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  • after BIOS splash, will not boot -- asks me to select an OS, but it just reboots

    - by user92040
    I'm running Linux Mint 13 MATE 64-bit. Everything has been working for several weeks. Yesterday, when I tried to boot up my computer, after the BIOS screen flashes I reach a screen with a black background that reads at the top: GNU GRUB version1.99-21ubuntu3.4 Then there is a box in which I can select from the following lines: Linux Mint 13 MATE 64-bit, 3.2.0-31-generic (/dev/sdb2) Linux Mint 13 MATE 64-bit, 3.2.0-31-generic (/dev/sdb2) -- recovery mode Previous Linux versions Memory test (memtest86+) Memory test (memtest86+, serial console 115200) At the bottom it reads: Use the ? and ? keys to select which entry is highlighed. Press enter to boot the selected OS, 'e' to edit the commands before booting or 'c' for a command-line. I have no idea why it started doing this and, worse, I have no idea how to get out of here. No matter which option I select, I can't get it to boot the OS. If I select either of the first two, it reboots to splash the BIOS and then I'm right back where I started. If I choose "Previous Linux versions" I get essentially the same screen with only two choices (which are the same as the first two choices listed above, Linux 13 MATE and the recovery mode). Again, choosing either one of those results in a reboot. If I try to run either of the memtest options, it reads: error: unknown command 'linux16', Press any key to continue... Then it brings me back to the same screen Can anyone help me please? Intel Core i5-2500 ASUS P8Z68-V LX Intel Motherboard G. Skill Ripjaws series F3-12800CL9D-8GBRL (4GB x2) Plextor 128GB M5S Series SSD

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  • Problems moving a rectangle in Pygame.

    - by Yann Core
    Hi guys! I'm making a game in Pygame and I want to be able to target enemy unit. I made it so when I click on them a variable "targeted" becomes true, and stays true until I click somewhere else on the screen. I also want targeted units to have a small green circle around them, so I made it in GEDIT. I have made a function that draws everything on the screen (the background, the player, objects, etc) and in the part where it draws the units it checks if the variable "targeted" is true and if it is it should move that little green circle over the enemy units. here is the code that does that: screen.blit(enemy_unit.pic, enemy_unit.rect) #draw the unit if enemy_unit.targeted == True: #if the unit has been targeted then draw a circle over it target_rect.move_ip(enemy_unit.pos) #move the circle to the unit target_rect.fit(enemy_unit.rect) #there are some bigger units and some smaller ones, so we have to "scale" the circle screen.blit(target_pic, target_rect) #actually draw the circle This doesn't work, when I target the unit the circle just appears for a 1/5 of second next (not on, but just next) to the unit and then disappears. I am sure that I am keeping a good track of "enemy_unit.pos" because I tested it (I added a piece of code that would print one units position and mouse's position every time i clicked the mouse and when i was near him the numbers were same). If you could give me a hint about what I'm doing wrong. I think its in move_ip function, but I tried just move and it didn't work either (the circle didn't even show at all)!

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  • Is there a way to adjust colors of a specific window?

    - by Synetech
    Is there a (Windows) program or something that will allow the user to adjust the brightness/contrast/gamma of a specific window rather than the whole screen? As a use-case scenario, imagine having a web-page showing on one half of the screen, and another program taking up the rest of the screen. This other program uses the default Windows colors (e.g., white background), so it may be glaringly bright. Alternately, the web-page may be too dark to see. Adjusting the monitor or video-card settings would affect everything which will be no good. Adjusting the default Windows colors is, at best, inconvenient. Instead, there needs to be a way to set the colors of one of the windows to equalize the whole screen.

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  • Uuntu 9.10 will not boot

    - by Jim
    After an update yesterday my Dell X300 will only boot to a screen with an option to perform 2 memory tests. If I perform these tests, it will only go back to this same screen, offering a choice of memory test again, 86+ or 86+ serial console 115200. This screen is headed - GNU Grub version 1.97 beta 4. This is a full install on my hard drive. How can I get back to booting normally?

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  • Android Bitmap: Collision Detecting

    - by Aekasitt Guruvanich
    I am writing an Android game right now and I would need some help in the collision of the Pawns on screen. I figured I could run a for loop on the Player class with all Pawn objects on the screen checking whether or not Width*Height intersects with each other, but is there a more efficient way to do this? And if you do it this way, many of the transparent pixel inside the rectangular area will also be considered as collision as well. Is there a way to check for collision between Bitmap on a Canvas that disregard transparent pixels? The class for player is below and the Pawn class uses the same method of display. Class Player { private Resources res; // Used for referencing Bitmap from predefined location private Bounds bounds; // Class that holds the boundary of the screen private Bitmap image; private float x, y; private Matrix position; private int width, height; private float velocity_x, velocity_y; public Player (Resources resources, Bounds boundary) { res = resources; bounds = boundary; image = BitmapFactory.decodeResource(res, R.drawable.player); width = image.getWidth(); height = image.getHeight(); position = new Matrix(); x = bounds.xMax / 2; // Initially puts the Player in the middle of screen y = bounds.yMax / 2; position.preTranslate(x,y); } public void draw(Canvas canvas) { canvas.drawBitmap(image, position, null); } }

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  • Ubuntu 13.04 can only work in recovery mode

    - by zhangyangyu
    I have just updated my 12.10 to 13.04. Everything is updated. But I can only boot to a black screen. I mean after the GRUB interface and purple screen. And I can hear the voice of the password interface. But it is only the black screen. It all works OK in 12.10. But it can work in the recovery mode. I mean go into the recovery mode and choose resume. And then everything is OK. But when loading kernel, the screen is dirty. I don't know why and I have Googled a lot. But no resolutions works. My graphics card is Intel GMA HD 4000, tested as VESA: Intel® Sandybridge/Ivybridge Graphics. I have been trapped in this for a whole day. I do need help. Hope someone can help me. By the way, the kernel is 3.8.0-19 if it helps.

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  • How do I get my Intel HD graphics to work alongside my HD7850, as my second(HDMI out) monitor?

    - by AlexTes
    Title says it all. Further info: Motherboard: http://www.asrock.com/mb/Intel/Z77%20Pro3/ Processor: http://ark.intel.com/products/65520/Intel-Core-i5-3570K-Processor-%286M-Cache-up-to-3_80-GHz%29 So currently my main screen is running on my HD7850. Got drivers from the amd website. I have looked through dozens of questions here. I'm about to try booting Ubuntu from a stick and seeing if the xorg-edgers drivers might help. When booting, all action goes down on the very screen I'm trying to get to work.*EDIT never mind this. Seems to be special boot magic. As the screen only displays whiteline errors once the gui of ubuntu has kicked in and everything graphic is happening through my graphics card again. Connected through HDMI(motherboard)-DVI. So unless having multiple displays is a huge deal the solution hopefully isn't that complicated. I just feel I'm missing something simple. If this really is complicated, I should probably just hook up the display to my graphics card. My CPU is usually the one chilling out though so I'd like to try to get that to work. Also just because I don't want to buy an extra cable and this set up makes me feel warm and fuzzy inside. Tell me what to try or look up, I'll be most appreciative. Thank you! **UPDATE The x-swat ppa installed some intel stuff. Booting with one monitor plugged into the motherboard gives nothing. Doing it with the pc already on gives the purple "Ubuntu" with 5 dots boot/shutdown screen.

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  • Mac OS X 10.5 VNC Resolution independent of hardware display

    - by Qberticus
    Is it possible to set the VNC display resolution that is independent of the hardware resolution when you are using OS X 10.5 Screen Sharing? I have a macbook and a windows box with 3 monitors. I'd like to use the 3 monitors on my windows box to do work on my macbook when I'm at my desk. When I VNC into the macbook I only get the resolution of the hardware screen (1280x800). Instead I'd like to use two of my monitors on my windows box to display a large VNC screen from my macbook. The scaling options in the VNC clients (TightVNC and Ultr@VNC) do not adjust the actual resolution of the display they just do image processing. My ultimate goal is for someway to have a virtual display on my windows box that is from my macbook that is independent of the macbook's hardware screen.

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  • Slight stuttering when moving windows in fresh 12.04 install

    - by Konsolkongen
    Installed Ubuntu 12.04 today and my problem is that when I'm moving the windows around my screen it doesn't feel smooth at all. Usually I can fix this by changing the refresh rate to 60Hz, but this time it doesn't help. My graphics card is a Nvidia GTX 560Ti and I've tried both the 295.40, 295.45 and 304.43 (which I'm currently using) but neither has resolved my problem. I searched around a bit and tried changing the refresh-rate using compizconfig-settings-manager and xrandr. No change using CCSM, but when I tried xrandr I got this reply: konsolkongen@konsolkongen-desktop:~$ xrandr -r 60Rate 60.0 Hz not available for this size - which is nonsense of course. This is what my xorg.conf file looks like: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 295.33 (buildd@allspice) Fri Mar 30 15:25:24 UTC 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "Samsung SyncMaster" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 560 Ti" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "0" Option "TwinViewXineramaInfoOrder" "DFP-0" Option "metamodes" "DFP-0: 1680x1050_60 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Any help would be greatly appreciated, my obsession with video quality can't stand stuttering like this. For what it's worth though, I don't have any screen tearing, so at least V-sync is on. Thanks.

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  • SDL beginner: create Rectangle surface filled with color

    - by user3689
    im learning SDL , i like to create Rectangle surface with color that is not image . here is my code that compiles fine but dosnt work : im passing the function this params: SDL_Surface* m_screen = SDL_SetVideoMode(SCREEN_WIDTH,SCREEN_HEIGHT,SCREEN_BPP,SDL_SWSURFACE); SDL_FillRect(m_screen,&m_screen->clip_rect,SDL_MapRGB(m_screen->format,0xFF, 0xFF, 0xFF)); ... Button button(m_screen,0,0,50,50,255,0,0) ... ... Button::Button(SDL_Surface* screen,int x,int y,int w,int h,int R, int G, int B) { SDL_Rect box; SDL_Surface * ButtonSurface; ButtonSurface = NULL ; Uint32 rmask, gmask, bmask, amask; #if SDL_BYTEORDER == SDL_BIG_ENDIAN rmask = 0xff000000; gmask = 0x00ff0000; bmask = 0x0000ff00; amask = 0x000000ff; #else rmask = 0x000000ff; gmask = 0x0000ff00; bmask = 0x00ff0000; amask = 0xff000000; #endif box.x = x; box.y = y; box.w = w; box.h = h; ButtonSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, box.w,box.h, 32, rmask, gmask, bmask, amask); if(ButtonSurface == NULL) { LOG_MSG("Button::Button Button failed"); } SDL_FillRect(screen,&box,SDL_MapRGB ( ButtonSurface->format, R, G, B )); //ut.ApplySurface(0,0,ButtonSurface,screen); SDL_BlitSurface(ButtonSurface,NULL,screen,&box); } what im doing here wrong ?

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  • Why does my system slow down or freeze when there is heavy disk activity?

    - by user72270
    Im a first-time user to Ubuntu-12.04 with WUBI installation. My NoteBook Information : Dell vostro 3450 : i5 2410m, 3 gb ram, intel hd3000, amd 6630m hybrid. Surfing and playing games works flawlessly, however, I'm having huge problems when installing applications and generally copying and moving files. When doing so, system is significantly slower and freezes quite often (Firefox gets bluish, sometimes even black n white). I would say that Ubuntu allocates too much resources on file transfers and installing, but even these tasks are very slow. Here is very specific example : today, i tried to move 6 GB file from win 7 installation. It was good at first, i jumped to firefox but after a while firefox started to randomly turn bluish and mouse was randomly stopping working. It was gradually worse and worse and it got to a point when firefox black n whited and mouse wasn't working at all. I raged and went for some meal, when i got back screen was black. It probably unlogged me due to inactivity, when i pushed random button to bring screen to life i had to wait few minutes to let it show me only my screen background. No log in screen, just background and working mouse. NoteBook fan was working at 100 % so I assumed that file transfer was going on and I left it to work. Nothing then changed for a full hour so I hard rebooted it. File transfer unsuccessful, It transfered hardly 2 gigs. Is this normal ? What to do in these situations ? It didn't let me load system manager and not even terminal. Thanks.

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  • my windows 7 laptop wont load past the windows logo

    - by lilpimp
    my computer wont load past the windows logo, when it finishing loading the logo i see a blue screen quickly flashes on and off just a glimpse of it but i recognise that sreen anywhere i know its a serious error message screen, after that it just shows a black screen with a movable cursor, i've tried to repair, load last good configuration, but nothing seems to work, i'm running windows 7, its a toshiba laptop, 4 GB SDRAM, 320 GB HDD, Intel Pentium Processor T4200, dual core processor.

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  • Question about getting information off an old HD...

    - by user37983
    Ok so my old cpu was a sony vaio. its kinda old and had xp on it. My gf thrashed it - the cd drive went and she tried fixing it by messing with the configurations bios etc. the actual laptop is really fried the keyboard doesnt work, etc. However the harddrive is still intact. I tried putting the HD in my new cpu (toshiba runnig win7) and it looks like its gonna boot up it goes to the screen with the logo and the status bar starts to load. then it flashes a blue screen for a split second, and goes to the black screen where it says windows did not shut down properly and gives options to (start windows normally, safe mode, safe mode with networking, safe mode with prompts) ive tried every option but it always goes back to this screen. I need to get into the hd cuz i have very important files. is there anyway?

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  • Resolution is Being Stupid. Help me?

    - by One Terrorist
    I'm having trouble with a new computer I bought a few days ago. I have come to the conclusion that the resolution of the screen is too small, at the moment it is 1024x768 and I think it should be 1280x960, due to a message given at the resolution tab of the control panel. It states: (!) If your resolution is below 1280x960, some items on the screen may not fit on the screen. The computer is an Asus A54H and runs 64-bit operating system with Windows 7 Home Premium. This link has a screenshot of the screen at the moment, the icons and font are too big and are a little stretched. Thank you in advance!

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  • Windows 7 Error Recovery upon boot

    - by nijikunai
    My system doesn't boot at all, upon starting it takes me to the Windows Error Recovery screen saying "Windows failed to start, a recent software or hardware change might be the cause" and gives two options Launch System Repair (Recommended) Start Windows normally But neither options work, upon clicking either of them, some progress bars get displayed and the screen just freezes on "Starting Windows". I tried booting from the Windows 7 disk but it too freezes on the "Starting Windows" screen. I even tried booting from ubuntu, slax linux, but they don't work too.

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  • Stop Metro on W8 from minimizing on dual screens

    - by Pestario
    I'm running Windows 8 with two screens, and have set it so that I have Metro on my secondary screen, because I thought that I could have that visible while I was working on other things on the main screen. The problem is, as soon as I click on something on the main screen, Metro goes away on my secondary screen. Is there any way to prevent this from happening?? I would like to be able to see f.ex the clock, notifications on mail/messaging etc. while I'm working on things.

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  • How can I create a rectangular SDL surface filled with a particular color?

    - by user3689
    I'm learning SDL. I'd like to create rectangular surface filled with a flat color (not an image). Below is my code -- it compiles fine, but doesn't work. I'm passing the function these parameters: SDL_Surface* m_screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE ); SDL_FillRect( m_screen, &m_screen->clip_rect, SDL_MapRGB(m_screen->format,0xFF, 0xFF, 0xFF) ); ... Button button(m_screen,0,0,50,50,255,0,0) ... ... Button::Button(SDL_Surface* screen,int x,int y,int w,int h,int R, int G, int B) { SDL_Rect box; SDL_Surface * ButtonSurface; ButtonSurface = NULL ; Uint32 rmask, gmask, bmask, amask; #if SDL_BYTEORDER == SDL_BIG_ENDIAN rmask = 0xff000000; gmask = 0x00ff0000; bmask = 0x0000ff00; amask = 0x000000ff; #else rmask = 0x000000ff; gmask = 0x0000ff00; bmask = 0x00ff0000; amask = 0xff000000; #endif box.x = x; box.y = y; box.w = w; box.h = h; ButtonSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, box.w,box.h, 32, rmask, gmask, bmask, amask); if(ButtonSurface == NULL) { LOG_MSG("Button::Button Button failed"); } SDL_FillRect(screen,&box,SDL_MapRGB ( ButtonSurface->format, R, G, B )); //ut.ApplySurface(0,0,ButtonSurface,screen); SDL_BlitSurface(ButtonSurface,NULL,screen,&box); } What am I doing wrong here?

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  • Set UIViewController background to transparent

    - by dbonneville
    I'm calling a UIViewController from a button on the main view. I have set the alpha of the view to 50%. When the view animates in, I can see that it's transparent. As soon as the animation stops, it becomes opaque. In the xib, when I set opacity, it's sets the opacity over white. So if I set the color to black and the opacity to 50%, this is what I see when I click the button on the main interface to show the view: view slides up from bottom at 50% opacity. I can see the underlaying view through the transparent black nicely. when view stops animating, it become gray. it appears that a white color pops in the background of the view somehow, making the 50% opacity black over white turn gray. I can no longer see the underlaying layer. What I'm trying to do: show 100% white text on a 50% transparent black layer which sits over the view that called this view. How on earth do I do this? I tried a code method that sets the background color when the view is called, but it does exactly the same thing (with another try in there commented out with the same effect): - (IBAction)gotoCreed { Creed *creed = [[Creed alloc] initWithNibName:nil bundle:nil]; [self presentModalViewController:creed animated:YES]; self.view.backgroundColor = [UIColor colorWithHue:0.0 saturation:0.0 brightness:1.0 alpha:0.2]; //self.view.backgroundColor = [UIColor clearColor]; }

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  • How to program a neural network for chess?

    - by marco92w
    Hello! I want to program a chess engine which learns to make good moves and win against other players. I've already coded a representation of the chess board and a function which outputs all possible moves. So I only need an evaluation function which says how good a given situation of the board is. Therefore, I would like to use an artificial neural network which should then evaluate a given position. The output should be a numerical value. The higher the value is, the better is the position for the white player. My approach is to build a network of 385 neurons: There are six unique chess pieces and 64 fields on the board. So for every field we take 6 neurons (1 for every piece). If there is a white piece, the input value is 1. If there is a black piece, the value is -1. And if there is no piece of that sort on that field, the value is 0. In addition to that there should be 1 neuron for the player to move. If it is White's turn, the input value is 1 and if it's Black's turn, the value is -1. I think that configuration of the neural network is quite good. But the main part is missing: How can I implement this neural network into a coding language (e.g. Delphi)? I think the weights for each neuron should be the same in the beginning. Depending on the result of a match, the weights should then be adjusted. But how? I think I should let 2 computer players (both using my engine) play against each other. If White wins, Black gets the feedback that its weights aren't good. So it would be great if you could help me implementing the neural network into a coding language (best would be Delphi, otherwise pseudo-code). Thanks in advance!

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  • JPEG artifacts removal in C#

    - by Arcturus
    Hi all I am building a website for a club that is part of a mother organisation. I am downloading (leeching ;) ) the images that where put on profile pages of the mother organisation to show on my own page. But their website has a nice white background, and my website has a nice gray gradient on the background. This does not match nicely. So my idea was to edit the images before saving them to my server. I am using GDI+ to enhance my images, and when I use the method MakeTransparent of Bitmap, it does work, and it does do what its supposed to do, but I still have these white jpeg artifacts all over the place. The artifacts makes the image so bad, I am better off not making the image transparent and just leaving it white, but thats really ugly on my own website. I can always at a nice border with a white background of course, but I rather change the background to transparent. So I was wondering if and how I can remove some simple JPEG artifacts in C#. Has anyone ever done this before? Thanks for your time. Example image: Transformed image:

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  • CATiledLayer blanking tiles before drawing contents

    - by Greg Plesur
    All, I'm having trouble getting behavior that I want from CATiledLayer. Is there a way that I can trigger the tiles to redraw without having the side-effect that their areas are cleared to white first? I've already subclassed CATiledLayer to set fadeDuration to return 0. To be more specific, here are the details of what I'm seeing and what I'm trying to achieve: I have a UIScrollView with a big content size...~12000x800. Its content view is a UIView backed by a CATiledLayer. The UIView is rendered with a lot of custom-drawn lines Everything works fine, but the contents of the UIView sometimes change. When that happens, I'd like to redraw the tiles as seamlessly as possible. When I use setNeedsDisplay on the view, the tiles redraw but they are first cleared to white and there's a fraction-of-a-second delay before the new content is drawn. I've already subclassed CATiledLayer so that fadeDuration is set to 0. The behavior that I want seems like it should be possible...when you zoom in on the scrollview and the content gets redrawn at a higher resolution, there's no blanking before the redraw; the new content is drawn right on top of the old one. That's what I'm looking for. Thanks; I appreciate your ideas. Update: Just to follow up - I realized that the tiles weren't being cleared to white before the redraw, they're being taken out entirely; the white that I was seeing is the color of the view that's beneath my CATiledLayer-backed view. As a quick hack/fix, I put a UIImageView beneath the UIScrollView, and before triggering a redraw of the CATiledLayer-backed view I render its visible section into the UIImageView and let it show. This smooths out the redraw significantly. If anyone has a better solution, like keeping the redraw-targeted tiles from going away before being redrawn in the first place, I'd still love to hear it.

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  • How to make a hyperlink through GridView column value?

    - by avirk
    I want here that user can see the answer under the question by selecting its heading. The question should be a hyperlink to redirect me on the page Answer.aspx. I mean to say that when user take cursor over the How to do this? it should redirect the user to the desired page. How can I do that? here is the code <asp:GridView ID="GridView1" runat="server" AutoGenerateColumns="False" DataSourceID="SqlDataSource1" Width="100%" BorderStyle="None"> <Columns> <asp:BoundField DataField="QuestionHEAD" HeaderText="Question" SortExpression="QuestionHEAD" HeaderStyle-ForeColor="white" HeaderStyle-BackColor="Brown"/> <asp:BoundField DataField="Problem" HeaderText="Problem" SortExpression="Problem" HeaderStyle-ForeColor="white" HeaderStyle-BackColor="Brown" /> <asp:BoundField DataField="Forum" HeaderText="Forum" SortExpression="Forum" HeaderStyle-ForeColor="white" HeaderStyle-BackColor="Brown"/> <asp:BoundField DataField="Username" HeaderText="Asked By" SortExpression="Username" HeaderStyle-ForeColor="white" HeaderStyle-BackColor="Brown" /> </Columns> </asp:GridView> <asp:SqlDataSource ID="SqlDataSource1" runat="server" ConnectionString="<%$ ConnectionStrings:connectionstring %>" SelectCommand="SELECT [QuestionHEAD], [Problem], [Forum], [Username] FROM [Question]"> </asp:SqlDataSource>

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  • ie7 preserve whitespace on dynamically injected text

    - by Rajat
    <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <script type="text/javascript"> function init(){ document.getElementById('test2').innerHTML = '1 2'; } </script> <style type="text/css"> #test{ white-space:pre; } #test2{ white-space:pre; } </style> <title></title> </head> <body onload="init();"> <div id="test"> 1 2 </div> <div id="test2"></div> </body> </html> Here is an example page showing my problem. I have two divs. Each has this text '1 2' with white-space. The only difference is that one is injected dynamically and one is in the html itself. If you open the above page in IE7, the text in div test2 doesn't respect white space. How can i get the same behavior for the text that is dynamically injected?? P.S. My doctype is triggering standards mode on IE7.

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  • how to make a column width size fixed in datagridview asp?

    - by user306671
    Hi, i have this column in a datagridview on aspx page <asp:TemplateField HeaderText="Observacion"> <ItemTemplate> <asp:Label ID="lblOrderID" runat="server" Text='<%# Eval("Observacion") %>'></asp:Label> </ItemTemplate> <ItemStyle Width="200px" Wrap="False" /> </asp:TemplateField> I have set up the itemstyle with and wrap to false, but anyways the width columns grows the the data is too long. i just want to change the height of the column not the width. Here us the complete code of the datagridview <asp:GridView ID="GridView1" runat="server" AutoGenerateDeleteButton="True" CellPadding="4" EnableModelValidation="True" ForeColor="#333333" GridLines="None" AutoGenerateColumns="False"> <columns> <asp:boundfield datafield="ID_OBSERVACION" visible="False" /> <asp:boundfield datafield="AUTOR" headertext="Autor" /> <asp:boundfield datafield="FECHA" headertext="Fecha" /> <asp:TemplateField HeaderText="Observacion"> <ItemTemplate> <asp:Label ID="lblOrderID" runat="server" Text='<%# Eval("Observacion") %>'></asp:Label> </ItemTemplate> <ItemStyle Width="200px" Wrap="False" /> </asp:TemplateField> </columns> <AlternatingRowStyle BackColor="White" ForeColor="#284775" Wrap="False" /> <EditRowStyle BackColor="#999999" /> <FooterStyle BackColor="#5D7B9D" Font-Bold="True" ForeColor="White" /> <HeaderStyle BackColor="#5D7B9D" Font-Bold="True" ForeColor="White" /> <PagerStyle BackColor="#284775" ForeColor="White" HorizontalAlign="Center" /> <RowStyle BackColor="#F7F6F3" ForeColor="#333333" Wrap="False" /> <SelectedRowStyle BackColor="#E2DED6" Font-Bold="True" ForeColor="#333333" /> </asp:GridView>

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