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  • android set hidden the keybord on press enter (in a EditText)

    - by user119333
    Hi, When my user press "ENTER" on the virtual android "user validate entry!" keybord my keybord stay visible ! (Why?) Here my Java code... private void initTextField() { entryUser = (EditText) findViewById(R.id.studentEntrySalary); entryUser.setOnKeyListener(new OnKeyListener() { public boolean onKey(View v, int keyCode, KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_DOWN) { switch (keyCode) { case KeyEvent.KEYCODE_DPAD_CENTER: case KeyEvent.KEYCODE_ENTER: userValidateEntry(); return true; } } return true; } }); } private void userValidateEntry() { System.out.println("user validate entry!"); } ... here my View <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content"> <EditText android:id="@+id/studentEntrySalary" android:text="Foo" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> Maybe something wrong on my virtual device ?

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  • Determine modifier key state without an InputEvent object in Java

    - by heycam
    I need to determine the current state of the Shift key, but at the time I need the state I don't have an InputEvent object around. I need something like java.awt.Toolkit.getLockingKeyState(int) that works for Shift, not just the locking keys like VK_CAPS_LOCK. Is there a way I can do this without listening to input events and storing the for later when I need to check the state? Thanks!

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  • How to figure out which key was pressed on a BlackBerry

    - by Skrud
    What I want: To know when the user has pressed the button that has the number '2' on it, for example. I don't care whether "Alt" or "Shift" has been pressed. The user has pressed a button, and I want to evaluate whether this button has '2' printed on it. Naturally, if I switch devices this key will change. On a Bold 9700/9500 this is the 'E' key. On a Pearl, this is the 'T'/'Y' key. I've managed to get this working in what appears to be a roundabout way, by looking up the keycode of the '2' character with the ALT button enabled and using Keypad.key() to get the actual button: // figure out which key the '2' is on: final int BUTTON_2_KEY = Keypad.key(KeypadUtil.getKeyCode('2', KeypadListener.STATUS_ALT, KeypadUtil.MODE_EN_LOCALE)); protected boolean keyDown(int keycode, int time) { int key = Keypad.key(keycode); if ( key == BUTTON_2_KEY ) { // do something return true; } return super.keyDown(keycode,time); } I can't help but wonder if there is a better way to do this. I've looked at the constants defined in KeypadListener and Keypad but I can't find any constants mapped to the actual buttons on the device. Would any more experienced BlackBerry devs care to lend a helping hand? Thanks!

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  • Using WINAPI ReadConsole

    - by Jim Fell
    I am trying to use the WINAPI ReadConsole() to wait for any keypress at the end of my Win32 console application. CONSOLE_READCONSOLE_CONTROL tControl; char pStr[65536]; DWORD dwBufLen = 1; DWORD dwCtl; tControl_c.nLength = sizeof( CONSOLE_READCONSOLE_CONTROL ); tControl_c.nInitialChars = 0; tControl_c.dwControlKeyState = 0; tControl_c.dwCtrlWakeupMask = NULL; pBuf[0] = 0x00; do { ReadConsole( hConsole_c, pStr, (*pBufLen) * sizeof(TCHAR), pBufLen, &tControl ); } while ( pStr[0] == 0x00 ); The code executes without throwing an exception. However, when the ReadConsole() function executes the error code ERROR_INVALID_HANDLE (0x06) is flagged. I have verified hConsole_c to be a valid handle. Does anyone have any insight as to what I am doing wrongly? I am using Visual C++ 2008 Express Edition. Thanks.

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  • keybd_event is not working right =(

    - by user302131
    I can't get this to work right. This should press left for 1 second then wait 10 seconds, then right 1 second, etc.: keybd_event(0x25, 0xCB, 0, 0); // press left cout << "Ldown\n"; // so i know it worked Sleep(1000); // hold it for 1sec keybd_event(0x25, 0xCB, KEYEVENTF_KEYUP, 0);// let go of the key cout << "Lup\n"; // so i know i let go Sleep(10000); // Sleep for 10secs keybd_event(0x27, 0xCD, 0, 0); // press right cout << "Rdown\n"; // so i know i pressed right Sleep(1000); // sleep 1sec keybd_event(0x27, 0xCD, KEYEVENTF_KEYUP, 0);// let go of the key cout << "Rdown\n"; // so i know i let go. This is in a loop but it wont do anything :( Unless I close the program before the key is let go, then it will just keep the key down until I press the key again. I know you can use only one key code if you want but I need to use both. So what am I missing?

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  • jQuery check on wordchange rather than "change" trigger

    - by benhowdle89
    I have a input that the user types a search parameter into, at the moment i have it on keyup to do a POST ajax request to a PHP script that returns search results. however its firing off 50 billion (not literally) post requests in about 10 seconds (as the user types) which slows the whole experience down. Can i use jQuery to detect a "wordup" rather than "keyup" by detecting the use of the space bar? Does this make sense?

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  • Characters count only start counting on the 2nd character??

    - by Hwang
    I have a function that calculates how many characters remaining the user can type, but I don't know why it only starts counting from the 2nd characters. Means at the end I will able to type an extra character from the maximum amount I set. wInput.maxChars=30 wInput.addEventListener(KeyboardEvent.KEY_DOWN, calculate); private function calculate(event:Event=null):void { NameRC=wInput.maxChars-wInput.length; remainingA.text=NameRC; }

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  • how not to allow muliple keystokes received at one key press?

    - by Untopronor
    when we press a key and keep pressing it the keypress and keydown event continuously fires. Is there a way to let these fire only after a complete cycle ,eg keydown and then key up. I would like the user not to be able press the key continuously rather would like the user have to press then release the key board to type a character ! so that following case do not occur eg : pppppppppppppppppppppppp when user presses 'p' for 1 sec.

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  • How can i check if key is pressed during click event with jquery?

    - by daniel smith
    Hi, I would like to catch a click event with jquery and be able to tell if a key was pressed at the same time so i can fork within the callback function based on the keypress. for example: $("button").click(function() { if([KEYPRESSED WHILE CLICKED]) { do something... } else { do something different... } }); Does anyone know if this is possible at all or how it can be done if it is possible?

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  • [iPhone app] Detecting which key has been pressed in UITextField

    - by Dough
    Hi, I have an UITextField object in my view and want to launch a method when user press backspace button and textField is empty. First I have to do is to create a cursor storing text length, so when cursor changes from 1 to 0 there is nothing to do. The only way to launch the method is when text length is 0 - press backspace - remain to 0. How to catch the event of pressing the backspace key in my UITextField ? Thanks in advance !

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  • How to access the stage from an AS3 class in Adobe Flash

    - by Graphithy
    The problem I've encountered is that I am using a keyboardEventListener to make a movieclip run around. As I'm a college student, I'm creating this for an assignment but we are forced to use as3 classes. When I run the code in the maintimeline, there is no problem. But when I try to access it from another class (with an 'Export for ActionScript' on the movieclip in question) I get an error he can't address the stage. this.stage.addEventListener(KeyboardEvent.KEY_DOWN, dostuff);

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  • addEventListener() isn't detecting KEY_UP nor KEY_DOWN

    - by Zirenth
    My full code is import flash.events.KeyboardEvent; import flash.events.Event; //init some variables var speedX = 0; var speedY = 0; msg.visible = false; var curLevel = 2; var level = new Array(); var flagVar; var won = false; //Adding level platforms for(var i = 0; i < numChildren; i++) { if(getChildAt(i) is platform) { level.push(getChildAt(i).getRect(this)); } if(getChildAt(i) is flag) { flagVar = getChildAt(i).getRect(this); } } //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } addEventListener(Event.ENTER_FRAME, loopAround); function loopAround(e:Event) { //horizontal movement if(kLeft) { speedX = -10; } else if(kRight) { speedX = 10; } else { speedX *= 0.5; } player.x += speedX; //horizontal collision checks for(var i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedX > 0) { player.x = level[i].left - player.width; } if(speedX < 0) { player.x = level[i].right; } speedX = 0; } } //vertical movement speedY += 1; player.y += speedY; var jumpable = false; //Vertical collision for(i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedY > 0) { player.y = level[i].top - player.height; speedY = 0; jumpable = true; } if(speedY < 0) { player.y = level[i].bottom; speedY *= -0.5; } } } //JUMP! if((kUp || kSpace) && jumpable) { speedY=-20; } //Moving camera and other this.x = -player.x + (stage.stageWidth/2); this.y = -player.y + (stage.stageHeight/2); msg.x = player.x - (msg.width/2); msg.y = player.y - (msg.height/2); //Checking win if(player.getRect(this).intersects(flagVar)) { msg.visible = true; won = true; } //Check for next level request if(kSpace && won) { curLevel++; gotoAndStop(curLevel); won = false; } } The section in question is //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } This was working fine last night, but today I moved it to a new keyframe and now it's not working. I'm not getting any errors (even if I debug). It just won't move the character or even show up in output. I'm still quite new to as3, so I don't really know what to do. Thanks in advance. Edit: After playing with it a bit, I've found out that the reason it's not working is due to the menu. The menu has a single button and two text elements, which are fine. The code that I'm using on the menu is this: import flash.events.MouseEvent; stop(); var format:TextFormat = new TextFormat(); format.size = 26; format.bold = true; playGameButton.setStyle("textFormat", format); stage.addEventListener(MouseEvent.CLICK, playGame); function playGame(e:MouseEvent) { if(e.target.name == "playGameButton") { gotoAndStop(2); } } If I use just gotoAndStop(2); it works fine, but with everything else it just goes to the second frame, and nothing else works after that. Edit #2: I've narrowed it down even farther to the if statement itself. if(e.target == playGameButton) if(e.target.name == "playGameButton") Both of those don't work. If I just remove the if statement all together it works perfectly fine.

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  • JavaScript Keycode 46 is DEL Function key or (.) period sign?

    - by Omar
    Im writing some logic in JavaScript using jquery, where i must check the input content against a REGEX pattern ex: "^[a-zA-Z0-9_]*$" //Alpha-numeric and _ The logic is almost done, i just have a little problem filtering the function key DEL, my logic goes like this: var FunctionsKey = new Array(8, 9, 13, 16, 35, 36, 37, 39, 46); function keypressValidation(key) { if (config.regexExp != null) { if ($.inArray(key, FunctionsKey) != -1) { return true; } else { var keyChar = String.fromCharCode(key); return RegexCheck(keyChar); } } return true; } If the KeyCode is one of those in the array, i let it pass, if not i get the char and compare it against the REGEX. The problem is: in some Browsers the DEL and '.' (period sign) have the same key Code 46. So is there a better logic to filter the function keys or must i write a condition for that case, maybe removing the 46 from the array and try to convert it to char and if is (.) let it go to the Regex function if not let it pass? The other question will be are there more shared Key Codes in some browsers? EDIT: My suggested solution wont work because it doesn't matter which key the user pressed (DEL or period) i always get (.) as CHAR at least on OPERA and FF =(.

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  • KeyboardState.pressed is always true after .prompt or alert - Why?

    - by Yenza
    As the title says, I have tried THREEx and Stemkovskis standalone KeyboardState.js , and neither of them seems to update properly. This is my code: m_vKeyboard = new THREEx.KeyboardState(); // m_vKeyboard.update(); // if using stemkovskis if (m_vKeyboard.pressed("F")) { alert("And now it is always true!"); } you click the F key once, release it; alert window pops up, click OK, it pops up again for all eternity. How come?

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  • m and s keys do not work over vnc connection to ubuntu server

    - by Don
    I'm new at setting a lot of this up, so bear with me. I installed Ubuntu 10.4 server on a 64 bit machine. Then I added vnc so I could manage it while it's racked. I start the server, SSH to it, and run vncserver :1 At this point, all keys work fine. Next I exit out of the SSH session and fire up my client vnc app. I connect via the IP :1, enter my password, and everything seems to be fine. Now when I enter a terminal (through the vnc connection) I cannot type lowercase "s" or "m" (upper case works). I've tried on two different pc's running the vnc client, but it's the same. I also installed the latest updates from Ubuntu as of today. Thanks for any help.

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  • Can I control the mouse cursor from within R?

    - by Bernd Meyer
    Is it possible, to control the mouse pointer from the R console? I have something like this in mind: move_mouse(x_pos=100,y_pos=200) # move the mouse pointer to position (100,200) mouse_left_button_down # simulate a press of the left button move_mouse(x_pos=120,y_pos=250) # move mouse to select something mose_release_left_button # release the pressed button In MATLAB, something like this is possible with the following code import java.awt.Robot; mouse = Robot; mouse.mouseMove(0, 0); mouse.mouseMove(100, 200); Is something similar possible for the keybord? E.g. simulate keybord events?

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  • How can I send keypresses to a running process object?

    - by Waffles
    I am trying to make C# launch an application (in this case open office), and start sending that application keypresses such that it would appear as though someone is typing. So ideally, I would be able to send a running open office process the keypress for the letter "d", and open office would then type d on the paper. Can anyone give me direction as per how to go about this? I have tried to do the following: p = new Process(); p.StartInfo.UseShellExecute = true; p.StartInfo.CreateNoWindow = false; p.StartInfo.FileName = processNames.executableName; p.Start(); p.StandardInput.Write("hello"); But that doesn't get me the desired effect - I don't see the text typed out in open office.

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  • VIM equivalent for (something like) 6xi?

    - by me2
    There's a command in VIM where you can say how many chars to replace, and VIM will put a "$" at that many characters out, and you can type in the replacement for those characters. The original and new text can be different lengths. What's the command for this?

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  • When using emacs do you rebind caps-lock to CTRL?

    - by Wayne Werner
    This question is, as indicated, for those who use Emacs. When you do, do you rebind the caps-lock key to CTRL, or do you use the "normal" ctrl key? I've recently learned some Emacs commands and was using the Visual Studio 2008 emacs commands for a while, and of course I used a caps-rebind tool, but I'm curious how many other people do. On a side note, the emacs bindings for VS are severely incomplete :(

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