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  • CodePlex Daily Summary for Tuesday, November 12, 2013

    CodePlex Daily Summary for Tuesday, November 12, 2013Popular ReleasesExport Version History Of SharePoint 2010 List Items to Microsoft Excel.: ExportVersionHistory_R9: Fix for "&" in List TitleSharePoint Client Browser for SharePoint 2010 and 2013: SharePoint 2013 Client Browser v1.1: SharePoint 2013 Client Browser v1.1, released: 11/12/2013 - Added splash screen on startup for better user experience - Added support for Taxonomy (Term Store, Group, Term Set and Terms) - Added limited support for User Profiles, only showing current user profile - Fixed columns issue with Raw Data tab (clearing columns)sb0t v.5: sb0t 5.16 r2: Fixed PM blocking bug. Allow room scribbles by supported clients. Link user list bug hopefully fixed. Ignore scribbles for ignored users. Fixed additional PM bug.NuGet: NuGet 2.7.2: 2.7.2 releaseDomain Oriented N-Layered .NET 4.5: AutoNLayered v1.1.1: - MVC 5 - Entity Framework 6 (Asynchronous architecture - TAP) - Improvements in services, repository, uow...Paint.NET PSD Plugin: 2.4.0: PSDPlugin version 2.4.0 requires Paint.NET 3.5.11. Changes: Multichannel images can now be loaded, with each channel showing up as a separate grayscale layer. More reliable loading of files with layer groups created in Photoshop CS5 and CS6. Faster loading of PSD files. Speed improvement of 1.1x to 1.5x on 8-bit images, and about 15% on 32-bit RGB images. More efficient RLE compression, with file sizes reduced by about 4% on average. The PsdFile class can now load and save most PSD...Lib.Web.Mvc & Yet another developer blog: Lib.Web.Mvc 6.3.3: Lib.Web.Mvc is a library which contains some helper classes for ASP.NET MVC such as strongly typed jqGrid helper, XSL transformation HtmlHelper/ActionResult, FileResult with range request support, custom attributes and more. Release contains: Lib.Web.Mvc.dll with xml documentation file Standalone documentation in chm file and change log Library source code Sample application for strongly typed jqGrid helper is available here. Sample application for XSL transformation HtmlHelper/ActionRe...Magick.NET: Magick.NET 6.8.7.501: Magick.NET linked with ImageMagick 6.8.7.5. Breaking changes: - Refactored MagickImageStatistics to prepare for upcoming changes in ImageMagick 7. - Renamed MagickImage.SetOption to SetDefine.Media Companion: Media Companion MC3.587b: Fixed* TV - Locked shows display correctly after refresh * TV - missing episodes display in correct colour for missed or to be aired * TV - Rescrape of Multi-episodes working. * TV - Cache fix where was writing episodes multiple times * TV - Fixed Cache writing missing episodes when Display missing eps was disabled. Revision HistoryGenerate report of user mailbox size for Exchange 2010: Script Download: Script Download http://gallery.technet.microsoft.com/scriptcenter/Generate-report-of-user-e4e9afcaCheck SQL Server a specified database index fragmentation percentage (SQL): Script Download: Script Download http://gallery.technet.microsoft.com/scriptcenter/Check-SQL-Server-a-a5758043Save attachments from multiple selected items in Outlook (VBA): Script Download: Script Download: http://gallery.technet.microsoft.com/scriptcenter/Save-attachments-from-5b6bf54bRemove Windows Store apps in Windows 8: Script Download: Script Download http://gallery.technet.microsoft.com/scriptcenter/Remove-Windows-Store-Apps-a00ef4a4PCSX-Reloaded: 1.9.94: General changes:Support for compressed audio in cue files. ECM support. OS X changes:32-bit support has been dropped Partial French and Hungarian translationsVidCoder: 1.5.12 Beta: Added an option to preserve Created and Last Modified times when converting files. In Options -> Advanced. Added an option to mark an automatically selected subtitle track as "Default". Updated HandBrake core to SVN 5878. Fixed auto passthrough not applying just after switching to it. Fixed bug where preset/profile/tune could disappear when reverting a preset.Toolbox for Dynamics CRM 2011/2013: XrmToolBox (v1.2013.9.25): XrmToolbox improvement Correct changing connection from the status dropdown Tools improvement Updated tool Audit Center (v1.2013.9.10) -> Publish entities Iconator (v1.2013.9.27) -> Optimized asynchronous loading of images and entities MetadataDocumentGenerator (v1.2013.11.6) -> Correct system entities reading with incorrect attribute type Script Manager (v1.2013.9.27) -> Retrieve only custom events SiteMapEditor (v1.2013.11.7) -> Reset of CRM 2013 SiteMap ViewLayoutReplicator (v1.201...Microsoft SQL Server Product Samples: Database: SQL Server 2014 CTP2 In-Memory OLTP Sample, based: This sample showcases the new In-Memory OLTP feature, which is part of SQL Server 2014 CTP2. It shows the new memory-optimized tables and natively-compiled stored procedures, and can be used to show the performance benefit of in-memory OLTP. Installation instructions for the sample are included in the file ‘awinmemsample.doc’, which is part of the download. You can ask a question about this sample at the SQL Server Samples Forum Composite C1 CMS - Open Source on .NET: Composite C1 4.1: Composite C1 4.1 (4.1.5058.34326) Write a review for this release - help us improve, recommend us. Getting started If you are new to Composite C1 and want to install it: http://docs.composite.net/Getting-started What's new in Composite C1 4.1 The following are highlights of major changes since Composite C1 4.0: General user features: Drag-and-drop images and files like PDF and Word documents directly from your own desktop and folders into page content Allow you to install Composite For...CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.9.0: Implemented Recent Scripts list Added checking for plugin updates from AboutBox Multiple formatting improvements/fixes Implemented selection of the CLR version when preparing distribution package Added project panel button for showing plugin shortcuts list Added 'What's New?' panel Fixed auto-formatting scrolling artifact Implemented navigation to "logical" file (vs. auto-generated) file from output panel To avoid the DLLs getting locked by OS use MSI file for the installation.WPF Extended DataGrid: WPF Extended DataGrid 2.0.0.10 binaries: Now row summaries are updated whenever autofilter value sis modified.New Projectsasmhighlighter fork for Visual Studio 2013: asmhighlighter fork for Visual Studio 2013 Added more customizable colors in Visual Studio 2013->Options->Font and colors Centrafuse Plugin for Mapfactor Navigator: This Centrafuse plugin embeds Mapfactor Navigator as a window into Centrafuse and integrates it as the Navigation Engine.Coded UI Hybrid Test Automation Framework: A blueprint of a Hybrid Coded UI Test Automation Framework which aims to eliminate hardships and increase its adoption across various organizations.Excel add-in for Generalized Jarrow-Rudd option pricing: Excel add-in to call fmsgjr code.FindFileTool: This is the program file has been released Lotte search toolFJYC_PLAN(new): PLANGeneralized Jarrow-Rudd Option Pricing: Perturb cumulants of normal distributions instead of lognormal.Hawk LAN Messenger: My First LAN Messenger Project............ Hydration Kit for App-V 5 Sequencing: This kit builds automated installers for Microsoft Application Virtualization (App-V) 5.0 sequencing environments.MDCC Taxi: Overwrite of the scheduled and ordeder taxis to drive employees of Microsoft Development Centre Copenhagen to the local train in SkodsborgMeetSomeNearbyStranger: This project represents a web service for an android application with the same name.MsgBox: This project contains a message box service locator implementation implemented in C# and WPF.SuperSocket FTP Server: A pure C# FTP Server base on SuperSocketxRM Import-Export Solution Manager for Microsoft Dynamics CRM: This tool provides the ability to automatise the Import-Export of Solutions in Microsoft Dynamics CRM 2011 and 2013, also generating a powershell outcome

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  • Farseer tutorial for the absolute beginners

    - by Bil Simser
    This post is inspired (and somewhat a direct copy) of a couple of posts Emanuele Feronato wrote back in 2009 about Box2D (his tutorial was ActionScript 3 based for Box2D, this is C# XNA for the Farseer Physics Engine). Here’s what we’re building: What is Farseer The Farseer Physics Engine is a collision detection system with realistic physics responses to help you easily create simple hobby games or complex simulation systems. Farseer was built as a .NET version of Box2D (based on the Box2D.XNA port of Box2D). While the constructs and syntax has changed over the years, the principles remain the same. This tutorial will walk you through exactly what Emanuele create for Flash but we’ll be doing it using C#, XNA and the Windows Phone platform. The first step is to download the library from its home on CodePlex. If you have NuGet installed, you can install the library itself using the NuGet package that but we’ll also be using some code from the Samples source that can only be obtained by downloading the library. Once you download and unpacked the zip file into a folder and open the solution, this is what you will get: The Samples XNA WP7 project (and content) have all the demos for Farseer. There’s a wealth of info here and great examples to look at to learn. The Farseer Physics XNA WP7 project contains the core libraries that do all the work. DebugView XNA contains an XNA-ready class to let you view debug data and information in the game draw loop (which you can copy into your project or build the source and reference the assembly). The downloaded version has to be compiled as it’s only available in source format so you can do that now if you want (open the solution file and rebuild everything). If you’re using the NuGet package you can just install that. We only need the core library and we’ll be copying in some code from the samples later. Your first Farseer experiment Start Visual Studio and create a new project using the Windows Phone template can call it whatever you want. It’s time to edit Game1.cs 1 public class Game1 : Game 2 { 3 private readonly GraphicsDeviceManager _graphics; 4 private DebugViewXNA _debugView; 5 private Body _floor; 6 private SpriteBatch _spriteBatch; 7 private float _timer; 8 private World _world; 9 10 public Game1() 11 { 12 _graphics = new GraphicsDeviceManager(this) 13 { 14 PreferredBackBufferHeight = 800, 15 PreferredBackBufferWidth = 480, 16 IsFullScreen = true 17 }; 18 19 Content.RootDirectory = "Content"; 20 21 // Frame rate is 30 fps by default for Windows Phone. 22 TargetElapsedTime = TimeSpan.FromTicks(333333); 23 24 // Extend battery life under lock. 25 InactiveSleepTime = TimeSpan.FromSeconds(1); 26 } 27 28 protected override void LoadContent() 29 { 30 // Create a new SpriteBatch, which can be used to draw textures. 31 _spriteBatch = new SpriteBatch(_graphics.GraphicsDevice); 32 33 // Load our font (DebugViewXNA needs it for the DebugPanel) 34 Content.Load<SpriteFont>("font"); 35 36 // Create our World with a gravity of 10 vertical units 37 if (_world == null) 38 { 39 _world = new World(Vector2.UnitY*10); 40 } 41 else 42 { 43 _world.Clear(); 44 } 45 46 if (_debugView == null) 47 { 48 _debugView = new DebugViewXNA(_world); 49 50 // default is shape, controller, joints 51 // we just want shapes to display 52 _debugView.RemoveFlags(DebugViewFlags.Controllers); 53 _debugView.RemoveFlags(DebugViewFlags.Joint); 54 55 _debugView.LoadContent(GraphicsDevice, Content); 56 } 57 58 // Create and position our floor 59 _floor = BodyFactory.CreateRectangle( 60 _world, 61 ConvertUnits.ToSimUnits(480), 62 ConvertUnits.ToSimUnits(50), 63 10f); 64 _floor.Position = ConvertUnits.ToSimUnits(240, 775); 65 _floor.IsStatic = true; 66 _floor.Restitution = 0.2f; 67 _floor.Friction = 0.2f; 68 } 69 70 protected override void Update(GameTime gameTime) 71 { 72 // Allows the game to exit 73 if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) 74 Exit(); 75 76 // Create a random box every second 77 _timer += (float) gameTime.ElapsedGameTime.TotalSeconds; 78 if (_timer >= 1.0f) 79 { 80 // Reset our timer 81 _timer = 0f; 82 83 // Determine a random size for each box 84 var random = new Random(); 85 var width = random.Next(20, 100); 86 var height = random.Next(20, 100); 87 88 // Create it and store the size in the user data 89 var box = BodyFactory.CreateRectangle( 90 _world, 91 ConvertUnits.ToSimUnits(width), 92 ConvertUnits.ToSimUnits(height), 93 10f, 94 new Point(width, height)); 95 96 box.BodyType = BodyType.Dynamic; 97 box.Restitution = 0.2f; 98 box.Friction = 0.2f; 99 100 // Randomly pick a location along the top to drop it from 101 box.Position = ConvertUnits.ToSimUnits(random.Next(50, 400), 0); 102 } 103 104 // Advance all the elements in the world 105 _world.Step(Math.Min((float) gameTime.ElapsedGameTime.TotalMilliseconds*0.001f, (1f/30f))); 106 107 // Clean up any boxes that have fallen offscreen 108 foreach (var box in from box in _world.BodyList 109 let pos = ConvertUnits.ToDisplayUnits(box.Position) 110 where pos.Y > _graphics.GraphicsDevice.Viewport.Height 111 select box) 112 { 113 _world.RemoveBody(box); 114 } 115 116 base.Update(gameTime); 117 } 118 119 protected override void Draw(GameTime gameTime) 120 { 121 GraphicsDevice.Clear(Color.FromNonPremultiplied(51, 51, 51, 255)); 122 123 _spriteBatch.Begin(); 124 125 var projection = Matrix.CreateOrthographicOffCenter( 126 0f, 127 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Width), 128 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Height), 0f, 0f, 129 1f); 130 _debugView.RenderDebugData(ref projection); 131 132 _spriteBatch.End(); 133 134 base.Draw(gameTime); 135 } 136 } 137 Lines 4: Declare the debug view we’ll use for rendering (more on that later). Lines 8: Declare _world variable of type class World. World is the main object to interact with the Farseer engine. It stores all the joints and bodies, and is responsible for stepping through the simulation. Lines 12-17: Create the graphics device we’ll be rendering on. This is an XNA component and we’re just setting it to be the same size as the phone and toggling it to be full screen (no system tray). Lines 34: We create a SpriteFont here by adding it to the project. It’s called “font” because that’s what the DebugView uses but you can name it whatever you want (and if you’re not using DebugView for your production app you might have several fonts). Lines 37-44: We create the physics environment that Farseer uses to contain all the objects by specifying it here. We’re using Vector2.UnitY*10 to represent the gravity to be used in the environment. In other words, 10 units going in a downward motion. Lines 46-56: We create the DebugViewXNA here. This is copied from the […] from the code you downloaded and provides the ability to render all entities onto the screen. In a production release you’ll be doing the rendering yourself of each object but we cheat a bit for the demo and let the DebugView do it for us. The other thing it can provide is to render out a panel of debugging information while the simulation is going on. This is useful in tracking down objects, figuring out how something works, or just keeping track of what’s in the engine. Lines 49-67: Here we create a rigid body (Farseer only supports rigid bodies) to represent the floor that we’ll drop objects onto. We create it by using one of the Farseer factories and specifying the width and height. The ConvertUnits class is copied from the samples code as-is and lets us toggle between display units (pixels) and simulation units (usually metres). We’re creating a floor that’s 480 pixels wide and 50 pixels high (converting them to SimUnits for the engine to understand). We also position it near the bottom of the screen. Values are in metres and when specifying values they refer to the centre of the body object. Lines 77-78: The game Update method fires 30 times a second, too fast to be creating objects this quickly. So we use a variable to track the elapsed seconds since the last update, accumulate that value, then create a new box to drop when 1 second has passed. Lines 89-94: We create a box the same way we created our floor (coming up with a random width and height for the box). Lines 96-101: We set the box to be Dynamic (rather than Static like the floor object) and position it somewhere along the top of the screen. And now you created the world. Gravity does the rest and the boxes fall to the ground. Here’s the result: Farseer Physics Engine Demo using XNA Lines 105: We must update the world at every frame. We do this with the Step method which takes in the time interval. [more] Lines 108-114: Body objects are added to the world but never automatically removed (because Farseer doesn’t know about the display world, it has no idea if an item is on the screen or not). Here we just loop through all the entities and anything that’s dropped off the screen (below the bottom) gets removed from the World. This keeps our entity count down (the simulation never has more than 30 or 40 objects in the world no matter how long you run it for). Too many entities and the app will grind to a halt. Lines 125-130: Farseer knows nothing about the UI so that’s entirely up to you as to how to draw things. Farseer is just tracking the objects and moving them around using the physics engine and it’s rules. You’ll still use XNA to draw items (using the SpriteBatch.Draw method) so you can load up your usual textures and draw items and pirates and dancing zombies all over the screen. Instead in this demo we’re going to cheat a little. In the sample code for Farseer you can download there’s a project called DebugView XNA. This project contains the DebugViewXNA class which just handles iterating through all the bodies in the world and drawing the shapes. So we call the RenderDebugData method here of that class to draw everything correctly. In the case of this demo, we just want to draw Shapes so take a look at the source code for the DebugViewXNA class as to how it extracts all the vertices for the shapes created (in this case simple boxes) and draws them. You’ll learn a *lot* about how Farseer works just by looking at this class. That’s it, that’s all. Simple huh? Hope you enjoy the code and library. Physics is hard and requires some math skills to really grok. The Farseer Physics Engine makes it pretty easy to get up and running and start building games. In future posts we’ll get more in-depth with things you can do with the engine so this is just the beginning. Enjoy!

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  • CodePlex Daily Summary for Sunday, November 10, 2013

    CodePlex Daily Summary for Sunday, November 10, 2013Popular ReleasesWindow Embedded Compact (CE) Component Wizard: Version 4.0 Improved Compact13Minshell Support: This version will work with Platform Builder for Compact 2013 in Visual Studio 2012 (Update 2) as well as CE 6 (VS2005) and Compact 7 (VS2008) Select files for direct inclusion in the OS when built. Select where shortcuts are placed in the OS FileSystem for them During the build of the subproject, the selected files are copied to FlatRelease directory, along with the BIB file etc, for inclusion in the OS build. A .inf file is also generated along with the subproject for .cab file gener...Media Companion: Media Companion MC3.587b: Fixed* TV - Locked shows display correctly after refresh * TV - missing episodes display in correct colour for missed or to be aired * TV - Rescrape of Multi-episodes working. * TV - Cache fix where was writing episodes multiple times * TV - Fixed Cache writing missing episodes when Display missing eps was disabled. Revision HistoryGenerate report of user mailbox size for Exchange 2010: Script Download: Script Download http://gallery.technet.microsoft.com/scriptcenter/Generate-report-of-user-e4e9afcaCheck SQL Server a specified database index fragmentation percentage (SQL): Script Download: Script Download http://gallery.technet.microsoft.com/scriptcenter/Check-SQL-Server-a-a5758043Save attachments from multiple selected items in Outlook (VBA): Script Download: Script Download: http://gallery.technet.microsoft.com/scriptcenter/Save-attachments-from-5b6bf54bRemove Windows Store apps in Windows 8: Script Download: Script Download http://gallery.technet.microsoft.com/scriptcenter/Remove-Windows-Store-Apps-a00ef4a4PCSX-Reloaded: 1.9.94: General changes:Support for compressed audio in cue files. ECM support. OS X changes:32-bit support has been dropped Partial French and Hungarian translationsDynamics AX 2012 R2 Kitting: AX 2012 R2 CU7 release of Kitting: Here is the AX 2012 R2 CU7 release of kitting. Released both as a XPO and a model.PantheR's GraphX for .NET: GraphX for .NET RELEASE v1.0.1: PLEASE RATE THIS RELEASE IF YOU LIKED IT! THANKS! :) RELEASE 1.0.1 + Changed ExportToImage() parameters: added useZoomControlSurface param that enables zoom control parent visual space to be used for export instead whole GraphArea panel. Using this technique it is possible to export graphs with negative vertices coordinates. + Added common interface IZoomControl for all included Zoom controls + Added new method GraphArea.GenerateGraph() that accepts only optional parameters and will use in...VidCoder: 1.5.12 Beta: Added an option to preserve Created and Last Modified times when converting files. In Options -> Advanced. Added an option to mark an automatically selected subtitle track as "Default". Updated HandBrake core to SVN 5878. Fixed auto passthrough not applying just after switching to it. Fixed bug where preset/profile/tune could disappear when reverting a preset.Toolbox for Dynamics CRM 2011/2013: XrmToolBox (v1.2013.9.25): XrmToolbox improvement Correct changing connection from the status dropdown Tools improvement Updated tool Audit Center (v1.2013.9.10) -> Publish entities Iconator (v1.2013.9.27) -> Optimized asynchronous loading of images and entities MetadataDocumentGenerator (v1.2013.11.6) -> Correct system entities reading with incorrect attribute type Script Manager (v1.2013.9.27) -> Retrieve only custom events SiteMapEditor (v1.2013.11.7) -> Reset of CRM 2013 SiteMap ViewLayoutReplicator (v1.201...Microsoft SQL Server Product Samples: Database: SQL Server 2014 CTP2 In-Memory OLTP Sample, based: This sample showcases the new In-Memory OLTP feature, which is part of SQL Server 2014 CTP2. It shows the new memory-optimized tables and natively-compiled stored procedures, and can be used to show the performance benefit of in-memory OLTP. Installation instructions for the sample are included in the file ‘awinmemsample.doc’, which is part of the download. You can ask a question about this sample at the SQL Server Samples Forum Composite C1 CMS - Open Source on .NET: Composite C1 4.1: Composite C1 4.1 (4.1.5058.34326) Write a review for this release - help us improve, recommend us. Getting started If you are new to Composite C1 and want to install it: http://docs.composite.net/Getting-started What's new in Composite C1 4.1 The following are highlights of major changes since Composite C1 4.0: General user features: Drag-and-drop images and files like PDF and Word directly from own your desktop and folders into page content Allow you to install Composite Form Builder ...CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.9.0: Implemented Recent Scripts list Added checking for plugin updates from AboutBox Multiple formatting improvements/fixes Implemented selection of the CLR version when preparing distribution package Added project panel button for showing plugin shortcuts list Added 'What's New?' panel Fixed auto-formatting scrolling artifact Implemented navigation to "logical" file (vs. auto-generated) file from output panel To avoid the DLLs getting locked by OS use MSI file for the installation.Social Network Importer for NodeXL: SocialNetImporter(v.1.9.1): This new version includes: - Include me option is back - Fixed the login bug reported latelyVeraCrypt: VeraCrypt version 1.0c: Changes between 1.0b and 1.0c (11 November 2013) : Set correctly the minimum required version in volumes header (this value must always follow the program version after any major changes). This also solves also the hidden volume issueCaptcha MVC: Captcha MVC 2.5: v 2.5: Added support for MVC 5. The DefaultCaptchaManager is no longer throws an error if the captcha values was entered incorrectly. Minor changes. v 2.4.1: Fixed issues with deleting incorrect values of the captcha token in the SessionStorageProvider. This could lead to a situation when the captcha was not working with the SessionStorageProvider. Minor changes. v 2.4: Changed the IIntelligencePolicy interface, added ICaptchaManager as parameter for all methods. Improved font size ...Duplica: duplica 0.2.498: this is first stable releaseDNN Blog: 06.00.01: 06.00.01 ReleaseThis is the first bugfix release of the new v6 blog module. These are the changes: Added some robustness in v5-v6 scripts to cater for some rare upgrade scenarios Changed the name of the module definition to avoid clash with Evoq Social Addition of sitemap providerVG-Ripper & PG-Ripper: VG-Ripper 2.9.50: changes NEW: Added Support for "ImageHostHQ.com" links NEW: Added Support for "ImgMoney.net" links NEW: Added Support for "ImgSavy.com" links NEW: Added Support for "PixTreat.com" links Bug fixesNew Projects3389????? Wpf: 3389?????BitwiseEncoding: Bitwise encodeing with a key and XOR function.C++ language Tests: Just some tests on C++ language features.Check SQL Server a specified database index fragmentation percentage (SQL): This T-SQL sample script illustrates how to check index fragmentation of a specified database in SQL Server. Generate report of user mailbox size for Exchange 2010: This script could be used to export mailboxes’ information to a CSV file, including SamAccountName, DisplayName, TotalItemSize. IUAIMS: AI managment system MineCraftMODDevelopSupportKit: MineCraftMOD?????????? MineCraftMOD development integrated assistance systemRecording Audio in the Browser and Uploading it with ASP.NET MVC: This project is described on blog.falafel.comRemove Windows Store apps in Windows 8: This script can be used to remove multiple Windows Store apps from a user account in Windows 8. It provides a list of installed Windows Store apps. You can speSave attachments from multiple selected items in Outlook (VBA): This VBA sample illustrates how to save attachments from multiple selected items in Outlook.SMW: El presente proyecto es una aplicación orientada al manejo de información de la empresa Jamecl que se encarga del alquiler de camionetasSS-eye-S: An easy to use simplified API surrounding the SSIS components to allow the creation of SSIS packages within code.STAR FOX XNA: Remake of a classic videogame. In this case, that videogame will be Star Fox (1993) for SNES game console. wooyang: ???

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  • CodePlex Daily Summary for Monday, November 11, 2013

    CodePlex Daily Summary for Monday, November 11, 2013Popular ReleasesULS Log Viewer Feature: ULS Log Viewer Feature: What's getting installed? - The solution include Custom Action (New action in Site Menu). Features: - Only Site Administrators can see Custom Action in site menu. - Multi-Language SUPPORT! (English, Hebrew). - Works against Secure Store Service to use administrator rights for getting access to ULS Logs Path on farm servers (Use the guide for creating new SSA). - Load only the last log file from ULS log path. - Gets automatically the ULS log path from Central Administration. - Choose from whi...Lib.Web.Mvc & Yet another developer blog: Lib.Web.Mvc 6.3.3: Lib.Web.Mvc is a library which contains some helper classes for ASP.NET MVC such as strongly typed jqGrid helper, XSL transformation HtmlHelper/ActionResult, FileResult with range request support, custom attributes and more. Release contains: Lib.Web.Mvc.dll with xml documentation file Standalone documentation in chm file and change log Library source code Sample application for strongly typed jqGrid helper is available here. Sample application for XSL transformation HtmlHelper/ActionRe...Magick.NET: Magick.NET 6.8.7.501: Magick.NET linked with ImageMagick 6.8.7.5. Breaking changes: - Refactored MagickImageStatistics to prepare for upcoming changes in ImageMagick 7. - Renamed MagickImage.SetOption to SetDefine.Media Companion: Media Companion MC3.587b: Fixed* TV - Locked shows display correctly after refresh * TV - missing episodes display in correct colour for missed or to be aired * TV - Rescrape of Multi-episodes working. * TV - Cache fix where was writing episodes multiple times * TV - Fixed Cache writing missing episodes when Display missing eps was disabled. Revision HistoryGenerate report of user mailbox size for Exchange 2010: Script Download: Script Download http://gallery.technet.microsoft.com/scriptcenter/Generate-report-of-user-e4e9afcaCheck SQL Server a specified database index fragmentation percentage (SQL): Script Download: Script Download http://gallery.technet.microsoft.com/scriptcenter/Check-SQL-Server-a-a5758043Save attachments from multiple selected items in Outlook (VBA): Script Download: Script Download: http://gallery.technet.microsoft.com/scriptcenter/Save-attachments-from-5b6bf54bRemove Windows Store apps in Windows 8: Script Download: Script Download http://gallery.technet.microsoft.com/scriptcenter/Remove-Windows-Store-Apps-a00ef4a4PCSX-Reloaded: 1.9.94: General changes:Support for compressed audio in cue files. ECM support. OS X changes:32-bit support has been dropped Partial French and Hungarian translationsDynamics AX 2012 R2 Kitting: AX 2012 R2 CU7 release of Kitting: Here is the AX 2012 R2 CU7 release of kitting. Released both as a XPO and a model.VidCoder: 1.5.12 Beta: Added an option to preserve Created and Last Modified times when converting files. In Options -> Advanced. Added an option to mark an automatically selected subtitle track as "Default". Updated HandBrake core to SVN 5878. Fixed auto passthrough not applying just after switching to it. Fixed bug where preset/profile/tune could disappear when reverting a preset.Toolbox for Dynamics CRM 2011/2013: XrmToolBox (v1.2013.9.25): XrmToolbox improvement Correct changing connection from the status dropdown Tools improvement Updated tool Audit Center (v1.2013.9.10) -> Publish entities Iconator (v1.2013.9.27) -> Optimized asynchronous loading of images and entities MetadataDocumentGenerator (v1.2013.11.6) -> Correct system entities reading with incorrect attribute type Script Manager (v1.2013.9.27) -> Retrieve only custom events SiteMapEditor (v1.2013.11.7) -> Reset of CRM 2013 SiteMap ViewLayoutReplicator (v1.201...Microsoft SQL Server Product Samples: Database: SQL Server 2014 CTP2 In-Memory OLTP Sample, based: This sample showcases the new In-Memory OLTP feature, which is part of SQL Server 2014 CTP2. It shows the new memory-optimized tables and natively-compiled stored procedures, and can be used to show the performance benefit of in-memory OLTP. Installation instructions for the sample are included in the file ‘awinmemsample.doc’, which is part of the download. You can ask a question about this sample at the SQL Server Samples Forum Composite C1 CMS - Open Source on .NET: Composite C1 4.1: Composite C1 4.1 (4.1.5058.34326) Write a review for this release - help us improve, recommend us. Getting started If you are new to Composite C1 and want to install it: http://docs.composite.net/Getting-started What's new in Composite C1 4.1 The following are highlights of major changes since Composite C1 4.0: General user features: Drag-and-drop images and files like PDF and Word directly from own your desktop and folders into page content Allow you to install Composite Form Builder ...CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.9.0: Implemented Recent Scripts list Added checking for plugin updates from AboutBox Multiple formatting improvements/fixes Implemented selection of the CLR version when preparing distribution package Added project panel button for showing plugin shortcuts list Added 'What's New?' panel Fixed auto-formatting scrolling artifact Implemented navigation to "logical" file (vs. auto-generated) file from output panel To avoid the DLLs getting locked by OS use MSI file for the installation.Resources Editor: Resources Editor: Stable releaseWPF Extended DataGrid: WPF Extended DataGrid 2.0.0.10 binaries: Now row summaries are updated whenever autofilter value sis modified.Social Network Importer for NodeXL: SocialNetImporter(v.1.9.1): This new version includes: - Include me option is back - Fixed the login bug reported latelyVeraCrypt: VeraCrypt version 1.0c: Changes between 1.0b and 1.0c (11 November 2013) : Set correctly the minimum required version in volumes header (this value must always follow the program version after any major changes). This also solves also the hidden volume issueCaptcha MVC: Captcha MVC 2.5: v 2.5: Added support for MVC 5. The DefaultCaptchaManager is no longer throws an error if the captcha values was entered incorrectly. Minor changes. v 2.4.1: Fixed issues with deleting incorrect values of the captcha token in the SessionStorageProvider. This could lead to a situation when the captcha was not working with the SessionStorageProvider. Minor changes. v 2.4: Changed the IIntelligencePolicy interface, added ICaptchaManager as parameter for all methods. Improved font size ...New ProjectsASP.NET Web API: ASP.NET Web API is a framework that makes it easy to build HTTP services that reach a broad range of clients, including browsers and mobile devices. ASP.NET WebDungeonPaper: DungeonPaper will be a platform for RPG players to utilize computers to replace traditional pen and paper in their campaigns.EMS: demoEvent Dispatcher: Event Dispatcher is a powershell module for centralized logging. Supports filtering events, and outputs to flat files or the Windows event log.Koopakiller.Numerics: A growing Math-Library for .NET, provided as a portable class library.NetroTrix: NetroTrix is a LAN Messenger Project.....Sharp Explorer: Sort of an alpha Play with C# to make a treeView Windows explorer. Currently multi-threaded dbl click to explore, r-click to preview some text files.TI Sensor Tag Library: A library to access the Texas Instruments Sensor Tag in Windows Store apps with Bluetooth GATT. Written in C#.ULS Log Viewer Feature: "ULS Log Viewer Feature" used by SharePoint Administrators, Developers and SharePoint Site Managers for get easily the real error behind the Correlation ID.Visual Studio Code Line Counter: VS Code Line Counter parses a Visual Studio solution file (.sln), reads each included project, and counts the number of lines in each included file.Vulcanus: TODOWax - The WiX Setup Project Editor: An interactive editor for WiX setup projects.

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  • Stumbling Through: Visual Studio 2010 (Part IV)

    So finally we get to the fun part the fruits of all of our middle-tier/back end labors of generating classes to interface with an XML data source that the previous posts were about can now be presented quickly and easily to an end user.  I think.  Well see.  Well be using a WPF window to display all of our various MFL information that weve collected in the two XML files, and well provide a means of adding, updating and deleting each of these entities using as little code as possible.  Additionally, I would like to dig into the performance of this solution as well as the flexibility of it if were were to modify the underlying XML schema.  So first things first, lets create a WPF project and include our xml data in a data folder within.  On the main window, well drag out the following controls: A combo box to contain all of the teams A list box to show the players of the selected team, along with add/delete player buttons A text box tied to the selected players name, with a save button to save any changes made to the player name A combo box of all the available positions, tied to the currently selected players position A data grid tied to the statistics of the currently selected player, with add/delete statistic buttons This monstrosity of a form and its associated project will look like this (dont forget to reference the DataFoundation project from the Presentation project): To get to the visual data binding, as we learned in a previous post, you have to first make sure the project containing your bindable classes is compiled.  Do so, and then open the Data Sources pane to add a reference to the Teams and Positions classes in the DataFoundation project: Why only Team and Position?  Well, we will get to Players from Teams, and Statistics from Players so no need to make an interface for them as well see in a second.  As for Positions, well need a way to bind the dropdown to ALL positions they dont appear underneath any of the other classes so we need to reference it directly.  After adding these guys, expand every node in your Data Sources pane and see how the Team node allows you to drill into Players and then Statistics.  This is why there was no need to bring in a reference to those classes for the UI we are designing: Now for the seriously hard work of binding all of our controls to the correct data sources.  Drag the following items from the Data Sources pane to the specified control on the window design canvas: Team.Name > Teams combo box Team.Players.Name > Players list box Team.Players.Name > Player name text box Team.Players.Statistics > Statistics data grid Position.Name > Positions combo box That is it!  Really?  Well, no, not really there is one caveat here in that the Positions combo box is not bound the selected players position.  To do so, we will apply a binding to the position combo boxs SelectedValue to point to the current players PositionId value: That should do the trick now, all we need to worry about is loading the actual data.  Sadly, it appears as if we will need to drop to code in order to invoke our IO methods to load all teams and positions.  At least Visual Studio kindly created the stubs for us to do so, ultimately the code should look like this: Note the weirdness with the InitializeDataFiles call that is my current means of telling an IO where to load the data for each of the entities.  I havent thought of a more intuitive way than that yet, but do note that all data is loaded from Teams.xml besides for positions, which is loaded from Lookups.xml.   I think that may be all we need to do to at least load all of the data, lets run it and see: Yay!  All of our glorious data is being displayed!  Er, wait, whats up with the position dropdown?  Why is it red?  Lets select the RB and see if everything updates: Crap, the position didnt update to reflect the selected player, but everything else did.  Where did we go wrong in binding the position to the selected player?  Thinking about it a bit and comparing it to how traditional data binding works, I realize that we never set the value member (or some similar property) to tell the control to join the Id of the source (positions) to the position Id of the player.  I dont see a similar property to that on the combo box control, but I do see a property named SelectedValuePath that might be it, so I set it to Id and run the app again: Hey, all right!  No red box around the positions combo box.  Unfortunately, selecting the RB does not update the dropdown to point to Runningback.  Hmmm.  Now what could it be?  Maybe the problem is that we are loading teams before we are loading positions, so when it binds position Id, all of the positions arent loaded yet.  I went to the code behind and switched things so position loads first and no dice.  Same result when I run.  Why?  WHY?  Ok, ok, calm down, take a deep breath.  Get something with caffeine or sugar (preferably both) and think rationally. Ok, gigantic chocolate chip cookie and a mountain dew chaser have never let me down in the past, so dont fail me now!  Ah ha!  of course!  I didnt even have to finish the mountain dew and I think Ive got it:  Data Context.  By default, when setting on the selected value binding for the dropdown, the data context was list_team.  I dont even know what the heck list_team is, we want it to be bound to our team players view source resource instead, like this: Running it now and selecting the various players: Done and done.  Everything read and bound, thank you caffeine and sugar!  Oh, and thank you Visual Studio 2010.  Lets wire up some of those buttons now There has got to be a better way to do this, but it works for now.  What the add player button does is add a new player object to the currently selected team.  Unfortunately, I couldnt get the new object to automatically show up in the players list (something about not using an observable collection gotta look into this) so I just save the change immediately and reload the screen.  Terrible, but it works: Lets go after something easier:  The save button.  By default, as we type in new text for the players name, it is showing up in the list box as updated.  Cool!  Why couldnt my add new player logic do that?  Anyway, the save button should be as simple as invoking MFL.IO.Save for the selected player, like this: MFL.IO.Save((MFL.Player)lbTeamPlayers.SelectedItem, true); Surprisingly, that worked on the first try.  Lets see if we get as lucky with the Delete player button: MFL.IO.Delete((MFL.Player)lbTeamPlayers.SelectedItem); Refresh(); Note the use of the Refresh method again I cant seem to figure out why updates to the underlying data source are immediately reflected, but adds and deletes are not.  That is a problem for another day, and again my hunch is that I should be binding to something more complex than IEnumerable (like observable collection). Now that an example of the basic CRUD methods are wired up, I want to quickly investigate the performance of this beast.  Im going to make a special button to add 30 teams, each with 50 players and 10 seasons worth of stats.  If my math is right, that will end up with 15000 rows of data, a pretty hefty amount for an XML file.  The save of all this new data took a little over a minute, but that is acceptable because we wouldnt typically be saving batches of 15k records, and the resulting XML file size is a little over a megabyte.  Not huge, but big enough to see some read performance numbers or so I thought.  It reads this file and renders the first team in under a second.  That is unbelievable, but we are lazy loading and the file really wasnt that big.  I will increase it to 50 teams with 100 players and 20 seasons each - 100,000 rows.  It took a year and a half to save all of that data, and resulted in an 8 megabyte file.  Seriously, if you are loading XML files this large, get a freaking database!  Despite this, it STILL takes under a second to load and render the first team, which is interesting mostly because I thought that it was loading that entire 8 MB XML file behind the scenes.  I have to say that I am quite impressed with the performance of the LINQ to XML approach, particularly since I took no efforts to optimize any of this code and was fairly new to the concept from the start.  There might be some merit to this little project after all Look out SQL Server and Oracle, use XML files instead!  Next up, I am going to completely pull the rug out from under the UI and change a number of entities in our model.  How well will the code be regenerated?  How much effort will be required to tie things back together in the UI?Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Stumbling Through: Visual Studio 2010 (Part III)

    The last post ended with us just getting started on stumbling into text template file customization, a task that required a Visual Studio extension (Tangible T4 Editor) to even have a chance at completing.  Despite the benefits of the Tangible T4 Editor, I still had a hard time putting together a solid text template that would be easy to explain.  This is mostly due to the way the files allow you to mix code (encapsulated in <# #>) with straight-up text to generate.  It is effective to be sure, but not very readable.  Nevertheless, I will try and explain what was accomplished in my custom tt file, though the details of which are not really the point of this article (my way of saying dont criticize my crappy code, and certainly dont use it in any somewhat real application.  You may become dumber just by looking at this code.  You have been warned really the footnote I should put at the end of all of my blog posts). To begin with, there were two basic requirements that I needed the code generator to satisfy:  Reading one to many entity framework files, and using the entities that were found to write one to many class files.  Thankfully, using the Entity Object Generator as a starting point gave us an example on how to do exactly that by using the MetadataLoader and EntityFrameworkTemplateFileManager you include references to these items and use them like so: // Instantiate an entity framework file reader and file writer MetadataLoader loader = new MetadataLoader(this); EntityFrameworkTemplateFileManager fileManager = EntityFrameworkTemplateFileManager.Create(this); // Load the entity model metadata workspace MetadataWorkspace metadataWorkspace = null; bool allMetadataLoaded =loader.TryLoadAllMetadata("MFL.tt", out metadataWorkspace); EdmItemCollection ItemCollection = (EdmItemCollection)metadataWorkspace.GetItemCollection(DataSpace.CSpace); // Create an IO class to contain the 'get' methods for all entities in the model fileManager.StartNewFile("MFL.IO.gen.cs"); Next, we want to be able to loop through all of the entities found in the model, and then each property for each entity so we can generate classes and methods for each.  The code for that is blissfully simple: // Iterate through each entity in the model foreach (EntityType entity in ItemCollection.GetItems<EntityType>().OrderBy(e => e.Name)) {     // Iterate through each primitive property of the entity     foreach (EdmProperty edmProperty in entity.Properties.Where(p => p.TypeUsage.EdmType is PrimitiveType && p.DeclaringType == entity))     {         // TODO:  Create properties     }     // Iterate through each relationship of the entity     foreach (NavigationProperty navProperty in entity.NavigationProperties.Where(np => np.DeclaringType == entity))     {         // TODO:  Create associations     } } There really isnt anything more advanced than that going on in the text template the only thing I had to blunder through was realizing that if you want the generator to interpret a line of code (such as our iterations above), you need to enclose the code in <# and #> while if you want the generator to interpret the VALUE of code, such as putting the entity name into the class name, you need to enclose the code in <#= and #> like so: public partial class <#=entity.Name#> To make a long story short, I did a lot of repetition of the above to come up with a text template that generates a class for each entity based on its properties, and a set of IO methods for each entity based on its relationships.  The two work together to provide lazy-loading for hierarchical data (such getting Team.Players) so it should be pretty intuitive to use on a front-end.  This text template is available here you can tweak the inputFiles array to load one or many different edmx models and generate the basic xml IO and class files, though it will probably only work correctly in the simplest of cases, like our MFL model described in the previous post.  Additionally, there is no validation, logging or error handling which is something I want to handle later by stumbling through the enterprise library 5.0. The code that gets generated isnt anything special, though using the LINQ to XML feature was something very new and exciting for me I had only worked with XML in the past using the DOM or XML Reader objects along with XPath, and the LINQ to XML model is just so much more elegant and supposedly efficient (something to test later).  For example, the following code was generated to create a Player object for each Player node in the XML:         return from element in GetXmlData(_PlayerDataFile).Descendants("Player")             select new Player             {                 Id = int.Parse(element.Attribute("Id").Value)                 ,ParentName = element.Parent.Name.LocalName                 ,ParentId = long.Parse(element.Parent.Attribute("Id").Value)                 ,Name = element.Attribute("Name").Value                 ,PositionId = int.Parse(element.Attribute("PositionId").Value)             }; It is all done in one line of code, no looping needed.  Even though GetXmlData loads the entire xml file just like the old XML DOM approach would have, it is supposed to be much less resource intensive.  I will definitely put that to the test after we develop a user interface for getting at this data.  Speaking of the data where IS the data?  Weve put together a pretty model and a bunch of code around it, but we dont have any data to speak of.  We can certainly drop to our favorite XML editor and crank out some data, but if it doesnt totally match our model, it will not load correctly.  To help with this, Ive built in a method to generate xml at any given layer in the hierarchy.  So for us to get the closest possible thing to real data, wed need to invoke MFL.IO.GenerateTeamXML and save the results to file.  Doing so should get us something that looks like this: <Team Id="0" Name="0">   <Player Id="0" Name="0" PositionId="0">     <Statistic Id="0" PassYards="0" RushYards="0" Year="0" />   </Player> </Team> Sadly, it is missing the Positions node (havent thought of a way to generate lookup xml yet) and the data itself isnt quite realistic (well, as realistic as MFL data can be anyway).  Lets manually remedy that for now to give us a decent starter set of data.  Note that this is TWO xml files Lookups.xml and Teams.xml: <Lookups Id=0>   <Position Id="0" Name="Quarterback"/>   <Position Id="1" Name="Runningback"/> </Lookups> <Teams Id=0>   <Team Id="0" Name="Chicago">     <Player Id="0" Name="QB Bears" PositionId="0">       <Statistic Id="0" PassYards="4000" RushYards="120" Year="2008" />       <Statistic Id="1" PassYards="4200" RushYards="180" Year="2009" />     </Player>     <Player Id="1" Name="RB Bears" PositionId="1">       <Statistic Id="2" PassYards="0" RushYards="800" Year="2007" />       <Statistic Id="3" PassYards="0" RushYards="1200" Year="2008" />       <Statistic Id="4" PassYards="3" RushYards="1450" Year="2009" />     </Player>   </Team> </Teams> Ok, so we have some data, we have a way to read/write that data and we have a friendly way of representing that data.  Now, what remains is the part that I have been looking forward to the most: present the data to the user and give them the ability to add/update/delete, and doing so in a way that is very intuitive (easy) from a development standpoint.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Stumbling Through: Visual Studio 2010 (Part III)

    The last post ended with us just getting started on stumbling into text template file customization, a task that required a Visual Studio extension (Tangible T4 Editor) to even have a chance at completing.  Despite the benefits of the Tangible T4 Editor, I still had a hard time putting together a solid text template that would be easy to explain.  This is mostly due to the way the files allow you to mix code (encapsulated in <# #>) with straight-up text to generate.  It is effective to be sure, but not very readable.  Nevertheless, I will try and explain what was accomplished in my custom tt file, though the details of which are not really the point of this article (my way of saying dont criticize my crappy code, and certainly dont use it in any somewhat real application.  You may become dumber just by looking at this code.  You have been warned really the footnote I should put at the end of all of my blog posts). To begin with, there were two basic requirements that I needed the code generator to satisfy:  Reading one to many entity framework files, and using the entities that were found to write one to many class files.  Thankfully, using the Entity Object Generator as a starting point gave us an example on how to do exactly that by using the MetadataLoader and EntityFrameworkTemplateFileManager you include references to these items and use them like so: // Instantiate an entity framework file reader and file writer MetadataLoader loader = new MetadataLoader(this); EntityFrameworkTemplateFileManager fileManager = EntityFrameworkTemplateFileManager.Create(this); // Load the entity model metadata workspace MetadataWorkspace metadataWorkspace = null; bool allMetadataLoaded =loader.TryLoadAllMetadata("MFL.tt", out metadataWorkspace); EdmItemCollection ItemCollection = (EdmItemCollection)metadataWorkspace.GetItemCollection(DataSpace.CSpace); // Create an IO class to contain the 'get' methods for all entities in the model fileManager.StartNewFile("MFL.IO.gen.cs"); Next, we want to be able to loop through all of the entities found in the model, and then each property for each entity so we can generate classes and methods for each.  The code for that is blissfully simple: // Iterate through each entity in the model foreach (EntityType entity in ItemCollection.GetItems<EntityType>().OrderBy(e => e.Name)) {     // Iterate through each primitive property of the entity     foreach (EdmProperty edmProperty in entity.Properties.Where(p => p.TypeUsage.EdmType is PrimitiveType && p.DeclaringType == entity))     {         // TODO:  Create properties     }     // Iterate through each relationship of the entity     foreach (NavigationProperty navProperty in entity.NavigationProperties.Where(np => np.DeclaringType == entity))     {         // TODO:  Create associations     } } There really isnt anything more advanced than that going on in the text template the only thing I had to blunder through was realizing that if you want the generator to interpret a line of code (such as our iterations above), you need to enclose the code in <# and #> while if you want the generator to interpret the VALUE of code, such as putting the entity name into the class name, you need to enclose the code in <#= and #> like so: public partial class <#=entity.Name#> To make a long story short, I did a lot of repetition of the above to come up with a text template that generates a class for each entity based on its properties, and a set of IO methods for each entity based on its relationships.  The two work together to provide lazy-loading for hierarchical data (such getting Team.Players) so it should be pretty intuitive to use on a front-end.  This text template is available here you can tweak the inputFiles array to load one or many different edmx models and generate the basic xml IO and class files, though it will probably only work correctly in the simplest of cases, like our MFL model described in the previous post.  Additionally, there is no validation, logging or error handling which is something I want to handle later by stumbling through the enterprise library 5.0. The code that gets generated isnt anything special, though using the LINQ to XML feature was something very new and exciting for me I had only worked with XML in the past using the DOM or XML Reader objects along with XPath, and the LINQ to XML model is just so much more elegant and supposedly efficient (something to test later).  For example, the following code was generated to create a Player object for each Player node in the XML:         return from element in GetXmlData(_PlayerDataFile).Descendants("Player")             select new Player             {                 Id = int.Parse(element.Attribute("Id").Value)                 ,ParentName = element.Parent.Name.LocalName                 ,ParentId = long.Parse(element.Parent.Attribute("Id").Value)                 ,Name = element.Attribute("Name").Value                 ,PositionId = int.Parse(element.Attribute("PositionId").Value)             }; It is all done in one line of code, no looping needed.  Even though GetXmlData loads the entire xml file just like the old XML DOM approach would have, it is supposed to be much less resource intensive.  I will definitely put that to the test after we develop a user interface for getting at this data.  Speaking of the data where IS the data?  Weve put together a pretty model and a bunch of code around it, but we dont have any data to speak of.  We can certainly drop to our favorite XML editor and crank out some data, but if it doesnt totally match our model, it will not load correctly.  To help with this, Ive built in a method to generate xml at any given layer in the hierarchy.  So for us to get the closest possible thing to real data, wed need to invoke MFL.IO.GenerateTeamXML and save the results to file.  Doing so should get us something that looks like this: <Team Id="0" Name="0">   <Player Id="0" Name="0" PositionId="0">     <Statistic Id="0" PassYards="0" RushYards="0" Year="0" />   </Player> </Team> Sadly, it is missing the Positions node (havent thought of a way to generate lookup xml yet) and the data itself isnt quite realistic (well, as realistic as MFL data can be anyway).  Lets manually remedy that for now to give us a decent starter set of data.  Note that this is TWO xml files Lookups.xml and Teams.xml: <Lookups Id=0>   <Position Id="0" Name="Quarterback"/>   <Position Id="1" Name="Runningback"/> </Lookups> <Teams Id=0>   <Team Id="0" Name="Chicago">     <Player Id="0" Name="QB Bears" PositionId="0">       <Statistic Id="0" PassYards="4000" RushYards="120" Year="2008" />       <Statistic Id="1" PassYards="4200" RushYards="180" Year="2009" />     </Player>     <Player Id="1" Name="RB Bears" PositionId="1">       <Statistic Id="2" PassYards="0" RushYards="800" Year="2007" />       <Statistic Id="3" PassYards="0" RushYards="1200" Year="2008" />       <Statistic Id="4" PassYards="3" RushYards="1450" Year="2009" />     </Player>   </Team> </Teams> Ok, so we have some data, we have a way to read/write that data and we have a friendly way of representing that data.  Now, what remains is the part that I have been looking forward to the most: present the data to the user and give them the ability to add/update/delete, and doing so in a way that is very intuitive (easy) from a development standpoint.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • protobuf-net: incorrect wire-type exception deserializing Guid properties

    - by Paul Smith
    I'm having issues deserializing certain Guid properties of ORM-generated entities using protobuf-net. Here's a simplified example of the code (reproduces most elements of the scenario, but doesn't reproduce the behavior; I can't expose our internal entities, so I'm looking for clues to account for the exception). Say I have a class, Account with an AccountID read-only guid, and an AccountName read-write string. I serialize & immediately deserialize a clone. Deserializing throws an Incorrect wire-type deserializing Guid exception while deserializing. Here's example usage... Account acct = new Account() { AccountName = "Bob's Checking" }; Debug.WriteLine(acct.AccountID.ToString()); using (MemoryStream ms = new MemoryStream()) { ProtoBuf.Serializer.Serialize<Account>(ms, acct); Debug.WriteLine(Encoding.UTF8.GetString(ms.GetBuffer())); ms.Position = 0; Account clone = ProtoBuf.Serializer.Deserialize<Account>(ms); Debug.WriteLine(clone.AccountID.ToString()); } And here's an example ORM'd class (simplified, but demonstrates the relevant semantics I can think of). Uses a shell game to deserialize read-only properties by exposing the backing field ("can't write" essentially becomes "shouldn't write," but we can scan code for instances of assigning to these fields, so the hack works for our purposes). Again, this does not reproduce the exception behavior; I'm looking for clues as to what could: [DataContract()] [Serializable()] public partial class Account { public Account() { _accountID = Guid.NewGuid(); } [XmlAttribute("AccountID")] [DataMember(Name = "AccountID", Order = 1)] public Guid _accountID; /// <summary> /// A read-only property; XML, JSON and DataContract serializers all seem /// to correctly recognize the public backing field when deserializing: /// </summary> [IgnoreDataMember] [XmlIgnore] public Guid AccountID { get { return this._accountID; } } [IgnoreDataMember] protected string _accountName; [DataMember(Name = "AccountName", Order = 2)] [XmlAttribute] public string AccountName { get { return this._accountName; } set { this._accountName = value; } } } XML, JSON and DataContract serializers all seem to serialize / deserialize these object graphs just fine, so the attribute arrangement basically works. I've tried protobuf-net with lists vs. single instances, different prefix styles, etc., but still always get the 'incorrect wire-type ... Guid' exception when deserializing. So the specific questions is, is there any known explanation / workaround for this? I'm at a loss trying to trace what circumstances (in the real code but not the example) could be causing it. We hope not to have to create a protobuf dependency directly in the entity layer; if that's the case, we'll probably create proxy DTO entities with all public properties having protobuf attributes. (This is a subjective issue I have with all declarative serialization models; it's a ubiquitous pattern & I understand why it arose, but IMO, if we can put a man on the moon, then "normal" should be to have objects and serialization contracts decoupled. ;-) ) Thanks!

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  • Execute a SQlite command with Entity Framework

    - by Filimindji
    Hi everybody, I use a SQLite database and Entity Framework (with .net framework 3.5). I'm trying to execute a simple SQL non query command to create a new table in this datase. My Entity Framework already contains the object model for this table : I just want to generate the corresponding table using a command. (By the way, there is maybe a better way to do this. Any ideas someone :) My problem is that I'm not able to execute any command, even the simple commands. Here is my code : EntityConnection entityConnection = new EntityConnection(entitiesConnectionString); Entities db = new Entities(entityConnection); DbCommand command = db.Connection.CreateCommand(); command.CommandText ="CREATE TABLE MyTable (Id int NOT NULL, OtherTable_Id nchar(40) REFERENCES OtherTable (Id) On Delete CASCADE On Update NO ACTION, SomeData nvarchar(1024) NOT NULL, Primary Key(Id) );"; command.ExecuteNonQuery(); I got this error : System.Data.EntitySqlException: The query syntax is not valid., near identifier 'TABLE', line 1, column 8. at System.Data.Common.EntitySql.CqlParser.yyerror(String s) at System.Data.Common.EntitySql.CqlParser.yyparse() at System.Data.Common.EntitySql.CqlParser.Parse(String query) at System.Data.Common.EntitySql.CqlQuery.Parse(String query, ParserOptions parserOptions) at System.Data.Common.EntitySql.CqlQuery.Compile(String query, Perspective perspective, ParserOptions parserOptions, Dictionary`2 parameters, Dictionary`2 variables, Boolean validateTree) at System.Data.EntityClient.EntityCommand.MakeCommandTree() at System.Data.EntityClient.EntityCommand.CreateCommandDefinition() at System.Data.EntityClient.EntityCommand.TryGetEntityCommandDefinitionFromQueryCache(EntityCommandDefinition& entityCommandDefinition) at System.Data.EntityClient.EntityCommand.GetCommandDefinition() at System.Data.EntityClient.EntityCommand.InnerPrepare() at System.Data.EntityClient.EntityCommand.ExecuteReader(CommandBehavior behavior) at System.Data.EntityClient.EntityCommand.ExecuteScalar[T_Result](Func`2 resultSelector) It's seem to be a syntax error, but I can't figure where is the problem and how to resolve it. The entityConnection is ok because I can use any entities generated with EF. I tried with another simple command, but it throw another exception : DbCommand command = db.Connection.CreateCommand(); command.CommandText = "SELECT COUNT(Id) From OtherTable;"; int result = (int)command.ExecuteScalar(); And I got this error, witch is not the same, but may help : System.Data.EntitySqlException: 'Groupe' could not be resolved in the current scope or context. Make sure that all referenced variables are in scope, that required schemas are loaded, and that namespaces are referenced correctly., near simple identifier, line 1, column 23. at System.Data.Common.EntitySql.CqlErrorHelper.ReportIdentifierError(Expr expr, SemanticResolver sr) at System.Data.Common.EntitySql.SemanticAnalyzer.ConvertIdentifier(Expr expr, SemanticResolver sr) at System.Data.Common.EntitySql.SemanticAnalyzer.Convert(Expr astExpr, SemanticResolver sr) at System.Data.Common.EntitySql.SemanticAnalyzer.ProcessAliasedFromClauseItem(AliasExpr aliasedExpr, SemanticResolver sr) at System.Data.Common.EntitySql.SemanticAnalyzer.ProcessFromClauseItem(FromClauseItem fromClauseItem, SemanticResolver sr) at System.Data.Common.EntitySql.SemanticAnalyzer.ProcessFromClause(FromClause fromClause, SemanticResolver sr) at System.Data.Common.EntitySql.SemanticAnalyzer.ConvertQuery(Expr expr, SemanticResolver sr) at System.Data.Common.EntitySql.SemanticAnalyzer.Convert(Expr astExpr, SemanticResolver sr) at System.Data.Common.EntitySql.SemanticAnalyzer.ConvertRootExpression(Expr astExpr, SemanticResolver sr) at System.Data.Common.EntitySql.SemanticAnalyzer.ConvertGeneralExpression(Expr astExpr, SemanticResolver sr) at System.Data.Common.EntitySql.CqlQuery.AnalyzeSemantics(Expr astExpr, Perspective perspective, ParserOptions parserOptions, Dictionary`2 parameters, Dictionary`2 variables) at System.Data.Common.EntitySql.CqlQuery.Compile(String query, Perspective perspective, ParserOptions parserOptions, Dictionary`2 parameters, Dictionary`2 variables, Boolean validateTree) at System.Data.EntityClient.EntityCommand.MakeCommandTree() at System.Data.EntityClient.EntityCommand.CreateCommandDefinition() at System.Data.EntityClient.EntityCommand.TryGetEntityCommandDefinitionFromQueryCache(EntityCommandDefinition& entityCommandDefinition) at System.Data.EntityClient.EntityCommand.GetCommandDefinition() at System.Data.EntityClient.EntityCommand.InnerPrepare() at System.Data.EntityClient.EntityCommand.ExecuteReader(CommandBehavior behavior) at System.Data.EntityClient.EntityCommand.ExecuteScalar[T_Result](Func`2 resultSelector)

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  • Refactoring multiple interfaces to a common interface using MVVM, MEF and Silverlight4

    - by Brian
    I am just learning MVVM with MEF and already see the benefits but I am a little confused about some implementation details. The app I am building has several Models that do the same with with different entities (WCF RIA Services exposing a Entity framework object) and I would like to avoid implementing a similar interface/model for each view I need and the following is what I have come up with though it currently doesn't work. The common interface has a new completed event for each model that implements the base model, this was the easiest way I could implement a common class as the compiler did not like casting from a child to the base type. The code as it currently sits compiles and runs but the is a null IModel being passed into the [ImportingConstructor] for the FaqViewModel class. I have a common interface (simplified for posting) defined as follows, this should look familiar to those who have seen Shawn Wildermuth's RIAXboxGames sample. public interface IModel { void GetItemsAsync(); event EventHandler<EntityResultsArgs<faq>> GetFaqsComplete; } A base method that implements the interface public class ModelBase : IModel { public virtual void GetItemsAsync() { } public virtual event EventHandler<EntityResultsArgs<faq>> GetFaqsComplete; protected void PerformQuery<T>(EntityQuery<T> qry, EventHandler<EntityResultsArgs<T>> evt) where T : Entity { Context.Load(qry, r => { if (evt == null) return; try { if (r.HasError) { evt(this, new EntityResultsArgs<T>(r.Error)); } else if (r.Entities.Count() > 0) { evt(this, new EntityResultsArgs<T>(r.Entities)); } } catch (Exception ex) { evt(this, new EntityResultsArgs<T>(ex)); } }, null); } private DomainContext _domainContext; protected DomainContext Context { get { if (_domainContext == null) { _domainContext = new DomainContext(); _domainContext.PropertyChanged += DomainContext_PropertyChanged; } return _domainContext; } } void DomainContext_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { switch (e.PropertyName) { case "IsLoading": AppMessages.IsBusyMessage.Send(_domainContext.IsLoading); break; case "IsSubmitting": AppMessages.IsBusyMessage.Send(_domainContext.IsSubmitting); break; } } } A model that implements the base model [Export(ViewModelTypes.FaqViewModel, typeof(IModel))] public class FaqModel : ModelBase { public override void GetItemsAsync() { PerformQuery(Context.GetFaqsQuery(), GetFaqsComplete); } public override event EventHandler<EntityResultsArgs<faq>> GetFaqsComplete; } A view model [PartCreationPolicy(CreationPolicy.NonShared)] [Export(ViewModelTypes.FaqViewModel)] public class FaqViewModel : MyViewModelBase { private readonly IModel _model; [ImportingConstructor] public FaqViewModel(IModel model) { _model = model; _model.GetFaqsComplete += Model_GetFaqsComplete; _model.GetItemsAsync(); // Load FAQS on creation } private IEnumerable<faq> _faqs; public IEnumerable<faq> Faqs { get { return _faqs; } private set { if (value == _faqs) return; _faqs = value; RaisePropertyChanged("Faqs"); } } private faq _currentFaq; public faq CurrentFaq { get { return _currentFaq; } set { if (value == _currentFaq) return; _currentFaq = value; RaisePropertyChanged("CurrentFaq"); } } public void GetFaqsAsync() { _model.GetItemsAsync(); } void Model_GetFaqsComplete(object sender, EntityResultsArgs<faq> e) { if (e.Error != null) { ErrorMessage = e.Error.Message; } else { Faqs = e.Results; } } } And then finally the Silverlight view itself public partial class FrequentlyAskedQuestions { public FrequentlyAskedQuestions() { InitializeComponent(); if (!ViewModelBase.IsInDesignModeStatic) { // Use MEF To load the View Model CompositionInitializer.SatisfyImports(this); } } [Import(ViewModelTypes.FaqViewModel)] public object ViewModel { set { DataContext = value; } } }

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  • C# Java Objective-C need expert advices

    - by Kevino
    Which platform as the edge today in 2012 with the rise of cloud computing, mobile development and the revolution of HTML5/Javascript between J2EE, .Net framework and IOS Objective-C ??? I want to start learning 1 language between Java, C# and Objective-C and get back into programming after 14 years and I don't know which to choose I need expert advices... I already know a little C++ and I remember my concepts in example pointers arithmetic, class etc so I tend to prefer learning C# and Objective-C but I've been told by some experienced programmers that Windows 8 could flop and .Net could be going away slowly since C++ and Html5/Javascript could be king in mobile is that true ? and that C# is more advanced compared to Java with Linq/Lambda... but not truly as portable if we consider android, etc but Java as a lot going for him too Scala, Clojure, Groovy, JRuby, JPython etc etc so I am lost Please help me, and don't close this right away I really need help and expert advices thanks you very much ANSWER : ElYusubov : thanks for everything please continue with the answers/explanations I just did some native C++ in dos mode in 1998 before Cli and .Net I don't know the STL,Templates, Win32 or COM but I remember a little the concept of memory management and oop etc I already played around a little with C# 1.0 in 2002 but things changed a lot with linq and lambda... I am here because I talked with some experienced programmers and authors of some the best selling programming books like apress wrox and deitel and they told me a few things are likely to happen like .Net could be on his way out because of Html5/Javascript combo could kill xaml and C++ native apps on mobile dev will outperform them by a lot... Secondly ios and android are getting so popular that mobile dev is the future so Objective-C is very hard to ignore so why get tied down in Windows long term (.Net) compared to Java (android)... but again android is very fragmented, they also said Windows 8 RT will give you access to only a small part of the .Net framework... so that's what they think so I don't know which direction to choose I wanted to learn C# & .Net but what if it die off or Windows 8 flop Windows Phone marketshare really can't compare to ios... so I'll be stuck that's why I worry is Java safer long term or more versatile if you want 'cause of the support for android ??

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  • CodePlex Daily Summary for Thursday, April 08, 2010

    CodePlex Daily Summary for Thursday, April 08, 2010New ProjectsBackUpAnyWhere: BackUpAnyWhereCustomFormbyEndUser: 在项目开发中,经常遇到不同的用户对同一报表有不同要求的情况,有时甚至用户需要从头生成一个报表,在以前可能使用第三方的开发工具来实现。在SQL Server2005中,通过使用Reporting Services可以使最终用户不通过编码,只要了解数据结构就能自行编辑报表。本例使用Adventur...DbExecutor - linq based database executor: IEnumerable based database reader. (linq like primitive sql executor)DeepZoomRenderingPack: A collection of libraries and plug-ins architecture that turns various files (like PDF, PS, etc.) into a "Visual" representation that the DeepZoom ...DotNetNuke Russian Language packs: DNNRussianLP - DotNetNuke Russian Language pack. F# Refactor: Deisgned to bring Code Refactoring capabilities to the F# Language in Visual Studio 2010. Invocando WebService e Site HTTP dinamicamente com HTTPWebRequest C#: Invocando Site HTTP e WebService dinamicamente com HTTPWebRequest Passando o SoapAction e Envelope XML Escrito em C# www.biztalkbrasil.c...Jitbit WYSWYG BBCode Editor: "Jitbit WYSIWYG-BBCode" is a browser-based JavaScript-powered WYSIWYG BBCode editorMRDS Services for Phidgets: MRDS (Microsoft Robotics Developer Studio) Services for Phidgets provides additional services for Phidgets sensors and controllers that are not inc...MSBuild Addin: This tool is a simple addin for VisualStudio 2008 used in association with Microsoft MSBuild. It allows you to run MSBuild directly inside Visual S...NISHIL-BizTalk Custom Eventlog Functiod: While testing our maps at times when it fails we cant trace it because we don’t know what the output of the functiods are. Normally in a single ma...Northest GNSG: Supinfo B3C Paris Northest University project. Galego, Neveu, Simon, Geissmann.Oily: Composite application project for oil parameters. It's developed in C#Outlook.Utility: The MSDN article Outlook Customization for Integrating with Enterprise Applications at http://msdn.microsoft.com/en-us/library/Aa479345 has quite a...Particle Plot Pivot: Scan select particle physics experiment web sites for plots and generate a Pivot display for easy browsing.project tca: project tca - translating chat application. Satisfyr: A new way of performing assertions on tests so that they remain agnostic to the underlying test framework, and leverage .NET built-in lambda syntax.sejce2008: jce se course wiki and projects linksSGB Controls: SGB Controls is a set of standard .net controls that include a number of enhancements to make life easier for the developer. These controls incl...Syringe: Syringe is a lightweight service container and dependency injection library designed for use with ASP.NET MVC2. Supported features: Dependency inj...topicbox: topicboxUr-Index: Ur-Index makes it a lot easier to create onomastic indexes for books in pdf format.VietGeeks ZohoDocApis: Implement .NET Zoho Document Apis library to help developer can intergrate Zoho Docs easy with their websitesWebometrics Dashboard: Webometrics Dashboardwebpress: It is a WebBased CMS and Blog platform.WPF Ink Canvas Toolbar: WPF Ink Canvas Toolbar makes it easy for WPF developers to use pen input in TabletPC or UMPC applications. The WPF InkCanvas control has drawing, e...WS-TMS: WS GISG HTT TMSNew ReleasesBatterySaver: Version 1.0: Fixed battery increase/decrease events not firing Fixed memory corruption error Added working set trimming (used very sparingly) Fixed poorly rende...Chargify.NET: Chargify.NET 0.65: Added in Transactions, Subscription Re-activation, and finally XML documentation (which has been missing in the previous releases).DbExecutor - linq based database executor: DbExecutor ver.1.0.0.1: renameDotNetNuke Russian Language packs: Russian Language Pack for DotNetNuke 04.09.02: Russian Language Pack for DotNetNuke 04.09.02Encrypted Notes: Encrypted Notes 1.6.3: This is the latest version of Encrypted Notes (1.6.3), with general improvements. It has an installer that will create a directory 'CPascoe' in My ...Invocando WebService e Site HTTP dinamicamente com HTTPWebRequest C#: Código projeto CallSiteHTTP: Código escrito em C#.NET 2.0 - VS2005 Contem: Solution completa(código e executável) XML de configuração - Config.xml ...Jitbit WYSWYG BBCode Editor: Main package: Contains the JS-file, CSS-file and a sample.Live Writer Picasa Plugin: Live Writer Picasa Plugin 1.1.0: Changelog Communication with Picasa Web Albums is done directly via HTTP now (v1.0.0 used Google's GData .NET Libraries) The plugin can search fo...MRDS Services for Phidgets: Phidgets for RDS 2008 R3: First Beta Release This ZIP file contains a web page called Readme_CodePlex.html that explains how to install the RDS Phidgets services for RDS 200...MSBuild Addin: MsBuildAddin-v1.0.0: Initial versionMSBuild Addin: MsBuildAddin-v1.0.0-src.zip: Initial versionOutlook.Utility: Outlook.Utility v1: I have used most of the code in previous projects and seems to be quite stable. Of course the point of open sourcing this is so this project is use...Scrum Dashboard: Scrum Dashboard v3 Alpha 1: Scrum Dashboard v3 is targeting .NET 4, TFS 2010 and the brand new Scrum for Team System v3 process templates. Most of the code has been rewritten ...SharePoint Labs: SPLab4004A-FRA-Level100: SPLab4004A-FRA-Level100 This SharePoint Lab will teach you the 4th best practice you should apply when writing code with the SharePoint API. Lab La...SharePoint Labs: SPLab5012A-FRA-Level100: SPLab5012A-FRA-Level100 This SharePoint Lab will teach you how to provision a new welcome page (how to change and rename the default.aspx page) on ...Shweet: SharePoint 2010 Team Messaging built with Pex: Shweet Source Code: Although the latest version pex and moles used with this project is not available, we thought it would be useful to provide a download to the source.Syringe: Syringe 1.0: Features Dependency injection on properties of services in container Dependency injection on constructors of services in container ASP.Net Mvc ...Text to HTML: 0.4.1.0: Cambios de la versiónOptimización del código de exportación reduciendo el código. Cambio en el icono de exportación. Añadido menú Seleccionar t...VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 23: Build 23 Fix: Executing "Blame" through the Solution Explorer on a file opens TortoiseMerge rather than TortoiseBlame. Build 22 (beta) New: Visua...WPF Ink Canvas Toolbar: WPF Ink Canvas Toolbar 1.0: First release - included custom colour selectionMost Popular ProjectsRawrWBFS ManagerMicrosoft SQL Server Product Samples: DatabaseASP.NET Ajax LibrarySilverlight ToolkitAJAX Control ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesFacebook Developer ToolkitMost Active ProjectsGraffiti CMSnopCommerce. Open Source online shop e-commerce solution.RawrShweet: SharePoint 2010 Team Messaging built with Pexpatterns & practices – Enterprise LibraryAcadsysAutoPocoIonics Isapi Rewrite FilterNcqrs Framework - The CQRS framework for .NETFarseer Physics Engine

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  • NHibernate Pitfalls: Fetch and Paging

    - by Ricardo Peres
    This is part of a series of posts about NHibernate Pitfalls. See the entire collection here. NHibernate allows you to force loading additional references (many to one, one to one) or collections (one to many, many to many) in a query. You must know, however, that this is incompatible with paging. It’s easy to see why. Let’s say you want to get 5 products starting on the fifth, you can issue the following LINQ query: 1: session.Query<Product>().Take(5).Skip(5).ToList(); Will product this SQL in SQL Server: 1: SELECT 2: TOP (@p0) product1_4_, 3: name4_, 4: price4_ 5: FROM 6: (select 7: product0_.product_id as product1_4_, 8: product0_.name as name4_, 9: product0_.price as price4_, 10: ROW_NUMBER() OVER( 11: ORDER BY 12: CURRENT_TIMESTAMP) as __hibernate_sort_row 13: from 14: product product0_) as query 15: WHERE 16: query.__hibernate_sort_row > @p1 17: ORDER BY If, however, you wanted to bring as well the associated order details, you might be tempted to try this: 1: session.Query<Product>().Fetch(x => x.OrderDetails).Take(5).Skip(5).ToList(); Which, in turn, will produce this SQL: 1: SELECT 2: TOP (@p0) product1_4_0_, 3: order1_3_1_, 4: name4_0_, 5: price4_0_, 6: order2_3_1_, 7: product3_3_1_, 8: quantity3_1_, 9: product3_0__, 10: order1_0__ 11: FROM 12: (select 13: product0_.product_id as product1_4_0_, 14: orderdetai1_.order_detail_id as order1_3_1_, 15: product0_.name as name4_0_, 16: product0_.price as price4_0_, 17: orderdetai1_.order_id as order2_3_1_, 18: orderdetai1_.product_id as product3_3_1_, 19: orderdetai1_.quantity as quantity3_1_, 20: orderdetai1_.product_id as product3_0__, 21: orderdetai1_.order_detail_id as order1_0__, 22: ROW_NUMBER() OVER( 23: ORDER BY 24: CURRENT_TIMESTAMP) as __hibernate_sort_row 25: from 26: product product0_ 27: left outer join 28: order_detail orderdetai1_ 29: on product0_.product_id=orderdetai1_.product_id 30: ) as query 31: WHERE 32: query.__hibernate_sort_row > @p1 33: ORDER BY 34: query.__hibernate_sort_row; However, because of the JOIN, what happens is that, if your products have more than one order details, you will get several records – one per order detail – per product, which means that pagination will be broken. There is an workaround, which forces you to write your LINQ query in another way: 1: session.Query<OrderDetail>().Where(x => session.Query<Product>().Select(y => y.ProductId).Take(5).Skip(5).Contains(x.Product.ProductId)).Select(x => x.Product).ToList() Or, using HQL: 1: session.CreateQuery("select od.Product from OrderDetail od where od.Product.ProductId in (select p.ProductId from Product p skip 5 take 5)").List<Product>(); The generated SQL will then be: 1: select 2: product1_.product_id as product1_4_, 3: product1_.name as name4_, 4: product1_.price as price4_ 5: from 6: order_detail orderdetai0_ 7: left outer join 8: product product1_ 9: on orderdetai0_.product_id=product1_.product_id 10: where 11: orderdetai0_.product_id in ( 12: SELECT 13: TOP (@p0) product_id 14: FROM 15: (select 16: product2_.product_id, 17: ROW_NUMBER() OVER( 18: ORDER BY 19: CURRENT_TIMESTAMP) as __hibernate_sort_row 20: from 21: product product2_) as query 22: WHERE 23: query.__hibernate_sort_row > @p1 24: ORDER BY 25: query.__hibernate_sort_row); Which will get you what you want: for 5 products, all of their order details.

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  • CodePlex Daily Summary for Monday, May 03, 2010

    CodePlex Daily Summary for Monday, May 03, 2010New Projects.radiko: エアログラス採用のシンプルなradiko(http://radiko.jp/)クライアントです。タスクトレイのアイコンからラジオ局の切り替えができます。7Scale: EmptyB2C MVC Plattform: The B2C MVC Plattform aims to be pluggable site framework to help small busisness accomplish basic tasks between business and customers.ElValWeb: The goal of the project to create full featured implementation of ModelValidatorProvider for Enterprise Library Application Validation Block, wich ...esatis yazilimi: asp.net yazılımı ile satış magazasi websitesi kur.IEnumerable.It sample code: IEnumerable.It sample codejQuery MicroAjax for ASP.NET: MicroAjax is a set of jQuery plugins and .NET components designed to provide simple, powerful and efficient Ajax centric web application design pat...Karbon VOS: Karbon VOS is an advanced Virtual Operating System Template for Visual Basic Express. It's developed in Visual Basic. Karbon VOS hopes to one day b...LINQ Mapper: LINQ Mapper translates simple LINQ queries between different sources. It allows you to write queries against your domain model, but have them run ...Meccano Silverlight Framework: Meccano is a new generation of frameworks for creation of LOB Silverlight applications based on MEF, RX, WCF, ADO.NET Data Services etc. It is inte...Multiuse Model View (MMV) Library: This project is an open source library for the Multiuse Model View (MMV) pattern for building robust WPF and ASP.Net applications. Visit my blog ht...Process Affinity Control: Process Affinity Control allows to set the affinity masks of processes based on rules.SilverSpatial: This project helps bridge the gap between Silverlight and Geo-Spatial data type (such as SQL Spatial). It implements the Well-Known-Binary (WKB) fo...StageAssets: Application for storing data about "things" and people in theatre. For example equipment, actors and so on.Stratosphere: Mono compatible library with set of primitives to work with scalable table, queue and block containers with corresponding implementations for Amazo...TRX Web-Viewer: A simple web-based application to upload and view VSTS 2008 and VSTS 2010 test result files with some basic lookup and feature-wise management of r...WDT2: WDT 2 is the school project to begin learning .NET enviroment, The main focus is on learning the use of almost all the componenets.WPF Behavior Library: WPF Behavior Library is a set of additional actions for WPF that allow you to add extra behaviors to a control quickly and easily. Currently the on...YouTubeEmbeddedVideo WebControl for ASP.NET: A Control to embed YouTube videos in ASP.NET pages. Works in C# and VB.NETNew Releases.radiko: beta: 東京局のみ対応 あとは手抜きActiveWorlds Managed .NET SDK: AwManaged Technology Preview - WIN32 (Alpha): This WIN32 release contains the Server Console Application. The Setup executable should be run as administrator on O.S. using UAC (Vista/Win7)AJAX Control Framework: v1.0.1.0: v1.0.1.0 - Contains a Bing Maps sample project, a number of bug fixes and a few performance improvements. - AJAX enable ANY custom control that der...App_Code (and Usercontrol) Editor (ACE): v1.0.0 alpha: The first alpha release of the AppCode Editor for Umbraco 4.0.3 is now available to download! Tested to work with usercontrols - pre-compilation wi...ElValWeb: ElValWeb 0.0.1.0: Version 0.0.1.0 contains client validation support forAndCompositeValidator ContainsCharactersValidator DomainValidator NotNullValidator Or...esatis yazilimi: magaza: magazanın yazılımları ve veri tabanının yazılımlarıGrunty OS: Grunty OS USB: Download Grunty OS for USBGrunty OS: Grunty OS.ISO: Grunty OS ISOKarbon VOS: Milestone 1 (Kaptua): Milestone 1...Live Meeting API Wrapper: LiveMeetingAPIWrapperV1.2: Added get meeting and update meeting.Multiuse Model View (MMV) Library: v0.3: first alpha release. Medium amount of functionality and some use cases tested.MVC Foolproof Validation: Beta 0.9.3774: Adds resource provided error messages, regular expression operators and a new RegularExpressionIf attribute.Process Affinity Control: Version 1.0.0: This is the first release. Planned features for the next release: No administrative privileges needed to run the manager Select the active scena...SharePoint 2010 Service Manager: SharePoint 2010 Service Manager 1.1: Added support to run under UAC with automatic security elevationSharePoint Event Handler Manager: Event Handler Manager 2.0: Please download the application here: http://www.ackermantech.com/registerevents.aspxSkyDrive Synchronizer: SkyDrive Sync Beta 0.1: Beta release includes: Upload and download Synchronize updated files Delete files on web/locally if not in source Split larger files into sma...Stratosphere: Stratosphere 1.0.0.0: Initial beta releaseSuggested Resources for .NET Developers: 0.8.0.0 VS2010 - focus on displaying content: This is the first release of Suggested Resources that can be downloaded from the internet. While there is still a lot of work to be done this rele...TRX Web-Viewer: TRX Web-Viewer V1.0: First working versionVCC: Latest build, v2.1.30502.0: Automatic drop of latest buildWatchersNET.TagCloud: WatchersNET.TagCloud 01.04.00: !Whats New New Tag Mode: Search Referrers (Shows Search Tags From Google, Ask, Bing, Yahoo and the Dnn Site Search) Taxonomy Tags now contains L...Web/Cloud Applications Development Framework | Visual WebGui: 6.4 Beta 2e: Fully featured beta version of Visual WebGui Web/Cloud Applicaiton Development FrameworkWPF Behavior Library: WPF Behavior Library 0.1 Release: First alpha release of the WPF Behavior Library. It should be stable but doesn't have all of the features it will have in the future and the API ma...xvanneste: Sharepoint Social Network Client: Client permettant d'avoir accés au social network de sharepoint a l'exterieur du navigateur.Most Popular ProjectsRawrWBFS ManagerAJAX Control Toolkitpatterns & practices – Enterprise LibraryMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)iTuner - The iTunes CompanionASP.NETDotNetNuke® Community EditionMost Active ProjectsIonics Isapi Rewrite Filterpatterns & practices – Enterprise LibraryRawrHydroServer - CUAHSI Hydrologic Information System ServerAJAX Control Frameworkpatterns & practices: Azure Security GuidanceTinyProjectBlogEngine.NETNB_Store - Free DotNetNuke Ecommerce Catalog ModuleDambach Linear Algebra Framework

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  • Silverlight Cream for March 06, 2010 -- #808

    - by Dave Campbell
    In this Issue: András Velvárt, felix corke, Colin Eberhardt, Christopher Bennage, Gergely Orosz, Entity Spaces Team Blog, Mike Taulty(-2-), Jit Ghosh, and Jesse Liberty. Shoutouts: Jeremy Likness expands on the Silverlight Team's post Vancouver Olympics - How'd We Do That? Gavin Wignall has a post up Creating a 360 photograph of an object with Silverlight Photosynth From SilverlightCream.com: Transforming an Ugly Duckling into a Graceful Swan With Expression Blend and Silverlight - Part 2 Intro Animation András Velvárt has part 2 of his Transformation series up at SilverlightShow... he's taking the initro animation to a new length, allowing playback even... cool video tutorial! Free Silverlight 4 beta skin! felix corke has a Silerlight 4 theme up for us all to use. If you like a dark theme like Blend, you'll like this... I like it! Linq to Visual Tree Colin Eberhardt has a great tutorial up for using LINQ to query the WPF or Silverlight Visual Tree while retaining the tree structure. He also has links out to other techniques. XAML Attributes on Separate Lines Christopher Bennage has a post up showing how to easily get all your XAML attributes on separate lines using a VS menu option... I didn't know that! Using built-in, embedded and streamed fonts in Silverlight Gergely Orosz has a post up at ScottLogic going over Fonts in Silverlight -- built-in, embedded, or streamed, and examples with code. EntitySpaces 2010 Two Part Series on Silverlight and WCF Entity Spaces Team Blog has a pair of videos up on Entity Spaces 2010, WCF, and Silverlight. Part 1 is the intro and explanation, part 2 is a full-up app demonstrating it. MEF, Silverlight and the DeploymentCatalog In an attempt to respond fully to a query, Mike Taulty literally pushed the record button and took off on what became a tutorial video on building a real Silverlight app utilizing MEF. Silverlight 4, Experiment with Pluggable Navigation and a WCF Data Service Mike Taulty has an experiment detailed on his blog about pluggable navigation and Silverlight 4. He walks through the history of how we got to this point then takes on in an example... good external links too Enhancing Silverlight Video Experiences with Contextual Data This is a post on the MSDN Magazine site where Jit Ghosh has a great long post about not only Smooth Streaming with Silverlight, but also adding context data to your video. When Is It OK To Hack? Read what all Jesse Liberty gets involved in when he's trying to get something out the door and has to work around a problem. Just about as interesting are the comments ... check it out and leave your own! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    MIX10

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  • Silverlight Cream for April 17, 2010 -- #839

    - by Dave Campbell
    In this Issue: ITLackey, SilverLaw, Max Paulousky, Alex Yakhnin, Paul Sheriff, Douglas, Jeremy Likness, Tomasz Janczuk, Anoop Madhusudanan, Adam Kinney, and Ashish Shetty. Shoutout: If you haven't already seen it, CrocusGirl did a great job of summarizing Day 2 of DevConnections with her Silverlight 4 Launch Notes From SilverlightCream.com: RIA Services - IIS6 Virtual Directory Deployment ITLackey has a post up building on his previous post on Windows Authentication with RIA Services and discusses deploying to an IIS Virtual Directory. How To: Determine ChildWindow Position At Runtime - Silverlight 3 SilverLaw has a post up about determining the position of a ChildWindow at run-time, for example after the user moves it. Modularity in Silverlight Applications - An Issue With ModuleInitializeException – Part 2 Max Paulousky has part 2 of his series up on Modularity in Silverlight... he discusses using XAML as a catalog and registering modules at runtime, and compares to WPF. Creating LINQ Data Provider for WP7 (Part 1) Alex Yakhnin has a first cut at a LINQ Data Provider for WP7 ... I was expecting this to hit pretty soon, because we're all going to want it... check out the code and d/l the project. Synchronize Data between a Silverlight ListBox and a User Control Paul Sheriff demonstrates databinding in XAML between local data in a ListBox and a UserControl. The beginnings of Silverlight development with Expression Blend Douglas has a good post up on beginning your Silverlight development with Expression Blend. He covers a lot of ground in this post. Converting Silverlight 3 to Silverlight 4 Jeremy Likness has a video up demonstrating converting Silverlight 3 to Silverlight 4 with download links and also using commanding on buttons. Debugging WCF RIA Services with WCF traces Tomasz Janczuk has a post up discussing the use of WCF RIA Services traces to help diagnose and debug problems in a deployed service. Bing Maps + oData + Windows Phone 7 - Nerd Dinner Client For Windows Phone 7 Check out what Anoop Madhusudanan has provided... Nerd Dinner for WP7, including OData and BingMaps... just very cool! A few cool new features added in Expression Blend 4 RC Adam Kinney announced the availability of the new Expression Blend and highlights some of the new features... like MakeLayoutPath... FTW! Of Crashing and Sometimes Burning Ashish Shetty has a discourse posted about where the causes of errors might come from, what to expect from the platform, where to find crash dumps, and links to more reading. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Generate Strongly Typed Observable Events for the Reactive Extensions for .NET (Rx)

    - by Bobby Diaz
    I must have tried reading through the various explanations and introductions to the new Reactive Extensions for .NET before the concepts finally started sinking in.  The article that gave me the ah-ha moment was over on SilverlightShow.net and titled Using Reactive Extensions in Silverlight.  The author did a good job comparing the "normal" way of handling events vs. the new "reactive" methods. Admittedly, I still have more to learn about the Rx Framework, but I wanted to put together a sample project so I could start playing with the new Observable and IObservable<T> constructs.  I decided to throw together a whiteboard application in Silverlight based on the Drawing with Rx example on the aforementioned article.  At the very least, I figured I would learn a thing or two about a new technology, but my real goal is to create a fun application that I can share with the kids since they love drawing and coloring so much! Here is the code sample that I borrowed from the article: var mouseMoveEvent = Observable.FromEvent<MouseEventArgs>(this, "MouseMove"); var mouseLeftButtonDown = Observable.FromEvent<MouseButtonEventArgs>(this, "MouseLeftButtonDown"); var mouseLeftButtonUp = Observable.FromEvent<MouseButtonEventArgs>(this, "MouseLeftButtonUp");       var draggingEvents = from pos in mouseMoveEvent                              .SkipUntil(mouseLeftButtonDown)                              .TakeUntil(mouseLeftButtonUp)                              .Let(mm => mm.Zip(mm.Skip(1), (prev, cur) =>                                  new                                  {                                      X2 = cur.EventArgs.GetPosition(this).X,                                      X1 = prev.EventArgs.GetPosition(this).X,                                      Y2 = cur.EventArgs.GetPosition(this).Y,                                      Y1 = prev.EventArgs.GetPosition(this).Y                                  })).Repeat()                          select pos;       draggingEvents.Subscribe(p =>     {         Line line = new Line();         line.Stroke = new SolidColorBrush(Colors.Black);         line.StrokeEndLineCap = PenLineCap.Round;         line.StrokeLineJoin = PenLineJoin.Round;         line.StrokeThickness = 5;         line.X1 = p.X1;         line.Y1 = p.Y1;         line.X2 = p.X2;         line.Y2 = p.Y2;         this.LayoutRoot.Children.Add(line);     }); One thing that was nagging at the back of my mind was having to deal with the event names as strings, as well as the verbose syntax for the Observable.FromEvent<TEventArgs>() method.  I came up with a couple of static/helper classes to resolve both issues and also created a T4 template to auto-generate these helpers for any .NET type.  Take the following code from the above example: var mouseMoveEvent = Observable.FromEvent<MouseEventArgs>(this, "MouseMove"); var mouseLeftButtonDown = Observable.FromEvent<MouseButtonEventArgs>(this, "MouseLeftButtonDown"); var mouseLeftButtonUp = Observable.FromEvent<MouseButtonEventArgs>(this, "MouseLeftButtonUp"); Turns into this with the new static Events class: var mouseMoveEvent = Events.Mouse.Move.On(this); var mouseLeftButtonDown = Events.Mouse.LeftButtonDown.On(this); var mouseLeftButtonUp = Events.Mouse.LeftButtonUp.On(this); Or better yet, just remove the variable declarations altogether:     var draggingEvents = from pos in Events.Mouse.Move.On(this)                              .SkipUntil(Events.Mouse.LeftButtonDown.On(this))                              .TakeUntil(Events.Mouse.LeftButtonUp.On(this))                              .Let(mm => mm.Zip(mm.Skip(1), (prev, cur) =>                                  new                                  {                                      X2 = cur.EventArgs.GetPosition(this).X,                                      X1 = prev.EventArgs.GetPosition(this).X,                                      Y2 = cur.EventArgs.GetPosition(this).Y,                                      Y1 = prev.EventArgs.GetPosition(this).Y                                  })).Repeat()                          select pos; The Move, LeftButtonDown and LeftButtonUp members of the Events.Mouse class are readonly instances of the ObservableEvent<TTarget, TEventArgs> class that provide type-safe access to the events via the On() method.  Here is the code for the class: using System; using System.Collections.Generic; using System.Linq;   namespace System.Linq {     /// <summary>     /// Represents an event that can be managed via the <see cref="Observable"/> API.     /// </summary>     /// <typeparam name="TTarget">The type of the target.</typeparam>     /// <typeparam name="TEventArgs">The type of the event args.</typeparam>     public class ObservableEvent<TTarget, TEventArgs> where TEventArgs : EventArgs     {         /// <summary>         /// Initializes a new instance of the <see cref="ObservableEvent"/> class.         /// </summary>         /// <param name="eventName">Name of the event.</param>         protected ObservableEvent(String eventName)         {             EventName = eventName;         }           /// <summary>         /// Registers the specified event name.         /// </summary>         /// <param name="eventName">Name of the event.</param>         /// <returns></returns>         public static ObservableEvent<TTarget, TEventArgs> Register(String eventName)         {             return new ObservableEvent<TTarget, TEventArgs>(eventName);         }           /// <summary>         /// Creates an enumerable sequence of event values for the specified target.         /// </summary>         /// <param name="target">The target.</param>         /// <returns></returns>         public IObservable<IEvent<TEventArgs>> On(TTarget target)         {             return Observable.FromEvent<TEventArgs>(target, EventName);         }           /// <summary>         /// Gets or sets the name of the event.         /// </summary>         /// <value>The name of the event.</value>         public string EventName { get; private set; }     } } And this is how it's used:     /// <summary>     /// Categorizes <see cref="ObservableEvents"/> by class and/or functionality.     /// </summary>     public static partial class Events     {         /// <summary>         /// Implements a set of predefined <see cref="ObservableEvent"/>s         /// for the <see cref="System.Windows.System.Windows.UIElement"/> class         /// that represent mouse related events.         /// </summary>         public static partial class Mouse         {             /// <summary>Represents the MouseMove event.</summary>             public static readonly ObservableEvent<UIElement, MouseEventArgs> Move =                 ObservableEvent<UIElement, MouseEventArgs>.Register("MouseMove");               // additional members omitted...         }     } The source code contains a static Events class with prefedined members for various categories (Key, Mouse, etc.).  There is also an Events.tt template that you can customize to generate additional event categories for any .NET type.  All you should have to do is add the name of your class to the types collection near the top of the template:     types = new Dictionary<String, Type>()     {         //{ "Microsoft.Maps.MapControl.Map, Microsoft.Maps.MapControl", null }         { "System.Windows.FrameworkElement, System.Windows", null },         { "Whiteboard.MainPage, Whiteboard", null }     }; The template is also a bit rough at this point, but at least it generates code that *should* compile.  Please let me know if you run into any issues with it.  Some people have reported errors when trying to use T4 templates within a Silverlight project, but I was able to get it to work with a little black magic...  You can download the source code for this project or play around with the live demo.  Just be warned that it is at a very early stage so don't expect to find much today.  I plan on adding alot more options like pen colors and sizes, saving, printing, etc. as time permits.  HINT: hold down the ESC key to erase! Enjoy! Additional Resources Using Reactive Extensions in Silverlight DevLabs: Reactive Extensions for .NET (Rx) Rx Framework Part III - LINQ to Events - Generating GetEventName() Wrapper Methods using T4

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  • Delegate performance of Roslyn Sept 2012 CTP is impressive

    - by dotneteer
    I wanted to dynamically compile some delegates using Roslyn. I came across this article by Piotr Sowa. The article shows that the delegate compiled with Roslyn CTP was not very fast. Since the article was written using the Roslyn June 2012, I decided to give Sept 2012 CTP a try. There are significant changes in Roslyn Sept 2012 CTP in both C# syntax supported as well as API. I found Anoop Madhisidanan’s article that has an example of the new API. With that, I was able to put together a comparison. In my test, the Roslyn compiled delegate is as fast as C# (VS 2012) compiled delegate. See the source code below and give it a try. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; using Roslyn.Compilers; using Roslyn.Scripting.CSharp; using Roslyn.Scripting; namespace RoslynTest { class Program { public Func del; static void Main(string[] args) { Stopwatch stopWatch = new Stopwatch(); Program p = new Program(); p.SetupDel(); //Comment out this line and uncomment the next line to compare //p.SetupScript(); stopWatch.Start(); int result = DoWork(p.del); stopWatch.Stop(); Console.WriteLine(result); Console.WriteLine("Time elapsed {0}", stopWatch.ElapsedMilliseconds); Console.Read(); } private void SetupDel() { del = (s, i) => ++s; } private void SetupScript() { //Create the script engine //Script engine constructor parameters go changed var engine=new ScriptEngine(); //Let us use engine's Addreference for adding the required //assemblies new[] { typeof (Console).Assembly, typeof (Program).Assembly, typeof (IEnumerable<>).Assembly, typeof (IQueryable).Assembly }.ToList().ForEach(asm => engine.AddReference(asm)); new[] { "System", "System.Linq", "System.Collections", "System.Collections.Generic" }.ToList().ForEach(ns=>engine.ImportNamespace(ns)); //Now, you need to create a session using engine's CreateSession method, //which can be seeded with a host object var session = engine.CreateSession(); var submission = session.CompileSubmission>("new Func((s, i) => ++s)"); del = submission.Execute(); //- See more at: http://www.amazedsaint.com/2012/09/roslyn-september-ctp-2012-overview-api.html#sthash.1VutrWiW.dpuf } private static int DoWork(Func del) { int result = Enumerable.Range(1, 1000000).Aggregate(del); return result; } } }  Since Roslyn Sept 2012 CTP is already over a year old, I cannot wait to see a new version coming out.

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  • XNA 2D Collision with specific tiles

    - by zenzero
    I am new to game programming and to these sites for help. I am making a 2D game but I can't seem to get the collision between my character and certain tiles. I have a map filled with grass tiles and water tiles and I want to keep my character from walking on the water tiles. I have a Tiles class that I use so that the tiles are objects and also has the collision method in it, a TileEngine class used create the map and it also holds a list of Tiles, and the class James which is for my character. I also have a Camera class that centers the camera on my character if that has anything to do with the problem. The character's movement is intended to be restricted to 4 directions(up, down, left, right). As an extra note, the bottom right water tile does have collision, but the collision does not occur for any of the other water tiles. Here is my TileEngine class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class TileEngine : Microsoft.Xna.Framework.Game { //makes a list of Tiles objects public List<Tiles> tilesList = new List<Tiles>(); public TileEngine() {} public static int tileWidth = 64; public static int tileHeight = 64; public int[,] map = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, }; public void drawMap(SpriteBatch spriteBatch) { for (int y = 0; y < map.GetLength(0); y++) { for (int x = 0; x < map.GetLength(1); x++) { //make a Rectangle tilesList[map[y, x]].rectangle = new Rectangle(x * tileWidth, y * tileHeight, tileWidth, tileHeight); //draw the Tiles objects spriteBatch.Draw(tilesList[map[y, x]].texture, tilesList[map[y, x]].rectangle, Color.White); } } } } } Here is my Tiles class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class Tiles { public Texture2D texture; public Rectangle rectangle; public Tiles(Texture2D texture) { this.texture = texture; } //check to see if james collides with the tile from the right side public void rightCollision(James james) { if (james.GetBounds().Intersects(rectangle)) { james.position.X = rectangle.Left - james.front.Width; } } } } I have a method for rightCollision because I could only figure out how to get the collisions from specifying directions. and here is the James class for my character using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class James { public Texture2D front; public Texture2D back; public Texture2D left; public Texture2D right; public Vector2 center; public Vector2 position; public James(Texture2D front) { position = new Vector2(0, 0); this.front = front; center = new Vector2(front.Width / 2, front.Height / 2); } public James(Texture2D front, Vector2 newPosition) { this.front = front; position = newPosition; center = new Vector2(front.Width / 2, front.Height / 2); } public void move(GameTime gameTime) { KeyboardState keyboard = Keyboard.GetState(); float SCALE = 20.0f; float speed = gameTime.ElapsedGameTime.Milliseconds / 100.0f; if (keyboard.IsKeyDown(Keys.Up)) { position.Y -=speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Down)) { position.Y += speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Left)) { position.X -= speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Right)) { position.X += speed * SCALE; } } public void draw(SpriteBatch spriteBatch) { spriteBatch.Draw(front, position, null, Color.White, 0, center, 1.0f, SpriteEffects.None, 0.0f); } //get the boundingbox for James public Rectangle GetBounds() { return new Rectangle( (int)position.X, (int)position.Y, front.Width, front.Height); } } }

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  • Declaring Anonymous Types in VB

    Using an anonymous type in VB, which is essential for technologies like LINQ, means that the compiler will generate a class for you based on context and named initializers saving you time and effort. To learn more read on.

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  • CodePlex Daily Summary for Wednesday, May 19, 2010

    CodePlex Daily Summary for Wednesday, May 19, 2010New Projects3FD - Framework For Fast Development: This is a C++ framework that provides a solid error handling structure, garbage collection, multi-threading and portability between compilers. The ...ali test project: test projectAttribute Builder: The Attribute Builder builds an attribute from a lambda expression because it can.BDK0008: it is a food lovers websitecgdigest: cg digest template for non-profit orgCokmez: Bilmuh cokmez duyuru sistemiDot Game: It is a dot game that our Bangladeshi people used to play at their childhood time and their last time when they are poor for working.ESRI Javascript .NET Integration: Visual Studio project that shows how to integrate the Esri Javascript API with .NET Exchange 2010 RBAC Editor (RBAC GUI): Exchange 2010 RBAC Editor (RBAC GUI) Developed in C# and using Powershell behind the scenes RBAC tool to simplfy RBAC administrationFile Validator (Validador de Archivos): Componente que permite realizar la validación de archivos (txt, imagenes, PDF, etc) actualmente solo tiene implementado la parte de los txt, permit...Grip 09 Lab4: GripjPageFlipper: This is a wonderful implementation of page flipper entirely based on HTML 5 <canvas> tag. It means that it can work in any browser that supports HT...Main project: Index bird families and associated species. Malware Analysis and Can Handler: MACH is a tool to organize and catalog your malware analysis canned responses, and to track the topic response lifecycle for forum experts.Perf Web: Performance team web sitePiPiBugNet: PiPiBugNet是一套全新的开源Bug管理系统。 PiPiBugNet代码基于ASP.NET 2.0平台开发,编程语言为C#。 PiPiBugNet界面基于Ext JS设计,提供了极佳的用户体验。RemoteDesktop: integrated remote console, desktop and chat utilityRuneScape emulation done right.: RuneScape emulator.Sandkasten: SandkastenSilverlight Metro Theme: Metro Theme for Silverlight.Silverlight Stereoscopy: Stereoscopy with Silverlight.Twitivia: Twitivia is an online trivia service that runs through twitter and is being used as an example set of projects. C#, MVC, Windows Services, Linq ...XPool: A simple school project.New ReleasesDot Game: 'Dot Game' first release: Dot Game first release This is the 'Dot Game' first release.DotNetNuke® Store: 02.01.35: What's New in this release? Bugs corrected: - Fixed a resource for the header in the Category list of the Store Admin module. - Added several test...ESRI Javascript .NET Integration: Map search results in a DataView: Visual Studio 2010 example showing how to pass Map results back to ASP.NET for use in a DataView.Exchange 2010 RBAC Editor (RBAC GUI): RBAC Editor: This binary is still beta (0.0.9.1) but in most case it's very stableExtending C# editor - Outlining, classification: first revision: a couple of bug has been eliminated, performance improvementFloe IRC Client: Floe IRC Client 2010-05 R6: Corrected bug where text would be unexpectedly copied to the clipboard.Floe IRC Client: Floe IRC Client 2010-05 R7: - Fixed bug where text would show up in a query window with someone if they said something on a channel that you are both present on.Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.0.9 GA released: Hi, Today we have released the final version of Visifire v3.0.9 which contains the following enhancements: * Two new properties ActualAxisMin...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.5.2 GA Released: Hi, Today we have released the final version of Visifire v3.5.2 which contains the following enhancements: Two new properties ActualAxisMinimum a...HB Batch Encoder Mk 2: HB Batch Encoder Mk2 v1.02: Added .mov support.jPageFlipper: jPageFlipper 0.9: This is an initial community preview of jPageFlipper. It's not ready for production usage but has almost all functionality implemented.linq.js - LINQ for JavaScript: ver 2.1.0.0: Add Class Dictionary Lookup Grouping OrderedEnumerable Add Method ToDictionary MemoizeAll Share Let Add Overload ...Microsoft Research Biology Extension for Excel: MSR Biology Extension for Excel - M9: M9 Release includes the following updates to the previous release: > Import / Export support from Excel for multiple file formats > Bug fixes and ...Nifty CSharp Tools: Event Watcher: Event Watcher!Paint.NET Bulk Image Processor: Paint.NET Bulk Image Processor v1.0: This is the initial release of the Paint.NET Bulk Image processor plugin. All feedback is welcome.PiPiBugNet: PiPiBugNet架构设计: PiPiBugNet架构设计,未包含功能实现RuneScape emulation done right.: rc0: Release cantidate 0.Rx Contrib: V1.6: Adding CCR queue as adapter for the ReactiveQueue credits goes to Yuval Mazor http://blogs.microsoft.co.il/blogs/yuvmaz/Silverlight Metro Theme: Silverlight Metro Theme Alpha 1: Silverlight Metro Theme Alpha 1Silverlight Stereoscopy: Silverlight Stereoscopy Alpha 1: Silverlight Stereoscopy Alpha 20100518Stratosphere: Stratosphere 1.0.6.0: Introduced support for batch put Introduced Support for conditional updates and consistent read Added support for select conditions Brought t...VCC: Latest build, v2.1.30518.0: Automatic drop of latest buildVideo Downloader: Example Program - 1.1: Example Program showing the features of the DLL and what can be achieved using it. For DLL Version 1.1.Video Downloader: Version 1.1: Version 1.1 See Home Page for usage and more information regarding new features. 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  • WPF TextBlock refresh in real time

    - by TheOnlyBrien
    I'm new to C#, in fact, this is one of the first projects I've tried to start on my own. I am curious why the TextBlock will not refresh with the following code? The WPF window does not even show up when I add the "while" loop to the code. I just want this to have a real time display of the days since I was born. Please help me out or give me constructive direction. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace daysAliveWPF { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); DateTime myBirthday = new DateTime(1984, 01, 19); while (true) { TimeSpan daysAlive = DateTime.Now.Subtract(myBirthday); MyTextBlock.Text = daysAlive.TotalDays.ToString(); } } } } Similar code has worked in a Console Window application, so I don't understand what's going on here. Console Application code snip that did work is: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DisplayRealTime { class Program { static void Main(string[] args) { DateTime myBirthday = new DateTime(1984, 06, 19); while (true) { TimeSpan daysAlive = DateTime.Now.Subtract(myBirthday); Console.Write("\rTotal Days Alive: {0}", daysAlive.TotalDays.ToString(".#####")); } } } } Thank you!

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  • Using IComparable<T> Interface

    - by Pawan_Mishra
    Level : Beginner to Intermediate C# language has constantly evolved over a constant period of time.Each new version introduced new features which changed the way we programmed and solved the problems. Whether it was introduction of generics in C# 2.0 , LINQ in C# 3.0 or concept of dynamic programming in C# 4.0 , each of them had or will have greater impact on our programming style.As a developer we don’t have much option but to evolve and redefine our self in this constantly changing environment...(read more)

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