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  • Find a non-case-sensitive text string within a range of cells

    - by Iszi
    I've got a bit of a problem to solve in Excel, and I'm not quite sure how to go about doing it. I've done a few searches online, and haven't really found any formulas that seem to be useful. Here's the situation (simplified just a bit, for the purpose of this question): I have data in columns A-E. I need to match data in the cells in A and B, with data in C-E, and return TRUE or FALSE to column F. Return TRUE if: - The string in A is found within any string in C-E. OR - The string in B is found within any string in C-E. Otherwise, return FALSE. The strings must be exact matches for whole or partial strings within the range, but the matching function must be case-insensitive. I've taken a screenshot of an example sheet for reference. I'm fairly sure I'll need to use IF or on the outermost layer of the formula, probably followed by OR. Then, for the arguments to OR, I'm expecting there will be some use of IFERROR involved. But what I'm at a loss for is the function I could most efficiently use to handle the text string searches. VLOOKUP is very limited in this regard, I think. It may be workable to do whole-string against whole-string comparisons, but I'm fairly certain it won't return accurate results for partial string matches. FIND and SEARCH appear limited to only single-target searches, and are also case-sensitive. I suppose I could use UPPER or LOWER to force case-insensitivity in the search, but I still need something that can do accurate partial matching and search a specified range of cells. Is there any function, or combination of functions, that could work here? Ideally, I want to do this with a straight Excel formula. I'm not at all familiar with VBScript or similar tools, nor do I have time to learn it for this project.

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  • fail2ban block ports rules iptable

    - by J Spen
    I just installed Ubuntu Server 14.04 and don't have much experience with IPtables. I am trying to get a basic setup going where I only accept SSH connections on port 22 and 2222. I actually have that working with no problem using fail2ban ssh. Then I wanted to block all other ports except 423 and 4242 but either method of DROPing all connections that are not listed seems not to work and it blocks me out of everything. Below is the setup that works: -P INPUT ACCEPT -P FORWARD ACCEPT -P OUTPUT ACCEPT -N fail2ban-ssh -A INPUT -p tcp -m multiport --dports 22,2222 -j fail2ban-ssh -A fail2ban-ssh -j RETURN I tried to change it either to: -P INPUT DROP -P FORWARD ACCEPT -P OUTPUT ACCEPT -N fail2ban-ssh -A INPUT -p tcp -m multiport --dports 22,2222 -j fail2ban-ssh -A fail2ban-ssh -j RETURN or: -P INPUT ACCEPT -P FORWARD ACCEPT -P OUTPUT ACCEPT -N fail2ban-ssh -A INPUT -p tcp -m multiport --dports 22,2222 -j fail2ban-ssh -A INPUT -j DROP -A fail2ban-ssh -j RETURN I have noticed that the rules for fail2ban-ssh are automatically added to my iptables on boot because if I save them with iptables-persistant they are entered twice. How do I go about blocking everything accept those 2 ports using fail2ban? Is it a bad fail2ban configuration or do I need to add the fail2ban-ssh -j Return somewhere else in my code.

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  • DNS failover in a two datacenter scenario

    - by wanson
    I'm trying to implement a low-cost solution for website high availability. I'm looking for the downsides of the following scenario: I have two servers with the same configuration, content, mysql replication (dual-master). They are in different datacenters - let's call them serverA and serverB. Users use serverA - serverB is more like a backup. Now, I want to use DNS failover, to switch users from serverA to serverB when serverA goes down. My idea is that I setup DNS servers (bind/powerdns) on serverA and serverB - let's call them ns1.website.com and ns2.website.com (assuming I own website.com). Then I configure my domain to use them as its nameservers. Both DNS servers will return serverA IP as my website's IP. If serverA goes down I can (either manually or automatically from serverB) change configuration of serverB's DNS, to return IP of serverB as website's IP. Of course the TTL will be low, as it's supposed to be in DNS failovers. I know that it may take some time to switch to serverB (DNS ttl, time to detect serverA failure, serverB DNS reconfiguration etc), and that some small part of users won't use serverB anyway. And I'm OK with that. But what are other downsides of such an approach? An alternative scenario is that ns1.website.com will return serverA IP as website's IP, and ns2.website.com will return serverB IP as website's IP. But AFAIK clients not always use primary nameserver and sometimes would use secondary one. So some small part of users would use serverB instead of serverA which is not quite what I'd like. Can you confirm that DNS clients behave like that and can you tell what percentage of clients would possibly use serverB instead of serverA (statistically)? This one also has the downside that when serverA goes back up, it will be automatically used as website's primary server, which is also a bad situation (cold cache, mysql replication could fail in the meantime etc). So I'm adding it only as a theoretical alternative. I was thinking about using some professional DNS failover companies but they charge for the number of DNS requests and the fees are very high (why?)

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  • Getting Win32_Service security descriptor using VBScript

    - by invictus
    Hi, I am using VbScript for retrieving the securitydescriptor of a Win32_Service. I am using the following code: SE_DACL_PRESENT = &h4 ACCESS_ALLOWED_ACE_TYPE = &h0 ACCESS_DENIED_ACE_TYPE = &h1 strComputer = "." Set objWMIService = GetObject("winmgmts:" _ & "{impersonationLevel=impersonate, (Security)}!\\" & strComputer & "\root\cimv2") Set colInstalledPrinters = objWMIService.ExecQuery _ ("Select * from Win32_Service") For Each objPrinter in colInstalledPrinters Wscript.Echo "Name: " & objPrinter.Name ' Get security descriptor for printer Return = objPrinter.GetSecurityDescriptor( objSD ) If ( return <> 0 ) Then WScript.Echo "Could not get security descriptor: " & Return wscript.Quit Return End If ' Extract the security descriptor flags intControlFlags = objSD.ControlFlags If intControlFlags AND SE_DACL_PRESENT Then ' Get the ACE entries from security descriptor colACEs = objSD.DACL For Each objACE in colACEs ' Get all the trustees and determine which have access to printer WScript.Echo objACE.Trustee.Domain & "\" & objACE.Trustee.Name If objACE.AceType = ACCESS_ALLOWED_ACE_TYPE Then WScript.Echo vbTab & "User has access to printer" ElseIf objACE.AceType = ACCESS_DENIED_ACE_TYPE Then WScript.Echo vbTab & "User does not have access to the printer" End If Next Else WScript.Echo "No DACL found in security descriptor" End If Next However, every time I run it I get the message saying the resulting code is -2165236532 something, rather than the error codes defined in the manual. Anyone got any ideas? I am using Windows 7 professional.

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  • IPTables Rule for Google Apps SMTP

    - by XpresServers
    I am trying to add iptables rule to allow traffic on ports 465 & 587 to google apps smtp servers. But I got not luck. My WHMCS installation works fine with google apps when I turn off iptables but iptables turn on itself again and email stop working. Please add rules to allow traffic from port 465 and 587. Following are my IPTables rules grabbed from /etc/sysconfig/iptables # Generated by iptables-save v1.3.5 on Fri Oct 5 01:33:52 2012 *filter :INPUT ACCEPT [2191:434537] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [2390:987151] :acctboth - [0:0] -A INPUT -j acctboth -A OUTPUT -p tcp -m multiport --dports 25,465,587 -m owner --gid-owner mailman -j ACCEPT -A OUTPUT -p tcp -m multiport --dports 25,465,587 -m owner --gid-owner mail -j ACCEPT -A OUTPUT -d 127.0.0.1 -p tcp -m multiport --dports 25,465,587 -m owner --uid-owner cpanel -j ACCEPT -A OUTPUT -p tcp -m multiport --dports 25,465,587 -m owner --uid-owner root -j ACCEPT -A OUTPUT -j acctboth -A OUTPUT -o eth0 -p tcp -m tcp --sport 587 -m state --state ESTABLISHED -j ACCEPT -A OUTPUT -o eth0 -p tcp -m tcp --sport 465 -m state --state ESTABLISHED -j ACCEPT <<IN THIS SPACE RULES ARE RELATED TO SPECIFIC IPS ONLY>> -A acctboth -i ! lo COMMIT # Completed on Fri Oct 5 01:33:52 2012 # Generated by iptables-save v1.3.5 on Fri Oct 5 01:33:52 2012 *nat :PREROUTING ACCEPT [196:12398] :POSTROUTING ACCEPT [191:15070] :OUTPUT ACCEPT [190:15010] -A OUTPUT -p tcp -m multiport --dports 25,465,587 -m owner --gid-owner mailman -j RETURN -A OUTPUT -p tcp -m multiport --dports 25,465,587 -m owner --gid-owner mail -j RETURN -A OUTPUT -d 127.0.0.1 -p tcp -m multiport --dports 25,465,587 -m owner --uid-owner cpanel -j RETURN -A OUTPUT -p tcp -m multiport --dports 25,465,587 -m owner --uid-owner root -j RETURN -A OUTPUT -p tcp -m multiport --dports 25,465,587 -j REDIRECT COMMIT # Completed on Fri Oct 5 01:33:52 2012 Thanks Hassan

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  • Proxy auto-config dnsResolve doesn't seem to resolve subdomains

    - by HorusKol
    We're running on a Windows domain, and have a DNS to control computer names on our intranet. The following PAC works great for basic hostnames on our intranet - but we're setting up some subdomain-like names (example, redesign.buildbox), and it isn't resolving these. These subdomains are resolvable through other means (such as nslookup). Other than checking to see if the host has ".buildbox" or other domain, is there a way to make it work? Maybe I could try appending the Windows domain to host (can you concatenate strings in a PAC)? function FindProxyForURL(url, host) { // If IP address is internal or hostname resolves to internal IP, send direct. var resolved_ip = dnsResolve(host); if (isInNet(resolved_ip, "129.2.2.0", "255.255.255.128")) return "DIRECT"; if (isInNet(resolved_ip, "10.1.1.0", "255.255.255.0")) return "DIRECT"; if (isInNet(resolved_ip, "150.1.2.0", "255.255.255.248")) return "DIRECT"; // All other traffic uses below proxies, in fail-over order. return "PROXY 192.111.222.111:8080; DIRECT"; }

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  • Followup: Python 2.6, 3 abstract base class misunderstanding

    - by Aaron
    I asked a question at Python 2.6, 3 abstract base class misunderstanding. My problem was that python abstract base classes didn't work quite the way I expected them to. There was some discussion in the comments about why I would want to use ABCs at all, and Alex Martelli provided an excellent answer on why my use didn't work and how to accomplish what I wanted. Here I'd like to address why one might want to use ABCs, and show my test code implementation based on Alex's answer. tl;dr: Code after the 16th paragraph. In the discussion on the original post, statements were made along the lines that you don't need ABCs in Python, and that ABCs don't do anything and are therefore not real classes; they're merely interface definitions. An abstract base class is just a tool in your tool box. It's a design tool that's been around for many years, and a programming tool that is explicitly available in many programming languages. It can be implemented manually in languages that don't provide it. An ABC is always a real class, even when it doesn't do anything but define an interface, because specifying the interface is what an ABC does. If that was all an ABC could do, that would be enough reason to have it in your toolbox, but in Python and some other languages they can do more. The basic reason to use an ABC is when you have a number of classes that all do the same thing (have the same interface) but do it differently, and you want to guarantee that that complete interface is implemented in all objects. A user of your classes can rely on the interface being completely implemented in all classes. You can maintain this guarantee manually. Over time you may succeed. Or you might forget something. Before Python had ABCs you could guarantee it semi-manually, by throwing NotImplementedError in all the base class's interface methods; you must implement these methods in derived classes. This is only a partial solution, because you can still instantiate such a base class. A more complete solution is to use ABCs as provided in Python 2.6 and above. Template methods and other wrinkles and patterns are ideas whose implementation can be made easier with full-citizen ABCs. Another idea in the comments was that Python doesn't need ABCs (understood as a class that only defines an interface) because it has multiple inheritance. The implied reference there seems to be Java and its single inheritance. In Java you "get around" single inheritance by inheriting from one or more interfaces. Java uses the word "interface" in two ways. A "Java interface" is a class with method signatures but no implementations. The methods are the interface's "interface" in the more general, non-Java sense of the word. Yes, Python has multiple inheritance, so you don't need Java-like "interfaces" (ABCs) merely to provide sets of interface methods to a class. But that's not the only reason in software development to use ABCs. Most generally, you use an ABC to specify an interface (set of methods) that will likely be implemented differently in different derived classes, yet that all derived classes must have. Additionally, there may be no sensible default implementation for the base class to provide. Finally, even an ABC with almost no interface is still useful. We use something like it when we have multiple except clauses for a try. Many exceptions have exactly the same interface, with only two differences: the exception's string value, and the actual class of the exception. In many exception clauses we use nothing about the exception except its class to decide what to do; catching one type of exception we do one thing, and another except clause catching a different exception does another thing. According to the exception module's doc page, BaseException is not intended to be derived by any user defined exceptions. If ABCs had been a first class Python concept from the beginning, it's easy to imagine BaseException being specified as an ABC. But enough of that. Here's some 2.6 code that demonstrates how to use ABCs, and how to specify a list-like ABC. Examples are run in ipython, which I like much better than the python shell for day to day work; I only wish it was available for python3. Your basic 2.6 ABC: from abc import ABCMeta, abstractmethod class Super(): __metaclass__ = ABCMeta @abstractmethod def method1(self): pass Test it (in ipython, python shell would be similar): In [2]: a = Super() --------------------------------------------------------------------------- TypeError Traceback (most recent call last) /home/aaron/projects/test/<ipython console> in <module>() TypeError: Can't instantiate abstract class Super with abstract methods method1 Notice the end of the last line, where the TypeError exception tells us that method1 has not been implemented ("abstract methods method1"). That was the method designated as @abstractmethod in the preceding code. Create a subclass that inherits Super, implement method1 in the subclass and you're done. My problem, which caused me to ask the original question, was how to specify an ABC that itself defines a list interface. My naive solution was to make an ABC as above, and in the inheritance parentheses say (list). My assumption was that the class would still be abstract (can't instantiate it), and would be a list. That was wrong; inheriting from list made the class concrete, despite the abstract bits in the class definition. Alex suggested inheriting from collections.MutableSequence, which is abstract (and so doesn't make the class concrete) and list-like. I used collections.Sequence, which is also abstract but has a shorter interface and so was quicker to implement. First, Super derived from Sequence, with nothing extra: from abc import abstractmethod from collections import Sequence class Super(Sequence): pass Test it: In [6]: a = Super() --------------------------------------------------------------------------- TypeError Traceback (most recent call last) /home/aaron/projects/test/<ipython console> in <module>() TypeError: Can't instantiate abstract class Super with abstract methods __getitem__, __len__ We can't instantiate it. A list-like full-citizen ABC; yea! Again, notice in the last line that TypeError tells us why we can't instantiate it: __getitem__ and __len__ are abstract methods. They come from collections.Sequence. But, I want a bunch of subclasses that all act like immutable lists (which collections.Sequence essentially is), and that have their own implementations of my added interface methods. In particular, I don't want to implement my own list code, Python already did that for me. So first, let's implement the missing Sequence methods, in terms of Python's list type, so that all subclasses act as lists (Sequences). First let's see the signatures of the missing abstract methods: In [12]: help(Sequence.__getitem__) Help on method __getitem__ in module _abcoll: __getitem__(self, index) unbound _abcoll.Sequence method (END) In [14]: help(Sequence.__len__) Help on method __len__ in module _abcoll: __len__(self) unbound _abcoll.Sequence method (END) __getitem__ takes an index, and __len__ takes nothing. And the implementation (so far) is: from abc import abstractmethod from collections import Sequence class Super(Sequence): # Gives us a list member for ABC methods to use. def __init__(self): self._list = [] # Abstract method in Sequence, implemented in terms of list. def __getitem__(self, index): return self._list.__getitem__(index) # Abstract method in Sequence, implemented in terms of list. def __len__(self): return self._list.__len__() # Not required. Makes printing behave like a list. def __repr__(self): return self._list.__repr__() Test it: In [34]: a = Super() In [35]: a Out[35]: [] In [36]: print a [] In [37]: len(a) Out[37]: 0 In [38]: a[0] --------------------------------------------------------------------------- IndexError Traceback (most recent call last) /home/aaron/projects/test/<ipython console> in <module>() /home/aaron/projects/test/test.py in __getitem__(self, index) 10 # Abstract method in Sequence, implemented in terms of list. 11 def __getitem__(self, index): ---> 12 return self._list.__getitem__(index) 13 14 # Abstract method in Sequence, implemented in terms of list. IndexError: list index out of range Just like a list. It's not abstract (for the moment) because we implemented both of Sequence's abstract methods. Now I want to add my bit of interface, which will be abstract in Super and therefore required to implement in any subclasses. And we'll cut to the chase and add subclasses that inherit from our ABC Super. from abc import abstractmethod from collections import Sequence class Super(Sequence): # Gives us a list member for ABC methods to use. def __init__(self): self._list = [] # Abstract method in Sequence, implemented in terms of list. def __getitem__(self, index): return self._list.__getitem__(index) # Abstract method in Sequence, implemented in terms of list. def __len__(self): return self._list.__len__() # Not required. Makes printing behave like a list. def __repr__(self): return self._list.__repr__() @abstractmethod def method1(): pass class Sub0(Super): pass class Sub1(Super): def __init__(self): self._list = [1, 2, 3] def method1(self): return [x**2 for x in self._list] def method2(self): return [x/2.0 for x in self._list] class Sub2(Super): def __init__(self): self._list = [10, 20, 30, 40] def method1(self): return [x+2 for x in self._list] We've added a new abstract method to Super, method1. This makes Super abstract again. A new class Sub0 which inherits from Super but does not implement method1, so it's also an ABC. Two new classes Sub1 and Sub2, which both inherit from Super. They both implement method1 from Super, so they're not abstract. Both implementations of method1 are different. Sub1 and Sub2 also both initialize themselves differently; in real life they might initialize themselves wildly differently. So you have two subclasses which both "is a" Super (they both implement Super's required interface) although their implementations are different. Also remember that Super, although an ABC, provides four non-abstract methods. So Super provides two things to subclasses: an implementation of collections.Sequence, and an additional abstract interface (the one abstract method) that subclasses must implement. Also, class Sub1 implements an additional method, method2, which is not part of Super's interface. Sub1 "is a" Super, but it also has additional capabilities. Test it: In [52]: a = Super() --------------------------------------------------------------------------- TypeError Traceback (most recent call last) /home/aaron/projects/test/<ipython console> in <module>() TypeError: Can't instantiate abstract class Super with abstract methods method1 In [53]: a = Sub0() --------------------------------------------------------------------------- TypeError Traceback (most recent call last) /home/aaron/projects/test/<ipython console> in <module>() TypeError: Can't instantiate abstract class Sub0 with abstract methods method1 In [54]: a = Sub1() In [55]: a Out[55]: [1, 2, 3] In [56]: b = Sub2() In [57]: b Out[57]: [10, 20, 30, 40] In [58]: print a, b [1, 2, 3] [10, 20, 30, 40] In [59]: a, b Out[59]: ([1, 2, 3], [10, 20, 30, 40]) In [60]: a.method1() Out[60]: [1, 4, 9] In [61]: b.method1() Out[61]: [12, 22, 32, 42] In [62]: a.method2() Out[62]: [0.5, 1.0, 1.5] [63]: a[:2] Out[63]: [1, 2] In [64]: a[0] = 5 --------------------------------------------------------------------------- TypeError Traceback (most recent call last) /home/aaron/projects/test/<ipython console> in <module>() TypeError: 'Sub1' object does not support item assignment Super and Sub0 are abstract and can't be instantiated (lines 52 and 53). Sub1 and Sub2 are concrete and have an immutable Sequence interface (54 through 59). Sub1 and Sub2 are instantiated differently, and their method1 implementations are different (60, 61). Sub1 includes an additional method2, beyond what's required by Super (62). Any concrete Super acts like a list/Sequence (63). A collections.Sequence is immutable (64). Finally, a wart: In [65]: a._list Out[65]: [1, 2, 3] In [66]: a._list = [] In [67]: a Out[67]: [] Super._list is spelled with a single underscore. Double underscore would have protected it from this last bit, but would have broken the implementation of methods in subclasses. Not sure why; I think because double underscore is private, and private means private. So ultimately this whole scheme relies on a gentleman's agreement not to reach in and muck with Super._list directly, as in line 65 above. Would love to know if there's a safer way to do that.

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  • Python script is exiting with no output and I have no idea why

    - by Adam Tuttle
    I'm attempting to debug a Subversion post-commit hook that calls some python scripts. What I've been able to determine so far is that when I run post-commit.bat manually (I've created a wrapper for it to make it easier) everything succeeds, but when SVN runs it one particular step doesn't work. We're using CollabNet SVNServe, which I know from the documentation removes all environment variables. This had caused some problems earlier, but shouldn't be an issue now. Before Subversion calls a hook script, it removes all variables - including $PATH on Unix, and %PATH% on Windows - from the environment. Therefore, your script can only run another program if you spell out that program's absolute name. The relevant portion of post-commit.bat is: echo -------------------------- >> c:\svn-repos\company\hooks\svn2ftp.out.log set SITENAME=staging set SVNPATH=branches/staging/wwwroot/ "C:\Python3\python.exe" C:\svn-repos\company\hooks\svn2ftp.py ^ --svnUser="svnusername" ^ --svnPass="svnpassword" ^ --ftp-user=ftpuser ^ --ftp-password=ftppassword ^ --ftp-remote-dir=/ ^ --access-url=svn://10.0.100.6/company ^ --status-file="C:\svn-repos\company\hooks\svn2ftp-%SITENAME%.dat" ^ --project-directory=%SVNPATH% "staging.company.com" %1 %2 >> c:\svn-repos\company\hooks\svn2ftp.out.log echo -------------------------- >> c:\svn-repos\company\hooks\svn2ftp.out.log When I run post-commit.bat manually, for example: post-commit c:\svn-repos\company 12345, I see output like the following in svn2ftp.out.log: -------------------------- args1: c:\svn-repos\company args0: staging.company.com abspath: c:\svn-repos\company project_dir: branches/staging/wwwroot/ local_repos_path: c:\svn-repos\company getting youngest revision... done, up-to-date -------------------------- However, when I commit something to the repo and it runs automatically, the output is: -------------------------- -------------------------- svn2ftp.py is a bit long, so I apologize but here goes. I'll have some notes/disclaimers about its contents below it. #!/usr/bin/env python """Usage: svn2ftp.py [OPTION...] FTP-HOST REPOS-PATH Upload to FTP-HOST changes committed to the Subversion repository at REPOS-PATH. Uses svn diff --summarize to only propagate the changed files Options: -?, --help Show this help message. -u, --ftp-user=USER The username for the FTP server. Default: 'anonymous' -p, --ftp-password=P The password for the FTP server. Default: '@' -P, --ftp-port=X Port number for the FTP server. Default: 21 -r, --ftp-remote-dir=DIR The remote directory that is expected to resemble the repository project directory -a, --access-url=URL This is the URL that should be used when trying to SVN export files so that they can be uploaded to the FTP server -s, --status-file=PATH Required. This script needs to store the last successful revision that was transferred to the server. PATH is the location of this file. -d, --project-directory=DIR If the project you are interested in sending to the FTP server is not under the root of the repository (/), set this parameter. Example: -d 'project1/trunk/' This should NOT start with a '/'. 2008.5.2 CKS Fixed possible Windows-related bug with tempfile, where the script didn't have permission to write to the tempfile. Replaced this with a open()-created file created in the CWD. 2008.5.13 CKS Added error logging. Added exception for file-not-found errors when deleting files. 2008.5.14 CKS Change file open to 'rb' mode, to prevent Python's universal newline support from stripping CR characters, causing later comparisons between FTP and SVN to report changes. """ try: import sys, os import logging logging.basicConfig( level=logging.DEBUG, format='%(asctime)s %(levelname)s %(message)s', filename='svn2ftp.debug.log', filemode='a' ) console = logging.StreamHandler() console.setLevel(logging.ERROR) logging.getLogger('').addHandler(console) import getopt, tempfile, smtplib, traceback, subprocess from io import StringIO import pysvn import ftplib import inspect except Exception as e: logging.error(e) #capture the location of the error frame = inspect.currentframe() stack_trace = traceback.format_stack(frame) logging.debug(stack_trace) print(stack_trace) #end capture sys.exit(1) #defaults host = "" user = "anonymous" password = "@" port = 21 repo_path = "" local_repos_path = "" status_file = "" project_directory = "" remote_base_directory = "" toAddrs = "[email protected]" youngest_revision = "" def email(toAddrs, message, subject, fromAddr='[email protected]'): headers = "From: %s\r\nTo: %s\r\nSubject: %s\r\n\r\n" % (fromAddr, toAddrs, subject) message = headers + message logging.info('sending email to %s...' % toAddrs) server = smtplib.SMTP('smtp.company.com') server.set_debuglevel(1) server.sendmail(fromAddr, toAddrs, message) server.quit() logging.info('email sent') def captureErrorMessage(e): sout = StringIO() traceback.print_exc(file=sout) errorMessage = '\n'+('*'*80)+('\n%s'%e)+('\n%s\n'%sout.getvalue())+('*'*80) return errorMessage def usage_and_exit(errmsg): """Print a usage message, plus an ERRMSG (if provided), then exit. If ERRMSG is provided, the usage message is printed to stderr and the script exits with a non-zero error code. Otherwise, the usage message goes to stdout, and the script exits with a zero errorcode.""" if errmsg is None: stream = sys.stdout else: stream = sys.stderr print(__doc__, file=stream) if errmsg: print("\nError: %s" % (errmsg), file=stream) sys.exit(2) sys.exit(0) def read_args(): global host global user global password global port global repo_path global local_repos_path global status_file global project_directory global remote_base_directory global youngest_revision try: opts, args = getopt.gnu_getopt(sys.argv[1:], "?u:p:P:r:a:s:d:SU:SP:", ["help", "ftp-user=", "ftp-password=", "ftp-port=", "ftp-remote-dir=", "access-url=", "status-file=", "project-directory=", "svnUser=", "svnPass=" ]) except getopt.GetoptError as msg: usage_and_exit(msg) for opt, arg in opts: if opt in ("-?", "--help"): usage_and_exit() elif opt in ("-u", "--ftp-user"): user = arg elif opt in ("-p", "--ftp-password"): password = arg elif opt in ("-SU", "--svnUser"): svnUser = arg elif opt in ("-SP", "--svnPass"): svnPass = arg elif opt in ("-P", "--ftp-port"): try: port = int(arg) except ValueError as msg: usage_and_exit("Invalid value '%s' for --ftp-port." % (arg)) if port < 1 or port > 65535: usage_and_exit("Value for --ftp-port must be a positive integer less than 65536.") elif opt in ("-r", "--ftp-remote-dir"): remote_base_directory = arg elif opt in ("-a", "--access-url"): repo_path = arg elif opt in ("-s", "--status-file"): status_file = os.path.abspath(arg) elif opt in ("-d", "--project-directory"): project_directory = arg if len(args) != 3: print(str(args)) usage_and_exit("host and/or local_repos_path not specified (" + len(args) + ")") host = args[0] print("args1: " + args[1]) print("args0: " + args[0]) print("abspath: " + os.path.abspath(args[1])) local_repos_path = os.path.abspath(args[1]) print('project_dir:',project_directory) youngest_revision = int(args[2]) if status_file == "" : usage_and_exit("No status file specified") def main(): global host global user global password global port global repo_path global local_repos_path global status_file global project_directory global remote_base_directory global youngest_revision read_args() #repository,fs_ptr #get youngest revision print("local_repos_path: " + local_repos_path) print('getting youngest revision...') #youngest_revision = fs.youngest_rev(fs_ptr) assert youngest_revision, "Unable to lookup youngest revision." last_sent_revision = get_last_revision() if youngest_revision == last_sent_revision: # no need to continue. we should be up to date. print('done, up-to-date') return if last_sent_revision or youngest_revision < 10: # Only compare revisions if the DAT file contains a valid # revision number. Otherwise we risk waiting forever while # we parse and uploading every revision in the repo in the case # where a repository is retroactively configured to sync with ftp. pysvn_client = pysvn.Client() pysvn_client.callback_get_login = get_login rev1 = pysvn.Revision(pysvn.opt_revision_kind.number, last_sent_revision) rev2 = pysvn.Revision(pysvn.opt_revision_kind.number, youngest_revision) summary = pysvn_client.diff_summarize(repo_path, rev1, repo_path, rev2, True, False) print('summary len:',len(summary)) if len(summary) > 0 : print('connecting to %s...' % host) ftp = FTPClient(host, user, password) print('connected to %s' % host) ftp.base_path = remote_base_directory print('set remote base directory to %s' % remote_base_directory) #iterate through all the differences between revisions for change in summary : #determine whether the path of the change is relevant to the path that is being sent, and modify the path as appropriate. print('change path:',change.path) ftp_relative_path = apply_basedir(change.path) print('ftp rel path:',ftp_relative_path) #only try to sync path if the path is in our project_directory if ftp_relative_path != "" : is_file = (change.node_kind == pysvn.node_kind.file) if str(change.summarize_kind) == "delete" : print("deleting: " + ftp_relative_path) try: ftp.delete_path("/" + ftp_relative_path, is_file) except ftplib.error_perm as e: if 'cannot find the' in str(e) or 'not found' in str(e): # Log, but otherwise ignore path-not-found errors # when deleting, since it's not a disaster if the file # we want to delete is already gone. logging.error(captureErrorMessage(e)) else: raise elif str(change.summarize_kind) == "added" or str(change.summarize_kind) == "modified" : local_file = "" if is_file : local_file = svn_export_temp(pysvn_client, repo_path, rev2, change.path) print("uploading file: " + ftp_relative_path) ftp.upload_path("/" + ftp_relative_path, is_file, local_file) if is_file : os.remove(local_file) elif str(change.summarize_kind) == "normal" : print("skipping 'normal' element: " + ftp_relative_path) else : raise str("Unknown change summarize kind: " + str(change.summarize_kind) + ", path: " + ftp_relative_path) ftp.close() #write back the last revision that was synced print("writing last revision: " + str(youngest_revision)) set_last_revision(youngest_revision) # todo: undo def get_login(a,b,c,d): #arguments don't matter, we're always going to return the same thing try: return True, "svnUsername", "svnPassword", True except Exception as e: logging.error(e) #capture the location of the error frame = inspect.currentframe() stack_trace = traceback.format_stack(frame) logging.debug(stack_trace) #end capture sys.exit(1) #functions for persisting the last successfully synced revision def get_last_revision(): if os.path.isfile(status_file) : f=open(status_file, 'r') line = f.readline() f.close() try: i = int(line) except ValueError: i = 0 else: i = 0 f = open(status_file, 'w') f.write(str(i)) f.close() return i def set_last_revision(rev) : f = open(status_file, 'w') f.write(str(rev)) f.close() #augmented ftp client class that can work off a base directory class FTPClient(ftplib.FTP) : def __init__(self, host, username, password) : self.base_path = "" self.current_path = "" ftplib.FTP.__init__(self, host, username, password) def cwd(self, path) : debug_path = path if self.current_path == "" : self.current_path = self.pwd() print("pwd: " + self.current_path) if not os.path.isabs(path) : debug_path = self.base_path + "<" + path path = os.path.join(self.current_path, path) elif self.base_path != "" : debug_path = self.base_path + ">" + path.lstrip("/") path = os.path.join(self.base_path, path.lstrip("/")) path = os.path.normpath(path) #by this point the path should be absolute. if path != self.current_path : print("change from " + self.current_path + " to " + debug_path) ftplib.FTP.cwd(self, path) self.current_path = path else : print("staying put : " + self.current_path) def cd_or_create(self, path) : assert os.path.isabs(path), "absolute path expected (" + path + ")" try: self.cwd(path) except ftplib.error_perm as e: for folder in path.split('/'): if folder == "" : self.cwd("/") continue try: self.cwd(folder) except: print("mkd: (" + path + "):" + folder) self.mkd(folder) self.cwd(folder) def upload_path(self, path, is_file, local_path) : if is_file: (path, filename) = os.path.split(path) self.cd_or_create(path) # Use read-binary to avoid universal newline support from stripping CR characters. f = open(local_path, 'rb') self.storbinary("STOR " + filename, f) f.close() else: self.cd_or_create(path) def delete_path(self, path, is_file) : (path, filename) = os.path.split(path) print("trying to delete: " + path + ", " + filename) self.cwd(path) try: if is_file : self.delete(filename) else: self.delete_path_recursive(filename) except ftplib.error_perm as e: if 'The system cannot find the' in str(e) or '550 File not found' in str(e): # Log, but otherwise ignore path-not-found errors # when deleting, since it's not a disaster if the file # we want to delete is already gone. logging.error(captureErrorMessage(e)) else: raise def delete_path_recursive(self, path): if path == "/" : raise "WARNING: trying to delete '/'!" for node in self.nlst(path) : if node == path : #it's a file. delete and return self.delete(path) return if node != "." and node != ".." : self.delete_path_recursive(os.path.join(path, node)) try: self.rmd(path) except ftplib.error_perm as msg : sys.stderr.write("Error deleting directory " + os.path.join(self.current_path, path) + " : " + str(msg)) # apply the project_directory setting def apply_basedir(path) : #remove any leading stuff (in this case, "trunk/") and decide whether file should be propagated if not path.startswith(project_directory) : return "" return path.replace(project_directory, "", 1) def svn_export_temp(pysvn_client, base_path, rev, path) : # Causes access denied error. Couldn't deduce Windows-perm issue. # It's possible Python isn't garbage-collecting the open file-handle in time for pysvn to re-open it. # Regardless, just generating a simple filename seems to work. #(fd, dest_path) = tempfile.mkstemp() dest_path = tmpName = '%s.tmp' % __file__ exportPath = os.path.join(base_path, path).replace('\\','/') print('exporting %s to %s' % (exportPath, dest_path)) pysvn_client.export( exportPath, dest_path, force=False, revision=rev, native_eol=None, ignore_externals=False, recurse=True, peg_revision=rev ) return dest_path if __name__ == "__main__": logging.info('svnftp.start') try: main() logging.info('svnftp.done') except Exception as e: # capture the location of the error for debug purposes frame = inspect.currentframe() stack_trace = traceback.format_stack(frame) logging.debug(stack_trace[:-1]) print(stack_trace) # end capture error_text = '\nFATAL EXCEPTION!!!\n'+captureErrorMessage(e) subject = "ALERT: SVN2FTP Error" message = """An Error occurred while trying to FTP an SVN commit. repo_path = %(repo_path)s\n local_repos_path = %(local_repos_path)s\n project_directory = %(project_directory)s\n remote_base_directory = %(remote_base_directory)s\n error_text = %(error_text)s """ % globals() email(toAddrs, message, subject) logging.error(e) Notes/Disclaimers: I have basically no python training so I'm learning as I go and spending lots of time reading docs to figure stuff out. The body of get_login is in a try block because I was getting strange errors saying there was an unhandled exception in callback_get_login. Never figured out why, but it seems fine now. Let sleeping dogs lie, right? The username and password for get_login are currently hard-coded (but correct) just to eliminate variables and try to change as little as possible at once. (I added the svnuser and svnpass arguments to the existing argument parsing.) So that's where I am. I can't figure out why on earth it's not printing anything into svn2ftp.out.log. If you're wondering, the output for one of these failed attempts in svn2ftp.debug.log is: 2012-09-06 15:18:12,496 INFO svnftp.start 2012-09-06 15:18:12,496 INFO svnftp.done And it's no different on a successful run. So there's nothing useful being logged. I'm lost. I've gone way down the rabbit hole on this one, and don't know where to go from here. Any ideas?

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  • add a from to backup routine

    - by Gerard Flynn
    hi how do you put a process bar and button onto this code i have class and want to add a gui on to the code using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; using System.IO; using System.Threading; using Tamir.SharpSsh; using System.Security.Cryptography; using ICSharpCode.SharpZipLib.Checksums; using ICSharpCode.SharpZipLib.Zip; using ICSharpCode.SharpZipLib.GZip; namespace backup { public partial class Form1 : Form { public Form1() { InitializeComponent(); } /// <summary> /// Summary description for Class1. /// </summary> public class Backup { private string dbName; private string dbUsername; private string dbPassword; private static string baseDir; private string backupName; private static bool isBackup; private string keyString; private string ivString; private string[] backupDirs = new string[0]; private string[] excludeDirs = new string[0]; private ZipOutputStream zipOutputStream; private string backupFile; private string zipFile; private string encryptedFile; static void Main() { Backup.Log("BackupUtility loaded"); try { new Backup(); if (!isBackup) MessageBox.Show("Restore complete"); } catch (Exception e) { Backup.Log(e.ToString()); if (!isBackup) MessageBox.Show("Error restoring!\r\n" + e.Message); } } private void LoadAppSettings() { this.backupName = System.Configuration.ConfigurationSettings.AppSettings["BackupName"].ToString(); this.dbName = System.Configuration.ConfigurationSettings.AppSettings["DBName"].ToString(); this.dbUsername = System.Configuration.ConfigurationSettings.AppSettings["DBUsername"].ToString(); this.dbPassword = System.Configuration.ConfigurationSettings.AppSettings["DBPassword"].ToString(); //default to using where we are executing this assembly from Backup.baseDir = System.Reflection.Assembly.GetExecutingAssembly().Location.Substring(0, System.Reflection.Assembly.GetExecutingAssembly().Location.LastIndexOf("\\")) + "\\"; Backup.isBackup = bool.Parse(System.Configuration.ConfigurationSettings.AppSettings["IsBackup"].ToString()); this.keyString = System.Configuration.ConfigurationSettings.AppSettings["KeyString"].ToString(); this.ivString = System.Configuration.ConfigurationSettings.AppSettings["IVString"].ToString(); this.backupDirs = GetSetting("BackupDirs", ','); this.excludeDirs = GetSetting("ExcludeDirs", ','); } private string[] GetSetting(string settingName, char delimiter) { if (System.Configuration.ConfigurationSettings.AppSettings[settingName] != null) { string settingVal = System.Configuration.ConfigurationSettings.AppSettings[settingName].ToString(); if (settingVal.Length > 0) return settingVal.Split(delimiter); } return new string[0]; } public Backup() { this.LoadAppSettings(); if (isBackup) this.DoBackup(); else this.DoRestore(); Log("Finished"); } private void DoRestore() { System.Windows.Forms.OpenFileDialog fileDialog = new System.Windows.Forms.OpenFileDialog(); fileDialog.Title = "Choose .encrypted file"; fileDialog.Filter = "Encrypted files (*.encrypted)|*.encrypted|All files (*.*)|*.*"; fileDialog.InitialDirectory = Backup.baseDir; if (fileDialog.ShowDialog() == System.Windows.Forms.DialogResult.OK) { //string encryptedFile = GetFileName("encrypted"); string encryptedFile = fileDialog.FileName; string decryptedFile = this.GetDecryptedFilename(encryptedFile); //string originalFile = GetFileName("original"); this.Decrypt(encryptedFile, decryptedFile); //this.UnzipFile(decryptedFile, originalFile); } } //use the same filename as the backup except replace ".encrypted" with ".decrypted.zip" private string GetDecryptedFilename(string encryptedFile) { string name = encryptedFile.Substring(0, encryptedFile.LastIndexOf(".")); name += ".decrypted.zip"; return name; } private void DoBackup() { this.backupFile = GetFileName("bak"); this.zipFile = GetFileName("zip"); this.encryptedFile = GetFileName("encrypted"); this.DeleteFiles(); this.zipOutputStream = new ZipOutputStream(File.Create(zipFile)); try { //backup database first if (this.dbName.Length > 0) { this.BackupDB(backupFile); this.ZipFile(backupFile, this.GetName(backupFile)); } //zip any directories specified in config file this.ZipUserSpecifiedFilesAndDirectories(this.backupDirs); } finally { this.zipOutputStream.Finish(); this.zipOutputStream.Close(); } this.Encrypt(zipFile, encryptedFile); this.SCPFile(encryptedFile); this.DeleteFiles(); } /// <summary> /// Deletes any files created by the backup process, namely the DB backup file, /// the zip of all files backuped up, and the encrypred zip file /// </summary> private void DeleteFiles() { File.Delete(this.backupFile); File.Delete(this.zipFile); ///File.Delete(this.encryptedFile); } private void ZipUserSpecifiedFilesAndDirectories(string[] fileNames) { foreach (string fileName in fileNames) { string name = fileName.Trim(); if (name.Length > 0) { Log("Zipping " + name); this.ZipFile(name, this.GetNameFromDir(name)); } } } private void SCPFile(string inputPath) { string sshServer = System.Configuration.ConfigurationSettings.AppSettings["SSHServer"].ToString(); string sshUsername = System.Configuration.ConfigurationSettings.AppSettings["SSHUsername"].ToString(); string sshPassword = System.Configuration.ConfigurationSettings.AppSettings["SSHPassword"].ToString(); if (sshServer.Length > 0 && sshUsername.Length > 0 && sshPassword.Length > 0) { Scp scp = new Scp(sshServer, sshUsername, sshPassword); //Copy a file from local machine to remote SSH server scp.Connect(); Log("Connected to " + sshServer); //scp.Put(inputPath, "/home/wal/temp.txt"); scp.Put(inputPath, GetName(inputPath)); scp.Close(); } else { Log("Not SCP as missing login details"); } } private string GetName(string inputPath) { FileInfo info = new FileInfo(inputPath); return info.Name; } private string GetNameFromDir(string inputPath) { DirectoryInfo info = new DirectoryInfo(inputPath); return info.Name; } private static void Log(string msg) { try { string toLog = DateTime.Now.ToString() + ": " + msg; System.Diagnostics.Debug.WriteLine(toLog); System.IO.FileStream fs = new System.IO.FileStream(baseDir + "app.log", System.IO.FileMode.OpenOrCreate, System.IO.FileAccess.ReadWrite); System.IO.StreamWriter m_streamWriter = new System.IO.StreamWriter(fs); m_streamWriter.BaseStream.Seek(0, System.IO.SeekOrigin.End); m_streamWriter.WriteLine(toLog); m_streamWriter.Flush(); m_streamWriter.Close(); fs.Close(); } catch (Exception e) { Console.WriteLine(e.ToString()); } } private byte[] GetFileBytes(string path) { FileStream stream = new FileStream(path, FileMode.Open); byte[] bytes = new byte[stream.Length]; stream.Read(bytes, 0, bytes.Length); stream.Close(); return bytes; } private void WriteFileBytes(byte[] bytes, string path) { FileStream stream = new FileStream(path, FileMode.Create); stream.Write(bytes, 0, bytes.Length); stream.Close(); } private void UnzipFile(string inputPath, string outputPath) { ZipInputStream zis = new ZipInputStream(File.OpenRead(inputPath)); ZipEntry theEntry = zis.GetNextEntry(); FileStream streamWriter = File.Create(outputPath); int size = 2048; byte[] data = new byte[2048]; while (true) { size = zis.Read(data, 0, data.Length); if (size > 0) { streamWriter.Write(data, 0, size); } else { break; } } streamWriter.Close(); zis.Close(); } private bool ExcludeDir(string dirName) { foreach (string excludeDir in this.excludeDirs) { if (dirName == excludeDir) return true; } return false; } private void ZipFile(string inputPath, string zipName) { FileAttributes fa = File.GetAttributes(inputPath); if ((fa & FileAttributes.Directory) != 0) { string dirName = zipName + "/"; ZipEntry entry1 = new ZipEntry(dirName); this.zipOutputStream.PutNextEntry(entry1); string[] subDirs = Directory.GetDirectories(inputPath); //create directories first foreach (string subDir in subDirs) { DirectoryInfo info = new DirectoryInfo(subDir); string name = info.Name; if (this.ExcludeDir(name)) Log("Excluding " + dirName + name); else this.ZipFile(subDir, dirName + name); } //then store files string[] fileNames = Directory.GetFiles(inputPath); foreach (string fileName in fileNames) { FileInfo info = new FileInfo(fileName); string name = info.Name; this.ZipFile(fileName, dirName + name); } } else { Crc32 crc = new Crc32(); this.zipOutputStream.SetLevel(6); // 0 - store only to 9 - means best compression FileStream fs = null; try { fs = File.OpenRead(inputPath); } catch (IOException ioEx) { Log("WARNING! " + ioEx.Message);//might be in use, skip file in this case } if (fs != null) { byte[] buffer = new byte[fs.Length]; fs.Read(buffer, 0, buffer.Length); ZipEntry entry = new ZipEntry(zipName); entry.DateTime = DateTime.Now; // set Size and the crc, because the information // about the size and crc should be stored in the header // if it is not set it is automatically written in the footer. // (in this case size == crc == -1 in the header) // Some ZIP programs have problems with zip files that don't store // the size and crc in the header. entry.Size = fs.Length; fs.Close(); crc.Reset(); crc.Update(buffer); entry.Crc = crc.Value; this.zipOutputStream.PutNextEntry(entry); this.zipOutputStream.Write(buffer, 0, buffer.Length); } } } private void Encrypt(string inputPath, string outputPath) { RijndaelManaged rijndaelManaged = new RijndaelManaged(); byte[] encrypted; byte[] toEncrypt; //Create a new key and initialization vector. //myRijndael.GenerateKey(); //myRijndael.GenerateIV(); /*des.GenerateKey(); des.GenerateIV(); string temp1 = Convert.ToBase64String(des.Key); string temp2 = Convert.ToBase64String(des.IV);*/ //Get the key and IV. byte[] key = Convert.FromBase64String(keyString); byte[] IV = Convert.FromBase64String(ivString); //Get an encryptor. ICryptoTransform encryptor = rijndaelManaged.CreateEncryptor(key, IV); //Encrypt the data. MemoryStream msEncrypt = new MemoryStream(); CryptoStream csEncrypt = new CryptoStream(msEncrypt, encryptor, CryptoStreamMode.Write); //Convert the data to a byte array. toEncrypt = this.GetFileBytes(inputPath); //Write all data to the crypto stream and flush it. csEncrypt.Write(toEncrypt, 0, toEncrypt.Length); csEncrypt.FlushFinalBlock(); //Get encrypted array of bytes. encrypted = msEncrypt.ToArray(); WriteFileBytes(encrypted, outputPath); } private void Decrypt(string inputPath, string outputPath) { RijndaelManaged myRijndael = new RijndaelManaged(); //DES des = new DESCryptoServiceProvider(); byte[] key = Convert.FromBase64String(keyString); byte[] IV = Convert.FromBase64String(ivString); byte[] encrypted = this.GetFileBytes(inputPath); byte[] fromEncrypt; //Get a decryptor that uses the same key and IV as the encryptor. ICryptoTransform decryptor = myRijndael.CreateDecryptor(key, IV); //Now decrypt the previously encrypted message using the decryptor // obtained in the above step. MemoryStream msDecrypt = new MemoryStream(encrypted); CryptoStream csDecrypt = new CryptoStream(msDecrypt, decryptor, CryptoStreamMode.Read); fromEncrypt = new byte[encrypted.Length]; //Read the data out of the crypto stream. int bytesRead = csDecrypt.Read(fromEncrypt, 0, fromEncrypt.Length); byte[] readBytes = new byte[bytesRead]; Array.Copy(fromEncrypt, 0, readBytes, 0, bytesRead); this.WriteFileBytes(readBytes, outputPath); } private string GetFileName(string extension) { return baseDir + backupName + "_" + DateTime.Now.ToString("yyyyMMdd") + "." + extension; } private void BackupDB(string backupPath) { string sql = @"DECLARE @Date VARCHAR(300), @Dir VARCHAR(4000) --Get today date SET @Date = CONVERT(VARCHAR, GETDATE(), 112) --Set the directory where the back up file is stored SET @Dir = '"; sql += backupPath; sql += @"' --create a 'device' to write to first EXEC sp_addumpdevice 'disk', 'temp_device', @Dir --now do the backup BACKUP DATABASE " + this.dbName; sql += @" TO temp_device WITH FORMAT --Drop the device EXEC sp_dropdevice 'temp_device' "; //Console.WriteLine("sql="+sql); Backup.Log("Starting backup of " + this.dbName); ExecuteSQL(sql); } /// <summary> /// Executes the specified SQL /// Returns true if no errors were encountered during execution /// </summary> /// <param name="procedureName"></param> private void ExecuteSQL(string sql) { SqlConnection conn = new SqlConnection(this.GetDBConnectString()); try { SqlCommand comm = new SqlCommand(sql, conn); conn.Open(); comm.ExecuteNonQuery(); } finally { conn.Close(); } } private string GetDBConnectString() { StringBuilder builder = new StringBuilder(); builder.Append("Data Source=127.0.0.1; User ID="); builder.Append(this.dbUsername); builder.Append("; Password="); builder.Append(this.dbPassword); builder.Append("; Initial Catalog="); builder.Append(this.dbName); builder.Append(";Connect Timeout=30"); return builder.ToString(); } } } }

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  • OpenGL 3.x Assimp trouble implementing phong shading (normals?)

    - by Defcronyke
    I'm having trouble getting phong shading to look right. I'm pretty sure there's something wrong with either my OpenGL calls, or the way I'm loading my normals, but I guess it could be something else since 3D graphics and Assimp are both still very new to me. When trying to load .obj/.mtl files, the problems I'm seeing are: The models seem to be lit too intensely (less phong-style and more completely washed out, too bright). Faces that are lit seem to be lit equally all over (with the exception of a specular highlight showing only when the light source position is moved to be practically right on top of the model) Because of problems 1 and 2, spheres look very wrong: picture of sphere And things with larger faces look (less-noticeably) wrong too: picture of cube I could be wrong, but to me this doesn't look like proper phong shading. Here's the code that I think might be relevant (I can post more if necessary): file: assimpRenderer.cpp #include "assimpRenderer.hpp" namespace def { assimpRenderer::assimpRenderer(std::string modelFilename, float modelScale) { initSFML(); initOpenGL(); if (assImport(modelFilename)) // if modelFile loaded successfully { initScene(); mainLoop(modelScale); shutdownScene(); } shutdownOpenGL(); shutdownSFML(); } assimpRenderer::~assimpRenderer() { } void assimpRenderer::initSFML() { windowWidth = 800; windowHeight = 600; settings.majorVersion = 3; settings.minorVersion = 3; app = NULL; shader = NULL; app = new sf::Window(sf::VideoMode(windowWidth,windowHeight,32), "OpenGL 3.x Window", sf::Style::Default, settings); app->setFramerateLimit(240); app->setActive(); return; } void assimpRenderer::shutdownSFML() { delete app; return; } void assimpRenderer::initOpenGL() { GLenum err = glewInit(); if (GLEW_OK != err) { /* Problem: glewInit failed, something is seriously wrong. */ std::cerr << "Error: " << glewGetErrorString(err) << std::endl; } // check the OpenGL context version that's currently in use int glVersion[2] = {-1, -1}; glGetIntegerv(GL_MAJOR_VERSION, &glVersion[0]); // get the OpenGL Major version glGetIntegerv(GL_MINOR_VERSION, &glVersion[1]); // get the OpenGL Minor version std::cout << "Using OpenGL Version: " << glVersion[0] << "." << glVersion[1] << std::endl; return; } void assimpRenderer::shutdownOpenGL() { return; } void assimpRenderer::initScene() { // allocate heap space for VAOs, VBOs, and IBOs vaoID = new GLuint[scene->mNumMeshes]; vboID = new GLuint[scene->mNumMeshes*2]; iboID = new GLuint[scene->mNumMeshes]; glClearColor(0.4f, 0.6f, 0.9f, 0.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glEnable(GL_CULL_FACE); shader = new Shader("shader.vert", "shader.frag"); projectionMatrix = glm::perspective(60.0f, (float)windowWidth / (float)windowHeight, 0.1f, 100.0f); rot = 0.0f; rotSpeed = 50.0f; faceIndex = 0; colorArrayA = NULL; colorArrayD = NULL; colorArrayS = NULL; normalArray = NULL; genVAOs(); return; } void assimpRenderer::shutdownScene() { delete [] iboID; delete [] vboID; delete [] vaoID; delete shader; } void assimpRenderer::renderScene(float modelScale) { sf::Time elapsedTime = clock.getElapsedTime(); clock.restart(); if (rot > 360.0f) rot = 0.0f; rot += rotSpeed * elapsedTime.asSeconds(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); viewMatrix = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, -3.0f, -10.0f)); // move back a bit modelMatrix = glm::scale(glm::mat4(1.0f), glm::vec3(modelScale)); // scale model modelMatrix = glm::rotate(modelMatrix, rot, glm::vec3(0, 1, 0)); //modelMatrix = glm::rotate(modelMatrix, 25.0f, glm::vec3(0, 1, 0)); glm::vec3 lightPosition( 0.0f, -100.0f, 0.0f ); float lightPositionArray[3]; lightPositionArray[0] = lightPosition[0]; lightPositionArray[1] = lightPosition[1]; lightPositionArray[2] = lightPosition[2]; shader->bind(); int projectionMatrixLocation = glGetUniformLocation(shader->id(), "projectionMatrix"); int viewMatrixLocation = glGetUniformLocation(shader->id(), "viewMatrix"); int modelMatrixLocation = glGetUniformLocation(shader->id(), "modelMatrix"); int ambientLocation = glGetUniformLocation(shader->id(), "ambientColor"); int diffuseLocation = glGetUniformLocation(shader->id(), "diffuseColor"); int specularLocation = glGetUniformLocation(shader->id(), "specularColor"); int lightPositionLocation = glGetUniformLocation(shader->id(), "lightPosition"); int normalMatrixLocation = glGetUniformLocation(shader->id(), "normalMatrix"); glUniformMatrix4fv(projectionMatrixLocation, 1, GL_FALSE, &projectionMatrix[0][0]); glUniformMatrix4fv(viewMatrixLocation, 1, GL_FALSE, &viewMatrix[0][0]); glUniformMatrix4fv(modelMatrixLocation, 1, GL_FALSE, &modelMatrix[0][0]); glUniform3fv(lightPositionLocation, 1, lightPositionArray); for (unsigned int i = 0; i < scene->mNumMeshes; i++) { colorArrayA = new float[3]; colorArrayD = new float[3]; colorArrayS = new float[3]; material = scene->mMaterials[scene->mNumMaterials-1]; normalArray = new float[scene->mMeshes[i]->mNumVertices * 3]; unsigned int normalIndex = 0; for (unsigned int j = 0; j < scene->mMeshes[i]->mNumVertices * 3; j+=3, normalIndex++) { normalArray[j] = scene->mMeshes[i]->mNormals[normalIndex].x; // x normalArray[j+1] = scene->mMeshes[i]->mNormals[normalIndex].y; // y normalArray[j+2] = scene->mMeshes[i]->mNormals[normalIndex].z; // z } normalIndex = 0; glUniformMatrix3fv(normalMatrixLocation, 1, GL_FALSE, normalArray); aiColor3D ambient(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_AMBIENT, ambient); aiColor3D diffuse(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_DIFFUSE, diffuse); aiColor3D specular(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_SPECULAR, specular); colorArrayA[0] = ambient.r; colorArrayA[1] = ambient.g; colorArrayA[2] = ambient.b; colorArrayD[0] = diffuse.r; colorArrayD[1] = diffuse.g; colorArrayD[2] = diffuse.b; colorArrayS[0] = specular.r; colorArrayS[1] = specular.g; colorArrayS[2] = specular.b; // bind color for each mesh glUniform3fv(ambientLocation, 1, colorArrayA); glUniform3fv(diffuseLocation, 1, colorArrayD); glUniform3fv(specularLocation, 1, colorArrayS); // render all meshes glBindVertexArray(vaoID[i]); // bind our VAO glDrawElements(GL_TRIANGLES, scene->mMeshes[i]->mNumFaces*3, GL_UNSIGNED_INT, 0); glBindVertexArray(0); // unbind our VAO delete [] normalArray; delete [] colorArrayA; delete [] colorArrayD; delete [] colorArrayS; } shader->unbind(); app->display(); return; } void assimpRenderer::handleEvents() { sf::Event event; while (app->pollEvent(event)) { if (event.type == sf::Event::Closed) { app->close(); } if ((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Escape)) { app->close(); } if (event.type == sf::Event::Resized) { glViewport(0, 0, event.size.width, event.size.height); } } return; } void assimpRenderer::mainLoop(float modelScale) { while (app->isOpen()) { renderScene(modelScale); handleEvents(); } } bool assimpRenderer::assImport(const std::string& pFile) { // read the file with some example postprocessing scene = importer.ReadFile(pFile, aiProcess_CalcTangentSpace | aiProcess_Triangulate | aiProcess_JoinIdenticalVertices | aiProcess_SortByPType); // if the import failed, report it if (!scene) { std::cerr << "Error: " << importer.GetErrorString() << std::endl; return false; } return true; } void assimpRenderer::genVAOs() { int vboIndex = 0; for (unsigned int i = 0; i < scene->mNumMeshes; i++, vboIndex+=2) { mesh = scene->mMeshes[i]; indexArray = new unsigned int[mesh->mNumFaces * sizeof(unsigned int) * 3]; // convert assimp faces format to array faceIndex = 0; for (unsigned int t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; std::memcpy(&indexArray[faceIndex], face->mIndices, sizeof(float) * 3); faceIndex += 3; } // generate VAO glGenVertexArrays(1, &vaoID[i]); glBindVertexArray(vaoID[i]); // generate IBO for faces glGenBuffers(1, &iboID[i]); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iboID[i]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint) * mesh->mNumFaces * 3, indexArray, GL_STATIC_DRAW); // generate VBO for vertices if (mesh->HasPositions()) { glGenBuffers(1, &vboID[vboIndex]); glBindBuffer(GL_ARRAY_BUFFER, vboID[vboIndex]); glBufferData(GL_ARRAY_BUFFER, mesh->mNumVertices * sizeof(GLfloat) * 3, mesh->mVertices, GL_STATIC_DRAW); glEnableVertexAttribArray((GLuint)0); glVertexAttribPointer((GLuint)0, 3, GL_FLOAT, GL_FALSE, 0, 0); } // generate VBO for normals if (mesh->HasNormals()) { normalArray = new float[scene->mMeshes[i]->mNumVertices * 3]; unsigned int normalIndex = 0; for (unsigned int j = 0; j < scene->mMeshes[i]->mNumVertices * 3; j+=3, normalIndex++) { normalArray[j] = scene->mMeshes[i]->mNormals[normalIndex].x; // x normalArray[j+1] = scene->mMeshes[i]->mNormals[normalIndex].y; // y normalArray[j+2] = scene->mMeshes[i]->mNormals[normalIndex].z; // z } normalIndex = 0; glGenBuffers(1, &vboID[vboIndex+1]); glBindBuffer(GL_ARRAY_BUFFER, vboID[vboIndex+1]); glBufferData(GL_ARRAY_BUFFER, mesh->mNumVertices * sizeof(GLfloat) * 3, normalArray, GL_STATIC_DRAW); glEnableVertexAttribArray((GLuint)1); glVertexAttribPointer((GLuint)1, 3, GL_FLOAT, GL_FALSE, 0, 0); delete [] normalArray; } // tex coord stuff goes here // unbind buffers glBindVertexArray(0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); delete [] indexArray; } vboIndex = 0; return; } } file: shader.vert #version 150 core in vec3 in_Position; in vec3 in_Normal; uniform mat4 projectionMatrix; uniform mat4 viewMatrix; uniform mat4 modelMatrix; uniform vec3 lightPosition; uniform mat3 normalMatrix; smooth out vec3 vVaryingNormal; smooth out vec3 vVaryingLightDir; void main() { // derive MVP and MV matrices mat4 modelViewProjectionMatrix = projectionMatrix * viewMatrix * modelMatrix; mat4 modelViewMatrix = viewMatrix * modelMatrix; // get surface normal in eye coordinates vVaryingNormal = normalMatrix * in_Normal; // get vertex position in eye coordinates vec4 vPosition4 = modelViewMatrix * vec4(in_Position, 1.0); vec3 vPosition3 = vPosition4.xyz / vPosition4.w; // get vector to light source vVaryingLightDir = normalize(lightPosition - vPosition3); // Set the position of the current vertex gl_Position = modelViewProjectionMatrix * vec4(in_Position, 1.0); } file: shader.frag #version 150 core out vec4 out_Color; uniform vec3 ambientColor; uniform vec3 diffuseColor; uniform vec3 specularColor; smooth in vec3 vVaryingNormal; smooth in vec3 vVaryingLightDir; void main() { // dot product gives us diffuse intensity float diff = max(0.0, dot(normalize(vVaryingNormal), normalize(vVaryingLightDir))); // multiply intensity by diffuse color, force alpha to 1.0 out_Color = vec4(diff * diffuseColor, 1.0); // add in ambient light out_Color += vec4(ambientColor, 1.0); // specular light vec3 vReflection = normalize(reflect(-normalize(vVaryingLightDir), normalize(vVaryingNormal))); float spec = max(0.0, dot(normalize(vVaryingNormal), vReflection)); if (diff != 0) { float fSpec = pow(spec, 128.0); // Set the output color of our current pixel out_Color.rgb += vec3(fSpec, fSpec, fSpec); } } I know it's a lot to look through, but I'm putting most of the code up so as not to assume where the problem is. Thanks in advance to anyone who has some time to help me pinpoint the problem(s)! I've been trying to sort it out for two days now and I'm not getting anywhere on my own.

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  • Creating a dynamic proxy generator – Part 1 – Creating the Assembly builder, Module builder and cach

    - by SeanMcAlinden
    I’ve recently started a project with a few mates to learn the ins and outs of Dependency Injection, AOP and a number of other pretty crucial patterns of development as we’ve all been using these patterns for a while but have relied totally on third part solutions to do the magic. We thought it would be interesting to really get into the details by rolling our own IoC container and hopefully learn a lot on the way, and you never know, we might even create an excellent framework. The open source project is called Rapid IoC and is hosted at http://rapidioc.codeplex.com/ One of the most interesting tasks for me is creating the dynamic proxy generator for enabling Aspect Orientated Programming (AOP). In this series of articles, I’m going to track each step I take for creating the dynamic proxy generator and I’ll try my best to explain what everything means - mainly as I’ll be using Reflection.Emit to emit a fair amount of intermediate language code (IL) to create the proxy types at runtime which can be a little taxing to read. It’s worth noting that building the proxy is without a doubt going to be slightly painful so I imagine there will be plenty of areas I’ll need to change along the way. Anyway lets get started…   Part 1 - Creating the Assembly builder, Module builder and caching mechanism Part 1 is going to be a really nice simple start, I’m just going to start by creating the assembly, module and type caches. The reason we need to create caches for the assembly, module and types is simply to save the overhead of recreating proxy types that have already been generated, this will be one of the important steps to ensure that the framework is fast… kind of important as we’re calling the IoC container ‘Rapid’ – will be a little bit embarrassing if we manage to create the slowest framework. The Assembly builder The assembly builder is what is used to create an assembly at runtime, we’re going to have two overloads, one will be for the actual use of the proxy generator, the other will be mainly for testing purposes as it will also save the assembly so we can use Reflector to examine the code that has been created. Here’s the code: DynamicAssemblyBuilder using System; using System.Reflection; using System.Reflection.Emit; namespace Rapid.DynamicProxy.Assembly {     /// <summary>     /// Class for creating an assembly builder.     /// </summary>     internal static class DynamicAssemblyBuilder     {         #region Create           /// <summary>         /// Creates an assembly builder.         /// </summary>         /// <param name="assemblyName">Name of the assembly.</param>         public static AssemblyBuilder Create(string assemblyName)         {             AssemblyName name = new AssemblyName(assemblyName);               AssemblyBuilder assembly = AppDomain.CurrentDomain.DefineDynamicAssembly(                     name, AssemblyBuilderAccess.Run);               DynamicAssemblyCache.Add(assembly);               return assembly;         }           /// <summary>         /// Creates an assembly builder and saves the assembly to the passed in location.         /// </summary>         /// <param name="assemblyName">Name of the assembly.</param>         /// <param name="filePath">The file path.</param>         public static AssemblyBuilder Create(string assemblyName, string filePath)         {             AssemblyName name = new AssemblyName(assemblyName);               AssemblyBuilder assembly = AppDomain.CurrentDomain.DefineDynamicAssembly(                     name, AssemblyBuilderAccess.RunAndSave, filePath);               DynamicAssemblyCache.Add(assembly);               return assembly;         }           #endregion     } }   So hopefully the above class is fairly explanatory, an AssemblyName is created using the passed in string for the actual name of the assembly. An AssemblyBuilder is then constructed with the current AppDomain and depending on the overload used, it is either just run in the current context or it is set up ready for saving. It is then added to the cache.   DynamicAssemblyCache using System.Reflection.Emit; using Rapid.DynamicProxy.Exceptions; using Rapid.DynamicProxy.Resources.Exceptions;   namespace Rapid.DynamicProxy.Assembly {     /// <summary>     /// Cache for storing the dynamic assembly builder.     /// </summary>     internal static class DynamicAssemblyCache     {         #region Declarations           private static object syncRoot = new object();         internal static AssemblyBuilder Cache = null;           #endregion           #region Adds a dynamic assembly to the cache.           /// <summary>         /// Adds a dynamic assembly builder to the cache.         /// </summary>         /// <param name="assemblyBuilder">The assembly builder.</param>         public static void Add(AssemblyBuilder assemblyBuilder)         {             lock (syncRoot)             {                 Cache = assemblyBuilder;             }         }           #endregion           #region Gets the cached assembly                  /// <summary>         /// Gets the cached assembly builder.         /// </summary>         /// <returns></returns>         public static AssemblyBuilder Get         {             get             {                 lock (syncRoot)                 {                     if (Cache != null)                     {                         return Cache;                     }                 }                   throw new RapidDynamicProxyAssertionException(AssertionResources.NoAssemblyInCache);             }         }           #endregion     } } The cache is simply a static property that will store the AssemblyBuilder (I know it’s a little weird that I’ve made it public, this is for testing purposes, I know that’s a bad excuse but hey…) There are two methods for using the cache – Add and Get, these just provide thread safe access to the cache.   The Module Builder The module builder is required as the create proxy classes will need to live inside a module within the assembly. Here’s the code: DynamicModuleBuilder using System.Reflection.Emit; using Rapid.DynamicProxy.Assembly; namespace Rapid.DynamicProxy.Module {     /// <summary>     /// Class for creating a module builder.     /// </summary>     internal static class DynamicModuleBuilder     {         /// <summary>         /// Creates a module builder using the cached assembly.         /// </summary>         public static ModuleBuilder Create()         {             string assemblyName = DynamicAssemblyCache.Get.GetName().Name;               ModuleBuilder moduleBuilder = DynamicAssemblyCache.Get.DefineDynamicModule                 (assemblyName, string.Format("{0}.dll", assemblyName));               DynamicModuleCache.Add(moduleBuilder);               return moduleBuilder;         }     } } As you can see, the module builder is created on the assembly that lives in the DynamicAssemblyCache, the module is given the assembly name and also a string representing the filename if the assembly is to be saved. It is then added to the DynamicModuleCache. DynamicModuleCache using System.Reflection.Emit; using Rapid.DynamicProxy.Exceptions; using Rapid.DynamicProxy.Resources.Exceptions; namespace Rapid.DynamicProxy.Module {     /// <summary>     /// Class for storing the module builder.     /// </summary>     internal static class DynamicModuleCache     {         #region Declarations           private static object syncRoot = new object();         internal static ModuleBuilder Cache = null;           #endregion           #region Add           /// <summary>         /// Adds a dynamic module builder to the cache.         /// </summary>         /// <param name="moduleBuilder">The module builder.</param>         public static void Add(ModuleBuilder moduleBuilder)         {             lock (syncRoot)             {                 Cache = moduleBuilder;             }         }           #endregion           #region Get           /// <summary>         /// Gets the cached module builder.         /// </summary>         /// <returns></returns>         public static ModuleBuilder Get         {             get             {                 lock (syncRoot)                 {                     if (Cache != null)                     {                         return Cache;                     }                 }                   throw new RapidDynamicProxyAssertionException(AssertionResources.NoModuleInCache);             }         }           #endregion     } }   The DynamicModuleCache is very similar to the assembly cache, it is simply a statically stored module with thread safe Add and Get methods.   The DynamicTypeCache To end off this post, I’m going to create the cache for storing the generated proxy classes. I’ve spent a fair amount of time thinking about the type of collection I should use to store the types and have finally decided that for the time being I’m going to use a generic dictionary. This may change when I can actually performance test the proxy generator but the time being I think it makes good sense in theory, mainly as it pretty much maintains it’s performance with varying numbers of items – almost constant (0)1. Plus I won’t ever need to loop through the items which is not the dictionaries strong point. Here’s the code as it currently stands: DynamicTypeCache using System; using System.Collections.Generic; using System.Security.Cryptography; using System.Text; namespace Rapid.DynamicProxy.Types {     /// <summary>     /// Cache for storing proxy types.     /// </summary>     internal static class DynamicTypeCache     {         #region Declarations           static object syncRoot = new object();         public static Dictionary<string, Type> Cache = new Dictionary<string, Type>();           #endregion           /// <summary>         /// Adds a proxy to the type cache.         /// </summary>         /// <param name="type">The type.</param>         /// <param name="proxy">The proxy.</param>         public static void AddProxyForType(Type type, Type proxy)         {             lock (syncRoot)             {                 Cache.Add(GetHashCode(type.AssemblyQualifiedName), proxy);             }         }           /// <summary>         /// Tries the type of the get proxy for.         /// </summary>         /// <param name="type">The type.</param>         /// <returns></returns>         public static Type TryGetProxyForType(Type type)         {             lock (syncRoot)             {                 Type proxyType;                 Cache.TryGetValue(GetHashCode(type.AssemblyQualifiedName), out proxyType);                 return proxyType;             }         }           #region Private Methods           private static string GetHashCode(string fullName)         {             SHA1CryptoServiceProvider provider = new SHA1CryptoServiceProvider();             Byte[] buffer = Encoding.UTF8.GetBytes(fullName);             Byte[] hash = provider.ComputeHash(buffer, 0, buffer.Length);             return Convert.ToBase64String(hash);         }           #endregion     } } As you can see, there are two public methods, one for adding to the cache and one for getting from the cache. Hopefully they should be clear enough, the Get is a TryGet as I do not want the dictionary to throw an exception if a proxy doesn’t exist within the cache. Other than that I’ve decided to create a key using the SHA1CryptoServiceProvider, this may change but my initial though is the SHA1 algorithm is pretty fast to put together using the provider and it is also very unlikely to have any hashing collisions. (there are some maths behind how unlikely this is – here’s the wiki if you’re interested http://en.wikipedia.org/wiki/SHA_hash_functions)   Anyway, that’s the end of part 1 – although I haven’t started any of the fun stuff (by fun I mean hairpulling, teeth grating Relfection.Emit style fun), I’ve got the basis of the DynamicProxy in place so all we have to worry about now is creating the types, interceptor classes, method invocation information classes and finally a really nice fluent interface that will abstract all of the hard-core craziness away and leave us with a lightning fast, easy to use AOP framework. Hope you find the series interesting. All of the source code can be viewed and/or downloaded at our codeplex site - http://rapidioc.codeplex.com/ Kind Regards, Sean.

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  • Setting up and using Bing Translate API Service for Machine Translation

    - by Rick Strahl
    Last week I spent quite a bit of time trying to set up the Bing Translate API service. I can honestly say this was one of the most screwed up developer experiences I've had in a long while - specifically related to the byzantine sign up process that Microsoft has in place. Not only is it nearly impossible to find decent documentation on the required signup process, some of the links in the docs are just plain wrong, and some of the account pages you need to access the actual account information once signed up are not linked anywhere from the administration UI. To make things even harder is the fact that the APIs changed a while back, with a completely new authentication scheme that's described and not directly linked documentation topic also made for a very frustrating search experience. It's a bummer that this is the case too, because the actual API itself is easy to use and works very well - fast and reasonably accurate (as accurate as you can expect machine translation to be). But the sign up process is a pain in the ass doubtlessly leaving many people giving up in frustration. In this post I'll try to hit all the points needed to set up to use the Bing Translate API in one place since such a document seems to be missing from Microsoft. Hopefully the API folks at Microsoft will get their shit together and actually provide this sort of info on their site… Signing Up The first step required is to create a Windows Azure MarketPlace account. Go to: https://datamarket.azure.com/ Sign in with your Windows Live Id If you don't have an account you will be taken to a registration page which you have to fill out. Follow the links and complete the registration. Once you're signed in you can start adding services. Click on the Data Link on the main page Select Microsoft Translator from the list This adds the Microsoft Bing Translator to your services. Pricing The page shows the pricing matrix and the free service which provides 2 megabytes for translations a month for free. Prices go up steeply from there. Pricing is determined by actual bytes of the result translations used. Max translations are 1000 characters so at minimum this means you get around 2000 translations a month for free. However most translations are probable much less so you can expect larger number of translations to go through. For testing or low volume translations this should be just fine. Once signed up there are no further instructions and you're left in limbo on the MS site. Register your Application Once you've created the Data association with Translator the next step is registering your application. To do this you need to access your developer account. Go to https://datamarket.azure.com/developer/applications/register Provide a ClientId, which is effectively the unique string identifier for your application (not your customer id!) Provide your name The client secret was auto-created and this becomes your 'password' For the redirect url provide any https url: https://microsoft.com works Give this application a description of your choice so you can identify it in the list of apps Now, once you've registered your application, keep track of the ClientId and ClientSecret - those are the two keys you need to authenticate before you can call the Translate API. Oddly the applications page is hidden from the Azure Portal UI. I couldn't find a direct link from anywhere on the site back to this page where I can examine my developer application keys. To find them you can go to: https://datamarket.azure.com/developer/applications You can come back here to look at your registered applications and pick up the ClientID and ClientSecret. Fun eh? But we're now ready to actually call the API and do some translating. Using the Bing Translate API The good news is that after this signup hell, using the API is pretty straightforward. To use the translation API you'll need to actually use two services: You need to call an authentication API service first, before you can call the actual translator API. These two APIs live on different domains, and the authentication API returns JSON data while the translator service returns XML. So much for consistency. Authentication The first step is authentication. The service uses oAuth authentication with a  bearer token that has to be passed to the translator API. The authentication call retrieves the oAuth token that you can then use with the translate API call. The bearer token has a short 10 minute life time, so while you can cache it for successive calls, the token can't be cached for long periods. This means for Web backend requests you typically will have to authenticate each time unless you build a more elaborate caching scheme that takes the timeout into account (perhaps using the ASP.NET Cache object). For low volume operations you can probably get away with simply calling the auth API for every translation you do. To call the Authentication API use code like this:/// /// Retrieves an oAuth authentication token to be used on the translate /// API request. The result string needs to be passed as a bearer token /// to the translate API. /// /// You can find client ID and Secret (or register a new one) at: /// https://datamarket.azure.com/developer/applications/ /// /// The client ID of your application /// The client secret or password /// public string GetBingAuthToken(string clientId = null, string clientSecret = null) { string authBaseUrl = https://datamarket.accesscontrol.windows.net/v2/OAuth2-13; if (string.IsNullOrEmpty(clientId) || string.IsNullOrEmpty(clientSecret)) { ErrorMessage = Resources.Resources.Client_Id_and_Client_Secret_must_be_provided; return null; } var postData = string.Format("grant_type=client_credentials&client_id={0}" + "&client_secret={1}" + "&scope=http://api.microsofttranslator.com", HttpUtility.UrlEncode(clientId), HttpUtility.UrlEncode(clientSecret)); // POST Auth data to the oauth API string res, token; try { var web = new WebClient(); web.Encoding = Encoding.UTF8; res = web.UploadString(authBaseUrl, postData); } catch (Exception ex) { ErrorMessage = ex.GetBaseException().Message; return null; } var ser = new JavaScriptSerializer(); var auth = ser.Deserialize<BingAuth>(res); if (auth == null) return null; token = auth.access_token; return token; } private class BingAuth { public string token_type { get; set; } public string access_token { get; set; } } This code basically takes the client id and secret and posts it at the oAuth endpoint which returns a JSON string. Here I use the JavaScript serializer to deserialize the JSON into a custom object I created just for deserialization. You can also use JSON.NET and dynamic deserialization if you are already using JSON.NET in your app in which case you don't need the extra type. In my library that houses this component I don't, so I just rely on the built in serializer. The auth method returns a long base64 encoded string which can be used as a bearer token in the translate API call. Translation Once you have the authentication token you can use it to pass to the translate API. The auth token is passed as an Authorization header and the value is prefixed with a 'Bearer ' prefix for the string. Here's what the simple Translate API call looks like:/// /// Uses the Bing API service to perform translation /// Bing can translate up to 1000 characters. /// /// Requires that you provide a CLientId and ClientSecret /// or set the configuration values for these two. /// /// More info on setup: /// http://www.west-wind.com/weblog/ /// /// Text to translate /// Two letter culture name /// Two letter culture name /// Pass an access token retrieved with GetBingAuthToken. /// If not passed the default keys from .config file are used if any /// public string TranslateBing(string text, string fromCulture, string toCulture, string accessToken = null) { string serviceUrl = "http://api.microsofttranslator.com/V2/Http.svc/Translate"; if (accessToken == null) { accessToken = GetBingAuthToken(); if (accessToken == null) return null; } string res; try { var web = new WebClient(); web.Headers.Add("Authorization", "Bearer " + accessToken); string ct = "text/plain"; string postData = string.Format("?text={0}&from={1}&to={2}&contentType={3}", HttpUtility.UrlEncode(text), fromCulture, toCulture, HttpUtility.UrlEncode(ct)); web.Encoding = Encoding.UTF8; res = web.DownloadString(serviceUrl + postData); } catch (Exception e) { ErrorMessage = e.GetBaseException().Message; return null; } // result is a single XML Element fragment var doc = new XmlDocument(); doc.LoadXml(res); return doc.DocumentElement.InnerText; } The first of this code deals with ensuring the auth token exists. You can either pass the token into the method manually or let the method automatically retrieve the auth code on its own. In my case I'm using this inside of a Web application and in that situation I simply need to re-authenticate every time as there's no convenient way to manage the lifetime of the auth cookie. The auth token is added as an Authorization HTTP header prefixed with 'Bearer ' and attached to the request. The text to translate, the from and to language codes and a result format are passed on the query string of this HTTP GET request against the Translate API. The translate API returns an XML string which contains a single element with the translated string. Using the Wrapper Methods It should be pretty obvious how to use these two methods but here are a couple of test methods that demonstrate the two usage scenarios:[TestMethod] public void TranslateBingWithAuthTest() { var translate = new TranslationServices(); string clientId = DbResourceConfiguration.Current.BingClientId; string clientSecret = DbResourceConfiguration.Current.BingClientSecret; string auth = translate.GetBingAuthToken(clientId, clientSecret); Assert.IsNotNull(auth); string text = translate.TranslateBing("Hello World we're back home!", "en", "de",auth); Assert.IsNotNull(text, translate.ErrorMessage); Console.WriteLine(text); } [TestMethod] public void TranslateBingIntegratedTest() { var translate = new TranslationServices(); string text = translate.TranslateBing("Hello World we're back home!","en","de"); Assert.IsNotNull(text, translate.ErrorMessage); Console.WriteLine(text); } Other API Methods The Translate API has a number of methods available and this one is the simplest one but probably also the most common one that translates a single string. You can find additional methods for this API here: http://msdn.microsoft.com/en-us/library/ff512419.aspx Soap and AJAX APIs are also available and documented on MSDN: http://msdn.microsoft.com/en-us/library/dd576287.aspx These links will be your starting points for calling other methods in this API. Dual Interface I've talked about my database driven localization provider here in the past, and it's for this tool that I added the Bing localization support. Basically I have a localization administration form that allows me to translate individual strings right out of the UI, using both Google and Bing APIs: As you can see in this example, the results from Google and Bing can vary quite a bit - in this case Google is stumped while Bing actually generated a valid translation. At other times it's the other way around - it's pretty useful to see multiple translations at the same time. Here I can choose from one of the values and driectly embed them into the translated text field. Lost in Translation There you have it. As I mentioned using the API once you have all the bureaucratic crap out of the way calling the APIs is fairly straight forward and reasonably fast, even if you have to call the Auth API for every call. Hopefully this post will help out a few of you trying to navigate the Microsoft bureaucracy, at least until next time Microsoft upends everything and introduces new ways to sign up again. Until then - happy translating… Related Posts Translation method Source on Github Translating with Google Translate without Google API Keys Creating a data-driven ASP.NET Resource Provider© Rick Strahl, West Wind Technologies, 2005-2013Posted in Localization  ASP.NET  .NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • On checking is a port open on the firewall?

    - by [email protected]
    Hi, well sometimes DBAs and sysadmin need to check if a particular port is "open" on the corporate firewall --i.e. *Grid Control* Will the communication between OMS and a management agent work? --One solution well consist on deploying the piece of software in question, start it and just check if everything works fine, however i find more classy trying to get that information beforeThere are several tools for doing so --i.e. nmap *like Trinity on The Matrix*, but just found a nice piece of code for establishing a socket on a parameter passed port.After running the program doing a telnet from the client machine  will be a walk in the park Normal 0 21 false false false MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} #include <stdio.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> int main(int argc, char *argv[]) {      int sockfd, newsockfd, portno, clilen;      char buffer[256];      struct sockaddr_in serv_addr, cli_addr;      int n;      if (argc < 2) {          fprintf(stderr,"ERROR: A port must be provided. Aborting ...\n");          return 1;      }      sockfd = socket(AF_INET, SOCK_STREAM, 0);      if (sockfd < 0)          {         fprintf("ERROR: Unable to open socket. Aborting ...\n");         return 1;       }      portno = atoi(argv[1]);      serv_addr.sin_family = AF_INET;      serv_addr.sin_addr.s_addr = INADDR_ANY;      serv_addr.sin_port = htons(portno);      if (bind(sockfd, (struct sockaddr *) &serv_addr,sizeof(serv_addr)) < 0)          {               fprintf("ERROR: Unable to bind socket. Aborting ...\n");               return 1;       }      listen(sockfd,5);      clilen = sizeof(cli_addr);      newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr,&clilen);      if (newsockfd < 0)          {           fprintf("ERROR: Unable to accept connection. Aborting...\n");           return 1;        }      return 0; }Of course, you can still ask to the network guy if the port is open or notHope it helpsL

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  • ASP.NET MVC 3 Hosting :: ASP.NET MVC 3 First Look

    - by mbridge
    MVC 3 View Enhancements MVC 3 introduces two improvements to the MVC view engine: - Ability to select the view engine to use. MVC 3 allows you to select from any of your  installed view engines from Visual Studio by selecting Add > View (including the newly introduced ASP.NET “Razor” engine”): - Support for the next ASP.NET “Razor” syntax. The newly previewed Razor syntax is a concise lightweight syntax. MVC 3 Control Enhancements - Global Filters: ASP.NET MVC 3  allows you to specify that a filter which applies globally to all Controllers within an app by adding it to the GlobalFilters collection.  The RegisterGlobalFilters() method is now included in the default Global.asax class template and so provides a convenient place to do this since is will then be called by the Application_Start() method: void RegisterGlobalFilters(GlobalFilterCollection filters) { filters.Add(new HandleLoggingAttribute()); filters.Add(new HandleErrorAttribute()); } void Application_Start() { RegisterGlobalFilters (GlobalFilters.Filters); } - Dynamic ViewModel Property : MVC 3 augments the ViewData API with a new “ViewModel” property on Controller which is of type “dynamic” – and therefore enables you to use the new dynamic language support in C# and VB pass ViewData items using a cleaner syntax than the current dictionary API. Public ActionResult Index() { ViewModel.Message = "Hello World"; return View(); } - New ActionResult Types : MVC 3 includes three new ActionResult types and helper methods: 1. HttpNotFoundResult – indicates that a resource which was requested by the current URL was not found. HttpNotFoundResult will return a 404 HTTP status code to the calling client. 2. PermanentRedirects – The HttpRedirectResult class contains a new Boolean “Permanent” property which is used to indicate that a permanent redirect should be done. Permanent redirects use a HTTP 301 status code.  The Controller class  includes three new methods for performing these permanent redirects: RedirectPermanent(), RedirectToRoutePermanent(), andRedirectToActionPermanent(). All  of these methods will return an instance of the HttpRedirectResult object with the Permanent property set to true. 3. HttpStatusCodeResult – used for setting an explicit response status code and its associated description. MVC 3 AJAX and JavaScript Enhancements MVC 3 ships with built-in JSON binding support which enables action methods to receive JSON-encoded data and then model-bind it to action method parameters. For example a jQuery client-side JavaScript could define a “save” event handler which will be invoked when the save button is clicked on the client. The code in the event handler then constructs a client-side JavaScript “product” object with 3 fields with their values retrieved from HTML input elements. Finally, it uses jQuery’s .ajax() method to POST a JSON based request which contains the product to a /theStore/UpdateProduct URL on the server: $('#save').click(function () { var product = { ProdName: $('#Name').val() Price: $('#Price').val(), } $.ajax({ url: '/theStore/UpdateProduct', type: "POST"; data: JSON.stringify(widget), datatype: "json", contentType: "application/json; charset=utf-8", success: function () { $('#message').html('Saved').fadeIn(), }, error: function () { $('#message').html('Error').fadeIn(), } }); return false; }); MVC will allow you to implement the /theStore/UpdateProduct URL on the server by using an action method as below. The UpdateProduct() action method will accept a strongly-typed Product object for a parameter. MVC 3 can now automatically bind an incoming JSON post value to the .NET Product type on the server without having to write any custom binding. [HttpPost] public ActionResult UpdateProduct(Product product) { // save logic here return null } MVC 3 Model Validation Enhancements MVC 3 builds on the MVC 2 model validation improvements by adding   support for several of the new validation features within the System.ComponentModel.DataAnnotations namespace in .NET 4.0: - Support for the new DataAnnotations metadata attributes like DisplayAttribute. - Support for the improvements made to the ValidationAttribute class which now supports a new IsValid overload that provides more info on  the current validation context, like what object is being validated. - Support for the new IValidatableObject interface which enables you to perform model-level validation and also provide validation error messages which are specific to the state of the overall model. MVC 3 Dependency Injection Enhancements MVC 3 includes better support for applying Dependency Injection (DI) and also integrating with Dependency Injection/IOC containers. Currently MVC 3 Preview 1 has support for DI in the below places: - Controllers (registering & injecting controller factories and injecting controllers) - Views (registering & injecting view engines, also for injecting dependencies into view pages) - Action Filters (locating and  injecting filters) And this is another important blog about Microsoft .NET and technology: - Windows 2008 Blog - SharePoint 2010 Blog - .NET 4 Blog And you can visit here if you're looking for ASP.NET MVC 3 hosting

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  • ASP.NET MVC: Converting business objects to select list items

    - by DigiMortal
    Some of our business classes are used to fill dropdown boxes or select lists. And often you have some base class for all your business classes. In this posting I will show you how to use base business class to write extension method that converts collection of business objects to ASP.NET MVC select list items without writing a lot of code. BusinessBase, BaseEntity and other base classes I prefer to have some base class for all my business classes so I can easily use them regardless of their type in contexts I need. NB! Some guys say that it is good idea to have base class for all your business classes and they also suggest you to have mappings done same way in database. Other guys say that it is good to have base class but you don’t have to have one master table in database that contains identities of all your business objects. It is up to you how and what you prefer to do but whatever you do – think and analyze first, please. :) To keep things maximally simple I will use very primitive base class in this example. This class has only Id property and that’s it. public class BaseEntity {     public virtual long Id { get; set; } } Now we have Id in base class and we have one more question to solve – how to better visualize our business objects? To users ID is not enough, they want something more informative. We can define some abstract property that all classes must implement. But there is also another option we can use – overriding ToString() method in our business classes. public class Product : BaseEntity {     public virtual string SKU { get; set; }     public virtual string Name { get; set; }       public override string ToString()     {         if (string.IsNullOrEmpty(Name))             return base.ToString();           return Name;     } } Although you can add more functionality and properties to your base class we are at point where we have what we needed: identity and human readable presentation of business objects. Writing list items converter Now we can write method that creates list items for us. public static class BaseEntityExtensions {            public static IEnumerable<SelectListItem> ToSelectListItems<T>         (this IList<T> baseEntities) where T : BaseEntity     {         return ToSelectListItems((IEnumerator<BaseEntity>)                    baseEntities.GetEnumerator());     }       public static IEnumerable<SelectListItem> ToSelectListItems         (this IEnumerator<BaseEntity> baseEntities)     {         var items = new HashSet<SelectListItem>();           while (baseEntities.MoveNext())         {             var item = new SelectListItem();             var entity = baseEntities.Current;               item.Value = entity.Id.ToString();             item.Text = entity.ToString();               items.Add(item);         }           return items;     } } You can see here to overloads of same method. One works with List<T> and the other with IEnumerator<BaseEntity>. Although mostly my repositories return IList<T> when querying data there are always situations where I can use more abstract types and interfaces. Using extension methods in code In your code you can use ToSelectListItems() extension methods like shown on following code fragment. ... var model = new MyFormModel(); model.Statuses = _myRepository.ListStatuses().ToSelectListItems(); ... You can call this method on all your business classes that extend your base entity. Wanna have some fun with this code? Write overload for extension method that accepts selected item ID.

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  • Union,Except and Intersect operator in Linq

    - by Jalpesh P. Vadgama
    While developing a windows service using Linq-To-SQL i was in need of something that will intersect the two list and return a list with the result. After searching on net i have found three great use full operators in Linq Union,Except and Intersect. Here are explanation of each operator. Union Operator: Union operator will combine elements of both entity and return result as third new entities. Except Operator: Except operator will remove elements of first entities which elements are there in second entities and will return as third new entities. Intersect Operator: As name suggest it will return common elements of both entities and return result as new entities. Let’s take a simple console application as  a example where i have used two string array and applied the three operator one by one and print the result using Console.Writeline. Here is the code for that. C#, using GeSHi 1.0.8.6 using System; using System.Collections.Generic; using System.Linq; using System.Text;     namespace ConsoleApplication1 {     class Program     {         static void Main(string[] args)         {             string[] a = { "a", "b", "c", "d" };             string[] b = { "d","e","f","g"};               var UnResult = a.Union(b);             Console.WriteLine("Union Result");               foreach (string s in UnResult)             {                 Console.WriteLine(s);                          }               var ExResult = a.Except(b);             Console.WriteLine("Except Result");             foreach (string s in ExResult)             {                 Console.WriteLine(s);             }               var InResult = a.Intersect(b);             Console.WriteLine("Intersect Result");             foreach (string s in InResult)             {                 Console.WriteLine(s);             }             Console.ReadLine();                        }          } }   Parsed in 0.022 seconds at 45.54 KB/s Here is the output of console application as Expected. Hope this will help you.. Technorati Tags: Linq,Except,InterSect,Union,C#

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  • Yet another blog about IValueConverter

    - by codingbloke
    After my previous blog on a Generic Boolean Value Converter I thought I might as well blog up another IValueConverter implementation that I use. The Generic Boolean Value Converter effectively converters an input which only has two possible values to one of two corresponding objects.  The next logical step would be to create a similar converter that can take an input which has multiple (but finite and discrete) values to one of multiple corresponding objects.  To put it more simply a Generic Enum Value Converter. Now we already have a tool that can help us in this area, the ResourceDictionary.  A simple IValueConverter implementation around it would create a StringToObjectConverter like so:- StringToObjectConverter using System; using System.Windows; using System.Windows.Data; using System.Linq; using System.Windows.Markup; namespace SilverlightApplication1 {     [ContentProperty("Items")]     public class StringToObjectConverter : IValueConverter     {         public ResourceDictionary Items { get; set; }         public string DefaultKey { get; set; }                  public StringToObjectConverter()         {             DefaultKey = "__default__";         }         public virtual object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)         {             if (value != null && Items.Contains(value.ToString()))                 return Items[value.ToString()];             else                 return Items[DefaultKey];         }         public virtual object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)         {             return Items.FirstOrDefault(kvp => value.Equals(kvp.Value)).Key;         }     } } There are some things to note here.  The bulk of managing the relationship between an object instance and the related string key is handled by the Items property being an ResourceDictionary.  Also there is a catch all “__default__” key value which allows for only a subset of the possible input values to mapped to an object with the rest falling through to the default. We can then set one of these up in Xaml:-             <local:StringToObjectConverter x:Key="StatusToBrush">                 <ResourceDictionary>                     <SolidColorBrush Color="Red" x:Key="Overdue" />                     <SolidColorBrush Color="Orange" x:Key="Urgent" />                     <SolidColorBrush Color="Silver" x:Key="__default__" />                 </ResourceDictionary>             </local:StringToObjectConverter> You could well imagine that in the model being bound these key names would actually be members of an enum.  This still works due to the use of ToString in the Convert method.  Hence the only requirement for the incoming object is that it has a ToString implementation which generates a sensible string instead of simply the type name. I can’t imagine right now a scenario where this converter would be used in a TwoWay binding but there is no reason why it can’t.  I prefer to avoid leaving the ConvertBack throwing an exception if that can be be avoided.  Hence it just enumerates the KeyValuePair entries to find a value that matches and returns the key its mapped to. Ah but now my sense of balance is assaulted again.  Whilst StringToObjectConverter is quite happy to accept an enum type via the Convert method it returns a string from the ConvertBack method not the original input enum type that arrived in the Convert.  Now I could address this by complicating the ConvertBack method and examining the targetType parameter etc.  However I prefer to a different approach, deriving a new EnumToObjectConverter class instead. EnumToObjectConverter using System; namespace SilverlightApplication1 {     public class EnumToObjectConverter : StringToObjectConverter     {         public override object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)         {             string key = Enum.GetName(value.GetType(), value);             return base.Convert(key, targetType, parameter, culture);         }         public override object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)         {             string key = (string)base.ConvertBack(value, typeof(String), parameter, culture);             return Enum.Parse(targetType, key, false);         }     } }   This is a more belts and braces solution with specific use of Enum.GetName and Enum.Parse.  Whilst its more explicit in that the a developer has to  choose to use it, it is only really necessary when using TwoWay binding, in OneWay binding the base StringToObjectConverter would serve just as well. The observant might note that there is actually no “Generic” aspect to this solution in the end.  The use of a ResourceDictionary eliminates the need for that.

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  • How to rotate a set of points on z = 0 plane in 3-D, preserving pairwise distances?

    - by cagirici
    I have a set of points double n[] on the plane z = 0. And I have another set of points double[] m on the plane ax + by + cz + d = 0. Length of n is equal to length of m. Also, euclidean distance between n[i] and n[j] is equal to euclidean distance between m[i] and m[j]. I want to rotate n[] in 3-D, such that for all i, n[i] = m[i] would be true. In other words, I want to turn a plane into another plane, preserving the pairwise distances. Here's my code in java. But it does not help so much: double[] rotate(double[] point, double[] currentEquation, double[] targetEquation) { double[] currentNormal = new double[]{currentEquation[0], currentEquation[1], currentEquation[2]}; double[] targetNormal = new double[]{targetEquation[0], targetEquation[1], targetEquation[2]}; targetNormal = normalize(targetNormal); double angle = angleBetween(currentNormal, targetNormal); double[] axis = cross(targetNormal, currentNormal); double[][] R = getRotationMatrix(axis, angle); return rotated; } double[][] getRotationMatrix(double[] axis, double angle) { axis = normalize(axis); double cA = (float)Math.cos(angle); double sA = (float)Math.sin(angle); Matrix I = Matrix.identity(3, 3); Matrix a = new Matrix(axis, 3); Matrix aT = a.transpose(); Matrix a2 = a.times(aT); double[][] B = { {0, axis[2], -1*axis[1]}, {-1*axis[2], 0, axis[0]}, {axis[1], -1*axis[0], 0} }; Matrix A = new Matrix(B); Matrix R = I.minus(a2); R = R.times(cA); R = R.plus(a2); R = R.plus(A.times(sA)); return R.getArray(); } This is what I get. The point set on the right side is actually part of a point set on the left side. But they are on another plane. Here's a 2-D representation of what I try to do: There are two lines. The line on the bottom is the line I have. The line on the top is the target line. The distances are preserved (a, b and c). Edit: I have tried both methods written in answers. They both fail (I guess). Method of Martijn Courteaux public static double[][] getRotationMatrix(double[] v0, double[] v1, double[] v2, double[] u0, double[] u1, double[] u2) { RealMatrix M1 = new Array2DRowRealMatrix(new double[][]{ {1,0,0,-1*v0[0]}, {0,1,0,-1*v0[1]}, {0,0,1,0}, {0,0,0,1} }); RealMatrix M2 = new Array2DRowRealMatrix(new double[][]{ {1,0,0,-1*u0[0]}, {0,1,0,-1*u0[1]}, {0,0,1,-1*u0[2]}, {0,0,0,1} }); Vector3D imX = new Vector3D((v0[1] - v1[1])*(u2[0] - u0[0]) - (v0[1] - v2[1])*(u1[0] - u0[0]), (v0[1] - v1[1])*(u2[1] - u0[1]) - (v0[1] - v2[1])*(u1[1] - u0[1]), (v0[1] - v1[1])*(u2[2] - u0[2]) - (v0[1] - v2[1])*(u1[2] - u0[2]) ).scalarMultiply(1/((v0[0]*v1[1])-(v0[0]*v2[1])-(v1[0]*v0[1])+(v1[0]*v2[1])+(v2[0]*v0[1])-(v2[0]*v1[1]))); Vector3D imZ = new Vector3D(findEquation(u0, u1, u2)); Vector3D imY = Vector3D.crossProduct(imZ, imX); double[] imXn = imX.normalize().toArray(); double[] imYn = imY.normalize().toArray(); double[] imZn = imZ.normalize().toArray(); RealMatrix M = new Array2DRowRealMatrix(new double[][]{ {imXn[0], imXn[1], imXn[2], 0}, {imYn[0], imYn[1], imYn[2], 0}, {imZn[0], imZn[1], imZn[2], 0}, {0, 0, 0, 1} }); RealMatrix rotationMatrix = MatrixUtils.inverse(M2).multiply(M).multiply(M1); return rotationMatrix.getData(); } Method of Sam Hocevar static double[][] makeMatrix(double[] p1, double[] p2, double[] p3) { double[] v1 = normalize(difference(p2,p1)); double[] v2 = normalize(cross(difference(p3,p1), difference(p2,p1))); double[] v3 = cross(v1, v2); double[][] M = { { v1[0], v2[0], v3[0], p1[0] }, { v1[1], v2[1], v3[1], p1[1] }, { v1[2], v2[2], v3[2], p1[2] }, { 0.0, 0.0, 0.0, 1.0 } }; return M; } static double[][] createTransform(double[] A, double[] B, double[] C, double[] P, double[] Q, double[] R) { RealMatrix c = new Array2DRowRealMatrix(makeMatrix(A,B,C)); RealMatrix t = new Array2DRowRealMatrix(makeMatrix(P,Q,R)); return MatrixUtils.inverse(c).multiply(t).getData(); } The blue points are the calculated points. The black lines indicate the offset from the real position.

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  • ASP.NET WebAPI Security 4: Examples for various Authentication Scenarios

    - by Your DisplayName here!
    The Thinktecture.IdentityModel.Http repository includes a number of samples for the various authentication scenarios. All the clients follow a basic pattern: Acquire client credential (a single token, multiple tokens, username/password). Call Service. The service simply enumerates the claims it finds on the request and returns them to the client. I won’t show that part of the code, but rather focus on the step 1 and 2. Basic Authentication This is the most basic (pun inteneded) scenario. My library contains a class that can create the Basic Authentication header value. Simply set username and password and you are good to go. var client = new HttpClient { BaseAddress = _baseAddress }; client.DefaultRequestHeaders.Authorization = new BasicAuthenticationHeaderValue("alice", "alice"); var response = client.GetAsync("identity").Result; response.EnsureSuccessStatusCode();   SAML Authentication To integrate a Web API with an existing enterprise identity provider like ADFS, you can use SAML tokens. This is certainly not the most efficient way of calling a “lightweight service” ;) But very useful if that’s what it takes to get the job done. private static string GetIdentityToken() {     var factory = new WSTrustChannelFactory(         new WindowsWSTrustBinding(SecurityMode.Transport),         _idpEndpoint);     factory.TrustVersion = TrustVersion.WSTrust13;     var rst = new RequestSecurityToken     {         RequestType = RequestTypes.Issue,         KeyType = KeyTypes.Bearer,         AppliesTo = new EndpointAddress(Constants.Realm)     };     var token = factory.CreateChannel().Issue(rst) as GenericXmlSecurityToken;     return token.TokenXml.OuterXml; } private static Identity CallService(string saml) {     var client = new HttpClient { BaseAddress = _baseAddress };     client.DefaultRequestHeaders.Authorization = new AuthenticationHeaderValue("SAML", saml);     var response = client.GetAsync("identity").Result;     response.EnsureSuccessStatusCode();     return response.Content.ReadAsAsync<Identity>().Result; }   SAML to SWT conversion using the Azure Access Control Service Another possible options for integrating SAML based identity providers is to use an intermediary service that allows converting the SAML token to the more compact SWT (Simple Web Token) format. This way you only need to roundtrip the SAML once and can use the SWT afterwards. The code for the conversion uses the ACS OAuth2 endpoint. The OAuth2Client class is part of my library. private static string GetServiceTokenOAuth2(string samlToken) {     var client = new OAuth2Client(_acsOAuth2Endpoint);     return client.RequestAccessTokenAssertion(         samlToken,         SecurityTokenTypes.Saml2TokenProfile11,         Constants.Realm).AccessToken; }   SWT Authentication When you have an identity provider that directly supports a (simple) web token, you can acquire the token directly without the conversion step. Thinktecture.IdentityServer e.g. supports the OAuth2 resource owner credential profile to issue SWT tokens. private static string GetIdentityToken() {     var client = new OAuth2Client(_oauth2Address);     var response = client.RequestAccessTokenUserName("bob", "abc!123", Constants.Realm);     return response.AccessToken; } private static Identity CallService(string swt) {     var client = new HttpClient { BaseAddress = _baseAddress };     client.DefaultRequestHeaders.Authorization = new AuthenticationHeaderValue("Bearer", swt);     var response = client.GetAsync("identity").Result;     response.EnsureSuccessStatusCode();     return response.Content.ReadAsAsync<Identity>().Result; }   So you can see that it’s pretty straightforward to implement various authentication scenarios using WebAPI and my authentication library. Stay tuned for more client samples!

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  • Functional Adaptation

    - by Charles Courchaine
    In real life and OO programming we’re often faced with using adapters, DVI to VGA, 1/4” to 1/8” audio connections, 110V to 220V, wrapping an incompatible interface with a new one, and so on.  Where the adapter pattern is generally considered for interfaces and classes a similar technique can be applied to method signatures.  To be fair, this adaptation is generally used to reduce the number of parameters but I’m sure there are other clever possibilities to be had.  As Jan questioned in the last post, how can we use a common method to execute an action if the action has a differing number of parameters, going back to the greeting example it was suggested having an AddName method that takes a first and last name as parameters.  This is exactly what we’ll address in this post. Let’s set the stage with some review and some code changes.  First, our method that handles the setup/tear-down infrastructure for our WCF service: 1: private static TResult ExecuteGreetingFunc<TResult>(Func<IGreeting, TResult> theGreetingFunc) 2: { 3: IGreeting aGreetingService = null; 4: try 5: { 6: aGreetingService = GetGreetingChannel(); 7: return theGreetingFunc(aGreetingService); 8: } 9: finally 10: { 11: CloseWCFChannel((IChannel)aGreetingService); 12: } 13: } Our original AddName method: 1: private static string AddName(string theName) 2: { 3: return ExecuteGreetingFunc<string>(theGreetingService => theGreetingService.AddName(theName)); 4: } Our new AddName method: 1: private static int AddName(string firstName, string lastName) 2: { 3: return ExecuteGreetingFunc<int>(theGreetingService => theGreetingService.AddName(firstName, lastName)); 4: } Let’s change the AddName method, just a little bit more for this example and have it take the greeting service as a parameter. 1: private static int AddName(IGreeting greetingService, string firstName, string lastName) 2: { 3: return greetingService.AddName(firstName, lastName); 4: } The new signature of AddName using the Func delegate is now Func<IGreeting, string, string, int>, which can’t be used with ExecuteGreetingFunc as is because it expects Func<IGreeting, TResult>.  Somehow we have to eliminate the two string parameters before we can use this with our existing method.  This is where we need to adapt AddName to match what ExecuteGreetingFunc expects, and we’ll do so in the following progression. 1: Func<IGreeting, string, string, int> -> Func<IGreeting, string, int> 2: Func<IGreeting, string, int> -> Func<IGreeting, int>   For the first step, we’ll create a method using the lambda syntax that will “eliminate” the last name parameter: 1: string lastNameToAdd = "Smith"; 2: //Func<IGreeting, string, string, int> -> Func<IGreeting, string, int> 3: Func<IGreeting, string, int> addName = (greetingService, firstName) => AddName(greetingService, firstName, lastNameToAdd); The new addName method gets us one step close to the signature we need.  Let’s say we’re going to call this in a loop to add several names, we’ll take the final step from Func<IGreeting, string, int> -> Func<IGreeting, int> in line as a lambda passed to ExecuteGreetingFunc like so: 1: List<string> firstNames = new List<string>() { "Bob", "John" }; 2: int aID; 3: foreach (string firstName in firstNames) 4: { 5: //Func<IGreeting, string, int> -> Func<IGreeting, int> 6: aID = ExecuteGreetingFunc<int>(greetingService => addName(greetingService, firstName)); 7: Console.WriteLine(GetGreeting(aID)); 8: } If for some reason you needed to break out the lambda on line 6 you could replace it with 1: aID = ExecuteGreetingFunc<int>(ApplyAddName(addName, firstName)); and use this method: 1: private static Func<IGreeting, int> ApplyAddName(Func<IGreeting, string, int> addName, string lastName) 2: { 3: return greetingService => addName(greetingService, lastName); 4: } Splitting out a lambda into its own method is useful both in this style of coding as well as LINQ queries to improve the debugging experience.  It is not strictly necessary to break apart the steps & functions as was shown above; the lambda in line 6 (of the foreach example) could include both the last name and first name instead of being composed of two functions.  The process demonstrated above is one of partially applying functions, this could have also been done with Currying (also see Dustin Campbell’s excellent post on Currying for the canonical curried add example).  Matthew Podwysocki also has some good posts explaining both Currying and partial application and a follow up post that further clarifies the difference between Currying and partial application.  In either technique the ultimate goal is to reduce the number of parameters passed to a function.  Currying makes it a single parameter passed at each step, where partial application allows one to use multiple parameters at a time as we’ve done here.  This technique isn’t for everyone or every problem, but can be extremely handy when you need to adapt a call to something you don’t control.

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  • Win32 and Win64 programming in C sources?

    - by Nick Rosencrantz
    I'm learning OpenGL with C and that makes me include the windows.h file in my project. I'd like to look at some more specific windows functions and I wonder if you can cite some good sources for learning the basics of Win32 and Win64 programming in C (or C++). I use MS Visual C++ and I prefer to stick with C even though much of the Windows API seems to be C++. I'd like my program to be portable and using some platform-indepedent graphics library like OpenGL I could make my program portable with some slight changes for window management. Could you direct me with some pointers to books or www links where I can find more info? I've already studied the OpenGL red book and the C programming language, what I'm looking for is the platform-dependent stuff and how to handle that since I run both Linux and Windows where I find the development environment Visual Studio is pretty good but the debugger gdb is not available on windows so it's a trade off which environment i'll choose in the end - Linux with gcc or Windows with MSVC. Here is the program that draws a graphics primitive with some use of windows.h This program is also runnable on Linux without changing the code that actually draws the graphics primitive: #include <windows.h> #include <gl/gl.h> LRESULT CALLBACK WindowProc(HWND, UINT, WPARAM, LPARAM); void EnableOpenGL(HWND hwnd, HDC*, HGLRC*); void DisableOpenGL(HWND, HDC, HGLRC); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wcex; HWND hwnd; HDC hDC; HGLRC hRC; MSG msg; BOOL bQuit = FALSE; float theta = 0.0f; /* register window class */ wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_OWNDC; wcex.lpfnWndProc = WindowProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); wcex.lpszMenuName = NULL; wcex.lpszClassName = "GLSample"; wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);; if (!RegisterClassEx(&wcex)) return 0; /* create main window */ hwnd = CreateWindowEx(0, "GLSample", "OpenGL Sample", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 256, 256, NULL, NULL, hInstance, NULL); ShowWindow(hwnd, nCmdShow); /* enable OpenGL for the window */ EnableOpenGL(hwnd, &hDC, &hRC); /* program main loop */ while (!bQuit) { /* check for messages */ if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { /* handle or dispatch messages */ if (msg.message == WM_QUIT) { bQuit = TRUE; } else { TranslateMessage(&msg); DispatchMessage(&msg); } } else { /* OpenGL animation code goes here */ glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glRotatef(theta, 0.0f, 0.0f, 1.0f); glBegin(GL_TRIANGLES); glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(0.0f, 1.0f); glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(0.87f, -0.5f); glColor3f(0.0f, 0.0f, 1.0f); glVertex2f(-0.87f, -0.5f); glEnd(); glPopMatrix(); SwapBuffers(hDC); theta += 1.0f; Sleep (1); } } /* shutdown OpenGL */ DisableOpenGL(hwnd, hDC, hRC); /* destroy the window explicitly */ DestroyWindow(hwnd); return msg.wParam; } LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_CLOSE: PostQuitMessage(0); break; case WM_DESTROY: return 0; case WM_KEYDOWN: { switch (wParam) { case VK_ESCAPE: PostQuitMessage(0); break; } } break; default: return DefWindowProc(hwnd, uMsg, wParam, lParam); } return 0; } void EnableOpenGL(HWND hwnd, HDC* hDC, HGLRC* hRC) { PIXELFORMATDESCRIPTOR pfd; int iFormat; /* get the device context (DC) */ *hDC = GetDC(hwnd); /* set the pixel format for the DC */ ZeroMemory(&pfd, sizeof(pfd)); pfd.nSize = sizeof(pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cDepthBits = 16; pfd.iLayerType = PFD_MAIN_PLANE; iFormat = ChoosePixelFormat(*hDC, &pfd); SetPixelFormat(*hDC, iFormat, &pfd); /* create and enable the render context (RC) */ *hRC = wglCreateContext(*hDC); wglMakeCurrent(*hDC, *hRC); } void DisableOpenGL (HWND hwnd, HDC hDC, HGLRC hRC) { wglMakeCurrent(NULL, NULL); wglDeleteContext(hRC); ReleaseDC(hwnd, hDC); }

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  • obj-c classes and sub classes (Cocos2d) conversion

    - by Lewis
    Hi I'm using this version of cocos2d: https://github.com/krzysztofzablocki/CCNode-SFGestureRecognizers Which supports the UIGestureRecognizer within a CCLayer in a cocos2d scene like so: @interface HelloWorldLayer : CCLayer <UIGestureRecognizerDelegate> { } Now I want to make this custom gesture work within the scene, attaching it to a sprite in cocos2d: #import <Foundation/Foundation.h> #import <UIKit/UIGestureRecognizerSubclass.h> @protocol OneFingerRotationGestureRecognizerDelegate <NSObject> @optional - (void) rotation: (CGFloat) angle; - (void) finalAngle: (CGFloat) angle; @end @interface OneFingerRotationGestureRecognizer : UIGestureRecognizer { CGPoint midPoint; CGFloat innerRadius; CGFloat outerRadius; CGFloat cumulatedAngle; id <OneFingerRotationGestureRecognizerDelegate> target; } - (id) initWithMidPoint: (CGPoint) midPoint innerRadius: (CGFloat) innerRadius outerRadius: (CGFloat) outerRadius target: (id) target; - (void)reset; - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; @end #include <math.h> #import "OneFingerRotationGestureRecognizer.h" @implementation OneFingerRotationGestureRecognizer // private helper functions CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2); CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB); - (id) initWithMidPoint: (CGPoint) _midPoint innerRadius: (CGFloat) _innerRadius outerRadius: (CGFloat) _outerRadius target: (id <OneFingerRotationGestureRecognizerDelegate>) _target { if ((self = [super initWithTarget: _target action: nil])) { midPoint = _midPoint; innerRadius = _innerRadius; outerRadius = _outerRadius; target = _target; } return self; } /** Calculates the distance between point1 and point 2. */ CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2) { CGFloat dx = point1.x - point2.x; CGFloat dy = point1.y - point2.y; return sqrt(dx*dx + dy*dy); } CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB) { CGFloat a = endLineA.x - beginLineA.x; CGFloat b = endLineA.y - beginLineA.y; CGFloat c = endLineB.x - beginLineB.x; CGFloat d = endLineB.y - beginLineB.y; CGFloat atanA = atan2(a, b); CGFloat atanB = atan2(c, d); // convert radiants to degrees return (atanA - atanB) * 180 / M_PI; } #pragma mark - UIGestureRecognizer implementation - (void)reset { [super reset]; cumulatedAngle = 0; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; if ([touches count] != 1) { self.state = UIGestureRecognizerStateFailed; return; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; if (self.state == UIGestureRecognizerStateFailed) return; CGPoint nowPoint = [[touches anyObject] locationInView: self.view]; CGPoint prevPoint = [[touches anyObject] previousLocationInView: self.view]; // make sure the new point is within the area CGFloat distance = distanceBetweenPoints(midPoint, nowPoint); if ( innerRadius <= distance && distance <= outerRadius) { // calculate rotation angle between two points CGFloat angle = angleBetweenLinesInDegrees(midPoint, prevPoint, midPoint, nowPoint); // fix value, if the 12 o'clock position is between prevPoint and nowPoint if (angle > 180) { angle -= 360; } else if (angle < -180) { angle += 360; } // sum up single steps cumulatedAngle += angle; // call delegate if ([target respondsToSelector: @selector(rotation:)]) { [target rotation:angle]; } } else { // finger moved outside the area self.state = UIGestureRecognizerStateFailed; } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; if (self.state == UIGestureRecognizerStatePossible) { self.state = UIGestureRecognizerStateRecognized; if ([target respondsToSelector: @selector(finalAngle:)]) { [target finalAngle:cumulatedAngle]; } } else { self.state = UIGestureRecognizerStateFailed; } cumulatedAngle = 0; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; self.state = UIGestureRecognizerStateFailed; cumulatedAngle = 0; } @end Header file for view controller: #import "OneFingerRotationGestureRecognizer.h" @interface OneFingerRotationGestureViewController : UIViewController <OneFingerRotationGestureRecognizerDelegate> @property (nonatomic, strong) IBOutlet UIImageView *image; @property (nonatomic, strong) IBOutlet UITextField *textDisplay; @end then this is in the .m file: gestureRecognizer = [[OneFingerRotationGestureRecognizer alloc] initWithMidPoint: midPoint innerRadius: outRadius / 3 outerRadius: outRadius target: self]; [self.view addGestureRecognizer: gestureRecognizer]; Now my question is, is it possible to add this custom gesture into the cocos2d project found on that github, and if so, what do I need to change in the OneFingerRotationGestureRecognizerDelegate to get it to work within cocos2d. Because at the minute it is setup in a standard iOS project and not a cocos2d project and I do not know enough about UIViews and classing/ sub classing in obj-c to get this to work. Also it seems to inherit from a UIView where cocos2d uses CCLayer. Kind regards, Lewis. I also realise I may have not included enough code from the custom gesture project for readers to interpret it fully, so the full project can be found here: https://github.com/melle/OneFingerRotationGestureDemo

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  • [Windows 8] An application bar toggle button

    - by Benjamin Roux
    To stay in the application bar stuff, here’s another useful control which enable to create an application bar button that can be toggled between two different contents/styles/commands (used to create a favorite/unfavorite or a play/pause button for example). namespace Indeed.Controls { public class AppBarToggleButton : Button { public bool IsChecked { get { return (bool)GetValue(IsCheckedProperty); } set { SetValue(IsCheckedProperty, value); } } public static readonly DependencyProperty IsCheckedProperty = DependencyProperty.Register("IsChecked", typeof(bool), typeof(AppBarToggleButton), new PropertyMetadata(false, (o, e) => (o as AppBarToggleButton).IsCheckedChanged())); public string CheckedContent { get { return (string)GetValue(CheckedContentProperty); } set { SetValue(CheckedContentProperty, value); } } public static readonly DependencyProperty CheckedContentProperty = DependencyProperty.Register("CheckedContent", typeof(string), typeof(AppBarToggleButton), null); public ICommand CheckedCommand { get { return (ICommand)GetValue(CheckedCommandProperty); } set { SetValue(CheckedCommandProperty, value); } } public static readonly DependencyProperty CheckedCommandProperty = DependencyProperty.Register("CheckedCommand", typeof(ICommand), typeof(AppBarToggleButton), null); public Style CheckedStyle { get { return (Style)GetValue(CheckedStyleProperty); } set { SetValue(CheckedStyleProperty, value); } } public static readonly DependencyProperty CheckedStyleProperty = DependencyProperty.Register("CheckedStyle", typeof(Style), typeof(AppBarToggleButton), null); public bool AutoToggle { get { return (bool)GetValue(AutoToggleProperty); } set { SetValue(AutoToggleProperty, value); } } public static readonly DependencyProperty AutoToggleProperty = DependencyProperty.Register("AutoToggle", typeof(bool), typeof(AppBarToggleButton), null); private object content; private ICommand command; private Style style; private void IsCheckedChanged() { if (IsChecked) { // backup the current content and command content = Content; command = Command; style = Style; if (CheckedStyle == null) Content = CheckedContent; else Style = CheckedStyle; Command = CheckedCommand; } else { if (CheckedStyle == null) Content = content; else Style = style; Command = command; } } protected override void OnTapped(Windows.UI.Xaml.Input.TappedRoutedEventArgs e) { base.OnTapped(e); if (AutoToggle) IsChecked = !IsChecked; } } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } To use it, it’s very simple. <ic:AppBarToggleButton Style="{StaticResource PlayAppBarButtonStyle}" CheckedStyle="{StaticResource PauseAppBarButtonStyle}" Command="{Binding Path=PlayCommand}" CheckedCommand="{Binding Path=PauseCommand}" IsChecked="{Binding Path=IsPlaying}" /> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } When the IsPlaying property (in my ViewModel) is true the button becomes a Pause button, when it’s false it becomes a Play button. Warning: Just make sure that the IsChecked property is set in last in your control !! If you don’t use style you can alternatively use Content and CheckedContent. Furthermore you can set the AutoToggle to true if you don’t want to control is IsChecked property through binding. With this control and the AppBarPopupButton, you can now create awesome application bar for your apps ! Stay tuned for more awesome Windows 8 tricks !

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  • Opposite Force to Apply to a Collided Rigid Body?

    - by Milo
    I'm working on the physics for my GTA2-like game so I can learn more about game physics. The collision detection and resolution are working great. I'm now just unsure how to compute the force to apply to a body after it collides with a wall. My rigid body looks like this: /our simulation object class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private float mass; private Vector2D v = new Vector2D(); //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; private Matrix mat = new Matrix(); private float[] Vector2Ds = new float[2]; private Vector2D tangent = new Vector2D(); private static Vector2D worldRelVec = new Vector2D(); private static Vector2D relWorldVec = new Vector2D(); private static Vector2D pointVelVec = new Vector2D(); private static Vector2D acceleration = new Vector2D(); public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; setLayer(LAYER_OBJECTS); } protected void rectChanged() { if(getWorld() != null) { getWorld().updateDynamic(this); } } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position.x,position.y, getWidth(), getHeight(), angle); rectChanged(); } public Vector2D getPosition() { return getRect().getCenter(); } @Override public void update(float timeStep) { doUpdate(timeStep); } public void doUpdate(float timeStep) { //integrate physics //linear acceleration.x = forces.x / mass; acceleration.y = forces.y / mass; velocity.x += (acceleration.x * timeStep); velocity.y += (acceleration.y * timeStep); //velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); v.x = getRect().getCenter().getX() + (velocity.x * timeStep); v.y = getRect().getCenter().getY() + (velocity.y * timeStep); setCenter(v.x, v.y); forces.x = 0; //clear forces forces.y = 0; //angular float angAcc = torque / inertia; angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { mat.reset(); Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); relWorldVec.x = Vector2Ds[0]; relWorldVec.y = Vector2Ds[1]; return relWorldVec; } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { mat.reset(); Vector2Ds[0] = world.x; Vector2Ds[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vector2Ds); worldRelVec.x = Vector2Ds[0]; worldRelVec.y = Vector2Ds[1]; return worldRelVec; } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { tangent.x = -worldOffset.y; tangent.y = worldOffset.x; pointVelVec.x = (tangent.x * angularVelocity) + velocity.x; pointVelVec.y = (tangent.y * angularVelocity) + velocity.y; return pointVelVec; } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces.x += worldForce.x; forces.y += worldForce.y; //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } public Vector2D getVelocity() { return velocity; } public void setVelocity(Vector2D velocity) { this.velocity = velocity; } } The way it is given force is by the applyForce method, this method considers angular torque. I'm just not sure how to come up with the vectors in the case where: RigidBody hits static entity RigidBody hits other RigidBody that may or may not be in motion. Would anyone know a way (without too complex math) that I could figure out the opposite force I need to apply to the car? I know the normal it is colliding with and how deep it collided. My main goal is so that say I hit a building from the side, well the car should not just stay there, it should slowly rotate out of it if I'm more than 45 degrees. Right now when I hit a wall I only change the velocity directly which does not consider angular force. Thanks!

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  • Custom Configuration Section Handlers

    Most .NET developers who need to store something in configuration tend to use appSettings for this purpose, in my experience.  More recently, the framework itself has helped things by adding the <connectionStrings /> section so at least these are in their own section and not adding to the appSettings clutter that pollutes most apps.  I recommend avoiding appSettings for several reasons.  In addition to those listed there, I would add that strong typing and validation are additional reasons to go the custom configuration section route. For my ASP.NET Tips and Tricks talk, I use the following example, which is a simple DemoSettings class that includes two fields.  The first is an integer representing how many attendees there are present for the talk, and the second is the title of the talk.  The setup in web.config is as follows: <configSections> <section name="DemoSettings" type="ASPNETTipsAndTricks.Code.DemoSettings" /> </configSections>   <DemoSettings sessionAttendees="100" title="ASP.NET Tips and Tricks DevConnections Spring 2010" /> Referencing the values in code is strongly typed and straightforward.  Here I have a page that exposes two properties which internally get their values from the configuration section handler: public partial class CustomConfig1 : System.Web.UI.Page { public string SessionTitle { get { return DemoSettings.Settings.Title; } } public int SessionAttendees { get { return DemoSettings.Settings.SessionAttendees; } } } Note that the settings are only read from the config file once after that they are cached so there is no need to be concerned about excessive file access. Now weve seen how to set it up on the config file and how to refer to the settings in code.  All that remains is to see the file itself: public class DemoSettings : ConfigurationSection { private static DemoSettings settings = ConfigurationManager.GetSection("DemoSettings") as DemoSettings; public static DemoSettings Settings{ get { return settings;} }   [ConfigurationProperty("sessionAttendees" , DefaultValue = 200 , IsRequired = false)] [IntegerValidator(MinValue = 1 , MaxValue = 10000)] public int SessionAttendees { get { return (int)this["sessionAttendees"]; } set { this["sessionAttendees"] = value; } }   [ConfigurationProperty("title" , IsRequired = true)] [StringValidator(InvalidCharacters = "~!@#$%^&*()[]{}/;\"|\\")] public string Title { get { return (string)this["title"]; } set { this["title"] = value; }   } } The class is pretty straightforward, but there are some important components to note.  First, it must inherit from System.Configuration.ConfigurationSection.  Next, as a convention I like to have a static settings member that is responsible for pulling out the section when the class is first referenced, and further to expose this collection via a static readonly property, Settings.  Note that the types of both of these are the type of my class, DemoSettings. The properties of the class, SessionAttendees and Title, should map to the attributes of the config element in the XML file.  The [ConfigurationProperty] attribute allows you to map the attribute name to the property name (thus using both XML standard naming conventions and C# naming conventions).  In addition, you can specify a default value to use if nothing is specified in the config file, and whether or not the setting must be provided (IsRequired).  If it is required, then it doesnt make sense to include a default value. Beyond defaults and required, you can specify more advanced validation rules for the configuration values using additional C# attributes, such as [IntegerValidator] and [StringValidator].  Using these, you can declaratively specify that your configuration values be in a given range, or omit certain forbidden characters, for instance.  Of course you can write your own custom validation attributes, and there are others specified in System.Configuration. Individual sections can also be loaded from separate files, using syntax like this: <DemoSettings configSource="demosettings.config" /> Summary Using a custom configuration section handler is not hard.  If your application or component requires configuration, I recommend creating a custom configuration handler dedicated to your app or component.  Doing so will reduce the clutter in appSettings, will provide you with strong typing and validation, and will make it much easier for other developers or system administrators to locate and understand the various configuration values that are necessary for a given application. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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