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  • Are there any empirical studies on the effect of different languages on software quality?

    - by jgre
    The proponents of functional programming languages assert that functional programming makes it easier to reason about code. Those in favor of statically typed languages say that their compilers catch enough errors to make up for the additional complexity of type systems. But everything I read on these topics is based on rational argument, not on empirical data. Are there any empirical studies on what effects the different categories of programming languages have on defect rates or other quality metrics? (The answers to this question seem to indicate that there are no such studies, at least not for the dynamic vs. static debate)

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  • How to code UI / HUD in Entity System?

    - by Sylpheed
    I think I already got the idea of the Entity System inspired by Adam Martin (t-machine). I want to start using this for my next project. I already know the basic of Entity, Components, and Systems. My problem is how to handle UI / HUD. For example, a quest window, skill window, character info window, etc. How do you handle UI events (eg. pressing a button)? These are stuff that doesn't need to be processed every frame. Currently, I'm using MVC to code UI but I don't think that'll be compatible for Entity System. I've read that Entity System is embedded on a larger OOP. I don't know if UI is outside of ES or not. How do I approach this one?

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  • Gilda Garretón, a Java Developer and Parallelism Computing Researcher

    - by Yolande
    In a new interview titled “Gilda Garretón, a Java Developer and Parallelism Computing Research,” Garretón shares her first-hand experience developing with Java and Java 7 for very large-scale integration (VLSI) of computer-aided design (CAD). Garretón gives an insightful overview of how Java is contributing to the parallelism development and to the Electric VLSI Design Systems, an open source VLSI CAD application used as a research platform for new CAD algorithms as well as the research flow for hardware test chips.  Garretón considers that parallelism programming is hard and complex, yet important developments are taking place.  "With the addition of the concurrent package in Java SE 6 and the Fork/Join feature in Java SE 7, developers have a chance to rely more on existing frameworks and dedicate more time to the essence of their parallel algorithms." Read the full article here  

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  • Vouchers grátis para exames de implementação (SOA, E2.0, etc)

    - by pfolgado
    Gostaria de receber 'vouchers' grátis para os exames de Implementação? É fácil! Registe-se numa das Comunidades de Parceiros de EMEA. A maioria destas Comunidades oferecem aos seus membros 'vouchers' grátis para os exames dos produtos cobertos por essascomunidades. Por exemplo, os membros da Comunidade Parceiros de SOA podem obter 'vouchers' grátis para os exames de implementação de SOA e BPM. Para mais informação sobre as comunidades de Parceiros Oracle ver: Tópico Contacto Applications & Systems Management Javier Puerta Business Intelligence & Enterprise Performance Management Mike Hallett Communications Paul Thompson CRM On Demand Paul Thompson Enterprise 2.0 (previously "Content Management") Hans Blaas Exadata Javier Puerta Healthcare Paul Thompson Identity Management & Security Wolfgang Ehrenthaler Manufacturing, Retail, Distribution and Life Science (MRD/LS) Paul Thompson Public Sector Paul Thompson SOA / Integration Jürgen Kress

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  • ‘Unleash the Power of Oracle WebLogic 12c: Architect, Deploy, Monitor and Tune JEE6’: Free Hands On Technical Workshop

    - by JuergenKress
    Come to our Workshop and get bootstrapped in the use of Oracle WebLogic 12c for high performance systems. The workshop, organised by Oracle Gold Partners - C2B2 Consulting -  and run by the Oracle Application Grid Certified Specialist Steve Milldge, will start with a simple WebLogic 12c system which will scale up to a distributed, reliable system designed to give zero downtime and support extreme throughput. When? Wednesday,25th of July Where? Oracle Corporation UK Ltd. One South Place, London EC2M 2RB Visit www.c2b2.co.uk/weblogic and join us for this unique technical event to learn, network and play with some cool technology! WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: c2b2,ias to WebLogic,WebLogic basic,ias upgrade,C2B2,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Code Reuse and Abstraction in FP vs OOP

    - by Electric Coffee
    I've been told that code reuse and abstraction in OOP is far more difficult to do than it is in FP, and that all the claims that have been made about Object Orientedness (for lack of a better term) being great at reusing code have been flat out lies So I was wondering if anyone here could tell me why that is, and perhaps show me some code to back up these claims, I'm not saying I don't believe you Functional programmers, it's just that I've been "indoctrinated" to think Object Orientedly, and thus can't (yet) think Functionally enough to see it myself To quote Jimmy Hoffa (from an answer to one of my previous questions): The cake is a lie, code reuse in OO is far more difficult than in FP. For all that OO has claimed code reuse over the years, I have seen it follow through a minimum of times. (feel free to just say I must be doing it wrong, I'm comfortable with how well I write OO code having had to design and maintain OO systems for years, I know the quality of my own results) That quote is the basis of my question, I want to see if there's anything to the claim or not

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  • Windows Azure Virtual Machine Readiness and Capacity Assessment for SQL Server

    - by SQLOS Team
    Windows Azure Virtual Machine Readiness and Capacity Assessment for Windows Server Machine Running SQL Server With the release of MAP Toolkit 8.0 Beta, we have added a new scenario to assess your Windows Azure Virtual Machine Readiness. The MAP 8.0 Beta performs a comprehensive assessment of Windows Servers running SQL Server to determine you level of readiness to migrate an on-premise physical or virtual machine to Windows Azure Virtual Machines. The MAP Toolkit then offers suggested changes to prepare the machines for migration, such as upgrading the operating system or SQL Server. MAP Toolkit 8.0 Beta is available for download here Your participation and feedback is very important to make the MAP Toolkit work better for you. We encourage you to participate in the beta program and provide your feedback at [email protected] or through one of our surveys. Now, let’s walk through the MAP Toolkit task for completing the Windows Azure Virtual Machine assessment and capacity planning. The tasks include the following: Perform an inventory View the Windows Azure VM Readiness results and report Collect performance data for determine VM sizing View the Windows Azure Capacity results and report Perform an inventory: 1. To perform an inventory against a single machine or across a complete environment, choose Perform an Inventory to launch the Inventory and Assessment Wizard as shown below: 2. After the Inventory and Assessment Wizard launches, select either the Windows computers or SQL Server scenario to inventory Windows machines. HINT: If you don’t care about completely inventorying a machine, just select the SQL Server scenario. Click Next to Continue. 3. On the Discovery Methods page, select how you want to discover computers and then click Next to continue. Description of Discovery Methods: Use Active Directory Domain Services -- This method allows you to query a domain controller via the Lightweight Directory Access Protocol (LDAP) and select computers in all or specific domains, containers, or OUs. Use this method if all computers and devices are in AD DS. Windows networking protocols --  This method uses the WIN32 LAN Manager application programming interfaces to query the Computer Browser service for computers in workgroups and Windows NT 4.0–based domains. If the computers on the network are not joined to an Active Directory domain, use only the Windows networking protocols option to find computers. System Center Configuration Manager (SCCM) -- This method enables you to inventory computers managed by System Center Configuration Manager (SCCM). You need to provide credentials to the System Center Configuration Manager server in order to inventory the managed computers. When you select this option, the MAP Toolkit will query SCCM for a list of computers and then MAP will connect to these computers. Scan an IP address range -- This method allows you to specify the starting address and ending address of an IP address range. The wizard will then scan all IP addresses in the range and inventory only those computers. Note: This option can perform poorly, if many IP addresses aren’t being used within the range. Manually enter computer names and credentials -- Use this method if you want to inventory a small number of specific computers. Import computer names from a files -- Using this method, you can create a text file with a list of computer names that will be inventoried. 4. On the All Computers Credentials page, enter the accounts that have administrator rights to connect to the discovered machines. This does not need to a domain account, but needs to be a local administrator. I have entered my domain account that is an administrator on my local machine. Click Next after one or more accounts have been added. NOTE: The MAP Toolkit primarily uses Windows Management Instrumentation (WMI) to collect hardware, device, and software information from the remote computers. In order for the MAP Toolkit to successfully connect and inventory computers in your environment, you have to configure your machines to inventory through WMI and also allow your firewall to enable remote access through WMI. The MAP Toolkit also requires remote registry access for certain assessments. In addition to enabling WMI, you need accounts with administrative privileges to access desktops and servers in your environment. 5. On the Credentials Order page, select the order in which want the MAP Toolkit to connect to the machine and SQL Server. Generally just accept the defaults and click Next. 6. On the Enter Computers Manually page, click Create to pull up at dialog to enter one or more computer names. 7. On the Summary page confirm your settings and then click Finish. After clicking Finish the inventory process will start, as shown below: Windows Azure Readiness results and report After the inventory progress has completed, you can review the results under the Database scenario. On the tile, you will see the number of Windows Server machine with SQL Server that were analyzed, the number of machines that are ready to move without changes and the number of machines that require further changes. If you click this Azure VM Readiness tile, you will see additional details and can generate the Windows Azure VM Readiness Report. After the report is generated, select View | Saved Reports and Proposals to view the location of the report. Open up WindowsAzureVMReadiness* report in Excel. On the Windows tab, you can see the results of the assessment. This report has a column for the Operating System and SQL Server assessment and provides a recommendation on how to resolve, if there a component is not supported. Collect Performance Data Launch the Performance Wizard to collect performance information for the Windows Server machines that you would like the MAP Toolkit to suggest a Windows Azure VM size for. Windows Azure Capacity results and report After the performance metrics are collected, the Azure VM Capacity title will display the number of Virtual Machine sizes that are suggested for the Windows Server and Linux machines that were analyzed. You can then click on the Azure VM Capacity tile to see the capacity details and generate the Windows Azure VM Capacity Report. Within this report, you can view the performance data that was collected and the Virtual Machine sizes.   MAP Toolkit 8.0 Beta is available for download here Your participation and feedback is very important to make the MAP Toolkit work better for you. We encourage you to participate in the beta program and provide your feedback at [email protected] or through one of our surveys. Useful References: Windows Azure Homepage How to guides for Windows Azure Virtual Machines Provisioning a SQL Server Virtual Machine on Windows Azure Windows Azure Pricing     Peter Saddow Senior Program Manager – MAP Toolkit Team

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  • What You Said: Do You Use the Command Line?

    - by Jason Fitzpatrick
    Earlier this week we asked you to sound off with your love (or lack there of) for the command line. You sounded off in force and now we’re back with a comment roundup. It turns out you all pretty much love the command line with that love ranging from not even liking Graphic User Interfaces (GUIs) to using the command line to get serious work done but having a long standing affair with your OS’s GUI. Many of you lamented the poor command line implementation in Windows—especially after you’d had experience with other operation systems. Mike writes: Of course. Some things are easier that was. Like ping and ipconfig. With a strong Unix background I still write and use batch files. It would be nice is the command line included more nice things like grep, sleep, touch. Maybe, someday, Windows will mature into a full OS. What is a Histogram, and How Can I Use it to Improve My Photos?How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is Compromised

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  • Torchlight II Drops Today; New Classes and Miles of Atmospheric Dungeon Crawling Await

    - by Jason Fitzpatrick
    Torchlight II, sequel to the extremely popular Torchlight action-RPG, is available for sale today. With four new classes and a massively expanded world, you’ll have plenty to explore. The new release features extra classes, extra companion creatures, in-game weather systems, and of course: updated graphics and a massively expanded game universe. Trumping all these additions, however, is LAN/internet co-op multiplayer–by far the feature most requested and anticipated by Torchlight fans. Check out the trailer video above to take a peak at the game, read more about it at the Torchlight II site, and then hit up the link below to grab a copy on Steam–you can pre-order it any time but it won’t be officially available for download until 2PM EST, today. Torchlight II is Windows-only, $19.99 for a single copy or $59.99 for a friend 4-pack (which includes a copy of Torchlight I). Torchlight II How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Is SOA really dead?

    - by Ahsan Alam
    I have come across many articles/blogs where authors have strongly hailed the death of Service Oriented Architecture (SOA). I could almost hear the laughter pouring out of their writings. Being a big supporter of SOA, I have found myself wondering – have I been following the wrong path all along? Do I need to change the way I think? Then I started to look around. Many newer technologies and concepts have evolved in the past few years. People are starting to take advantage of cloud computing, SAAS (Software as a Service), multitudes of on-demand platforms and many more. Now, I started thinking – is SOA really dead? In order to effectively utilize these newer concepts, I believe we need SOA more than ever because it gives us loose-coupling. People often forget that the key principal behind SOA is loose-coupling. We cannot achieve SOA just by throwing services (WCF, Web Service); we need loosely coupled systems.

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  • keybinding issues with xmodmap across synergy

    - by Rick
    I've got two systems I use across Synergy. On the main one I have a normal keyboard that I swap caps lock and ctrl for. So I do: xmodmap -e 'keycode 66 = Control_L' xmodmap -e 'clear lock' xmodmap -e 'add Control = Control_L' Where keycode 66 is my caps lock key. The trouble is that I can't get this key to act as a control key on the other machine I connect to with synergy. The strange thing is that if I plug a keyboard into the machine, and run xev, the control key there is keycode 37. When I then hit my modified control key (keycode 66 on the master) it's registering as keycode 37 on the remote machine. So according to xev, it should be picking it up as a control keypress. Anyone have any hints on if Synergy is doing something overly helpful for me?

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  • Talend Enterprise Data Integration overperforms on Oracle SPARC T4

    - by Amir Javanshir
    The SPARC T microprocessor, released in 2005 by Sun Microsystems, and now continued at Oracle, has a good track record in parallel execution and multi-threaded performance. However it was less suited for pure single-threaded workloads. The new SPARC T4 processor is now filling that gap by offering a 5x better single-thread performance over previous generations. Following our long-term relationship with Talend, a fast growing ISV positioned by Gartner in the “Visionaries” quadrant of the “Magic Quadrant for Data Integration Tools”, we decided to test some of their integration components with the T4 chip, more precisely on a T4-1 system, in order to verify first hand if this new processor stands up to its promises. Several tests were performed, mainly focused on: Single-thread performance of the new SPARC T4 processor compared to an older SPARC T2+ processor Overall throughput of the SPARC T4-1 server using multiple threads The tests consisted in reading large amounts of data --ten's of gigabytes--, processing and writing them back to a file or an Oracle 11gR2 database table. They are CPU, memory and IO bound tests. Given the main focus of this project --CPU performance--, bottlenecks were removed as much as possible on the memory and IO sub-systems. When possible, the data to process was put into the ZFS filesystem cache, for instance. Also, two external storage devices were directly attached to the servers under test, each one divided in two ZFS pools for read and write operations. Multi-thread: Testing throughput on the Oracle T4-1 The tests were performed with different number of simultaneous threads (1, 2, 4, 8, 12, 16, 32, 48 and 64) and using different storage devices: Flash, Fibre Channel storage, two stripped internal disks and one single internal disk. All storage devices used ZFS as filesystem and volume management. Each thread read a dedicated 1GB-large file containing 12.5M lines with the following structure: customerID;FirstName;LastName;StreetAddress;City;State;Zip;Cust_Status;Since_DT;Status_DT 1;Ronald;Reagan;South Highway;Santa Fe;Montana;98756;A;04-06-2006;09-08-2008 2;Theodore;Roosevelt;Timberlane Drive;Columbus;Louisiana;75677;A;10-05-2009;27-05-2008 3;Andrew;Madison;S Rustle St;Santa Fe;Arkansas;75677;A;29-04-2005;09-02-2008 4;Dwight;Adams;South Roosevelt Drive;Baton Rouge;Vermont;75677;A;15-02-2004;26-01-2007 […] The following graphs present the results of our tests: Unsurprisingly up to 16 threads, all files fit in the ZFS cache a.k.a L2ARC : once the cache is hot there is no performance difference depending on the underlying storage. From 16 threads upwards however, it is clear that IO becomes a bottleneck, having a good IO subsystem is thus key. Single-disk performance collapses whereas the Sun F5100 and ST6180 arrays allow the T4-1 to scale quite seamlessly. From 32 to 64 threads, the performance is almost constant with just a slow decline. For the database load tests, only the best IO configuration --using external storage devices-- were used, hosting the Oracle table spaces and redo log files. Using the Sun Storage F5100 array allows the T4-1 server to scale up to 48 parallel JVM processes before saturating the CPU. The final result is a staggering 646K lines per second insertion in an Oracle table using 48 parallel threads. Single-thread: Testing the single thread performance Seven different tests were performed on both servers. Given the fact that only one thread, thus one file was read, no IO bottleneck was involved, all data being served from the ZFS cache. Read File ? Filter ? Write File: Read file, filter data, write the filtered data in a new file. The filter is set on the “Status” column: only lines with status set to “A” are selected. This limits each output file to about 500 MB. Read File ? Load Database Table: Read file, insert into a single Oracle table. Average: Read file, compute the average of a numeric column, write the result in a new file. Division & Square Root: Read file, perform a division and square root on a numeric column, write the result data in a new file. Oracle DB Dump: Dump the content of an Oracle table (12.5M rows) into a CSV file. Transform: Read file, transform, write the result data in a new file. The transformations applied are: set the address column to upper case and add an extra column at the end, which is the concatenation of two columns. Sort: Read file, sort a numeric and alpha numeric column, write the result data in a new file. The following table and graph present the final results of the tests: Throughput unit is thousand lines per second processed (K lines/second). Improvement is the % of improvement between the T5140 and T4-1. Test T4-1 (Time s.) T5140 (Time s.) Improvement T4-1 (Throughput) T5140 (Throughput) Read/Filter/Write 125 806 645% 100 16 Read/Load Database 195 1111 570% 64 11 Average 96 557 580% 130 22 Division & Square Root 161 1054 655% 78 12 Oracle DB Dump 164 945 576% 76 13 Transform 159 1124 707% 79 11 Sort 251 1336 532% 50 9 The improvement of single-thread performance is quite dramatic: depending on the tests, the T4 is between 5.4 to 7 times faster than the T2+. It seems clear that the SPARC T4 processor has gone a long way filling the gap in single-thread performance, without sacrifying the multi-threaded capability as it still shows a very impressive scaling on heavy-duty multi-threaded jobs. Finally, as always at Oracle ISV Engineering, we are happy to help our ISV partners test their own applications on our platforms, so don't hesitate to contact us and let's see what the SPARC T4-based systems can do for your application! "As describe in this benchmark, Talend Enterprise Data Integration has overperformed on T4. I was generally happy to see that the T4 gave scaling opportunities for many scenarios like complex aggregations. Row by row insertion in Oracle DB is faster with more than 650,000 rows per seconds without using any bulk Oracle capabilities !" Cedric Carbone, Talend CTO.

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  • Update/Insert With ADF Web Service Data Control

    - by shay.shmeltzer
    The Web service data control (WSDC) in ADF is a powerful feature that allows you to easily build a UI on top of WS interfaces exposed by other systems. However when you drag a WSDC to a page you usually get a set of output components where the data is shown. So how would you actually do an update operation on those values? The answer is that you need a call to another method in your WSDC that does the update - but what if you want to pass to it the actual values that you get from the get method you invoked before? Here is a demo showing how to do that: The two tricks that are shown here are: Changing the properties of items in the DC to be updateable - this gives you inputText fields instead of outputText fields. And passing the currentRow.dataProvider to the update method (and choosing the right iterator for this).

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  • Article about Sun ZFS Storage Appliances

    - by Owen Allen
    Sun ZFS Storage Appliances are versatile storage systems. Discovering and managing them in Ops Center, though, makes them even more versatile. If you discover a Sun ZFS Storage Appliance in Ops Center 12c, you can create iSCSI and Fibre Channel LUNS, and make the LUNs available to server pools and virtualization hosts as a storage library. Barbara Higgins has written an excellent article that walks you through the process of setting up a Sun ZFS Storage Appliance and discovering and managing it in Ops Center. If you're looking into ways to make a Sun ZFS Storage Appliance work for you, it's worth a look.

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  • 3 Ways to Make Steam Even Faster

    - by Chris Hoffman
    Have you ever noticed how slow Steam’s built-in web browser can be? Do you struggle with slow download speeds? Or is Steam just slow in general? These tips will help you speed it up. Steam isn’t a game itself, so there are no 3D settings to change to achieve maximum performance. But there are some things you can do to speed it up dramatically. Speed Up the Steam Web Browser Steam’s built-in web browser — used in both the Steam store and in Steam’s in-game overlay to provide a web browser you can quickly use within games – can be frustratingly slow on many systems. Rather than the typical speed we’ve come to expect from Chrome, Firefox, or even Internet Explorer, Steam seems to struggle. When you click a link or go to a new page, there’s a noticeable delay before the new page appears — something that doesn’t happen in desktop browsers. Many people seem to have made peace with this slowness, accepting that Steam’s built-in browser is just bad. However, there’s a trick that will eliminate this delay on many systems and make the Steam web browser fast. This problem seems to arise from an incompatibility with the Automatically Detect Proxy Settings option, which is enabled by default on Windows. This is a compatibility option that very few people should actually need, so it’s safe to disable it. To disable this option, open the Internet Options dialog — press the Windows key to access the Start menu or Start screen, type Internet Options, and click the Internet Options shortcut. Select the Connections tab in the Internet Options window and click the LAN settings button. Uncheck the Automatically detect settings option here, then click OK to save your settings. If you experienced a significant delay every time a web page loaded in Steam’s web browser, it should now be gone. In the unlikely event that you encounter some sort of problem with your network connection, you could always re-enable this option. Increase Steam’s Game Download Speed Steam attempts to automatically select the nearest download server to your location. However, it may not always select the ideal download server. Or, in the case of high-traffic events like big seasonal sales and huge game launches, you may benefit from selecting a less-congested server. To do this, open Steam’s settings by clicking the Steam menu in Steam and selecting Settings. Click over to the Downloads tab and select the closest download server from the Download Region box. You should also ensure that Steam’s download bandwidth isn’t limited from here. You may want to restart Steam and see if your download speeds improve after changing this setting. In some cases, the closest server might not be the fastest. One a bit farther away could be faster if your local server is more congested, for example. Steam once provided information about content server load, which allowed you to select a regional server that wasn’t under high-load, but this information no longer seems to be available. Steam still provides a page that shows you the amount of download activity happening in different regions, including statistics about the difference in download speeds in different US states, but this information isn’t as useful. Accelerate Steam and Your Games One way to speed up all your games — and Steam itself —  is by getting a solid-state drive and installing Steam to it. Steam allows you to easily move your Steam folder — at C:\Program Files (x86)\Steam by default — to another hard drive. Just move it like you would any other folder. You can then launch the Steam.exe program as if you had never moved Steam’s files. Steam also allows you to configure multiple game library folders. This means that you can set up a Steam library folder on a solid-state drive and one on your larger magnetic hard drive. Install your most frequently played games to the solid-state drive for maximum speed and your less frequently played ones to the slower magnetic hard drive to save SSD space. To set up additional library folders, open Steam’s Settings window and click the Downloads tab. You’ll find the Steam Library Folders option here. Click the Add Library Folder button and create a new game library on another hard drive. When you install a game in Steam, you’ll be asked which library folder you want to install it to. With the proxy compatibility option disabled, the correct download server chosen, and Steam installed to a fast SSD, it should be a speed demon. There’s not much more you can do to speed up Steam, short of upgrading other hardware like your computer’s CPU. Image Credit: Andrew Nash on Flickr     

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  • Redirecting bad links to the correct links via htacess or 301 redirect plugin for WordPress

    - by janoulle
    I'm getting a lot of 404 errors b/c I recently switched content management systems (Habari to WordPress). I would like to use the 301 redirect plugin for WordPress to capture and helpfully redirect the offending links to the correct urls. Here's an example of the type of errors I'm seeing and what they should be redirected to: http://janetalkstech.com/admin/publish?id=146 should redirect to http://janetalkstech.com/?p=146 http://janetalkstech.com/admin/publish?slug=post-title should redirect to http://janetalkstech.com/post-title I would greatly appreciate any specific pointers on how to perform the redirects with either the 301 redirect plugin for WordPress or via .htaccess file Edit: Redirection plugin being used is the one by Urban Giraffe: http://urbangiraffe.com/plugins/redirection/

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  • Online Introduction to Relational Databases (and not only) with Stanford University!

    - by Luca Zavarella
    How many of you know exactly the definition of "relational database"? What exactly the adjective "relational" refers to? Many of you allow themselves to be deceived, thinking this adjective is related to foreign key constraints between tables. Instead this adjective lurks in a world based on set theory, relational algebra and the concept of relationship intended as a table.Well, for those who want to deep the fundamentals of relational model, relational algebra, XML, OLAP and emerging "NoSQL" systems, Stanford University School of Engineering offers a public and free online introductory course to databases. This is the related web page: http://www.db-class.com/ The course will last 2 months, after which there will be a final exam. Passing the final exam will entitle the participants to receive a statement of accomplishment. A syllabus and more information is available here. Happy eLearning to you!

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  • Donald Ferguson says end-user programming is next big thing. Is it?

    - by Joris Meys
    You can guess how I came to ask this question... Anyway : http://www.bbc.co.uk/news/business-11944966 Donald Ferguson claiming that his websphere was his biggest disaster and proclaiming that end-user programming will be the way forward. This genuinely spurs the question : what with current programming languages. Honestly, I don't think that end-user programming will go much beyond a rather rigid template where you can build some apps around. If you see how many people actually manage to understand the basic functionality of functions in EXCEL... Plus, I fail to see how complex and performant systems can be built in such an end-user programming language ( Visual Basic, anyone?) Nice to play around with, but for many applications they're just not the thing. So no worries for the old languages if you ask me. What's your ideas?

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  • BizTalk 2009 - Installing BizTalk Server 2009 on XP for Development

    - by StuartBrierley
    At my previous employer, when developing for BizTalk Server 2004 using Visual Studio 2003, we made use of separate development and deployment environments; developing in Visual Studio on our client PCs and then deploying to a seperate shared BizTalk 2004 Server from there.  This server was part of a multi-server Standard BizTalk environment comprising of separate BizTalk Server 2004 and SQL Server 2000 servers.  This environment was implemented a number of years ago by an outside consulting company, and while it worked it did occasionally cause contention issues with three developers deploying to the same server to carry out unit testing! Now that I am making the design and implementation decisions about the environment that BizTalk will be developed in and deployed to, I have chosen to create a single "server" installation on my development PC, installling SQL Server 2008, Visual Studio 2008 and BizTalk Server 2009 on a single system.  The client PC in use is actually a MacBook Pro running Windows XP; not the most powerful of systems for high volume processing but it should be powerful enough to allow development and initial unit testing to take place. I did not need to, and so chose not to, install all of the components detailed in the Microsoft guide for installing BizTalk 2009 on Windows XP but I did follow the basics of the procedures detailed within.  Outlined below are the highlights of this process and any details of what choices I made.   Install IIS I had previsouly installed Windows XP, including all current service packs and critical updates.  At the time of installation this included Service Pack 3, the .Net Framework 3.5 and MS Windows Installer 3.1.  Having a running XP system, my first step was to install IIS - this is quite straightforward and posed no difficulties. Install Visual Studio 2008 The next step for me was to install Visual Studio 2008.  Making sure to select a custom installation is crucial at this point, as you need to make sure that you deselect SQL Server 2005 Express Edition as it can cause the BizTalk installation to fail.  The installation guide suggests that you only select Visual C# when selecting features to install, but  I decided that due to some legacy systems I have code for that I would also select the VB and ASP options. Visual Studio 2008 Service Pack 1 Following the completion of the installation of Visual Studio itself you should then install the Visual Studio 2008 Service Pack 1. SQL Server 2008 Standard Edition The next step before intalling BizTalk Server 2009 itself is to install SQL Server 2008 Standard Edition. On the feature selection screen make sure that you select the follwoing options: Database Engine Services SQL Server Replication Full-Text Search Analysis Services Reporting Services Business Intelligence Development Studio Client Tools Connectivity Integration Services Management Tools Basic and Complete Use the default instance and the same accounts for all SQL server instances - in my case I used the Network Service and Local Service accounts for the two sets of accounts. On the database engine configuration screen I selected windows authentication and added the current user, adding the same user again on the Analysis services Configuration screen.  All other screens were left on the default settings. The SQL Server 2008 installation also included the installation of hotfix for XP KB942288-v3, the Windows Installer 4.5 Redistributable. System Configuration At this stage I took a moment to disable the SQL Server shared memory protocol and enable the Named Pipes and TCP/IP protocols.  These can be found in the SQL Server Configuration Manager > SQL Server Network Configuration > Protocols for MSSQLServer.  I also made sure that the DTC settings were configured correctley.   BizTalk Server 2009 The penultimate step is to install BizTalk Server 2009 Standard Edition. I had previsouly downloaded the redistributable prerequisites as a CAB file so was able to make use of this when carrying out the installation. When selecting which components to install I selected: Server Runtime BizTalk EDI/AS2 Runtime WCF Adapter Runtime Portal Components Administrative Tools WFC Administartion Tools Developer Tools and SDK, Enterprise SSO Administration Module Enterprise SSO Master Secret Server Business Rules Components BAM Alert Provider BAM Client BAM Eventing Once installation has completed clear the launch BizTalk Server Configuration check box and select finish. Verify the Installation Before configuring BizTalk Server it is a good idea to check that BizTalk Server 2009 is installed and that SQL Server 2008 has started correctly.  The easiest way to verify the BizTalk installation is check the Programs and Features in Control panel.  Check that SQL is started by looking in the SQL Server Configuration Manager. Configure BizTalk Server 2009 Finally we are ready to configure BizTalk Server 2009.  To start this I opted for a custom configuration that allowed me to choose in more detail the settings to be used. For all databases I selected the local server and default database names. For all Accounts I used a local account that had been created specifically for the BizTalk Services. For all windows groups I allowed the configuration wizard to create the default local groups. The configuration wizard then ran:   Upon completion you will be presented with a screen detailing the success or failure of the configuration.  If your configuration failed you will need to sort out the issues and try again (it is possible to save the configuration settings for later use if you want too - except passwords of course!).  If you see lots of nice green ticks - congratulations BizTalk Server 2009 on XP is now installed and configured ready for development.

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  • How to Use Steam In-Home Streaming

    - by Chris Hoffman
    Steam’s In-Home Streaming is now available to everyone, allowing you to stream PC games from one PC to another PC on the same local network. Use your gaming PC to power your laptops and home theater system. This feature doesn’t allow you to stream games over the Internet, only the same local network. Even if you tricked Steam, you probably wouldn’t get good streaming performance over the Internet. Why Stream? When you use Steam In-Home streaming, one PC sends its video and audio to another PC. The other PC views the video and audio like it’s watching a movie, sending back mouse, keyboard, and controller input to the other PC. This allows you to have a fast gaming PC power your gaming experience on slower PCs. For example, you could play graphically demanding games on a laptop in another room of your house, even if that laptop has slower integrated graphics. You could connect a slower PC to your television and use your gaming PC without hauling it into a different room in your house. Streaming also enables cross-platform compatibility. You could have a Windows gaming PC and stream games to a Mac or Linux system. This will be Valve’s official solution for compatibility with old Windows-only games on the Linux (Steam OS) Steam Machines arriving later this year. NVIDIA offers their own game streaming solution, but it requires certain NVIDIA graphics hardware and can only stream to an NVIDIA Shield device. How to Get Started In-Home Streaming is simple to use and doesn’t require any complex configuration — or any configuration, really. First, log into the Steam program on a Windows PC. This should ideally be a powerful gaming PC with a powerful CPU and fast graphics hardware. Install the games you want to stream if you haven’t already — you’ll be streaming from your PC, not from Valve’s servers. (Valve will eventually allow you to stream games from Mac OS X, Linux, and Steam OS systems, but that feature isn’t yet available. You can still stream games to these other operating systems.) Next, log into Steam on another computer on the same network with the same Steam username. Both computers have to be on the same subnet of the same local network. You’ll see the games installed on your other PC in the Steam client’s library. Click the Stream button to start streaming a game from your other PC. The game will launch on your host PC, and it will send its audio and video to the PC in front of you. Your input on the client will be sent back to the server. Be sure to update Steam on both computers if you don’t see this feature. Use the Steam > Check for Updates option within Steam and install the latest update. Updating to the latest graphics drivers for your computer’s hardware is always a good idea, too. Improving Performance Here’s what Valve recommends for good streaming performance: Host PC: A quad-core CPU for the computer running the game, minimum. The computer needs enough processor power to run the game, compress the video and audio, and send it over the network with low latency. Streaming Client: A GPU that supports hardware-accelerated H.264 decoding on the client PC. This hardware is included on all recent laptops and PCs. Ifyou have an older PC or netbook, it may not be able to decode the video stream quickly enough. Network Hardware: A wired network connection is ideal. You may have success with wireless N or AC networks with good signals, but this isn’t guaranteed. Game Settings: While streaming a game, visit the game’s setting screen and lower the resolution or turn off VSync to speed things up. In-Home Steaming Settings: On the host PC, click Steam > Settings and select In-Home Streaming to view the In-Home Streaming settings. You can modify your streaming settings to improve performance and reduce latency. Feel free to experiment with the options here and see how they affect performance — they should be self-explanatory. Check Valve’s In-Home Streaming documentation for troubleshooting information. You can also try streaming non-Steam games. Click Games > Add a Non-Steam Game to My Library on your host PC and add a PC game you have installed elsewhere on your system. You can then try streaming it from your client PC. Valve says this “may work but is not officially supported.” Image Credit: Robert Couse-Baker on Flickr, Milestoned on Flickr

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  • 7 Ubuntu File Manager Features You May Not Have Noticed

    - by Chris Hoffman
    The Nautilus file manager included with Ubuntu includes some useful features you may not notice unless you go looking for them. You can create saved searches, mount remote file systems, use tabs in your file manager, and more. Ubuntu’s file manager also includes built-in support for sharing folders on your local network – the Sharing Options dialog creates and configures network shares compatible with both Linux and Windows machines. How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • CodePlex Daily Summary for Sunday, June 01, 2014

    CodePlex Daily Summary for Sunday, June 01, 2014Popular ReleasesSandcastle Help File Builder: Help File Builder and Tools v2014.5.31.0: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This release completes removal of the branding transformations and implements the new VS2013 presentation style that utilizes the new lightweight website format. Several breaking cha...Tooltip Web Preview: ToolTip Web Preview: Version 1.0Database Helper: Release 1.0.0.0: First Release of Database HelperCoMaSy: CoMaSy1.0.2: !Contact Management SystemImage View Slider: Image View Slider: This is a .NET component. We create this using VB.NET. Here you can use an Image Viewer with several properties to your application form. We wish somebody to improve freely. Try this out! Author : Steven Renaldo Antony Yustinus Arjuna Purnama Putra Andre Wijaya P Martin Lidau PBK GENAP 2014 - TI UKDWAspose for Apache POI: Missing Features of Apache POI WP - v 1.1: Release contain the Missing Features in Apache POI WP SDK in Comparison with Aspose.Words for dealing with Microsoft Word. What's New ?Following Examples: Insert Picture in Word Document Insert Comments Set Page Borders Mail Merge from XML Data Source Moving the Cursor Feedback and Suggestions Many more examples are yet to come here. Keep visiting us. Raise your queries and suggest more examples via Aspose Forums or via this social coding site.babelua: V1.5.6.0: V1.5.6.0 - 2014.5.30New feature: support quick-cocos2d-x project now; support text search in scripts folder now, you can use this function in Search Result Window;SEToolbox: 01.032.014 Release 1: Added fix when loading game Textures for icons causing 'Unable to read beyond the end of the stream'. Added new Resource Report, that displays all in game resources in a concise report. Added in temp directory cleaner, to keep excess files from building up. Fixed use of colors on the windows, to work better with desktop schemes. Adding base support for multilingual resources. This will allow loading of the Space Engineers resources to show localized names, and display localized date a...ClosedXML - The easy way to OpenXML: ClosedXML 0.71.2: More memory and performance improvements. Fixed an issue with pivot table field order.Fancontroller: Fancontroller: Initial releaseVi-AIO SearchBar: Vi – AIO Search Bar: Version 1.0Top Verses ( Ayat Emas ): Binary Top Verses: This one is the bin folder of the component. the .dll component is inside.Traditional Calendar Component: Traditional Calender Converter: Duta Wacana Christian University This file containing Traditional Calendar Component and Demo Aplication that using Traditional Calendar Component. This component made with .NET Framework 4 and the programming language is C# .SQLSetupHelper: 1.0.0.0: First Stable Version of SQL SetupComposite Iconote: Composite Iconote: This is a composite has been made by Microsoft Visual Studio 2013. Requirement: To develop this composite or use this component in your application, your computer must have .NET framework 4.5 or newer.Magick.NET: Magick.NET 6.8.9.101: Magick.NET linked with ImageMagick 6.8.9.1. Breaking changes: - Int/short Set methods of WritablePixelCollection are now unsigned. - The Q16 build no longer uses HDRI, switch to the new Q16-HDRI build if you need HDRI.fnr.exe - Find And Replace Tool: 1.7: Bug fixes Refactored logic for encoding text values to command line to handle common edge cases where find/replace operation works in GUI but not in command line Fix for bug where selection in Encoding drop down was different when generating command line in some cases. It was reported in: https://findandreplace.codeplex.com/workitem/34 Fix for "Backslash inserted before dot in replacement text" reported here: https://findandreplace.codeplex.com/discussions/541024 Fix for finding replacing...VG-Ripper & PG-Ripper: VG-Ripper 2.9.59: changes NEW: Added Support for 'GokoImage.com' links NEW: Added Support for 'ViperII.com' links NEW: Added Support for 'PixxxView.com' links NEW: Added Support for 'ImgRex.com' links NEW: Added Support for 'PixLiv.com' links NEW: Added Support for 'imgsee.me' links NEW: Added Support for 'ImgS.it' linksToolbox for Dynamics CRM 2011/2013: XrmToolBox (v1.2014.5.28): XrmToolbox improvement XrmToolBox updates (v1.2014.5.28)Fix connecting to a connection with custom authentication without saved password Tools improvement New tool!Solution Components Mover (v1.2014.5.22) Transfer solution components from one solution to another one Import/Export NN relationships (v1.2014.3.7) Allows you to import and export many to many relationships Tools updatesAttribute Bulk Updater (v1.2014.5.28) Audit Center (v1.2014.5.28) View Layout Replicator (v1.2014.5.28) Scrip...Microsoft Ajax Minifier: Microsoft Ajax Minifier 5.10: Fix for Issue #20875 - echo switch doesn't work for CSS CSS should honor the SASS source-file comments JS should allow multi-line comment directivesNew ProjectsCet MicroWPF: WPF-like library for simple graphic-UI application using Netduino (Plus) 2 and the FTDI FT800 Eve board.Fakemons: Some Fakmons, powered by XML, XSLT, CSS and JavascriptFling OS: Fling OS is a C# operating system project aiming to create a new, managed operating system from the ground up.MudRoom: Experimental tool sets in mud parsing and area definitionOOP-2112110158: My name's NgocDungRoslynResearch: Roslyn ResearchTHD - Control de Usuarios: control de usuarios y permisosWPF Kinect User Controls: WPF Kinect User Control project provide simple Tilt and Skeleton Tracking Parameter Controls.

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  • New Year, New Position, New Opportunity and Adventures!

    - by D'Arcy Lussier
    2010 was an incredible year of change for me. On the personal side, we celebrated our youngest daughter’s first birthday and welcomed my oldest daughter into our family (both my girls are adopted). Professionally, I put on the first ever Prairie Developer Conference, the 3rd annual Winnipeg Code Camp, the Software Development and Evolution Conference, continued to build the technology community in Winnipeg, was awarded a Microsoft MVP award for the 4th year, created a certification program to help my employer, Protegra, attain Microsoft Partner status, and had great project work throughout the year. So now its 2011, and I’m looking ahead to new challenges and opportunities with a new employer. Starting in mid February I’ll be the Microsoft Practice Lead with Online Business Systems, a Microsoft partner here in Winnipeg! I’m very excited about working with such great people and helping continue delivering quality solutions and consulting that the organization has become known for. 2010 was great, but 2011 is shaping up to be a banner year both personally and professionally!

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  • How is technical debt best measured? What metric(s) are most useful?

    - by throp
    If I wanted to help a customer understand the degree of technical debt in his application, what would be the best metric to use? I've stumbled across Erik Doernenburg's code toxicity, and also Sonar's technical debt plugin, but was wondering what others exist. Ideally, I'd like to say "system A has a score of 100 whereas system B has a score of 50, so system A will most likely be more difficult to maintain than system B". Obviously, I understand that boiling down a complex concepts like "technical debt" or "maintainability" into a single number might be misleading or inaccurate (in some cases), however I need a simple way to convey the to a customer (who is not hands-on in the code) roughly how much technical debt is built into their system (relative to other systems), for the goal of building a case for refactoring/unit tests/etc. Again, I'm looking for one single number/graph/visualization, and not a comprehensive list of violations (e.g. CheckStyle, PMD, etc.).

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  • Anatomy of a .NET Assembly - PE Headers

    - by Simon Cooper
    Today, I'll be starting a look at what exactly is inside a .NET assembly - how the metadata and IL is stored, how Windows knows how to load it, and what all those bytes are actually doing. First of all, we need to understand the PE file format. PE files .NET assemblies are built on top of the PE (Portable Executable) file format that is used for all Windows executables and dlls, which itself is built on top of the MSDOS executable file format. The reason for this is that when .NET 1 was released, it wasn't a built-in part of the operating system like it is nowadays. Prior to Windows XP, .NET executables had to load like any other executable, had to execute native code to start the CLR to read & execute the rest of the file. However, starting with Windows XP, the operating system loader knows natively how to deal with .NET assemblies, rendering most of this legacy code & structure unnecessary. It still is part of the spec, and so is part of every .NET assembly. The result of this is that there are a lot of structure values in the assembly that simply aren't meaningful in a .NET assembly, as they refer to features that aren't needed. These are either set to zero or to certain pre-defined values, specified in the CLR spec. There are also several fields that specify the size of other datastructures in the file, which I will generally be glossing over in this initial post. Structure of a PE file Most of a PE file is split up into separate sections; each section stores different types of data. For instance, the .text section stores all the executable code; .rsrc stores unmanaged resources, .debug contains debugging information, and so on. Each section has a section header associated with it; this specifies whether the section is executable, read-only or read/write, whether it can be cached... When an exe or dll is loaded, each section can be mapped into a different location in memory as the OS loader sees fit. In order to reliably address a particular location within a file, most file offsets are specified using a Relative Virtual Address (RVA). This specifies the offset from the start of each section, rather than the offset within the executable file on disk, so the various sections can be moved around in memory without breaking anything. The mapping from RVA to file offset is done using the section headers, which specify the range of RVAs which are valid within that section. For example, if the .rsrc section header specifies that the base RVA is 0x4000, and the section starts at file offset 0xa00, then an RVA of 0x401d (offset 0x1d within the .rsrc section) corresponds to a file offset of 0xa1d. Because each section has its own base RVA, each valid RVA has a one-to-one mapping with a particular file offset. PE headers As I said above, most of the header information isn't relevant to .NET assemblies. To help show what's going on, I've created a diagram identifying all the various parts of the first 512 bytes of a .NET executable assembly. I've highlighted the relevant bytes that I will refer to in this post: Bear in mind that all numbers are stored in the assembly in little-endian format; the hex number 0x0123 will appear as 23 01 in the diagram. The first 64 bytes of every file is the DOS header. This starts with the magic number 'MZ' (0x4D, 0x5A in hex), identifying this file as an executable file of some sort (an .exe or .dll). Most of the rest of this header is zeroed out. The important part of this header is at offset 0x3C - this contains the file offset of the PE signature (0x80). Between the DOS header & PE signature is the DOS stub - this is a stub program that simply prints out 'This program cannot be run in DOS mode.\r\n' to the console. I will be having a closer look at this stub later on. The PE signature starts at offset 0x80, with the magic number 'PE\0\0' (0x50, 0x45, 0x00, 0x00), identifying this file as a PE executable, followed by the PE file header (also known as the COFF header). The relevant field in this header is in the last two bytes, and it specifies whether the file is an executable or a dll; bit 0x2000 is set for a dll. Next up is the PE standard fields, which start with a magic number of 0x010b for x86 and AnyCPU assemblies, and 0x20b for x64 assemblies. Most of the rest of the fields are to do with the CLR loader stub, which I will be covering in a later post. After the PE standard fields comes the NT-specific fields; again, most of these are not relevant for .NET assemblies. The one that is is the highlighted Subsystem field, and specifies if this is a GUI or console app - 0x20 for a GUI app, 0x30 for a console app. Data directories & section headers After the PE and COFF headers come the data directories; each directory specifies the RVA (first 4 bytes) and size (next 4 bytes) of various important parts of the executable. The only relevant ones are the 2nd (Import table), 13th (Import Address table), and 15th (CLI header). The Import and Import Address table are only used by the startup stub, so we will look at those later on. The 15th points to the CLI header, where the CLR-specific metadata begins. After the data directories comes the section headers; one for each section in the file. Each header starts with the section's ASCII name, null-padded to 8 bytes. Again, most of each header is irrelevant, but I've highlighted the base RVA and file offset in each header. In the diagram, you can see the following sections: .text: base RVA 0x2000, file offset 0x200 .rsrc: base RVA 0x4000, file offset 0xa00 .reloc: base RVA 0x6000, file offset 0x1000 The .text section contains all the CLR metadata and code, and so is by far the largest in .NET assemblies. The .rsrc section contains the data you see in the Details page in the right-click file properties page, but is otherwise unused. The .reloc section contains address relocations, which we will look at when we study the CLR startup stub. What about the CLR? As you can see, most of the first 512 bytes of an assembly are largely irrelevant to the CLR, and only a few bytes specify needed things like the bitness (AnyCPU/x86 or x64), whether this is an exe or dll, and the type of app this is. There are some bytes that I haven't covered that affect the layout of the file (eg. the file alignment, which determines where in a file each section can start). These values are pretty much constant in most .NET assemblies, and don't affect the CLR data directly. Conclusion To summarize, the important data in the first 512 bytes of a file is: DOS header. This contains a pointer to the PE signature. DOS stub, which we'll be looking at in a later post. PE signature PE file header (aka COFF header). This specifies whether the file is an exe or a dll. PE standard fields. This specifies whether the file is AnyCPU/32bit or 64bit. PE NT-specific fields. This specifies what type of app this is, if it is an app. Data directories. The 15th entry (at offset 0x168) contains the RVA and size of the CLI header inside the .text section. Section headers. These are used to map between RVA and file offset. The important one is .text, which is where all the CLR data is stored. In my next post, we'll start looking at the metadata used by the CLR directly, which is all inside the .text section.

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