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  • Roadmap to Android development

    - by Matthew
    Hello, I've done a little research, and am interested in developing for Android. I've never programmed before, and have no idea how to go from zero experience to developing for a mobile device. My interest is in eventually making some sort of 2d game. Is there a lesson plan for starting from the ground up? I would think one would need to learn the Java language to start. Looking at the Sun website, it's a bit daunting. Is there a book, specifically, that would wrap up this knowledge in a bit of a directed lesson plan? I'm not sure if opengl-es is what would be required for 2d games. I've done a little research on this, and it's even far more daunting than Java itself. I can't even begin to figure out where to start with even just opengl, sans -es. My best guess would be that I need further knowledge in Java to continue with this, but even still, is it possible to learn concurrently with Java?

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  • Android Activity is displayed after user unlocks the screen

    - by Dave
    Hi, I was wondering if anyone understood how to make your application be displayed when you unlock the screen. I have an application where the user turns on a Bluetooth device, it connects to the phone, and the user should be presented with a UI. Having them hunt for the app or using the notification menu is not a workable option (too much work and not the obvious behavior). The problem is that: When the screen is unlocked: - you can popup the activity from the background service when Bluetooth connects to a device - User is happy because the UI is right there When the screen is locked: - The application gets started but is destroyed - User unlocks the phone and nothing is there but the homescreen One work around would be to disable the keyguard when the application gets woken up but the nuclear option is a pretty bad option. PS: I know the standard Android assumption is that you shouldn't do this. In the normal case this behavior is fine, but in this case I explicitly did something I want the phone to respond without adding more work for the user to do. As per Google's guidelines if you don't like this behavior there can be an option for you to turn this off or you can not use the application.

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  • part of contact are repeated after each writing the same contact (Android 2.0+)

    - by Bogus
    Hello, I met this problem at writing contacts by API for Android 2.0 or greater. Each time I write the same contact which already exist in my account (Google account) I got some part of contact aggregated ok but other did not. For example fields like FN, N, ORG, TITLE always are in one copy but TEL, EMAIL, ADR are added extra so after 2nd writing the same contact I have 2 copy the same TEL or EMAIL. How to force API engine to not repeate existed data ? Code: ArrayList ops = new ArrayList(); ops.add(ContentProviderOperation.newInsert(ContactsContract.RawContacts.CONTENT_URI) .withValue(ContactsContract.RawContacts.ACCOUNT_TYPE, accountType) .withValue(ContactsContract.RawContacts.ACCOUNT_NAME, accountName) .build()); ... // adding phone number ContentProviderOperation.Builder builder = ContentProviderOperation.newInsert(ContactsContract.Data.CONTENT_URI); builder.withValueBackReference(ContactsContract.Data.RAW_CONTACT_ID, 0); builder.withValue(ContactsContract.Data.MIMETYPE, ContactsContract.CommonDataKinds.Phone.CONTENT_ITEM_TYPE); builder.withValue(ContactsContract.CommonDataKinds.Phone.NUMBER, phoneValue); builder.withValue(ContactsContract.CommonDataKinds.Phone.TYPE, phoneType); // work/home builder.withValue(ContactsContract.CommonDataKinds.Phone.LABEL, phoneLabel); ops.add(builder.build()); ... try { contentResolver.applyBatch(ContactsContract.AUTHORITY, ops); } catch (Exception e) { // } I tried add: AGGREGATION_MODE on AGGREGATION_MODE_DISABLED. but it changed nothing. I will glad for any hint in this case. BR, Bogus

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  • android DES decrypt file : pad block corrupted

    - by Kenny Chang
    public class TestDES { Key key; public TestDES(String str) { getKey(str); } public void getKey(String strKey) { try { KeyGenerator _generator = KeyGenerator.getInstance("DES"); _generator.init(new SecureRandom(strKey.getBytes())); this.key = _generator.generateKey(); _generator = null; } catch (Exception e) { throw new RuntimeException("Error initializing SqlMap class. Cause: " + e); } } public void decrypt(String file, String dest) throws Exception { Cipher cipher = Cipher.getInstance("DES"); cipher.init(Cipher.DECRYPT_MODE, this.key); InputStream is = new FileInputStream(file); OutputStream out = new FileOutputStream(dest); CipherOutputStream cos = new CipherOutputStream(out, cipher); byte[] buffer = new byte[1024 * 1024 * 6]; int r; while ((r = is.read(buffer)) >= 0) { cos.write(buffer, 0, r); } cos.close();a out.close(); is.close(); } } The code works well on PC JAVA Program, but not on android.The error "pad block corrupted" happended at 'cos.close();' LogCat shows:" 03-10 07:43:04.431: WARN/System.err(23765): java.io.IOException: pad block corrupted 03-10 07:43:04.460: WARN/System.err(23765): at javax.crypto.CipherOutputStream.close(CipherOutputStream.java:157) "

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  • Android HttpClient and HTTPS

    - by user309769
    Hi all, I'm new to implementing HTTPS connections in Android. Essentially, I'm trying to connect to a server using the org.apache.http.client.HttpClient. I believe, at some point, I'll need to access the application's keystore in order to authorize my client with a private key. But, for the moment, I'm just trying to connect and see what happens; I keep getting an HTTP/1.1 400 Bad Request error. I can't seem to make heads or tails of this despite many examples (none of them seem to work for me). My code looks like this (the BODY constant is XmlRPC): private void connect() throws IOException, URISyntaxException{ HttpPost post = new HttpPost(new URI(PROD_URL)); HttpClient client = new DefaultHttpClient(); post.setEntity(new StringEntity(BODY)); HttpResponse result = client.execute(post); Log.d("MainActivity", result.getStatusLine().toString()); } So, pretty simple. Let me know if anyone out there has any advice. Thanks!

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  • Android:Multi touch doesn't work as expected?

    - by user187532
    Hi folks, Help me in resolving the below issue. I have three image buttons on screen. All these three buttons controlled under ontouchlistner as below. buttonOne.setOnTouchListener(this); buttonTwo.setOnTouchListener(this); buttonThree.setOnTouchListener(this); I override "public boolean onTouch(View v, MotionEvent event)". Under this i check for these three image buttons touch events like below. ImageButton imageBtn = (ImageButton) v; if ( imageBtn == buttonOne ) // first button touch ..Log.. else if ( imageBtn == buttonTwo ) ..Log.. else if ( imageBtn == buttonThree ) // first button touch ..Log.. My problem is, as it is under multi touch event handler like above, it does not detect when touch all three button at a time to try to produce multi touch effect, instead it detects only one imagebutton touch at a time even though i touch all three image buttons. As i am developing this project on Android 1.6 SDK, is there any problem accessing my requirement(multi touch) (or) it is a known issue? I am hoping that, when it works for single button touch, why shouldn't it work when clicking three imagebuttons at a time to produce three logs printed as per my above code? How do i resolve it for my case? Please don't question me why i am still developing on 1.6 for such a requirement. Thank you. Appreciate your suggestions !

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  • Android/Java -- Post simple text to Facebook wall?

    - by borg17of20
    Hello all, I'm trying to integrate posting to one's wall from within my app. I already have an area where the user can save his/her username and password (encrypted). I would like my program to recall the saved username and password, pass that to Facebook for authentication, and then allow the app to post simple text (maybe a link too) to the user's wall. That said, I've read everything on the developer pages at Facebook (the api looks completely foreign to me... I've never don't any type of web app development before... just desktop apps), and experimented with the Java libraries here: http://wiki.developers.facebook.com/index.php/User:Java but to be honest, I don't understand any of the various implementations. Some claim to be simple to use, but apparently they are all way above my head. I've even tried messing with the official Facebook Android SDK, but that uses a webview interface, and I can't pass in the username and password for easy authentication. Plus, I'm still clueless as to how to post to the wall even after correct authentication. Please help. Thanks. Oh, btw I already have a Facebook API key and Application ID.

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  • Android Scoreloop, OpenFeint etc al

    - by theblitz
    I am looking to use one of the social networks in my Android program. Most important for me is the ability to build a continuous leadership board in which players move up and down depending their wins/loses to others. The idea is for players to challenge others head-to-head. The winner gains points and the loser loses points. Equally important, I want this feature to include the possibility to "charge" the player game coins. Scoreloop includes the possibility of challenges but they are there in order to win coins off other players. In other words, they are the means to the end. In my case I need it to be the other way around. The "ends" is to be higher in the leadership board and the "means" are to play others with coins. Scoreloop do have a continuos leadership board but it is not accessible from the program. I tried looking at OpenFeint but their site is a real mess. It is impossible to understand from there exactly what is and isn't available. I signed up and tried to add my program. I ended up adding it four times and cannot delete it!

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  • How to have Android Service communicate with Activity

    - by Scott Saunders
    I'm writing my first Android application and trying to get my head around communication between services and activities. I have a Service that will run in the background and do some gps and time based logging. I will have an Activity that will be used to start and stop the Service. So first, I need to be able to figure out if the Service is running when the Activity is started. There are some other questions here about that, so I think I can figure that out (but feel free to offer advice). My real problem: if the Activity is running and the Service is started, I need a way for the Service to send messages to the Activity. Simple Strings and integers at this point - status messages mostly. The messages will not happen regularly, so I don't think polling the service is a good way to go if there is another way. I only want this communication when the Activity has been started by the user - I don't want to start the Activity from the Service. In other words, if you start the Activity and the Service is running, you will see some status messages in the Activity UI when something interesting happens. If you don't start the Activity, you will not see these messages (they're not that interesting). It seems like I should be able to determine if the Service is running, and if so, add the Activity as a listener. Then remove the Activity as a listener when the Activity pauses or stops. Is that actually possible? The only way I can figure out to do it is to have the Activity implement Parcelable and build an AIDL file so I can pass it through the Service's remote interface. That seems like overkill though, and I have no idea how the Activity should implement writeToParcel() / readFromParcel(). Is there an easier or better way? Thanks for any help.

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  • Programatically send SMS to email using Verizon Motorola Droid on Android

    - by Dave
    Hi, I was wondering if anyone knew the proper way to send an SMS message to an e-mail address using Verizon's CDMA Motorola Droid phone. The internal messaging application appears to automagically do this. While 3rd party applications like SMSPopup don't seem to be able to properly reply to e-mail addresses unless you compose the message inside the messaging application. When the internal messaging application sends a SMS message there's a corresponding 'RIL_REQUEST_CDMA_SEND_SMS' entry in the logcat (adb logcat -b radio). When you send a SMS to an e-mail address it prints the same thing, so behind the scenes it looks as though it is sending an sms. The interesting thing is that if you look at the content provider sent box the messages are addressed to various 1270XX-XXX-XXXX numbers. On other services you can send e-mail addresses by sending a SMS to a predefined short sms number. And then formatting your SMS as emailaddress subject message i.e. http://en.wikipedia.org/wiki/SMS_gateway#Carrier-Provided_SMS_to_E-Mail_Gateways For example, using T-mobile's number (500) you can send a SMS to an e-mail using the following: SmsManager smsMgr = SmsManager.getDefault(); smsMgr.sendTextMessage("500", null, "[email protected] message sent to an e-mail address from a SMS", null, null); Does anyone know if It is possible to programatically send SMS to email messages from a CDMA Android phone? Does Verizon actually send your replies as SMS messages or are they actually sent as MMS or normal http email messages? Any ideas about how to intercept what the raw message being sent to see what's going on? It might be possible that Verizon somehow generates a fake number temporarily tied to an e-mail address (since repeated messages are not sent to the same number). But, that seems pretty heavy handed. Thanks!

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  • Difference between GL10 and GLES10 on Android

    - by kayahr
    The GLSurfaceView.Renderer interface of the Android SDK gives me a GL interface as parameter which has the type GL10. This interface is implemented by some private internal jni wrapper class. But there is also the class GLES10 where all the GL methods are available as static methods. Is there an important difference between them? So what if I ignore the gl parameter of onDrawFrame and instead use the static methods of GLES10 everywhere? Here is an example. Instead of doing this: void onDrawFrame(GL10 gl) { drawSomething(gl); } void drawSomething(GL10 gl) { gl.glLoadIdentity(); ... } I could do this: void onDrawFrame(GL10 gl) { drawSomething(); } void drawSomething() { GLES10.glLoadIdentity(); ... } The advantage is that I don't have to pass the GL context to all called methods. But even it it works (And it works, I tried it) I wonder if there are any disadvantages and reasons to NOT do it like that.

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  • Android: Determine when an app is being finalized vs destroyed for screen orientation change

    - by Matt
    Hi all, I am relatively new to the Android world and am having some difficultly understanding how the whole screen orientation cycle works. I understand that when the orientation changes from portrait to landscape or vice versa the activity is destroyed and then re-created. Thus all the code in the onCreate function will run again. So here's my situation: I have an app that I am working on where it logs into a website, retrieves data, and displays it to the user. While this is all done in background threads, the code that starts these threads is in the onCreate function. Now, the problem lies in that whenever the user changes the screen orientation, the app will log in, retrieve the data, and display it to the user again. What I would like to do is set a boolean that tells the app if it is logged in or not so it knows whether or not it must log in when the onCreate function is called. So long as the app is in memory the HttpClient will exist and contain the cookies from logging the user in but when the app is killed by the system those will go away. So I would assume that I need to do something like setting the logged in boolean to false when the app is killed but since onDestroy is called when the screen is rotated how is this possible? I also looked into the finalize function and isFinishing() but those seem to not be working. Shorter version: How can I distinguish between when an app is being killed from memory from when an activity is being rotated and different code for each event? Any help or a point in the right direction is greatly appreciated. Thank you!

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  • Alternatives to Java for Android development?

    - by paul.meier
    Hey all, I've started developing Android apps a couple of months ago, and have a few under my belt. While I can tolerate Java enough to keep developing, I was wondering what success the community has had getting other languages to run. I've done some investigation as to how other JVM languages work, and it appears Dalvik messes them up pretty hard. Clojure seems unable to run, Scala seems to be one of the most successful. JRuby has also had some luck, but they caution against anything major. I've also checked out Scheme via Moby and Kawa, both of which seem to have some promise. What luck have any of you had? Languages I'm missing, misrepresenting? Any non-"Hello World" apps you've written in non-Java? Any snags in trying to get another language to run (e.g. "as long as you don't use continuations, you're fine in X Scheme"). Any particular snags in developing apps non-Java, once you get them to run? Thanks, hope you well ^_^

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  • Android - need UI help/advice

    - by Donal Rafferty
    I have been working on Android for the past couple of months getting to know how various components work. One area I am completely lacking in knowledge is any sort of User Interface or graphical interface creation. As an excercise I have been asked to break down the HTC call screen into what components it contains and rebuild as close as possible. Here is a picture of the HTC call screen: From my understanding the above UI has a custom title bar where "Meteor" and the call time appears. Then the main image in the middle block along with a text view showing the called party, in this case "Voice Mail" and the number. The bottom is then a custom view maybe with three custom buttons used within it. Would I be correct in my above assumptions? So the parts I should look into start programming are a custom title bar and a custom view with three custom buttons to place at the bottom? What layout would be reccomended? I hope this question is seen as relative to Stack Overflow, if it is not then I will delete it. Thanks in advance

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  • Android Custom View Constructor

    - by Mitch
    I'm learning about using Custom Views from the following: http://developer.android.com/guide/topics/ui/custom-components.html#modifying The description says: Class Initialization As always, the super is called first. Furthermore, this is not a default constructor, but a parameterized one. The EditText is created with these parameters when it is inflated from an XML layout file, thus, our constructor needs to both take them and pass them to the superclass constructor as well. Is there a better description? I've been trying to figure out what the constructor(s) should look like and I've come up with 4 possible choices (see example at end of post). I'm not sure what these 4 choices do (or don't do), why I should implement them, or what the parameters mean. Is there a description of these? Thanks. Mitch public MyCustomView() { super(); } public MyCustomView(Context context) { super(context); } public MyCustomView(Context context, AttributeSet attrs) { super(context, attrs); } public MyCustomView(Context context, AttributeSet attrs, Map params) { super(context, attrs, params); }

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  • Custom SSL handling stopped working on Android 2.2 FroYo

    - by Eric
    For my app, Transdroid, I am connecting to remote servers via HTTP and optionally securely via HTTPS. For these HTTPS connections with the HttpClient I am using a custom SSL socket factory implementation to make sure self-signed certificates are working. Basically, I accept everything and ignore every checking of any certificate. This has been working fine for some time now, but it no longer work for Android 2.2 FroYo. When trying to connect, it will return an exception: java.io.IOException: SSL handshake failure: I/O error during system call, Broken pipe Here is how I initialize the HttpClient: SchemeRegistry registry = new SchemeRegistry(); registry.register(new Scheme("http", new PlainSocketFactory(), 80)); registry.register(new Scheme("https", (trustAll ? new FakeSocketFactory() : SSLSocketFactory.getSocketFactory()), 443)); client = new DefaultHttpClient(new ThreadSafeClientConnManager(httpParams, registry), httpParams); I make use of a FakeSocketFactory and FakeTrustManager, of which the source can be found here: http://code.google.com/p/transdroid/source/browse/#svn/trunk/src/org/transdroid/util Again, I don't understand why it suddenly stopped work, or even what the error 'Broken pipe' means. I have seen messages on Twitter that Seesmic and Twidroid fail with SSL enabled on FroYo as well, but am unsure if it's related. Thanks for any directions/help!

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  • Is android's motion event handling accurate??

    - by Peterdk
    Bug I have a weird bug in my piano app. Sometimes keys (and thus notes) hang. I did a lot of debugging and narrowed it down to what looks like androids inaccuracy of motion event handling: DEBUG/(2091): ACTION_DOWN A4 DEBUG/(2091): KeyDown: A4 DEBUG/(2091): ACTION_MOVE A4 => A4 DEBUG/(2091): ACTION_MOVE ignoring DEBUG/(2091): ACTION_MOVE A4 => A4 DEBUG/(2091): ACTION_MOVE ignoring DEBUG/(2091): ACTION_MOVE A4 => A4 DEBUG/(2091): ACTION_MOVE ignoring DEBUG/(2091): ACTION_UP B4 //HOW CAN THIS BE???? DEBUG/(2091): KeyUp: B4 DEBUG/(2091): Stream is null, can't stop DEBUG/(2091): Hanging Note: A4 X=240-287 EventX=292 Y=117-200 EventY=164 DEBUG/(2091): KeyUp Note: B4 X=288-335 EventX=292 Y=117-200 EventY=164 Clearly it can be seen here that out of nowhere I suddenly have an ACTION_UP for another note. Shouldn't I definitely get a ACTION_MOVE first? As shown in the end of the log, it's definitely not an error in region detection, since the ACTION_UP event is clearly in the B4 region. Logging Implementation details Every onTouchEvent() call is logged, so the log is accurate. The relevant pseudo-code for the ACTION_MOVE logging is: Key oldKey = Key.get(event.getHistoricalX(), event.getHistoricalY()); Key newKey = Key.get(event.getX(), event.getY()); Question Is this normal behaviour for Android (the jumping in coordinates)? Am I missing something?

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  • Android: how to tell if a view is scrolling

    - by Dave
    in iPhone, this would be simple---each view has a scrollViewDidScroll method. I am trying to find the equivalent in Android. My code works, but it isn't giving me what I want. I need to execute code the entire duration that a view is scrolling. So, even though I use OnGestureListener's onScroll method, it only fires when the finger is on the screen (it's not really named correctly---it should be called "onSlide" or "onSwipe", focusing on the gesture rather than the UI animation). It does not continue to fire if the user flicks the view and it is still scrolling for a few moments after the user lifts his finger. is there a method that is called at every step of the scroll? public class Scroll extends Activity implements OnGestureListener { public WebView webview; public GestureDetector gestureScanner; public int currentYPosition; public int lastYPosition; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); webview = new WebView(this); setContentView(webview); webview.loadUrl("file:///android_asset/Scroll.html"); gestureScanner = new GestureDetector(this); currentYPosition = 0; lastYPosition = 0; } public boolean onTouchEvent(final MotionEvent me) { return gestureScanner.onTouchEvent(me); } public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) { // I do stuff here. return true; }

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  • how to read image uri in to byte conversion in android image upload in sdcard

    - by satyamurthy
    public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button b1 = (Button) findViewById(R.id.Button01); b1.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { // TODO Auto-generated method stub startActivityForResult(new Intent(Intent.ACTION_PICK,android.provider.MediaStore.Images.Media.INTERNAL_CONTENT_URI), 1); } }); } public void onActivityResult(int requestCode,int resultCode,Intent data) { super.onActivityResult(requestCode, resultCode, data); if (resultCode == Activity.RESULT_OK) { Uri selectedImage = data.getData(); Cursor cur = PhotoImage.this.managedQuery(selectedImage, null, null, null, null); if(cur.moveToFirst()) { File Img = new File(selectedImage+inFileType); try { FileInputStream fis = new FileInputStream(Img); Bitmap bi = BitmapFactory.decodeStream(fis); ByteArrayOutputStream baos = new ByteArrayOutputStream(); bi.compress(Bitmap.CompressFormat.JPEG, 100, baos); byte[] data1 = baos.toByteArray(); for (int i = 0; i < data1.length; i++) { System.out.print(""+data1[i]); } } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } } } this code not i am implementing file not found error please help some suggition

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  • Android change context for findViewById to super from inline class

    - by wuntee
    I am trying to get the value of a EditText in a dialog box. A the "*"'ed line in the following code, the safeNameEditText is null; i am assuming because the 'findVeiwById' is searching on the context of the 'AlertDialog.OnClickListener'; How can I get/change the context of that 'findViewById' call? protected Dialog onCreateDialog(int id) { AlertDialog.Builder builder = new AlertDialog.Builder(this); switch(id){ case DIALOG_NEW_SAFE: builder.setTitle(R.string.news_safe); builder.setIcon(android.R.drawable.ic_menu_add); LayoutInflater factory = LayoutInflater.from(this); View newSafeView = factory.inflate(R.layout.newsafe, null); builder.setView(newSafeView); builder.setPositiveButton(R.string.ok, new AlertDialog.OnClickListener(){ public void onClick(DialogInterface dialog, int which) { * EditText safeNameEditText = (EditText) findViewById(R.id.new_safe_name); String safeName = safeNameEditText.getText().toString(); Log.i(LOG, safeName); setSafeDao(safeName); } }); builder.setNegativeButton(R.string.cancel, new AlertDialog.OnClickListener(){ public void onClick(DialogInterface dialog, int which) { dialog.dismiss(); } }); return(builder.create()); default: return(null); } }

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  • Android Web App : Position:fixed broken?

    - by StevenGilligan
    Hi all, I'm in the process of developping a Web Application for mobiles. I went with web applications because to me it seems a winning situation having to develop one application that could run also on iPhone / Windows Mobile / Palm etc. I started testing today after a few days of doing concepts, ideas and designs and what I wanted to do was have a menu that sticks at the bottom of the page. Exactly like the menu on the bottom in this iPhone application screenshot : http://farm4.static.flickr.com/3094/2656904921_1c54e93b4f.jpg Using CSS, I though it would be really easy to do this. Only using position:fixed; bottom:0; would have done the trick but I have found it doesn't behave the same on mobile browsers I tried to split my page in 2 sections : 1 would be a scrollable div (for the content) and the other one would be the bottom menu. Scrollable divs also do not work on Android. I also tried using frames with no luck either. Does anyone know of any way to re-create a menu that would stick to the bottom of a page for mobile phones? Thank you, Steven

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  • Android Hashtable Serialization

    - by Nsyed
    Hi All, I am having a weird issue with serialization of a Hashtable. I have made a Server, Client app. Where server(PC/MAC) is serializing a Hashtable and sending it to Client(Android) through UDP. The data is sent/read correctly but I get a bunch of these messages below on LogCat. 04-12 11:19:43.059: DEBUG/dalvikvm(407): GetFieldID: unable to find field Ljava/util/Hashtable;.loadFactor:F Occasionally, I would see these 04-12 11:21:19.150: DEBUG/dalvikvm(407): GC freed 10814 objects / 447184 bytes in 97ms The app would run for 2-3 mins and then crash. Interestingly enough I do not see the Loadfactor errors on SDK 1.5. But I do see the GC Free xxxx objects, quiet often. After debugging I have found that the issue is with de-serialization and the error/warning are coming from following code Code: ByteArrayInputStream bis = new ByteArrayInputStream(bytes); ObjectInputStream ois = new ObjectInputStream(bis); object = ois.readObject(); at Code: object = ois.readObject(); on the client. My server is serializing code is the following. Code: ByteArrayOutputStream bos = new ByteArrayOutputStream(); ObjectOutputStream oos = new ObjectOutputStream(bos); oos.writeObject(obj); Any idea what is going on? Thanks for the Help!

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  • Application lifecycle and onCreate method in the the android sdk

    - by Leif Andersen
    I slapped together a simple test application that has a button, and makes a noise when the user clicks on it. Here are it's method: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button b = (Button)findViewById(R.id.easy); b.setOnClickListener(this); } public void onClick(View v) { MediaPlayer mp = MediaPlayer.create(this, R.raw.easy); mp.start(); while(true) { if (!mp.isPlaying()) { mp.release(); break; } } } My question is, why is onCreate acting like it's in a while loop? I can click on the button whenever, and it makes the sound. I might think it was just a property of listeners, but the Button object wasn't a member variable. I thought that Android would just go through onCreate onse, and proceed onto the next lifecycle method. Also, I know that my current way of seeing if the sound is playing is crap...I'll get to that later. :) Thank you.

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  • how to convert bitmap into byte array in android

    - by satyamurthy
    hi all i am new in android i am implementing image retrieve in sdcard in image convert into bitmap and in bitmap convert in to byte array please forward some solution of this code public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ImageView image = (ImageView) findViewById(R.id.picview); EditText value=(EditText)findViewById(R.id.EditText01); FileInputStream in; BufferedInputStream buf; try { in = new FileInputStream("/sdcard/pictures/1.jpg"); buf = new BufferedInputStream(in,1070); System.out.println("1.................."+buf); byte[] bMapArray= new byte[buf.available()]; buf.read(bMapArray); Bitmap bMap = BitmapFactory.decodeByteArray(bMapArray, 0, bMapArray.length); for (int i = 0; i < bMapArray.length; i++) { System.out.print("bytearray"+bMapArray[i]); } image.setImageBitmap(bMap); value.setText(bMapArray.toString()); if (in != null) { in.close(); } if (buf != null) { buf.close(); } } catch (Exception e) { Log.e("Error reading file", e.toString()); } } } solution is 04-12 16:41:16.168: INFO/System.out(728): 4......................[B@435a2908 this is the result for byte array not display total byte array this array size is 1034 please forward some solution

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  • android/rails multipart upload problem

    - by trioglobal
    My problem is that I try to upload an image and some text values to an rails server, and the text values end up as files, insted of just param values. How the post looks on the server Parameters: {"action"="create", "controller"="problems", "problem"={"lon"=#File:/tmp/RackMultipart20100404-598-8pi1vj-0, "photos_attributes"={"0"={"image"=#File:/tmp/RackMultipart20100404-598-pak6jk-0}}, "subject"=#File:/tmp/RackMultipart20100404-598-nje11p-0, "category_id"=#File:/tmp/RackMultipart20100404-598-ijy1oo-0, "lat"=#File:/tmp/RackMultipart20100404-598-1a7140w-0, "email"=#File:/tmp/RackMultipart20100404-598-1b7w6jp-0}} part of the android code try { File file = new File(Environment.getExternalStorageDirectory(), "FMS_photo.jpg"); HttpClient client = new DefaultHttpClient(); HttpPost post = new HttpPost("http://homepage.com/path"); FileBody bin = new FileBody(file); Charset chars = Charset.forName("UTF-8"); MultipartEntity reqEntity = new MultipartEntity(); //reqEntity.addPart("problem[subject]", subject); reqEntity.addPart("problem[photos_attributes][0][image]", bin); reqEntity.addPart("problem[category_id]", new StringBody("17", chars)); //.... post.setEntity(reqEntity); HttpResponse response = client.execute(post); HttpEntity resEntity = response.getEntity(); if (resEntity != null) { resEntity.consumeContent(); } return true; } catch (Exception ex) { //Log.v(LOG_TAG, "Exception", ex); globalStatus = UPLOAD_ERROR; serverResponse = ""; return false; } finally { }

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