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  • How do they do it? Dialogs over home screen.

    - by Brian515
    Hi all, I'm writing an Android application and I would like to place a dialog or view over the home screen so that a user can enter text without jumping into my full application. I can't seem to get this to work. If I present a dialog (even in a transparent activity), my application launches. If you don't know what I'm talking about, take a look at the Facebook widget. I want to replicate a similar behavior to the clicking on the "What's on your mind?" box. Thanks for any help in advance! -Brian

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  • How to find the only UILabel in a view and hide it?

    - by tarnfeld
    I am adding a UILabel as a subview to a UIView and sometime later I want to hide it. It is assigned to a variable but I don't think setting the variables property Hidden after it's been added to the view will work (well it doesn't seem to anyway). Is there a way to loop through the subviews in a view and then find the one that has a specific tag or is of type UILabel that I could then remove?

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  • Does this popup view violate HIGS?

    - by brettr
    Will using a popup view to present a comment submission form violate the HIGS? I may have one popup with selections that goes to the final popup. Two popups back to back. This is more similar to a modal type of view than an alert or action sheet as described by the HIGS: http://developer.apple.com/iphone/library/documentation/UserExperience/Conceptual/MobileHIG/ModalViews/ModalViews.html#//apple_ref/doc/uid/TP40006556-CH11-SW1 under the section 'Using Modal Views'. Basically the type of view I'm shooting for is a combination of an alert with a custom view. It's sort of a mini view since it will be centered in the middle of the screen but not take up all of the viewing area. I'm fairly sure that is a violation however, but I'm looking for a few opinions on it. I believe what needs to happen is use a modal view, which will cover the entire view.

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  • iPad application UITableView delegate methods are not getting called

    - by jAmi
    Hi, I am using the same technique as i populate my UITableView in iphone while writing my iPad application. Tab Bar Controller UINavigationControllerUITableViewController of type myCustomTable(load From NIB) MyCustomTableViewController NIB and class file implements the delegate methods @interface MyCustomTableViewController : UITableViewController <UITableViewDelegate, UITableViewDataSource> { NSMutableArray *PDFList; IBOutlet UITableView *PDFTable; } but my delegate methods are not getting called. What do i do?

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  • launching iphone app in itunes store help

    - by Adusum
    Hi, I developed an iPhone app using UITablesView and database in the background. I want to know furthur step for it like after completing the app development how to proceed furthur for launching it in itunes store. Can anyone help me in detail about it. Thanks,

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  • Ideas for loading initial data in an iPhone application?

    - by Derek Clarkson
    Hi all, In my app I want to load some initial data to show the user how it works. The app uses a CoreData managed sqllite db. SO far I've thought of 3 options: Write code into a class to programmatically create the data. Create a xml file in the apps resources and load through a NSXmlParser whose delegate creates the entries in the sqllite db. Same as option #2, but use a json file and bring in a 3rd party lib to read it. Are there other options I have not found yet? and given that I'm talking about perhaps 6 records per table when there are 3 tables, which would you choose?

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  • Application Design in Interface Builder Challenge

    - by Sheehan Alam
    I want to design an app that launches other sub-apps. Main View will contain 4 buttons. Clicking on each button respectively will launch the other sub-apps. Each sub-app will have a UITabBarController which has its own different views. At any point I want the user to be able to go back to the Main View from any of the sub-apps. I am not sure how to design this in IB.

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  • iPhone transparent images rendering poorly

    - by alku83
    I'm developing an iPad application. I have been provided with a PNG image that contains some transparency - basically a drop shadow. The problem I'm having is that this is rendering poorly within the application, both on the device and in the sim. I can't provide the whole image but I've made up some samples to illustrate. The first is how the image appears in the PSD (correctly that is). The second is how it appears on the device. You can see that the strip of shadow in the middle of the image is distinctly more yellow and poorly looking. Any ideas what I'm doing wrong?

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  • NSArray vs. SQLite for Complex Queries on iPhone

    - by GingerBreadMane
    Developing for iPhone, I have a collection of points that I need to make complex queries on. For example: "How many points have a y-coordinate of 10" and "Return all points with an X-coordinate between 3 and 5 and a y-coordinate of 7". Currently, I am just cycling through each element of an NSArray and checking to see if each element matches my query. It's a pain to write the queries though. SQLite would be much nicer. I'm not sure which would be more efficient though since a SQLite database resides on disk and not in memory (to my understanding). Would SQLite be as efficient or more efficient here? Or is there a better way to do it other than these methods that I haven't thought of? I would need to perform the multiple queries with multiple sets of points thousands of times, so the best performance is important.

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  • provisioning profile problem?

    - by senthilmuthu
    hi, i am new to creating provisioning profile.can i use same provisioning profile for all applications(except using *, we can install one app at a time)?for example if i go bundle identifier and give my comapanyname only as com.mycompanyname(apple id).${PRODUCT_NAME:identifier},and also i set my certifate,after that will my application run in device?(without creating provisioning file for each application),i have seen like this in my friend system,how is it possible?any help please?

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  • "out of scope" error when iterating an NSMutableArray

    - by wgpubs
    Why am I getting an "out of scope" error whenever I try to access the "url" variable in this loop? for(NSString *url in self.winnerImageURLs) { [mediaItemString appendFormat:@"{\"type\":\"image\",\"src\":\"%@\",\"href\":\"%@\"},", url, url]; } The class of very item in the "self.winnerImageURLs" NSMutableArray comes back as NSCFString so I'm not sure what the dealio is here. Any ideas on what I'm doing wrong??? Thanks

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  • Custom UIButton + subviews = no events

    - by user281300
    Basically I have a custom UIButton and this custom button contains subviews. If I add those subviews to my uibutton, then the button stops responding to event changes. I.e if I click on it it doesn't respond to the selector. I have everything set as userInteractionEnabled. I also tried adding touchbegan and this is working. If I remove those subviews, the UIButton works again. Any help would be greatly appreciated. Cheers.

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  • Optimum ordering for packed vertex arrays on iPhone

    - by Pestilence
    Is there an optimum packing format for vertex arrays on the iPhone hardware? My textured (triangle) arrays are ordered: Vertex (x, y, z) Vertex Normal (x, y, z) Texture Coordinates (u, v) This is the way I've always done it. Should the UVs come before the normals? I'm not sure if it matters. I'd assume that the texturing & lighting units would have a preference, but I can't find anything about it. I certainly can't detect a difference.

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  • Keyboard problem on iPhone OS 4.0 (8A248c)

    - by Newbee
    Hi! I have view with text field -- subclassed from UIAlertView. In the textFieldShouldReturn delegate I call resignFirstResponder for text field and dismissWithClickedButtonIndex for view. On the 3.x version everything fine, but on 4.0 keyboard still present on screen after view dismissing and doesn't disappear while app running. App compiled for 3.0 target and tested on 4.0 iPhone OS. One more thing - sometimes after dismissing alert - Done button on the keyboard replaces with Return button.. Any suggestions ?

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  • Copying contents from one NSMutableArray to another

    - by Sheehan Alam
    I have two NSMutableArrays: NSMutableArray* currentMessages NSMutableArray* items I am trying to copy the contents of items into currentMessages as such: [self.currentMessages addObjectsFromArray:self.items]; When I am debugging self.items contains 30 objects. After this operation self.currentMessages contains 0 objects. Why is the copy not working?

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  • How do you create a writable copy of a sqlite database that is included in your iPhone Xcode project

    - by Iggy
    copy it over to your documents directory when the app starts. Assuming that your sqlite db is in your project, you can use the below code to copy your database to your documents directory. We are also assuming that your database is called mydb.sqlite. //copy the database to documents NSFileManager *fileManager = [NSFileManager defaultManager]; NSString *documentsDirectory = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"mydb.sqlite"]; if(![fileManager fileExistsAtPath:path]) { NSData *data = [NSData dataWithContentsOfFile:[[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/mydb.sqlite"]]; [data writeToFile:path atomically:YES]; } Anyone know of a better way to do this. This seems to work ...

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  • Problem with sqlite query when using the wrapper

    - by user285096
    - (IBAction)EnterButtonPressed:(id)sender { Sqlite *sqlite = [[Sqlite alloc] init]; NSArray *paths =NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *writableDBPath = [documentsDirectory stringByAppendingPathComponent:@"test.sqlite"]; if (![sqlite open:writableDBPath]) return; NSArray *query = [sqlite executeQuery:@"SELECT AccessCode FROM UserAccess"]; NSLog(@"%@",query); I am getting the output as : { ( AccessCode=abcd; ) } Where as in I want it as : abcd I am using the wrapper from : http://th30z.netsons.org/2008/11/objective-c-sqlite-wrapper/ Please help .

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  • Using fonts that aren't on iPhone

    - by 4thSpace
    I'd like to use some fonts that aren't part of the iPhone OS. I've seen games that use non standard fonts. I can install the fonts, create images for each one in Photoshop and then use those images in the iPhone app. However, I don't think that is a practical way to go. If the color or tint needs to be adjusted (because of background) or size, I'll have to redesign every font I'm using. Is there a better way to do this? I read this http://stackoverflow.com/questions/360751/can-i-embed-a-custom-font-in-an-iphone-application and downloaded the open source font label app. However, it crashes most of the time when I try using particular fonts. In regards to the last comment about using UIFont with the fontWithName:size, that certainly doesn't work. Your font variable will be nil. Listing all available fonts reveals why - none of the custom fonts are in the list. I've also read http://stackoverflow.com/questions/566054/how-do-i-include-a-font-with-my-iphone-application, which definitely does not work. Same as last comment in above link.

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  • How to cancel a touch sequence

    - by Alex
    I have an UIImage view that responds to touch events. I want to cancel the touch sequence if the touch goes outside of certain bounds. How can I do that? I know that I can inspect the coordinates of the touch object, what I don't know is how to cancel the sequence. I don't see any event in the API that allows for that.

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  • build and analyze not working in my project

    - by mihirpmehta
    In my iPhone Project when i select build and analyze (shift + mac + A ) it will give me all potential memory leak in my project... but in my current project it is not working... when i intentionally put a memory leak and select build and analyze... it doesn't give me any potential memory leak as analyzer result please help...

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  • MPMoviePlayerContentPreloadDidFinishNotification seems more reliable than MPMoviePlayerLoadStateDidChangeNotification

    - by user567889
    I am streaming small movies (1-3MB) off my website into my app. I have a slicehost webserver, I think it's a "500MB slice". Not sure off the top of my head how this translates to bandwidth, but I can figure that out later. My experience with MPMoviePlayerLoadStateDidChangeNotification is not very good. I get much more reliable results with the old MPMoviePlayerContentPreloadDidFinishNotification If I get a MPMoviePlayerContentPreloadDidFinishNotification, the movie will play without stuttering, but if I use MPMoviePlayerLoadStateDidChangeNotification, the movie frequently stalls. I'm not sure which load state to check for: enum { MPMovieLoadStateUnknown = 0, MPMovieLoadStatePlayable = 1 << 0, MPMovieLoadStatePlaythroughOK = 1 << 1, MPMovieLoadStateStalled = 1 << 2, }; MPMovieLoadStatePlaythroughOK seems to be what I want (based on the description in the documentation): MPMovieLoadStatePlaythroughOK Enough data has been buffered for playback to continue uninterrupted. Available in iOS 3.2 and later. but that load state NEVER gets set to this in my app. Am I missing something? Is there a better way to do this?

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