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  • Does anyone actually use the /// comment blocks?

    - by Rachel
    Someone once said we should prefix all our methods with the /// <summary> comment blocks (C#) and I am wondering if that is true or not. I started to use them and found they annoyed me quite a bit, so stopped using them except for libraries and static methods. They're bulky and I'm always forgetting to update them. Do you recommend using them? Why? EDIT: I normally use // comments all the time, it's just the /// <summary> blocks I was wondering about

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  • ssh login successful, but scp password gives me "Permission denied"

    - by YANewb
    I'm trying to get some blogging software up on an organizational remote server. I tried to set up a SSH Key but was having problems and decided that getting the blog up and running was more important than dealing with the SSH Key issue, so I ssh-keygen -R remoteserver.com. Now I can successfully login with ssh -v [email protected] and the correct password. Once logged in I can move around and read any file and directory that I should be able to read. But when I try to edit an existing -rw-r--r-- file with VIM, it shows up as read-only, if I try to edit permissions I get chmod: file.ext: Operation not permitted, and if I try to scp a new file from my local machine I'm prompted for the remote user's password, and then get scp: /home/path/to/file.ext: Permission denied. Since I didn't have any of these problems before I tried to set up the ssh key, I suspect these anomalies are a side effect of that, but I don't know how to troubleshoot this. So what does a foolish server-newb, such as myself, need to do to get edit capability back as a remote user? Addendum 1: My userids are different between my local machine and the remote server. For ssh I ssh -v [email protected]. if I whoami I get remoteuser For scp I scp file.ext [email protected]:/path/to/file.ext from the local directory with file.ext while logged in as the local user. if I whoami I get localuser The ls -l for two different files I've tried scp: -rw-r--r--@ 1 localuser localgroup 20 Feb 11 21:03 phpinfo.php -rw-r--r-- 1 root localgroup 4 Feb 11 22:32 test.txt The ls -l for the file I've tried to VIM: -rw-r--r-- 1 remoteuser remotegroup 76 Jul 27 2009 info.txt Addendum 2: In the past I've set up ssh-keys for git repositories. I don't want to completely destroy them, so in an attempt to follow a deer's train of thinking I renamed my ~/.ssh/ to ~/.ssh-bak/, then tested the different types of access. The abridged version of the terminal commands and results is below; I think everything is working until the 8th line from the end. localcomputer:~ localuser$ ssh -v [email protected] OpenSSH_5.2p1, OpenSSL 0.9.8l 5 Nov 2009 debug1: Reading configuration data /etc/ssh_config debug1: Connecting to remoteserver.com [###.###.###.###] port 22. debug1: Connection established. debug1: identity file /Users/localuser/.ssh/identity type -1 debug1: identity file /Users/localuser/.ssh/id_rsa type -1 debug1: identity file /Users/localuser/.ssh/id_dsa type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.8p2 FreeBSD-20110503 debug1: match: OpenSSH_5.8p2 FreeBSD-20110503 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.2 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY The authenticity of host 'remoteserver.com (###.###.###.###)' can't be established. RSA key fingerprint is ##:##:##:##:##:##:##:##:##:##:##:##:##:##:##:##. Are you sure you want to continue connecting (yes/no)? yes Warning: Permanently added 'remoteserver.com,###.###.###.###' (RSA) to the list of known hosts. debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,password debug1: Next authentication method: publickey debug1: Trying private key: /Users/localuser/.ssh/identity debug1: Trying private key: /Users/localuser/.ssh/id_rsa debug1: Trying private key: /Users/localuser/.ssh/id_dsa debug1: Next authentication method: password [email protected]'s password: debug1: Authentication succeeded (password). debug1: channel 0: new [client-session] debug1: Requesting [email protected] debug1: Entering interactive session. Last login: Sun Feb 12 18:00:54 2012 from 68.69.164.123 FreeBSD 6.4-RELEASE-p8 (VKERN) #1 r101746: Mon Aug 30 10:34:40 MDT 2010 [remoteuser@remoteserver /home]$ ls -l total ### -rw-r--r-- 1 remoteuser remotegroup 76 Aug 12 2009 info.txt [remoteuser@remoteserver /home]$ vim info.txt ~ {at the bottom of the VIM screen it tells me it's [read only]} [remoteuser@remoteserver /home]$ whoami remoteuser [remoteuser@remoteserver /home]$ logout debug1: client_input_channel_req: channel 0 rtype exit-status reply 0 debug1: client_input_channel_req: channel 0 rtype [email protected] reply 0 debug1: channel 0: free: client-session, nchannels 1 Connection to remoteserver.com closed. Transferred: sent 3872, received 12496 bytes, in 107.4 seconds Bytes per second: sent 36.1, received 116.4 debug1: Exit status 0 localcomputer:localdirectory name$ scp -v phpinfo.php [email protected]:/home/www/remotedirectory/phpinfo.php Executing: program /usr/bin/ssh host remoteserver.com, user remoteuser, command scp -v -t /home/www/remotedirectory/phpinfo.php OpenSSH_5.2p1, OpenSSL 0.9.8l 5 Nov 2009 debug1: Reading configuration data /etc/ssh_config debug1: Connecting to remoteserver.com [###.###.###.###] port 22. debug1: Connection established. debug1: identity file /Users/localuser/.ssh/identity type -1 debug1: identity file /Users/localuser/.ssh/id_rsa type -1 debug1: identity file /Users/localuser/.ssh/id_dsa type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.8p2 FreeBSD-20110503 debug1: match: OpenSSH_5.8p2 FreeBSD-20110503 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.2 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Host 'remoteserver.com' is known and matches the RSA host key. debug1: Found key in /Users/localuser/.ssh/known_hosts:1 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,password debug1: Next authentication method: publickey debug1: Trying private key: /Users/localuser/.ssh/identity debug1: Trying private key: /Users/localuser/.ssh/id_rsa debug1: Trying private key: /Users/localuser/.ssh/id_dsa debug1: Next authentication method: password [email protected]'s password: debug1: Authentication succeeded (password). debug1: channel 0: new [client-session] debug1: Requesting [email protected] debug1: Entering interactive session. debug1: Sending command: scp -v -t /home/www/remotedirectory/phpinfo.php Sending file modes: C0644 20 phpinfo.php Sink: C0644 20 phpinfo.php scp: /home/www/remotedirectory/phpinfo.php: Permission denied debug1: client_input_channel_req: channel 0 rtype exit-status reply 0 debug1: channel 0: free: client-session, nchannels 1 debug1: fd 0 clearing O_NONBLOCK debug1: fd 1 clearing O_NONBLOCK Transferred: sent 1456, received 2160 bytes, in 0.6 seconds Bytes per second: sent 2322.3, received 3445.1 debug1: Exit status 1

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  • DI and hypothetical readonly setters in C#

    - by Luis Ferrao
    Sometimes I would like to declare a property like this: public string Name { get; readonly set; } I am wondering if anyone sees a reason why such a syntax shouldn't exist. I believe that because it is a subset of "get; private set;", it could only make code more robust. My feeling is that such setters would be extremely DI friendly, but of course I'm more interested in hearing your opinions than my own, so what do you think? I am aware of 'public readonly' fields, but those are not interface friendly so I don't even consider them. That said, I don't mind if you bring them up into the discussion Edit I realize reading the comments that perhaps my idea is a little confusing. The ultimate purpose of this new syntax would be to have an automatic property syntax that specifies that the backing private field should be readonly. Basically declaring a property using my hypothetical syntax public string Name { get; readonly set; } would be interpreted by C# as: private readonly string name; public string Name { get { return this.name; } } And the reason I say this would be DI friendly is because when we rely heavily on constructor injection, I believe it is good practice to declare our constructor injected fields as readonly.

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  • Using Shader causes triangle to disappear

    - by invisal
    The following is my rendering code. Private Sub GameRender() GL.Clear(ClearBufferMask.ColorBufferBit + ClearBufferMask.DepthBufferBit) GL.ClearColor(Color.SkyBlue) GL.UseProgram(theProgram) GL.EnableClientState(ArrayCap.VertexArray) GL.EnableClientState(ArrayCap.ColorArray) GL.BindBuffer(BufferTarget.ArrayBuffer, vertexPositionID) GL.DrawArrays(BeginMode.Triangles, 0, 3) GL.DisableClientState(ArrayCap.ColorArray) GL.DisableClientState(ArrayCap.VertexArray) GlControl1.SwapBuffers() End Sub This is screenshot without GL.UseProgram(theProgram) This is screenshot with GL.UseProgram(theProgram) Here are my shader code that I picked from online tutorial. Vertex Shader #version 330 layout(location = 0) in vec4 position; void main() { gl_Position = position; } Fragment Shader #version 330 out vec4 outputColor; void main() { outputColor = vec4(1.0f, 1.0f, 1.0f, 1.0f); } These are my shader creation code. '' Initialize Shader Dim shaderList(1) As Integer shaderList(0) = CreateShader(ShaderType.VertexShader, strVertexShader) shaderList(1) = CreateShader(ShaderType.FragmentShader, strFragShader) theProgram = CreateProgram(shaderList) GL.DeleteShader(shaderList(0)) GL.DeleteShader(shaderList(1)) Here are my helper functions Private Function CreateShader(ByVal shaderType As ShaderType, ByVal code As String) Dim shader As Integer = GL.CreateShader(shaderType) GL.ShaderSource(shader, code) GL.CompileShader(shader) Dim status As Integer GL.GetShader(shader, ShaderParameter.CompileStatus, status) If status = False Then MsgBox(GL.GetShaderInfoLog(shader)) End If Return shader End Function Private Function CreateProgram(ByVal shaderList() As Integer) As Integer Dim program As Integer = GL.CreateProgram() For i As Integer = 0 To shaderList.Length - 1 GL.AttachShader(program, shaderList(i)) Next GL.LinkProgram(program) Dim status As Integer GL.GetProgram(program, ProgramParameter.LinkStatus, status) If status = False Then MsgBox(GL.GetProgramInfoLog(program)) End If For i As Integer = 0 To shaderList.Length - 1 GL.DetachShader(program, shaderList(i)) Next Return program End Function

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  • C# String.format extension method

    - by Paul Roe
    With the addtion of Extension methods to C# we've seen a lot of them crop up in our group. One debate revolves around extension methods like this one: public static class StringExt { /// <summary> /// Shortcut for string.Format. /// </summary> /// <param name="str"></param> /// <param name="args"></param> /// <returns></returns> public static string Format(this string str, params object[] args) { if (str == null) return null; return string.Format(str, args); } } Does this extension method break any programming best practices that you can name? Would you use it anyway, if not why? If I renamed the function to "F" but left the xml comments would that be epic fail or just a wonderful savings of keystrokes?

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  • Applications: The mathematics of movement, Part 1

    - by TechTwaddle
    Before you continue reading this post, a suggestion; if you haven’t read “Programming Windows Phone 7 Series” by Charles Petzold, go read it. Now. If you find 150+ pages a little too long, at least go through Chapter 5, Principles of Movement, especially the section “A Brief Review of Vectors”. This post is largely inspired from this chapter. At this point I assume you know what vectors are, how they are represented using the pair (x, y), what a unit vector is, and given a vector how you would normalize the vector to get a unit vector. Our task in this post is simple, a marble is drawn at a point on the screen, the user clicks at a random point on the device, say (destX, destY), and our program makes the marble move towards that point and stop when it is reached. The tricky part of this task is the word “towards”, it adds a direction to our problem. Making a marble bounce around the screen is simple, all you have to do is keep incrementing the X and Y co-ordinates by a certain amount and handle the boundary conditions. Here, however, we need to find out exactly how to increment the X and Y values, so that the marble appears to move towards the point where the user clicked. And this is where vectors can be so helpful. The code I’ll show you here is not ideal, we’ll be working with C# on Windows Mobile 6.x, so there is no built-in vector class that I can use, though I could have written one and done all the math inside the class. I think it is trivial to the actual problem that we are trying to solve and can be done pretty easily once you know what’s going on behind the scenes. In other words, this is an excuse for me being lazy. The first approach, uses the function Atan2() to solve the “towards” part of the problem. Atan2() takes a point (x, y) as input, Atan2(y, x), note that y goes first, and then it returns an angle in radians. What angle you ask. Imagine a line from the origin (0, 0), to the point (x, y). The angle which Atan2 returns is the angle the positive X-axis makes with that line, measured clockwise. The figure below makes it clear, wiki has good details about Atan2(), give it a read. The pair (x, y) also denotes a vector. A vector whose magnitude is the length of that line, which is Sqrt(x*x + y*y), and a direction ?, as measured from positive X axis clockwise. If you’ve read that chapter from Charles Petzold’s book, this much should be clear. Now Sine and Cosine of the angle ? are special. Cosine(?) divides x by the vectors length (adjacent by hypotenuse), thus giving us a unit vector along the X direction. And Sine(?) divides y by the vectors length (opposite by hypotenuse), thus giving us a unit vector along the Y direction. Therefore the vector represented by the pair (cos(?), sin(?)), is the unit vector (or normalization) of the vector (x, y). This unit vector has a length of 1 (remember sin2(?) + cos2(?) = 1 ?), and a direction which is the same as vector (x, y). Now if I multiply this unit vector by some amount, then I will always get a point which is a certain distance away from the origin, but, more importantly, the point will always be on that line. For example, if I multiply the unit vector with the length of the line, I get the point (x, y). Thus, all we have to do to move the marble towards our destination point, is to multiply the unit vector by a certain amount each time and draw the marble, and the marble will magically move towards the click point. Now time for some code. The application, uses a timer based frame draw method to draw the marble on the screen. The timer is disabled initially and whenever the user clicks on the screen, the timer is enabled. The callback function for the timer follows the standard Update and Draw cycle. private double totLenToTravelSqrd = 0; private double startPosX = 0, startPosY = 0; private double destX = 0, destY = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     destX = e.X;     destY = e.Y;     double x = marble1.x - destX;     double y = marble1.y - destY;     //calculate the total length to be travelled     totLenToTravelSqrd = x * x + y * y;     //store the start position of the marble     startPosX = marble1.x;     startPosY = marble1.y;     timer1.Enabled = true; } private void timer1_Tick(object sender, EventArgs e) {     UpdatePosition();     DrawMarble(); } Form1_MouseUp() method is called when ever the user touches and releases the screen. In this function we save the click point in destX and destY, this is the destination point for the marble and we also enable the timer. We store a few more values which we will use in the UpdatePosition() method to detect when the marble has reached the destination and stop the timer. So we store the start position of the marble and the square of the total length to be travelled. I’ll leave out the term ‘sqrd’ when speaking of lengths from now on. The time out interval of the timer is set to 40ms, thus giving us a frame rate of about ~25fps. In the timer callback, we update the marble position and draw the marble. We know what DrawMarble() does, so here, we’ll only look at how UpdatePosition() is implemented; private void UpdatePosition() {     //the vector (x, y)     double x = destX - marble1.x;     double y = destY - marble1.y;     double incrX=0, incrY=0;     double distanceSqrd=0;     double speed = 6;     //distance between destination and current position, before updating marble position     distanceSqrd = x * x + y * y;     double angle = Math.Atan2(y, x);     //Cos and Sin give us the unit vector, 6 is the value we use to magnify the unit vector along the same direction     incrX = speed * Math.Cos(angle);     incrY = speed * Math.Sin(angle);     marble1.x += incrX;     marble1.y += incrY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;     }     //distance between destination and current point, after updating marble position     x = destX - marble1.x;     y = destY - marble1.y;     double newDistanceSqrd = x * x + y * y;     //length from start point to current marble position     x = startPosX - (marble1.x);     y = startPosY - (marble1.y);     double lenTraveledSqrd = x * x + y * y;     //check for end conditions     if ((int)lenTraveledSqrd >= (int)totLenToTravelSqrd)     {         System.Console.WriteLine("Stopping because destination reached");         timer1.Enabled = false;     }     else if (Math.Abs((int)distanceSqrd - (int)newDistanceSqrd) < 4)     {         System.Console.WriteLine("Stopping because no change in Old and New position");         timer1.Enabled = false;     } } Ok, so in this function, first we subtract the current marble position from the destination point to give us a vector. The first three lines of the function construct this vector (x, y). The vector (x, y) has the same length as the line from (marble1.x, marble1.y) to (destX, destY) and is in the direction pointing from (marble1.x, marble1.y) to (destX, destY). Note that marble1.x and marble1.y denote the center point of the marble. Then we use Atan2() to get the angle which this vector makes with the positive X axis and use Cosine() and Sine() of that angle to get the unit vector along that same direction. We multiply this unit vector with 6, to get the values which the position of the marble should be incremented by. This variable, speed, can be experimented with and determines how fast the marble moves towards the destination. After this, we check for bounds to make sure that the marble stays within the screen limits and finally we check for the end condition and stop the timer. The end condition has two parts to it. The first case is the normal case, where the user clicks well inside the screen. Here, we stop when the total length travelled by the marble is greater than or equal to the total length to be travelled. Simple enough. The second case is when the user clicks on the very corners of the screen. Like I said before, the values marble1.x and marble1.y denote the center point of the marble. When the user clicks on the corner, the marble moves towards the point, and after some time tries to go outside of the screen, this is when the bounds checking comes into play and corrects the marble position so that the marble stays inside the screen. In this case the marble will never travel a distance of totLenToTravelSqrd, because of the correction is its position. So here we detect the end condition when there is not much change in marbles position. I use the value 4 in the second condition above. After experimenting with a few values, 4 seemed to work okay. There is a small thing missing in the code above. In the normal case, case 1, when the update method runs for the last time, marble position over shoots the destination point. This happens because the position is incremented in steps (which are not small enough), so in this case too, we should have corrected the marble position, so that the center point of the marble sits exactly on top of the destination point. I’ll add this later and update the post. This has been a pretty long post already, so I’ll leave you with a video of how this program looks while running. Notice in the video that the marble moves like a bot, without any grace what so ever. And that is because the speed of the marble is fixed at 6. In the next post we will see how to make the marble move a little more elegantly. And also, if Atan2(), Sine() and Cosine() are a little too much to digest, we’ll see how to achieve the same effect without using them, in the next to next post maybe. Ciao!

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  • Techniques for getting off the ground in any language

    - by AndyBursh
    When I start learning a new language, I have a couple of simple implementations that I like to complete to familiarise myself with the language. Currently, I write: Fibonacci and/or factorial to get the hang of writing and calling methods, and basic recursion Djikstras shortest path (with a node type) to get to grips with making classes (or whatever the language equivalent is) with methods and properties, and also using them in slightly more complex code. I was wondering: does anybody else have any techniques or tools they like to use when getting off the ground in a new language? I'm always looking for new things to add to my "start-up routine".

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  • Jazz up your web forms using jQuery animation effects

    - by bipinjoshi
    In this part I cover how to add jazz to your web forms using jQuery effects. jQuery provides a set of methods that allow you to create animations in your web pages. Collectively these methods are called as Effects. The effects they render include fading in and out, sliding in and out, changing opacity of elements, hiding and showing elements and so on. You can, of course, define custom animations. In this part we will use these effects to develop a tooltip, master-detail listing and progress indicator.http://www.bipinjoshi.net/articles/9b1f4a81-ae07-4859-8ff2-067e5887adbd.aspx   

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  • Checking is sides of cubes are solid

    - by Christian Frantz
    In relation to this question: http://gamedev.stackexchange.com/a/28524/31664 And a question I asked earlier: Creating a DrawableGameComponent And also because my internet is too slow to get on chat. I'm wondering how to check if the sides of a cube are solid. I've created 12 methods, each one creating indices and vertices for sides of a cube. Now when I use these methods, the cube creates how it should. All 6 sides show up and its like I didnt change a thing. How can use if statements to check if the side of a cube is solid? The pseudocode from the question above shows this: if(!isSolidAt(x+1,y,z)) verticesToDraw += AddXPlusFace(x,y,z) But in my case is would be: if(!sideIsSolid) SetUpFrontFaceIndices(); My method simply takes these index and vertex values and adds them to a list indicesToDraw and verticesToDraw, as shown in the answer above

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  • BizTalk and SQL: Alternatives to the SQL receive adapter. Using Msmq to receive SQL data

    - by Leonid Ganeline
    If we have to get data from the SQL database, the standard way is to use a receive port with SQL adapter. SQL receive adapter is a solicit-response adapter. It periodically polls the SQL database with queries. That’s only way it can work. Sometimes it is undesirable. With new WCF-SQL adapter we can use the lightweight approach but still with the same principle, the WCF-SQL adapter periodically solicits the database with queries to check for the new records. Imagine the situation when the new records can appear in very broad time limits, some - in a second interval, others - in the several minutes interval. Our requirement is to process the new records ASAP. That means the polling interval should be near the shortest interval between the new records, a second interval. As a result the most of the poll queries would return nothing and would load the database without good reason. If the database is working under heavy payload, it is very undesirable. Do we have other choices? Sure. We can change the polling to the “eventing”. The good news is the SQL server could issue the event in case of new records with triggers. Got a new record –the trigger event is fired. No new records – no the trigger events – no excessive load to the database. The bad news is the SQL Server doesn’t have intrinsic methods to send the event data outside. For example, we would rather use the adapters that do listen for the data and do not solicit. There are several such adapters-listeners as File, Ftp, SOAP, WCF, and Msmq. But the SQL Server doesn’t have methods to create and save files, to consume the Web-services, to create and send messages in the queue, does it? Can we use the File, FTP, Msmq, WCF adapters to get data from SQL code? Yes, we can. The SQL Server 2005 and 2008 have the possibility to use .NET code inside SQL code. See the SQL Integration. How it works for the Msmq, for example: ·         New record is created, trigger is fired ·         Trigger calls the CLR stored procedure and passes the message parameters to it ·         The CLR stored procedure creates message and sends it to the outgoing queue in the SQL Server computer. ·         Msmq service transfers message to the queue in the BizTalk Server computer. ·         WCF-NetMsmq adapter receives the message from this queue. For the File adapter the idea is the same, the CLR stored procedure creates and stores the file with message, and then the File adapter picks up this file. Using WCF-NetMsmq adapter to get data from SQL I am describing the full set of the deployment and development steps for the case with the WCF-NetMsmq adapter. Development: 1.       Create the .NET code: project, class and method to create and send the message to the MSMQ queue. 2.       Create the SQL code in triggers to call the .NET code. Installation and Deployment: 1.       SQL Server: a.       Register the CLR assembly with .NET (CLR) code b.      Install the MSMQ Services 2.       BizTalk Server: a.       Install the MSMQ Services b.      Create the MSMQ queue c.       Create the WCF-NetMsmq receive port. The detailed description is below. Code .NET code … using System.Xml; using System.Xml.Linq; using System.Xml.Serialization;   //namespace MyCompany.MySolution.MyProject – doesn’t work. The assembly name is MyCompany.MySolution.MyProject // I gave up with the compound namespace. Seems the CLR Integration cannot work with it L. Maybe I’m wrong.     public class Event     {         static public XElement CreateMsg(int par1, int par2, int par3)         {             XNamespace ns = "http://schemas.microsoft.com/Sql/2008/05/TypedPolling/my_storedProc";             XElement xdoc =                 new XElement(ns + "TypedPolling",                     new XElement(ns + "TypedPollingResultSet0",                         new XElement(ns + "TypedPollingResultSet0",                             new XElement(ns + "par1", par1),                             new XElement(ns + "par2", par2),                             new XElement(ns + "par3", par3),                         )                     )                 );             return xdoc;         }     }   //////////////////////////////////////////////////////////////////////// … using System.ServiceModel; using System.ServiceModel.Channels; using System.Transactions; using System.Data; using System.Data.Sql; using System.Data.SqlTypes;   public class MsmqHelper {     [Microsoft.SqlServer.Server.SqlProcedure]     // msmqAddress as "net.msmq://localhost/private/myapp.myqueue";     public static void SendMsg(string msmqAddress, string action, int par1, int par2, int par3)     {         using (TransactionScope scope = new TransactionScope(TransactionScopeOption.Suppress))         {             NetMsmqBinding binding = new NetMsmqBinding(NetMsmqSecurityMode.None);             binding.ExactlyOnce = true;             EndpointAddress address = new EndpointAddress(msmqAddress);               using (ChannelFactory<IOutputChannel> factory = new ChannelFactory<IOutputChannel>(binding, address))             {                 IOutputChannel channel = factory.CreateChannel();                 try                 {                     XElement xe = Event.CreateMsg(par1, par2, par3);                     XmlReader xr = xe.CreateReader();                     Message msg = Message.CreateMessage(MessageVersion.Default, action, xr);                     channel.Send(msg);                     //SqlContext.Pipe.Send(…); // to test                 }                 catch (Exception ex)                 { …                 }             }             scope.Complete();         }     }   SQL code in triggers   -- sp_SendMsg was registered as a name of the MsmqHelper.SendMsg() EXEC sp_SendMsg'net.msmq://biztalk_server_name/private/myapp.myqueue', 'Create', @par1, @par2, @par3   Installation and Deployment On the SQL Server Registering the CLR assembly 1.       Prerequisites: .NET 3.5 SP1 Framework. It could be the issue for the production SQL Server! 2.       For more information, please, see the link http://nielsb.wordpress.com/sqlclrwcf/ 3.       Copy files: >copy “\Windows\Microsoft.net\Framework\v3.0\Windows Communication Foundation\Microsoft.Transactions.Bridge.dll” “\Program Files\Reference Assemblies\Microsoft\Framework\v3.0 \Microsoft.Transactions.Bridge.dll” If your machine is a 64-bit, run two commands: >copy “\Windows\Microsoft.net\Framework\v3.0\Windows Communication Foundation\Microsoft.Transactions.Bridge.dll” “\Program Files (x86)\Reference Assemblies\Microsoft\Framework\v3.0 \Microsoft.Transactions.Bridge.dll” >copy “\Windows\Microsoft.net\Framework64\v3.0\Windows Communication Foundation\Microsoft.Transactions.Bridge.dll” “\Program Files\Reference Assemblies\Microsoft\Framework\v3.0 \Microsoft.Transactions.Bridge.dll” 4.       Execute the SQL code to register the .NET assemblies: -- For x64 OS: CREATE ASSEMBLY SMdiagnostics AUTHORIZATION dbo FROM 'C:\Windows\Microsoft.NET\Framework\v3.0\Windows Communication Foundation\SMdiagnostics.dll' WITH permission_set = unsafe CREATE ASSEMBLY [System.Web] AUTHORIZATION dbo FROM 'C:\Windows\Microsoft.NET\Framework64\v2.0.50727\System.Web.dll' WITH permission_set = unsafe CREATE ASSEMBLY [System.Messaging] AUTHORIZATION dbo FROM 'C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.Messaging.dll' WITH permission_set = unsafe CREATE ASSEMBLY [System.ServiceModel] AUTHORIZATION dbo FROM 'C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\v3.0\System.ServiceModel.dll' WITH permission_set = unsafe CREATE ASSEMBLY [System.Xml.Linq] AUTHORIZATION dbo FROM 'C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Xml.Linq.dll' WITH permission_set = unsafe   -- For x32 OS: --CREATE ASSEMBLY SMdiagnostics AUTHORIZATION dbo FROM 'C:\Windows\Microsoft.NET\Framework\v3.0\Windows Communication Foundation\SMdiagnostics.dll' WITH permission_set = unsafe --CREATE ASSEMBLY [System.Web] AUTHORIZATION dbo FROM 'C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.Web.dll' WITH permission_set = unsafe --CREATE ASSEMBLY [System.Messaging] AUTHORIZATION dbo FROM 'C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.Messaging.dll' WITH permission_set = unsafe --CREATE ASSEMBLY [System.ServiceModel] AUTHORIZATION dbo FROM 'C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\System.ServiceModel.dll' WITH permission_set = unsafe 5.       Register the assembly with the external stored procedure: CREATE ASSEMBLY [HelperClass] AUTHORIZATION dbo FROM ’<FilePath>MyCompany.MySolution.MyProject.dll' WITH permission_set = unsafe where the <FilePath> - the path of the file on this machine! 6. Create the external stored procedure CREATE PROCEDURE sp_SendMsg (        @msmqAddress nvarchar(100),        @Action NVARCHAR(50),        @par1 int,        @par2 int,        @par3 int ) AS EXTERNAL NAME HelperClear.MsmqHelper.SendMsg   Installing the MSMQ Services 1.       Check if the MSMQ service is NOT installed. To check:  Start / Administrative Tools / Computer Management, on the left pane open the “Services and Applications”, search to the “Message Queuing”. If you cannot see it, follow next steps. 2.       Start / Control Panel / Programs and Features 3.       Click “Turn Windows Features on or off” 4.       Click Features, click “Add Features” 5.       Scroll down the feature list; open the “Message Queuing” / “Message Queuing Services”; and check the “Message Queuing Server” option  6.       Click Next; Click Install; wait to the successful finish of the installation Creating the MSMQ queue We don’t need to create the queue on the “sender” side. On the BizTalk Server Installing the MSMQ Services The same is as for the SQL Server. Creating the MSMQ queue 1.       Start / Administrative Tools / Computer Management, on the left pane open the “Services and Applications”, open the “Message Queuing”, and open the “Private Queues”. 2.       Right-click the “Private Queues”; choose New; choose “Private Queue”. 3.       Type the Queue name as ’myapp.myqueue'; check the “Transactional” option. Creating the WCF-NetMsmq receive port I will not go through this step in all details. It is straightforward. URI for this receive location should be 'net.msmq://localhost/private/myapp.myqueue'. Notes ·         The biggest problem is usually on the step the “Registering the CLR assembly”. It is hard to predict where are the assemblies from the assembly list, what version should be used, x86 or x64. It is pity of such “rude” integration of the SQL with .NET. ·         In couple cases the new WCF-NetMsmq port was not able to work with the queue. Try to replace the WCF- NetMsmq port with the WCF-Custom port with netMsmqBinding. It was working fine for me. ·         To test how messages go through the queue you can turn on the Journal /Enabled option for the queue. I used the QueueExplorer utility to look to the messages in Journal. The Computer Management can also show the messages but it shows only small part of the message body and in the weird format. The QueueExplorer can do the better job; it shows the whole body and Xml messages are in good color format.

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  • Adding new events to be handled by script part without recompilation of c++ source code

    - by paul424
    As in title I want to write an Event system with handling methods written in external script language, that is Angelscript. The AS methods would have acess to game's world modifing API ( which has to be regsitered for Angelscript Machine as the game starts) . I have come to this problem : if we use the Angelsript for rapid prototyping of the game's world behavior , we would like to be able to define new Event Types, without recompiling the main binary. Is that ever possible , don't stick to Angelscript, I think about any possible scripting language. The main thought is this : If there's some really new Event possible to be constructed , we must monitor some information coming from the binary, for example some variable value changing and the Events are just triggered on some conditions on those changes , wer might be monitoring the Creatures HP, by having a function call on each change, there we could define new Events such as Creature hurt, creature killed, creature healed , creature killed and tormented to pieces ( like geting HP very much below 0 ) . Are there any other ideas of constructing new Events at the scripting side ?

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  • NuGet JustMock

    - by mehfuzh
    As most of us already know JustMock got  a free edition. The free edition is not a stripped down of the features of the full edition but I would rather say its a strip down of the type you can mock. Technically, free version runs on  proxy as full version runs on proxy + profiler. In full version, It switches to profiler when you are mocking final methods or sealed class or anything else that can not be done using inheritance. Like in full version you can mock non public methods , in free version you can still do it but it has to be virtual for protected or must be done through InternalsVisibleTo attribute for internal virtual methods (If you have access to the source and can apply the attribute). Now, you can get a copy of free edition from the product page. Install it and off you go. But it is also exposed to NuGet. Those of you are not familiar with NuGet (that will be odd). But still NuGet is the centralized package manager from Microsoft that cuts the workflow of manual inclusion of  libraries in your project. I think NuGet in future will limit the scope of  “.vsi” packages and installers because of its ease (except in some cases). Its similar to ruby gems. In ruby, virtually you can install any library in this way “gems  install <target_library>” and you are off to go. It will check the dependencies, install them or less prompt with the steps you need to do.   Now sticking to the post, to get started you first need to install NuGet package manager. Once you have completed the step pressing “Ctrl + W, Ctrl + Z” it will bring up an console like one below:   Once you are here, you just have to type “install-package justmock” Next, it will should print the confirmation when the installation is complete: Moving to visual studio solution explorer, you will now see:   Finally, NuGet is still in its early ages and steps that are shown here may not remain the same in coming releases, but feel free to enjoy what is out there right now. Regarding JustMock free edition, there is a nice post by Phil Japikse at Introducing JustMock Free Edition. I think its worth checking if not already.   Have fun and happy holidays!

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  • Immutable Method Java

    - by Chris Okyen
    In Java, there is the final keyword in lieu of the const keyword in c and c++. In the latter languages their is mutable and immutable methods such as stated in one answer by Johannes Schaub - litb the question how-many-and-which-are-the-uses-of-const-in-ce Use const to tell others methods won't change the logical state of this object. struct SmartPtr { int getCopies() const { return mCopiesMade; } }ptr1; ... int var = ptr.getCopies(); // returns mCopiesMade and is specified that to not modify objects state. How is this performed in Java?

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  • can't spot the error. Trying to increment

    - by Kevin Jensen Petersen
    I really can't spot the error, or the misspelling. This script should increase the variable currentTime with 1 every second, as long as i am holding the Space button down. This is Unity C#. using UnityEngine; using System.Collections; public class GameTimer : MonoBehaviour { //Timer private bool isTimeDone; public GUIText counter; public int currentTime; private bool starting; //Each message will be shown random each 20 seconds. public string[] messages; public GUIText msg; //To check if this is the end private bool end; void Update () { counter.guiText.text = currentTime.ToString(); if(Input.GetKey(KeyCode.Space)) { if(starting == false) { starting = true; } if(end == false) { if(isTimeDone) { StartCoroutine(timer()); } } else { msg.guiText.text = "You think you can do better? Press 'R' to Try again!"; if(Input.GetKeyDown(KeyCode.R)) { Application.LoadLevel(Application.loadedLevel); } } } if(!Input.GetKey(KeyCode.Space) & starting) { end = true; } } IEnumerator timer() { isTimeDone = false; yield return new WaitForSeconds(1); currentTime++; isTimeDone = true; } }

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  • Direct3d - Code structure

    - by marcg11
    I'm learning directx in a master's degree and they taught us to have a GraphicsLayer class which is the one connecting with the direct3d library. That way this class is completly independent from the other classes (my game classes), meaning changing the renderer to OpenGL wouldn't require much effort but only changing the graphicLayer. This classe has it's LoadAssets, Paint methods, but I have a question, they told us to load all the assets inside this class. This means all these methods will be in the loadAssets method: D3DXCreateTextureFromFileEx(g_pD3DDevice,"tiles.png",0,0,1,0,D3DFMT_UNKNOWN,D3DPOOL_DEFAULT,D3DX_FILTER_NONE,D3DX_FILTER_NONE,NULL,NULL,NULL,&texTiles); // And more resources to load //... texTiles as you see is a LPDIRECT3DTEXTURE9 instance which is declared in the graphicLayer.h. So my question is, how do you manage all the resources? Do I have to declare in the .h all my game textures even if I'm not using them? How would you load only those resources there are in a scene and draw them in a code-strucured way?

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  • SceneManagers as systems in entity system or as a core class used by a system?

    - by Hatoru Hansou
    It seems entity systems are really popular here. Links posted by other users convinced me of the power of such system and I decided to try it. (Well, that and my original code getting messy) In my project, I originally had a SceneManager class that maintained needed logic and structures to organize the scene (QuadTree, 2D game). Before rendering I call selectRect() and pass the x,y of the camera and the width and height of the screen and then obtain a minimized list containing only visible entities ordered from back to front. Now with Systems, originally in my first attempt my Render system required to get added all entities it should handle. This may sound like the correct approach but I realized this was not efficient. Trying to optimize It I reused the SceneManager class internally in the Renderer system, but then I realized I needed methods such as selectRect() in others systems too (AI principally) and make the SceneManager accessible globally again. Currently I converted SceneManager to a system, and ended up with the following interface (only relevant methods): /// Base system interface class System { public: virtual void tick (double delta_time) = 0; // (methods to add and remove entities) }; typedef std::vector<Entity*> EntitiesVector; /// Specialized system interface to allow query the scene class SceneManager: public System { public: virtual EntitiesVector& cull () = 0; /// Sets the entity to be used as the camera and replaces previous ones. virtual void setCamera (Entity* entity) = 0; }; class SceneRenderer // Not a system { vitual void render (EntitiesVector& entities) = 0; }; Also I could not guess how to convert renderers to systems. My game separates logic updates from screen updates, my main class have a tick() method and a render() method that may not be called the same times. In my first attempt renderers were systems but they was saved in a separated manager, updated only in render() and not in tick() like all other systems. I realized that was silly and simply created a SceneRenderer interface and give up about converting them to systems, but that may be for another question. Then... something does not feel right, isn't it? If I understood correctly a system should not depend on another or even count with another system exposing an specific interface. Each system should care only about its entities, or nodes (as optimization, so they have direct references to relevant components without having to constantly call the component() or getComponent() method of the entity).

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  • Would I be able to use code hosting services to host malware code?

    - by NlightNFotis
    Let me start by saying that I am a computer security researcher. Part of my job is to create malware to deploy on a controlled environment in order to study or evaluate several aspects of computer security. Now, I am starting to think that using an online code hosting service (such as BitBucket, Github, etc...) to have all my code in 1 place, would allow me to work on my projects more efficiently. My question is: Are there any issues with this? I have studied those companies' privacy policies, and they state that they allow usage of their services for lawful usage. Since I am not distributing malware, but I am only using it on my machines and machines that I am authorized to use, aren't I allowed to use the service? For the usage that I am doing, malware is the same as any other software. I recognise that I should be extremely careful with code hosting, as any mistake from my part could hold me liable for damages and leave me open against legal action. As such I am recognizing that I should use private repositories, so the code is not available to the public. But how private is a private repository? How can I trust that companies like them will not leak or sell a potential (electronic) viral weaponry that I may have created in the future?

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  • Developing for 2005 using VS2008!

    - by Vincent Grondin
    I joined a fairly large project recently and it has a particularity… Once finished, everything has to be sent to the client under VS2005 using VB.Net and can target either framework 2.0 or 3.0… A long time ago, the decision to use VS2008 and to target framework 3.0 was taken but people knew they would need to establish a few rules to ensure that each dev would use VS2008 as if it was VS2005… Why is that so? Well simply because the compiler in VS2005 is different from the compiler inside VS2008…  I thought it might be a good idea to note the things that you cannot use in VS2008 if you plan on going back to VS2005. Who knows, this might save someone the headache of going over all their code to fix errors… -        Do not use LinQ keywords (from, in, select, orderby…).   -        Do not use LinQ standard operators under the form of extension methods.   -        Do not use type inference (in VB.Net you can switch it OFF in each project properties). o   This means you cannot use XML Literals.   -        Do not use nullable types under the following declarative form:    Dim myInt as Integer? But using:   Dim myInt as Nullable(Of Integer)     is perfectly fine.   -        Do not test nullable types with     Is Nothing    use    myInt.HasValue     instead.   -        Do not use Lambda expressions (there is no Lambda statements in VB9) so you cannot use the keyword “Function”.   -        Pay attention not to use relaxed delegates because this one is easy to miss in VS2008   -        Do not use Object Initializers   -        Do not use the “ternary If operator” … not the IIf method but this one     If(confition, truepart, falsepart).   As a side note, I talked about not using LinQ keyword nor the extension methods but, this doesn’t mean not to use LinQ in this scenario. LinQ is perfectly accessible from inside VS2005. All you need to do is reference System.Core, use namespace System.Linq and use class “Enumerable” as a helper class… This is one of the many classes containing various methods that VS2008 sees as extensions. The trick is you can use them too! Simply remember that the first parameter of the method is the object you want to query on and then pass in the other parameters needed… That’s pretty much all I see but I could have missed a few… If you know other things that are specific to the VS2008 compiler and which do not work under VS2005, feel free to leave a comment and I’ll modify my list accordingly (and notify our team here…) ! Happy coding all!

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  • Basis of definitions

    - by Yttrill
    Let us suppose we have a set of functions which characterise something: in the OO world methods characterising a type. In mathematics these are propositions and we have two kinds: axioms and lemmas. Axioms are assumptions, lemmas are easily derived from them. In C++ axioms are pure virtual functions. Here's the problem: there's more than one way to axiomatise a system. Given a set of propositions or methods, a subset of the propositions which is necessary and sufficient to derive all the others is called a basis. So too, for methods or functions, we have a desired set which must be defined, and typically every one has one or more definitions in terms of the others, and we require the programmer to provide instance definitions which are sufficient to allow all the others to be defined, and, if there is an overspecification, then it is consistent. Let me give an example (in Felix, Haskell code would be similar): class Eq[t] { virtual fun ==(x:t,y:t):bool => eq(x,y); virtual fun eq(x:t, y:t)=> x == y; virtual fun != (x:t,y:t):bool => not (x == y); axiom reflex(x:t): x == x; axiom sym(x:t, y:t): (x == y) == (y == x); axiom trans(x:t, y:t, z:t): implies(x == y and y == z, x == z); } Here it is clear: the programmer must define either == or eq or both. If both are defined, the definitions must be equivalent. Failing to define one doesn't cause a compiler error, it causes an infinite loop at run time. Defining both inequivalently doesn't cause an error either, it is just inconsistent. Note the axioms specified constrain the semantics of any definition. Given a definition of == either directly or via a definition of eq, then != is defined automatically, although the programmer might replace the default with something more efficient, clearly such an overspecification has to be consistent. Please note, == could also be defined in terms of !=, but we didn't do that. A characterisation of a partial or total order is more complex. It is much more demanding since there is a combinatorial explosion of possible bases. There is an reason to desire overspecification: performance. There also another reason: choice and convenience. So here, there are several questions: one is how to check semantics are obeyed and I am not looking for an answer here (way too hard!). The other question is: How can we specify, and check, that an instance provides at least a basis? And a much harder question: how can we provide several default definitions which depend on the basis chosen?

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  • Oracle Enterprise Manager 12c Anniversary at Open World General Session and Twitter Chat using #em12c on October 2nd

    - by Anand Akela
    As most of you will remember, Oracle Enterprise Manager 12c was announced last year at Open World. We are celebrating first anniversary of Oracle Enterprise Manager 12c next week at Open world. During the last year, Oracle customers have seen the benefits of federated self-service access to complete application stacks, elastic scalability, automated metering, and charge-back from capabilities of Oracle Enterprise manager 12c. In this session you will learn how customers are leveraging Oracle Enterprise Manager 12c to build and operate their enterprise cloud. You will also hear about Oracle’s IT management strategy and some new capabilities inside the Oracle Enterprise Manager product family. In this anniversary general session of Oracle Enterprise Manager 12c, you will also watch an interactive role play ( similar to what some of you may have seen at "Zero to Cloud" sessions at the Oracle Cloud Builder Summit ) depicting a fictional company in the throes of deploying a private cloud. Watch as the CIO and his key cloud architects battle with misconceptions about enterprise cloud computing and watch how Oracle Enterprise Manager helps them address the key challenges of planning, deploying and managing an enterprise private cloud. The session will be led by Sushil Kumar, Vice President, Product Strategy and Business Development, Oracle Enterprise Manager. Jeff Budge, Director, Global Oracle Technology Practice, CSC Consulting, Inc. will join Sushil for the general session as well. Following the general session, Sushil Kumar ( Twitter user name @sxkumar ) will join us for a Twitter Chat on Tuesday at 1:00 PM to 2:00 PM.  Sushil will answer any follow-up questions from the general session or any question related to Oracle Enterprise Manager and Oracle Private Cloud . You can participate in the chat using hash tag #em12c on Twitter.com or by going to  tweetchat.com/room/em12c (Needs Twitter credential for participating).  You could pre-submit your questions for Sushil using any of the social media channels mentioned below. Stay Connected: Twitter |  Face book |  You Tube |  Linked in |  Newsletter

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  • How does eMail encryption work?

    - by Dummy Derp
    I have been going over YouTube watching videos on eMail encryption and everyone seems to explain it from a different perspective. Some do it for a CompTIA exam while others just provide a primer. Here is what I understood: Step1: You compose an email that you want to send. Without encryption, it will be simple ASCII text that will be visible to anyone along the way. Step2: You generate a digital signature to make sure that nobody gets to re-transmit your email and claim it was you. Digital Signature is generated using Sender's private key which is usually a hash of the password and is then combined with the original message to form one long hash string. These signatures are one-time-use-only and a new one is calculated for every email. Step 3: You encrypt the compose of your email using Receiver's public key so that the only person who can read it is the intended receiver using their private key Step 4: When you hit the send the email, what is transmitted now is gibberish to everyone apart from the intended receiver who will decrypt is using their private key And there are various ways to do it like PEM, PGP, etc. Correct me where I am wrong or refine where necessary.

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  • Tell Us Once&ndash;Guardian Innovation Award Winner

    - by BizTalk Visionary
    Yesterday the Tell Us Once project received it’s latest accolade. My partner in crime in the execution of the delivery of software for this project, Mark Usher,  reports: It’s always great to receive recognition for the effort you put in when working on a project. It’s no secret that here at Solidsoft we are extremely proud of our association with the Government’s Tell Us Once (TUO) programme. Having already been selected by Microsoft as Worldwide Partner Conference (WPC) 2011 Award Winners for Application Integration, we are very pleased that the TUO programme as a whole has been recognised and has won the Guardian Newspaper’s Innovation Nation Award for Frontline Services (link to http://www.guardian.co.uk/innovation-nation-awards )  The TUO entry was judged the winner over three other shortlisted solutions from Dyfed Powys Police, North Yorkshire County Council and Staffordshire County Council. Innovation Nation is a partnership between Virgin Media Business and the Guardian, an initiative to uncover the most innovative businesses, public sector organisations and charities in the UK today.  Its aim is to showcase the ideas, the endeavour and the energy that are making things better in the areas of customer service, unique working practices, frontline government services and collaboration. Solidsoft have been involved with the Tell Us Once programme since its inception in 2007 and worked closely with the Department of Work and Pensions (DWP) to produce a business case for the programme. Teaming up with Atos (who host the application) Solidsoft delivered the first national solution in 2011 and a second phase in April 2012. Whilst currently restricted to distributing citizen data to central government organisations and local government authorities, DWP is now actively engaging with the private sector to see if TUO data can be disclosed to private sector organisations such as banks and building societies. Solidsoft welcome this expansion into the private sector where even more efficiencies will be realised. Mark Usher - Solidsoft Sales and Marketing Director For my part I’d like to say a big thank you to the Solidsoft Team, ATOS team and DWP team that made it happen.

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  • Managing .NET Deployment Configuration With Rake

    - by Liam McLennan
    Rake is a ruby internal DSL for build scripting. With (or without) the help of albacore rake makes an excellent build scripting tool for .NET projects. The albacore documentation does a good job of explaining how to build solutions with rake but there is nothing to assist with another common build task – updating configuration files. The following ruby script provides some helper methods for performing common configuration changes that are required as part of a build process.  class ConfigTasks def self.set_app_setting(config_file, key, value) ovsd_element = config_file.root.elements['appSettings'].get_elements("add[@key='#{key}']")[0] ovsd_element.attributes['value'] = value end def self.set_connection_string(config_file, name, connection_string) conn_string_element = config_file.root.elements['connectionStrings'].get_elements("add[@name='#{name}']")[0] conn_string_element.attributes['connectionString'] = connection_string end def self.set_debug_compilation(config_file, debug_compilation) compilation_element = config_file.root.elements['system.web'].get_elements("compilation")[0] compilation_element.attributes['debug'] = false end private def self.write_xml_to_file(xml_document, file) File.open(file, 'w') do |config_file| formatter = REXML::Formatters::Default.new formatter.write(xml_document, config_file) end end end To use, require the file and call the class methods, passing the configuration file name and any other parameters. require 'config_tasks' ConfigTasks.set_app_setting 'web.config', 'enableCache', 'false'

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  • Creating user UI using Flixel

    - by Jamie Read
    I am new to game development but familiar with programming languages. I have started using Flixel and have a working Breakout game with score and lives. What I am trying to do is add a Start Screen before actually loading the game. I have a create function that adds all the game elements to the stage: override public function create():void // all game elements { How can I add this pre-load Start Screen? I'm not sure if I have to add in the code to this create function or somewhere else and what code to actually add. Eventually I would also like to add saving, loading, options and upgrades too. So any advice with that would be great. Here is my main game.as: package { import org.flixel.*; public class Game extends FlxGame { private const resolution:FlxPoint = new FlxPoint(640, 480); private const zoom:uint = 2; private const fps:uint = 60; public function Game() { super(resolution.x / zoom, resolution.y / zoom, PlayState, zoom); FlxG.flashFramerate = fps; } } } Thanks.

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  • Redgate ANTS Performance Profiler

    - by Jon Canning
    Seemingly forever I've been working on a business idea, it's a REST API delivering content to mobiles, and I've never really had much idea about its performance. Yes, I have a suite of unit tests and integration tests, but these only tell me that it works, not how well it works. I was also about to embark on a major refactor, swapping the database from MongoDB to RavenDB, and was curious to see if that impacted performance at all, so I needed a profiler that supported IIS Express that I can run my integration tests against, and Google gave me:   http://www.red-gate.com/supportcenter/content/ANTS_Performance_Profiler/help/7.4/app_iise   Excellent. Following the above guide an instance of IIS Express and is launched, as is Internet Explorer. The latter eventually becomes annoying, I would like to decide whether I want a browser opened, but thankfully the guide is wrong in that it can be closed and profiling will continue. So I ran my tests, stopped profiling, and was presented with a call tree listing the endpoints called and allowing me to drill down to the source code beneath.     Although useful and fascinating this wasn't what I was expecting to see, I was after the method timings from the entire test suite. Switching Show to Methods Grid presented me with a list of my methods, with the slowest lit up in red at the top. Marvellous.     I did find that if you switch to Methods Grid before Call tree has loaded, you do not get the red warnings.   StructureMap was very busy, and next on the list was a request filter that I didn't expect to be so overworked. Highlighting it, the source code was presented to me in the bottom window with timings and a nice red indicator to show me where to look. Oh horror, that reflection hack I put in months ago, I'd forgotten all about it. It was calling Validate<T>() which in turn was resolving a validator from StructureMap. Note to self, use //TODO: when leaving smelly code lying around.     Before refactoring, remember to Save Profile Results from the File menu. Annoyingly you are not prompted to save your results when exiting, and using Save Project will only leave you thankful that you have version control and can go back in time to run your tests again.   Having implemented StructureMap’s ForGenericType, I ran my tests again and:     Win, thankyou ANTS (What does ANTS stand for BTW?)   There's definitely room in my toolbox for a profiler; what started out as idle curiosity actually solved a potential problem. When presented with a new codebase I can see enormous benefit from getting an overview of the pipeline from the call tree before drilling into the code, and as a sanity check before release it gives a little more reassurance that you've done your best, and shows you exactly where to look if you haven’t.   Next I’m going to profile a load test.

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