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  • Integrated Reporting is Getting Closer

    - by jmorourke
    Oracle recently sponsored a webcast on CFO.com titled:  The CFO Playbook on Integrated Reporting: Integrating Sustainability into Financial Disclosures.  The speakers for this webcast were James Margolis, partner with Environmental Resources Management (ERM), a global provider of environmental, health, safety, risk and sustainability consulting services (EHSS) and Mike Wallace, Director of the Global Reporting Initiative's Focal Point USA. This webcast focused on why top companies in the U.S. and overseas are incorporating sustainability content into their annual reports and other financial disclosures. The speakers discussed the benefits of integrating sustainability reporting with traditional financial reporting. They noted how investors, corporate directors, lenders and most recently, the Securities and Exchange Commission, use this information to better understand, benchmark and value companies. They also discussed the November 2012 release of an Integrated Reporting Framework by the International Integrated Reporting Council (IIRC).  See the press release and link to the framework here.  The shift towards integrated financial and sustainability reporting is gaining momentum with a number of global stock exchanges endorsing this approach in 2012.  See the links here if you want to listen to the webcast or download the slides. Also, here is a demonstration of Oracle’s solution for integrated financial and sustainability reporting. If you’re interested in learning more about this and Oracle’s other Sustainability Reporting solutions, click here. If you have any questions or need additional information, please feel free to contact me at [email protected].

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  • Distributed Rendering in the UDK and Unity

    - by N0xus
    At the moment I'm looking at getting a game engine to run in a CAVE environment. So far, during my research I've seen a lot of people being able to get both Unity and the Unreal engine up and running in a CAVE (someone did get CryEngine to work in one, but there is little research data about it). As of yet, I have not cemented my final choice of engine for use in the next stage of my project. I've experience in both, so the learning curve will be gentle on both. And both of the engines offer stereoscopic rendering, either already inbuilt with ReadD (Unreal) or by doing it yourself (Unity). Both can also make use of other input devices as well, such as the kinect or other devices. So again, both engines are still on the table. For the last bit of my preliminary research, I was advised to see if either, or both engines could do distributed rendering. I was advised this, as the final game we make could go into a variety of differently sized CAVEs. The one I have access to is roughly 2.4m x 3m cubed, and have been duly informed that this one is a "baby" compared to others. So, finally onto my question: Can either the Unreal Engine, or Unity Engine make it possible for developers to allow distributed rendering? Either through in built devices, or by creating my own plugin / script?

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  • Nordics OTN ACE Tour 2013 - Recap

    - by Mike Dietrich
    The Nordics OTN ACE Tour 2013 with stops in Stockholm, Ballerup/Copenhagen and Oslo is over. A very intense week with plenty of excellent presentations from Lonneke Dikmans, Sten Vesterli, Tim Hall and others. I'm always impressed how much those people know and how good they present. It's such a great learning experience. And there's always some time to talk about weired things apart from the Oracle cosmos. So thanks a lot, folks - it was a pleasure to travel with you. And many many thanks also to the people from ORCAN, DOUG and OUGN. Everything worked out so well. And thanks for the great gifts. the dinners, everything!!! Of course a special thanks to all the people who went to my presentations. Hope you've enjoyed it - and sorry for any overtiming But as Tim said yesterday in the Shuttle Bus back to the airport: "45 min slots don't work out at all" The final slide set about "Different Ways to Upgrade, Migrate and Consolidate into Oracle Database 12c including Oracle Multitenant, New Features and other stuff" can be downloaded via this link. Hope to see you all again soon - and let me know once you have successfully upgraded to Oracle Database 12c or in case you'd like to become one of our Upgrade Reference Customers. Cheers - Mike PS: One thing I couldn't really understand - why is that thing below not labeled simply GRAPE JUICE??? And who's honestly drinking that?

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  • PowerShell a constant in a changing world

    - by Rob Addis
    I've been programming for about 20 years now some of my friends have been at it for over 30. I have read many, many manuals and yes it's not my favourite past time. So 10 years ago I made a promise to myself to try and only learn about products which have long life times. I immediately gave up programming GUIs and concentrated on back end development as I decided that these products (Oracle, MQ Series, SQL Server, BizTalk and later WCF, WF) have longer life times and smaller incremental changes than front end products.10 years ago I had no idea how good a decision that would turn out to be. There have been so many different Microsoft products for the front end in that time; multiple versions of Windows Forms, FrontPage, Html, Javascript, ASP.net, Silverlight, SharePoint, WPF and now hopefully a stayer Metro.I remember being at a Microsoft conference in 2006 when Martin Fowler told a crowd of developers (I'm paraphrasing) "If you don't like change then you're in the wrong business!". Well I've been in the business for 20 years and yes I'm a little resistant to change. I like my investment in reading manuals and getting certified to be time well spent!Over the last 2 years I have been writing A LOT of PowerShell script, I think there is a good chance this product will still be around and be used for new development in 10 years, learning it is a good investment.

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  • Oracle SOA Suite on Virtual Box

    - by sravan.sarraju(at)oracle.com
    Recently I have started my journey Oracle SOA Suite and the first big hurdle everyone warned me off is setting up Oracle SOA Suite environment in our personal machine for learning. My laziness pushed me to search for much easier way than regular all download, configuration stuff and bang..! I found in the solution oracle site itself. Oracle SOA Suite on Virtual Box. For those who are not aware of Virtual Box, it’s a virtualization software which enables u to install multiple operating systems on a virtual hard drive which in turn managed by Virtual Box. In short pack ur Operating System, Software, Files everything into a VM and carry it wherever u go. Coming to Oracle SOA Suite, Oracle is offering a prebuilt VM for download which u can mount on ur Virtual box and that all you need. Here is the link for Virtual Box image of Oracle SOA Suite. Virtual Box can be downloaded here It’s a huge download. I’m yet to try it myself. Will get back to my writer again once I’m done.

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  • Which programming language should i choose? (much more info inside) [closed]

    - by Andreas
    I am not completely sure if this is the right place to put this question, but since it's the programming thread I guessed that there's many experienced programmers here. :) Ok, hello! My name is Andreas and I am a 16 years old guy from Norway. For some time now I've wanted to learn a programming language. Six months ago I started learning C++, but quit withing a week due to lack of motivation. The same thing happend only 2 months ago when I tried to learn Lua. I wanted to program mods to the game Garry's mod, and was really motivated. Then I stopped playing the game, and the programming stopped with it. Today though I am ready again. The only difference is that I am not completely sure what I want to do with the language. I only want to create something, and I miss the progress of failing and enduring hard work until I finally solve the problem I've worked on for hours. What I am trying to say is; Is there any program out there that allows me, a complete noob (I didn't learn that much in a week, so I like to call myself a beginner), to create apps, mods or something similar but at the same time being qualified as a first time language? I was thinking of Java, because Android, Minecraft and many other applications and games use it. But I've heard that it is going to be replaced by a program called HTML 5 (whatever that is), is this true? I certainly don't want to spend many hours of my life on something that is useless in a year or two. Hopefully I didn't make this too complicated. I know that it is hard to recommend something when I don't have a goal, but I really don't know what to say. Have a good day kind folks! - Andreas EDIT:* I did not know that this was an off topic question, really sorry!

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  • New Oracle University Courses for June 2014 - Just Released!

    - by user12601713
    -Written by the Oracle University Marketing team  At Oracle University, we work hard to make sure our training and certification portfolio is current. Here's a quick summary of our hottest new courses.  Top Course Releases for June 1)   Oracle BI 11g R1: Build Repositories 2)   Oracle WebCenter Sites 11g for System Administrators 3)   Oracle Database 12c: Clusterware Administration 4)   Oracle Database 12c: ASM Administration 5)   Oracle Enterprise Manager Ops Center 12c R2 Virtualizing Systems 6)   XML Fundamentals Ed 1.1 7)   PeopleSoft Global Payroll Rel 9.2 8)   Oracle Agile 9.3.3 Administrator 9)   Oracle Agile 9.3.3 Product Collaboration This is just a sample of what we expect to be popular new releases. Explore all of Oracle's training and certifications at education.oracle.com.  Courses can be taken in the classroom or online. Choose your learning method based on your schedule.

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  • Defining a function that is both a generator and recursive [on hold]

    - by user96454
    I am new to python, so this code might not necessarily be clean, it's just for learning purposes. I had the idea of writing this function that would display the tree down the specified path. Then, i added the global variable number_of_py to count how many python files were in that tree. That worked as well. Finally, i decided to turn the whole thing into a generator, but the recursion breaks. My understanding of generators is that once next() is called python just executes the body of the function and "yields" a value until we hit the end of the body. Can someone explain why this doesn't work? Thanks. import os from sys import argv script, path = argv number_of_py = 0 lines_of_code = 0 def list_files(directory, key=''): global number_of_py files = os.listdir(directory) for f in files: real_path = os.path.join(directory, f) if os.path.isdir(real_path): list_files(real_path, key=key+' ') else: if real_path.split('.')[-1] == 'py': number_of_py += 1 with open(real_path) as g: yield len(g.read()) print key+real_path for i in list_files(argv[1]): lines_of_code += i print 'total number of lines of code: %d' % lines_of_code print 'total number of py files: %d' % number_of_py

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  • How to document requirements for an API systematically?

    - by Heinrich
    I am currently working on a project, where I have to analyze the requirements of two given IT systems, that use cloud computing, for a Cloud API. In other words, I have to analyze what requirements these systems have for a Cloud API, such that they would be able to switch it, while being able to accomplish their current goals. Let me give you an example for some informal requirements of Project A: When starting virtual machines in the cloud through the API, it must be possible to specify the memory size, CPU type, operating system and a SSH key for the root user. It must be possible to monitor the inbound and outbound network traffic per hour per virtual machine. The API must support the assignment of public IPs to a virtual machine and the retrieval of the public IPs. ... In a later stage of the project I will analyze some Cloud Computing standards that standardize cloud APIs to find out where possible shortcomings in the current standards are. A finding could and will probably be, that a certain standard does not support monitoring resource usage and thus is not currently usable. I am currently trying to find a way to systematically write down and classify my requirements. I feel that the way I currently have them written down (like the three points above) is too informal. I have read in a couple of requirements enineering and software architecture books, but they all focus too much on details and implementation. I do really only care about the functionalities provided through the API/interface and I don't think UML diagrams etc. are the right choice for me. I think currently the requirements that I collected can be described as user stories, but is that already enough for a sophisticated requirements analysis? Probably I should go "one level deeper" ... Any advice/learning resources for me?

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  • A terminal emulator for ex-Windows users

    - by Dan
    There are several things I would like to be better in Ubuntu Terminal Emulator. coloring, like in the source code Copy and paste keyboard shortcuts that I used all the time in Windows: Ctrl-C and Ctrl-V (Most of people here in Ubuntu use Ctrl+C and Ctrl+V keyboard shortcuts to copy and paste everywhere except the terminal! I think it's annoying for newcomers, and I don't worry about historical reasons) A feature to save all the output to log file UPDATE: Can the terminal be a powerful feature-full user-friendly tool like a modern IDE? The Linux user can spend 30% of time in the terminal. Programmers no longer code in a notepad. Can I see the history pane? Suggestions? Directory pane? Commands list? Search for words in an output? Contextual behavior? "Search in Google" for a mouse right-click. Tips and tricks learning? Time is money! Please, people, give me a link to the 21st - century terminal.

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  • When does implementing MVVM not make sense

    - by Kelly Sommers
    I am a big fan of various patterns and enjoy learning new ones all the time however I think with all the evangelism around popular patterns and anti-patterns sometimes this causes blind adoption. I think most things have individual pros and cons and it's important to educate what the cons are and when it doesn't make sense to make a particular choice. The pros are constantly advocated. "It depends" I think applies most times but the industry does a poor job at communicating what it depends ON. Also many patterns surfaced from inheriting values from previous patterns or have derivatives, which each one brings another set of pros and cons to the table. The sooner we are more aware of the trade off's of decisions we make in software architecture the sooner we make better decisions. This is my first challenge to the community. Even if you are a big fan of said pattern, I challenge you to discover the cons and when you shouldn't use it. Define when MVVM (Model-View-ViewModel) may not make sense in a particular piece of software and based on what reasons. MVVM has a set of pros and cons. Let's try to define them. GO! :)

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  • Loadbalancing Questions

    - by Van Holtz
    I have been learning networking for about 4 months. Wrote a single standalone Multiplayer server and succeeded with authoritative approach. Now I want to extend it by splitting the single server into clusters to allow even more players to log in to avoid latency issues. Now I have protyped the Loadbalancing server and its running pretty good so far. This is my architecture, I have a master server which acts as a proxy, every sub servers(chat, login, game) connect to the master server as well as all the clients. when a client connects, Client Request: Send Request - MS(Master) - Decides which SS(SubServer) to forward to - Forwards Request to SS - SS - Analyze Message - Send Response to MS - Decides which Client to forward to - Forwards Response to Client Well, it looks like its going through lots of stages. it takes double the time to process the message than a single server approach. i feel like my model isnt the best or i may be wrong. is there any better model or the one they use in professional games? I still want a Master-SubServer approach. I just want to clarify that I'm going in the right direction before writing all my codes. Thanks for any answer :)

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  • Cocos2d v2.0 and OpenGL 2.0/1.0: where to start

    - by mm24
    I started developing my very first game 3 months ago using Cocos2d 2.0 for iPhone. I am now in the stage where I'd like to add some cool effects to the bullets and some special weapons (see my waveforms question here). I got a good answer in the cocos2d-iphone forum (see this one). Unfortunately I am a bit paralized now. I don't know if I will be overdoing by learning OpengGL 2.0 or if I should just stick ot the old 1.0. There is a good intro on various tutorial's written in Steffen Itterheims blog (see this post). I would like to add to my game: a blur effect to the bullets (here is a tutorial for OpenGL 1.0) a waveform (see above) some realistic water ripples (here is a nice sample code) So now, given that I don't want to overdo things but at the same time I want to achieve those effects, from where should I start? Should I discard the OpenGL 1.0 tutorials? OR should I use only OpenGL 1.0 code? How can I avoid confusion? I mean, it seems that the compiler recognizes both, but that there are some conflictual calls in some circumnstances, I am fairly sure this has some explanation, is there some reference to this somewhere?

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  • Please help me decide if I should I change jobs [closed]

    - by KindaNewbie
    About me: I am very entrepreneurial and believe I would do well working solo as a consultant and possibly hiring help. I do want to do that at some point. I love to learn and a good challenge. Please help me make this decision! Current job (I am there for about 4 years): Pros: secure job good pay (I guess I am 80 percentile for my level/geographical area) large corporation - main business is not software excellent health insurance for low cost to me, pension, 401k matching, 6 weeks paid time off per year small dev team use of latest technologies (mostly WPF/silverlight) low supervision (I can do personal things all the time) I get to do a lot of moonlighting and my goal was to go solo full-time in a year or so. Cons: small team of non-professional devs 50% of my time I do things I don't enjoy projects are not meaningful to the organization If I left it wouldn't be too hard for them - business would resume as usual. Nobody besides my small team of 3 has any idea about software development whatsoever. Prospect job: Pros: small/agile software company same salary as current job same size dev team but all are very sharp (I would probably be the weakest of the team in the beginning) technology used is outside my comfort zone (latest cool web technolgies such as html5/jquery/...) - I am not a web dev and they know that. ton of learning opportunity Start-up - possibility of stock option/partial ownership of some sort Cons: Small office space - not able to do personal things as often (may be pro) No room for moonlighting less benefits (but salary can compensate for that)

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  • Navigation in Win8 Metro Style applications

    - by Dennis Vroegop
    In Windows 8, Touch is, as they say, a first class citizen. Now, to be honest: they also said that in Windows 7. However in Win8 this is actually true. Applications are meant to be used by touch. Yes, you can still use mouse, keyboard and pen and your apps should take that into account but touch is where you should focus on initially. Will all users have touch enabled devices? No, not in the first place. I don’t think touchscreens will be on every device sold next year. But in 5 years? Who knows? Don’t forget: if your app is successful it will be around for a long time and by that time touchscreens will be everywhere. Another reason to embrace touch is that it’s easier to develop a touch-oriented app and then to make sure that keyboard, nouse and pen work as doing it the other way around. Porting a mouse-based application to a touch based application almost never works. The reverse gives you much more chances for success. That being said, there are some things that you need to think about. Most people have more than one finger, while most users only use one mouse at the time. Still, most touch-developers translate their mouse-knowledge to the touch and think they did a good job. Martin Tirion from Microsoft said that since Touch is a new language people face the same challenges they do when learning a new real spoken language. The first thing people try when learning a new language is simply replace the words in their native language to the newly learned words. At first they don’t care about grammar. To a native speaker of that other language this sounds all wrong but they still will be able to understand what the intention was. If you don’t believe me: try Google translate to translate something for you from your language to another and then back and see what happens. The same thing happens with Touch. Most developers translate a mouse-click into a tap-event and think they’re done. Well matey, you’re not done. Not by far. There are things you can do with a mouse that you cannot do with touch. Think hover. A mouse has the ability to ‘slide’ over UI elements. Touch doesn’t (I know: with Pen you can do this but I’m talking about actual fingers here). A touch is either there or it isn’t. And right-click? Forget about it. A click is a click.  Yes, you have more than one finger but the machine doesn’t know which finger you use… The other way around is also true. Like I said: most users only have one mouse but they are likely to have more than one finger. So how do we take that into account? Thinking about this is really worth the time: you might come up with some surprisingly good ideas! Still: don’t forget that not every user has touch-enabled hardware so make sure your app is useable for both groups. Keep this in mind: we’re going to need it later on! Now. Apps should be easy to use. You don’t want your user to read through pages and pages of documentation before they can use the app. Imagine that spotter next to an airfield suddenly seeing a prototype of a Concorde 2 landing on the nearby runway. He probably wants to enter that information in our app NOW and not after he’s taken a 3 day course. Even if he still has to download the app, install it for the first time and then run it he should be on his way immediately. At least, fast enough to note down the details of that unique, rare and possibly exciting sighting he just did. So.. How do we do this? Well, I am not talking about games here. Games are in a league of their own. They fall outside the scope of the apps I am describing. But all the others can roughly be characterized as being one of two flavors: the navigation is either flat or hierarchical. That’s it. And if it’s hierarchical it’s no more than three levels deep. Not more. Your users will get lost otherwise and we don’t want that. Flat is simple. Just imagine we have one screen that is as high as our physical screen is and as wide as you need it to be. Don’t worry if it doesn’t fit on the screen: people can scroll to the right and left. Don’t combine up/down and left/right scrolling: it’s confusing. Next to that, since most users will hold their device in landscape mode it’s very natural to scroll horizontal. So let’s use that when we have a flat model. The same applies to the hierarchical model. Try to have at most three levels. If you need more space, find a way to group the items in such a way that you can fit it in three, very wide lanes. At the highest level we have the so called hub level. This is the entry point of the app and as such it should give the user an immediate feeling of what the app is all about. If your app has categories if items then you might show these categories here. And while you’re at it: also show 2 or 3 of the items itself here to give the user a taste of what lies beneath. If the user selects a category you go to the section part. Here you show several sections (again, go as wide as you need) with again some detail examples. After that: the details layer shows each item. By giving some samples of the underlaying layer you achieve several things: you make the layer attractive by showing several different things, you show some highlights so the user sees actual content and you provide a shortcut to the layers underneath. The image below is borrowed from the http://design.windows.com website which has tons and tons of examples: For our app we’ll use this layout. So what will we show? Well, let’s see what sorts of features our app has to offer. I’ll repeat them here: Note planes Add pictures of that plane Notify friends of new spots Share new spots on social media Write down arrival times Write down departure times Write down the runway they take I am sure you can think of some more items but for now we'll use these. In the hub we’ll show something that represents “Spots”, “Friends”, “Social”. Apparently we have an inner list of spotter-friends that are in the app, while we also have to whole world in social. In the layer below we show something else, depending on what the user choose. When they choose “Spots” we’ll display the last spots, last spots by our friends (so we can actually jump from this category to the one next to it) and so on. When they choose a “spot” (or press the + icon in the App bar, which I’ll talk about next time) they go to the lowest and final level that shows details about that spot, including a picture, date and time and the notes belonging to that entry. You’d be amazed at how easy it is to organize your app this way. If you don’t have enough room in these three layers you probably could easily get away with grouping items. Take a look at our hub: we have three completely different things in one place. If you still can’t fit it all in in a logical and consistent way, chances are you are trying to do too much in this app. Go back to your mission statement, determine if it is specific enough and if your feature list helps that statement or makes it unclear. Go ahead. Give it a go! Next time we’ll talk about the look and feel, the charms and the app-bar….

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  • Vector vs Scalar velocity?

    - by Serguei Fedorov
    I am revamping an engine I have been working on and off on for the last few weeks to use a directional vector to dictate direction; this way I can dictate the displacement based on a direction. However, the issue I am trying to overcome is the following problem; the speed towards X and speed towards Y are unrelated to one another. If gravity pulls the object down by an increasing velocity my velocity towards the X should not change. This is very easy to implement if my speed is broken into a Vector datatype, Vector.X dictates one direction Vector.Y dictates the other (assuming we are not concerned about the Z axis). However, this defeats the purpose of the directional vector because: SpeedX = 10 SpeedY = 15 [1, 1] normalized = ~[0.7, 0.7] [0.7, 0.7] * [10, 15] = [7, 10.5] As you can see my direction is now "scaled" to my speed which is no longer the direction that I want to be moving in. I am very new to vector math and this is a learning project for me. I looked around a little bit on the internet but I still want to figure out things on my own (not just look at an example and copy off it). Is there way around this? Using a directional vector is extremely useful but I am a little bit stumped at this problem. I am sorry if my mathematical understanding maybe completely wrong.

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  • How do I get my programs to communicate with each other

    - by Benjamin Lindqvist
    I'm basically just getting started with programming. The problem I have with progressing is that I have a hard time learning stuff just for the sake of knowing them - I do better when there's a problem to be solved or a task to be completed so I can learn 'on the job'. So I'm interested in starting some interesting project. I know the basics of Python, Java, Matlab and some C++ aswell and I know enough about microcontrollers to make LED blink etc. The type of stuff I'm looking for is for example scraping some weather forecast site (with Python) and outputting the chance of rain to a LCD display, or a program that makes chrome open and log in to facebook if I say "HAL, time for facebook", or more generally, a program that reads serial/USB input, looks for certain sequences and sends instructions to some other program if it finds one. Do you open some kind of shared stream in which one program reads and one writes? What do I need to read up on to do accomplish this myself? I have no experience with linux or the linux terminal, but looking over peoples shoulders makes me suspect that's what people use. Is that correct?

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  • How to create an GUI that communicate with the USB Devices

    - by VINAYAK
    I am doing my Project using win 32 programming.I am just learning about win32 programming and able to create an UI.I want to communicate with an USB Device with that UI.SO,How can i go for that?Is there any predefined functions will be there are we need to create the function for communicating with the OS and get the devices List and got the details about them. My purpose is to , 1.Creating an UI that tells about the Basic information about the device(We want to send a control request to the device to get the descriptors). 2.For that first of all i want to communicate with the OS for device attachment.That will lead to get the information about the device and Enumeration takes place and then only i request the device information through descriptors by using standard Requests. 3.And also i want to create the driver for my device.That will also need to achieve for communicating with OS(Windows). So,can anyone help me about this?How can i achieve this or approach this? Note: I am at the entry level now so anyone give response will be in a detailed format like step by step process would be appreciable.

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  • Scenes from OpenWorld Day One

    - by Larry Wake
    Sunday's the day that everything comes together, but there's always that last minute scramble. Here are a few peeks at what everyone's doing, and may still be doing far into the night. This is the team putting the final touches on the Hands-On Lab room for  HOL10201, "Reduce Risk with Oracle Solaris Access Control to Restrain Users and Isolate Applications". This should be a great learning experience--plus it's a chance to meet up with some of the top Solaris security people, including Glenn Faden and Darren Moffat. And here's the OTN Garage's own Rick Ramsey, working feverishly to help set up the Oracle Solaris Systems Pavilion. (Moscone South, Booth 733). Several of our featured partners will be demonstrating solutions running on Oracle Solaris systems -- plus, we'll be serving espresso, to help you power through the week. Another panorama shot, courtesy of iOS 6 -- come for the maps, stay for the photos.... Moscone South is also home once again this year to the systems and storage DEMOgrounds. Plenty to learn and see; you might even catch a glimpse of me there on Tuesday afternoon.

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  • How do I get others to see past my prior inexperience?

    - by Kevin
    My core question is how do I proceed from the following predicament. I will be honest with you, I wasted my College Experience. I slacked off and didn't take any of my comp sci classes that seriously, somehow i still got out with a 3.25 GPA. But truth be told I learned nothing. I befriended most of my professors who went pretty lenient on me in terms of grading. However, I basically came out of College knowing how to program a simple calculator in VB.Net. I was (to my great surprise) hired by a very large respected company in Denver as a Junior developer. Well the long and the short of it is that I knew so little about programming that I quickly became the office pariah and was almost fired due to my incompetence. It has been 8 months now and I feel I have learned some basic things and I am not as picked on as I used to be by the other developers. However, everyone hates me and the first few months have given the other developers a horrible perception of me. I am no longer afraid of code or learning, but I have put my self in the precarious position of being the scapegoat of our department. I hate going to work every day because no one there is my friend and pretty much everyone is hostile to me. What should I do? Any advice?

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  • svcbundle for easier SMF manifest creation

    - by Glynn Foster
    One of the new features we've introduced in Oracle Solaris 11.1 is a new utility called svcbundle. This utility allows for the easy creation of Service Management Facility (SMF) manifests and profiles, allowing you to take advantage of the benefits of automatic application restart without requiring you to have full knowledge of the XML file format that is used when integrating with the SMF. Integrating into SMF is one of the easiest and most obvious ways to take advantage of some of the mission critical aspects of the operating system, but many customers were often finding the initial learning curve of creating an XML manifest to be too hard. With the release of Oracle Solaris 11 11/11, SMF had a more integral part to play as more and more system configuration was starting to use the SMF configuration repository for the backend storage. This provides a number of aspects, including the ability to carefully manage customized administrative configuration, site specific configuration, and vendor provided configuration at different layers, helping to preserve them during system update. I've written a new article, Using svcbundle to Create SMF Manifests and Profiles in Oracle Solaris 11, to give you a feel for the help we can provide in converting your applications over to SMF, or doing some site wide configuration using profiles. This is the first pass at creating such a tool, so we'd love to hear feedback of your experiences using it.

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  • Handling Types for Real and Complex Matrices in a BLAS Wrapper

    - by mga
    I come from a C background and I'm now learning OOP with C++. As an exercise (so please don't just say "this already exists"), I want to implement a wrapper for BLAS that will let the user write matrix algebra in an intuitive way (e.g. similar to MATLAB) e.g.: A = B*C*D.Inverse() + E.Transpose(); My problem is how to go about dealing with real (R) and complex (C) matrices, because of C++'s "curse" of letting you do the same thing in N different ways. I do have a clear idea of what it should look like to the user: s/he should be able to define the two separately, but operations would return a type depending on the types of the operands (R*R = R, C*C = C, R*C = C*R = C). Additionally R can be cast into C and vice versa (just by setting the imaginary parts to 0). I have considered the following options: As a real number is a special case of a complex number, inherit CMatrix from RMatrix. I quickly dismissed this as the two would have to return different types for the same getter function. Inherit RMatrix and CMatrix from Matrix. However, I can't really think of any common code that would go into Matrix (because of the different return types). Templates. Declare Matrix<T> and declare the getter function as T Get(int i, int j), and operator functions as Matrix *(Matrix RHS). Then specialize Matrix<double> and Matrix<complex>, and overload the functions. Then I couldn't really see what I would gain with templates, so why not just define RMatrix and CMatrix separately from each other, and then overload functions as necessary? Although this last option makes sense to me, there's an annoying voice inside my head saying this is not elegant, because the two are clearly related. Perhaps I'm missing an appropriate design pattern? So I guess what I'm looking for is either absolution for doing this, or advice on how to do better.

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  • Process Improvement and the Data Professional

    - by BuckWoody
    Don’t be afraid of that title – I’m not talking about Six Sigma or anything super-formal here. In many organizations, there are more folks in other IT roles than in the Data Professional area. In other words, there are more developers, system administrators and so on than there are the “DBA” role. That means we often have more to do than the time we need to do it. And, oddly enough, the first thing that is sacrificed is process improvement – the little things we need to do to make the day go faster in the first place. Then we get even more behind, the work piles up and…well, you know all about that. Earlier I challenged you to find 10-30 minutes a day to study. Some folks wrote back and asked “where do I start”? Well, why not be super-efficient and combine that time with learning how to make yourself more efficient? Try out a new scripting language, learn a new tool that automates things or find out ways others have automated their systems. In general, find out what you’re doing and how, and then see if that can be improved. It’s kind of like doing a performance tuning gig on yourself! If you’re pressed for time, look for bite-sized articles (like the ones I’ve done here for PowerShell and SQL Server) that you can follow in a “serial” fashion. In a short time you’ll have a new set of knowledge you can use to make your day faster. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Sustainability at Oracle OpenWorld

    - by Oracle OpenWorld Blog Team
    By Evelyn Neumayr Leading businesses - not to mention individuals - recognize that environmental responsibility is good business. Well-thought out and well-structured environmental practices deliver triple benefit: to people, profits, and our planet. IT, as a central part of most organizations' business strategies, plays a pivotal role in developing environmental initiatives. Any Oracle OpenWorld attendee interested in learning how to use Oracle products to reduce both their organization’s environmental footprint, as well as their costs, should attend one of the many sustainability sessions being held at the conference. If you can only attend one sustainability-focused session, this is the one not to miss, where you can learn about innovative sustainability practices from customers on the leading edge. Eco-Enterprise Innovation Awards and the Business Case for SustainabilityWednesday, October 3, Moscone West 300510:15 - 11:15 a.m. If you can attend several sessions that have a sustainability focus, look here to find the listing of sessions that drill down into a specific product, where the discussion will focus on how that product can help achieve sustainability while improving enterprise operational efficiencies. Regardless of size and scope, all efforts are worthwhile. To learn more, go to the Sustainability Matters blog.

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  • andEngine dynamic sprites

    - by Blucreation
    Ive just started with andEngine the past week and i only started learning java/android 3 weeks. I can use a for loop to add multiple sprites to the screen but when i try to check collisions on them it only does it to one and not the rest. I want to be able to add a specific number for sprites made from the same texture to the scene, add collision detection to them and also make them slide across the screen (im making a game where you avoid the obstacles). My simple code: private void createobstacle(float pX, float pY) { obstacle = new AnimatedSprite(pX, pY, this.mObjTextureRegion.deepCopy(), getVertexBufferObjectManager()); obstacle.setScale(MathUtils.random(0.5f, 3f)); scene.attachChild(obstacle); } private void createobstacle(int num) { for(int i=0; i<=num; i++ ) { final float xPos = MathUtils.random(30.0f, (CAMERA_WIDTH - 30.0f)); final float yPos = MathUtils.random(30.0f, (CAMERA_HEIGHT - 30.0f)); createobstacle(xPos, yPos); } } Ive read about arrays but i cannot find any tutorials about anything im stuck with. Any help would be great!

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