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  • CodePlex Daily Summary for Thursday, September 27, 2012

    CodePlex Daily Summary for Thursday, September 27, 2012Popular ReleasesVisual Studio Icon Patcher: Version 1.5.2: This version contains no new images from v1.5.1 Contains the following improvements: Better support for detecting the installed languages The extract & inject commands won’t run if Visual Studio is running You may now run in extract or inject mode The p/invoke code was cleaned up based on Code Analysis recommendations When a p/invoke method fails the Win32 error message is now displayed Error messages use red text Status messages use green textMCEBuddy 2.x: MCEBuddy 2.2.16: Changelog for 2.2.16 (32bit and 64bit) Now a standalone remote client also available to control the Engine remotely. 1. Added support for remote connections for status and configuration. MCEBuddy now uses port 23332. The remote server name, remote server port and local server port can be updated from the MCEBuddy.conf file BUT the Service or GUI needs to be restarted (i.e. reboot or restart service or restart program) for it to take effect. Refer to documentation for more details http://mce...LoLHQ - Personal League of Legends Assistant: LoLHQ v1.0: LoLHQ version 1.0 (full, portable) Instructions: - Download - Extract - Run LoLHQ.exe - If needed, specify League of Legends installation path.D3 Loot Tracker: 1.3.1 (patch): - Magic find value will now display properly and includes follower value. - ILevel of legendary items will now display properly.ZXing.Net: ZXing.Net 0.9.0.0: On the way to a release 1.0 the API should be stable now with this version. sync with rev. 2393 of the java version improved api better Unity support Windows RT binaries Windows CE binaries new Windows Service demo new WPF demoSSIS GoogleAnalyticsSource: Version 1.1 Alpha 2: The component uses now the Google API V2.4 including the management API.Ext Spec: Ext Spec 1.0.0: Completed remaining tasks: 7 12 17The GLMET Project: Sound Recorder: --WinRtBehaviors: V1.0.2: Includes simple Blend SupportMVC Bootstrap: MVC Boostrap 0.5.1: A small demo site, based on the default ASP.NET MVC 3 project template, showing off some of the features of MVC Bootstrap. This release uses Entity Framework 5 for data access and Ninject 3 for dependency injection. If you download and use this project, please give some feedback, good or bad!Simple PM - Project Management Simplified !: Simple Pm v1 - Aplha (Re-released): INSTALLATION GUIDE 1. Run the web setup, which will install the web app to IIS. 2. Make sure you select your application pool to "ASP.NET v4.0" during the installation. 3. Create a database named "SimplePm" 4. Run the attached database script on this database. 5. Change the database username and password in connection strings defined as SimplePmEntities and ApplicationServices from the Web.config file 6. Thats its ! Simple Pm are ready to go ! For any installation assistance feel free to c...menu4web: menu4web 1.0 - free javascript menu for web sites: menu4web 1.0 has been tested with all major browsers: Firefox, Chrome, IE, Opera and Safari. Minified m4w.js library is less than 9K. Includes 21 menu examples of different styles. Can be freely distributed under The MIT License (MIT).Rawr: Rawr 5.0.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Coevery - Free CRM: Coevery 1.0.0.26: The zh-CN issue has been solved. We also add a project management module.VidCoder: 1.4.1 Beta: Updated to HandBrake 4971. This should fix some issues with stuck PGS subtitles. Fixed build break which prevented pre-compiled XML serializers from showing up. Fixed problem where a preset would get errantly marked as modified when re-opening the encode settings window or importing a new preset.JSLint for Visual Studio 2010: 1.4.0: VS2012 support is alphaBlackJumboDog: Ver5.7.2: 2012.09.23 Ver5.7.2 (1)InetTest?? (2)HTTP?????????????????100???????????Player Framework by Microsoft: Player Framework for Windows 8 (Preview 6): IMPORTANT: List of breaking changes from preview 5 Added separate samples download with .vsix dependencies instead of source dependencies Support for FreeWheel SmartXML ad responses Support for Smooth Streaming SDK DownloaderPlugins Support for VMAP and TTML polling for live scenarios Support for custom smooth streaming byte stream and scheme handlers Support for new play time and position tracking plugin Added IsLiveChanged event Added AdaptivePlugin.MaxBitrate property Add...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.8: Version: 2.5.0.8 (Milestone 8): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Mark the class DataModel as serializable. InfoMan: Minor improvements. InfoMan: Add unit tests for all modules. Othe...LogicCircuit: LogicCircuit 2.12.9.20: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionToolbars on text note dialog are more flexible now. You can select font face, size, color, and background of text you are typing. RAM now can be initialized to one of the following: random va...New ProjectsAltairis Binary Store Provider: Altairis Binary Store is provider based system for storing arbitrary binary data either in file system or in Azure Blob Storage.Azure Diagnostic Log Viewer: This tool helps in viewing logs written in azure diagnostics log tables. <MORE DETAILS COMING SOON>bluequiz: Là d? án giúp các cá nhân, t? ch?c, tru?ng h?c, t? ch?c thi tr?c nghi?m tr?c tuy?n và qu?n lý di?m m?t cách d? dàng hon.Detect User Geo location: Detect site visitor geo location Detect geo location of the site visitors by html5 geolocation (first) or ipinfodb.com(second choice). Educards: Educational cards.EuWangSSO: SSO (single sign-on) solutionFree Aspx Image Gallery: This is first basic release of my free aspx image gallery project. It is free to use and modify by the user without any need of providing any credit to me.GEFe: GEFeguohai's project: a open source project!ISMOT - Async Helper: This is a wrapper library for Microsoft's Async Library (CTP). Using this library greatly facilitates async calls in Silverlight and Windows Phone projects.LoLHQ - Personal League of Legends Assistant: LoLHQ - Personal League of Legends Assistant Check detailed ELO ratings and statistics of your teammates. Personalize counter-pick lists, view Champions detailsMNK-HKM addon: Special thanks to: Kill Us Or Die TryingPCV_CLINIC: my project PCV_ClinicRemote Commands: Program which allow to control computer sending e-mails with commands.Resource File Comparer: Resource File Comparer is a quick utility to help compare the availability of required resource strings in all resource files for an application.Rich Client Template: The new Rich Client Template for Visual Studio 2012Simple Microsoft Excel Document Converter (Convert To XLS, XLSX, PDF, XPS): This library is based on Microsoft.Office.Interop.Excel. This library can convert Excel documents to PDF or XPS in C#.TCC News: testeTesPro: ???The Eggbert Chronicles: The Eggbert Chronicles, a 2.5D platformer built in Unity and created using Javascript and C#.Tombola XNA: Gioco della tombola utilizzando XNA.Tools and Company: "Tools and Company" is a DLL which contains a set of useful and generic classes and functions in C# language. I use this DLL in my different other C# projects.TradeIt: :)usermade: user made websiteWIT Sync Manager 2010: Enables you to synchronize virtually all aspects of work item types and related artifacts across collections and projects in TFS 2010.xebictetris: Xebic Tetris Web Testxmwms: xmwmsXNA for Windows 8(Windows RT).: Officially there is no support for XNA Game Studio in Windows 8(WinRT). So this is a light weight XNA Framework made using the .NET 4.5 and Metro Style APIs and????????????? ?????????: ???????? ?????? ?? ???????? ?????????????? ??????????

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  • Faster, Simpler access to Azure Tables with Enzo Azure API

    - by Herve Roggero
    After developing the latest version of Enzo Cloud Backup I took the time to create an API that would simplify access to Azure Tables (the Enzo Azure API). At first, my goal was to make the code simpler compared to the Microsoft Azure SDK. But as it turns out it is also a little faster; and when using the specialized methods (the fetch strategies) it is much faster out of the box than the Microsoft SDK, unless you start creating complex parallel and resilient routines yourself. Last but not least, I decided to add a few extension methods that I think you will find attractive, such as the ability to transform a list of entities into a DataTable. So let’s review each area in more details. Simpler Code My first objective was to make the API much easier to use than the Azure SDK. I wanted to reduce the amount of code necessary to fetch entities, remove the code needed to add automatic retries and handle transient conditions, and give additional control, such as a way to cancel operations, obtain basic statistics on the calls, and control the maximum number of REST calls the API generates in an attempt to avoid throttling conditions in the first place (something you cannot do with the Azure SDK at this time). Strongly Typed Before diving into the code, the following examples rely on a strongly typed class called MyData. The way MyData is defined for the Azure SDK is similar to the Enzo Azure API, with the exception that they inherit from different classes. With the Azure SDK, classes that represent entities must inherit from TableServiceEntity, while classes with the Enzo Azure API must inherit from BaseAzureTable or implement a specific interface. // With the SDK public class MyData1 : TableServiceEntity {     public string Message { get; set; }     public string Level { get; set; }     public string Severity { get; set; } } //  With the Enzo Azure API public class MyData2 : BaseAzureTable {     public string Message { get; set; }     public string Level { get; set; }     public string Severity { get; set; } } Simpler Code Now that the classes representing an Azure Table entity are defined, let’s review the methods that the Azure SDK would look like when fetching all the entities from an Azure Table (note the use of a few variables: the _tableName variable stores the name of the Azure Table, and the ConnectionString property returns the connection string for the Storage Account containing the table): // With the Azure SDK public List<MyData1> FetchAllEntities() {      CloudStorageAccount storageAccount = CloudStorageAccount.Parse(ConnectionString);      CloudTableClient tableClient = storageAccount.CreateCloudTableClient();      TableServiceContext serviceContext = tableClient.GetDataServiceContext();      CloudTableQuery<MyData1> partitionQuery =         (from e in serviceContext.CreateQuery<MyData1>(_tableName)         select new MyData1()         {            PartitionKey = e.PartitionKey,            RowKey = e.RowKey,            Timestamp = e.Timestamp,            Message = e.Message,            Level = e.Level,            Severity = e.Severity            }).AsTableServiceQuery<MyData1>();        return partitionQuery.ToList();  } This code gives you automatic retries because the AsTableServiceQuery does that for you. Also, note that this method is strongly-typed because it is using LINQ. Although this doesn’t look like too much code at first glance, you are actually mapping the strongly-typed object manually. So for larger entities, with dozens of properties, your code will grow. And from a maintenance standpoint, when a new property is added, you may need to change the mapping code. You will also note that the mapping being performed is optional; it is desired when you want to retrieve specific properties of the entities (not all) to reduce the network traffic. If you do not specify the properties you want, all the properties will be returned; in this example we are returning the Message, Level and Severity properties (in addition to the required PartitionKey, RowKey and Timestamp). The Enzo Azure API does the mapping automatically and also handles automatic reties when fetching entities. The equivalent code to fetch all the entities (with the same three properties) from the same Azure Table looks like this: // With the Enzo Azure API public List<MyData2> FetchAllEntities() {        AzureTable at = new AzureTable(_accountName, _accountKey, _ssl, _tableName);        List<MyData2> res = at.Fetch<MyData2>("", "Message,Level,Severity");        return res; } As you can see, the Enzo Azure API returns the entities already strongly typed, so there is no need to map the output. Also, the Enzo Azure API makes it easy to specify the list of properties to return, and to specify a filter as well (no filter was provided in this example; the filter is passed as the first parameter).  Fetch Strategies Both approaches discussed above fetch the data sequentially. In addition to the linear/sequential fetch methods, the Enzo Azure API provides specific fetch strategies. Fetch strategies are designed to prepare a set of REST calls, executed in parallel, in a way that performs faster that if you were to fetch the data sequentially. For example, if the PartitionKey is a GUID string, you could prepare multiple calls, providing appropriate filters ([‘a’, ‘b’[, [‘b’, ‘c’[, [‘c’, ‘d[, …), and send those calls in parallel. As you can imagine, the code necessary to create these requests would be fairly large. With the Enzo Azure API, two strategies are provided out of the box: the GUID and List strategies. If you are interested in how these strategies work, see the Enzo Azure API Online Help. Here is an example code that performs parallel requests using the GUID strategy (which executes more than 2 t o3 times faster than the sequential methods discussed previously): public List<MyData2> FetchAllEntitiesGUID() {     AzureTable at = new AzureTable(_accountName, _accountKey, _ssl, _tableName);     List<MyData2> res = at.FetchWithGuid<MyData2>("", "Message,Level,Severity");     return res; } Faster Results With Sequential Fetch Methods Developing a faster API wasn’t a primary objective; but it appears that the performance tests performed with the Enzo Azure API deliver the data a little faster out of the box (5%-10% on average, and sometimes to up 50% faster) with the sequential fetch methods. Although the amount of data is the same regardless of the approach (and the REST calls are almost exactly identical), the object mapping approach is different. So it is likely that the slight performance increase is due to a lighter API. Using LINQ offers many advantages and tremendous flexibility; nevertheless when fetching data it seems that the Enzo Azure API delivers faster.  For example, the same code previously discussed delivered the following results when fetching 3,000 entities (about 1KB each). The average elapsed time shows that the Azure SDK returned the 3000 entities in about 5.9 seconds on average, while the Enzo Azure API took 4.2 seconds on average (39% improvement). With Fetch Strategies When using the fetch strategies we are no longer comparing apples to apples; the Azure SDK is not designed to implement fetch strategies out of the box, so you would need to code the strategies yourself. Nevertheless I wanted to provide out of the box capabilities, and as a result you see a test that returned about 10,000 entities (1KB each entity), and an average execution time over 5 runs. The Azure SDK implemented a sequential fetch while the Enzo Azure API implemented the List fetch strategy. The fetch strategy was 2.3 times faster. Note that the following test hit a limit on my network bandwidth quickly (3.56Mbps), so the results of the fetch strategy is significantly below what it could be with a higher bandwidth. Additional Methods The API wouldn’t be complete without support for a few important methods other than the fetch methods discussed previously. The Enzo Azure API offers these additional capabilities: - Support for batch updates, deletes and inserts - Conversion of entities to DataRow, and List<> to a DataTable - Extension methods for Delete, Merge, Update, Insert - Support for asynchronous calls and cancellation - Support for fetch statistics (total bytes, total REST calls, retries…) For more information, visit http://www.bluesyntax.net or go directly to the Enzo Azure API page (http://www.bluesyntax.net/EnzoAzureAPI.aspx). About Herve Roggero Herve Roggero, Windows Azure MVP, is the founder of Blue Syntax Consulting, a company specialized in cloud computing products and services. Herve's experience includes software development, architecture, database administration and senior management with both global corporations and startup companies. Herve holds multiple certifications, including an MCDBA, MCSE, MCSD. He also holds a Master's degree in Business Administration from Indiana University. Herve is the co-author of "PRO SQL Azure" from Apress and runs the Azure Florida Association (on LinkedIn: http://www.linkedin.com/groups?gid=4177626). For more information on Blue Syntax Consulting, visit www.bluesyntax.net.

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  • CodePlex Daily Summary for Sunday, August 24, 2014

    CodePlex Daily Summary for Sunday, August 24, 2014Popular ReleasesCS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.31.0: Fixed problem with menu item 'Plugins->CS-SCript->Debug' invoking 'Run' instead of 'Debug'.Media Companion: Media Companion MC3.599b: New:* MC - Remember last monitor Media Companion Ran on, and re-open there if available. * MC - If notepad++ installed, use for opening nfo XML files. * Movie - Fix: Fanart & Poster searching using 'Google Search' button opened multiple browser tabs, one per search word. * Movie - Allow Re-scrape with XBMC TMDB Scraper, if IMDB Id is present. * TV - added option to save Season Poster into season folder as folder.jpg Fixed:* Movie - Table view error if a row header was selected. * Movie - Tab...ASP.NET Identity 2.0 Azure Table Storage: Release 1.2.5.2: Optimizing the login and email index queries. Optimizing IsInRoleAsync operation. 100% unit test pass and 100% code coverage. Full sample source available as a download or in the source branch /Releases/1.2.x.x/sample. Sample code doesn't require an Azure account but does require the Azure SDK with the Storage Emulator at a minimum for running locally. Full suite of unit tests against this assembly at 100% pass rate against the Azure Local Emulator and against a live Azure Storage acc...BugNET Issue Tracker: BugNET 1.6.327: This release contains fixes and enhancements from the previous 1.6.315 release. Please read our release notes for BugNET 1.6.327: http://blog.bugnetproject.com/2014/08/23/bugnet-1-6-327-and-bugnet-pro-1-5-99-released/DIII Save Editor: ROS Alpha 1.2.14.100: initial Ros alpha release please report all bugsSEToolbox: SEToolbox 01.044.014 Release 2: Fixed Ship name not saving. Fixed broken cubes view Bug. Fixed cast VRage.MyFixedPoint error when opening games with Meteors. Added checkbox when Importing 3d model to Export ship, to fill it as solid.CS-Script Source: Release v3.8.5: Fixed problem with the warnings getting hidden in case of the successful compilation cs-script.7z - CS-Script Suite (binaries, documentation, samples) cs-script.ExtensionPack.7z - CS-Script Extension Pack (additional binaries and samples) cs-scriptDocs.7z - CS-Script DocumentationMagick.NET: Magick.NET 7.0.0.0002: Magick.NET linked with ImageMagick 7babelua: 1.6.7.0: V1.6.7.0 - 2014.8.21New feature: add a file search window ( ctrl+1 or ALT+L ), like The file search in VC Assistant; Stability improvement: performance improvement when BabeLua load/unload; performance improvement when debugger load lua files;XboxConsole: XboxConsole 2.0.40820.0: Updated release with added support for: - August XDK - Party API (See updated documentation) Supports the following XDK versions: April 2014 May 2014 June 2014 (all QFEs) July 2014 (all QFEs) August 2014Open NFe: RDI Open NFe 3.0 (alpha): Atualização para o layout 3.10 da NFe.AssaultCube Reloaded: Release 2.6.1: Windows XP USERS must download the patch in addition to the Windows package. Some changes couldn't make it to 2.6, and a recode was started before 2.6.1 could be released. However, the version 2.6.1 is used to represent the first beta release of 2.7. Changelog: Recoded on AC 1.2 as the base version (likely less crashes) Class manager Simpler killfeed, removed kill messages Hide KILL indicator in classic, update at 4 second intervals Disable spawn protection upon firing the first sh...SysLog Server: SysLogServer: This is not a commersial product, use on your own responsibilityMolGridCal & MolCal: MolGridCal tutorial v1.1: Update the contents for grid computing virtual screening.MSSQL Deployment Tool: Microsoft SQL Deploy Tool v1.3.1: MicrosoftSqlDeployTool: v1.3.1.38348 What's changed? Update namespace and assembly name. Bug fixing.SharePoint 2013 Search Query Tool: SharePoint 2013 Search Query Tool v2.1: Layout improvements Bug fixes Stores auth method and user name Moved experimental settings to Advanced boxCtrlAltStudio Viewer: CtrlAltStudio Viewer 1.2.2.41183 Alpha: This alpha of the CtrlAltStudio Viewer provides some preliminary Oculus Rift DK2 support. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-2-2-41183-alpha Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http://ctrlaltstudio.com/viewer/privacy Disclaimer: This software is not provided or supported by Linden Lab, the makers of Second Life.HDD Guardian: HDD Guardian 0.6.1: New: package now include smartctl 6.3; Removed: standard notification e-mail. Now you have to set your mail server to send e-mail alerts; Bugfix: USB detection error; custom e-mail server settings issue; bottom panel displays a wrong ATA error count.VG-Ripper & PG-Ripper: VG-Ripper 2.9.62: changes NEW: Added Support for 'MadImage.org' links NEW: Added Support for 'ImgSpot.org' links NEW: Added Support for 'ImgClick.net' links NEW: Added Support for 'Imaaage.com' links NEW: Added Support for 'Image-Bugs.com' links NEW: Added Support for 'Pictomania.org' links NEW: Added Support for 'ImgDap.com' links NEW: Added Support for 'FileSpit.com' links FIXED: 'ImgSee.me' linksCMake Tools for Visual Studio: CMake Tools for Visual Studio 1.2: This release adds the following new features and bug fixes from CMake Tools for Visual Studio 1.1: Added support for CMake 3.0. Added support for word completion. Added IntelliSense support for the CMAKEHOSTSYSTEM_INFORMATION command. Fixed syntax highlighting for tokens beginning with escape sequences. Fixed issue uninstalling CMake Tools for Visual Studio after Visual Studio has been uninstalled.New ProjectsDnn Picasa Image Gallery: The DnnC Picasa Image Gallery module allow you to display your Picasa web albums and there photos within your Dnn website.Hot Mess: Hot Mess game software and arduino firmware.Kinect HD Face Sample in unmanaged C++: This is a C++ unmanaged project which is based on the Kinect For Windows v2 SDK sample: FaceBasics. Instead of using the Face source, it utilizes the HDFaceModbus Master: A MODBUS Master application for Windows supporting all MODBUS function codes, a plugin interface and scripting interface.Path Finding on Wireless Sensor Network: Path Finding on Wireless Sensor Networkperilla: enhanced c++ templateXiamiSigLite-Silent: ???????,??Win7??。

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  • QLogic QLE8152 won't link up with a fiber loop

    - by Mike Pennington
    I have a Dell R710 running Debian Linux 6.0 (Squeeze). I installed a QLogic QLE8152 CNA in the PCI-E riser today and I have been trying to get the CNA's ethernet layer to come up after I put a fiber loop on it; I also scoped it with a light meter, and the SFP+ transceiver is getting the correct amount of light. The whole time I have been working on this problem, the lights on the CNA are blinking green at a rate of about 1 flash every 3 seconds. When I plug the fiber into a Juniper EX4500 10GE in a rack next to it, the Juniper's link stays down as well. I have to confess that this is my first wrangling with a CNA, so perhaps I'm doing something fundamentally wrong, but here is what I have found so far... First the basics... [mpenning@Finger ~]$ uname -a Linux Finger 2.6.32-5-amd64 #1 SMP Mon Oct 3 03:59:20 UTC 2011 x86_64 GNU/Linux [mpenning@Finger ~]$ cat /etc/issue Debian GNU/Linux 6.0 \n \l [mpenning@Finger ~]$ lspci -v shows that the card is properly installed (physically) 04:00.0 Ethernet controller: QLogic Corp. 10GbE Converged Network Adapter (TCP/IP Networking) (rev 02) Subsystem: QLogic Corp. Device 017e Flags: bus master, fast devsel, latency 0, IRQ 34 I/O ports at e000 [size=256] Memory at df8f0000 (64-bit, non-prefetchable) [size=16K] Memory at df900000 (64-bit, non-prefetchable) [size=1M] Expansion ROM at df800000 [disabled] [size=256K] Capabilities: [44] Power Management version 3 Capabilities: [4c] Express Endpoint, MSI 00 Capabilities: [88] MSI: Enable- Count=1/32 Maskable- 64bit+ Capabilities: [98] Vital Product Data Capabilities: [a0] MSI-X: Enable+ Count=8 Masked- Capabilities: [100] Advanced Error Reporting Capabilities: [138] Device Serial Number 00-c0-dd-ff-fe-1c-53-b4 Capabilities: [144] Power Budgeting <?> Kernel driver in use: qlge The output from ethtool shows that eth4 is the QLE8152... [mpenning@Finger ~]$ sudo ethtool eth4 Settings for eth4: Supported ports: [ FIBRE ] Supported link modes: 10000baseT/Full Supports auto-negotiation: No Advertised link modes: 10000baseT/Full Advertised pause frame use: No Advertised auto-negotiation: No Speed: 10000Mb/s Duplex: Full Port: FIBRE PHYAD: 0 Transceiver: external Auto-negotiation: on Current message level: 0x000060f7 (24823) Link detected: no [mpenning@Finger ~]$ sudo ethtool -i eth4 driver: qlge version: v1.00.00-b3 firmware-version: v1.35.11 bus-info: 0000:04:00.0 [mpenning@Finger ~]$ Finally, I tried modprobe -r qlge; modprobe -r qla2xxx and then modprobe qla2xxx; modprobe qlge to kick the system again... I don't see a smoking gun in /var/log/messages... Nov 17 19:46:21 finger kernel: [ 6212.298275] qlge 0000:04:00.1: PCI INT B disabled Nov 17 19:46:22 finger kernel: [ 6213.779974] qlge 0000:04:00.0: PCI INT A disabled Nov 17 19:46:33 finger kernel: [ 6224.554074] qla2xxx 0000:04:00.3: PCI INT D disabled Nov 17 19:46:33 finger kernel: [ 6224.555322] qla2xxx 0000:04:00.2: PCI INT C disabled Nov 17 19:46:54 finger kernel: [ 6245.625854] QLogic Fibre Channel HBA Driver: 8.03.01-k6 Nov 17 19:46:54 finger kernel: [ 6245.625888] qla2xxx 0000:04:00.2: PCI INT C -> GSI 35 (level, low) -> IRQ 35 Nov 17 19:46:54 finger kernel: [ 6245.626837] qla2xxx 0000:04:00.2: MSI-X vector count: 7 Nov 17 19:46:54 finger kernel: [ 6245.626841] qla2xxx 0000:04:00.2: Found an ISP8001, irq 35, iobase 0xffffc90012664000 Nov 17 19:46:54 finger kernel: [ 6245.627113] qla2xxx 0000:04:00.2: Configuring PCI space... Nov 17 19:46:54 finger kernel: [ 6245.639429] qla2xxx 0000:04:00.2: Configure NVRAM parameters... Nov 17 19:46:54 finger kernel: [ 6245.642597] qla2xxx 0000:04:00.2: Verifying loaded RISC code... Nov 17 19:46:54 finger kernel: [ 6245.642708] qla2xxx 0000:04:00.2: FW: Loading from flash (a0000)... Nov 17 19:46:55 finger kernel: [ 6246.273340] qla2xxx 0000:04:00.2: Allocated (64 KB) for FCE... Nov 17 19:46:55 finger kernel: [ 6246.273401] qla2xxx 0000:04:00.2: Allocated (64 KB) for EFT... Nov 17 19:46:55 finger kernel: [ 6246.273486] qla2xxx 0000:04:00.2: Allocated (1350 KB) for firmware dump... Nov 17 19:46:55 finger kernel: [ 6246.273856] scsi9 : qla2xxx Nov 17 19:46:55 finger kernel: [ 6246.274631] qla2xxx 0000:04:00.2: Nov 17 19:46:55 finger kernel: [ 6246.274633] QLogic Fibre Channel HBA Driver: 8.03.01-k6 Nov 17 19:46:55 finger kernel: [ 6246.274634] QLogic QLE8152 - QLogic PCI-Express Dual Channel 10GbE CNA Nov 17 19:46:55 finger kernel: [ 6246.274636] ISP8001: PCIe (5.0GT/s x4) @ 0000:04:00.2 hdma+, host#=9, fw=5.01.04 (8d4) Nov 17 19:46:55 finger kernel: [ 6246.274666] qla2xxx 0000:04:00.3: PCI INT D -> GSI 37 (level, low) -> IRQ 37 Nov 17 19:46:55 finger kernel: [ 6246.274748] qla2xxx 0000:04:00.3: MSI-X vector count: 7 Nov 17 19:46:55 finger kernel: [ 6246.274751] qla2xxx 0000:04:00.3: Found an ISP8001, irq 37, iobase 0xffffc900125c4000 Nov 17 19:46:55 finger kernel: [ 6246.275098] qla2xxx 0000:04:00.3: Configuring PCI space... Nov 17 19:46:55 finger kernel: [ 6246.287329] qla2xxx 0000:04:00.3: Configure NVRAM parameters... Nov 17 19:46:55 finger kernel: [ 6246.290624] qla2xxx 0000:04:00.3: Verifying loaded RISC code... Nov 17 19:46:55 finger kernel: [ 6246.290736] qla2xxx 0000:04:00.3: FW: Loading from flash (a0000)... Nov 17 19:46:55 finger kernel: [ 6246.920204] qla2xxx 0000:04:00.3: Allocated (64 KB) for FCE... Nov 17 19:46:55 finger kernel: [ 6246.920264] qla2xxx 0000:04:00.3: Allocated (64 KB) for EFT... Nov 17 19:46:55 finger kernel: [ 6246.920345] qla2xxx 0000:04:00.3: Allocated (1350 KB) for firmware dump... Nov 17 19:46:55 finger kernel: [ 6246.920749] scsi10 : qla2xxx Nov 17 19:46:55 finger kernel: [ 6246.921715] qla2xxx 0000:04:00.3: Nov 17 19:46:55 finger kernel: [ 6246.921716] QLogic Fibre Channel HBA Driver: 8.03.01-k6 Nov 17 19:46:55 finger kernel: [ 6246.921717] QLogic QLE8152 - QLogic PCI-Express Dual Channel 10GbE CNA Nov 17 19:46:55 finger kernel: [ 6246.921719] ISP8001: PCIe (5.0GT/s x4) @ 0000:04:00.3 hdma+, host#=10, fw=5.01.04 (8d4) Nov 17 19:46:58 finger kernel: [ 6249.519911] qlge 0000:04:00.0: PCI INT A -> GSI 34 (level, low) -> IRQ 34 Nov 17 19:46:58 finger kernel: [ 6249.533970] qlge 0000:04:00.0: QLogic 10 Gigabit PCI-E Ethernet Driver Nov 17 19:46:58 finger kernel: [ 6249.533975] qlge 0000:04:00.0: Driver name: qlge, Version: v1.00.00-b3. Nov 17 19:46:58 finger kernel: [ 6249.534856] qlge 0000:04:00.0: ql_display_dev_info: Function #0, Port 0, NIC Roll 0, NIC Rev = 1, XG Roll = 0, XG Rev = 1. Nov 17 19:46:58 finger kernel: [ 6249.534860] qlge 0000:04:00.0: ql_display_dev_info: MAC address 00:c0:dd:1c:53:b4 Nov 17 19:46:58 finger kernel: [ 6249.534888] qlge 0000:04:00.1: PCI INT B -> GSI 44 (level, low) -> IRQ 44 Nov 17 19:46:58 finger kernel: [ 6249.549109] qlge 0000:04:00.1: ql_display_dev_info: Function #1, Port 1, NIC Roll 0, NIC Rev = 1, XG Roll = 0, XG Rev = 1. Nov 17 19:46:58 finger kernel: [ 6249.549112] qlge 0000:04:00.1: ql_display_dev_info: MAC address 00:c0:dd:1c:53:b6 Any assistance getting a link up on this is greatly appreciated...

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  • CUDA linking error - Visual Express 2008 - nvcc fatal due to (null) configuration file

    - by Josh
    Hi, I've been searching extensively for a possible solution to my error for the past 2 weeks. I have successfully installed the Cuda 64-bit compiler (tools) and SDK as well as the 64-bit version of Visual Studio Express 2008 and Windows 7 SDK with Framework 3.5. I'm using windows XP 64-bit. I have confirmed that VSE is able to compile in 64-bit as I have all of the 64-bit options available to me using the steps on the following website: (since Visual Express does not inherently include the 64-bit packages) http://jenshuebel.wordpress.com/2009/02/12/visual-c-2008-express-edition-and-64-bit-targets/ I have confirmed the 64-bit compile ability since the "x64" is available from the pull-down menu under "Tools-Options-VC++ Directories" and compiling in 64-bit does not result in the entire project being "skipped". I have included all the needed directories for 64-bit cuda tools, 64 SDK and Visual Express (\VC\bin\amd64). Here's the error message I receive when trying to compile in 64-bit: 1>------ Build started: Project: New, Configuration: Release x64 ------ 1>Compiling with CUDA Build Rule... 1>"C:\CUDA\bin64\nvcc.exe" -arch sm_10 -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin" -Xcompiler "/EHsc /W3 /nologo /O2 /Zi /MT " -maxrregcount=32 --compile -o "x64\Release\template.cu.obj" "c:\Documents and Settings\All Users\Application Data\NVIDIA Corporation\NVIDIA GPU Computing SDK\C\src\CUDA_Walkthrough_DeviceKernels\template.cu" 1>nvcc fatal : Visual Studio configuration file '(null)' could not be found for installation at 'C:/Program Files (x86)/Microsoft Visual Studio 9.0/VC/bin/../..' 1>Linking... 1>LINK : fatal error LNK1181: cannot open input file '.\x64\Release\template.cu.obj' 1>Build log was saved at "file://c:\Documents and Settings\Administrator\My Documents\Visual Studio 2008\Projects\New\New\x64\Release\BuildLog.htm" 1>New - 1 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Here's the simple code I'm trying to compile/run in 64-bit: #include <stdlib.h> #include <stdio.h> #include <string.h> #include <math.h> #include <cuda.h> void mypause () { printf ( "Press [Enter] to continue . . ." ); fflush ( stdout ); getchar(); } __global__ void VecAdd1_Kernel(float* A, float* B, float* C, int N) { int i = blockDim.x*blockIdx.x+threadIdx.x; if (i<N) C[i] = A[i] + B[i]; //result should be a 16x1 array of 250s } __global__ void VecAdd2_Kernel(float* B, float* C, int N) { int i = blockDim.x*blockIdx.x+threadIdx.x; if (i<N) C[i] = C[i] + B[i]; //result should be a 16x1 array of 400s } int main() { int N = 16; float A[16];float B[16]; size_t size = N*sizeof(float); for(int i=0; i<N; i++) { A[i] = 100.0; B[i] = 150.0; } // Allocate input vectors h_A and h_B in host memory float* h_A = (float*)malloc(size); float* h_B = (float*)malloc(size); float* h_C = (float*)malloc(size); //Initialize Input Vectors memset(h_A,0,size);memset(h_B,0,size); h_A = A;h_B = B; printf("SUM = %f\n",A[1]+B[1]); //simple check for initialization //Allocate vectors in device memory float* d_A; cudaMalloc((void**)&d_A,size); float* d_B; cudaMalloc((void**)&d_B,size); float* d_C; cudaMalloc((void**)&d_C,size); //Copy vectors from host memory to device memory cudaMemcpy(d_A,h_A,size,cudaMemcpyHostToDevice); cudaMemcpy(d_B,h_B,size,cudaMemcpyHostToDevice); //Invoke kernel int threadsPerBlock = 256; int blocksPerGrid = (N+threadsPerBlock-1)/threadsPerBlock; VecAdd1(blocksPerGrid, threadsPerBlock,d_A,d_B,d_C,N); VecAdd2(blocksPerGrid, threadsPerBlock,d_B,d_C,N); //Copy results from device memory to host memory //h_C contains the result in host memory cudaMemcpy(h_C,d_C,size,cudaMemcpyDeviceToHost); for(int i=0; i<N; i++) //output result from the kernel "VecAdd" { printf("%f ", h_C[i] ); printf("\n"); } printf("\n"); cudaFree(d_A); cudaFree(d_B); cudaFree(d_C); free(h_A); free(h_B); free(h_C); mypause(); return 0; }

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  • WCF fails to deserialize correct(?) response message security headers (Security header is empty)

    - by Soeteman
    I'm communicating with an OC4J webservice, using a WCF client. The client is configured as follows: <basicHttpBinding> <binding name="MyBinding"> <security mode="TransportWithMessageCredential"> <transport clientCredentialType="None" proxyCredentialType="None" realm=""/> <message clientCredentialType="UserName" algorithmSuite="Default"/> </security> </binding> My clientcode looks as follows: ServicePointManager.CertificatePolicy = new AcceptAllCertificatePolicy(); string username = ConfigurationManager.AppSettings["user"]; string password = ConfigurationManager.AppSettings["pass"]; // client instance maken WebserviceClient client = new WebserviceClient(); client.Endpoint.Binding = new BasicHttpBinding("MyBinding"); // credentials toevoegen client.ClientCredentials.UserName.UserName = username; client.ClientCredentials.UserName.Password = password; //uitvoeren request var response = client.Ping(); I've altered the CertificatePolicy to accept all certificates, because I need to insert Charles (ssl proxy) in between client and server to intercept the actual Xml that is sent across te wire. My request looks as follows: <s:Envelope xmlns:s="http://schemas.xmlsoap.org/soap/envelope/" xmlns:u="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-utility-1.0.xsd"> <s:Header> <o:Security s:mustUnderstand="1" xmlns:o="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-secext-1.0.xsd"> <u:Timestamp u:Id="_0"> <u:Created>2010-04-01T09:47:01.161Z</u:Created> <u:Expires>2010-04-01T09:52:01.161Z</u:Expires> </u:Timestamp> <o:UsernameToken u:Id="uuid-9b39760f-d504-4e53-908d-6125a1827aea-21"> <o:Username>user</o:Username> <o:Password o:Type="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-username- token-profile-1.0#PasswordText">pass</o:Password> </o:UsernameToken> </o:Security> </s:Header> <s:Body> <getPrdStatus xmlns="http://mynamespace.org/wsdl"> <request xmlns="" xmlns:a="http://mynamespace.org/wsdl" xmlns:i="http://www.w3.org/2001/XMLSchema-instance"> <a:IsgrStsRequestTypeUser> <a:prdCode>LEPTO</a:prdCode> <a:sequenceNumber i:nil="true" /> <a:productionType i:nil="true" /> <a:statusDate>2010-04-01T11:47:01.1617641+02:00</a:statusDate> <a:ubn>123456</a:ubn> <a:animalSpeciesCode>RU</a:animalSpeciesCode> </a:IsgrStsRequestTypeUser> </request> </getPrdStatus> </s:Body> </s:Envelope> In return, I receive the following response: <env:Envelope xmlns:env="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:ns0="http://mynamespace.org/wsdl"> <env:Header> <wsse:Security xmlns:wsse="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-secext-1.0.xsd" xmlns="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-secext-1.0.xsd" xmlns:env="http://schemas.xmlsoap.org/soap/envelope/" env:mustUnderstand="1" /> </env:Header> <env:Body> <ns0:getPrdStatusResponse> <result> <ns0:IsgrStsResponseTypeUser> <ns0:prdCode>LEPTO</ns0:prdCode> <ns0:color>green</ns0:color> <ns0:stsCode>LEP1</ns0:stsCode> <ns0:sequenceNumber xsi:nil="1" /> <ns0:productionType xsi:nil="1" /> <ns0:IAndRCode>00</ns0:IAndRCode> <ns0:statusDate>2010-04-01T00:00:00.000+02:00</ns0:statusDate> <ns0:description>Gecertificeerd vrij</ns0:description> <ns0:ubn>123456</ns0:ubn> <ns0:animalSpeciesCode>RU</ns0:animalSpeciesCode> <ns0:name>gecertificeerd vrij</ns0:name> <ns0:ranking>17</ns0:ranking> </ns0:IsgrStsResponseTypeUser> </result> </ns0:getPrdStatusResponse> </env:Body> </env:Envelope> Why can't WCF deserialize this response header? I'm getting a "Security header is empty" exception: Server stack trace: at System.ServiceModel.Security.ReceiveSecurityHeader.Process(TimeSpan timeout) at System.ServiceModel.Security.TransportSecurityProtocol.VerifyIncomingMessageCore(Message& message, TimeSpan timeout) at System.ServiceModel.Security.TransportSecurityProtocol.VerifyIncomingMessage(Message& message, TimeSpan timeout) at System.ServiceModel.Security.SecurityProtocol.VerifyIncomingMessage(Message& message, TimeSpan timeout, SecurityProtocolCorrelationState[] correlationStates) at System.ServiceModel.Channels.SecurityChannelFactory`1.SecurityRequestChannel.ProcessReply(Message reply, SecurityProtocolCorrelationState correlationState, TimeSpan timeout) at System.ServiceModel.Channels.SecurityChannelFactory`1.SecurityRequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Dispatcher.RequestChannelBinder.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs) at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation) at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message) Who knows what is going on here? I've already tried Rick Strahl's suggestion and removed the timestamp from the request header. Any help greatly appreciated!

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  • Problem setting output flags for ALU in "Nand to Tetris" course

    - by MahlerFive
    Although I tagged this homework, it is actually for a course which I am doing on my own for free. Anyway, the course is called "From Nand to Tetris" and I'm hoping someone here has seen or taken the course so I can get some help. I am at the stage where I am building the ALU with the supplied hdl language. My problem is that I can't get my chip to compile properly. I am getting errors when I try to set the output flags for the ALU. I believe the problem is that I can't subscript any intermediate variable, since when I just try setting the flags to true or false based on some random variable (say an input flag), I do not get the errors. I know the problem is not with the chips I am trying to use since I am using all builtin chips. Here is my ALU chip so far: /** * The ALU. Computes a pre-defined set of functions out = f(x,y) * where x and y are two 16-bit inputs. The function f is selected * by a set of 6 control bits denoted zx, nx, zy, ny, f, no. * The ALU operation can be described using the following pseudocode: * if zx=1 set x = 0 // 16-bit zero constant * if nx=1 set x = !x // Bit-wise negation * if zy=1 set y = 0 // 16-bit zero constant * if ny=1 set y = !y // Bit-wise negation * if f=1 set out = x + y // Integer 2's complement addition * else set out = x & y // Bit-wise And * if no=1 set out = !out // Bit-wise negation * * In addition to computing out, the ALU computes two 1-bit outputs: * if out=0 set zr = 1 else zr = 0 // 16-bit equality comparison * if out<0 set ng = 1 else ng = 0 // 2's complement comparison */ CHIP ALU { IN // 16-bit inputs: x[16], y[16], // Control bits: zx, // Zero the x input nx, // Negate the x input zy, // Zero the y input ny, // Negate the y input f, // Function code: 1 for add, 0 for and no; // Negate the out output OUT // 16-bit output out[16], // ALU output flags zr, // 1 if out=0, 0 otherwise ng; // 1 if out<0, 0 otherwise PARTS: // Zero the x input Mux16( a=x, b=false, sel=zx, out=x2 ); // Zero the y input Mux16( a=y, b=false, sel=zy, out=y2 ); // Negate the x input Not16( in=x, out=notx ); Mux16( a=x, b=notx, sel=nx, out=x3 ); // Negate the y input Not16( in=y, out=noty ); Mux16( a=y, b=noty, sel=ny, out=y3 ); // Perform f Add16( a=x3, b=y3, out=addout ); And16( a=x3, b=y3, out=andout ); Mux16( a=andout, b=addout, sel=f, out=preout ); // Negate the output Not16( in=preout, out=notpreout ); Mux16( a=preout, b=notpreout, sel=no, out=out ); // zr flag Or8way( in=out[0..7], out=zr1 ); // PROBLEM SHOWS UP HERE Or8way( in=out[8..15], out=zr2 ); Or( a=zr1, b=zr2, out=zr ); // ng flag Not( in=out[15], out=ng ); } So the problem shows up when I am trying to send a subscripted version of 'out' to the Or8Way chip. I've tried using a different variable than 'out', but with the same problem. Then I read that you are not able to subscript intermediate variables. I thought maybe if I sent the intermediate variable to some other chip, and that chip subscripted it, it would solve the problem, but it has the same error. Unfortunately I just can't think of a way to set the zr and ng flags without subscripting some intermediate variable, so I'm really stuck! Just so you know, if I replace the problematic lines with the following, it will compile (but not give the right results since I'm just using some random input): // zr flag Not( in=zx, out=zr ); // ng flag Not( in=zx, out=ng ); Anyone have any ideas? Edit: Here is the appendix of the book for the course which specifies how the hdl works. Specifically look at section 5 which talks about buses and says: "An internal pin (like v above) may not be subscripted". Edit: Here is the exact error I get: "Line 68, Can't connect gate's output pin to part". The error message is sort of confusing though, since that does not seem to be the actual problem. If I just replace "Or8way( in=out[0..7], out=zr1 );" with "Or8way( in=false, out=zr1 );" it will not generate this error, which is what lead me to look up in the appendix and find that the out variable, since it was derived as intermediate, could not be subscripted.

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  • Why won't my DIV height grow? Is it because I am using floats?

    - by user1684636
    Please help! I am trying to create some div sections and some of these div sections have some other divs that are floated. All of which I have cleared. But the sections are not growing to accomodate the content inside of them. The following is my HTML - <div class="data"> <div class="name">Data</div> <div class="first section"> <div class="title">First Section</div> <div class="left settings"> <div class="row"> <div class="field">First Name</div> <div class="value">John</div> </div> <div class="row"> <div class="field">Last Name</div> <div class="value">Smith</div> </div> </div> <div class="right settings"> <div class="row"> <div class="field">ID</div> <div class="value">321</div> </div> <div class="row"> <div class="field">Group</div> <div class="value">Eng</div> </div> </div> </div> <div class="second section"> <div class="title">Second Section</div> </div> <div class="third section"> <div class="title">Third Section</div> </div> </div> The following is my CSS - div.data { position: relative; top: 1em; width: 100em; } div.data div.name { color: #0066FF; font-weight: bold; } div.data div.section div.title { color: green; font-weight: bold; } /** first section **/ div.data div.first div.settings { position: relative; width: 799px; border-top: 1px solid; float: left; } div.data div.first div.left { border-left: 1px solid; } div.data div.first div.settings div.row { border-bottom: 1px solid; clear: both; height: 2em; } div.data div.first div.settings div.row div { float: left; height: 22px; padding: 5px; border-right: 1px solid; } div.data div.first div.settings div.row div.field { width: 192px; } div.data div.first div.settings div.row div.value { width: 585px; } /** second section **/ div.data div.second { clear: both; } For the first section, I have a title and a table that is made up of a left and right. Both of these are floated left and cleared. The rows of the left and right table have a field and value which are also floated left and right and cleared. At this point, I expect "first section" to grow as the content inside of it grows. But instead the height is stuck at 22px, the same height as the section title! What is going on? I tried overflow:auto for div.section and that worked. But when I tried to set this style for div.settings in "first section": div.data div.first div.settings { position: relative; top: 1em; } I end up with these scroll bars, instead of the height growing to fit the new changes. And everything was out of whack. I am really at my wit's end trying to figure this out. If anyone can give me any suggestions on what I am doing wrong, it would be a great help. Thanks.

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  • Fading in/Fade out text in IE

    - by tau
    I had a problem and whipped up a quick solution: fade-in and fade-out a series of quotations. My solution works just as I want it in every browser except any of the IEs. The only problem with the IEs is that the text does not fade in and fade out; the text simply pops into existence. I believe I've run into a similar problem before when trying to dynamically change the filter:alpha(opacity=xx) of an element. Any help is greatly appreciated! <html> <head> <style> .fadetext{ background:green; border:1px solid red; height:50px; width:500px; } .fadetext div{ background:yellow; } </style> <script type="text/javascript"> var CI_common = { C:function(cls,elm){ if(!elm) elm = document; if(document.getElementsByClassName){ return elm.getElementsByClassName(cls); }else{ var t = []; var o = elm.getElementsByTagName("*"); var r = new RegExp("(^|\\s)" + cls + "($|\\s)"); for(var i=0;i<o.length;i++){ if(o[i].className.match(r)) t.push(o[i]); } return t; } }, eventAdd:function(obj,evt,func){ if(obj.addEventListener){ obj.addEventListener(evt,func,false); }else if(obj.attachEvent){ obj["x" + evt + func] = func; obj[evt + func] = function(){ obj["x" + evt + func](window.event); } obj.attachEvent("on" + evt,obj[evt + func]); } } } var CI_fadetext = { init:function(){ var c = CI_common.C("fadetext"); // Simply a getElementsByClassName function for(var i=0;i<c.length;i++){ c[i].style.overflow = "hidden"; var kids = c[i].getElementsByTagName("div"); for(var j=0;j<kids.length;j++){ kids[j].style.display = "none"; kids[j].style.filter = "alpha(opacity=0)"; kids[j].style.opacity = "0"; (function(obj,index,len){ obj.fadetexttimeout = setTimeout(function(){ CI_fadetext.fade(obj,true); obj.fadeininterval = setInterval(function(){ CI_fadetext.fade(obj,true); },5000*len) },5000*index); setTimeout(function(){ CI_fadetext.fade(obj,false); obj.fadeoutinterval = setInterval(function(){ CI_fadetext.fade(obj,false); },5000*len) },5000*index+4400); })(kids[j],j,kids.length); } } }, fade:function(elm,dir){ function fade(start){ start = (dir ? start + 10 : start - 10); elm.style.filter = "alpha(opacity=" + start + ")"; elm.style.opacity = start/100; document.getElementById("output").innerHTML = elm.style.filter; if(start > 100 || start <0){ elm.style.display = (dir ? "" : "none"); elm.style.filter = "alpha(opacity=" + (dir ? 100 : 0) + ")"; elm.style.opacity = (dir ? 1 : 0); }else elm.fadetexttimeout = setTimeout(function(){fade(start);},50); } if(dir){ elm.style.display = ""; fade(0); }else fade(100); } } CI_common.eventAdd(window,"load",CI_fadetext.init); // Just a window.onload level 2 event listener </script> </head> <body> <div id="output"></div> <div class="fadetext"> <div>AAAA</div> <div>BBBB</div> <div>CCCC</div> <div>DDDD</div> <div>EEEE</div> </div> </body> </html>

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  • Son of Suckerfish ie6 problem - right-most dropdown menu also appearing on left side of screen

    - by Kevin Burke
    I'm interning for an NGO in India and trying to fix their website, including updating their menu so it's not the last item on the page to load, and it's centered on the screen. Everything works well enough but when I try out my new menu in IE6, I get this weird error where the content below the menu is padded an extra 30px or so and the material in the right-most drop down appears on the far left of the screen, always visible. When I drop down the rightmost link ("Publications") the content appears both in the correct location and in the same spot on the far left of the screen, and changes color when I hover as well. It's tough to describe, so it would probably be best if you took a look: visit http://sevamandir.org/a30/index.htm in your Internet Explorer 6 browser to see for yourself. I really appreciate your help. Also I'm using a 1000px wide monitor, if there's more hijinks going on outside that space I'd like to know about that too. Here's the relevant code: in the html head: <script> sfHover = function() { var sfEls = document.getElementById("nav").getElementsByTagName("LI"); for (var i=0; i<sfEls.length; i++) { sfEls[i].onmouseover=function() { this.className+=" sfhover"; } sfEls[i].onmouseout=function() { this.className=this.className.replace(new RegExp(" sfhover\\b"), ""); } } } if (window.attachEvent) window.attachEvent("onload", sfHover); </script> text surrounding the menu - the menu is simply <ul id="nav"><li></li></ul> etc. <!--begin catchphrase--> <div style="float:left; height:27px; width:520px; margin:0px; font:16px Arial, Helvetica, sans-serif; font-weight:bold; color:#769841;"> Transforming lives through democratic &amp; participatory development </div> <?php include("menu.php"); ?> </div><!-- end header --> <!--begin main text div--> <div id="maincontent"> Relevant menu CSS: #nav, #nav ul { font:bold 11px Verdana, sans-serif; float: left; width: 980px; list-style: none; line-height: 1; background: white; font-weight: bold; padding: 0; border: solid #769841; border-width: 0; margin: 0 0 1em 0; } #nav a { display: block; width: 140px; /*this is the total width of the upper menu*/ w\idth: 120px; /*this is the width less horizontal padding */ padding: 5px 10px 5px 10px; /*horiz padding is the 2nd & 4th items here - goes Top Right Bottom Left */ color: #ffffff; background:#b6791e; text-decoration: none; } #nav a.daddy { background: url(rightarrow2.gif) center right no-repeat; } #nav li { float: left; padding: 0; width: 140px; /*this needs to be updated to match top #nav a */ background:#b6791e; } #nav li:hover, #nav li a:hover, #nav li:hover a { background:#769841; } #nav li:hover li a { background:#ffffff; color:#769841; } #nav li ul { position: absolute; left: -999em; height: auto; width: 14.4em; w\idth: 13.9em; font-weight: bold; border-width: 0.25em; /*green border around dropdown menu*/ margin: 0; } #nav li ul a { background:#ffffff; color:#769841; } #nav li li { padding-right: 1em; width: 13em; background:#ffffff; } #nav li ul a { width: 13em; w\idth: 9em; } #nav li ul ul { margin: -1.75em 0 0 14em; } #nav li:hover ul ul, #nav li:hover ul ul ul, #nav li.sfhover ul ul, #nav li.sfhover ul ul ul { left: -999em; } #nav li:hover ul, #nav li li:hover ul, #nav li li li:hover ul, #nav li.sfhover ul, #nav li li.sfhover ul, #nav li li li.sfhover ul { left: auto; } #nav li:hover, #nav li.sfhover, { background: #769841; color:#ffe400; } #nav li a:hover, #nav li li a:hover, #nav li:hover li:hover, #nav li.sfhover a:hover { background: #769841; color:#ffe400; }

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  • Sliding a div across to left and the next div appears

    - by littleMan
    I have this form Im creating and when you click on the "Next" button I want to slide the next form() across to the left this is my function jQuery('input[name^=Next]').click(function () { current.animate({ marginLeft: -current.width() }, 750); current = current.next(); }); That function isn't working the way I want to. it slides the text in the container across not the whole container it could be a css problem for all I know. And my form which has a class name .wikiform doesn't center horizontally. here is my full code. I'm not that experience in javascript so you would be appreciated. cut and paste and try it out <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd" /> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <script type="text/javascript" language="javascript" src="Scripts/jquery-1.4.4.js"></script> <script type="text/javascript" language="javascript" src="Scripts/jquery-easing.1.2.pack.js"></script> <script type="text/javascript" language="javascript"> (function ($) { $.fn.WikiForm = function (options) { this.Mode = options.mode || 'CancelOk' || 'Ok' || 'Wizard'; var current = jQuery('.wikiform .view :first'); function positionForm() { //jQuery('.wikiform').css( {'top': jQuery('body') .css('overflow-y', 'hidden'); jQuery('<div id="overlay"></div>') .insertBefore('.wikiform') .css('top', jQuery(document).scrollTop()) .animate({ 'opacity': '0.8' }, 'slow'); jQuery('.wikiform') .css('height', jQuery('.wikiform .wizard .view:first').height() + jQuery('.wikiform .navigation').height()) .css('top', window.screen.availHeight / 2 - jQuery('.wikiform').height() / 2) .css('width', jQuery('.wikiform .wizard .view:first').width()) .css('left', -jQuery('.wikiform').width()) .animate({ marginLeft: jQuery(document).width() / 2 + jQuery('.wikiform').width() / 2 }, 750); jQuery('.wikiform .wizard') .css('overflow', 'hidden') .css('height', jQuery('.wikiform .wizard .view:first').height() ); } if (this.Mode == "Wizard") { return this.each(function () { var current = jQuery('.wizard .view :first'); var form = jQuery(this); positionForm(); jQuery('input[name^=Next]').click(function () { current.animate({ marginLeft: -current.width() }, 750); current = current.next(); }); jQuery('input[name^=Back]').click(function () { alert("Back"); }); }); } else if (this.Mode == "CancelOk") { return this.each(function () { }); } else { return this.each(function () { }); } }; })(jQuery); $(document).ready(function () { jQuery(window).bind("load", function () { jQuery(".wikiform").WikiForm({ mode: 'Wizard', speed:750, ease:"expoinout" }); }); }); </script> <style type="text/css"> body { margin:0px; } #overlay { background-color:Black; position:absolute; top:0; left:0; height:100%; width:100%; } .wikiform { background-color:Green; position:absolute; } .wikiform .wizard { clear: both; } .wizard { position: relative; left: 0; top: 0; width: 100%; list-style-type: none; } .wizard .view { float:left; } .view .form { } .navigation { float:right; clear:left } #view1 { background-color:Aqua; width:300px; height:300px; } #view2 { background-color:Fuchsia; width:300px; height:300px; } </style> <title></title> </head> <body><form action="" method=""><div id="layout"> <div id="header"> Header </div> <div id="content" style="height:2000px"> Content </div> <div id="footer"> Footer </div> </div> <div id="formView1" class="wikiform"> <div class="wizard"> <div id="view1" class="view"> <div class="form"> Content 1 </div> </div> <div id="view2" class="view"> <div class="form"> Content 2 </div> </div> </div> <div class="navigation"> <input type="button" name="Back" value=" Back " /> <input type="button" name="Next " class="Next" value=" Next " /> <input type="button" name="Cancel" value="Cancel" /> </div> </div></form></body></html>

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  • code for TouchPad works, but not for DPAD ...please help me to fix this..

    - by Chandan
    package org.coe.twoD; import android.app.Activity; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; //import android.graphics.Path; import android.graphics.Rect; //import android.graphics.RectF; import android.os.Bundle; //import android.util.Log; import android.util.Log; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.View.OnClickListener; public class TwoD extends Activity implements OnClickListener { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); View draw2d = findViewById(R.id.draw_button); draw2d.setOnClickListener(this); } public void onClick(View v) { if (R.id.draw_button == v.getId()) { setContentView(new draw2D(this)); } } public class draw2D extends View { private static final String TAG = "Sudoku"; private float width; // width of one tile private float height; // height of one tile private int selX; // X index of selection private int selY; // Y index of selection private final Rect selRect = new Rect(); public draw2D(Context context) { super(context); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { width = w / 9f; height = h / 9f; getRect(selX, selY, selRect); Log.d(TAG, "onSizeChanged: width " + width + ", height " + height); super.onSizeChanged(w, h, oldw, oldh); } @Override protected void onDraw(Canvas canvas) { // Draw the background... Paint background = new Paint(); background.setColor(getResources().getColor(R.color.background)); canvas.drawRect(0, 0, getWidth(), getHeight(), background); // Draw the board... // Define colors for the grid lines Paint dark = new Paint(); dark.setColor(getResources().getColor(R.color.dark)); Paint hilite = new Paint(); hilite.setColor(getResources().getColor(R.color.hilite)); Paint light = new Paint(); light.setColor(getResources().getColor(R.color.light)); // Draw the minor grid lines for (int i = 0; i < 9; i++) { canvas.drawLine(0, i * height, getWidth(), i * height, light); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), light); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } // Draw the major grid lines for (int i = 0; i < 9; i++) { if (i % 3 != 0) continue; canvas.drawLine(0, i * height, getWidth(), i * height, dark); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), dark); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } /* * dark.setColor(Color.MAGENTA); Path circle= new Path(); * circle.addCircle(150, 150, 100, Path.Direction.CW); * canvas.drawPath(circle, dark); * * * Path rect=new Path(); * * RectF rectf= new RectF(150,200,250,300); rect.addRect(rectf, * Path.Direction.CW); canvas.drawPath(rect, dark); * * * canvas.drawRect(0, 0,250, 250, dark); * * * canvas.drawText("Hello", 200,200, dark); */ Paint selected = new Paint(); selected.setColor(Color.GREEN); canvas.drawRect(selRect, selected); } /* * public boolean onTouchEvent(MotionEvent event){ * if(event.getAction()!=MotionEvent.ACTION_DOWN) return * super.onTouchEvent(event); * select((int)(event.getX()/width),(int)(event.getY()/height)); * * * return true; } */ private void select(int x, int y) { invalidate(selRect); selX = Math.min(Math.max(x, 0), 8); selY = Math.min(Math.max(y, 0), 8); getRect(selX, selY, selRect); invalidate(selRect); } @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return super.onKeyUp(keyCode, event); } @Override public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) return super.onTouchEvent(event); select((int) (event.getX() / width), (int) (event.getY() / height)); // game.showKeypadOrError(selX, selY); Log.d(TAG, "onTouchEvent: x " + selX + ", y " + selY); return true; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { Log.d(TAG, "onKeyDown: keycode=" + keyCode + ", event=" + event); switch (keyCode) { case KeyEvent.KEYCODE_DPAD_UP: select(selX, selY - 1); break; case KeyEvent.KEYCODE_DPAD_DOWN: select(selX, selY + 1); break; case KeyEvent.KEYCODE_DPAD_LEFT: select(selX - 1, selY); break; case KeyEvent.KEYCODE_DPAD_RIGHT: select(selX + 1, selY); break; default: return super.onKeyDown(keyCode, event); } return true; } private void getRect(int x, int y, Rect rect) { rect.set((int) (x * width), (int) (y * height), (int) (x * width + width), (int) (y * height + height)); } } }

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  • improving conversions to binary and back in C#

    - by Saad Imran.
    I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of creating one myself for learning purposes. I've come up with a BSON inspired protocol to convert the the basic data types, their arrays, and a special GSObject to binary and arrange them in a way so that it can be put back together into object form on the client end. At the core, the conversion methods utilize the .Net BitConverter class to convert the basic data types to binary. Anyways, the problem is performance, if I loop 50,000 times and convert my GSObject to binary each time it takes about 5500ms (the resulting byte[] is just 192 bytes per conversion). I think think this would be way too slow for an MMO that sends 5-10 position updates per second with a 1000 concurrent users. Yes, I know it's unlikely that a game will have a 1000 users on at the same time, but like I said earlier this is supposed to be a learning process for me, I want to go out of my way and build something that scales well and can handle at least a few thousand users. So yea, if anyone's aware of other conversion techniques or sees where I'm loosing performance I would appreciate the help. GSBitConverter.cs This is the main conversion class, it adds extension methods to main datatypes to convert to the binary format. It uses the BitConverter class to convert the base types. I've shown only the code to convert integer and integer arrays, but the rest of the method are pretty much replicas of those two, they just overload the type. public static class GSBitConverter { public static byte[] ToGSBinary(this short value) { return BitConverter.GetBytes(value); } public static byte[] ToGSBinary(this IEnumerable<short> value) { List<byte> bytes = new List<byte>(); short length = (short)value.Count(); bytes.AddRange(length.ToGSBinary()); for (int i = 0; i < length; i++) bytes.AddRange(value.ElementAt(i).ToGSBinary()); return bytes.ToArray(); } public static byte[] ToGSBinary(this bool value); public static byte[] ToGSBinary(this IEnumerable<bool> value); public static byte[] ToGSBinary(this IEnumerable<byte> value); public static byte[] ToGSBinary(this int value); public static byte[] ToGSBinary(this IEnumerable<int> value); public static byte[] ToGSBinary(this long value); public static byte[] ToGSBinary(this IEnumerable<long> value); public static byte[] ToGSBinary(this float value); public static byte[] ToGSBinary(this IEnumerable<float> value); public static byte[] ToGSBinary(this double value); public static byte[] ToGSBinary(this IEnumerable<double> value); public static byte[] ToGSBinary(this string value); public static byte[] ToGSBinary(this IEnumerable<string> value); public static string GetHexDump(this IEnumerable<byte> value); } Program.cs Here's the the object that I'm converting to binary in a loop. class Program { static void Main(string[] args) { GSObject obj = new GSObject(); obj.AttachShort("smallInt", 15); obj.AttachInt("medInt", 120700); obj.AttachLong("bigInt", 10900800700); obj.AttachDouble("doubleVal", Math.PI); obj.AttachStringArray("muppetNames", new string[] { "Kermit", "Fozzy", "Piggy", "Animal", "Gonzo" }); GSObject apple = new GSObject(); apple.AttachString("name", "Apple"); apple.AttachString("color", "red"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.5); GSObject lemon = new GSObject(); apple.AttachString("name", "Lemon"); apple.AttachString("color", "yellow"); apple.AttachBool("inStock", false); apple.AttachFloat("price", (float)0.8); GSObject apricoat = new GSObject(); apple.AttachString("name", "Apricoat"); apple.AttachString("color", "orange"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.9); GSObject kiwi = new GSObject(); apple.AttachString("name", "Kiwi"); apple.AttachString("color", "green"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)2.3); GSArray fruits = new GSArray(); fruits.AddGSObject(apple); fruits.AddGSObject(lemon); fruits.AddGSObject(apricoat); fruits.AddGSObject(kiwi); obj.AttachGSArray("fruits", fruits); Stopwatch w1 = Stopwatch.StartNew(); for (int i = 0; i < 50000; i++) { byte[] b = obj.ToGSBinary(); } w1.Stop(); Console.WriteLine(BitConverter.IsLittleEndian ? "Little Endian" : "Big Endian"); Console.WriteLine(w1.ElapsedMilliseconds + "ms"); } Here's the code for some of my other classes that are used in the code above. Most of it is repetitive. GSObject GSArray GSWrappedObject

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  • Javascript stockticker : not showing data on php page

    - by developer
    iam not getting any javascript errors , code is getting rendered properly only, but still server not displaying data on the page. please check the code below . <style type="text/css"> #marqueeborder { color: #cccccc; background-color: #EEF3E2; font-family:"Lucida Console", Monaco, monospace; position:relative; height:20px; overflow:hidden; font-size: 0.7em; } #marqueecontent { position:absolute; left:0px; line-height:20px; white-space:nowrap; } .stockbox { margin:0 10px; } .stockbox a { color: #cccccc; text-decoration : underline; } </style> </head> <body> <div id="marqueeborder" onmouseover="pxptick=0" onmouseout="pxptick=scrollspeed"> <div id="marqueecontent"> <?php // Original script by Walter Heitman Jr, first published on http://techblog.shanock.com // List your stocks here, separated by commas, no spaces, in the order you want them displayed: $stocks = "idt,iye,mill,pwer,spy,f,msft,x,sbux,sne,ge,dow,t"; // Function to copy a stock quote CSV from Yahoo to the local cache. CSV contains symbol, price, and change function upsfile($stock) { copy("http://finance.yahoo.com/d/quotes.csv?s=$stock&f=sl1c1&e=.csv","stockcache/".$stock.".csv"); } foreach ( explode(",", $stocks) as $stock ) { // Where the stock quote info file should be... $local_file = "stockcache/".$stock.".csv"; // ...if it exists. If not, download it. if (!file_exists($local_file)) { upsfile($stock); } // Else,If it's out-of-date by 15 mins (900 seconds) or more, update it. elseif (filemtime($local_file) <= (time() - 900)) { upsfile($stock); } // Open the file, load our values into an array... $local_file = fopen ("stockcache/".$stock.".csv","r"); $stock_info = fgetcsv ($local_file, 1000, ","); // ...format, and output them. I made the symbols into links to Yahoo's stock pages. echo "<span class=\"stockbox\"><a href=\"http://finance.yahoo.com/q?s=".$stock_info[0]."\">".$stock_info[0]."</a> ".sprintf("%.2f",$stock_info[1])." <span style=\""; // Green prices for up, red for down if ($stock_info[2]>=0) { echo "color: #009900;\">&uarr;"; } elseif ($stock_info[2]<0) { echo "color: #ff0000;\">&darr;"; } echo sprintf("%.2f",abs($stock_info[2]))."</span></span>\n"; // Done! fclose($local_file); } ?> <span class="stockbox" style="font-size:0.6em">Quotes from <a href="http://finance.yahoo.com/">Yahoo Finance</a></span> </div> </div> </body> <script type="text/javascript"> // Original script by Walter Heitman Jr, first published on http://techblog.shanock.com // Set an initial scroll speed. This equates to the number of pixels shifted per tick var scrollspeed=2; var pxptick=scrollspeed; var marqueediv=''; var contentwidth=""; var marqueewidth = ""; function startmarquee(){ alert("hi"); // Make a shortcut referencing our div with the content we want to scroll marqueediv=document.getElementById("marqueecontent"); //alert("marqueediv"+marqueediv); alert("hi"+marqueediv.innerHTML); // Get the total width of our available scroll area marqueewidth=document.getElementById("marqueeborder").offsetWidth; alert("marqueewidth"+marqueewidth); // Get the width of the content we want to scroll contentwidth=marqueediv.offsetWidth; alert("contentwidth"+contentwidth); // Start the ticker at 50 milliseconds per tick, adjust this to suit your preferences // Be warned, setting this lower has heavy impact on client-side CPU usage. Be gentle. var lefttime=setInterval("scrollmarquee()",50); alert("lefttime"+lefttime); } function scrollmarquee(){ // Check position of the div, then shift it left by the set amount of pixels. if (parseInt(marqueediv.style.left)>(contentwidth*(-1))) marqueediv.style.left=parseInt(marqueediv.style.left)-pxptick+"px"; //alert("hikkk"+marqueediv.innerHTML);} // If it's at the end, move it back to the right. else{ alert("marqueewidth"+marqueewidth); marqueediv.style.left=parseInt(marqueewidth)+"px"; } } window.onload=startmarquee; </script> </html> Below is the server displayed page. I have updated with screenshot with your suggestion, i made change in html too, to check what is showing by child dev

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  • Qt drag & drop button; drop not detecting

    - by Thomas Verbeke
    I'm creating a 2D game in QT and i'm trying to implement a drag & drop into my program. For some reason the drop is not registered: qDebug should print a message on dropping but this doesn't happen. #include "dialog.h" #include "ui_dialog.h" #include "world.h" #include <vector> Dialog::Dialog(QWidget *parent) : QDialog(parent), ui(new Ui::Dialog) { ui->setupUi(this); scene = new QGraphicsScene(this); ui->graphicsView->setScene(scene); MySquare *item; QGraphicsRectItem *enemyItem; World *myWorld = new World(); std::vector<Tile*> tiles = myWorld->createWorld(":/texture.jpg"); int count = 0; foreach (Tile *tile, tiles){ count++; item = new MySquare(tile->getXPos()*4,tile->getYPos()*4,4,4); item->setBrush(QColor(tile->getValue()*255,tile->getValue()*255,tile->getValue()*255)); item->setAcceptDrops(true); scene->addItem(item); } player = new MySquare(10,20,10,10); player->setAcceptDrops(true); scene->addItem(player); //drag & drop part QPushButton *pushButton = new QPushButton("Click Me",this); connect(pushButton,SIGNAL(pressed()),this,SLOT(makeDrag())); setAcceptDrops(true); } void Dialog::makeDrag() { QDrag *dr = new QDrag(this); // The data to be transferred by the drag and drop operation is contained in a QMimeData object QMimeData *data = new QMimeData; data->setText("This is a test"); // Assign ownership of the QMimeData object to the QDrag object. dr->setMimeData(data); // Start the drag and drop operation dr->start(); } mysquare.cpp #include "mysquare.h" MySquare::MySquare(int _x,int _y, int _w, int _h) { isPlayer=false; Pressed=false; setFlag(ItemIsMovable); setFlag(ItemIsFocusable); setAcceptDrops(true); color=Qt::red; color_pressed = Qt::green; x = _x; y = _y; w = _w; h = _h; } QRectF MySquare::boundingRect() const { return QRectF(x,y,w,h); } void MySquare::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { QRectF rec = boundingRect(); QBrush brush(color); if (Pressed){ brush.setColor(color); } else { brush.setColor(color_pressed); } painter->fillRect(rec,brush); painter->drawRect(rec); } void MySquare::mousePressEvent(QGraphicsSceneMouseEvent *event) { Pressed=true; update(); QGraphicsItem::mousePressEvent(event); qDebug() << "mouse Pressed"; } void MySquare::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { Pressed=false; update(); QGraphicsItem::mousePressEvent(event); qDebug() << "mouse Released"; } void MySquare::keyPressEvent(QKeyEvent *event){ int x = pos().x(); int y = pos().y(); //key handling QGraphicsItem::keyPressEvent(event); } void MySquare::dropEvent(QDropEvent *event) { qDebug("dropEvent - square"); // Unpack dropped data and handle it the way you want qDebug("Contents: %s", event->mimeData()->text().toLatin1().data()); } void MySquare::dragMoveEvent(QDragMoveEvent *event){ qDebug("dragMoveEvent - square "); event->accept(); } void MySquare::dragEnterEvent(QDragEnterEvent *event){ event->setAccepted(true); qDebug("dragEnterEvent - square"); event->acceptProposedAction(); } void MySquare::setBrush(QColor _color){ color = _color; color_pressed = _color; update(); //repaint } edit; there is no problem with qDebug() i'm just using it to test them i'm inside the drag events..which i'm not

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  • Fibre channel long distance woes

    - by Marki
    I need a fresh pair of eyes. We're using a 15km fibre optic line across which fibrechannel and 10GbE is multiplexed (passive optical CWDM). For FC we have long distance lasers suitable up to 40km (Skylane SFCxx0404F0D). The multiplexer is limited by the SFPs which can do max. 4Gb fibrechannel. The FC switch is a Brocade 5000 series. The respective wavelengths are 1550,1570,1590 and 1610nm for FC and 1530nm for 10GbE. The problem is the 4GbFC fabrics are almost never clean. Sometimes they are for a while even with a lot of traffic on them. Then they may suddenly start producing errors (RX CRC, RX encoding, RX disparity, ...) even with only marginal traffic on them. I am attaching some error and traffic graphs. Errors are currently in the order of 50-100 errors per 5 minutes when with 1Gb/s traffic. Optics Here is the power output of one port summarized (collected using sfpshow on different switches) SITE-A units=uW (microwatt) SITE-B ********************************************** FAB1 SW1 TX 1234.3 RX 49.1 SW3 1550nm (ko) RX 95.2 TX 1175.6 FAB2 SW2 TX 1422.0 RX 104.6 SW4 1610nm (ok) RX 54.3 TX 1468.4 What I find curious at this point is the asymmetry in the power levels. While SW2 transmits with 1422uW which SW4 receives with 104uW, SW2 only receives the SW4 signal with similar original power only with 54uW. Vice versa for SW1-3. Anyway the SFPs have RX sensitivity down to -18dBm (ca. 20uW) so in any case it should be fine... But nothing is. Some SFPs have been diagnosed as malfunctioning by the manufacturer (the 1550nm ones shown above with "ko"). The 1610nm ones apparently are ok, they have been tested using a traffic generator. The leased line has also been tested more than once. All is within tolerances. I'm awaiting the replacements but for some reason I don't believe it will make things better as the apparently good ones don't produce ZERO errors either. Earlier there was active equipment involved (some kind of 4GFC retimer) before putting the signal on the line. No idea why. That equipment was eliminated because of the problems so we now only have: the long distance laser in the switch, (new) 10m LC-SC monomode cable to the mux (for each fabric), the leased line, the same thing but reversed on the other side of the link. FC switches Here is a port config from the Brocade portcfgshow (it's like that on both sides, obviously) Area Number: 0 Speed Level: 4G Fill Word(On Active) 0(Idle-Idle) Fill Word(Current) 0(Idle-Idle) AL_PA Offset 13: OFF Trunk Port ON Long Distance LS VC Link Init OFF Desired Distance 32 Km Reserved Buffers 70 Locked L_Port OFF Locked G_Port OFF Disabled E_Port OFF Locked E_Port OFF ISL R_RDY Mode OFF RSCN Suppressed OFF Persistent Disable OFF LOS TOV enable OFF NPIV capability ON QOS E_Port OFF Port Auto Disable: OFF Rate Limit OFF EX Port OFF Mirror Port OFF Credit Recovery ON F_Port Buffers OFF Fault Delay: 0(R_A_TOV) NPIV PP Limit: 126 CSCTL mode: OFF Forcing the links to 2GbFC produces no errors, but we bought 4GbFC and we want 4GbFC. I don't know where to look anymore. Any ideas what to try next or how to proceed? If we can't make 4GbFC work reliably I wonder what the people working with 8 or 16 do... I don't assume that "a few errors here and there" are acceptable. Oh and BTW we are in contact with everyone of the manufacturers (FC switch, MUX, SFPs, ...) Except for the SFPs to be changed (some have been changed before) nobody has a clue. Brocade SAN Health says the fabric is ok. MUX, well, it's passive, it's only a prism, nature at it's best. Any shots in the dark? APPENDIX: Answers to your questions @Chopper3: This is the second generation of Brocades exhibiting the problem. Before we had 5000s, now we have 5100s. In the beginning when we still had the active MUX we rented a longdistance laser once to put it into the switch directly in order to make tests for a day, during that day of course it was clean. But as I said, sometimes it's clean just like that. And sometimes it's not. Alternative switches would mean to rebuild the entire SAN with those only to test. Alternative SFPs, well they're hard to come by just like that. @longneck: The line is rented. It's a dark fibre (9um monomode) so there's noone else on it. Sure there are splices. I can't go and look but I have to trust they have been done correctly. As I said the line has been checked and rechecked (using an optical time-domain reflectometer). Obviously you don't have all this equipment yourself because it's way too expensive. @mdpc: What would be the "wrong" type of cable according to you? Up to the switch everything is monomode, yes. The connectors are the correct ones too. Yeah I know there are the green ones where the fibre is cut off at a certain angle etc. But we have the correct ones for all that I know. Progress Report #1 We have had two fabrics (=2x2 switches) with Brocade 5100s with FabricOS 6.4.1 and two fabrics (another 2x4 switches) on FabricOS 7.0.2. On the longdistance ISLs (one in each fabric) it turned out that with FOS 6.4.1 setting it to long distance issues warnings about the VC Init setting and consequently the fill word. But those are only warnings. FOS 7.0.2 requires you to do modifications to VCI and the fillword for long distance links. Setting FOS 6.4.1 to the LS (long-distance static distance) setting with wrong VCI and fillword setting made the whole fabric inoperational (stuck in an SCN loop, use fabriclog -s to see, you don't see it anywhere else, no port error counters or anything increasing). Currently I'm giving the one fabric with the IMHO more correct settings a beating and it seems to do fine, whereas the other one without much traffic still has errors here and there. In short: We have eliminated the active part of the MUX (the FC retimer). We are putting the long distance SFPs into the end equipment themselves. Just to be sure we bought new monomode cables to connect the end equipment to the remaining passive part of the MUX. We are now trying out several long distance configs. It's almost black magic. Everything that happens is mostly empirical, noone seems to have a clue what are the exact reasons to do something. ("We have tried this, and it didn't work, then we tried that and it worked, so we stuck with that." But noone really seems to know why.) I'll keep you updated. Progress Report #2 We got the new lasers for one of the fabrics on warranty. It's ultra clean even on 4GbFC. They're transmitting with roughly 2mW (3dBm) whereas the others are only at 1.5mW (1.5dBm) although that should really be enough. The other fabric (where the lasers are apparently ok) still produces one or two CRCs infrequently. Using sfpshow the SFP producing the actual RX errors shows Status/Ctrl: 0x82 Alarm flags[0,1] = 0x5, 0x40 Warn Flags[0,1] = 0x5, 0x40 Now I'll have to find out what that means. Not sure if it was there before. Well I'll first clear my head with a week of vacation. 8-)

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  • Windows Server 2008 R2 network adapter stops working, requires hard reboot

    - by Geoff Dalgas
    TL;DR version: Turns out this was a Windows Server 2008 R2 kernel networking bug. After siccing Microsoft support on it, we (eventually) got an unpublished kernel hotfix from Microsoft to address it. If you, too, are experiencing mysterious low-level network driver failures requiring a reboot/bluescreen cycle, you might want that hotfix (or maybe Service Pack 1 whenever it is released, too.) We have been using HAProxy along with heartbeat from the Linux-HA project. We are using two linux instances to provide a failover. Each server has with their own public IP and a single IP which is shared between the two using a virtual interface (eth1:1) at IP: 69.59.196.211 The virtual interface (eth1:1) IP 69.59.196.211 is configured as the gateway for the windows servers behind them and we use ip_forwarding to route traffic. We are experiencing an occasional network outage on one of our windows servers behind our linux gateways. HAProxy will detect the server is offline which we can verify by remoting to the failed server and attempting to ping the gateway: Pinging 69.59.196.211 with 32 bytes of data: Reply from 69.59.196.220: Destination host unreachable. Running arp -a on this failed server shows that there is no entry for the gateway address (69.59.196.211): Interface: 69.59.196.220 --- 0xa Internet Address Physical Address Type 69.59.196.161 00-26-88-63-c7-80 dynamic 69.59.196.210 00-15-5d-0a-3e-0e dynamic 69.59.196.212 00-21-5e-4d-45-c9 dynamic 69.59.196.213 00-15-5d-00-b2-0d dynamic 69.59.196.215 00-21-5e-4d-61-1a dynamic 69.59.196.217 00-21-5e-4d-2c-e8 dynamic 69.59.196.219 00-21-5e-4d-38-e5 dynamic 69.59.196.221 00-15-5d-00-b2-0d dynamic 69.59.196.222 00-15-5d-0a-3e-09 dynamic 69.59.196.223 ff-ff-ff-ff-ff-ff static 224.0.0.22 01-00-5e-00-00-16 static 224.0.0.252 01-00-5e-00-00-fc static 225.0.0.1 01-00-5e-00-00-01 static On our linux gateway instances arp -a shows: peak-colo-196-220.peak.org (69.59.196.220) at <incomplete> on eth1 stackoverflow.com (69.59.196.212) at 00:21:5e:4d:45:c9 [ether] on eth1 peak-colo-196-215.peak.org (69.59.196.215) at 00:21:5e:4d:61:1a [ether] on eth1 peak-colo-196-219.peak.org (69.59.196.219) at 00:21:5e:4d:38:e5 [ether] on eth1 peak-colo-196-222.peak.org (69.59.196.222) at 00:15:5d:0a:3e:09 [ether] on eth1 peak-colo-196-209.peak.org (69.59.196.209) at 00:26:88:63:c7:80 [ether] on eth1 peak-colo-196-217.peak.org (69.59.196.217) at 00:21:5e:4d:2c:e8 [ether] on eth1 Why would arp occasionally set the entry for this failed server as <incomplete>? Should we be defining our arp entries statically? I've always left arp alone since it works 99% of the time, but in this one instance it appears to be failing. Are there any additional troubleshooting steps we can take help resolve this issue? THINGS WE HAVE TRIED I added a static arp entry for testing on one of the linux gateways which still didn't help. root@haproxy2:~# arp -a peak-colo-196-215.peak.org (69.59.196.215) at 00:21:5e:4d:61:1a [ether] on eth1 peak-colo-196-221.peak.org (69.59.196.221) at 00:15:5d:00:b2:0d [ether] on eth1 stackoverflow.com (69.59.196.212) at 00:21:5e:4d:45:c9 [ether] on eth1 peak-colo-196-219.peak.org (69.59.196.219) at 00:21:5e:4d:38:e5 [ether] on eth1 peak-colo-196-209.peak.org (69.59.196.209) at 00:26:88:63:c7:80 [ether] on eth1 peak-colo-196-217.peak.org (69.59.196.217) at 00:21:5e:4d:2c:e8 [ether] on eth1 peak-colo-196-220.peak.org (69.59.196.220) at 00:21:5e:4d:30:8d [ether] PERM on eth1 root@haproxy2:~# arp -i eth1 -s 69.59.196.220 00:21:5e:4d:30:8d root@haproxy2:~# ping 69.59.196.220 PING 69.59.196.220 (69.59.196.220) 56(84) bytes of data. --- 69.59.196.220 ping statistics --- 7 packets transmitted, 0 received, 100% packet loss, time 6006ms Rebooting the windows web server solves this issue temporarily with no other changes to the network but our experience shows this issue will come back. Swapping network cards and switches I noticed the link light on the port of the switch for the failed windows server was running at 100Mb instead of 1Gb on the failed interface. I moved the cable to several other open ports and the link indicated 100Mb for each port that I tried. I also swapped the cable with the same result. I tried changing the properties of the network card in windows and the server locked up and required a hard reset after clicking apply. This windows server has two physical network interfaces so I have swapped the cables and network settings on the two interfaces to see if the problem follows the interface. If the public interface goes down again we will know that it is not an issue with the network card. (We also tried another switch we have on hand, no change) Changing network hardware driver versions We've had the same problem with the latest Broadcom driver, as well as the built-in driver that ships in Windows Server 2008 R2. Replacing network cables As a last ditch effort we remembered another change that occurred was the replacement of all of the patch cords between our servers / switch. We had purchased two sets, one green of lengths 1ft - 3ft for the private interfaces and another set of red cables for the public interfaces. We swapped out all of the public interface patch cables with a different brand and ran our servers without issue for a full week ... aaaaaand then the problem recurred. Disable checksum offload, remove TProxy We also tried disabling TCP/IP checksum offload in the driver, no change. We're now pulling out TProxy and moving to a more traditional x-forwarded-for network arrangement without any fancy IP address rewriting. We'll see if that helps. Switch Virtualization providers On the off chance this was related to Hyper-V in some way (we do host Linux VMs on it), we switched to VMWare Server. No change. Switch host model We've reached the end of our troubleshooting rope and are now formally involving Microsoft support. They recommended changing the host model: http://en.wikipedia.org/wiki/Host_model http://technet.microsoft.com/en-us/magazine/2007.09.cableguy.aspx We did that, and.. we'll see.

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  • Adding data (not only text) to a multi column ListView (WPF)

    - by user811804
    I am working on a WPF application in C# (.NET 4.0) where I have a ListView with a GridView that has two columns. I dynamically want to add rows (in code). My dilemma is that only the first column will have regular text added to it. The second column will have an object that includes a multi column Grid with TextBlocks. (see link http://imageshack.us/photo/my-images/803/listview.png/) If I do what you would normally do when you want to enter text in all columns (ie. DisplayMemberBinding) all I get in the second column is the text "System.Windows.Grid", which obviously isn't what I want. For reference if I just try to add the Grid object (with the TextBlocks) with the code listView1.Items.Add(grid1) (not using DisplayMemberBinding) the object gets added to the second column only (with the first column being blank) and not how it normally works with text where the same text ends up in all columns. I hope my question is detailed enough and any help with this would be much appreciated. EDIT: I have tried the following code, howeever every time I click the button to add a new row every single row gets updated with the same datatemplate. (ie. the second column always shows the same data on every row.) xaml: <Window x:Class="TEST.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Name="AAA" Title="MainWindow" Height="350" Width="525" Loaded="Window_Loaded"> <Grid Name="grid1"> <Grid.ColumnDefinitions> <ColumnDefinition Width="374*" /> <ColumnDefinition Width="129*" /> </Grid.ColumnDefinitions> <Button Content="Button" Height="23" HorizontalAlignment="Left" Margin="21,12,0,0" Name="button1" VerticalAlignment="Top" Width="75" Grid.Column="1" Click="button1_Click" /> </Grid> code: public partial class MainWindow : Window { ListView listView1 = new ListView(); GridViewColumn viewCol2 = new GridViewColumn(); public MainWindow() { InitializeComponent(); Style style = new Style(typeof(ListViewItem)); style.Setters.Add(new Setter(ListViewItem.HorizontalContentAlignmentProperty, HorizontalAlignment.Stretch)); listView1.ItemContainerStyle = style; GridView gridView1 = new GridView(); listView1.View = gridView1; GridViewColumn viewCol1 = new GridViewColumn(); viewCol1.Header = "Option"; gridView1.Columns.Add(viewCol1); viewCol2.Header = "Value"; gridView1.Columns.Add(viewCol2); grid1.Children.Add(listView1); viewCol1.DisplayMemberBinding = new Binding("Option"); } private void Window_Loaded(object sender, RoutedEventArgs e) { } private void button1_Click(object sender, RoutedEventArgs e) { DataTemplate dataTemplate = new DataTemplate(); FrameworkElementFactory spFactory = new FrameworkElementFactory(typeof(Grid)); Random random = new Random(); int cols = random.Next(1, 6); int full = 100; for (int i = 0; i < cols; i++) { FrameworkElementFactory col1 = new FrameworkElementFactory(typeof(ColumnDefinition)); int partWidth = random.Next(0, full); full -= partWidth; col1.SetValue(ColumnDefinition.WidthProperty, new GridLength(partWidth, GridUnitType.Star)); spFactory.AppendChild(col1); } if (full > 0) { FrameworkElementFactory col1 = new FrameworkElementFactory(typeof(ColumnDefinition)); col1.SetValue(ColumnDefinition.WidthProperty, new GridLength(full, GridUnitType.Star)); spFactory.AppendChild(col1); } for (int i = 0; i < cols; i++) { FrameworkElementFactory text1 = new FrameworkElementFactory(typeof(TextBlock)); SolidColorBrush sb1 = new SolidColorBrush(); switch (i) { case 0: sb1.Color = Colors.Blue; break; case 1: sb1.Color = Colors.Red; break; case 2: sb1.Color = Colors.Yellow; break; case 3: sb1.Color = Colors.Green; break; case 4: sb1.Color = Colors.Purple; break; case 5: sb1.Color = Colors.Pink; break; case 6: sb1.Color = Colors.Brown; break; } text1.SetValue(TextBlock.BackgroundProperty, sb1); text1.SetValue(Grid.ColumnProperty, i); spFactory.AppendChild(text1); } if (full > 0) { FrameworkElementFactory text1 = new FrameworkElementFactory(typeof(TextBlock)); SolidColorBrush sb1 = new SolidColorBrush(Colors.Black); text1.SetValue(TextBlock.BackgroundProperty, sb1); text1.SetValue(Grid.ColumnProperty, cols); spFactory.AppendChild(text1); } dataTemplate.VisualTree = spFactory; viewCol2.CellTemplate = dataTemplate; int rows = listView1.Items.Count + 1; listView1.Items.Add(new { Option = "Row " + rows }); } }

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  • Trouble with copying dictionaries and using deepcopy on an SQLAlchemy ORM object

    - by Az
    Hi there, I'm doing a Simulated Annealing algorithm to optimise a given allocation of students and projects. This is language-agnostic pseudocode from Wikipedia: s ? s0; e ? E(s) // Initial state, energy. sbest ? s; ebest ? e // Initial "best" solution k ? 0 // Energy evaluation count. while k < kmax and e > emax // While time left & not good enough: snew ? neighbour(s) // Pick some neighbour. enew ? E(snew) // Compute its energy. if enew < ebest then // Is this a new best? sbest ? snew; ebest ? enew // Save 'new neighbour' to 'best found'. if P(e, enew, temp(k/kmax)) > random() then // Should we move to it? s ? snew; e ? enew // Yes, change state. k ? k + 1 // One more evaluation done return sbest // Return the best solution found. The following is an adaptation of the technique. My supervisor said the idea is fine in theory. First I pick up some allocation (i.e. an entire dictionary of students and their allocated projects, including the ranks for the projects) from entire set of randomised allocations, copy it and pass it to my function. Let's call this allocation aOld (it is a dictionary). aOld has a weight related to it called wOld. The weighting is described below. The function does the following: Let this allocation, aOld be the best_node From all the students, pick a random number of students and stick in a list Strip (DEALLOCATE) them of their projects ++ reflect the changes for projects (allocated parameter is now False) and lecturers (free up slots if one or more of their projects are no longer allocated) Randomise that list Try assigning (REALLOCATE) everyone in that list projects again Calculate the weight (add up ranks, rank 1 = 1, rank 2 = 2... and no project rank = 101) For this new allocation aNew, if the weight wNew is smaller than the allocation weight wOld I picked up at the beginning, then this is the best_node (as defined by the Simulated Annealing algorithm above). Apply the algorithm to aNew and continue. If wOld < wNew, then apply the algorithm to aOld again and continue. The allocations/data-points are expressed as "nodes" such that a node = (weight, allocation_dict, projects_dict, lecturers_dict) Right now, I can only perform this algorithm once, but I'll need to try for a number N (denoted by kmax in the Wikipedia snippet) and make sure I always have with me, the previous node and the best_node. So that I don't modify my original dictionaries (which I might want to reset to), I've done a shallow copy of the dictionaries. From what I've read in the docs, it seems that it only copies the references and since my dictionaries contain objects, changing the copied dictionary ends up changing the objects anyway. So I tried to use copy.deepcopy().These dictionaries refer to objects that have been mapped with SQLA. Questions: I've been given some solutions to the problems faced but due to my über green-ness with using Python, they all sound rather cryptic to me. Deepcopy isn't playing nicely with SQLA. I've been told thatdeepcopy on ORM objects probably has issues that prevent it from working as you'd expect. Apparently I'd be better off "building copy constructors, i.e. def copy(self): return FooBar(....)." Can someone please explain what that means? I checked and found out that deepcopy has issues because SQLAlchemy places extra information on your objects, i.e. an _sa_instance_state attribute, that I wouldn't want in the copy but is necessary for the object to have. I've been told: "There are ways to manually blow away the old _sa_instance_state and put a new one on the object, but the most straightforward is to make a new object with __init__() and set up the attributes that are significant, instead of doing a full deep copy." What exactly does that mean? Do I create a new, unmapped class similar to the old, mapped one? An alternate solution is that I'd have to "implement __deepcopy__() on your objects and ensure that a new _sa_instance_state is set up, there are functions in sqlalchemy.orm.attributes which can help with that." Once again this is beyond me so could someone kindly explain what it means? A more general question: given the above information are there any suggestions on how I can maintain the information/state for the best_node (which must always persist through my while loop) and the previous_node, if my actual objects (referenced by the dictionaries, therefore the nodes) are changing due to the deallocation/reallocation taking place? That is, without using copy?

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  • Cobol: science and fiction

    - by user847
    There are a few threads about the relevance of the Cobol programming language on this forum, e.g. this thread links to a collection of them. What I am interested in here is a frequently repeated claim based on a study by Gartner from 1997: that there were around 200 billion lines of code in active use at that time! I would like to ask some questions to verify or falsify a couple of related points. My goal is to understand if this statement has any truth to it or if it is totally unrealistic. I apologize in advance for being a little verbose in presenting my line of thought and my own opinion on the things I am not sure about, but I think it might help to put things in context and thus highlight any wrong assumptions and conclusions I have made. Sometimes, the "200 billion lines" number is accompanied by the added claim that this corresponded to 80% of all programming code in any language in active use. Other times, the 80% merely refer to so-called "business code" (or some other vague phrase hinting that the reader is not to count mainstream software, embedded systems or anything else where Cobol is practically non-existent). In the following I assume that the code does not include double-counting of multiple installations of the same software (since that is cheating!). In particular in the time prior to the y2k problem, it has been noted that a lot of Cobol code is already 20 to 30 years old. That would mean it was written in the late 60ies and 70ies. At that time, the market leader was IBM with the IBM/370 mainframe. IBM has put up a historical announcement on his website quoting prices and availability. According to the sheet, prices are about one million dollars for machines with up to half a megabyte of memory. Question 1: How many mainframes have actually been sold? I have not found any numbers for those times; the latest numbers are for the year 2000, again by Gartner. :^( I would guess that the actual number is in the hundreds or the low thousands; if the market size was 50 billion in 2000 and the market has grown exponentially like any other technology, it might have been merely a few billions back in 1970. Since the IBM/370 was sold for twenty years, twenty times a few thousand will result in a couple of ten-thousands of machines (and that is pretty optimistic)! Question 2: How large were the programs in lines of code? I don't know how many bytes of machine code result from one line of source code on that architecture. But since the IBM/370 was a 32-bit machine, any address access must have used 4 bytes plus instruction (2, maybe 3 bytes for that?). If you count in operating system and data for the program, how many lines of code would have fit into the main memory of half a megabyte? Question 3: Was there no standard software? Did every single machine sold run a unique hand-coded system without any standard software? Seriously, even if every machine was programmed from scratch without any reuse of legacy code (wait ... didn't that violate one of the claims we started from to begin with???) we might have O(50,000 l.o.c./machine) * O(20,000 machines) = O(1,000,000,000 l.o.c.). That is still far, far, far away from 200 billion! Am I missing something obvious here? Question 4: How many programmers did we need to write 200 billion lines of code? I am really not sure about this one, but if we take an average of 10 l.o.c. per day, we would need 55 million man-years to achieve this! In the time-frame of 20 to 30 years this would mean that there must have existed two to three million programmers constantly writing, testing, debugging and documenting code. That would be about as many programmers as we have in China today, wouldn't it? Question 5: What about the competition? So far, I have come up with two things here: 1) IBM had their own programming language, PL/I. Above I have assumed that the majority of code has been written exclusively using Cobol. However, all other things being equal I wonder if IBM marketing had really pushed their own development off the market in favor of Cobol on their machines. Was there really no relevant code base of PL/I? 2) Sometimes (also on this board in the thread quoted above) I come across the claim that the "200 billion lines of code" are simply invisible to anybody outside of "governments, banks ..." (and whatnot). Actually, the DoD had funded their own language in order to increase cost effectiveness and reduce the proliferation of programming language. This lead to their use of Ada. Would they really worry about having so many different programming languages if they had predominantly used Cobol? If there was any language running on "government and military" systems outside the perception of mainstream computing, wouldn't that language be Ada? I hope someone can point out any flaws in my assumptions and/or conclusions and shed some light on whether the above claim has any truth to it or not.

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  • How to replace a div container with javascript

    - by Kovu
    Hi, I must have a little design in javascript. I have a menu with 5 entrys and only 1 HTML-page. So I will have a content-div and enabled and disabled different static content in it, each menu-entry is another content. I tried with 5 divs and disable 4 of them and enable 1, but the element under each other means every div is like a - enabled or not, so the "content" is moving then. Hope its understandable. Here is the code so far: <html><head><title>Des Einsame-Katerchen's kleine Homepage</title> <style type="text/css"> a:link { font-weight:bold; color:blue; text-decoration:none; } a:visited { font-weight:bold; color:blue; text-decoration:none; } a:focus { font-weight:bold; color:blue; text-decoration:none; } a:hover { font-weight:bold; color:blue; text-decoration:line-through; } a:active { font-weight:bold; color:blue; text-decoration:none; } h1:focus { background-color:red; } h1:hover { background-color:silver; } h1:active { background-color:green; } </style> <script> function an(id) { document.getElementById('start').style.visibility = 'hidden'; document.getElementById('start').style.height = '0px'; document.getElementById('me').style.visibility = 'hidden'; document.getElementById('me').style.height = '0px'; document.getElementById('rpg').style.visibility = 'hidden'; document.getElementById('rpg').style.height = '0px'; document.getElementById('musik').style.visibility = 'hidden'; document.getElementById('musik').style.height = '0px'; document.getElementById('screens').style.visibility = 'hidden'; document.getElementById('screens').style.height = '0px'; document.getElementById(id).style.visibility = 'visible'; document.getElementById(id).style.height = '500px'; } </script> </head> <body style=" " > <div style="width=100%; text-align:center; border: 1px red solid; height:40px;"> <div style="float:left; width:100px;"><a href="#" OnClick="an('start')" >Startseite</a></div> <div style="float:left; width:100px;"><a href="#" OnClick="an('me')" >Über mich</a></div> <div style="float:left; width:100px;"><a href="#" OnClick="an('rpg')" >RPG-Chars</a></div> <div style="float:left; width:100px;"><a href="#" OnClick="an('musik')" >Musik</a></div> <div style="float:left; width:150px;"><a href="#" OnClick="an('screens')" >Knuddels-Screens</a></div> </div> <br> <div id="start" style="border:1px red solid; width:500px; height:500px; overflow: visible; " > a </div> <div id="me" style="border:1px red solid; width:500px; height:0px; overflow: visible; visibility: hidden; " > b </div> <div id="rpg" style="border:1px red solid; width:500px; height:0px; overflow: visible; visibility: hidden; " > c </div> <div id="musik" style="border:1px red solid; width:500px; height:0px; overflow: visible; visibility: hidden; " > d </div> <div id="screens" style="border:1px red solid; width:500px; height:0px; overflow: visible; visibility: hidden; " > e </div> </body>

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  • How can I keep a graphics object centered (like a circle) when zooming in or out on it?

    - by sonny5
    using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using System.Drawing.Drawing2D; using System.Drawing.Imaging; namespace testgrfx { public class Form1 : System.Windows.Forms.Form { float m_Scalef; float m_Scalefout; Rectangle m_r1; private System.Windows.Forms.Button button2; private System.Windows.Forms.Button button3; private System.ComponentModel.Container components = null; private void InitializeComponent() { m_Scalef = 1.0f; // for zooming purposes Console.WriteLine("opening m_Scalef= {0}",m_Scalef); m_Scalefout = 1.0f; Console.WriteLine("opening m_Scalefout= {0}",m_Scalefout); m_r1 = new Rectangle(50,50,100,100); this.AutoScrollMinSize = new Size(600,700); this.components = new System.ComponentModel.Container(); this.button2 = new System.Windows.Forms.Button(); this.button2.BackColor = System.Drawing.Color.LightGray; this.button2.Location = new System.Drawing.Point(120, 30); this.button2.Name = "button2"; this.button2.Size = new System.Drawing.Size(72, 24); this.button2.TabIndex = 1; this.button2.Text = "Zoom In"; this.button2.Click += new System.EventHandler(this.mnuZoomin_Click); this.Controls.Add(button2); this.button3 = new System.Windows.Forms.Button(); this.button3.BackColor = System.Drawing.Color.LightGray; this.button3.Location = new System.Drawing.Point(200, 30); this.button3.Name = "button3"; this.button3.Size = new System.Drawing.Size(72, 24); this.button3.TabIndex = 2; this.button3.Text = "Zoom Out"; this.button3.Click += new System.EventHandler(this.mnuZoomout_Click); this.Controls.Add(button3); //InitMyForm(); } public Form1() { InitializeComponent(); Text = " DrawLine"; BackColor = SystemColors.Window; // Gotta load these kind at start-up ... not with button assignments this.Paint+=new PaintEventHandler(this.Form1_Paint); } static void Main() { Application.Run(new Form1()); } /// Clean up any resources being used. protected override void Dispose( bool disposing ) { if( disposing ) { if (components != null) { components.Dispose(); } } base.Dispose( disposing ); } // autoscroll2.cs does work private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e) { Graphics dc = e.Graphics; dc.PageUnit = GraphicsUnit.Pixel; dc.PageScale = m_Scalef; Console.WriteLine("opening dc.PageScale= {0}",dc.PageScale); dc.TranslateTransform(this.AutoScrollPosition.X/m_Scalef, this.AutoScrollPosition.Y/m_Scalef); Pen pn = new Pen(Color.Blue,2); dc.DrawEllipse(pn,m_r1); Console.WriteLine("form_paint_dc.PageUnit= {0}",dc.PageUnit); Console.WriteLine("form_paint_dc.PageScale= {0}",dc.PageScale); //Console.Out.NewLine = "\r\n\r\n"; // makes all double spaces } private void mnuZoomin_Click(object sender, System.EventArgs e) { m_Scalef = m_Scalef * 2.0f; Console.WriteLine("in mnuZoomin_Click m_Scalef= {0}",m_Scalef); Invalidate(); // to trigger Paint of entire client area } // try: System.Drawing.Rectangle resolution = Screen.GetWorkingArea(someForm); private void Form1_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e) { // Uses the mouse wheel to scroll Graphics dc = CreateGraphics(); dc.TranslateTransform(this.AutoScrollPosition.X/m_Scalef, this.AutoScrollPosition.Y/m_Scalef); Console.WriteLine("opening Form1_MouseDown dc.PageScale= {0}", dc.PageScale); Console.WriteLine("Y wheel= {0}", this.AutoScrollPosition.Y/m_Scalef); dc.PageUnit = GraphicsUnit.Pixel; dc.PageScale = m_Scalef; Console.WriteLine("frm1_moudwn_dc.PageScale= {0}",dc.PageScale); Point [] mousep = new Point[1]; Console.WriteLine("mousep= {0}", mousep); // make sure to adjust mouse pos.for scroll position Size scrollOffset = new Size(this.AutoScrollPosition); mousep[0] = new Point(e.X-scrollOffset.Width, e.Y-scrollOffset.Height); dc.TransformPoints(CoordinateSpace.Page, CoordinateSpace.Device,mousep); Pen pen = new Pen(Color.Green,1); dc.DrawRectangle(pen,m_r1); Console.WriteLine("m_r1= {0}", m_r1); Console.WriteLine("mousep[0].X= {0}", mousep[0].X); Console.WriteLine("mousep[0].Y= {0}", mousep[0].Y); if (m_r1.Contains(new Rectangle(mousep[0].X, mousep[0].Y,1,1))) MessageBox.Show("click inside rectangle"); } private void Form1_Load(object sender, System.EventArgs e) { } private void mnuZoomout_Click(object sender, System.EventArgs e) { Console.WriteLine("first line--mnuZoomout_Click m_Scalef={0}",m_Scalef); if(m_Scalef > 9 ) { m_Scalef = m_Scalef / 2.0f; Console.WriteLine("in >9 mnuZoomout_Click m_Scalef= {0}",m_Scalef); Console.WriteLine("in >9 mnuZoomout_Click__m_Scalefout= {0}",m_Scalefout); } else { Console.WriteLine("<= 9_Zoom-out B-4 redefining={0}",m_Scalef); m_Scalef = m_Scalef * 0.5f; // make it same as previous Zoom In Console.WriteLine("<= 9_Zoom-out after m_Scalef= {0}",m_Scalef); } Invalidate(); } } // public class Form1 }

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  • SSL confirmation dialog popup auto closes in IE8 when re-accessing a JNLP file

    - by haylem
    I'm having this very annoying problem to troubleshoot and have been going at it for way too many days now, so have a go at it. The Environment We have 2 app-servers, which can be located on either the same machine or 2 different machines, and use the same signing certificate, and host 2 different web-apps. Though let's say, for the sake of our study case here, that they are on the same physical machine. So, we have: https://company.com/webapp1/ https://company.com/webapp2/ webapp1 is GWT-based rich-client which contains on one of its screens a menu with an item that is used to invoke a Java WebStart Client located on webapp2. It does so by performing a simple window.open call via this GWT call: Window.open("https://company.com/webapp2/app.jnlp", "_blank", null); Expected Behavior User merrilly goes to webapp1 User navigates to menu entry to start the WebStart app and clicks on it browser fires off a separate window/dialog which, depending on the browser and its security settings, will: request confirmation to navigate to this secure site, directly download the file, and possibly auto-execute a javaws process if there's a file association, otherwise the user can simply click on the file and start the app (or go about doing whatever it takes here). If you close the app, close the dialog, and re-click the menu entry, the same thing should happen again. Actual Behavior On Anything but God-forsaken IE 8 (Though I admit there's also all the god-forsaken pre-IE8 stuff, but the Requirements Lords being merciful we have already recently managed to make them drop these suckers. That was close. Let's hold hands and say a prayer of gratitude.) Stuff just works. JNLP gets downloaded, app executes just fine, you can close the app and re-do all the steps and it will restart happily. People rejoice. Puppies are safe and play on green hills in the sunshine. Developers can go grab a coffee and move on to more meaningful and rewarding tasks, like checking out on SO questions. Chrome doesn't want to execute the JNLP, but who cares? Customers won't get RSI from clicking a file every other week. On God-forsaken IE8 On the first visit, the dialog opens and requests confirmation for the user to continue to webapp2, though it could be unsafe (here be dragons, I tell you). The JNLP downloads and auto-opens, the app start. Your breathing is steady and slow. You close the app, close that SSL confirmation dialog, and re-click the menu entry. The dialog opens and auto-closes. Nothing starts, the file wasn't downloaded to any known location and Fiddler just reports the connection was closed. If you close IE and reach that menu item to click it again, it is now back to working correctly. Until you try again during the same session, of course. Your heart-rate goes up, you get some more coffee to make matters worse, and start looking for plain tickets online and a cheap but heavy golf-club on an online auction site to go clubbing baby polar seals to avenge your bloodthirst, as the gates to the IE team in Redmond are probably more secured than an ice block, as one would assume they get death threats often. Plus, the IE9 and IE10 teams are already hard at work fxing the crap left by their predecessors, so maybe you don't want to be too hard on them, and you don't have money to waste on a PI to track down the former devs responsible for this mess. Added Details I have come across many problems with IE8 not downloading files over SSL when it uses a no-cache header. This was indeed one of our problems, which seems to be worked out now. It downloads files fine, webapp2 uses the following headers to serve the JNLP file: response.setHeader("Cache-Control", "private, must-revalidate"); // IE8 happy response.setHeader("Pragma", "private"); // IE8 happy response.setHeader("Expires", "0"); // IE8 happy response.setHeader("Access-Control-Allow-Origin", "*"); // allow to request via cross-origin AJAX response.setContentType("application/x-java-jnlp-file"); // please exec me As you might have inferred, we get some confirmation dialog because there's something odd with the SSL certificate. Unfortunately I have no control over that. Assuming that's only temporary and for development purposes as we usually don't get our hands on the production certs. So the SSL cert is expired and doesn't specify the server. And the confirmation dialog. Wouldn't be that bad if it weren't for IE, as other browsers don't care, just ask for confirmation, and execute as expected and consistantly. Please, pretty please, help me, or I might consider sacrificial killings as an option. And I think I just found a decently prized stainless steel golf-club, so I'm right on the edge of gore. Side Notes Might actually be related to IE8 window.open SSL Certificate issue. Though it doesn't explain why the dialog would auto-close (that really is beyong me...), it could help to not have the confirmation dialog and not need the dialog at all. For instance, I was thinking that just having a simple URL in that menu instead of have it entirely managed by GWT code to invoke a Window.open would solve the problem. But I don't have control on that menu, and also I'm very curious how this could be fixed otherwise and why the hell it happens in the first place...

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  • Pixel plot method errors out without error message.

    - by sonny5
    // The following method blows up (big red x on screen) without generating error info. Any // ideas why? // MyPlot.PlotPixel(x, y, Color.BlueViolet, Grf); // runs if commented out // My goal is to draw a pixel on a form. Is there a way to increase the pixel size also? using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; public class Plot : System.Windows.Forms.Form { private Size _ClientArea; //keeps the pixels info private double _Xspan; private double _Yspan; public Plot() { InitializeComponent(); } public Size ClientArea { set { _ClientArea = value; } } private void InitializeComponent() { this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(400, 300); this.Text="World Plot (world_plot.cs)"; this.Resize += new System.EventHandler(this.Form1_Resize); this.Paint += new System.Windows.Forms.PaintEventHandler(this.doLine); this.Paint += new System.Windows.Forms.PaintEventHandler(this.TransformPoints); // new this.Paint += new System.Windows.Forms.PaintEventHandler(this.DrawRectangleFloat); this.Paint += new System.Windows.Forms.PaintEventHandler(this.DrawWindow_Paint); } private void DrawWindow_Paint(object sender, PaintEventArgs e) { Graphics Grf = e.Graphics; pixPlot(Grf); } static void Main() { Application.Run(new Plot()); } private void doLine(object sender, System.Windows.Forms.PaintEventArgs e) { // no transforms done yet!!! Graphics g = e.Graphics; g.FillRectangle(Brushes.White, this.ClientRectangle); Pen p = new Pen(Color.Black); g.DrawLine(p, 0, 0, 100, 100); // draw DOWN in y, which is positive since no matrix called p.Dispose(); } public void PlotPixel(double X, double Y, Color C, Graphics G) { Bitmap bm = new Bitmap(1, 1); bm.SetPixel(0, 0, C); G.DrawImageUnscaled(bm, TX(X), TY(Y)); } private int TX(double X) //transform real coordinates to pixels for the X-axis { double w; w = _ClientArea.Width / _Xspan * X + _ClientArea.Width / 2; return Convert.ToInt32(w); } private int TY(double Y) //transform real coordinates to pixels for the Y-axis { double w; w = _ClientArea.Height / _Yspan * Y + _ClientArea.Height / 2; return Convert.ToInt32(w); } private void pixPlot(Graphics Grf) { Plot MyPlot = new Plot(); double x = 12.0; double y = 10.0; MyPlot.ClientArea = this.ClientSize; Console.WriteLine("x = {0}", x); Console.WriteLine("y = {0}", y); //MyPlot.PlotPixel(x, y, Color.BlueViolet, Grf); // blows up } private void DrawRectangleFloat(object sender, PaintEventArgs e) { // Create pen. Pen penBlu = new Pen(Color.Blue, 2); // Create location and size of rectangle. float x = 0.0F; float y = 0.0F; float width = 200.0F; float height = 200.0F; // translate DOWN by 200 pixels // Draw rectangle to screen. e.Graphics.DrawRectangle(penBlu, x, y, width, height); } private void TransformPoints(object sender, System.Windows.Forms.PaintEventArgs e) { // after transforms Graphics g = this.CreateGraphics(); Pen penGrn = new Pen(Color.Green, 3); Matrix myMatrix2 = new Matrix(1, 0, 0, -1, 0, 0); // flip Y axis with -1 g.Transform = myMatrix2; g.TranslateTransform(0, 200, MatrixOrder.Append); // translate DOWN the same distance as the rectangle... // ...so this will put it at lower left corner g.DrawLine(penGrn, 0, 0, 100, 90); // notice that y 90 is going UP } private void Form1_Resize(object sender, System.EventArgs e) { Invalidate(); } }

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  • deadlock when using WCF Duplex Polling with Silverlight

    - by Kobi Hari
    Hi all. I have followed Tomek Janczuk's demonstration on silverlight tv to create a chat program that uses WCF Duplex Polling web service. The client subscribes to the server, and then the server initiates notifications to all connected clients to publish events. The Idea is simple, on the client, there is a button that allows the client to connect. A text box where the client can write a message and publish it, and a bigger text box that presents all the notifications received from the server. I connected 3 clients (in different browsers - IE, Firefox and Chrome) and it all works nicely. They send messages and receive them smoothly. The problem starts when I close one of the browsers. As soon as one client is out, the other clients get stuck. They stop getting notifications. I am guessing that the loop in the server that goes through all the clients and sends them the notifications is stuck on the client that is now missing. I tried catching the exception and removing it from the clients list (see code) but it still does not help. any ideas? The server code is as follows: using System; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Activation; using System.Collections.Generic; using System.Runtime.Remoting.Channels; namespace ChatDemo.Web { [ServiceContract] public interface IChatNotification { // this will be used as a callback method, therefore it must be one way [OperationContract(IsOneWay=true)] void Notify(string message); [OperationContract(IsOneWay = true)] void Subscribed(); } // define this as a callback contract - to allow push [ServiceContract(Namespace="", CallbackContract=typeof(IChatNotification))] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] [ServiceBehavior(InstanceContextMode=InstanceContextMode.Single)] public class ChatService { SynchronizedCollection<IChatNotification> clients = new SynchronizedCollection<IChatNotification>(); [OperationContract(IsOneWay=true)] public void Subscribe() { IChatNotification cli = OperationContext.Current.GetCallbackChannel<IChatNotification>(); this.clients.Add(cli); // inform the client it is now subscribed cli.Subscribed(); Publish("New Client Connected: " + cli.GetHashCode()); } [OperationContract(IsOneWay = true)] public void Publish(string message) { SynchronizedCollection<IChatNotification> toRemove = new SynchronizedCollection<IChatNotification>(); foreach (IChatNotification channel in this.clients) { try { channel.Notify(message); } catch { toRemove.Add(channel); } } // now remove all the dead channels foreach (IChatNotification chnl in toRemove) { this.clients.Remove(chnl); } } } } The client code is as follows: void client_NotifyReceived(object sender, ChatServiceProxy.NotifyReceivedEventArgs e) { this.Messages.Text += string.Format("{0}\n\n", e.Error != null ? e.Error.ToString() : e.message); } private void MyMessage_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Enter) { this.client.PublishAsync(this.MyMessage.Text); this.MyMessage.Text = ""; } } private void Button_Click(object sender, RoutedEventArgs e) { this.client = new ChatServiceProxy.ChatServiceClient(new PollingDuplexHttpBinding { DuplexMode = PollingDuplexMode.MultipleMessagesPerPoll }, new EndpointAddress("../ChatService.svc")); // listen for server events this.client.NotifyReceived += new EventHandler<ChatServiceProxy.NotifyReceivedEventArgs>(client_NotifyReceived); this.client.SubscribedReceived += new EventHandler<System.ComponentModel.AsyncCompletedEventArgs>(client_SubscribedReceived); // subscribe for the server events this.client.SubscribeAsync(); } void client_SubscribedReceived(object sender, System.ComponentModel.AsyncCompletedEventArgs e) { try { Messages.Text += "Connected!\n\n"; gsConnect.Color = Colors.Green; } catch { Messages.Text += "Failed to Connect!\n\n"; } } And the web config is as follows: <system.serviceModel> <extensions> <bindingExtensions> <add name="pollingDuplex" type="System.ServiceModel.Configuration.PollingDuplexHttpBindingCollectionElement, System.ServiceModel.PollingDuplex, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"/> </bindingExtensions> </extensions> <behaviors> <serviceBehaviors> <behavior name=""> <serviceMetadata httpGetEnabled="true"/> <serviceDebug includeExceptionDetailInFaults="false"/> </behavior> </serviceBehaviors> </behaviors> <bindings> <pollingDuplex> <binding name="myPollingDuplex" duplexMode="MultipleMessagesPerPoll"/> </pollingDuplex> </bindings> <serviceHostingEnvironment aspNetCompatibilityEnabled="true" multipleSiteBindingsEnabled="true"/> <services> <service name="ChatDemo.Web.ChatService"> <endpoint address="" binding="pollingDuplex" bindingConfiguration="myPollingDuplex" contract="ChatDemo.Web.ChatService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange"/> </service> </services> </system.serviceModel>

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