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  • Custom UIButton for Iphone.

    - by Amal
    I have an view in my App which has a number of buttons based on the number of items returned by the server. So if the server returns say 10 items, there should be 10 buttons and clicking on each button should call a different person. For the above purpose I created a custom button class deriving from UIButton. @implementation HopitalButton @synthesize index; @synthesize button_type; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { UIImage* img = [UIImage imageNamed:@"dr_btn.png"]; [img stretchableImageWithLeftCapWidth:10 topCapHeight:10]; [self setBackgroundImage:img forState:UIControlStateNormal]; [self setTitleColor:[UIColor colorWithRed:0.698 green:0.118 blue:0.376 alpha:1] forState:UIControlStateNormal] ; [self setFont:[UIFont fontWithName:@"Helvetica Bold" size:13]]; self.titleLabel.textColor = [UIColor colorWithRed:178 green:48 blue:95 alpha:1]; self.adjustsImageWhenHighlighted = YES; } return self; } - (void)dealloc { [super dealloc]; } @end Now the problem with the above code is that it does not create buttons that look similar to the buttons created by default in Interface builder. The borders are missing. And I create buttons of the above type by the following code: HopitalButton* hb = [[HopitalButton alloc] init]; hb.button_type = @"call"; hb.frame = CGRectMake(50, 50 + i * 67, 220, 40); [self.scroll_view addSubview:hb]; [hb setTitle:[[[self.office_full_list objectAtIndex:i] objectForKey:@"Staff" ]objectForKey:@"FullName"] forState:UIControlStateNormal]; hb.index = [NSNumber numberWithInt:[self.button_items count]]; [self.button_items insertObject:hb atIndex:[self.button_items count]]; [hb addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside]; I am not finding a way to set the button type for this custom button. Is there a way i can do it ? Or is there a better way to design the code.

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  • Best way to pass image to server?

    - by Chris
    I have an SL3 application that needs to be able to pass an image to the server, and then the server will generate a PDF file with the image in it, and display it to the user. What I already have in place are the following: (1) Code to convert image to byte array (2) Code to generate PDF file with image The main problem that I am running into is the following: In order to bypass the pop-up blocker, which is a requirement for my application, I am using the following code: var button = new NavigationButton(); button.NavigateUri = new Uri("http://localhost:3616/PrintReport.aspx?ReportIndex=11&ActionType=Get&ReportIdentifier=" + reportIdentifier.ToString() + ""); button.TargetName = "_blank"; button.PerformClick(); Initially, I would pass the image to a WCF web service (as a byte array), and then "navigate" to the ASP.NET page that would display the report. However, if I do this, then I can not use my custom HyperlinkButton class, and, certain browsers, including Safari, will block a new window from opening up. Therefore, it appears that the only option is to use the HyperlinkButton class. What I need to be able to do is to somehow pass the image, as a byte array or some other data type, to the server, such that it can temporarily store the image, even if it is in a server variable, and then immediately retrieve it when I navigate to the PrintReport.aspx page. If I upload the image to an ASP.NET form and then use the HyperlinkButton class to navigate to the PrintReport page, it doesn't work, as the app navigates to the PrintReport page before the system has finished uploading the image. I can't pass it to a web service, as that would require that I navigate to the PrintReport.aspx page in the callback code of the web method that I would be passing the image to, and the HyperlinkButton will not allow that, based on security rules. Any help or ideas would be appreciated. Thanks. Chris

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  • Android -Layout Manager not showing buttons

    - by Arun
    The following is my code. I want an interface where I have a single line textbox, a multiline textbox with 2 buttons below. I want the multiline textbox to occupy all the space available after rendering the buttons and textbox. For this I created two LinearLayouts inside the main layout. The first one has vertical orientation with layout_width set to fill_parent. The second one is horizontal with fill_parent again. The first one has a textbox for which I have set the layout_height to fill parent. The second one has two textboxes OK and Cancel. When I run this application I get the UI, but the Buttons are very small. I have to set the button height manually. What am I doing wrong here. I don't want to hard code the button height. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Name"></TextView> <EditText android:layout_width="fill_parent" android:layout_height="wrap_content"></EditText> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Contents"></TextView> <EditText android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="top" /> </LinearLayout> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="1"> <Button android:id="@+id/okbutt" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="OK" android:layout_weight="1" /> <Button android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="Cancel" android:layout_weight="1" /> </LinearLayout> Thanks, Arun

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  • In JSF How can I understand of multi checkboxes whether all of them is checked or not?

    - by Bariscan
    As you understand from the title above, I have a datatable and checkboxes in each row. I want to enable a button when at least one checkbox is selected, and disable it when there is no selected checkboxes (I mean all of them is unselected). I could achieve this as like if one of the checkboxes is selected, the button becomes enable. However, the reversable case I have to do is when the checkboxes is being unselected, when the last selected checbox becomes unselected, the button immediately must become disabled... BTW, I must do it without using a setter method nor a backing bean. Can I perform it by using jquery or a jsfunction, richfaces, etc? As a result, I want to learn how I can disable a button at the moment when all of the checkboxes are unselected? In order to clarify the case, here is my code below; <h:selectBooleanCheckbox id="selectionCheck" onclick="document.getElementById('form1:button1').disabled=false" value="#{_apiV2Product.selectValue}" > </h:selectBooleanCheckbox> Any help would be appreciated, Many thanks, Baris

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  • How can I close a window in Perl/Tk?

    - by guy ergas
    In my Perl/Tk script I have opened two windows. After a specific button click I want to close one of them. How can I do that? Here's what I have so far: $main = new MainWindow; $sidebar = $main->Frame(-relief => "raised", -borderwidth => 2) ->pack (-side=>"left" , -anchor => "nw", -fill => "y"); $Button1 = $sidebar -> Button (-text=>"Open\nNetlist", -command=> \&GUI_OPEN_NETLIST) ->pack(-fill=>"x"); MainLoop; sub GUI_OPEN_NETLIST { $component_dialog = new MainWindow; $Button = $component_dialog -> Button (-text=>"Open\nNetlist", -command=> **close new window**) ->pack(-fill=>"x"); MainLoop; }

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  • Android - Linear Layout arrangement, not positioning as expected

    - by Arun
    The following is my code. I want an interface where I have a single line textbox, a multiline textbox with 2 buttons below. I want the multiline textbox to occupy all the space available after rendering the buttons and textbox. For this I created two LinearLayouts inside the main layout. The first one has vertical orientation with layout_width set to fill_parent. The second one is horizontal with fill_parent again. The first one has a textbox for which I have set the layout_height to fill parent. The second one has two textboxes OK and Cancel. When I run this application I get the UI, but the Buttons are very small (about 5px in height). I have to set the button height manually. What am I doing wrong here. I don't want to hard code the button height. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Name"></TextView> <EditText android:layout_width="fill_parent" android:layout_height="wrap_content"></EditText> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Contents"></TextView> <EditText android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="top" /> </LinearLayout> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="1"> <Button android:id="@+id/okbutt" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="OK" android:layout_weight="1" /> <Button android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="Cancel" android:layout_weight="1" /> </LinearLayout> Thanks, Arun

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  • Facebook Connect - Using both FBML and PHP Client

    - by Ryan
    I am doing my second Facebook connect site. On my first site, I used the facebook coonect FBML to sign a user in, then I could access other information via the PHP Client. With this site, using the same exact code, it doesn't seem to be working. I'd like someone to be able to sign in using the Facebook button: <fb:login-button length="long" size="medium" onlogin="facebook_onlogin();"></fb:login-button> After they have logged in, the facebook_onlogin() function makes some AJAX requests to a PHP page which attempts to use the Facebook PHP Client. Here's the code from that page: $facebook = new Facebook('xxxxx API KEY xxxxx', 'xxxxx SECRET KEY xxxxx'); //$facebook->require_login(); ** I DONT WANT THIS LINE!! $userID = $facebook->api_client->users_getLoggedInUser(); if($userID) { $user_details = $facebook->api_client->users_getInfo($userID, 'last_name, first_name'); $firstName = $user_details[0]['first_name']; $lastName = $user_details[0]['last_name']; $this->view->userID = $userID; $this->view->firstName = $firstName; $this->view->lastName = $lastName; } The problem is that the PHP Client thinks I don't have a session key, so the $userID never get set. If I override the $userID with my facebook ID (which I am logged in with) I get this error: exception 'FacebookRestClientException' with message 'A session key is required for calling this method' in C:\wamp\www\mab\application\Facebook\facebookapi_php5_restlib.php:3003 If I uncomment the require_login(), it will get a session ID, but it redirects pages around a lot and breaks my AJAX calls. I am using the same code I successfully did this with on another site. Anyone have any ideas why the PHP client don't know about the session ID after a user has logged in with the connect button? Any ideas would be greatly appreciated. Thanks!

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  • jQuery menu active link

    - by antosha
    Hello, I am trying to make a jquery menu that when I click on one of the links (without reloading the page), it changes its class to "active" and removes this class when I click on another link. here is my code : <script type="text/javascript"> $(document).ready(function() { $(".buttons").children().("a").click(function() { $(".buttons").children().toggleClass("selected").siblings().removeClass("selected"); }); }); </script> <ul class="buttons"> <li><a class="button" href="#">Link1</a></li> <li><a class="button" href="#">Link2</a></li> <li><a class="button" href="#">Link3</a></li> <li><a class="button" href="#">Link4</a></li> </ul> Can someone tell me why my code is not working and how to fix it? Thanks :)

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  • Is there a better way to refresh WebView?

    - by cdg
    Hi all. Ok. I have looked EVERYWHERE and my little brain just can't understand a better way to refresh an activity. Any suggestions that I can understand would be great. :) Here is the java code: package com.dge.dges; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.webkit.WebView; import android.widget.Button; public class dgeActivity extends Activity { WebView mWebView; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mWebView = (WebView) findViewById(R.id.webview); mWebView.getSettings(); mWebView.loadUrl("http://www.websitehere.php"); Button newButton = (Button)findViewById(R.id.new_button); newButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent intent = new Intent(dgeActivity.this, dgeActivity.class); startActivity(intent); } }); } } And here is the main.xml <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/RelativeLayout" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#000000" > <WebView android:id="@+id/webview" android:layout_width="fill_parent" android:layout_height="wrap_content" android:scrollbars="none" /> <Button android:id="@+id/new_button" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_centerHorizontal="true" android:text="Refresh" /> </RelativeLayout> I don't like the idea of just re-stacking activity after activity. There has to be an easier way to refresh the webview. Please help. :)

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  • how to update Sr. No. COLUMN after removing a TR from TABLE

    - by user251336
    i have a table like <table> <tr> <td>Sr. No.</td> <td> Name</td> <td>$nbsp;</td> </tr> <tr> <td>1</td> <td>abc</td> <td>remove button</td> </tr> <tr> <td>2</td> <td>xyz</td> <td>remove button</td> </tr> <tr> <td>3</td> <td>def</td> <td>remove button</td> </tr> onclick of ' remove button ' i send ajax request & after successful response i remove the respective TR using $('#id_of_tr').remove();. till here everything goes fine but now i want to update Sr. No.s of each row. Because Initially order is 1 2 3 , when i remove second row then it becames 1 3 which i want to update it to 1 2. I hope this would help.

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  • jQuery Tools alert works once (but only once)

    - by Jim Miller
    I'm trying to build a simple alert mechanism with jQuery Tools -- in response to a bit of Javascript code, pop up an overlay with a message and an OK button that, when clicked, makes the overlay go away. Trivial, or it should be. I've been slavishly following http://flowplayer.org/tools/demos/overlay/trigger.html, and have something that works fine the first time it's invoked, but only that time. If I repeat the JS action that should expose the overlay, it doesn't. My content/DIV: <div class='modal' id='the_alert'> <div id='modal_content' class='modal_content'> <h2>hi there</h2> this is the body <p> <button class='close'>OK</button> </p> </div> <div id='modal_background' class='modal_background'><img src='/images/overlay/f9f9f9-180.png' class='stretch' alt='' /></div> </div> and the Javascript: function showOverlayDialog() { $('#the_alert').overlay({ mask: {color: '#cccccc', loadSpeed: 200, opacity: 0.9}, closeOnClick: false, load: true }); } As I said: When showOverlayDialog() is invoked the first time, the overlay appears just like it should, and goes away when the "OK" button is clicked. But if I cause showOverlayDialog() to run again, without reloading the page, nothing happens. If I reload the page, then the pattern repeats -- the first invocation brings up the overlay, but the second one doesn't. I'm obviously missing something -- any advice out there? Thanks!

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  • jQuery + Jeditable - detect when select is changed

    - by Bryan Roth
    I'm using Jeditable for in-place editing. One the controls I am working with has the select type. When a user clicks on the field, the following select control is generated: <div id="status" class="editable_select"> <form> <select name="value"> <option value="Active">Active</option> <option value="Inactive">Inactive</option> </select> <button type="submit">Save</button> <button type="cancel">Cancel</button> </form> </div> What I am trying to figure out is how to use jQuery to detect when that select control is changed, especially since it doesn't have an ID attribute. This is what I have so far, but the event is not getting triggered: $(document).ready(function () { $('#status select').change(function () { alert("Change Event Triggered On:" + $(this).attr("value")); }); });

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  • Prevent deferred creation of controls.

    - by Scott Chamberlain
    Here is a test framework to show what I am doing, just create a new project add a tabbed control, on tab 1 put a button on tab 2 put a check box (default names) and paste this code for its code public partial class Form1 : Form { private List<bool> boolList = new List<bool>(); BindingSource bs = new BindingSource(); public Form1() { InitializeComponent(); boolList.Add(false); bs.DataSource = boolList; checkBox1.DataBindings.Add("Checked", bs, ""); } bool updating = false; private void button1_Click(object sender, EventArgs e) { updating = true; boolList[0] = true; bs.ResetBindings(false); Application.DoEvents(); updating = false; } private void checkBox1_CheckedChanged(object sender, EventArgs e) { if (!updating) MessageBox.Show("CheckChanged fired outside of updating"); } } The issue is if you run the program and look at tab 2 then press the button on tab 1 the program works as expected, however if you press the button on tab 1 then look at tab 2 the event for the checkbox will not fire untill you look at tab 2. The reason for this is the controll on tab 2 is not in the "created" state, so its binding to change the checkbox from unchecked to checked does not happen until after the control has been "Created". checkbox1.CreateControl() does not do anything because according to MSDN CreateControl does not create a control handle if the control's Visible property is false. You can either call the CreateHandle method or access the Handle property to create the control's handle regardless of the control's visibility, but in this case, no window handles are created for the control's children. I tried getting the value of Handle(there is no CreateHandle for Button) but still the same result. Any suggestions other than have the program quickly flash all of my tabs that have data-bound check boxes when it first loads?

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  • Using repaint() method.

    - by owca
    I'm still struggling to create this game : http://stackoverflow.com/questions/2844190/choosing-design-method-for-ladder-like-word-game .I've got it almost working but there is a problem though. When I'm inserting a word and it's correct, the whole window should reload, and JButtons containing letters should be repainted with different style. But somehow repaint() method for the game panel (in Main method) doesn't affect it at all. What am I doing wrong ? Here's my code: Main: import java.util.Scanner; import javax.swing.*; import java.awt.*; public class Main { public static void main(String[] args){ final JFrame f = new JFrame("Ladder Game"); Scanner sc = new Scanner(System.in); System.out.println("Creating game data..."); System.out.println("Height: "); //setting height of the grid while (!sc.hasNextInt()) { System.out.println("int, please!"); sc.next(); } final int height = sc.nextInt(); /* * I'm creating Grid[]game. Each row of game contains Grid of Element[]line. * Each row of line contains Elements, which are single letters in the game. */ Grid[]game = new Grid[height]; for(int L = 0; L < height; L++){ Grid row = null; int i = L+1; String s; do { System.out.println("Length "+i+", please!"); s = sc.next(); } while (s.length() != i); Element[] line = new Element[s.length()]; Element single = null; String[] temp = null; String[] temp2 = new String[s.length()]; temp = s.split(""); for( int j = temp2.length; j>0; j--){ temp2[j-1] = temp[j]; } for (int k = 0 ; k < temp2.length ; k++) { if( k == 0 ){ single = new Element(temp2[k], 2); } else{ single = new Element(temp2[k], 1); } line[k] = single; } row = new Grid(line); game[L] = row; } //############################################ //THE GAME STARTS HERE //############################################ //create new game panel with box layout JPanel panel = new JPanel(); panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS)); panel.setBackground(Color.ORANGE); panel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10)); //for each row of the game array add panel containing letters Single panel //is drawn with Grid's paint() method and then returned here to be added for(int i = 0; i < game.length; i++){ panel.add(game[i].paint()); } f.setContentPane(panel); f.pack(); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); boolean end = false; boolean word = false; String text; /* * Game continues until solved() returns true. First check if given word matches the length, * and then the value of any row. If yes - change state of each letter from EMPTY * to OTHER_LETTER. Then repaint the window. */ while( !end ){ while( !word ){ text = JOptionPane.showInputDialog("Input word: "); for(int i = 1; i< game.length; i++){ if(game[i].equalLength(text)){ if(game[i].equalValue(text)){ game[i].changeState(3); f.repaint(); //simple debug - I'm checking if letter, and //state values for each Element are proper for(int k=0; k<=i; k++){ System.out.print(game[k].e[k].letter()); } System.out.println(); for(int k=0; k<=i; k++){ System.out.print(game[k].e[k].getState()); } System.out.println(); //set word to true and ask for another word word = true; } } } } word = false; //check if the game has ended for(int i = 0; i < game.length; i++){ if(game[i].solved()){ end = true; } else { end = false; } } } } } Element: import javax.swing.*; import java.awt.*; public class Element { final int INVISIBLE = 0; final int EMPTY = 1; final int FIRST_LETTER = 2; final int OTHER_LETTER = 3; private int state; private String letter; public Element(){ } //empty block public Element(int state){ this("", 0); } //filled block public Element(String s, int state){ this.state = state; this.letter = s; } public JButton paint(){ JButton button = null; if( state == EMPTY ){ button = new JButton(" "); button.setBackground(Color.WHITE); } else if ( state == FIRST_LETTER ){ button = new JButton(letter); button.setBackground(Color.red); } else { button = new JButton(letter); button.setBackground(Color.yellow); } return button; } public void changeState(int s){ state = s; } public void setLetter(String s){ letter = s; } public String letter(){ return letter; } public int getState(){ return state; } } Grid: import javax.swing.*; import java.awt.*; public class Grid extends JPanel{ public Element[]e; private Grid[]g; public Grid(){} public Grid( Element[]elements ){ e = new Element[elements.length]; for(int i=0; i< e.length; i++){ e[i] = elements[i]; } } public Grid(Grid[]grid){ g = new Grid[grid.length]; for(int i=0; i<g.length; i++){ g[i] = grid[i]; } Dimension d = new Dimension(600, 600); setMinimumSize(d); setPreferredSize(new Dimension(d)); setMaximumSize(d); } //for Each element in line - change state to i public void changeState(int i){ for(int j=0; j< e.length; j++){ e[j].changeState(3); } } //create panel which will be single row of the game. Add elements to the panel. // return JPanel to be added to grid. public JPanel paint(){ JPanel panel = new JPanel(); panel.setLayout(new GridLayout(1, e.length)); panel.setBorder(BorderFactory.createEmptyBorder(2, 2, 2, 2)); for(int j = 0; j < e.length; j++){ panel.add(e[j].paint()); } return panel; } //check if the length of given string is equal to length of row public boolean equalLength(String s){ int len = s.length(); boolean equal = false; for(int j = 0; j < e.length; j++){ if(e.length == len){ equal = true; } } return equal; } //check if the value of given string is equal to values of elements in row public boolean equalValue(String s){ int len = s.length(); boolean equal = false; String[] temp = null; String[] temp2 = new String[len]; temp = s.split(""); for( int j = len; j>0; j--){ temp2[j-1] = temp[j]; } for(int j = 0; j < e.length; j++){ if( e[j].letter().equals(temp2[j]) ){ equal = true; } else { equal = false; } } if(equal){ for(int i = 0; i < e.length; i++){ e[i].changeState(3); } } return equal; } //check if the game has finished public boolean solved(){ boolean solved = false; for(int j = 0; j < e.length; j++){ if(e[j].getState() == 3){ solved = true; } else { solved = false; } } return solved; } }

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  • Toggle row visibility one at a time

    - by kuswantin
    I have a couple of tables with similar structures like this: <table> <tbody> <tr>content</tr> <tr>content</tr> <tr>content</tr> <tr>content</tr> <tr>content</tr> <tr>content</tr> <tr>content</tr> <tr>content</tr> ..etc --- The fake button is added here <div class="addrow">Add another</div> </tbody> </table> Since this is a long list, I have a need to toggle the rows one at a time. I just need to show the first row, of course, the rest should be toggled. The action is when I click a dynamic fake button, it will show row no. 2, and clicking again will show another next row. This is what I have done so far: $("table#field_fruit_values tr.draggable").not(':first').hide(); $("table#field_vegetables_values tr.draggable").not(':first').hide(); $("body.form table.content-multiple-table tbody").append('<div class="addrow">Add</div>'); $(".addrow").click(function() { var hiddenRow = $(this).prev('tr.draggable'); $(this).prev(hiddenRow + 1).show(); //if (hiddenRow + ':last').length) { // <= silly logic // $(this).hide(); //} }); The button only works for one row. I must have done something wrong :) When the final is reached, I also want the button to disappear. Sorry if this question sound silly. Any help would be very much appreciated. Thanks.

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  • How to push this view controller ?

    - by hib
    Hello all, I am caught in a strange requirement .See the following view hierarchy and scenario . I have a tab bar application in which I have three tabs . In first tab I am showing some content with a small image title and date (uitableview in navigation controller). In the detail view of that controller there are more buttons that shows different sorts of detail like gallery button and , more details button and some , more button . On tapping each button I will push each individual view controller in the main navigation controller . Now on the horizontal orientation I am showing same list of content but in the cover flow ( in modal view controller ) fashion like the ipod application . On tapping any image we will show the same buttons like gallery and more details and tapping on it will show the new controller with the following code : UINavigationController *modalNavController = [[UINavigationController alloc] initWithRootViewController:myPhotoController]; UIBarButtonItem *backButton = [[UIBarButtonItem alloc] initWithTitle:@"Back" style:UIBarButtonItemStyleBordered target:self action:@selector(backButtonPressed)]; myPhotoController.navigationItem.leftBarButtonItem = backButton; [backButton release]; if([self.modalViewController isViewLoaded]){ [self dismissModalViewControllerAnimated:YES]; } modalNavController.navigationBar.barStyle = UIBarStyleBlackOpaque; [self presentModalViewController:modalNavController animated:YES]; [modalNavController release]; All this is working nicely . but when I get back the device in vertical orientation . the main modal controller will be dismissed and all the containing modal controller also will be dismissed if they are open or not . Instead of this what I want is If chooses an item in the coverflow and then if chooses gallery and if I put the device in vertical orientaion the gallery should be in the navigation hierarchy that drove me to the main list and gallery should be in horizonatal fashion . So what I want to do is that just to push the gallery controller in the main navigation hierarchy instead of showing from a madal controller . If someone wants reference then see the application "net a porter" I want to do like that . Just tell me how the controller hierarchy is working in that app . I need the help . Thanks

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  • DelphiTwain how to show form setting

    - by Erwan
    Hi, I'm using Delphitwain (delphitwain.sourceforge.net) to add scan functionality to my app. Everything was fine, when i click scan button on my app it will show scan mode with scanner's Properties such as Page Size, Scanning Side (canon dr-3010c) and there is a Scan button and Cancel button. If i click cancel of course all the properties back to it's value before. How can I show this Scanner's Properties only to change properties without Scan, since i can do scan without showing properties Twain.LoadLibrary; Twain.LoadSourceManager; Twain.Source[CurrentSource].Loaded := TRUE; Twain.Source[CurrentSource].TransferMode := TTwainTransferMode(0); Twain.Source[CurrentSource].EnableSource(True, True); while Twain.Source[CurrentSource].Enabled do Application.ProcessMessages; Twain.UnloadLibrary; Twain.Source[CurrentSource].EnableSource(True, True); The first True for ShowUI and the second True for Modal I know it can be achieved 'cos i've seen another application that can show scanner's properties without scan, only OK and Cancel button, i've searched google all over but no luck, or maybe it just the limitation of the delphitwain component? Thanks, any suggestion appreciated

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  • Div click and AUTOCOMPLETE password dialog problem

    - by ticky
    And what if you want to autocomplete passwords? I am using similar thing here... I am using Div (id=loginButton) and it has some image - I don't want button control in MVC application (), neither image button. I have hidden input control which is hidden button actually (id=submit_btn). So, on div's (id=loginButton) click, I want to call hidden input control (id=submit_btn) and it's submit action. HTML: <div id="loginButton" > </div> <input type="submit" style="display:none" name="submit" id="submit_btn" /> And JQuery: $(document).ready(function() { $('#loginButton').click(function() { $('#LoginForm').submit(); }); $("form[action$='HandleLoginForm']").submit(function() { Login(); return false; }); return false; }); Function Login() is working with Ajax, without downloading file dialog, but I need also auto complete passwords dialog. function Login() { var urlData = $("#LoginForm").serialize(); if (returnUrl != "") { urlData = $("#LoginForm").serialize() + "&returnUrl=" + returnUrl; } $.ajax({ url: $("#LoginForm").attr("action"), type: "POST", data: urlData, dataType: "json", success: function(result) { if (result.Content != null) { if (result.Valid) { window.location = result.Content.toString(); } else { document.body.innerHTML = result.Content.toString(); } } } }); return false; } It is easy when you use only <input type="submit"> instead of DIV. Form knows that it is for auto completing passwords, but if I use div and force hidden button click like in the code from below, it doesn't show autocomplete password dialog. $('#submit_btn').click(); It will not work. User is logged in, but no reminding for browser to store password. I need this.

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  • Using Javascript to submit forms.

    - by Razor Storm
    I am using a jQuery function to submit a form when a certain button is pressed, however this seems to have no effect on the form. My code is as follows: HTML: <form id="loginForm" action="" method="POST"> <input class="loginInput" type="hidden" name="action" value="login"> <input id="step1a" class="loginInput" type="text" name="username"> <input id="step2a" class="loginInput" type="password" name="password" style="display:none;"> <input id="step1b" class="loginSubmit" onclick="loginProceed();" type="button" name="submit" value="Proceed" title="Proceed" /> <input id="step2b" class="loginSubmit" onclick="submitlogin();" type="button" value="Validate" title="Validate" style="display:none;" /> Javascript: function submitlogin() { $("form").submit(); } However, when I press the button, absolutely nothing occurs. PS. This function may seem meaningless since I can just use a input type="submit" but I originally intended this to have some more functionality, I stripped the function to its bare bones for testing purposes.

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  • Windows Form color changing

    - by Sef
    Hello, So i am attempting to make a MasterMind program as sort of exercise. Field of 40 picture boxes (line of 4, 10 rows) 6 buttons (red, green, orange, yellow, blue, purple) When i press one of these buttons (lets assume the red one) then a picture box turns red. My question is how do i iterate trough all these picture boxes? I can get it to work but only if i write : And this is offcourse no way to write this, would take me countless of lines that contain basicly the same. private void picRood_Click(object sender, EventArgs e) { UpdateDisplay(); pb1.BackColor = System.Drawing.Color.Red; } Press the red button - first picture box turns red Press the blue button - second picture box turns blue Press the orange button - third picture box turns orange And so on... Ive had a previous similar program that simulates a traffic light, there i could assign a value to each color (red 0, orange 1, green 2). Is something similar needed or how exactly do i adress all those picture boxes and make them correspond to the proper button. Best Regards.

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  • setInterval works only the first time

    - by Neil
    Hi, I am trying to use setTimer to animate a slide show using straightforward jQuery. I provide the user with a button (in the form of a "DIV" with a button background image) that he clicks to start the show and which then turns into a pause button. The slides are supposed to change every 3 seconds. Here is the relevant code: playLink = $('<div id="lbPlayLink" />').click(function(){ $(playLink).hide(); $(pauseLink).show(); slideInterval = setInterval(function(){next()}, 3000) })[0]; pauseLink = $('<div id="lbPauseLink" />').click(function(){ $(playLink).show(); $(pauseLink).hide(); clearInterval(slideInterval); }).hide()[0]; The next() function call does the work of replacing the slide with the next one. I have checked out this function and it works perfectly if I call it directly (synchronously), however, when it gets called asonchronously by the "setInterval", it works fine the first time (3 seconds after I click on the button), but is never called again, even though it should be called 3 seconds later. I know it's never called as I put an "alert" call at the beginning and end of the function. If I replace the "next()" call in the "setInterval" by "alert('test')" then I can see the setInterval is doing what it is supposed to. I can't for the life of me see why "alert()" is OK but "next()" isn't, unless it has something to do with "scope" of functions, but in that case why does it work the first time? I've tried debugging the code with firebug, but it can't really help with timeout functions like this. Neither Firefox nor IE8 show any error messages. I've looked through the various posts here and elsewhere on setInterval, but can't see anything relevant that I haven't tried already. I've been experimenting now for about 3 hours and it's doing my head in. Can anyone suggest what I can try next? Thanks in advance Neil

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  • Can't access annotation property of subclassed uibutton

    - by Tzur Gazit
    I have a mapView to which I add annotations. The pin's callout have a button (rightCalloutAccessoryView). In order to be able to display various information when the button is pushed, i've subclassed uibutton and added a class called "Annotation". @interface CustomButton : UIButton { NSIndexPath *indexPath; Annotation *mAnnotation; } @property (nonatomic, retain) NSIndexPath *indexPath; @property (nonatomic, copy) Annotation *mAnnotation; - (id) setAnnotation2:(Annotation *)annotation; @end Here is "Annotation": @interface Annotation : NSObject <MKAnnotation> { CLLocationCoordinate2D coordinate; NSString *mPhotoID; NSString *mPhotoUrl; NSString *mPhotoName; NSString *mOwner; NSString *mAddress; } @property (nonatomic, assign) CLLocationCoordinate2D coordinate; @property (nonatomic, copy) NSString *mPhotoID; @property (nonatomic, copy) NSString *mPhotoUrl; @property (nonatomic, copy) NSString *mPhotoName; @property (nonatomic, copy) NSString *mOwner; @property (nonatomic, copy) NSString *mAddress; - (id) initWithCoordinates:(CLLocationCoordinate2D)coordinate; - (id) setPhotoId:(NSString *)id url:(NSString *)url owner:(NSString *)owner address:(NSString *)address andName:(NSString *)name; @end I want to set the annotation property of the uibutton at - (MKAnnotationView *)mapView:(MKMapView *)pMapView viewForAnnotation:(id )annotation, in order to refer to it at the button push handler (-(IBAction) showDetails:(id)sender). The problem is that I can't set the annotation property of the button. I get the following message at run time: 2010-04-27 08:15:11.781 HotLocations[487:207] *** -[UIButton setMAnnotation:]: unrecognized selector sent to instance 0x5063400 2010-04-27 08:15:11.781 HotLocations[487:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIButton setMAnnotation:]: unrecognized selector sent to instance 0x5063400' 2010-04-27 08:15:11.781 HotLocations[487:207] Stack: ( 32080987, 2472563977, 32462907, 32032374, 31884994, 55885, 30695992, 30679095, 30662137, 30514190, 30553882, 30481385, 30479684, 30496027, 30588515, 63333386, 31865536, 31861832, 40171029, 40171226, 2846639 ) I appreciate the help. Tzur.

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  • addChild to root and fade in

    - by steve
    Still very newbish at Actionscript. Trying to get a website done for class on wednesday, but I can't get this one thing down. Currently there's the main timeline, then a movieclip called menu_mc, and within that are a bunch of buttons. For now, I only have one button scripted. When the button is scripted, I want a movieclip with content embedded in it to fade in on the right side, along with a close button. I can get the movie/button to appear and close, but I can't get them to fade in and out. This is what I have: import flash.display.*; import fl.transitions.*; import flash.events.MouseEvent; stop(); var closeBtn:close_btn = new close_btn(); closeBtn.x = 850; closeBtn.y = 15; var bagLink:MovieClip = new bag_link_mc(); bagLink.x = 900; bagLink.y = 0; menu_bag_button.addEventListener(MouseEvent.CLICK, bagClick); function bagClick(event:MouseEvent):void{ if(MovieClip(root).currentFrame == 850) { } else { MovieClip(root).addChild (bagLink); MovieClip(root).addChild (closeBtn); MovieClip(root).gotoAndPlay(806); } } closeBtn.addEventListener(MouseEvent.CLICK, closeBag); function closeBag (event:MouseEvent):void{ MovieClip(root).removeChild(bagLink); MovieClip(root).removeChild(closeBtn); MovieClip(root).gotoAndPlay(850); }

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  • Javascript keyup doesn't work as expected, it executes in instances where I have not removed my fing

    - by Binni
    I'm trying to create a simple game in javascript and I'm stuck on how to deal with keys. Small example: function keyUpEvent(event) { alert(event.keyCode); } window.addEventListener("keyup", keyUpEvent, false); I'm running Ubuntu 9.10 and testing it in Firefox 3.5 and Chromium. If I press and release a button instantly I get an alert, which is to be expected, but when I press and hold a button I get a small pause and then a series of alert windows, the expected result is that I only get an alert window when I remove my finger from a button. I reason it has something to do with the fact that when I press and hold a button in a text area for example I get one character, small pause, and then a series of characters: dddddddddddddddd. I believe it's possible to get around this or do it more right or whatever since this game for example: http://bohuco.net/testing/gamequery/pong.html seams not to be affected by this. But I notice if I try out the jquery keyup demo ( api.jquery.com/keyup/ ) I get the same problem. How can I implement basic game key event handling?

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  • UITableView not responding to row selection until a different row is selected

    - by Larry Fransson
    This is driving me nuts. I have searched on everything I can think of to find a solution but haven't found one yet. I've got a UITableView that uses custom cells. The accessory is the detail disclosure button. I would like the cell to respond to either row selection or the disclosure button being tapped. It responds to the disclosure button just as you would expect. But selecting the row is a different story. When I select the row, it highlights, but nothing happens until I tap a different row. Then the previously selected row does what it was supposed to do, which is to create and push a new view controller for that row. If I tap a single row five times and then tap a different row, it then creates and pushes five view controllers for that first row. It does this both in the simulator and on the device. What's really maddening is that I have another tableview in the same application that responds correctly to row selection or tapping the detail disclosure button. I can't find anything I've done differently between the two. Has anyone seen this before?

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