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  • Sound/Silence in a wav file.

    - by Vivek
    Hi, I am searching for a utility/code that could detect and let me know if my 1 minute wav file contains sound or not ? Other way, if it could detect the duration of the silence(if exists) at any position in the wav file, that would also server the purpose. Does SOX support any command for that ? I tried with Java, but didnt found anything in JMF. Thanks Vivek

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  • Issues passing values to shader

    - by numerical25
    I am having issues passing values to my shader. My application compiles fine, but my cube object won't shade. Below is majority of my code. Most of my code for communicating with my shader is in createObject method myGame.cpp #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); //rotationAngleY += (float)D3DX_PI * 0.002f; //rotationAngleX += (float)D3DX_PI * 0.001f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(10.0f, 10.0f, 10.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And below is my shader effect.fx matrix Projection; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Color = Color; psInput.Normal = Normal; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } }

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  • iphone - getting the button id in a segmented control

    - by Mike
    I am trying to create something that uses the idea of the UIPopOverController, I mean, have that speech bubble anchor pointing to the button who triggered the method. The problem is that I am using a UISegmentedControl... How do I get the id of the button that was tapped on a UISegmentedControl, so I can determine its position and generate the anchor? thanks for any help.

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  • AutoScroll issues with custom layout on Windows Forms application

    - by Lurker Indeed
    I've implemented a basic custom layout engine in Windows Forms that does control sizing and positioning. I was hoping to allow the AutoScroll features to work untouched, but any time I have enough controls on the screen to require a scroll bar, some of the layout events that get fired (i.e, a rich text box that expands the height as it types) not only fire the layout events, but they force the scroll bar back at (0,0). Do I have any options besides looking at the scroll position and positioning the controls manually based on that?

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  • jQuery: Is mouse over element?

    - by JamesBrownIsDead
    I could write something pretty easily to determine whether the mouse is over a given element, but is there already anything in the jQuery core library (or a plugin I guess) that will tell me whether the current mouse position is over a given element?

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  • Invert 1 bit in C#

    - by Matt Jacobsen
    I have 1 bit in a byte (always in the lowest order position) that I'd like to invert. ie given 00000001 I'd like to get 00000000 and with 00000000 I'd like 00000001. I solved it like this: bit > 0 ? 0 : 1; I'm curious to see how else it could be done.

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  • Disable "mobile phone" and "fax" from joomla contact information

    - by Mala
    Hi I have a joomla installation with a contacts form. Specifically, there are two contacts with position, email, name, phone. However, joomla seems to insist on having two empty columns "Mobile phone" and "Fax" that I can't seem to get rid of. Neither contact has a mobile phone or fax, and they are disabled in both sets of contact parameters? what am I doing wrong? Thanks! Mala

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  • Rmagick, Watermarks, and Image Transparency

    - by Hulihan Applications
    I'm having trouble making an image semi-transparent. I have one image I'd like to set to 50% opacity and position it over another image(using composite operator:OverCompositeOp). Anyone know how an easy way to do such a thing? A little background: I'm trying to make a good watermark to place over images, but I'm not fan of rmagick's built-in watermark() function or the shade-composite method.

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  • UISearchBarBackground Class

    - by Jim Bonner
    I am using the following piece of code to hide the background on a UISearchBar: [[searchView.subviews objectAtIndex:0] setHidden:YES]; Pretty simple, but I worry about hard coding a position in a subview list. So I went looking for the UISearchBarBackground.h file and cannot find it. Does any know where the definition is hiding?

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  • Google maps API - info window height and panning

    - by Tim Fountain
    I'm using the Google maps API (v2) to display a country overlay over a world map. The data comes from a KML file, which contains coords for the polygons along with a HTML description for each country. This description is displayed in the 'info window' speech bubble when that country is clicked on. I had some trouble initially as the info windows were not expanding to the size of the HTML content they contained, so the longer ones would spill over the edges (this seems to be a common problem). I was able to work around this by resetting the info window to a specific height as follows: GEvent.addListener(map, "infowindowopen", function(iw) { iw = map.getInfoWindow(); iw.reset(iw.getPoint(), iw.getTabs(), new GSize(300, 295), null, null); }); Not ideal, but it works. However now, when the info windows are opened the top part of them is sometimes obscured by the edges of the map, as the map does not pan to a position where all of the content can be viewed. So my questions: Is there any way to get the info windows to automatically use a height appropriate to their content, to avoid having to fix to a set pixel height? If fixing the height is the only option, is there any way to get the map to pan to a more appropriate position when the info windows open? I know that the map class has a panTo() method, but I can't see a way to calculate what the correct coords would be. Here's my full init code: google.load("maps", "2.x"); // Call this function when the page has been loaded function initialize() { var map = new google.maps.Map2(document.getElementById("map"), {backgroundColor:'#99b3cc'}); map.addControl(new GSmallZoomControl()); map.setCenter(new google.maps.LatLng(29.01377076013671, -2.7866649627685547), 2); gae_countries = new GGeoXml("http://example.com/countries.kmz"); map.addOverlay(gae_countries); GEvent.addListener(map, "infowindowopen", function(iw) { iw = map.getInfoWindow(); iw.reset(iw.getPoint(), iw.getTabs(), new GSize(300, 295), null, null); }); } google.setOnLoadCallback(initialize);

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  • Getting XQuery [modify()]: Top-level attribute nodes are not supported error while modifying xml

    - by sam
    DECLARE @mycur CURSOR DECLARE @id int DECLARE @ParentNodeName varchar(max) DECLARE @NodeName varchar(max) DECLARE @NodeText varchar(max) SET @mycur = CURSOR FOR SELECT * FROM @temp OPEN @mycur FETCH NEXT FROM @mycur INTO @id,@ParentNodeName,@NodeName,@NodeText WHILE @@FETCH_STATUS = 0 BEGIN PRINT @id -- sample statements PRINT @ParentNodeName PRINT @NodeName SET @x.modify (' insert attribute status {sql:variable("@status")} as first into (/@ParentNodeName/@NodeName/child::*[position()=sql:variable("@status")])[1] ') FETCH NEXT FROM @mycur INTO @id,@ParentNodeName,@NodeName,@NodeText END DEALLOCATE @mycur Any idea why I am getting this error as query works fine if I manually insert path

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  • How can I get a call stack listing in Perl?

    - by slashmais
    Is there a way I can access (for printout) a list of sub + module to arbitrary depth of sub-calls preceding a current position in a Perl script? I need to make changes to some Perl modules (.pm's). The workflow is initiated from a web-page thru a cgi-script, passing input through several modules/objects ending in the module where I need to use the data. Somewhere along the line the data got changed and I need to find out where.

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  • Why does Android's onItemClick want a long for row Id?

    - by HenryAdamsJr
    For a listView, when you register an OnItemClickListener, the method you specify looks like this: public abstract void onItemClick (AdapterView parent, View view, int position, long id) The id corresponds to the row that the user clicked on. My question is simply why is it a long and not an int? When would you use it as a long? I've been casting it to an int when I use it, so it makes me think that maybe I'm using it wrong.

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  • Sending large serialized objects over sockets is failing only when trying to grow the byte Array, bu

    - by FinancialRadDeveloper
    I have code where I am trying to grow the byte array while receiving the data over my socket. This is erroring out. public bool ReceiveObject2(ref Object objRec, ref string sErrMsg) { try { byte[] buffer = new byte[1024]; byte[] byArrAll = new byte[0]; bool bAllBytesRead = false; int iRecLoop = 0; // grow the byte array to match the size of the object, so we can put whatever we // like through the socket as long as the object serialises and is binary formatted while (!bAllBytesRead) { if (m_socClient.Receive(buffer) > 0) { byArrAll = Combine(byArrAll, buffer); iRecLoop++; } else { m_socClient.Close(); bAllBytesRead = true; } } MemoryStream ms = new MemoryStream(buffer); BinaryFormatter bf1 = new BinaryFormatter(); ms.Position = 0; Object obj = bf1.Deserialize(ms); objRec = obj; return true; } catch (System.Runtime.Serialization.SerializationException se) { objRec = null; sErrMsg += "SocketClient.ReceiveObject " + "Source " + se.Source + "Error : " + se.Message; return false; } catch (Exception e) { objRec = null; sErrMsg += "SocketClient.ReceiveObject " + "Source " + e.Source + "Error : " + e.Message; return false; } } private byte[] Combine(byte[] first, byte[] second) { byte[] ret = new byte[first.Length + second.Length]; Buffer.BlockCopy(first, 0, ret, 0, first.Length); Buffer.BlockCopy(second, 0, ret, first.Length, second.Length); return ret; } Error: mscorlibError : The input stream is not a valid binary format. The starting contents (in bytes) are: 68-61-73-43-68-61-6E-67-65-73-3D-22-69-6E-73-65-72 ... Yet when I just cheat and use a MASSIVE buffer size its fine. public bool ReceiveObject(ref Object objRec, ref string sErrMsg) { try { byte[] buffer = new byte[5000000]; m_socClient.Receive(buffer); MemoryStream ms = new MemoryStream(buffer); BinaryFormatter bf1 = new BinaryFormatter(); ms.Position = 0; Object obj = bf1.Deserialize(ms); objRec = obj; return true; } catch (Exception e) { objRec = null; sErrMsg += "SocketClient.ReceiveObject " + "Source " + e.Source + "Error : " + e.Message; return false; } } This is really killing me. I don't know why its not working. I have lifted the Combine from a suggestion on here too, so I am pretty sure this is not doing the wrong thing? I hope someone can point out where I am going wrong

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  • getView() (for a Custom ListView ) doesn't get called on notifyDatasetChanged()

    - by hungson175
    Hi everyone, I have the following problem, and searched for a while but haven't got any solution from the net: I have a custom list view, each item has the following layout (I just post the essential): <LinearLayout> <ImageView android:id="@+id/friendlist_iv_avatar" /> <TextView andorid:id="@+id/friendlist_tv_nick_name" /> <ImageView android:id="@+id/friendlist_iv_status_icon" /> </LinearLayout> And I have a class FriendRowItem, which is inflated from the above layout: public class FriendRowItem extends LinearLayout{ private ImageView ivAvatar; private ImageView ivStatusIcon; private TextView tvNickName; public FriendRowItem(Context context) { super(context); RelativeLayout friendRow = (RelativeLayout) Helpers.inflate(context, R.layout.friendlist_row); this.addView(friendRow); ivAvatar = (ImageView)findViewById(R.id.friendlist_iv_avatar); ivStatusIcon = (ImageView)findViewById(R.id.friendlist_iv_status_icon); tvNickName = (TextView)findViewById(R.id.friendlist_tv_nick_name); } public void setPropeties(Friend friend) { //Avatar ivAvatar.setImageResource(friend.getAvatar().getDrawableResourceId()); //Status Status.Type status = friend.getStatusType(); if ( status == Type.ONLINE) { ivStatusIcon.setImageResource(R.drawable.online_icon); } else { ivStatusIcon.setImageResource(R.drawable.offline_icon); } //Nickname String name = friend.getChatID(); if ( friend.hasName()) { name = friend.getName(); } tvNickName.setText(name); } } In the main activity, I have a custom listview: lvMainListView, with an custom adapter (whose class extends ArrayAdapter - and off course: override the method getView ), the data set of the adapter is: ArrayList<Friend> friends: private class FriendRowAdapter extends ArrayAdapter<Friend> { public FriendRowAdapter(Context applicationContext, int friendlistRow, ArrayList<Friend> friends) { super(applicationContext, friendlistRow, friends); } @Override public View getView(int position,View convertView,ViewGroup parent) { Friend friend = getItem(position); FriendRowItem row = (FriendRowItem) convertView; if ( row == null ) { row = new FriendRowItem(ShowFriendsList.this.getApplicationContext()); } row.setPropeties( friend ); return row; } } the problem is when I change the status of a friend from OFFLINE to ONLINE, then call notifyDataSetChanged(), nothing happens : the status icon of that friend doesn't change. I tried debugging, and saw the code: notifyDataSetChanged() get called, but the custom getView() is not fired ! Can you please tell me, that is normal in Android, or did I do something wrong ? (I am using Android 1.5). Thank you in advance, Son

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  • Implementing rulers in C# form

    - by Jaosn
    Does anyone have a good technique (or tutorial) to implement rulers in CM within a C# Windows form? I want to display the rulers that indicate your mouse position to allow a more accurate positioning of images.

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  • Rich Text Editing in Windows Forms

    - by fawad
    I am using following text editor for my windows forms application http://www.codeproject.com/KB/edit/editor_in_windows_forms.aspx This works great and a wonderful control, however I am trying to accomplish one task i.e. I wanted to insert a custom tag to the underlying html for eg if user clicks on a button on form I want to insert a tag <myTag>value</myTag>" at the cursor's position of text editor. Can anyone guide me how to achieve this?

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  • [C#, WinForms] Handle that Shift+F10 w(h)as pressed

    - by Alexander Stalt
    I want to use the exclusive key to open context menu that are available in most of the new laptops and keyboards. This key is usually available between right ALT and CTRL key. I am not sure that it is always equivalent to "Shift + F10" ( or is it always equivalent to "Shift+F10" ?). My programs runs on Windows XP and earlier versions. Context menu should appear at mouse cursor position (if it's possible).

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  • abstract data type list. . .

    - by aldrin
    A LIST is an ordered collection of items where items may be inserted anywhere in the list. Implement a LIST using an array as follows: struct list { int *items; // pointer to the array int size; // actual size of the array int count; // number of items in the array }; typedef struct list *List; // pointer to the structure Implement the following functions: a) List newList(int size); - will create a new List and return its pointer. Allocate space for the structure, allocate space for the array, then initialize size and count, return the pointer. b) void isEmpty(List list); c) void display(List list); d) int contains(List list, int item); e) void remove(List list, int i) ; f) void insertAfter(List list,int item, int i); g) void addEnd(List list,int item) - add item at the end of the list – simply store the data at position count, then increment count. If the array is full, allocate an array twice as big as the original. count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 addEnd(list,40) will result to count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 40 h) void addFront(List list,int item) - shift all elements to the right so that the item can be placed at position 0, then increment count. Bonus: if the array is full, allocate an array twice as big as the original. count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 addFront(list,40) will result to count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 10 15 20 30 i) void removeFront(List list) - shift all elements to the left and decrement count; count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 10 15 20 30 removeFront(list) will result to count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 j) void remove(List list,int item) - get the index of the item in the list and then shift all elements to the count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 10 15 20 30 remove(list,10) will result to count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 15 20 30

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  • What is the best way to bookmark positions in code in Visual Studio 2008/2010?

    - by Edward Tanguay
    I find myself going to about five or six main places in my code 80% of the time and would like a way to go to them fast even if all files are closed. I would like to be able to open up a solution in visual studio and with no file open, see a list of self-labeled bookmarks like this: LoadNext Settings page refresh app.config connections app settings stringhelpers top stringhelpers bottom I click one of these and it opens that file and jumps to that position. How can I best make bookmarks like this in Visual Studio 2008/2010?

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  • XSLT 1.0 recursion

    - by DashaLuna
    I'm stuck with recursion, was wondering if anyone can help me out with it. I have <Receipts> and <Deposits> elements, that are not verbose, i.e. that a <Receipts> element doesn't have an attribute to show what <Deposit> it is towards. I need to figure out <Deposits> "still amount due" and when a last receipt towards it was paid if any. I'm trying to do it with the following code: The idea was to take 1st deposit and see if there are receipts. If the deposit isn't fully paid and there are more receipts - call that recorsive function with all the same params except now count in following receipt. If there aren't any more receipts or deposit is payed - process it correctly (add required attributes). Otherwise proceed with 2nd deposit. And so on. However, the XSLT crashes with error message that "a processor stack has overflowed - possible cause is infinite template recursion" I would really appreciate any help/teps... I'm not that great with recursion and can't understand why mine here doesn't work. Thanks! :) <!-- Accumulate all the deposits with @DueAmount attribute --> <xsl:variable name="depositsClassified"> <xsl:call-template name="classifyDeposits"> <!-- a node-list of all Deposits elements ordered by DueDate Acs --> <xsl:with-param name="depositsAll" select="$deposits"/> <xsl:with-param name="depositPrevAmount" select="'0'"/> <!-- a node-list of all Receipts elements ordered by ReceivedDate Acs --> <xsl:with-param name="receiptsAll" select="$receiptsAsc"/> <xsl:with-param name="receiptCount" select="'1'"/> </xsl:call-template> </xsl:variable> <xsl:template name="classifyDeposits"> <xsl:param name="depositsAll"/> <xsl:param name="depositPrevAmount" select="'0'"/> <xsl:param name="receiptsAll"/> <xsl:param name="receiptCount"/> <xsl:if test="$deposits"> <!-- Do required operations for the 1st deposit --> <xsl:variable name="depositFirst" select="$depositsAll[1]"/> <xsl:variable name="receiptSum"> <xsl:choose> <xsl:when test="$receiptsAll"> <xsl:value-of select="sum($receiptsAll[position() &lt;= $receiptCount]/@ActionAmount)"/> </xsl:when> <xsl:otherwise>0</xsl:otherwise> </xsl:choose> </xsl:variable> <xsl:variable name="diff" select="$depositPrevAmount + $depositFirst/@DepositTotalAmount - $receiptSum"/> <xsl:choose> <xsl:when test="$diff &gt; 0 and $receiptCount &lt; $receiptsQuantityOf"> <xsl:call-template name="classifyDeposits"> <xsl:with-param name="depositsAll" select="$depositsAll"/> <xsl:with-param name="depositPrevAmount" select="$depositPrevAmount"/> <xsl:with-param name="receiptsAll" select="$receiptsAll"/> <xsl:with-param name="receiptCount" select="$receiptCount + 1"/> </xsl:call-template> </xsl:when> <xsl:otherwise> <!-- Record changes to the deposit (@DueAmount and receipt ReceivedDate) --> <xsl:apply-templates select="$depositFirst" mode="defineDeposit"> <xsl:with-param name="diff" select="$diff"/> <xsl:with-param name="latestReceiptForDeposit" select="$receiptsAll[position() = $receiptCount]"/> </xsl:apply-templates> <!-- Recursive call to the next deposit --> <xsl:call-template name="classifyDeposits"> <xsl:with-param name="depositsAll" select="$depositsAll[position() &gt; 1]"/> <xsl:with-param name="depositPrevAmount" select="$depositPrevAmount + $depositFirst/@DepositTotalAmount"/> <xsl:with-param name="receiptsAll" select="$receiptsAll"/> <xsl:with-param name="receiptCount" select="'1'"/> </xsl:call-template> </xsl:otherwise> </xsl:choose> </xsl:if> </xsl:template> <!-- Determine deposit's status, due amount and payment received date if any --> <xsl:template match="Deposits" mode="defineDeposit"> <xsl:param name="diff"/> <xsl:param name="latestReceiptForDeposit"/> <xsl:choose> <xsl:when test="$diff &lt;= 0"> <xsl:apply-templates select="." mode="addAttrs"> <xsl:with-param name="status" select="'paid'"/> <xsl:with-param name="dueAmount" select="'0'"/> <xsl:with-param name="receipt" select="$latestReceiptForDeposit"/> </xsl:apply-templates> </xsl:when> <xsl:when test="$diff = ./@DepositTotalAmount"> <xsl:apply-templates select="." mode="addAttrs"> <xsl:with-param name="status" select="'due'"/> <xsl:with-param name="dueAmount" select="$diff"/> </xsl:apply-templates> </xsl:when> <xsl:when test="$diff &lt; ./@DepositTotalAmount"> <xsl:apply-templates select="." mode="addAttrs"> <xsl:with-param name="status" select="'outstanding'"/> <xsl:with-param name="dueAmount" select="$diff"/> <xsl:with-param name="receipt" select="$latestReceiptForDeposit"/> </xsl:apply-templates> </xsl:when> <xsl:otherwise/> </xsl:choose> </xsl:template> <xsl:template match="Deposits" mode="addAttrs"> <xsl:param name="status"/> <xsl:param name="dueAmount"/> <xsl:param name="receipt" select="''"/> <!-- Constract a new MultiDeposits element with required info --> <xsl:copy> <xsl:copy-of select="./@*"/> <xsl:attribute name="Status"><xsl:value-of select="$status"/></xsl:attribute> <xsl:attribute name="DueAmount"><xsl:value-of select="$dueAmount"/></xsl:attribute> <xsl:if test="$receipt"> <xsl:attribute name="latestReceiptDate"> <xsl:value-of select="$receipt/@ActionDate"/> </xsl:attribute> </xsl:if> <xsl:copy-of select="./*"/> </xsl:copy> </xsl:template>

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  • How to comment out a block of Python code in VIM

    - by Rishabh Manocha
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