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  • Changing UINavigationBar font in Swift

    - by dcgoss
    I have a UINavigationBar with a title in the middle. I have added a custom font ("Comic_Andy.ttf") to my app (I have checked info.plist to make sure it's listed, and I have checked the Copy Bundle Resources to make sure it has been added), and I would like the title of the UINavigationBar to be displayed in that font. From what I can gather it seems as though I'm supposed to use this in my ViewController: myNavigationBar.titleTextAttributes = [NSFontAttributeName: UIFont(name: "Comic_Andy", size: 22)] I placed that method in the viewDidLoad function of the ViewController. I have also tried this in the didFinishLaunchingWithOptions function of the AppDelegate: UINavigationBar.appearance().titleTextAttributes = [NSFontAttributeName: UIFont(name: "Comic_Andy", size: 22)] I am programming in Swift, in XCode 6 Beta 6. Many resources regarding this task have mentioned using a method called setTitleTextAttributes, which is nowhere to be seen. I can't figure it out for the life of me - I've probably spent close to 3 hours on it by now - I have checked every StackOverflow answer, every website, so please do not mark this as a duplicate. Many thanks in advance!

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  • implementing stretchable dialog borders in iphone sdk

    - by Joey
    Hi, I want to implement dialog borders that scale to the size I require the dialog to be. Perhaps there is a better more conventional name for this sort of thing. If there is, if someone would edit the title, that'd be great. Anyhow, I'd like to do this so I can have dialogs of any size without the visual artifacts that come with scaling border art to small, large, or wacky unproportional dimentions. I have a few ideas on how this is done, but am not sure which is better for iphone. I have a few questions. 1) Should I make a containing view object that basically overloads its drawRect method and draws the images where they should be at their appropriate scale when the method is called, or should I main a containing view object that simply contains 8 UIImageViews? I suspect the latter approach won't work if I need to actively scale the resulting dialog class like in an animation. 1b) If overloading drawRect is the way to go, does someone have some sample code or a link to an example that demonstrates drawing an image directly from drawRect()? 2) Is it generally better to create a) a 3 x 3 image where the segments are in their appropriate 1x1 grid of the image? If so, is it simple to draw from a portion of this image onto my target view in drawRect (if the former assumption is correct that I should use drawRect)? b) The pieces separately in 8 different files?

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  • using crypto++ on iphone sdk with pycrypto on app engine

    - by Joey
    Hi, I'm trying to encrypt http requests using crypto++ and decrypt them with pycrypto on the app engine server end. Using Arc4 encryption, I can successfully encrypt and decrypt on the iphone end but when I try decrypting on app engine, the result is garbled. I thought maybe it has something to do with the encoding of the NSString but am not certain. It's not clear to me if I need to call encode() on the cipher on the server end before decrypting, although that does seem to resolve a failure to decrypt involving ascii values. I have a separate post that delves a bit into this. Can anyone offer some advice? http://stackoverflow.com/questions/2794942/crypto-pycrypto-with-google-app-engine

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  • Hide buttons when making a screenshot UIGraphicsBeginImageContextWithOptions

    - by Jan
    is there a way to hide specific buttons (IBAction) when making a screenshot with UIGraphicsBeginImageContextWithOptions ? I'm using the code below: // Define the dimensions of the screenshot you want to take (the entire screen in this case) UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, self.view.opaque, 0.0); [self.view.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *sourceImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); //now we will position the image, X/Y away from top left corner to get the portion we want UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, self.view.opaque, 0.0); [sourceImage drawAtPoint:CGPointMake(0, -20)]; UIImage *croppedImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(croppedImage,nil, nil, nil); Thank you for your answer!

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  • Adding ivars to NSManagedObject subclass

    - by The Crazy Chimp
    When I create an entity using core data then generate a subclass of NSManagedObject from it I get the following output (in the .h): @class Foo; @interface Foo : NSManagedObject @property (nonatomic, retain) NSString *name; @property (nonatomic, retain) NSSet *otherValues; @end However, in my .m file I want to make use of the name and otherValues values. Normally I would simply create a couple of ivars and then add the properties for them as I required. That way I can access them in my .m file easily. In this situation would it be acceptable to do this? Would adding ivars to the .h (for name and otherValues) cause any unusual behaviour in the persistance & retrieval of objects?

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  • addObjectsFromArray

    - by derek.lo
    I have a question about memory management when using the addObjectsFromArray method. Basically, I have 2 arrays defined in the appDelegate. I need these 2 arrays for the duration of my application's runtime. I therefore release them in my appDelegate's dealloc method. When I go to use these two arrays in a class, I want one array to store the values from the other, so that the other can have it's contents removed, but still stick around for use. Something like this: [appDelegate.arrayTwo addObjectsFromArray:appDelegate.arrayOne]; [appDelegate.arrayOne removeAllObjects]; I'm getting the compiler error: EXC_BAD_ACCESS because of a pointer issue? retaining issue? Any help would be greatly appreciated! Thanks

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  • UINavigation Bar while moving view for writing in a textfield

    - by ObiWanKeNerd
    i'm using this code to move the view when i'm about to type on a textfield, otherwise the keyboard may cover the textfield if it's in the lower side of the screen. I would like to know if there is a way to maintain the UINavigation Bar in it's place, because with this code the bar will move with all the view outside the screen, becoming untouchable until i end editing the textfield (closing the keyboard). CGFloat animatedDistance; static const CGFloat KEYBOARD_ANIMATION_DURATION = 0.3; static const CGFloat MINIMUM_SCROLL_FRACTION = 0.2; static const CGFloat MAXIMUM_SCROLL_FRACTION = 0.8; static const CGFloat PORTRAIT_KEYBOARD_HEIGHT = 216; static const CGFloat LANDSCAPE_KEYBOARD_HEIGHT = 162; - (void)textFieldDidBeginEditing:(UITextField *)textField { CGRect textFieldRect = [self.view.window convertRect:textField.bounds fromView:textField]; CGRect viewRect = [self.view.window convertRect:self.view.bounds fromView:self.view]; CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height; CGFloat numerator = midline - viewRect.origin.y - MINIMUM_SCROLL_FRACTION * viewRect.size.height; CGFloat denominator = (MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION) * viewRect.size.height; CGFloat heightFraction = numerator / denominator; if (heightFraction < 0.0) { heightFraction = 0.0; } else if (heightFraction > 1.0) { heightFraction = 1.0; } UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation]; if (orientation == UIInterfaceOrientationPortrait || orientation == UIInterfaceOrientationPortraitUpsideDown) { animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction); } else { animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction); } CGRect viewFrame = self.view.frame; viewFrame.origin.y -= animatedDistance; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION]; [self.view setFrame:viewFrame]; [UIView commitAnimations]; } - (void)textFieldDidEndEditing:(UITextField *)textField { CGRect viewFrame = self.view.frame; viewFrame.origin.y += animatedDistance; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION]; [self.view setFrame:viewFrame]; [UIView commitAnimations]; } Thanks in advance!

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  • How to add objects to NSArray from a different class with ARC

    - by Space Dust
    I needed to convert my code to ARC. I have an NSArray that I use to draw a path. I fill the objects of NSArray values from a different class. Problem is after converting to ARC, NSArray returns always null I can not see what I am doing wrong. bug.h @interface Ladybug : CCSprite <CCTargetedTouchDelegate>{ CCArray *linePathPosition; } @property (nonatomic, strong) CCArray *linePathPosition; @end bug.m @synthesize linePathPosition; -(id) init { if( (self=[super init] )) { self.linePathPosition = [[CCArray alloc] init]; } return self; } -(void) updatePosition:(CGPoint) position { [self.linePathPosition addObject:[NSValue valueWithCGPoint:position]]; NSLog(@"line path %@",linePathPosition); } -(void) breakMoveLadyBug { [self.linePathPosition removeAllObjects]; } In main .m - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { Ladybug *ladybug1 = (Ladybug *)[self getChildByTag:99]; CCMotionStreak* streak = (CCMotionStreak *)[self getChildByTag:999]; CGPoint touchLocation = [touch locationInView: [touch view]]; CGPoint curPosition = [[CCDirector sharedDirector] convertToGL:touchLocation]; if (ladybug1.isSelected) { streak.position = curPosition; [ladybug1 updatePosition:curPosition]; NSLog(@"Cur position %@",NSStringFromCGPoint(curPosition)); if (!ladybug1.isMoving) { [ladybug1 startMoveLadyBug]; } } } Log: Cur position {331, 110} line path (null) What am I doing wrong? What is the proper way to define and init NSArray with ARC?

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  • Received memory warning and app crashes - iphone

    - by Anand Gautam
    I am creating an app using ARC but my app is crashing due to Received memory warning. The App is working fine in simulator. But in case of iphone device, If i run the app for few minutes then on doing anything, the app crashes straightaway. I have checked my app by xcode instrument. My app folder size is 6 MB but all memory allocation is showing 63 MB on xcode instrument. Because of this reason, presentViewController-Animated-Completion is getting slow during navigation. Does anyone have any solution why this is happening?

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  • How to enable camera feature in a sencha touch application using phonegap?

    - by Fabre
    I have developed one application in sencha touch2. I want to design a page in such a way that The page has a default image and one button below that. By clicking that button device camera should open(device mainly iPad and iPhone) and after capturing the image lets see it stored in a folder named as "capture" in your device. Then that captured image should replace that default image. I want to use Phonegap compulsorily. I have seen phone gap APIs for camera but I don't get it how to use it exactly. I am using MAC and Xcode for development.

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  • Android SDK: hello world does not run

    - by Alex
    I have installed Java x64, Eclipse Classic Judo x64 + ADT Pluggin. OS win 7 x64. I did installation everything according to the manual. Then created first application and launched it. Emulator was launched but hello world was not. I have not idea what doing wrong. Do anyone knows of such error and my problem as a whole? thx Console log: [2012-10-06 13:35:42 - test] ------------------------------ [2012-10-06 13:35:42 - test] Android Launch! [2012-10-06 13:35:42 - test] adb is running normally. [2012-10-06 13:35:42 - test] Performing com.example.test.MainActivity activity launch [2012-10-06 13:35:42 - test] Automatic Target Mode: launching new emulator with compatible AVD 'AVD_41' [2012-10-06 13:35:42 - test] Launching a new emulator with Virtual Device 'AVD_41' [2012-10-06 13:35:42 - Emulator] Failed to create Context 0x3005 [2012-10-06 13:35:42 - Emulator] emulator: WARNING: Could not initialize OpenglES emulation, using software renderer. [2012-10-06 13:35:42 - Emulator] WARNING: Data partition already in use. Changes will not persist! [2012-10-06 13:35:42 - Emulator] WARNING: SD Card image already in use: C:\Users\Zewisa\.android\avd\AVD_41.avd/sdcard.img [2012-10-06 13:35:42 - Emulator] WARNING: Cache partition already in use. Changes will not persist! [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] emulator: warning: opening audio input failed [2012-10-06 13:35:42 - Emulator]

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  • Head Rotation in Opposite Direction with GLM and Oculus Rift SDK

    - by user3434662
    I am 90% there in getting orientation to work. I am just trying to resolve one last bit and I hope someone can point me to any easy errors I am making but not seeing. My code works except when a person looks left the camera actually rotates right. Vice versa with looking right, camera rotates left. Any idea what I am doing wrong here? I retrieve the orientation from the Oculus Rift like so: OVR::Quatf OculusRiftOrientation = PredictedPose.Orientation; glm::vec3 CurrentEulerAngles; glm::quat CurrentOrientation; OculusRiftOrientation.GetEulerAngles<OVR::Axis_X, OVR::Axis_Y, OVR::Axis_Z, OVR::Rotate_CW, OVR::Handed_R> (&CurrentEulerAngles.x, &CurrentEulerAngles.y, &CurrentEulerAngles.z); CurrentOrientation = glm::quat(CurrentEulerAngles); And here is how I calculate the LookAt: /* DirectionOfWhereCameraIsFacing is calculated from mouse and standing position so that you are not constantly rotating after you move your head. */ glm::vec3 DirectionOfWhereCameraIsFacing; glm::vec3 RiftDirectionOfWhereCameraIsFacing; glm::vec3 RiftCenterOfWhatIsBeingLookedAt; glm::vec3 PositionOfEyesOfPerson; glm::vec3 CenterOfWhatIsBeingLookedAt; glm::vec3 CameraPositionDelta; RiftDirectionOfWhereCameraIsFacing = DirectionOfWhereCameraIsFacing; RiftDirectionOfWhereCameraIsFacing = glm::rotate(CurrentOrientation, DirectionOfWhereCameraIsFacing); PositionOfEyesOfPerson += CameraPositionDelta; CenterOfWhatIsBeingLookedAt = PositionOfEyesOfPerson + DirectionOfWhereCameraIsFacing * 1.0f; RiftCenterOfWhatIsBeingLookedAt = PositionOfEyesOfPerson + RiftDirectionOfWhereCameraIsFacing * 1.0f; RiftView = glm::lookAt(PositionOfEyesOfPerson, RiftCenterOfWhatIsBeingLookedAt, DirectionOfUpForPerson);

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  • iPhone SDK Question with Audio/Mic

    - by Henry D'Andrea
    I am trying to do an app, to where when it launches, it will detect audio, and then play it back automatically. NO BUTTONS, nothing to press. Just a picture of something then, it listens for audio, then plays it back. Similar to the Talking Carl app in the App Store. Any ideas/help? Would appreciate it, if i could use the code with IB.

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  • [Android SDK] Text-To-Speech addSpeech not working properly

    - by arcoraven
    Hi, I'm trying to get my Android app to play a .wav file recording of the word "Spinach Salad" whenever it sees that phrase being spoken by TTS. Here's the relevant code: spinach_salad.wav is located in /res/raw prodName = "Spinach Salad" mTts.addSpeech(prodName, "com.example.textextractor", R.raw.spinach_salad); ...and later in the code: mTts.speak("blah blah blah " + prodName, TextToSpeech.QUEUE_ADD, null); I've also tried: mTts.speak("blah blah blah Spinach Salad", TextToSpeech.QUEUE_ADD, null); and mTts.speak("blah blah blah", TextToSpeech.QUEUE_ADD, null); mTts.speak(productName_str, TextToSpeech.QUEUE_ADD, null); In both cases, I'm just hearing the TTS synthesized audio, rather than my custom .wav file. (On a related note, the last chunk of code sometimes speaks out of order, saying the second line before the first).

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  • WebKitErrorDomain error 101

    - by Nam Young-jun
    The following code produces and error of: WebKitErrorDomain error 101 code: -(Void) searchBarSearchButtonClicked: (UISearchBar *) activeSearchBar { NSString * query = [searchBar.text stringByReplacingOccurrencesOfString: @ "" withString: @ "+"]; NSURL * url = [NSURL URLWithString: [NSString stringWithFormat: @ "http://http://www.google.com/search?q =%, query]]; NSURLRequest * requestObj = [NSURLRequest requestWithURL: url]; [Home loadRequest: requestObj]; } -(Void) loadView { [Super loadView]; CGRect bounds = [[UIScreen mainScreen] applicationFrame]; searchBar = [[UISearchBar alloc] initWithFrame: CGRectMake (0.0, 0.0, bounds.size.width, 48.0)]; searchBar.delegate = self; [Self.view addSubview: searchBar]; } I don't speak english and rely on a translator. Because of the language issue could this be a keyboard problem, or an encoding problem?

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  • Setting White balance and Exposure mode for iphone camera + enum default

    - by Spectravideo328
    I am using the back camera of an iphone4 and doing the standard and lengthy process of creating an AVCaptureSession and adding to it an AVCaptureDevice. Before attaching the AvCaptureDeviceInput of that camera to the session, I am testing my understanding of white balance and exposure, so I am trying this: [self.theCaptureDevice lockForConfiguration:nil]; [self.theCaptureDevice setWhiteBalanceMode:AVCaptureWhiteBalanceModeLocked]; [self.theCaptureDevice setExposureMode:AVCaptureExposureModeContinuousAutoExposure]; [self.theCaptureDevice unlockForConfiguration]; 1- Given that the various options for white balance mode are in an enum, I would have thought that the default is always zero since the enum Typedef variable was never assigned a value. I am finding out, if I breakpoint and po the values in the debugger, that the default white balance mode is actually set to 2. Unfortunately, the header files of AVCaptureDevice does not say what the default are for the different camera setting. 2- This might sound silly, but can I assume that once I stop the app, that all settings for whitebalance, exposure mode, will go back to their default. So that if I start another app right after, the camera device is not somehow stuck on those "hardware settings".

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  • How we can perform Action on Sequence UIButtons?

    - by Prince Shazad
    As My Screen shot show that i am working on word matching game.In this game i assign my words to different UIButtons in Specific sequence on different loctions(my red arrow shows this sequence)and of rest UIButtons i assign a one of random character(A-Z).when i Click on any UIButtons its title will be assign to UILabel which is in Fornt of Current Section:i campare this UILabel text to below UILabels text which is in fornt of timer.when it match to any of my UILabels its will be deleted.i implement all this process already. But my problem is that which is show by black lines.if the player find the first word which is "DOG". he click the Two UIButtons in Sequence,but not press the Third one in Sequence.(as show by black line).so here i want that when player press the any UIButtons which is not in Sequence then remove the previous text(which is "DO") of UILabel and now the Text of UILabel is only "G" . Here is my code to get the UIButtons titles and assign it UILabel. - (void)aMethod:(id)sender { UIButton *button = (UIButton *)sender; NSString *get = (NSString *)[[button titleLabel] text]; NSString *origText = mainlabel.text; mainlabel.text = [origText stringByAppendingString:get]; if ([mainlabel.text length ]== 3) { if([mainlabel.text isEqualToString: a]){ lbl.text=@"Right"; [btn1 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; a=@"tbbb"; } else if([mainlabel.text isEqualToString: c]){ lbl.text=@"Right"; [btn2 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; c=@"yyyy"; } else if([mainlabel.text isEqualToString: d]){ lbl.text=@"Right"; [btn3 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; d=@"yyyy"; } else { lbl.text=@"Wrong"; mainlabel.text=@""; } }} Thanx in advance

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  • UIButton receives touches at the wrong position after CABasicAnimaton applied

    - by Dmitry
    I need to add an animation to UIButton - simple moving animation. When I do this, the button moves, but the click area of that button remains at old position: UIButton *slideButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [slideButton addTarget:self action:@selector(clicked:) forControlEvents:UIControlEventTouchUpInside]; [slideButton setFrame:CGRectMake(50, 50, 50, 50)]; [self.view addSubview:slideButton]; CABasicAnimation *slideAnimation = [CABasicAnimation animationWithKeyPath:@"position"]; [slideAnimation setRemovedOnCompletion:NO]; [slideAnimation setDuration:1]; [slideAnimation setFillMode:kCAFillModeBoth]; [slideAnimation setAutoreverses:NO]; slideAnimation.fromValue = [NSValue valueWithCGPoint:CGPointMake(50, 50)]; slideAnimation.toValue = [NSValue valueWithCGPoint:CGPointMake(100, 100)]; [slideButton.layer addAnimation:slideAnimation forKey:@"slide"]; I already saw an answer to change the frame of the button at the end of the animation (like here UIButton receives touchEvents at the wrong position after a CABasicAnimaton) But it's not my case because I should give possibility to user to click on the button while it's moving... Also, I can't use another approaches (like NSTimer) as a replacement for CABasicAnimation because I will have a complex path to move the object... Thanks for Your help!

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  • How do I set default values on new properties for existing entities after light weight core data migration?

    - by Moritz
    I've successfully completed light weight migration on my core data model. My custom entity Vehicle received a new property 'tirePressure' which is an optional property of type double with the default value 0.00. When 'old' Vehicles are fetched from the store (Vehicles that were created before the migration took place) the value for their 'tirePressure' property is nil. (Is that expected behavior?) So I thought: "No problem, I'll just do this in the Vehicle class:" - (void)awakeFromFetch { [super awakeFromFetch]; if (nil == self.tirePressure) { [self willChangeValueForKey:@"tirePressure"]; self.tirePressure = [NSNumber numberWithDouble:0.0]; [self didChangeValueForKey:@"tirePressure"]; } } Since "change processing is explicitly disabled around" awakeFromFetch I thought the calls to willChangeValueForKey and didChangeValueForKey would mark 'tirePresure' as dirty. But they don't. Every time these Vehicles are fetched from the store 'tirePressure' continues to be nil despite having saved the context.

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  • Gobi 2000 WWAN Adapter C#.net SDK

    - by jonhilt
    We have some software running on Windows 7 on a mobile device (Panasonic Toughbook) which needs to initiate a 3g connection to download data. The WWAn adapter in question is a Gobi 2000. Is there any way of controlling the adapter direct from .net or should we fall back on Windows to initiate the connection as required (battery life is important).

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  • I need programmatically way to perform fastest 'trans-wrap' of mov to mp4 on iPhone/iPad application

    - by user1307877
    I want to change the container of a .mov video files that I pick using  UIImagePickerController and compressed them via AVAssetExportSession with AVAssetExportPresetMediumQuality and  shouldOptimizeForNetworkUse = YES to .mp4 container. I need programmatically way/sample code to perform a fastest 'trans-wrap' on iPhone/iPad application I tried to set AVAssetExportSession.outputFileType property to AVFileTypeMPEG4 but it not supported and I got exception I tried to do this transform using AVAssetWriter by specifying fileType:AVFileTypeMPEG4, actually I got .mp4 output file, but it was not 'wrap-trans', the output file was  3x bigger than source, and the convert process took 128 sec for video with 60 sec duration. I need solution that will run quickly and will keep the file size  please help

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  • How to execute statements in order in objective c

    - by Vu Tu?n Anh
    When i tap on my button, my function was called [myBtn addTarget:self action:@selector(myFunction) forControlEvents:UIControlEventTouchUpInside]; In my function, a collection of complex statement will be executed and take a litte bit time to run, so i want to show Loading (UIActivityIndicatorView) as the following: -(void) addTradeAction { //Show Loading [SharedAppDelegate showLoading]; //disable user interaction self.view.userInteractionEnabled = NO; //execute call webservice in here - may be take 10s //Hide Loading [ShareAppDelegate hideLoading]; } When tap on myBtn (my Button) - after 3s or 4s, [ShareAppDelegate showLoading] was called. It is unusual when i use [ShareAppDelegate showLoading] on other Function, - it work very nice, i mean all the statement be executed in order. All i want, when i tap on My Button, Loading will be called immediatelly. Tks in advance

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  • Load NSAttributedString from File

    - by Wayfarer
    Is there a way to have some sort of rich text in a file, and load the file into an NSAttributedString? I looked into loading a .rtf file into an NSAttributed String: NSString *filePathFooter = [[NSBundle mainBundle] pathForResource:kFooterFileName ofType:@"rtf"]; NSError *error = nil; NSAttributedString *string = [[NSAttributedString alloc] initWithFileURL:[NSURL URLWithString:filePathFooter] options:nil documentAttributes:NULL error:&error]; But this leaves me with: Error Domain=NSCocoaErrorDomain Code=258 "The operation couldn’t be completed. (Cocoa error 258.)" Is there a way to do this?

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  • Rich Text Editor in Table view

    - by pubudu
    Im try to implement rich text editor in table view cell. before this i test rich text editor using web view.it work fine I want to put this web view inside my costume cell. i did it, but it not working (bold , italic ... styles) how can i pass stringByEvaluatingJavaScriptFromString:@"document.execCommand(\"Bold\") this command to webview in cell i did like this in viewContoller - (IBAction)clickbold:(id)sender { static NSString *CellIdentifier = @"Cell1"; Cell *cell = [_tableview dequeueReusableCellWithIdentifier:CellIdentifier]; cell = [_tableview cellForRowAtIndexPath:0]; [cell.webView stringByEvaluatingJavaScriptFromString:@"document.execCommand(\"Bold\")"]; [_tableview beginUpdates]; [_tableview endUpdates]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell1"; Cell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; { NSBundle *bundle = [NSBundle mainBundle]; NSURL *indexFileURL = [bundle URLForResource:@"index" withExtension:@"html"]; [cell.tableview loadRequest:[NSURLRequest requestWithURL:indexFileURL]]; cell.webView.delegate = self; [cell.webView stringByEvaluatingJavaScriptFromString:@"document.execCommand(\"Italic\")"]; return cell; } return cell; } my html file like this <html> <head> <script> function myFunction() { window.location.href = "myclick://buttonClicked"; } function onKEYPRESS() { window.location.href = "onkeypress://buttonClicked"; } </script> </head> <body> <body> <div id="content" contenteditable="true" style="font-family:Arial" onfocus="myFunction()" onkeypress="onKEYPRESS()">TEXT TEXT </div> </body> </html>

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