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  • how to specify a pointer to an overloaded function?

    - by davka
    I want to pass an overloaded function to the std::for_each() algorithm. e.g.: void f(char c); void f(int i); std::string s("example"); std::for_each(s.begin(), s.end(), f); I'd expect the compiler to resolve f() by the iterator type. Apparently, it (gcc 4.1.2) doesn't do it. So, how can I specify which f() I want? thanks a lot

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  • Inter-project dependencies

    - by Mike Hordecki
    Hello! I'm doing some Delphi (2010) work this summer, and I've stumbled upon this problem: My project consists of reusable backend library and a bunch of GUIs that tap into its interface. In this circumstances I've decided to make the backend and GUIs separate projects within single project group (I hope my train of thought is correct). The problem is, how can I include units from the backend in a GUI project? I've tried to modify Project Options > Directories and Conditionals but compiler still complains about being unable to find proper .dcu's. Any ideas? Your help will be appreciated.

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  • can a program written in C be faster than one written in OCaml and translated to C?

    - by Ole Jak
    So I have some cool Image Processing algorithm. I have written it in OCaml. It performs well. I now I can compile it as C code with such command ocamlc -output-obj -o foo.c foo.ml (I have a situation where I am not alowed to use OCaml compiler to bild my programm for my arcetecture, I can use only specialy modified gcc. so I will compile that programm with sometyhing like gcc -L/usr/lib/ocaml foo.c -lcamlrun -lm -lncurses and Itll run on my archetecture.) I want to know in general case can a program written in C be faster than one written in OCaml and translated to C?

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  • Why does C++ linking use virtually no CPU? (updated)

    - by John
    On a native C++ project, linking right now can take a minute or two, yet during this time CPU drops from 100% during compilation to virtually zero. Does this mean linking is primarily a disk activity? If so, is this the main area an SSD would make big changes? But, why aren't all my OBJ files (or as many as possible) kept in RAM after compilation to avoid this? With 4Gb of RAM I should be able to save a lot of disk access and make it CPU-bound again, no? update: so the obvious follow-up is, can VC++ compiler and linker talk together better to streamline things and keep OBJ files in memory, similar to how Delphi does?

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  • How to reference/link another project in grails workspace without using jar files?

    - by Ivan Alagenchev
    I have a Grails website that references a java core application. I have been successful in adding a .jar dependency to that project; however the java project is in the same workspace as my grails project and I would ultimately like to reference that project directly. I don't want to deal with the added step of creating a new jar file every time that there is a modification to the java project, cleaning and updating my dependencies. I added the java project to my grails' project "Java Build Path" and at first everything seemed to work fine, but when I run grailscompile, the compiler fails to resolve all imports that point to the java project. I am using Spring Source Toolsuite as my IDE.

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  • Best way to access nested data structures?

    - by Blackshark
    I would like to know what the best way (performance wise) to access a large data structure is. There are about hundred ways to do it but what is the most accessible for the compiler to optimize? One can access a value by foo[someindex].bar[indexlist[i].subelement[j]].baz[0] or create some pointer aliases like sometype_t* tmpfoo = &foo[someindex]; tmpfoo->bar[indexlist[i].subelement[j]].baz[0] or create reference aliases like sometype_t &tmpfoo = foo[someindex]; tmpfoo.bar[indexlist[i].subelement[j]].baz[0] and so forth...

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  • Why can't I project ToString() in VB?

    - by Martinho Fernandes
    If you try to compile the query below in Visual Basic .NET, it fails. From x In {1, 2} Select x.ToString() The error given by the compiler is: Range variable name cannot match the name of a member of the 'Object' class. There is nothing wrong with the equivalent C# query, though: from x in new[]{1, 2} select x.ToString() This does not happen with the ToString overload that takes a format (it is a member of Int32, not Object). It does happen with other members of Object, as long as they don't take an argument: with GetType and GetHashCode it fails; with Equals(object) it compiles. Why is this restriction in place, and what alternatives can I use?

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  • Determine an object's class returned by a factory method (Error: function does not take 1 arguments

    - by tzippy
    I have a factorymethod that either returns an object of baseclass or one that is of derivedclass (a derived class of baseclass). The derived class has a method virtual void foo(int x) that takes one argument. baseclass however has virtual void foo() without an argument. In my code, a factory method returns a pointer of type bar that definetly points to an object of class derivedclass. However since this is only known at runtime I get a compiler error saying that foo() does not take an argument. Can I cast this pointer to a pointer of type derivedclass? std::auto_ptr<baseclass> bar = classfactory::CreateBar(); //returns object of class derivedclass bar->foo(5); class baseclass { public: virtual void foo(); } class derivedclass : public baseclass { public: virtual void foo(int x); }

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  • How to use AOP to intercept a method call in super on an argument?

    - by hleinone
    I'm extending a class and overriding a method. All I want to do is to call super, but with a modified argument that gets intercepted upon one of its methods is called. An example makes it more clear: // Foo is an interface and also this method is part of an interface @Override public void foo(Foo foo) { // I want to intercept the call to foo.bar() in super super.foo(foo); } I'd rather use a tool that doesn't require a compiler of its own. What would be the optimal one?

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  • TextAppearance_Holo_Large - No resource found

    - by npmaster
    When compiling my app I get the following error: android-apt-compiler: ... \res\values-v14\styles.xml:12: error: Error retrieving parent for item: No resource found that matches the given name '@android:style/TextAppearance_Holo_Large. The code it is complaining about is: <style name="Title" parent="@android:style/TextAppearance_Holo_Large"> <item name="android:layout_height">wrap_content</item> <item name="android:layout_width">wrap_content</item> </style> I checked my manifest file and I have set the SDK to: <uses-sdk android:minSdkVersion="14" android:targetSdkVersion="17" /> Which i believe allows for using the Holo Themes. I am using Android Studio though I doubt that is the cause of the error. Any ideas what I am doing wrong?

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  • Misunderstanding function pointer - passing it as an argument

    - by Stef
    I want to pass a member function of class A to class B via a function pointer as argument. Please advise whether this road is leading somewhere and help me fill the pothole. #include <iostream> using namespace std; class A{ public: int dosomeA(int x){ cout<< "doing some A to "<<x <<endl; return(0); } }; class B{ public: B(int (*ptr)(int)){ptr(0);}; }; int main() { A a; int (*APtr)(int)=&A::dosomeA; B b(APtr); return 0; } This brilliant piece of code leaves me with the compiler error: cannot convert int (A::*)(int)' toint (*)(int)' in initialization Firstly I want it to compile. Secondly I don't want dosomeA to be STATIC.

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  • Cast A primitive type pointer to A structure pointer - Alignment and Padding?

    - by Seçkin Savasçi
    Just 20 minutes age when I answered a question, I come up with an interesting scenario that I'm not sure of the behavior: Let me have an integer array of size n, pointed by intPtr; int* intPtr; and let me also have a struct like this: typedef struct { int val1; int val2; //and less or more integer declarations goes on like this(not any other type) }intStruct; My question is if I do a cast intStruct* structPtr = (intStruct*) intPtr; Am I sure to get every element correctly if I traverse the elements of the struct? Is there any possibility of miss-alignment(possible because of padding) in any architecture/compiler?

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  • a macro question for c language (#define)

    - by Daniel
    I am reading source code of hoard memory allocator, and in the file of gnuwrapper.cpp, there are the following code #define CUSTOM_MALLOC(x) CUSTOM_PREFIX(malloc)(x) What's the meaning of CUSTOM_PREFIX(malloc)(x)? is CUSTOM_PREFIX a function? But as a function it didn't defined anywhere. If it's variable, then how can we use variable like var(malloc)(x)? more code: #ifndef __GNUC__ #error "This file requires the GNU compiler." #endif #include <string.h> #include <stdlib.h> #include <stdio.h> #include <malloc.h> #ifndef CUSTOM_PREFIX ==> here looks like it's a variable, so if it doesn't define, then define here. #define CUSTOM_PREFIX #endif #define CUSTOM_MALLOC(x) CUSTOM_PREFIX(malloc)(x) ===> what's the meaning of this? #define CUSTOM_FREE(x) CUSTOM_PREFIX(free)(x) #define CUSTOM_REALLOC(x,y) CUSTOM_PREFIX(realloc)(x,y) #define CUSTOM_MEMALIGN(x,y) CUSTOM_PREFIX(memalign)(x,y)

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  • [VB.NET] Same name methods in different modules cause ambiguity.

    - by smwikipedia
    I have 2 modules. Each contains a Sub with the same name. See below: Module moduleA Public Sub f(ByVal arg1 As myType) Console.WriteLine("module A") End Sub End Module Module moduleB Public Sub f(ByVal arg1 As myType, ByVal arg2 As Boolean) Console.WriteLine("module B") End Sub End Module But the compiler complains that there's ambiguity between moduleA and moduleB. How could this be? I have totally different signatures. However, if I put the 2 methods into the same module, there's no ambiguity at all. Could someone tell me why? Many thanks.

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  • Is there a TextWriter interface to the System.Diagnostics.Debug class?

    - by John Källén
    I'm often frustrated by the System.Diagnostics.Debug.Write/WriteLine methods. I would like to use the Write/WriteLine methods familiar from the TextWriter class, so I often write Debug.WriteLine("# entries {0} for connection {1}", countOfEntries, connection); which causes a compiler error. I end up writing Debug.WriteLine(string.Format("# entries {0} for connection {1}", countOfEntries, connection)); which is really awkward. Does the CLR have a class deriving from TextWriter that "wraps" System.Debug, or should I roll my own?

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  • F# match char values

    - by rwallace
    I'm trying to match an integer expression against character literals, and the compiler complains about type mismatch. let rec read file includepath = let ch = ref 0 let token = ref 0 use stream = File.OpenText file let readch() = ch := stream.Read() let lex() = match !ch with | '!' -> readch() | _ -> token := !ch ch has to be an int because that's what stream.Read returns in order to use -1 as end of file marker. If I replace '!' with int '!' it still doesn't work. What's the best way to do this?

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  • Best environment to port C/C++ code from Linux to Windows.

    - by Simone Margaritelli
    I'd like to make a big project of mine buildable on Windows platforms. The project itself it's written in C/C++ following POSIX standards, with some library dependencies such as libxml2, libcurl and so on. I'm more a Linux developer rather than a Windows developer, so i have no idea of which compiler suite i should use to port the code. Which one offers more compatibility with gcc 4.4.3 i'm using right now? My project needs flex and bison, is there any "ready to use" environment to port such projects to windows platforms? Thanks.

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  • Pattern matching against Scala Map type

    - by Tom Morris
    Imagine I have a Map[String, String] in Scala. I want to match against the full set of key–value pairings in the map. Something like this ought to be possible val record = Map("amenity" -> "restaurant", "cuisine" -> "chinese", "name" -> "Golden Palace") record match { case Map("amenity" -> "restaurant", "cuisine" -> "chinese") => "a Chinese restaurant" case Map("amenity" -> "restaurant", "cuisine" -> "italian") => "an Italian restaurant" case Map("amenity" -> "restaurant") => "some other restaurant" case _ => "something else entirely" } The compiler complains thulsy: error: value Map is not a case class constructor, nor does it have an unapply/unapplySeq method What currently is the best way to pattern match for key–value combinations in a Map?

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  • Using an int as the numerical representation of a string in C#

    - by bluewall21
    I'm trying to use an integer as the numerical representation of a string, for example, storing "ABCD" as 0x41424344. However, when it comes to output, I've got to convert the integer back into 4 ASCII characters. Right now, I'm using bit shifts and masking, as follows: int value = 0x41424344; string s = new string ( new char [] { (char)(value >> 24), (char)(value >> 16 & 0xFF), (char)(value >> 8 & 0xFF), (char)(value & 0xFF) }); Is there a cleaner way to do this? I've tried various casts, but the compiler, as expected, complained about it.

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  • Why Does try ... catch Blocks Require Braces?

    - by Bidou
    Hello. While in other statements like if ... else you can avoid braces if there is only one instruction in a block, you cannot do that with try ... catch blocks: the compiler doesn't buy it. For instance: try do_something_risky(); catch (...) std::cerr << "Blast!" << std::endl; With the code above, g++ simply says it expects a '{' before do_something_risky(). Why this difference of behavior between try ... catch and, say, if ... else ? Thanks!

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  • C++ rvalue temporaries in template

    - by aaa
    hello. Can you please explain me the difference between mechanism of the following: int function(); template<class T> void function2(T&); void main() { function2(function()); // compiler error, instantiated as int & const int& v = function(); function2(v); // okay, instantiated as const int& } is my reasoning correct with respect to instantiation? why is not first instantiated as const T&? Thank you

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  • Delegate Example From C# In Depth Confusion

    - by ChloeRadshaw
    I am looking at this example: List<Product> products = Product. GetSampleProducts() ; products.Sort( (first, second) => first.Name.CompareTo(second. Name) ) ; foreach (Product product in products) { Console. WriteLine(product) ; } What function is actually called in the API when you do that? Does the compiler create a class which implemnents the IComparer interface? I thought delegates were anonymous methods - Here it seems to be an anonymous interface implementation which is casuing confusion

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  • Is new int[10]() valid c++?

    - by Naveen
    While trying to answer this question I found that the code int* p = new int[10](); compiles fine with VC9 compiler and initializes the integers to 0. So my questions are: First of all is this valid C++ or is it a microsoft extension? Is it guaranteed to initialize all the elements of the array? Also, is there any difference if I do new int; or new int();? Does the latter guarantee to initialize the variable?

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  • Why does Generic class signature requires specifying new() if type T needs instantiation ?

    - by this. __curious_geek
    I'm writing a Generic class as following. public class Foo<T> : where T : Bar, new() { public void MethodInFoo() { T _t = new T(); } } As you can see the object(_t) of type T is instantiated at run-time. To support instantiation of generic type T, language forces me to put new() in the class signature. I'd agree to this if Bar is an abstract class but why does it need to be so if Bar standard non-abstract class with public parameter-less constructor. compiler prompts following message if new() is not found. Cannot create an instance of the variable type 'T' because it does not have the new() constraint

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  • C++ standard: dereferencing NULL pointer to get a reference?

    - by shoosh
    I'm wondering about what the C++ standard says about code like this: int* ptr = NULL; int& ref = *ptr; int* ptr2 = &ref; In practice the result is that ptr2 is NULL but I'm wondering, is this just an implementation detail or is this well defined in the standard? Under different circumstances a dereferencing of a NULL pointer should result in a crash but here I'm dereferencing it to get a reference which is implemented by the compiler as a pointer so there's really no actual dereferencing of NULL.

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