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  • Change AccountName/LoginName for a SharePoint User (SPUser)

    - by Rohit Gupta
    Consider the following: We have an account named MYDOMAIN\eholz. This accounts Active Directory Login Name changes to MYDOMAIN\eburrell Now this user was a active user in a Sharepoint 2010 team Site, and had a userProfile using the Account name MYDOMAIN\eholz. Since the AD LoginName changed to eburrell hence we need to update the Sharepoint User (SPUser object) as well update the userprofile to reflect the new account name. To update the Sharepoint User LoginName we can run the following stsadm command on the Server: STSADM –o migrateuser –oldlogin MYDOMAIN\eholz –newlogin MYDOMAIN\eburrell –ignoresidhistory However to update the Sharepoint 2010 UserProfile, i first tried running a Incremental/Full Synchronization using the User Profile Synchronization service… this did not work. To enable me to update the AccountName field (which is a read only field) of the UserProfile, I had to first delete the User Profile for MYDOMAIN\eholz and then run a FULL Synchronization using the User Profile Synchronization service which synchronizes the Sharepoint User Profiles with the AD profiles.

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  • Windows Update and IE fail to connect, but Chrome fine?

    - by I Gottlieb
    Out of ideas on this one. (Running Windows Vista.) I have a program that accesses the internet to retrieve financial market data. One day it tells me that it can't log in -- timeout error. I check the documentation and it says must have a working copy of IE browser installed. I check IE (have IE9) and sure enough -- it just spins. No error message, not timeout, no 'try later' -- just spins -- as far as I can tell, indefinitely. Any page, any address. Even access to a localhost site just spins. Chrome works fine. So does another program I have that fetches market data. Windows 'diagnose and repair' says my internet connection is working fine. I tried uninstall/re-install of IE. Same spinning. I tried to install Windows Updates, and guess what? I can't. I comes up with error 80072efd; checked documentation for the error and it says I should check firewall blockage. Thing is, the only firewall I have is Windows Firewall, and obviously it wouldn't be blocking Windows Update. In contrast, Windows 'Help' in all programs has no problem accessing the Internet. I had a filter on the internet connection, and this was updated just prior to first appearance of the problem. But I uninstalled the filter entirely (official, with passwd from the company's service rep) -- and no difference. I'm guessing that a high level Windows network service file is corrupted -- used only by MS programs and their ilk, but how do I find it? I'd like to avoid having to do a clean install of Windows. Much obliged for any insight. IG Ramhound -- Thanks for reply. I'm familiar with virtual machines as in e.g. JVM or an emulator for an alternative architecture or (theoretical) Turing Machine equivalence. But I'm not familiar with the way you're using the term. Please clarify -- what one needs for this VM 'test' and why you expect it will provide an advantage of insight into the problem. And what sort of 'configuration issue' are you referring to? IG

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  • why i am getting popup message when I am tryiing to update user.

    - by kumar
    I am getting Popup mesage something like You have chosen to open Update which is a:application/json From : http://localhost:1234 which ok cancel buttons.. I am using this code to run.. [HttpPost] public JsonResult MEdit(ExpenseBE e) { var cache = CacheFactory.GetCacheManager(); string F_ACTION = "U"; string F_DEBUG = "Y"; var excUpdateStatus = false; for (int i = 0; i <= cache.Count; i++) { var x = (ExpenseBE)cache.GetData("a" + i); if (x != null) { string Resolutioncode = e.Exception.ResolutionCode; string reasoncode = e.Exception.ReasonCode; string actioncode = e.Exception.ActionCode; e.Exception.ExceptionID = x.Exception.ExceptionID; e.Exception.ReasonCode = reasoncode; e.Exception.ReasonCode = Resolutioncode; e.Exception.ActionCode = actioncode; e.Exception.Sequence = x.Exception.Sequence; e.Exception.FollowupDate = x.Exception.FollowupDate; e.Exception.IOL = x.Exception.IOL; e.Exception.LastUpdateUser = User.Identity.Name.ToUpper().Remove(0, 4); excUpdateStatus = common.UpdateException(e.Exception, F_ACTION, F_DEBUG); } } return Json(excUpdateStatus.ToString()); } and my view is <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<NorthernTrust.ATP.iTool.Core.Business.Entities.Specialist.ExpenseBE>" %> <% using (Html.BeginForm("MEdit", "expense", FormMethod.Post)) { %> <%= Html.ValidationSummary(true)%> <fieldset class="clearfix" id="fieldset-exception"> <legend>Mass Edit Exception Information</legend> <div class="fiveper"> <label for="ExceptionStatus"> Status: <span> </span> </label> <label for="ResolutionCode"> Resolution: <span> <%=Html.DropDownListFor(model=>model.Exception.ResolutionCode,new SelectList(Model.LookupCodes["C_EXCPT_RESL"], "Key", "Value"))%> </span> </label> <label for="ReasonCode"> Reason: <span><%=Html.DropDownListFor(model => model.Exception.ReasonCode, new SelectList(Model.LookupCodes["C_EXCPT_RSN"], "Key", "Value"))%></span> </label> <label for="ExceptionStatus"> Action Taken: <span><%=Html.DropDownListFor(model => model.Exception.ActionCode, new SelectList(Model.LookupCodes["C_EXCPT_ACT"], "Key", "Value"))%></span> </label> </div> <div class="fiveper"> <label for="FollowupDate"> Follow-up: <span><input type="text" id="exc-flwup-" /></span> <%--<%=Html.EditorFor(model=>model.Exception.FollowupDate) %>--%> </label> <label for="IOL"> Inquiry #: <%=Html.TextBox("Inquiery", ViewData["inq"] ?? "")%> </label> <label>Comment</label> <span> <%=Html.TextArea("value") %> <%=Html.ValidationMessage("value")%> </span> </div> <br /> <br /> <div> <button id="btnSelect" class="button">Select All</button> <button id="btnCancel" class="button">Cancel</button> <input type="submit" class="button" value="Save" /> </div> </fieldset> <% } %> <script type="text/javascript"> $(document).ready(function() { $('#btnSelectAll').click(function() { function validate_excpt(formData, jqForm, options) { var form = jqForm[0]; } $('#btnSelect').click(function() { $('#input [type=checkbox]').attr('checked', 'checked'); }); // post-submit callback function showResponse(responseText, statusText, xhr, $form) { if ('success' == statusText) { $('#error-msg span:last').html('<strong>Update successful.</strong>'); } else { $('#error-msg span:last').html('<strong>Update failed.</strong> ' + responseText); } $('#error-msg').removeClass('hide'); } $('#exc').ajaxForm({ target: '#error-msg', beforeSubmit: validate_excpt, success: showResponse, dataType: 'json' }); $('.button').button(); }); $('.button').button(); $("input[id^='exc-flwup-']").datepicker({ duration: '', showTime: true, constrainInput: true, stepMinutes: 30, stepHours: 1, altTimeField: '', time24h: true, minDate: 0 }); $('#ui-timepicker-div').bgiframe(); }); </script> please correct me if i am doing somwhere wrong? thanks

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  • How do I reset/update my BIOS for Optiplex GX280?

    - by Sam Langlhey
    So far this has been a nightmare for me, which has been frustrating me constantly. I am using Dell Optiplex GX280 with Windows XP home edition, which is running a BIOS version A04. Recently, i've rebooted the pc to find out that its not booting. It will get to the Windows boot up screen with the progress bar but only to restart to the same process again, over and over. Frustrated that I am, i've inserted the Windows recovery CD to at least either repair of reinstall the operating system to find out that was not possible. I hit F8 to have the boot options, each of the boot option that I've selected gave me an error saying: "Selected boot device is not available." Right after that, I went to the BIOS setting and did a diagnostic test, which recognized all the Boot devices onboard. Now, I cannot even repair of reinstall Windows XP, because the system is not booting from none of the boot devices. The surprise is when I removed the hard-drive from the computer and loaded it on into another computer successfully; that's right, there is nothing wrong with the hard drive. After that I was totally puzzled. I found a few pointers online saying that the BIOS start-up block might be corrupted itself and I might need to flash/update the BIOS. I found the detailed instruction on how to create a Boot up disk by downloading the BIOS firmware from the manufacture's website. I did exactly as instructed below: Download the latest version or your choose version of BIOS file for your computer or motherboard from the manufacturer’s support site. Rename the downloaded file to AMIBOOT.ROM. Copy the file to a floppy disk. Insert the floppy disk to the floppy drive. Turn on the system. After I did that and powered on the PC to boot from the floppy drive, it gave me this error message: "Non-System Disk or Disk Error. Replace and Strike any key when ready." I did all that, and I kept on pressing [Ctrl]+[Home] to force it, but it did not did any satisfying result. Desperate as I am, my next attempt is to try the instruction below. Since I want to be ready, in the event it does not work, do you have any solution that you can provide? Please keep in mind that I cannot boot from any of the devices at this moment. My only hope now is to come on with a solution that will work through the Floppy drive, since that's the only drive that affected. Thank you very much for your advice and support in advance. To create a Windows startup disk, insert a floppy disk into the drive of a similarly configured, working Windows XP system, launch My Computer, right-click the floppy disk icon, and select the Format command from the context menu. When you see the Format dialog box, leave all the default settings as they are and click the Start button. Once the format operation is complete, close the Format dialog box to return to My Computer, double-click the drive C icon to access the root directory, and copy the following three files to the floppy disk: Boot.ini NTLDR Ntdetect.com

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  • Persisting hashlib state

    - by anthony
    I'd like to create a hashlib instance, update() it, then persist its state in some way. Later, I'd like to recreate the object using this state data, and continue to update() it. Finally, I'd like to get the hexdigest() o the total cumulative run of data. State persistence has to survive across multiple runs. Example: import hashlib m = hashlib.sha1() m.update('one') m.update('two') # somehow, persist the state of m here #later, possibly in another process # recreate m from the persisted state m.update('three') m.update('four') print m.hexdigest() # at this point, m.hexdigest() should be equal to hashlib.sha1().update('onetwothreefour').hextdigets()

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  • Oracle - Updating one column or another based on a condition

    - by z-dan
    I want to update a record in a table but based on a condition I will either update one column or another but I do not want to have 2 separate statements because the statements are very long and detailed. Here is the basic idea with over simplification to get to the point. PROCEDURE Animal_something(p_updater VARCHAR2) begin if p_updater = 'person' then -- I want to update the modified_by else -- if p_updater = 'a process' I want to update modified_by_process Update table_creatures set animal_type = 'Dog , **modified_by** = 'Bob' **or do this** **modified_by_process =** 'creature_package' where animal_legs = '4' I don't want: if p_updater = 'person' then Update table_creatures set animal_type = 'Dog , modified_by = 'Bob' where animal_legs = '4'; else Update table_creatures set animal_type = 'Dog , modified_by_process = 'creature_package' where animal_legs = '4'; end;

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  • Codeigniter setting multiple where conditions, how to unset one

    - by Dustin
    I've got a script that is a notify_url from paypal that is supposed to update multiple tables in my database using the following code: //update first table $this-db-where('someid', $somid); $this-db-update('table', $data); ///update second table $this-db-where('somesecondid', $somesecondid) $this-db-update('anothertable', $data2); Then I get the following error: Unknown column 'somesecondid' in 'where clause' UPDATE anothertable SET avail = 0 WHERE someid = '13' AND somesecondid = '199' So codeigniter is combining those where clauses into a single query. Is there a way to unset the first one so it only has "UPDATE anothertable SET avail=0 WHERE somesecondid = 199" ? Thanks!

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  • How to Reduce the Size of Your WinSXS Folder on Windows 7 or 8

    - by Chris Hoffman
    The WinSXS folder at C:\Windows\WinSXS is massive and continues to grow the longer you have Windows installed. This folder builds up unnecessary files over time, such as old versions of system components. This folder also contains files for uninstalled, disabled Windows components. Even if you don’t have a Windows component installed, it will be present in your WinSXS folder, taking up space. Why the WinSXS Folder Gets to Big The WinSXS folder contains all Windows system components. In fact, component files elsewhere in Windows are just links to files contained in the WinSXS folder. The WinSXS folder contains every operating system file. When Windows installs updates, it drops the new Windows component in the WinSXS folder and keeps the old component in the WinSXS folder. This means that every Windows Update you install increases the size of your WinSXS folder. This allows you to uninstall operating system updates from the Control Panel, which can be useful in the case of a buggy update — but it’s a feature that’s rarely used. Windows 7 dealt with this by including a feature that allows Windows to clean up old Windows update files after you install a new Windows service pack. The idea was that the system could be cleaned up regularly along with service packs. However, Windows 7 only saw one service pack — Service Pack 1 — released in 2010. Microsoft has no intention of launching another. This means that, for more than three years, Windows update uninstallation files have been building up on Windows 7 systems and couldn’t be easily removed. Clean Up Update Files To fix this problem, Microsoft recently backported a feature from Windows 8 to Windows 7. They did this without much fanfare — it was rolled out in a typical minor operating system update, the kind that don’t generally add new features. To clean up such update files, open the Disk Cleanup wizard (tap the Windows key, type “disk cleanup” into the Start menu, and press Enter). Click the Clean up System Files button, enable the Windows Update Cleanup option and click OK. If you’ve been using your Windows 7 system for a few years, you’ll likely be able to free several gigabytes of space. The next time you reboot after doing this, Windows will take a few minutes to clean up system files before you can log in and use your desktop. If you don’t see this feature in the Disk Cleanup window, you’re likely behind on your updates — install the latest updates from Windows Update. Windows 8 and 8.1 include built-in features that do this automatically. In fact, there’s a StartComponentCleanup scheduled task included with Windows that will automatically run in the background, cleaning up components 30 days after you’ve installed them. This 30-day period gives you time to uninstall an update if it causes problems. If you’d like to manually clean up updates, you can also use the Windows Update Cleanup option in the Disk Usage window, just as you can on Windows 7. (To open it, tap the Windows key, type “disk cleanup” to perform a search, and click the “Free up disk space by removing unnecessary files” shortcut that appears.) Windows 8.1 gives you more options, allowing you to forcibly remove all previous versions of uninstalled components, even ones that haven’t been around for more than 30 days. These commands must be run in an elevated Command Prompt — in other words, start the Command Prompt window as Administrator. For example, the following command will uninstall all previous versions of components without the scheduled task’s 30-day grace period: DISM.exe /online /Cleanup-Image /StartComponentCleanup The following command will remove files needed for uninstallation of service packs. You won’t be able to uninstall any currently installed service packs after running this command: DISM.exe /online /Cleanup-Image /SPSuperseded The following command will remove all old versions of every component. You won’t be able to uninstall any currently installed service packs or updates after this completes: DISM.exe /online /Cleanup-Image /StartComponentCleanup /ResetBase Remove Features on Demand Modern versions of Windows allow you to enable or disable Windows features on demand. You’ll find a list of these features in the Windows Features window you can access from the Control Panel. Even features you don’t have installed — that is, the features you see unchecked in this window — are stored on your hard drive in your WinSXS folder. If you choose to install them, they’ll be made available from your WinSXS folder. This means you won’t have to download anything or provide Windows installation media to install these features. However, these features take up space. While this shouldn’t matter on typical computers, users with extremely low amounts of storage or Windows server administrators who want to slim their Windows installs down to the smallest possible set of system files may want to get these files off their hard drives. For this reason, Windows 8 added a new option that allows you to remove these uninstalled components from the WinSXS folder entirely, freeing up space. If you choose to install the removed components later, Windows will prompt you to download the component files from Microsoft. To do this, open a Command Prompt window as Administrator. Use the following command to see the features available to you: DISM.exe /Online /English /Get-Features /Format:Table You’ll see a table of feature names and their states. To remove a feature from your system, you’d use the following command, replacing NAME with the name of the feature you want to remove. You can get the feature name you need from the table above. DISM.exe /Online /Disable-Feature /featurename:NAME /Remove If you run the /GetFeatures command again, you’ll now see that the feature has a status of “Disabled with Payload Removed” instead of just “Disabled.” That’s how you know it’s not taking up space on your computer’s hard drive. If you’re trying to slim down a Windows system as much as possible, be sure to check out our lists of ways to free up disk space on Windows and reduce the space used by system files.     

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  • Java FAQ: Tudo o que você precisa saber

    - by Bruno.Borges
    Com frequência recebo e-mails de clientes com dúvidas sobre "quando sairá a próxima versão do Java?", ou então "quando vai expirar o Java?" ou ainda "quais as mudanças da próxima versão?". Por isso resolvi escrever aqui um FAQ, respondendo estas dúvidas e muitas outras. Este post estará sempre atualizado, então se você possui alguma dúvida, envie para mim no Twitter @brunoborges. Qual a diferença entre o Oracle JDK e o OpenJDK?O projeto OpenJDK funciona como a implementação de referência Open Source do Java Standard Edition. Empresas como a Oracle, IBM, e Azul Systems suportam e investem no projeto OpenJDK para continuar evoluindo a plataforma Java. O Oracle JDK é baseado no OpenJDK, mas traz outras ferramentas como o Mission Control, e a máquina virtual traz algumas features avançadas como por exemplo o Flight Recorder. Até a versão 6, a Oracle oferecia duas máquinas virtuais: JRockit (BEA) e HotSpot (Sun). A partir da versão 7 a Oracle unificou as máquinas virtuais, e levou as features avançadas do JRockit para dentro da VM HotSpot. Leia também o OpenJDK FAQ. Onde posso obter binários beta Early Access do JDK 7, JDK 8, JDK 9 para testar?A partir do projeto OpenJDK, existe um projeto específico para cada versão do Java. Nestes projetos você pode encontrar binários beta Early Access, além do código-fonte. JDK 6 - http://jdk6.java.net/ JDK 7 - http://jdk7.java.net/ JDK 8 - http://jdk8.java.net/ JDK 9 - http://jdk9.java.net/ Quando acaba o suporte do Oracle Java SE 6, 7, 8? Somente produtos e versões com release oficial são suportados pela Oracle (exemplo: não há suporte para binários beta do JDK 7, JDK 8, ou JDK 9). Existem duas categorias de datas que o usuriário do Java deve estar ciente:  EOPU - End of Public UpdatesMomento em que a Oracle não mais disponibiliza publicamente atualizações Oracle SupportPolítica de suporte da Oracle para produtos, incluindo o Oracle Java SE O Oracle Java SE é um produto e portando os períodos de suporte são regidos pelo Oracle Lifetime Support Policy. Consulte este documento para datas atualizadas e específicas para cada versão do Java. O Oracle Java SE 6 já atingiu EOPU (End of Public Updates) e agora é mantido e atualizado somente para clientes através de contrato comercial de suporte. Para maiores informações, consulte a página sobre Oracle Java SE Support.  O mais importante aqui é você estar ciente sobre as datas de EOPU para as versões do Java SE da Oracle.Consulte a página do Oracle Java SE Support Roadmap e busque nesta página pela tabela com nome Java SE Public Updates. Nela você encontrará a data em que determinada versão do Java irá atingir EOPU. Como funciona o versionamento do Java?Em 2013, a Oracle divulgou um novo esquema de versionamento do Java para facilmente identificar quando é um release CPU e quando é um release LFR, e também para facilitar o planejamento e desenvolvimento de correções e features para futuras versões. CPU - Critical Patch UpdateAtualizações com correções de segurança. Versão será múltipla de 5, ou com soma de 1 para manter o número ímpar. Exemplos: 7u45, 7u51, 7u55. LFR - Limited Feature ReleaseAtualizações com correções de funcionalidade, melhorias de performance, e novos recursos. Versões de números pares múltiplos de 20, com final 0. Exemplos: 7u40, 7u60, 8u20. Qual a data da próxima atualização de segurança (CPU) do Java SE?Lançamentos do tipo CPU são controlados e pré-agendados pela Oracle e se aplicam a todos os produtos, inclusive o Oracle Java SE. Estes releases acontecem a cada 3 meses, sempre na Terça-feira mais próxima do dia 17 dos meses de Janeiro, Abril, Julho, e Outubro. Consulte a página Critical Patch Updates, Security Alerts and Third Party Bulleting para saber das próximas datas. Caso tenha interesse, você pode acompanhar através de recebimentos destes boletins diretamente no seu email. Veja como assinar o Boletim de Segurança da Oracle. Qual a data da próxima atualização de features (LFR) do Java SE?A Oracle reserva o direito de não divulgar estas datas, assim como o faz para todos os seus produtos. Entretanto é possível acompanhar o desenvolvimento da próxima versão pelos sites do projeto OpenJDK. A próxima versão do JDK 7 será o update 60 e binários beta Early Access já estão disponíveis para testes. A próxima versão doJDK 8 será o update 20 e binários beta Early Access já estão disponíveis para testes. Onde posso ver as mudanças e o que foi corrigido para a próxima versão do Java?A Oracle disponibiliza um changelog para cada binário beta Early Access divulgado no portal Java.net. JDK 7 update 60 changelogs JDK 8 update 20 changelogs Quando o Java da minha máquina (ou do meu usuário) vai expirar?Conheçendo o sistema de versionamento do Java e a periodicidade dos releases de CPU, o usuário pode determinar quando que um update do Java irá expirar. De todo modo, a cada novo update, a Oracle já informa quando que este update deverá expirar diretamente no release notes da versão. Por exemplo, no release notes da versão Oracle Java SE 7 update 55, está escrito na seção JRE Expiration Date o seguinte: The JRE expires whenever a new release with security vulnerability fixes becomes available. Critical patch updates, which contain security vulnerability fixes, are announced one year in advance on Critical Patch Updates, Security Alerts and Third Party Bulletin. This JRE (version 7u55) will expire with the release of the next critical patch update scheduled for July 15, 2014. For systems unable to reach the Oracle Servers, a secondary mechanism expires this JRE (version 7u55) on August 15, 2014. After either condition is met (new release becoming available or expiration date reached), the JRE will provide additional warnings and reminders to users to update to the newer version. For more information, see JRE Expiration Date.Ou seja, a versão 7u55 irá expirar com o lançamento do próximo release CPU, pré-agendado para o dia 15 de Julho de 2014. E caso o computador do usuário não possa se comunicar com o servidor da Oracle, esta versão irá expirar forçadamente no dia 15 de Agosto de 2014 (através de um mecanismo embutido na versão 7u55). O usuário não é obrigado a atualizar para versões LFR e portanto, mesmo com o release da versão 7u60, a versão atual 7u55 não irá expirar.Veja o release notes do Oracle Java SE 8 update 5. Encontrei um bug. Como posso reportar bugs ou problemas no Java SE, para a Oracle?Sempre que possível, faça testes com os binários beta antes da versão final ser lançada. Qualquer problema que você encontrar com estes binários beta, por favor descreva o problema através do fórum de Project Feebdack do JDK.Caso você encontre algum problema em uma versão final do Java, utilize o formulário de Bug Report. Importante: bugs reportados por estes sistemas não são considerados Suporte e portanto não há SLA de atendimento. A Oracle reserva o direito de manter o bug público ou privado, e também de informar ou não o usuário sobre o progresso da resolução do problema. Tenho uma dúvida que não foi respondida aqui. Como faço?Se você possui uma pergunta que não foi respondida aqui, envie para bruno.borges_at_oracle.com e caso ela seja pertinente, tentarei responder neste artigo. Para outras dúvidas, entre em contato pelo meu Twitter @brunoborges.

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric 2D game with moderate-scale multiplayer, approximately 20-30 players connected at once to a persistent server. I've had some difficulty getting a good movement prediction implementation in place. Physics/Movement The game doesn't have a true physics implementation, but uses the basic principles to implement movement. Rather than continually polling input, state changes (ie/ mouse down/up/move events) are used to change the state of the character entity the player is controlling. The player's direction (ie/ north-east) is combined with a constant speed and turned into a true 3D vector - the entity's velocity. In the main game loop, "Update" is called before "Draw". The update logic triggers a "physics update task" that tracks all entities with a non-zero velocity uses very basic integration to change the entities position. For example: entity.Position += entity.Velocity.Scale(ElapsedTime.Seconds) (where "Seconds" is a floating point value, but the same approach would work for millisecond integer values). The key point is that no interpolation is used for movement - the rudimentary physics engine has no concept of a "previous state" or "current state", only a position and velocity. State Change and Update Packets When the velocity of the character entity the player is controlling changes, a "move avatar" packet is sent to the server containing the entity's action type (stand, walk, run), direction (north-east), and current position. This is different from how 3D first person games work. In a 3D game the velocity (direction) can change frame to frame as the player moves around. Sending every state change would effectively transmit a packet per frame, which would be too expensive. Instead, 3D games seem to ignore state changes and send "state update" packets on a fixed interval - say, every 80-150ms. Since speed and direction updates occur much less frequently in my game, I can get away with sending every state change. Although all of the physics simulations occur at the same speed and are deterministic, latency is still an issue. For that reason, I send out routine position update packets (similar to a 3D game) but much less frequently - right now every 250ms, but I suspect with good prediction I can easily boost it towards 500ms. The biggest problem is that I've now deviated from the norm - all other documentation, guides, and samples online send routine updates and interpolate between the two states. It seems incompatible with my architecture, and I need to come up with a better movement prediction algorithm that is closer to a (very basic) "networked physics" architecture. The server then receives the packet and determines the players speed from it's movement type based on a script (Is the player able to run? Get the player's running speed). Once it has the speed, it combines it with the direction to get a vector - the entity's velocity. Some cheat detection and basic validation occurs, and the entity on the server side is updated with the current velocity, direction, and position. Basic throttling is also performed to prevent players from flooding the server with movement requests. After updating its own entity, the server broadcasts an "avatar position update" packet to all other players within range. The position update packet is used to update the client side physics simulations (world state) of the remote clients and perform prediction and lag compensation. Prediction and Lag Compensation As mentioned above, clients are authoritative for their own position. Except in cases of cheating or anomalies, the client's avatar will never be repositioned by the server. No extrapolation ("move now and correct later") is required for the client's avatar - what the player sees is correct. However, some sort of extrapolation or interpolation is required for all remote entities that are moving. Some sort of prediction and/or lag-compensation is clearly required within the client's local simulation / physics engine. Problems I've been struggling with various algorithms, and have a number of questions and problems: Should I be extrapolating, interpolating, or both? My "gut feeling" is that I should be using pure extrapolation based on velocity. State change is received by the client, client computes a "predicted" velocity that compensates for lag, and the regular physics system does the rest. However, it feels at odds to all other sample code and articles - they all seem to store a number of states and perform interpolation without a physics engine. When a packet arrives, I've tried interpolating the packet's position with the packet's velocity over a fixed time period (say, 200ms). I then take the difference between the interpolated position and the current "error" position to compute a new vector and place that on the entity instead of the velocity that was sent. However, the assumption is that another packet will arrive in that time interval, and it's incredibly difficult to "guess" when the next packet will arrive - especially since they don't all arrive on fixed intervals (ie/ state changes as well). Is the concept fundamentally flawed, or is it correct but needs some fixes / adjustments? What happens when a remote player stops? I can immediately stop the entity, but it will be positioned in the "wrong" spot until it moves again. If I estimate a vector or try to interpolate, I have an issue because I don't store the previous state - the physics engine has no way to say "you need to stop after you reach position X". It simply understands a velocity, nothing more complex. I'm reluctant to add the "packet movement state" information to the entities or physics engine, since it violates basic design principles and bleeds network code across the rest of the game engine. What should happen when entities collide? There are three scenarios - the controlling player collides locally, two entities collide on the server during a position update, or a remote entity update collides on the local client. In all cases I'm uncertain how to handle the collision - aside from cheating, both states are "correct" but at different time periods. In the case of a remote entity it doesn't make sense to draw it walking through a wall, so I perform collision detection on the local client and cause it to "stop". Based on point #2 above, I might compute a "corrected vector" that continually tries to move the entity "through the wall" which will never succeed - the remote avatar is stuck there until the error gets too high and it "snaps" into position. How do games work around this?

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  • I have 6 updates that won't install on Ubuntu 12.04?

    - by Taylor
    I'm an Ubuntu novice, so any help here is greatly appreciated! I'm running Ubuntu 12.04, and I have six updates that just won't install. I've tried Update Manger, sudo apt-get upgrade, and sudo apt-get update. Nothing has worked so far. Here are the details I get from Update Manager: installArchives() failed: Setting up linux-image-3.2.0-24-generic-pae (3.2.0-24.37) ... Running depmod. sh: 1: /usr/sbin/update-initramfs: not found Failed to create initrd image. dpkg: error processing linux-image-3.2.0-24-generic-pae (--configure): subprocess installed post-installation script returned error exit status 2 Setting up linux-image-3.2.0-27-generic-pae (3.2.0-27.43) ... No apport report written because MaxReports is reached already Running depmod. sh: 1: /usr/sbin/update-initramfs: not found Failed to create initrd image. dpkg: error processing linux-image-3.2.0-27-generic-pae (--configure): subprocess installed post-installation script returned error exit status 2 No apport report written because MaxReports is reached already Setting up linux-image-3.2.0-29-generic-pae (3.2.0-29.46) ... Running depmod. sh: 1: /usr/sbin/update-initramfs: not found Failed to create initrd image. dpkg: error processing linux-image-3.2.0-29-generic-pae (--configure): subprocess installed post-installation script returned error exit status 2 No apport report written because MaxReports is reached already Setting up udev (175-0ubuntu9.1) ... udev stop/waiting udev start/running, process 3685 /var/lib/dpkg/info/udev.postinst: 87: /var/lib/dpkg/info/udev.postinst: update-initramfs: not found dpkg: error processing udev (--configure): subprocess installed post-installation script returned error exit status 127 No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of xserver-xorg-core: xserver-xorg-core depends on udev (= 149); however: Package udev is not configured yet. dpkg: error processing xserver-xorg-core (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of fglrx: fglrx depends on xserver-xorg-core; however: Package xserver-xorg-core is not configured yet. dpkg: error processing fglrx (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of fglrx-amdcccle: fglrx-amdcccle depends on fglrx; however: Package fglrx is not configured yet. dpkg: error processing fglrx-amdcccle (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of linux-image-generic-pae: linux-image-generic-pae depends on linux-image-3.2.0-24-generic-pae; however: Package linux-image-3.2.0-24-generic-pae is not configured yet. dpkg: error processing linux-image-generic-pae (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of linux-generic-pae: linux-generic-pae depends on linux-image-generic-pae (= 3.2.0.24.26); however: Package linux-image-generic-pae is not configured yet. dpkg: error processing linux-generic-pae (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of xserver-xorg-video-intel: xserver-xorg-video-intel depends on xorg-video-abi-11; however: Package xorg-video-abi-11 is not installed. Package xserver-xorg-core which provides xorg-video-abi-11 is not configured yet. xserver-xorg-video-intel depends on xserver-xorg-core (= 2:1.10.99.901); however: Package xserver-xorg-core is not configured yet. dpkg: error processing xserver-xorg-video-intel (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of fglrx-dev:No apport report written because MaxReports is reached already fglrx-dev depends on fglrx; however: Package fglrx is not configured yet. dpkg: error processing fglrx-dev (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already Errors were encountered while processing: linux-image-3.2.0-24-generic-pae linux-image-3.2.0-27-generic-pae linux-image-3.2.0-29-generic-pae udev xserver-xorg-core fglrx fglrx-amdcccle linux-image-generic-pae linux-generic-pae xserver-xorg-video-intel fglrx-dev Error in function: Setting up linux-image-3.2.0-24-generic-pae (3.2.0-24.37) ... Running depmod. sh: 1: /usr/sbin/update-initramfs: not found Failed to create initrd image. dpkg: error processing linux-image-3.2.0-24-generic-pae (--configure): subprocess installed post-installation script returned error exit status 2 Setting up linux-image-3.2.0-29-generic-pae (3.2.0-29.46) ... Running depmod. sh: 1: /usr/sbin/update-initramfs: not found Failed to create initrd image. dpkg: error processing linux-image-3.2.0-29-generic-pae (--configure): subprocess installed post-installation script returned error exit status 2 Setting up linux-image-3.2.0-27-generic-pae (3.2.0-27.43) ... Running depmod. sh: 1: /usr/sbin/update-initramfs: not found Failed to create initrd image. dpkg: error processing linux-image-3.2.0-27-generic-pae (--configure): subprocess installed post-installation script returned error exit status 2 Setting up udev (175-0ubuntu9.1) ... udev stop/waiting udev start/running, process 3782 /var/lib/dpkg/info/udev.postinst: 87: /var/lib/dpkg/info/udev.postinst: update-initramfs: not found dpkg: error processing udev (--configure): subprocess installed post-installation script returned error exit status 127 dpkg: dependency problems prevent configuration of linux-image-generic-pae: linux-image-generic-pae depends on linux-image-3.2.0-24-generic-pae; however: Package linux-image-3.2.0-24-generic-pae is not configured yet. dpkg: error processing linux-image-generic-pae (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of xserver-xorg-core: xserver-xorg-core depends on udev (= 149); however: Package udev is not configured yet. dpkg: error processing xserver-xorg-core (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of fglrx: fglrx depends on xserver-xorg-core; however: Package xserver-xorg-core is not configured yet. dpkg: error processing fglrx (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of linux-generic-pae: linux-generic-pae depends on linux-image-generic-pae (= 3.2.0.24.26); however: Package linux-image-generic-pae is not configured yet. dpkg: error processing linux-generic-pae (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of xserver-xorg-video-intel: xserver-xorg-video-intel depends on xorg-video-abi-11; however: Package xorg-video-abi-11 is not installed. Package xserver-xorg-core which provides xorg-video-abi-11 is not configured yet. xserver-xorg-video-intel depends on xserver-xorg-core (= 2:1.10.99.901); however: Package xserver-xorg-core is not configured yet. dpkg: error processing xserver-xorg-video-intel (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of fglrx-amdcccle: fglrx-amdcccle depends on fglrx; however: Package fglrx is not configured yet. dpkg: error processing fglrx-amdcccle (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of fglrx-dev: fglrx-dev depends on fglrx; however: Package fglrx is not configured yet. dpkg: error processing fglrx-dev (--configure): dependency problems - leaving unconfigured

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  • How to Update Twitter profile picture using twitter api and data:image/gif;base64 ??

    - by Nok Imchen
    iVBORw0KGgoAAAANSUhEUgAAAAoAAAAKCAYAAACNMs+9AAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAALEwAACxMBAJqcGAAAAAd0SU1FB9YGARc5KB0XV+IAAAAddEVYdENvbW1lbnQAQ3JlYXRlZCB3aXRoIFRoZSBHSU1Q72QlbgAAAF1JREFUGNO9zL0NglAAxPEfdLTs4BZM4DIO4C7OwQg2JoQ9LE1exdlYvBBeZ7jqch9//q1uH4TLzw4d6+ErXMMcXuHWxId3KOETnnXXV6MJpcq2MLaI97CER3N0vr4MkhoXe0rZigAAAABJRU5ErkJggg== The above data is a picture in data:image/png;base64, format. Is it possible to update twitter profile picture without give the path of the image ( like http://....com) but by give the image data in the above format ???

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  • Why does one loop take longer to detect a shared memory update than another loop?

    - by Joseph Garvin
    I've written a 'server' program that writes to shared memory, and a client program that reads from the memory. The server has different 'channels' that it can be writing to, which are just different linked lists that it's appending items too. The client is interested in some of the linked lists, and wants to read every node that's added to those lists as it comes in, with the minimum latency possible. I have 2 approaches for the client: For each linked list, the client keeps a 'bookmark' pointer to keep its place within the linked list. It round robins the linked lists, iterating through all of them over and over (it loops forever), moving each bookmark one node forward each time if it can. Whether it can is determined by the value of a 'next' member of the node. If it's non-null, then jumping to the next node is safe (the server switches it from null to non-null atomically). This approach works OK, but if there are a lot of lists to iterate over, and only a few of them are receiving updates, the latency gets bad. The server gives each list a unique ID. Each time the server appends an item to a list, it also appends the ID number of the list to a master 'update list'. The client only keeps one bookmark, a bookmark into the update list. It endlessly checks if the bookmark's next pointer is non-null ( while(node->next_ == NULL) {} ), if so moves ahead, reads the ID given, and then processes the new node on the linked list that has that ID. This, in theory, should handle large numbers of lists much better, because the client doesn't have to iterate over all of them each time. When I benchmarked the latency of both approaches (using gettimeofday), to my surprise #2 was terrible. The first approach, for a small number of linked lists, would often be under 20us of latency. The second approach would have small spats of low latencies but often be between 4,000-7,000us! Through inserting gettimeofday's here and there, I've determined that all of the added latency in approach #2 is spent in the loop repeatedly checking if the next pointer is non-null. This is puzzling to me; it's as if the change in one process is taking longer to 'publish' to the second process with the second approach. I assume there's some sort of cache interaction going on I don't understand. What's going on?

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  • when I click submit it should change the text and update the row something is wrong there

    - by Yousef Altaf
    good morning programers, I have this small code which content a news control panel and I made a submit button there to active or inactive the news row so if I click on this button it should change if it's active it will be inactive it worked but there's something wrong there when I click on item one it updates the last on the table not the first on as it should do. here is the code that I use <?php $getNewsData="select * from news"; $QgetNewsData=$db->query($getNewsData)or die($db->error); $count=mysqli_num_rows($QgetNewsData); while($newsRow = mysqli_fetch_array($QgetNewsData)) { $getActivityStatus=$newsRow['news_activity']; switch($getActivityStatus){ case 1: echo"<input style='color:red; font-weight:bold; background:none; border:0;' name='inactive' type='submit' value='?????' /><input name='inActive' type='hidden' value='".$newsRow['news_id']."'/>"; break; case 0: echo"<input style='color:green; font-weight:bold; background:none; border:0;' name='active' type='submit' value='?????' /><input name='Active' type='hidden' value='".$newsRow['news_id']."'/>"; break;} } if(isset($_POST['inactive'])){ $inActive=$_POST['inActive']; echo $inActive; $updateStatus="UPDATE news SET news_activity=0 WHERE news_id='".$inActive."' "; $QupdateStatus=$db->query($updateStatus)or die($db->error); if($QupdateStatus){ } } if(isset($_POST['active'])){ $Active=$_POST['Active']; echo $Active; $updateStatus="UPDATE news SET news_activity=1 WHERE news_id='".$Active."' "; $QupdateStatus=$db->query($updateStatus)or die($db->error); if($QupdateStatus){ header("Location:CpanelHome.php?id=7"); } } ?> please any idea to solve this problem. Thanks, regards

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  • What does it mean when git says a file "needs update"?

    - by endtime
    I can't for the life of me find any decent explanation of the "[file]: needs update" message that git sometimes spits out from time to time. Even the official git FAQ has explaining this marked as a TODO. If someone could explain A) what it means; and B) how to fix it, I would be extremely grateful.

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  • How to trigger binding source update from code in WPF?

    - by Benny
    In My ViewModel class I have a property: class ViewModel { public string FileName {get;set;} } and in my View I bind a label's content to ViewModel's FileName. now When I do drag-drop a file to my View, How can I update the label's Content property, so that the ViewMode's FileName also get updated via binding? Directly set the label's Content property won't work, it just simply clear the binding.

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  • I'm trying to display records from a database and then when a new one is added automatically update

    - by Pete
    I'm trying to display records from a database and then when a new one is added automatically update the displayed records from the database with the new one I am doing this using php and javascript. I want to load a page and display tags under a video and then when a user adds a new tag by entering it into text box to add it to the database and then refresh the part of the page which shows these tags and include the new one which has just been added all without the page being reloaded. Thanks in advance for any help

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  • how to update a web server's content to the new svn changes?

    - by ajsie
    i use netbeans to check out projects from svn repo, then i edit the files and commit the changes. but how should i do to update the live web server content (in /var/www)? should i in my ubuntu server use "svn checkout" and check it out to /var/www or should i use netbeans to check out to a local folder and then upload the files to /var/www with ftp or webdav (and which one of them should i use)?

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