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  • 3D Paint tool in Maya

    - by Joris
    Hey everyone, could someone help me out on this question? When I am trying to texture objects in maya (for example a barrel) I want to texture it with a brush. When I try to use the 3D painting tool it al gets black even when I have a image file selected. Also the resolution is very very low of the models and textures in maya, though the texture image is very high quality. Can someone please help me? Thanks so much for helping.

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  • Simple 3D Physics engine as a part of graduation project [on hold]

    - by Eugene Kolesnikov
    I am working on my graduation project and one part of it is to simulate the motion of a rigid body in 3D space. I can use either already written physics engine or to write it myself. It's quite an interesting challenge for me, so I would like to do it myself. I am able to use either C++ or Java for programming (prefer C++). I am using Mac OS X and Debian 7. Could you suggest any guides or tutorials how to do it, can't find it anywhere... More precisely, I need a very simple engine, without collision detection, and many other things that I do not know, I just need to calculate the forces and move my body, depending on the resultant force. If you think that this task is still very difficult or there is no such tutorial, please suggest me some good and simple engine.

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  • Unity 3D not Working on Acer D270 w/ Intel GMA 3600

    - by amol.kamath
    I recently bought myself an Acer Aspire One D270 with the GMA 3600 graphics chipset thinking I would get some lovely graphics. However, I am stuck using Unity 2D and I cant figure out how to enable 3D. None of the fixes I have found so far have worked. Another effect of this is that I cant change the backlight brightness. So whenever I open the lid, looking at the screen is like staring into the sun. Is there a driver for it in the works? Does the 3.4 kernel support the chipset and most of all is there a way to fix this? Please help

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  • Do you want to learn about developing Web, Mobile and beyond Oracle based applications? Join our online virtual event on November 26th

    - by JuergenKress
    Learn about the latest innovations in Oracle ADF. Our virtual event provides sessions that range from introductory to deep dive, covering Oracle’s strategic framework for developing multi-channel enterprise applications for the Oracle platforms. Multiple tracks cover every interest and every level and include live online Q&A chats with Oracle’s technical staff. For details please visit our registration page. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: ADF,ADF mobile,education,training,Oracle OpenWorld,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Render a 3D scene in multiple windows - extended panoramic view

    - by teodron
    Is there any resource location on how to view a 3D scene from an application or a game on multiple windows or monitors? Each window should continue drawing from where the neighbouring one left off (in the end, the result should be a mosaic of the scene). My idea is to use a camera for each window and have a reference position and orientation for a meta-camera object that is used to correctly offset the other camera. Since there are quite some elements to consider (window specs, viewport properties, position-orientation of each render camera), what is the correct way to update the individual cameras considering the position and orientation of the central, meta-camera? I currently cannot make the cameras present the scene contiguously (and I am reluctant in working out the transformations without checking whether this is the actual way of doing things).

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  • Harnessing the Power of WebLogic and Coherence, November 5, 2013

    - by Carlos Chang
    Register now for OTN Virtual Developer DayHarnessing the Power of WebLogic and Coherence, November 5, 2013 Join us for Oracle Technology Network's Virtual Developer Day, a new, free, hands-on virtual developer workshop. Java Developers and Architects can attend live, moderated sessions and hands-on labs to learn how to leverage existing skills to take advantage of features in Oracle WebLogic and Oracle Coherence, core components of Oracle's Cloud Application Foundation.   There will be live chats w/ Oracle tech staff throughout the event.  Check it out.

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  • Android how to get opengl 3D coordinates in ontouch event

    - by Sandy
    I created a cube in opengl and it rotates in ontouch event. To to this I created a CustomSurfaceView as follows public class CustomSurfaceView extends GLSurfaceView { @Override public boolean onTouchEvent(MotionEvent e) { float x = e.getX() float y = e.getY(); } } Here x and y are screen coordinates. How can I get 3D coordinated from this? I have already looked gluProject and NeHe. But I dont know how to implement this in my project, it shows that there is no GLdouble,GLfloat class.

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  • ATG Live Webcast Nov. 29th: Endeca "Evolutionizes" E-Business Suite

    - by Bill Sawyer
    If you have ever wanted any of the following within Oracle E-Business Suite: Complete Data View Advanced Searching Across Organizations and Flexfields Advanced Visualization including Charts, Metrics, and Cross Tabs Guided Navigation Then you might want to attend this webcast to learn more about Oracle Endeca's integration with Oracle E-Business Suite. Oracle Endeca includes an unstructured data correlation and analytics engine, together with catalog search and guided navigation capabilities. This webcasts focuses on the details behind Oracle Endeca's integration with Oracle E-Business Suite. It demonstrates how you can extend the use of Oracle Endeca into other areas of Oracle E-Business Suite. Date:             Thursday, November 29, 2012Time:             8:00 AM - 9:00 AM Pacific Standard TimePresenter:   Osama Elkady, Senior DirectorWebcast Registration Link (Preregistration is optional but encouraged) To hear the audio feed:   Domestic Participant Dial-In Number:           877-697-8128    International Participant Dial-In Number:      706-634-9568    Additional International Dial-In Numbers Link:    Dial-In Passcode:                                              103192To see the presentation:    The Direct Access Web Conference details are:    Website URL: https://ouweb.webex.com    Meeting Number:  595335921If you miss the webcast, or you have missed any webcast, don't worry -- we'll post links to the recording as soon as it's available from Oracle University.  You can monitor this blog for pointers to the replay. And, you can find our archive of our past webcasts and training here. If you have any questions or comments, feel free to email Bill Sawyer (Senior Manager, Applications Technology Curriculum) at BilldotSawyer-AT-Oracle-DOT-com.

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  • 3D Collision help

    - by Taylor
    I'm having difficulties with my project. I'm quite new in XNA. Anyway, I'm trying to make 3D game and I'm already stuck on one basic thing. I have terrain made from a heightmap, and an avatar model. I want to set up some collisions for game so the player won't go through the ground. But I just don't know how to detect collisions for so complex an object. I could just make a simple box collision for my avatar, but what about the ground? I already implemented the JigLibX physics engine in my project and I know that I can make a collision map with heightmap, but I can't find any tutorials or help with this. So how can I set proper collision for complex objects? How can I detect heightmap collisions in JigLibX? Just some links to tutorials would be enough. Thanks in advance!

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  • 3D architecture app for Android or iPhone

    - by Manixate
    I want to make an app for 3D modeling on iPhone/Android. I cannot get the basic idea of how to get started. I have various options such as learning OpenGL ES, UDK or Unity3d but I want to create models(e.g architecture etc) in my app and then render them when user is finished modeling. I do not know if I am able to design models and then render them in the same app with various effects on the iPhone/Android using UDK or Unity3d. (Note: If you find this question unclear please ask, I may have skipped some vital information).

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  • Cursor seems to freeze in the first attempt to type - Unity 3D, 12.04

    - by Denis
    It happens in the first attempt of typing, no matter is after the startup, or 5 minutes later, or then after. The cursor (or maybe it's the system) seems to freeze, no matter the application I use, taking up 4 to 5 sec to appear what is typed. Subsequently, everything is normal, using another applications. @Anwar Shah suggested it could be a daemon waiting to run before the lauching of the first application. Turning off Zeitgest didn't help. It occurs only with Unity-3d. Tested with Unity-2d, everything is fine. Tried to change some Compiz settings, nothing worked, although not tested with every single parameter. Also I deactivated Ati proprietary driver, no effect. My system: AMD E350 1.6Gh, 2G-Ram, ATI graphics - Ubuntu 12.04, 64bits. Is that what I should expect, or can be fixed or improved? Thanks.

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  • Certify May Updates

    - by Sadia2
    We have added some release and platform certifications to MOS Certify Database: Oracle Database 10.2.0.5.0, Oracle Fail Safe Server 4.1.0 Fusion Middleware: Oracle Tuxedo 10.3.0.0.0, Oracle Business Intelligence Applications 11.1.1.7.1 E-Business Suite: Oracle E-Business Suite 12.1.2 JD Edwards EnterpriseOne: JD Edwards EnterpriseOne Database Server for In-Memory Applications X9.1.3.0, JD Edwards EnterpriseOne Business Services Server 9.1.3.0 JD Edwards World: JD Edwards World Base product A9.3-Single Byte  

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  • Tunnels in pseudo 3D racing game

    - by Nicholas
    How would one go about doing tunnels in a pseudo 3D racing game ? The main problem I have at the moment is perspective - I cant think of a way, beyond having to Z sort the sprites and tunnel coordinates, so that vehicles are displayed in front of the tunnel entrance and somehow block the display when out of site. I would like my tunnels to be used on both flat, curved and hills and slopes. The tunnel enterance/exit is made up of 3 separate graphics, (left, right and top), whilst inside the tunnel it is just one line graphic along the top (the idea being its supposed to be a set distance above the current vertical road position). As you can see from the picture, the vehicles are still being rendered whilst in the tunnel. I've converted the Code Incomplete road system to GLBasic.

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  • OpenWorld - Database Security Demonstrations in Moscone South Left

    - by Troy Kitch
    All this week, Oracle security experts will be giving live product demos of Oracle Database Security solutions in Moscone South Left, in the Oracle DEMOgrounds for "database." Demonstrations include Oracle Database Defense-in-Depth Security, Database Application Data Redaction, Transparent Data Encryption, Oracle Audit Vault and Database Firewall, Data Masking and Data Subsetting. Don't miss it!

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  • Drawing flaming letters in 3d on OpenGL ES 2.0

    - by Chiquis
    I am a bit confused about how to achieve this. What i want is to "draw with flames". I have achieved this with textures successfully, but now my concern is about doing this with particles to achieve the flaming effect. Am I supposed to have a Path in where i should add many particle emitters along the path that will "be emitting flames"? I understand the concept for 2d, but for 3d are the particles (that are quads) always supposed to be facing the user? Edit: Something else im worried about is the performance hit that will occur by having that many particle emitters, because there can be many letters and drawings at the same time. And each of these elements will have many particle emitters.

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  • Oracle Enterprise Manager Cloud Control 12c Release 2 (12.1.0.2) ist da!

    - by Ralf Durben (DBA Community)
    Das zweite Release von Oracle Enterprise Manager Cloud Control 12c ist jetzt verfügbar und zwar für alle Plattformen, auf denen auch das Vorgängerrelease genutzt werden konnte. Das gab es bei Enterprise Manager noch nie: Alle Plattformen haben die gleiche Priorität! In dem neuen Release wurde die Stabilität nochmals verbessert und einige Wünsche unserer Kunden verwirklicht. Auch einige neue Funktionalitäten, wie zum Beispiel "Java as a Service" stehen nun zur Verfügung. Neben dem Cloud Control Framework wurden auch einige Plug-Ins erneuert. Cloud Control 12.1.0.2 ist ein komplettes Release und der Download enthält alles für die Installation des OMS und Agenten. Damit kann mit der Software eine komplette Neuinstallation oder ein Upgrade von EM 10.2.0.5, 11.1 oder 12.1.0.1 (auch ohne Bundle Patch 1) vorgenommen werden. Eine Übersicht über die Neuerungen finden Sie im Oracle Enterprise Manager Cloud Control Introduction Document.

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  • Bing disponible comme plateforme pour développeurs avec l'imagerie 3D et la recherche vocale contextuelle

    Bing disponible comme plateforme pour développeurs avec l'imagerie 3D et la recherche vocale contextuelleMicrosoft a annoncé pendant la Build 2013 à Seattle qu'il a ouvert son outil de recherche Bing comme plateforme pour développeurs. Gurdeep Singh Pall, Vice-Président de l'entreprise, a fait une démonstration pour exposer les capacités dont les développeurs pourront désormais bénéficier. Pall a montré comment ajouter un élément à la to-do liste d'une application tiers en faisant usage du contrôle vocal de Bing. Dans le cas d'espèce, il a créé un mémento sur ses intentions de voyage en direction de l'Espagne.La démonstration est allée un peu plus loin. Pall a obtenu des informations lu...

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  • 3D RTS pathfinding

    - by xcrypt
    I understand the A* algorithm, but I have some trouble doing it in 3D to suit the needs of my RTS Basically, in the game I'm making, there will be agents with different sizes of OBB collision boxes. I can use steering behaviours for avoiding other agents, so I don't need complete dynamic pathfinding. However, there is a problem because different agents have different collision geometry, and structures can be placed in almost any place. This means that there might be a gap between two structures where some agents can go through and some can't. A solution I have found to this problem is to do a sweep of the collision geometry of the agent from start node of the edge the pf algorithm is currently testing, to the end node of that edge. But this is probably a bit overkill since every edge the algorithm tests would also have to create and test with a collision geometry sweep. What are some reasonable approaches to this problem? I should mention that I'd prefer not to use navmeshes, I prefer waypoints because my entire system is based on it atm.

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  • Upcoming Technical Training by PTS

    - by Javier Puerta
    Oracle Big Data Workshop June 24-26, 2014: Paris, France July 09-11, 2014: Paris, France Upgrade Your Solution to Oracle Database 12c Workshop June 17-18, 2014: Lisbon, Portugal July 29-30, 2014: Milan, Italy Oracle 12c Multitenant Technical Workshop July 23-24, 2014: Istanbul, Turkey September 2-3, 2014: Ankara, Turkey Oracle Exadata X4 workshop June 4-5, 2014: Madrid, Spain If registration link is not available, please contact the OPN Enablement manager at your local Oracle office.

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  • Engage Customers & Empower Employees

    - by Michelle Kimihira
    Oracle WebCenter and Oracle Identity Management help people collaborate more efficiently with social tools that optimize connections between people, information and applications while ensuring timely, relevant and accurate information is always available. See this demo with Andy Kershaw, Senior Director of Product Management, Oracle WebCenter. Additional Information Product Information on Oracle.com: Oracle Fusion Middleware Follow us on Twitter and Facebook and YouTube Subscribe to our regular Fusion Middleware Newsletter

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  • Chrome 18 : la 3D pour tous et amélioration de l'accélération de Canvas2D

    Chrome 18 : la 3D pour tous Et amélioration de la prise en charge de Canvas2D Chrome 18 vient de passer en version stable. Au menu, une amélioration de la prise en charge de Canvas2D qui tire parti de l'accélération matérielle (et du GPU donc). Elle devrait permettre à des applications web, comme les jeux, de tourner plus rapidement. Pour Google, avec cette prise en charge, les versions 100% Web des applicatifs pourraient même être aussi performantes que les versions traditionnelles. L'accélération matérielle appliquée à Canvas2D était jusqu'ici réservée au « beta channel » de Chrome. La fonctionnalité peut donc avoir encore quelques petits ratés. [IMG]http:/...

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  • La gamme Exalogic d'Oracle s'enrichit et offre des performances extrêmes pour les applications Java

    La gamme Exalogic d'Oracle s'enrichit Et offre un choix encore plus étendu de solutions de consolidation et des performances extrêmes pour les applications Java Dans la foulée de la présentation de ses tous nouveaux serveurs SPARC Supercluster T3, http://www.developpez.com/actu/24664...s-de-plus-IBM/ Oracle vient d'annonce Oracle Exalogic Elastic Cloud T3-1B, un nouveau modèle qui permet aux systèmes intégrés Oracle Exalogic Elastic Cloud de bénéficier des caractéristiques des serveurs SPARC Solaris en matière de performance, d'évoluti...

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