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  • App Stores&ndash;In All Things, Its Quality Over Quantity

    - by D'Arcy Lussier
    Everybody has an opinion about Windows 8. People love it, people hate it, people are meh about it, people are apparently buying it from Microsoft stores in NYC as if it was water before a natural disaster…if there’s one thing that Microsoft product launches do well, its the ability to bring out strong emotional responses. Over at eweek.com, Don Reisinger wrote about 5 good and bad things about Windows 8. Yes, another opinion piece on WIndows 8. I figured since this one had good and bad it might be worthwhile to read. I then came across #10 on his list, and figured “What the hell…might as well post a bit of a rant on Windows 8 myself!” Here’s #10: 10. Bad: Too few apps Unfortunately, Microsoft wasn’t able to get too many developers to start producing applications for its Windows 8 Store. Microsoft hasn’t yet released official numbers, but some have said that the marketplace has less than 8,000 programs. Considering Apple’s App Store has 100 times that, it’s about time Microsoft starts leaning on developers to get more programs into its store. Believe me, Microsoft *has* been leaning on developers to get apps into the store. I’ve been asked at least 5 or 6 times from 5 or 6 different friends at Microsoft about whether I was going to write a Windows 8 app. I think Microsoft felt they had to try and address the number of apps available in their marketplace, since some people (like Don) would draw comparisons to the number of apps in the Apple marketplace. I feel for Microsoft in this, since the number of apps in a marketplace are an empty stat. Quality of Quantity I have an iPad that my family (wife, 10yo daughter, 3yo daughter) use. We all have our own apps installed on it. In addition, my wife has an iPhone 4S that she also installs apps on. As someone who gets asked by his kids often whether they can buy/download an app, the vast majority of the vast catalogue of iOS marketplace apps are crap! Do you realize how many “free” games are out there, only to really be not-free because you have to purchase in-game content to make the game actually playable? And how about searching – with such a vast array of apps and such high numbers of craptastic ones, trying to find something is incredibly difficult and can be frustrating. I would rather see that Microsoft has 8000 high quality apps in their store at launch, instead of 800000 that were mostly junk. Too Few Apps?! And seriously, 8000 is not a small number. How many iOS apps have I actually bought between the iPad and iPhone? I’ll be generous and say 30…heck, let’s round it up to 40. It’s not like I have 10,000 apps installed on my iPad, nor will that ever happen! So if people have, at the *launch* of a new platform ecosystem, EIGHT THOUSAND apps to choose from, I don’t see that as a fail at all! It should be noted that most of the most common apps (Netflix, Skype, etc.) are available for Windows 8 at launch – I guess I’ll have to wait a few weeks for My Pony Ranch and all its clones to start showing up; pity. Let’s Check Back in a Year So look, let’s check back in a year’s time and see what the app store looks like. My hope is that Microsoft doesn’t continue to push quantity over quality. Even knowing the optics that # of apps in the store carries and the pressure to catch Apple and Android marketplaces, I hope Microsoft avoids the scenario where there’s a good percentage of apps in the Windows Store that are utter rubbish and finding the gems will be cumbersome. But if that happens, we can thank guys like Dan who raised the false issue of app count at the launch for it.

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  • The theory of evolution applied to software

    - by Michel Grootjans
    I recently realized the many parallels you can draw between the theory of evolution and evolving software. Evolution is not the proverbial million monkeys typing on a million typewriters, where one of them comes up with the complete works of Shakespeare. We would have noticed by now, since the proverbial monkeys are now blogging on the Internet ;-) One of the main ideas of the theory of evolution is the balance between random mutations and natural selection. Random mutations happen all the time: millions of mutations over millions of years. Most of them are totally useless. Some of them are beneficial to the evolved species. Natural selection favors the beneficially mutated species. Less beneficial mutations die off. The mutated rabbit doesn't have to be faster than the fox. It just has to be faster than the other rabbits.   Theory of evolution Evolving software Random mutations happen all the time. Most of these mutations are so bad, the new species dies off, or cannot reproduce. Developers write new code all the time. New ideas come up during the act of writing software. The really bad ones don't get past the stage of idea. The bad ones don't get committed to source control. Natural selection favors the beneficial mutated species Good ideas and new code gets discussed in group during informal peer review. Less than good code gets refactored. Enhanced code makes it more readable, maintainable... A good set of traits makes the species superior to others. It becomes widespread A good design tends to make it easier to add new features, easier to understand the current implementations, easier to optimize for performance...thus superior. The best designs get carried over from project to project. They appear in blogs, articles and books about principles, patterns and practices.   Of course the act of writing software is deliberate. This can hardly be called random mutations. Though it sometimes might seem that code evolves through a will of its own ;-) Does this mean that evolving software (evolution) is better than a big design up front (creationism)? Not necessarily. It's a false idea to think that a project starts from scratch and everything evolves from there. Everyone carries his experience of what works and what doesn't. Up front design is necessary, but is best kept simple and minimal, just enough to get you started. Let the good experiences and ideas help to drive the process, whether they come from you or from others, from past experience or from the most junior developer on your team. Once again, balance is the keyword. Balance design up front with evolution on a daily basis. How do you know what balance is right? Through your own experience of what worked and what didn't (here's evolution again). Notes: The evolution of software can quickly degenerate without discipline. TDD is a discipline that leaves little to chance on that part. Write your test to describe the new behavior. Write just enough code to make it behave as specified. Refactor to evolve the code to a higher standard. The responsibility of good design rests continuously on each developers' shoulders. Promiscuous pair programming helps quickly spreading the design to the whole team.

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  • MVC Portable Areas &ndash; Static Files as Embedded Resources

    - by Steve Michelotti
    This is the third post in a series related to build and deployment considerations as I’ve been exploring MVC Portable Areas: #1 – Using Web Application Project to build portable areas #2 – Conventions for deploying portable area static files #3 – Portable area static files as embedded resources In the last post, I walked through a convention for managing static files.  In this post I’ll discuss another approach to manage static files (e.g., images, css, js, etc.).  With this approach, you *also* compile the static files as embedded resources into the assembly similar to the *.aspx pages. Once again, you can set this to happen automatically by simply modifying your *.csproj file to include the desired extensions so you don’t have to remember every time you add a file: 1: <Target Name="BeforeBuild"> 2: <ItemGroup> 3: <EmbeddedResource Include="**\*.aspx;**\*.ascx;**\*.gif;**\*.css;**\*.js" /> 4: </ItemGroup> 5: </Target> We now need a reliable way to serve up these static files that are embedded in the assembly. There are a couple of ways to do this but one way is to simply create a Resource controller whose job is dedicated to doing this. 1: public class ResourceController : Controller 2: { 3: public ActionResult Index(string resourceName) 4: { 5: var contentType = GetContentType(resourceName); 6: var resourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName); 7:   8: return this.File(resourceStream, contentType); 9: return View(); 10: } 11:   12: private static string GetContentType(string resourceName) 13: { 14: var extention = resourceName.Substring(resourceName.LastIndexOf('.')).ToLower(); 15: switch (extention) 16: { 17: case ".gif": 18: return "image/gif"; 19: case ".js": 20: return "text/javascript"; 21: case ".css": 22: return "text/css"; 23: default: 24: return "text/html"; 25: } 26: } 27: } In order to use this controller, we need to make sure we’ve registered the route in our portable area registration (shown in lines 5-6): 1: public class WidgetAreaRegistration : PortableAreaRegistration 2: { 3: public override void RegisterArea(System.Web.Mvc.AreaRegistrationContext context, IApplicationBus bus) 4: { 5: context.MapRoute("ResourceRoute", "widget1/resource/{resourceName}", 6: new { controller = "Resource", action = "Index" }); 7:   8: context.MapRoute("Widget1", "widget1/{controller}/{action}", new 9: { 10: controller = "Home", 11: action = "Index" 12: }); 13:   14: RegisterTheViewsInTheEmbeddedViewEngine(GetType()); 15: } 16:   17: public override string AreaName 18: { 19: get { return "Widget1"; } 20: } 21: } In my previous post, we relied on a custom Url helper method to find the actual physical path to the static file like this: 1: <img src="<%: Url.AreaContent("/images/arrow.gif") %>" /> Hello World! However, since we are now embedding the files inside the assembly, we no longer have to worry about the physical path. We can change this line of code to this: 1: <img src="<%: Url.Resource("Widget1.images.arrow.gif") %>" /> Hello World! Note that I had to fully quality the resource name (with namespace and physical location) since that is how .NET assemblies store embedded resources. I also created my own Url helper method called Resource which looks like this: 1: public static string Resource(this UrlHelper urlHelper, string resourceName) 2: { 3: var areaName = (string)urlHelper.RequestContext.RouteData.DataTokens["area"]; 4: return urlHelper.Action("Index", "Resource", new { resourceName = resourceName, area = areaName }); 5: } This method gives us the convenience of not having to know how to construct the URL – but just allowing us to refer to the resource name. The resulting html for the image tag is: 1: <img src="/widget1/resource/Widget1.images.arrow.gif" /> so we can always request any image from the browser directly. This is almost analogous to the WebResource.axd file but for MVC. What is interesting though is that we can encapsulate each one of these so that each area can have it’s own set of resources and they are easily distinguished because the area name is the first segment of the route. This makes me wonder if something like this ResourceController should be baked into portable areas itself. I’m definitely interested in anyone has any opinions on it or have taken alternative approaches.

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  • When row estimation goes wrong

    - by Dave Ballantyne
    Whilst working at a client site, I hit upon one of those issues that you are not sure if that this is something entirely new or a bug or a gap in your knowledge. The client had a large query that needed optimizing.  The query itself looked pretty good, no udfs, UNION ALL were used rather than UNION, most of the predicates were sargable other than one or two minor ones.  There were a few extra joins that could be eradicated and having fixed up the query I then started to dive into the plan. I could see all manor of spills in the hash joins and the sort operations,  these are caused when SQL Server has not reserved enough memory and has to write to tempdb.  A VERY expensive operation that is generally avoidable.  These, however, are a symptom of a bad row estimation somewhere else, and when that bad estimation is combined with other estimation errors, chaos can ensue. Working my way back down the plan, I found the cause, and the more I thought about it the more i came convinced that the optimizer could be making a much more intelligent choice. First step is to reproduce and I was able to simplify the query down a single join between two tables, Product and ProductStatus,  from a business point of view, quite fundamental, find the status of particular products to show if ‘active’ ,’inactive’ or whatever. The query itself couldn’t be any simpler The estimated plan looked like this: Ignore the “!” warning which is a missing index, but notice that Products has 27,984 rows and the join outputs 14,000. The actual plan shows how bad that estimation of 14,000 is : So every row in Products has a corresponding row in ProductStatus.  This is unsurprising, in fact it is guaranteed,  there is a trusted FK relationship between the two columns.  There is no way that the actual output of the join can be different from the input. The optimizer is already partly aware of the foreign key meta data, and that can be seen in the simplifiction stage. If we drop the Description column from the query: the join to ProductStatus is optimized out. It serves no purpose to the query, there is no data required from the table and the optimizer knows that the FK will guarantee that a matching row will exist so it has been removed. Surely the same should be applied to the row estimations in the initial example, right ?  If you think so, please upvote this connect item. So what are our options in fixing this error ? Simply changing the join to a left join will cause the optimizer to think that we could allow the rows not to exist. or a subselect would also work However, this is a client site, Im not able to change each and every query where this join takes place but there is a more global switch that will fix this error,  TraceFlag 2301. This is described as, perhaps loosely, “Enable advanced decision support optimizations”. We can test this on the original query in isolation by using the “QueryTraceOn” option and lo and behold our estimated plan now has the ‘correct’ estimation. Many thanks goes to Paul White (b|t) for his help and keeping me sane through this

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  • AI to move custom-shaped spaceships (shape affecting movement behaviour)

    - by kaoD
    I'm designing a networked turn based 3D-6DOF space fleet combat strategy game which relies heavily on ship customization. Let me explain the game a bit, since you need to know a bit about it to set the question. What I aim for is the ability to create your own fleet of ships with custom shapes and attached modules (propellers, tractor beams...) which would give advantages and disadvantages to each ship, so you have lots of different fleet distributions. E.g., long ship with two propellers at the side would let the ship spin around that plane easily, bigger ships would move slowly unless you place lots of propellers at the back (therefore spending more "construction" points and energy when moving, and it will only move fast towards that direction.) I plan to balance all the game around this feature. The game would revolve around two phases: orders and combat phase. During the orders phase, you command the different ships. When all players finish the order phase, the combat phase begins and the ship orders get resolved in real-time for some time, then the action pauses and there's a new orders phase. The problem comes when I think about player input. To move a ship, you need to turn on or off different propellers if you want to steer, travel forward, brake, rotate in place... These propellers don't have to work at their whole power, so you can achieve more movement combinations with less propellers. I think this approach is a bit boring. The player doesn't want to fiddle with motors or anything, you just want to MOVE and KILL. The way I intend the player to give orders to these ships is by a destination and a rotation, and then the AI would calculate the correct propeller power to achive that movement and rotation. Propulsion doesn't have to be the same throught the entire turn calculation (after the orders have been given) so it would be cool if the ships reacted as they move, adjusting the power of the propellers for their needs dynamically, but it may be too hard to implement and it's not really needed for the game to work. In both cases, how would that AI decide which propellers to activate for the best (or at least not worst) trajectory to be achieved? I though about some approaches: Learning AI: The ship types would learn about their movement by trial and error, adjusting their behaviour with more uses, and finally becoming "smart". I don't want to get involved THAT far in AI coding, and I think it can be frustrating for the player (even if you can let it learn without playing.) Pre-calculated timestep movement: Upon ship creation, ALL possible movements are calculated for each propeller configuration and power for a given delta-time. Memory intensive, ugly, bad. Pre-calculated trajectories: The same as above but not for each delta-time but the whole trajectory, which would then be fitted as much as possible. Requires a fixed propeller configuration for the whole combat phase and is still memory intensive, ugly and bad. Continuous brute forcing: The AI continously checks ALL possible propeller configurations throughout the entire combat phase, precalculates a few time steps and decides which is the best one based on that. Con: what's good now might not be that good later, and it's too CPU intensive, ugly, and bad too. Single brute forcing: Same as above, but only brute forcing at the beginning of the simulation, so it needs constant propeller configuration throughout the entire combat phase. Coninuous angle check: This is not a full movement method, but maybe a way to discard "stupid" propeller configurations. Given the current propeller's normal vector and the final one, you can approximate the power needed for the propeller based on the angle. You must do this continuously throughout the whole combat phase. I figured this one out recently so I didn't put in too much thought. A priori, it has the "what's good now might not be that good later" drawback too, and it doesn't care about the other propellers which may act together to make a better propelling configuration. I'm really stuck here. Any ideas?

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  • Incentivizing Work with Development Teams

    - by MarkPearl
    Recently I saw someone on twitter asking about incentives and if anyone had past experience with incentivizing work. I promised to respond with some of the experiences I have had in the past so here goes... **Disclaimer** - these are my experiences with incentives, generally in software development - in some other industries this may not be applicable – this is also my thinking at this point in time, with more experience my opinion may change. Incentivize at the level that you want people to group at If you are wanting to promote a team mentality, incentivize teams. If you want to promote an individual mentality, incentivize individuals. There is nothing worse than mixing this up. Some organizations put a lot of effort in establishing teams and team mentalities but reward individuals. This has a counter effect on the resources they have put towards establishing a team mentality. In the software projects that I work with we want promote cross functional teams that collaborate. Personally, if I was on a team and knew that there was an opportunity to work on a critical component of the system, and that by doing so I would get a bigger bonus, then I would be hesitant to include other people in solving that problem. Thus, I would hinder the teams efforts in being cross functional and reduce collaboration levels. Does that mean everyone in the team should get an even share of an incentive? In most situations I would say yes - even though this may feel counter-intuitive. I have heard arguments put forward that if “person x contributed more than person Y then they should be rewarded more” – This may sound controversial but I would rather treat people how would you like them to perform, not where they currently are at. To add to this approach, if someone is free loading, you bet your bottom dollar that the team is going to make this a lot more transparent if they feel that individual is going to be rewarded at the same level that everyone else is. Bad incentives promote destructive work If you are going to incentivize people, pick you incentives very carefully. I had an experience once with a sales person who was told they would get a bonus provided that they met an ordering target with a particular supplier. What did this person do? They sold everything at cost for the next month or so. They reached the goal, but the company didn't gain anything from it. It was a bad incentive. Expect the same with development teams, if you incentivize zero bug levels, you will get zero code committed to the solution. If you incentivize lines of code, you will get many many lines of bad code. Is there such a thing as a good incentives? Monetary wise, I am not sure there is. I would much rather encourage organizations to pay their people what they are worth upfront. I would also advise against paying money to teams as an incentive or even a bonus or reward for reaching a milestone. Rather have a breakaway for the team that promotes team building as a reward if they reach a milestone than pay them more money. I would also advise against making the incentive the reason for them to reach the milestone. If this becomes the norm it promotes people to begin to only do their job if there is an incentive at the end of the line. This is not a behaviour one wants to encourage. If the team or individual is in the right mind-set, they should not work any harder than they are right now with normal pay.

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  • Is hidden content (display: none;) -indexed- by search engines? [closed]

    - by user568458
    Possible Duplicate: How bad is it to use display: none in CSS? We've established on this site before (in this question) that, since there are so many legitimate uses for hiding content with display: none; when creating interactive features, that sites aren't automatically penalised for content that is hidden this way (so long as it doesn't look algorithmically spammy). Google's Webmaster guidelines also make clear that a good practice when using content that is initially legitimately hidden for interactivity purposes is to also include the same content in a <noscript> tag, and Google recommend that if you design and code for users including users with screen readers or javascript disabled, then 9 times out of 10 good relevant search rankings will follow (though their specific advice seems more written for cases where javascript writes new content to the page). JavaScript: Place the same content from the JavaScript in a tag. If you use this method, ensure the contents are exactly the same as what’s contained in the JavaScript, and that this content is shown to visitors who do not have JavaScript enabled in their browser. So, best practice seems pretty clear. What I can't find out is, however, the simple factual matter of whether hidden content is indexed by search engines (but with potential penalties if it looks 'spammy'), or, whether it is ignored, or, whether it is indexed but with a lower weighting (like <noscript> content is, apparently). (for bonus points it would be great to know if this varies or is consistent between display: none;, visibility: hidden;, etc, but that isn't crucial). This is different to the other questions on display:none; and SEO - those are about good and bad practice and the answers are discussions of good and bad practice, I'm interested simply in the factual 'Yes or no' question of whether search engines index, or ignore, content that is in display: none; - something those other questions' answers aren't totally clear on. One other question has an answer, "Yes", supported by a link to an article that doesn't really clear things up: it establishes that search engines can spot that text is hidden, it discusses (again) whether hidden text causes sites to be marked as spam, and ultimately concludes that in mid 2011, Google's policy on hidden text was evolving, and that they hadn't at that time started automatically penalising display:none; or marking it as spam. It's clear that display: none; isn't always spam and isn't always treated as spam (many Google sites use it...): but this doesn't clear up how, or if, it is indexed. What I will do will be to follow the guidelines and make sure that all the content that is initially hidden which regular users can explore using javascript-driven interactivity is also structured in way that noscript/screenreader users can use. So I'm not interested in best practice, opinions etc because best practice seems to be really clear: accessibility best practices boosts SEO. But I'd like to know what exactly will happen: whether any display: none; content I have alongside <noscript> or otherwise accessibility-optimised content will be be ignored, or indexed again, or picked up to compare against the <noscript> content but not indexed... etc.

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  • Customize baseUrl and baseDir in CKFinder

    - by Nick Petrie
    We use CKEditor and CKFinder for Coldfusion in many of our CMS applications. These apps point to different sites on our server, so we want CKFinder setup to upload files to directories specific to each app. But we one want one shared location for the CKEditor and CKFinder files on the server. In the config.cfm file, we have setup the default baseURL and baseDir like this: config.baseUrl = "http://www.oursite.com/_files/site1/ckfinder_uploads/"; config.baseDir = '\\ourserver01\_files\site1\ckfinder_uploads\'; In the header file for each app, we include the following to instantiate CKEditor and CKFinder (including the jQuery adapter): <script type="text/javascript" src="/shared/ckeditor/ckeditor.js"></script> <script type="text/javascript" src="/shared/ckeditor/adapters/jquery.js"></script> <script type="text/javascript" src="/shared/ckfinder/ckfinder.js"></script> <script type="text/javascript"> $(document).ready(function(){ CKFinder.setupCKEditor( null, '/shared/ckfinder/' ); }); </script> When I open a CKFinder window in one of the apps, it correctly opens to the default baseURL/baseDir. However, how can I override those defaults? I tried changing the CKFinder setupCKEditor function to this following with no luck: CKFinder.setupCKEditor( null, { basePath:'/shared/ckfinder/', baseUrl:"http://www.oursite.com/_files/NEWSITE/ckfinder_uploads/", baseDir:"\\\\ourserver01\\_files\\NEWSITE\\ckfinder_uploads\\" } ); It just ignored this and used the defaults. Thoughts? Thanks!!

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  • Stateful vs. Stateless Webservices

    - by chrsk
    Imagine a more complex CRUD application which has a three-tier-architecture and communicates over webservices. The client starts a conversation to the server and doing some wizard like stuff. To process the wizard the client needs feedback given by the server. We started a discussion about stateful or stateless webservices for this approach. I made some research combined with my own experience, which points me to the question mentioned later. Stateless webservices having the following properties (in our case): + high scalability + high availability + high speed + rapid testing - bloated contract - implementing more logic on server-side But we can cross out the first two points, our application doesn't needs high scalability and availability. So we come to the stateful webservice. I've read a bunch of blogs and forum posts and the most invented point implementing a stateful webservice was: + simplifies contract (protocol) - bad testing - runs counter to the basic architecture of http But doesn't almost all web applications have these bad points? Web applications uses cookies, query strings, session ids, and all the stuff to avoid the statelessness of http. So why is it that bad for webservices?

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  • JQuery Thickbox - Can't get it to display

    - by Ali
    Hi All, I am using JQuery for the first time today. I can't make it to work (It simple doesnt show up). I want to display inline content using Thickbox (Eventually I will be displaying a PDF in an iframe). I have included all the javascript and css files etc. and referenced them as in code below. <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="JQueryLearning._Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>Untitled Page</title> <script src="Scripts/thickbox.js" type="text/javascript"></script> <script src="Scripts/thickbox-compressed.js" type="text/javascript"></script> <script src="Scripts/jquery-1.4.2.min.js" type="text/javascript"></script> <link href="App_Themes/Theme/Css/thickbox.css" rel="stylesheet" type="text/css" /> </head> <body> <form id="form1" runat="server"> <div> <a href="#TB_inline?height=50&width=300&inlineId=hiddenModalContent" title="Simple Demo" class="thickbox">Show hidden content.</a> <div id="hiddenModalContent" style="display: none;"> <div style="text-align: center;"> Hello ThickBox!</div> </div> </div> </form> </body> </html> Am I missing something? Thanks, Ali

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  • CSS window height problem with dynamic loaded css

    - by Michael Mao
    Hi all: Please go here and use username "admin" and password "endlesscomic" (without wrapper quotes) to see the web app demo. Basically what I am trying to do is to incrementally integrate my work to this web app, say, every nightly, for the client to check the progress. Also, he would like to see, at the very beginning, a mockup about the page layout. I am trying to use the 960 grid system to achieve this. So far, so good. Except one issue that when the "mockup.css" is loaded dynamically by jQuery, it "extends" the window to the bottom, something I do not wanna have... As an inexperienced web developer, I don't know which part is wrong. Below is my js: /* master.js */ $(document).ready(function() { $('#addDebugCss').click(function() { alertMessage('adding debug css...'); addCssToHead('./css/debug.css'); $('.grid-insider').css('opacity','0.5');//reset mockup background transparcy }); $('#addMockupCss').click(function() { alertMessage('adding mockup css...'); addCssToHead('./css/mockup.css'); $('.grid-insider').css('opacity','1');//set semi-background transparcy for mockup }); $('#resetCss').click(function() { alertMessage('rolling back to normal'); rollbackCss(new Array("./css/mockup.css", "./css/debug.css")); }); }); function alertMessage(msg) //TODO find a better modal prompt { alert(msg); } function addCssToHead(path_to_css) { $('<link rel="stylesheet" type="text/css" href="' + path_to_css + '" />').appendTo("head"); } function rollbackCss(set) { for(var i in set) { $('link[href="'+ set[i]+ '"]').remove(); } } Something should be added to the exteral mockup.css? Or something to change in my master.js? Thanks for any hints/suggestions in advance.

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  • asp.net/jquery - Countdown timer not working

    - by Julian
    Here is the full code: <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default2.aspx.cs" Inherits="Default2" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> <script type="text/javascript" src="http://code.jquery.com/jquery-latest.pack.js"></script> <style type="text/css"> @import "jquery.countdown.css"; </style> <script type="text/javascript" src="Scripts/jquery.countdown.js"></script> <script type="text/javascript"> $('#shortly').countdown({ until: shortly, onExpiry: liftOff, layout: "{ps} seconds to go" }); $(document).ready(function () { shortly = new Date(); shortly.setSeconds(shortly.getSeconds() + 5.5); $('#shortly').countdown('change', { until: shortly }); }); function liftOff() { // refresh the page windowwindow.location = window.location; } </script> </head> <body> <form id="form1" runat="server"> <span id="shortly"></span> </form> </body> </html> I've got the jquery.countdown.js in the Scriptsmap of visual studio. Also the stylesheet "jquery.countdown.css" is in the project. Don't have a clue about what the problem could be. I'm kind of new to jquery and trying to learn it.

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  • Why isn't uploadify and asp.net mvc 2 playing nice for me?

    - by Paperino
    First of all, I've checked out all the SO threads, and googled my brains out. I must be missing something obvious. I'd really appreciate some help! This is what I've got. UploadController.cs using System.Web; using System.Web.Mvc; namespace NIMDocs.Controllers { public class UploadController : Controller { public ActionResult Index() { return View(); } public string Procssed(HttpPostedFileBase FileData) { // DO STUFF return "DUHR I AM SMART"; } } } Index for Upload <%@ Page Language="C#" Inherits="System.Web.Mvc.ViewPage" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <title>ITS A TITLE </title> <script src="../../Content/jqueryPlugins/uploadify/jquery-1.3.2.min.js" type="text/javascript"></script> <script src="../../Content/jqueryPlugins/uploadify/swfobject.js" type="text/javascript"></script> <script src="../../Content/jqueryPlugins/uploadify/jquery.uploadify.v2.1.0.min.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function () { $('#uploadify').fileUpload({ 'uploader': '../../Content/jqueryPlugins/uploadify/uploadify.swf', 'script': '/Upload/Processed', 'folder': '/uploads', 'multi': 'true', 'buttonText': 'Browse', 'displayData': 'speed', 'simUploadLimit': 2, 'cancelImg': '/Content/Images/cancel.png' }); }); </script> </head> <body> <input type="file" name="uploadify" id="uploadify" /> <p><a href="javascript:jQuery('#uploadify').uploadifyClearQueue()">Cancel All Uploads</a></p> </body> </html> What am I missing here? I've tried just about every path permutation for uploadify's "uploader" option. Absolute path, '/' prefixed, etc.

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  • Using jquery validate with multiple fields of the same name

    - by Matt H
    I am trying to get jquery validate to work on multiple fields. Reason being I have dynamically generated fields added and they are simply a list of numbers. So I thought I'd put together a basic example and followed the concept from the accepted answer in the following link: http://stackoverflow.com/questions/931687/using-jquery-validate-plugin-to-validate-multiple-form-fields-with-identical-name However, it's not doing anything useful. Why is it not working? <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <script src="http://code.jquery.com/jquery-latest.js"></script> <script type="text/javascript" src="http://dev.jquery.com/view/trunk/plugins/validate/lib/jquery.delegate.js"></script> <script type="text/javascript" src="http://dev.jquery.com/view/trunk/plugins/validate/jquery.validate.js"></script> <script> $("#submit").click(function(){ $("field").each(function(){ $(this).rules("add", { required: true, email: true, messages: { required: "Specify a valid email" } }); }) }); $(document).ready(function(){ $("#myform").validate(); }); </script> </head> <body> <form id="myform"> <label for="field">Required, email: </label> <input class="left" id="field" name="field" /> <input class="left" id="field" name="field" /> <input class="left" id="field" name="field" /> <input class="left" id="field" name="field" /> <br/> <input type="submit" value="Validate!" id="submit" name="submit" /> </form> </body> </html>

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  • ASP.NET MVC2 JQuery datepicker errors

    - by Andy Evans
    I'm having the "Microsoft JScript runtime error: Object doesn't support this property or method" error when calling the datepicker function on a textbox generated from my data model. in the head section I have: <link href="../../Content/Site.css" rel="stylesheet" type="text/css" /> <script src="../../Scripts/jquery-1.4.1.min.js" type="text/javascript"></script> <script src="../../Scripts/MicrosoftAjax.js" type="text/javascript"></script> <script src="../../Scripts/MicrosoftMvcValidation.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function () { $('#dob').datepicker(); }); and in the body section I have: <% Html.EnableClientValidation(); %> <% using (Html.BeginForm()) { %> ... <tr> <td class="label">Date of Birth:</td> <td><%: Html.TextBoxFor(model => model.dob, new { @class = "inputtext" })%></td> <td><%: Html.ValidationMessageFor(model => model.dob) %></td> </tr> ... <% } %> Do I have something in the wrong place? Again, you folks are a great help and assistance would be greatly appreciated.

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  • How to implement facebook like button

    - by vamsivanka
    I am trying to implement facebook like button on my website. The first four lines in the code is already there on my site after the end of the "" tag. To implement the "Like button" i have added the second script (Line five to the end) and ran the application. Its giving me an error as "Microsoft Jscript runtime error:'_onLoad' is null or not an object" Please Let me know. Thanks <script type="text/javascript" src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php"></script> <script type="text/javascript"> FB.init("myapikey", "xd_receiver.htm", { "reloadIfSessionStateChanged": true }); </script> <script type="text/javascript"> window.fbAsyncInit = function() { FB.init({appId: 'myappid', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }()); </script> References: http://developers.facebook.com/docs/reference/plugins/like <fb:like href="http://webclip.in" layout="standard" show-faces="true" width="450" action="like" font="arial" colorscheme="light"/>

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  • Properly registering JavaScript and CSS in MVC 2 Editor Templates

    - by Jaxidian
    How do I properly register javascript blocks in an ASP.NET MVC 2 (RTM) Editor template? The specific scenario I'm in is that I want to use Dynarch JSCal2 DateTimePicker for my standard datetime picker, but this question is in general to any reusable javascript package. I have my template working properly now but it has my JS and CSS includes in my master page and I would rather only include these things if I actually need them: <link rel="stylesheet" type="text/css" href="../../Content/JSCal2-1.7/jscal2.css" /> <link rel="stylesheet" type="text/css" href="../../Content/JSCal2-1.7/border-radius.css" /> <script type="text/javascript" src="../../Scripts/JSCal2-1.7/jscal2.js"></script> <script type="text/javascript" src="../../Scripts/JSCal2-1.7/lang/en.js"></script> So obviously I could just put these lines into my template, but then if I have a screen that has 5 DateTimePickers, then this content would be duplicated 5 times which wouldn't be ideal. Anyways, I still want my View's Template to trigger this code being put into the <head> of my page. While it is completely unrelated to my asking this question, I thought I'd share my template on here (so far) in case it's useful in any way: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<DateTime>" %> <%= Html.TextBoxFor(model => Model) %> <input type="button" id="<%= ViewData.TemplateInfo.GetFullHtmlFieldId("cal-trigger") %>" value="..." /> <script type="text/javascript"> var <%= ViewData.TemplateInfo.GetFullHtmlFieldId("cal") %> = Calendar.setup({ trigger : "<%= ViewData.TemplateInfo.GetFullHtmlFieldId(string.Empty) %>", inputField : "<%= ViewData.TemplateInfo.GetFullHtmlFieldId(string.Empty) %>", onSelect : function() { this.hide(); }, showTime : 12, selectionType : Calendar.SEL_SINGLE, dateFormat : '%o/%e/%Y %l:%M %P' }); </script>

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  • How to manage Javascript modules in django templates?

    - by John Mee
    Lets say we want a library of javascript-based pieces of functionality (I'm thinking jquery): For example: an ajax dialog a date picker a form validator a sliding menu bar an accordian thingy There are four pieces of code for each: some Python, CSS, JS, & HTML. What is the best way to arrange all these pieces so that: each javascript 'module' can be neatly reused by different views the four bits of code that make up the completed function stay together the css/js/html parts appear in their correct places in the response common dependencies between modules are not repeated (eg: a javascript file in common) x-------------- It would be nice if, or is there some way to ensure that, when called from a templatetag, the templates respected the {% block %} directives. Thus one could create a single template with a block each for CSS, HTML, and JS, in a single file. Invoke that via a templatetag which is called from the template of whichever view wants it. That make any sense. Can that be done some way already? My templatetag templates seem to ignore the {% block %} directives. x-------------- There's some very relevant gasbagging about putting such media in forms here http://docs.djangoproject.com/en/dev/topics/forms/media/ which probably apply to the form validator and date picker examples.

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  • Pre Commit Hook for JSLint in Mercurial and Git

    - by jrburke
    I want to run JSLint before a commit into either a Mercurial or Git repo is done. I want this as an automatic step that is set up instead of relying on the developer (mainly me) remembering to run JSLint before-hand. I normally run JSLint while developing, but want to specify a contract on JS files that they pass JSLint before being committed to the repo. For Mercurial, this page spells out the precommit syntax, but the only variables that seem to be available are the parent1 and parent2 changeset IDs involved in the commit. What I really want are a list of file names that are involved with the commit, so that I can then choose the .js file and run jslint over them. Similar issue for GIT, the default info available as part of the precommit script seems limited. What might work is calling hg status/git status as part of the precommit script, parse that output to find JS files then do the work that way. I was hoping for something easier though, and I am not sure if calling status as part of a precommit hook reflect the correct information. For instance in Git if the changes files have not been added yet, but the git commit uses -a, would the files show up in the correct section of the git status output as being part of the commit set? Update: I got something working, it is visible here: http://github.com/jrburke/dvcs_jslint/

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  • Diff between <head id="Head1" runat="server"> and <asp:ContentPlaceHolder runat="server" ID="HeadCon

    - by justSteve
    Looking for an better understanding of how an mvc project should define javascript and css includes. I'm working with sample code where includes are defined like: <head id="Head1" runat="server"> <title><asp:ContentPlaceHolder ID="TitleContent" runat="server" />Affiliate Checkout</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <meta http-equiv="pragma" content="no-cache"> <script type="text/javascript" src="/Scripts/jquery.js"></script> <script type="text/javascript" src="/Scripts/jquery-ui-1.7.2.custom.min.js"></script> . . . <asp:ContentPlaceHolder runat="server" ID="HeadContent"></asp:ContentPlaceHolder> </head> I'm reading that to be that _all pages looking at this MasterPage will get jquery and jqueryUI and, additionally, each page will have the opportunity to add head elements thankx to the content placeholder HeadContent tag. The specific problem i'm troubleshooting is an instance where my rendered page is not including the 'prama no-cache' tag - as you see, it's defined in the upper level header section. Other .js and .css elements are making it into the rendered page so it very confusing to see that the no-cache tag isn't. When execute a 'View Generated Source' - the 'charset' is present the 'no-cache' is not.

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  • While porting a windows application to web, is it better to stick to conventional web technologies o

    - by Kabeer
    Hello. The web based application I am working on currently is a port from a windows application. This application is very data intensive. There are scores of modules and each of these modules have number of forms (data entry screens) and reports whereas the forms have many many fields and likewise the reports. I have been trying to identify the most suitable architecture for the presentation tier. There are many functions that are not very easily portable, for example printing (this too is very complex). For most of the others, I am planning to us "Ext JS" library which looks like capable of handling about 70% of complexity out of the box while for the remaining I would be custom coding or extending Ext JS. Having said that (sorry for being so descriptive), I wonder, if this is an Intranet application, why not port the entire application to SilverLight? While I am good at .Net, I'm somewhat alien to SilverLight. Considering I know my target audience and that the software will be used per seat license, would it be better to ride on SilverLight or is it better to stick to conventional web (XHTML, JS, CSS, etc)? Further, I have to support multiple devices in future and considering that SilverLight plug-ins for many devices are yet not out, would it be a risk?

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  • file layout and setuptools configuration for the python bit of a multi-language library

    - by dan mackinlay
    So we're writing a full-text search framework MongoDb. MongoDB is pretty much javascript-native, so we wrote the javascript library first, and it works. Now I'm trying to write a python framework for it, which will be partially in python, but partially use those same stored javascript functions - the javascript functions are an intrinsic part of the library. On the other hand, the javascript framework does not depend on python. since they are pretty intertwined it seems like it's worthwhile keeping them in the same repository. I'm trying to work out a way of structuring the whole project to give the javascript and python frameworks equal status (maybe a ruby driver or whatever in the future?), but still allow the python library to install nicely. Currently it looks like this: (simplified a little) javascript/jstest/test1.js javascript/mongo-fulltext/search.js javascript/mongo-fulltext/util.js python/docs/indext.rst python/tests/search_test.py python/tests/__init__.py python/mongofulltextsearch/__init__.py python/mongofulltextsearch/mongo_search.py python/mongofulltextsearch/util.py python/setup.py I've skipped out a few files for simplicity, but you get the general idea; it' a pretty much standard python project... except that it depends critcally ona whole bunch of javascript which is stored in a sibling directory tree. What's the preferred setup for dealing with this kind of thing when it comes to setuptools? I can work out how to use package_data etc to install data files that live inside my python project as per the setuptools docs. The problem is if i want to use setuptools to install stuff, including the javascript files from outside the python code tree, and then also access them in a consistent way when I'm developing the python code and when it is easy_installed to someone's site. Is that supported behaviour for setuptools? Should i be using paver or distutils2 or Distribute or something? (basic distutils is not an option; the whole reason I'm doing this is to enable requirements tracking) How should i be reading the contents of those files into python scripts?

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  • MD5 wrong number of arguments (1 for 0) Error

    - by Salil
    Hi All, I have following error on my Server which is working properly on my local on following line . event_id = MD5.new("event-init-flash-#{Asteroid::now}").to_s #line 232 ERROR: wrong number of arguments (1 for 0) /ruby/gems/gems/shooting_star-3.2.7/bin/../lib/shooting_star/server.rb:232:in initialize' /ruby/gems/gems/shooting_star-3.2.7/bin/../lib/shooting_star/server.rb:232:in new' /ruby/gems/gems/shooting_star-3.2.7/bin/../lib/shooting_star/server.rb:232:in make_flash_connection' /ruby/gems/gems/shooting_star-3.2.7/bin/../lib/shooting_star/server.rb:70:in receive_data' /ruby/gems/gems/shooting_star-3.2.7/bin/../lib/shooting_star.rb:87:in run' /ruby/gems/gems/shooting_star-3.2.7/bin/../lib/shooting_star.rb:87:in start' /ruby/gems/gems/shooting_star-3.2.7/bin/shooting_star:61 /ruby/gems/bin/shooting_star:19:in `load' /ruby/gems/bin/shooting_star:19 POST /10 HTTP/1.1 Host: 67.222.55.30:8080 Content-length: 103 I used shooting_star to create an Chat Application. Ref:- http://github.com/genki/shooting-star Following are the REQUIREMENTS of the shooting_star Linux or xBSD OS having epoll or kqueue. Increase ulimit of nofile up to over 100,000. (edit /etc/security/limits.conf file.) prototype.js 1.5.0+ Ruby 1.8.5+ Ruby on Rails 1.2.0+ My Local Configuration are O.S Linux Ruby ruby 1.8.6 (2009-08-04 patchlevel 383) [i386-linux] Rails 2.3.4 shooting_star 3.2.7 prototype.js 1.6.0.3 My Server Configuration are O.S Linux Ruby ruby 1.8.6 (2009-08-04 patchlevel 383) [x86_64-linux] Rails 2.3.4 shooting_star 3.2.7 prototype.js 1.6.0.3 I just want to know what is the problem why it's not working on server if everything is fine in local. Regards, Salil Gaikwad

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  • reCAPTCHA Ajax API + custom theme not working

    - by Felix
    I can't see where I'm going wrong. I've tried everything I could think of, reCAPTCHA is just not working with the Ajax API. Here's what my code looks like: <!-- this is in <head> --> <script type="text/javascript" src="http://code.jquery.com/jquery-1.4.2.min.js"></script> <script type="text/javascript" src="http://api.recaptcha.net/js/recaptcha_ajax.js"></script> <script type="text/javascript"> $(document).ready(function() { Recaptcha.create("my key here", "recaptcha_widget", { "theme": "custom", "lang": "en", "callback": function() { console.log("callback"); } // this doesn't get called }); }); </script> <!-- ... this is in <body> --> <div id="recaptcha_widget" style="display: none"> <div id="recaptcha_image"></div> <div id="recaptcha_links"> <a href="javascript:Recaptcha.reload()">get another</a> &bull; <a class="recaptcha_only_if_image" href="javascript:Recaptcha.switch_type('audio')">switch to audio</a> <a class="recaptcha_only_if_audio" href="javascript:Recaptcha.switch_type('image')">switch to image</a> &bull; <a href="javascript:Recaptcha.showhelp()">help</a> </div> <dt>Type the words</dt> <dd><input type="text" id="recaptcha_response_field" name="recaptcha_response_field"></dd> </div>

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  • Is it possible to open a new frame in html bellow an existing frame in HTML?

    - by Prashant Dubey
    Hi friends I have a html main.html as given ----- main.html---------------- <title>FlexTrail</title> <script src="main.js"></script> <frameset rows='200,200'> <frame id='one' src="file:///C:/Documents%20and%20Settings/demo/Desktop/FlexTrail/project1/bin-debug/project1.html" frameborder='0' /> <frame id='two' src="" frameborder='0' /> </frameset> </head> <body > </body> here the first frame contains a html generated by Flex Builder 3 and on button click on that flex project i am calling function func2() in main.js using External Interface. ---- main.js----------------- var flag2=0; function func2() { flag2=1; parent.frames['one'].location="file:///C:/Documents%20and%20Settings/demo/Desktop/FlexTrail/project1/bin-debug/project1.html"; parent.frames['two'].location="file:///C:/Documents%20and%20Settings/demo/Desktop/FlexTrail/project2/bin-debug/project2.html"; } I want the other file to open in same window bellow the first one.But the problem here is when i run this in IE8 the other frame opens in a different window but in Firefox im not getting any respose. Note:- Javascript is enabled in both browsers and popup are not blocked Plz tell me where i m wrong Thanks in advance Prashant Dubey

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