest IOS and cleared all config. Does anyone have any experience fixing the switch core? I'm a reasonably competent SMD solderer, can I replace/reflow some chips? I've checked the power supply voltages and it's all within tolerance, and no visible signs of any component damage. Some chips are hot to the touch. I understand that these were EOL as of 2007, but should have a lifetime warranty for the electronics. I don't have a Cisco support contract, so I can't file a ticket. What should I do? Console output: switch: dir flash: Directory of flash:/ 2 -rwx 1811584 <date> c3500xl-c3h2s-mz.120-5.WC17.bin 1799680 bytes available (1812992 bytes used) switch: boot Loading "flash:c3500xl-c3h2s-mz.120-5.WC17.bin"...################################################################################################################################################################################### File "flash:c3500xl-c3h2s-mz.120-5.WC17.bin" uncompressed and installed, entry point: 0x3000 executing... Restricted Rights Legend Use, duplication, or disclosure by the Government is subject to restrictions as set forth in subparagraph (c) of the Commercial Computer Software - Restricted Rights clause at FAR sec. 52.227-19 and subparagraph (c) (1) (ii) of the Rights in Technical Data and Computer Software clause at DFARS sec. 252.227-7013. cisco Systems, Inc. 170 West Tasman Drive San Jose, California 95134-1706 Cisco Internetwork Operating System Software IOS (tm) C3500XL Software (C3500XL-C3H2S-M), Version 12.0(5)WC17, RELEASE SOFTWARE (fc1) Copyright (c) 1986-2007 by cisco Systems, Inc. Compiled Tue 13-Feb-07 15:04 by antonino Image text-base: 0x00003000, data-base: 0x00352924 Initializing C3500XL flash... flashfs[1]: 1 files, 1 directories flashfs[1]: 0 orphaned files, 0 orphaned directories flashfs[1]: Total bytes: 3612672 flashfs[1]: Bytes used: 1812992 flashfs[1]: Bytes available: 1799680 flashfs[1]: flashfs fsck took 3 seconds. flashfs[1]: Initialization complete. ...done Initializing C3500XL flash. C3500XL POST: System Board Test: Passed C3500XL POST: Daughter Card Test: Passed C3500XL POST: CPU Buffer Test: Passed C3500XL POST: CPU Notify RAM Test: Passed C3500XL POST: CPU Interface Test: Passed C3500XL POST: Testing Switch Core: Passed Error with Switch Core BIST test Phase 0. Returns: Test Complete Low : 0x0FFFFFFF, Test Complete High : 0xFFFFFFFE Test Phase Low : 0x00000040, Test Phase High : 0x00000000 Test Phase Third : 0x00000000, Test Complete Third : 0x000001F8 C3500XL POST FAILURE: Testing Switch Core: Failed C3500XL POST FAILURE: Testing Buffer Table: Failed C3500XL POST FAILURE: Data Buffer Test: Failed C3500XL POST FAILURE: Configuring Switch Parameters: Failed C3500XL POST FAILURE: Switch Core BIST failed. C3500XL POST FAILURE: Cannot test Modules due to failure of Switch Core POST Del Mar Failure (0th Del Mar): req system failed to init C3500XL POST FAILURE: C3500XL POST FAILURE: ATM: required system failed to init C3500XL POST: Ethernet Controller Test: Passed C3500XL POST FAILURE: MII Test: Failed C3500XL POST FAILURE: Error waiting for Ethernet Controller and SW_PARAMS C3500XL POST FAILURE: Initialization/POST failed C3500XL POST FAILURE: AT: Failing because system POST failed Exception (8192)! Debug Exception (Could be NULL pointer dereference) CPU Register Context: Vector = 0x00002000 PC = 0x000F36F4 MSR = 0x00029200 CR = 0x22000024 LR = 0x000F6964 CTR = 0x001DE46C XER = 0x00000000 R0 = 0x00000000 R1 = 0x004E2580 R2 = 0x00000000 R3 = 0x00000000 R4 = 0x00000001 R5 = 0x00000000 R6 = 0x004E2718 R7 = 0x004E2718 R8 = 0x00000008 R9 = 0x00000000 R10 = 0x0000FFFF R11 = 0x00480000 R12 = 0x42000024 R13 = 0x00000000 R14 = 0x00000000 R15 = 0x00000000 R16 = 0x00000000 R17 = 0x00000000 R18 = 0x00000000 R19 = 0x00000000 R20 = 0x00000000 R21 = 0x00000000 R22 = 0x00000000 R23 = 0x00000000 R24 = 0x00000000 R25 = 0x00000020 R26 = 0x004E2718 R27 = 0x004E2718 R28 = 0x00000020 R29 = 0x00002513 R30 = 0x00000001 R31 = 0x00000000 Stack trace: PC = 0x000F36F4, SP = 0x004E2580 Frame 00: SP = 0x004E25A0 PC = 0x40000016 Frame 01: SP = 0x004E2618 PC = 0x000F6964 Frame 02: SP = 0x004E26A8 PC = 0x000F76DC Frame 03: SP = 0x004E26C8 PC = 0x000E8114 Frame 04: SP = 0x004E26F0 PC = 0x001F5BF8 Frame 05: SP = 0x004E2710 PC = 0x001F5CF4 Frame 06: SP = 0x004E2748 PC = 0x0023F4DC Frame 07: SP = 0x004E2750 PC = 0x0023E650 Frame 08: SP = 0x004E27C8 PC = 0x0023E89C Frame 09: SP = 0x004E27E0 PC = 0x0028AF34 Frame 10: SP = 0x004E27E8 PC = 0x001E38F8 Frame 11: SP = 0x004E2808 PC = 0x001E39A8 Frame 12: SP = 0x004E2820 PC = 0x0014E220 Frame 13: SP = 0x004E28C8 PC = 0x0014E39C Frame 14: SP = 0x00000000 PC = 0x001EB510

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  • How to understand the memory usage and load average in linux server

    - by Tim
    Hi, I am using a linux server which has 128GB of memory and 24 cores. I use top to see how much it is used. Its output is pasted at the end of the post. Here are two questions: (1) I see that each of the running processes occupies a very small percentage of memory (%MEM no more than 0.2%, and most just 0.0%), but how the total memory is almost used as in the fourth line of output ("Mem: 130766620k total, 130161072k used, 605548k free, 919300k buffers")? The sum of used percentage of memory over all processes seems unlikely to achieve almost 100%, doesn't it? (2) how to understand the load average on the first line ("load average: 14.04, 14.02, 14.00")? Thanks and regards! Edit: Thanks! I also really like to hear some rough numbers based on used percentage of memory to determine if a server is heavily loaded, since I once became the one who cramed the server without understanding the current load. Is swap regarded as almost the same as memory? For example, when memory and swap are almost of same size, if the memory is almost running out but the swap is still largely free, may I just view it as if the used percentage of memory + swap is still not high and run other new processes? How would you consider together CPU or memory (or memory + swap) usage? Do you become worried if either of them reaches too high or both? Output of top: $ top top - 12:45:33 up 19 days, 23:11, 18 users, load average: 14.04, 14.02, 14.00 Tasks: 484 total, 12 running, 472 sleeping, 0 stopped, 0 zombie Cpu(s): 36.7%us, 19.7%sy, 0.0%ni, 43.6%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 130766620k total, 130161072k used, 605548k free, 919300k buffers Swap: 63111312k total, 500556k used, 62610756k free, 124437752k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 6529 sanchez 18 -2 1075m 219m 13m S 100 0.2 13760:23 MATLAB 13210 timothy 18 -2 48336 37m 1216 R 100 0.0 3:56.75 absurdity 13888 timothy 18 -2 48336 37m 1204 R 100 0.0 2:04.89 absurdity 14542 timothy 18 -2 48336 37m 1196 R 100 0.0 1:08.34 absurdity 14544 timothy 18 -2 2888 2076 400 R 100 0.0 1:06.14 gatherData 6183 sanchez 18 -2 1133m 195m 13m S 100 0.2 13676:04 MATLAB 6795 sanchez 18 -2 1079m 210m 13m S 100 0.2 13734:26 MATLAB 10178 timothy 18 -2 48336 37m 1204 R 100 0.0 11:33.93 absurdity 12438 timothy 18 -2 48336 37m 1216 R 100 0.0 5:38.17 absurdity 13661 timothy 18 -2 48336 37m 1216 R 100 0.0 2:44.13 absurdity 14098 timothy 18 -2 48336 37m 1204 R 100 0.0 1:58.31 absurdity 14335 timothy 18 -2 48336 37m 1196 R 100 0.0 1:08.93 absurdity 14765 timothy 18 -2 48336 37m 1196 R 99 0.0 0:32.57 absurdity 13445 timothy 18 -2 48336 37m 1216 R 99 0.0 3:01.37 absurdity 28990 root 20 0 0 0 0 S 2 0.0 65:50.21 pdflush 12141 tim 18 -2 19380 1660 1024 R 1 0.0 0:04.04 top 1240 root 15 -5 0 0 0 S 0 0.0 16:07.11 kjournald 9019 root 20 0 296m 4460 2616 S 0 0.0 82:19.51 kdm_greet 1 root 20 0 4028 728 592 S 0 0.0 0:03.11 init 2 root 15 -5 0 0 0 S 0 0.0 0:00.00 kthreadd 3 root RT -5 0 0 0 S 0 0.0 0:01.01 migration/0 4 root 15 -5 0 0 0 S 0 0.0 0:08.13 ksoftirqd/0 5 root RT -5 0 0 0 S 0 0.0 0:00.00 watchdog/0 6 root RT -5 0 0 0 S 0 0.0 17:27.31 migration/1 7 root 15 -5 0 0 0 S 0 0.0 0:01.21 ksoftirqd/1 8 root RT -5 0 0 0 S 0 0.0 0:00.00 watchdog/1 9 root RT -5 0 0 0 S 0 0.0 10:02.56 migration/2 10 root 15 -5 0 0 0 S 0 0.0 0:00.34 ksoftirqd/2 11 root RT -5 0 0 0 S 0 0.0 0:00.00 watchdog/2 12 root RT -5 0 0 0 S 0 0.0 4:29.53 migration/3 13 root 15 -5 0 0 0 S 0 0.0 0:00.34 ksoftirqd/3

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  • Severe mysqldump performance degradation using Centos Linux, 8GB PAE and MySQL 5.0.77

    - by Duncan Harris
    We use MySQL 5.0.77 on CentOS 5.5 on VMWare: Linux dev.ic.soschildrensvillages.org.uk 2.6.18-194.11.4.el5PAE #1 SMP Tue Sep 21 05:48:23 EDT 2010 i686 i686 i386 GNU/Linux We have recently upgraded from 4GB RAM to 8GB. When we did this the time of our mysqldump overnight backup jumped from under 10 minutes to over 2 hours. It also caused unresponsiveness on our plone based web site due to database load. The dump is using the optimized mysqldump format and is spooled directly through a socket to another server. Any ideas on what we could do to fix gratefully appreciated. Would a MySQL upgrade help? Anything we can do to MySQL config? Anything we can do to Linux config? Or do we have to add another server or go to 64-bit? We ran a previous (non-virtual) server on 6GB PAE and didn't notice a similar issue. This was on same MySQL version, but Centos 4.4. Server config file: [mysqld] port=3307 socket=/tmp/mysql_live.sock wait_timeout=31536000 interactive_timeout=31536000 datadir=/var/mysql/live/data user=mysql max_connections = 200 max_allowed_packet = 64M table_cache = 2048 binlog_cache_size = 128K max_heap_table_size = 32M sort_buffer_size = 2M join_buffer_size = 2M lower_case_table_names = 1 innodb_data_file_path = ibdata1:10M:autoextend innodb_buffer_pool_size=1G innodb_log_file_size=300M innodb_log_buffer_size=8M innodb_flush_log_at_trx_commit=1 innodb_file_per_table [mysqldump] # Do not buffer the whole result set in memory before writing it to # file. Required for dumping very large tables quick max_allowed_packet = 64M [mysqld_safe] # Increase the amount of open files allowed per process. Warning: Make # sure you have set the global system limit high enough! The high value # is required for a large number of opened tables open-files-limit = 8192 Server variables: mysql> show variables; +---------------------------------+------------------------------------------------------------------+ | Variable_name | Value | +---------------------------------+------------------------------------------------------------------+ | auto_increment_increment | 1 | | auto_increment_offset | 1 | | automatic_sp_privileges | ON | | back_log | 50 | | basedir | /usr/local/mysql-5.0.77-linux-i686-glibc23/ | | binlog_cache_size | 131072 | | bulk_insert_buffer_size | 8388608 | | character_set_client | latin1 | | character_set_connection | latin1 | | character_set_database | latin1 | | character_set_filesystem | binary | | character_set_results | latin1 | | character_set_server | latin1 | | character_set_system | utf8 | | character_sets_dir | /usr/local/mysql-5.0.77-linux-i686-glibc23/share/mysql/charsets/ | | collation_connection | latin1_swedish_ci | | collation_database | latin1_swedish_ci | | collation_server | latin1_swedish_ci | | completion_type | 0 | | concurrent_insert | 1 | | connect_timeout | 10 | | datadir | /var/mysql/live/data/ | | date_format | %Y-%m-%d | | datetime_format | %Y-%m-%d %H:%i:%s | | default_week_format | 0 | | delay_key_write | ON | | delayed_insert_limit | 100 | | delayed_insert_timeout | 300 | | delayed_queue_size | 1000 | | div_precision_increment | 4 | | keep_files_on_create | OFF | | engine_condition_pushdown | OFF | | expire_logs_days | 0 | | flush | OFF | | flush_time | 0 | | ft_boolean_syntax | + -><()~*:""&| | | ft_max_word_len | 84 | | ft_min_word_len | 4 | | ft_query_expansion_limit | 20 | | ft_stopword_file | (built-in) | | group_concat_max_len | 1024 | | have_archive | YES | | have_bdb | NO | | have_blackhole_engine | YES | | have_compress | YES | | have_crypt | YES | | have_csv | YES | | have_dynamic_loading | YES | | have_example_engine | NO | | have_federated_engine | YES | | have_geometry | YES | | have_innodb | YES | | have_isam | NO | | have_merge_engine | YES | | have_ndbcluster | DISABLED | | have_openssl | DISABLED | | have_ssl | DISABLED | | have_query_cache | YES | | have_raid | NO | | have_rtree_keys | YES | | have_symlink | YES | | hostname | app.ic.soschildrensvillages.org.uk | | init_connect | | | init_file | | | init_slave | | | innodb_additional_mem_pool_size | 1048576 | | innodb_autoextend_increment | 8 | | innodb_buffer_pool_awe_mem_mb | 0 | | innodb_buffer_pool_size | 1073741824 | | innodb_checksums | ON | | innodb_commit_concurrency | 0 | | innodb_concurrency_tickets | 500 | | innodb_data_file_path | ibdata1:10M:autoextend | | innodb_data_home_dir | | | innodb_adaptive_hash_index | ON | | innodb_doublewrite | ON | | innodb_fast_shutdown | 1 | | innodb_file_io_threads | 4 | | innodb_file_per_table | ON | | innodb_flush_log_at_trx_commit | 1 | | innodb_flush_method | | | innodb_force_recovery | 0 | | innodb_lock_wait_timeout | 50 | | innodb_locks_unsafe_for_binlog | OFF | | innodb_log_arch_dir | | | innodb_log_archive | OFF | | innodb_log_buffer_size | 8388608 | | innodb_log_file_size | 314572800 | | innodb_log_files_in_group | 2 | | innodb_log_group_home_dir | ./ | | innodb_max_dirty_pages_pct | 90 | | innodb_max_purge_lag | 0 | | innodb_mirrored_log_groups | 1 | | innodb_open_files | 300 | | innodb_rollback_on_timeout | OFF | | innodb_support_xa | ON | | innodb_sync_spin_loops | 20 | | innodb_table_locks | ON | | innodb_thread_concurrency | 8 | | innodb_thread_sleep_delay | 10000 | | interactive_timeout | 31536000 | | join_buffer_size | 2097152 | | key_buffer_size | 8384512 | | key_cache_age_threshold | 300 | | key_cache_block_size | 1024 | | key_cache_division_limit | 100 | | language | /usr/local/mysql-5.0.77-linux-i686-glibc23/share/mysql/english/ | | large_files_support | ON | | large_page_size | 0 | | large_pages | OFF | | lc_time_names | en_US | | license | GPL | | local_infile | ON | | locked_in_memory | OFF | | log | OFF | | log_bin | OFF | | log_bin_trust_function_creators | OFF | | log_error | | | log_queries_not_using_indexes | OFF | | log_slave_updates | OFF | | log_slow_queries | OFF | | log_warnings | 1 | | long_query_time | 10 | | low_priority_updates | OFF | | lower_case_file_system | OFF | | lower_case_table_names | 1 | | max_allowed_packet | 67108864 | | max_binlog_cache_size | 4294963200 | | max_binlog_size | 1073741824 | | max_connect_errors | 10 | | max_connections | 200 | | max_delayed_threads | 20 | | max_error_count | 64 | | max_heap_table_size | 33554432 | | max_insert_delayed_threads | 20 | | max_join_size | 18446744073709551615 | | max_length_for_sort_data | 1024 | | max_prepared_stmt_count | 16382 | | max_relay_log_size | 0 | | max_seeks_for_key | 4294967295 | | max_sort_length | 1024 | | max_sp_recursion_depth | 0 | | max_tmp_tables | 32 | | max_user_connections | 0 | | max_write_lock_count | 4294967295 | | multi_range_count | 256 | | myisam_data_pointer_size | 6 | | myisam_max_sort_file_size | 2146435072 | | myisam_recover_options | OFF | | myisam_repair_threads | 1 | | myisam_sort_buffer_size | 8388608 | | myisam_stats_method | nulls_unequal | | ndb_autoincrement_prefetch_sz | 1 | | ndb_force_send | ON | | ndb_use_exact_count | ON | | ndb_use_transactions | ON | | ndb_cache_check_time | 0 | | ndb_connectstring | | | net_buffer_length | 16384 | | net_read_timeout | 30 | | net_retry_count | 10 | | net_write_timeout | 60 | | new | OFF | | old_passwords | OFF | | open_files_limit | 8192 | | optimizer_prune_level | 1 | | optimizer_search_depth | 62 | | pid_file | /var/mysql/live/mysqld.pid | | plugin_dir | | | port | 3307 | | preload_buffer_size | 32768 | | profiling | OFF | | profiling_history_size | 15 | | protocol_version | 10 | | query_alloc_block_size | 8192 | | query_cache_limit | 1048576 | | query_cache_min_res_unit | 4096 | | query_cache_size | 0 | | query_cache_type | ON | | query_cache_wlock_invalidate | OFF | | query_prealloc_size | 8192 | | range_alloc_block_size | 4096 | | read_buffer_size | 131072 | | read_only | OFF | | read_rnd_buffer_size | 262144 | | relay_log | | | relay_log_index | | | relay_log_info_file | relay-log.info | | relay_log_purge | ON | | relay_log_space_limit | 0 | | rpl_recovery_rank | 0 | | secure_auth | OFF | | secure_file_priv | | | server_id | 0 | | skip_external_locking | ON | | skip_networking | OFF | | skip_show_database | OFF | | slave_compressed_protocol | OFF | | slave_load_tmpdir | /tmp/ | | slave_net_timeout | 3600 | | slave_skip_errors | OFF | | slave_transaction_retries | 10 | | slow_launch_time | 2 | | socket | /tmp/mysql_live.sock | | sort_buffer_size | 2097152 | | sql_big_selects | ON | | sql_mode | | | sql_notes | ON | | sql_warnings | OFF | | ssl_ca | | | ssl_capath | | | ssl_cert | | | ssl_cipher | | | ssl_key | | | storage_engine | MyISAM | | sync_binlog | 0 | | sync_frm | ON | | system_time_zone | GMT | | table_cache | 2048 | | table_lock_wait_timeout | 50 | | table_type | MyISAM | | thread_cache_size | 0 | | thread_stack | 196608 | | time_format | %H:%i:%s | | time_zone | SYSTEM | | timed_mutexes | OFF | | tmp_table_size | 33554432 | | tmpdir | /tmp/ | | transaction_alloc_block_size | 8192 | | transaction_prealloc_size | 4096 | | tx_isolation | REPEATABLE-READ | | updatable_views_with_limit | YES | | version | 5.0.77 | | version_comment | MySQL Community Server (GPL) | | version_compile_machine | i686 | | version_compile_os | pc-linux-gnu | | wait_timeout | 31536000 | +---------------------------------+------------------------------------------------------------------+ 237 rows in set (0.00 sec)

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