Search Results

Search found 14377 results on 576 pages for 'video card'.

Page 166/576 | < Previous Page | 162 163 164 165 166 167 168 169 170 171 172 173  | Next Page >

  • Can I set my Optimus Nvidia card to run Unity3D with bumblebee?

    - by manuhalo
    I'd like to know whether I can run compiz on my Nvidia card to speed things up. It's a Dell XPS15 laptop but I'm mostly using it as a desktop, so battery life is not important. Apparently my Intel integrated card is able to run unity 3D, but my Nvidia GT 420M is not. Here's the output of unity_support_test, both with optirun and without it: manuhalo@Ubuntu-XPS-L501X:~$ optirun /usr/lib/nux/unity_support_test -p OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GT 420M/PCI/SSE2 OpenGL version string: 4.1.0 NVIDIA 280.13 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: no GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no manuhalo@Ubuntu-XPS-L501X:~$ /usr/lib/nux/unity_support_test -p OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Intel(R) Ironlake Mobile OpenGL version string: 2.1 Mesa 7.11 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes Any ideas of why this is happening? Thanks in advance to anyone able to shed some light on this. What I have tried: Installed the v290 drivers from the x-stable PPA. Tried forcing Unity-3D to work by telling Unity to ignore the unity-support-test results i.e. gksudo gedit /etc/environment add the following UNITY_FORCE_START=1 to the end of the file.

    Read the article

  • How do I get Graphics drivers / bluetooth / card reader working on an Acer Aspire V3-571G?

    - by Adam
    A couple of days ago I bought an Acer Aspire V3-571G laptop without a system installed on it. The only thing that was there was Linux Linpus. I created a bootable CD with Ubuntu 12.04 64-bit - I read that my processor was 64 bit and that it might be a good configuration for my gear (I'm not especially fluent with all the computer stuff, still trying to learn) and replaced Linpus with Ubuntu. Everything seemed to work fine, but there're few exceptions to that which came pass my way. My bluetooth doesn't work. It seems to be switched on, but when I check my system settings the button is actually off, and I can't drag it 'perminently' to the 'on' position. Tried a couple of commands I found on the net, none of them helped and there was no word whatsoever in my BIOS settings about enabling bluetooth. My card reader has some serious problems with copying more than one file at a time. I tried to put some music on my phone through a MicroSD card adapter (because my bluetooth doesn't work) and it got stuck every single time I copied an album on it. I'm not sure if all my drivers were properly installed, so I checked in the terminal if it could tell me sth about my graphics. typed: sudo lshw -c display and what i got was: *-display UNCLAIMED description: VGA compatible controller product: NVIDIA Corporation vendor: NVIDIA Corporation physical id: 0 bus info: pci@0000:01:00.0 version: a1 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vga_controller cap_list configuration: latency=0 resources: memory:b2000000-b2ffffff memory:a0000000-afffffff memory:b0000000-b1ffffff ioport:2000(size=128) *-display description: VGA compatible controller product: Ivy Bridge Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:44 memory:b3000000-b33fffff memory:c0000000-cfffffff ioport:3000(size=64) As I said I'm no expert and not english-speaking generally, but it doesn't seem to be right. I've got a NVIDIA GeForce GT 640M.

    Read the article

  • Unable to install ubuntu on a AMD 64 bit system with a AMD Radeon HD 6670 graphics card

    - by Tom Wingrove
    I’ve been running a dual boot system (Ubuntu/Windows7) for two years or so with no problems. I recently built an AMD 64 Bit System, re-installed Windows but when I went to load Ubuntu inside Windows, hit a snag. The screen view during installation became small square blocks of colour, which obviously is a graphics drive problem. I tried various live disks both 32 & 64 bit for, Ubuntu 12.04, 11.10 & 10.10, all but Ubuntu 10.10 had the same problem. Ubuntu 10.10 loaded ok, installed the presented ATI graphics driver as usual but was left with the AMD Unsupported watermark at the bottom right of the screen. The graphics card installed in the computer is an MSI ATI Radeon HD 6670 (in effect an AMD Radeon HD 6670). I am fairly new to linux and while I can install and tweak the OS, I am rather baffled as to what to do. So my question is will an up to date ATI Driver be released in the near future for installation/live disks? Or am I going to have to downgrade my graphics card to use linux? Yours Tom Wingrove

    Read the article

  • Information about rendering, batches, the graphical card, performance etc. + XNA?

    - by Aidiakapi
    I know the title is a bit vague but it's hard to describe what I'm really looking for, but here goes. When it comes to CPU rendering, performance is mostly easy to estimate and straightforward, but when it comes to the GPU due to my lack of technical background information, I'm clueless. I'm using XNA so it'd be nice if theory could be related to that. So what I actually wanna know is, what happens when and where (CPU/GPU) when you do specific draw actions? What is a batch? What influence do effects, projections etc have? Is data persisted on the graphics card or is it transferred over every step? When there's talk about bandwidth, are you talking about a graphics card internal bandwidth, or the pipeline from CPU to GPU? Note: I'm not actually looking for information on how the drawing process happens, that's the GPU's business, I'm interested on all the overhead that precedes that. I'd like to understand what's going on when I do action X, to adapt my architectures and practices to that. Any articles (possibly with code examples), information, links, tutorials that give more insight in how to write better games are very much appreciated. Thanks :)

    Read the article

  • Does O2Micro Oz776 Smartcard reader support SLE5528 cards?

    - by Proton
    Well, the title seems indicating I'm a lazy guy but it's not the truth... I'm messing with this weird circumstance a whole day. My laptop is a Dell Latitude D630 which has a Oz776 (usb idVendor == 0x0b97, idProduct == 0x7772) smartcard reader, but I'm not sure if it is functioning well. It can successfully recognize my Gemplus GPK4000 smartcard and my SIM card, but not SLE5528. This is my pcscd log when insert the GPK4000: 06039271 ifdhandler.c:1043:IFDHPowerICC() action: PowerUp, usb:0b97/7772:libhal:/org/freedesktop/Hal/devices/usb_device_b97_7772_noserial_if0 (lun: 0) 00000100 - 000000 62 00 00 00 00 00 14 01 00 00 00967744 <- 000000 80 0A 00 00 00 00 14 00 00 00 3B 27 00 80 65 A2 0C 01 01 37 00000048 ATR: 3B 27 00 80 65 A2 0C 01 01 37 00000013 atrhandler.c:102:ATRDecodeAtr() Conv: 01, Y1: 02, K: 07 00000011 atrhandler.c:120:ATRDecodeAtr() TA1: FFFFFFFF, TB1: 00, TC1: FFFFFFFF, TD1:FFFFFFFF 00000011 atrhandler.c:248:ATRDecodeAtr() CurrentProtocol: 1, AvailableProtocols: 1 00000062 eventhandler.c:429:EHStatusHandlerThread() Card inserted into O2 Micro Oz776 00 00 00000014 Card ATR: 3B 27 00 80 65 A2 0C 01 01 37 29016873 eventhandler.c:361:EHStatusHandlerThread() Card Removed From O2 Micro Oz776 00 00 This is the log when insert a SLE5528 card: 99999999 ifdhandler.c:1043:IFDHPowerICC() action: PowerUp, usb:0b97/7772:libhal:/org/freedesktop/Hal/devices/usb_device_b97_7772_noserial_if0 (lun: 0) 00000048 - 000000 62 00 00 00 00 00 11 01 00 00 ** Then it chokes here, when I remove the card, the log continues ** 04741980 <- 000000 80 00 00 00 00 00 11 42 FE 00 00000044 commands.c:225:CmdPowerOn Card absent or mute 00000017 ifdhandler.c:1096:IFDHPowerICC() PowerUp failed 00000082 eventhandler.c:429:EHStatusHandlerThread() Card inserted into O2 Micro Oz776 00 00 00000021 eventhandler.c:443:EHStatusHandlerThread() Error powering up card. 00402818 eventhandler.c:361:EHStatusHandlerThread() Card Removed From O2 Micro Oz776 00 00 I found that SLE5528 is ISO7816 compatible, and it should have ATR, but it just chokes at the PowerUp. When inserted any PVC card with no chip or AT24C01 card, it would not choke but report immediate PowerUp failure. When I tried it on Windows(Windows 7, "runas other user", smartcard login), it chokes too while PVC cards and AT24C01 report immediate failure.

    Read the article

  • Run command with space characters in bash script

    - by ??iu
    I have a file that contains a list of files: 02 of Clubs.eps 02 of Diamonds.eps 02 of Hearts.eps 02 of Spades.eps ... I am attempting to mass-convert these to png format in several sizes. The script I am using to do this is: while read -r line do for i in 80 35 200 do convert $(sed 's/ /\\ /g' <<< Cards/${line}) -size ${i}x${i} ../img/card/$(basename $(tr ' ' '_' <<< ${line} | tr '[A-Z]' '[a-z]') .eps)_${i}.png; done done < card_list.txt However, this doesn't work, apparently trying to split on each word, resulting in the following error output: convert: unable to open image `Cards/02\': No such file or directory @ error/blob.c/OpenBlob/2514. convert: no decode delegate for this image format `Cards/02\' @ error/constitute.c/ReadImage/532. convert: unable to open image `of\': No such file or directory @ error/blob.c/OpenBlob/2514. convert: no decode delegate for this image format `of\' @ error/constitute.c/ReadImage/532. convert: unable to open image `Clubs.eps': No such file or directory @ error/blob.c/OpenBlob/2514. If I change the convert to an echo the result looks right and if I copy a line and run it myself in the shell it works fine: convert Cards/02\ of\ Clubs.eps -size 80x80 ../img/card/02_of_clubs_80.png convert Cards/02\ of\ Clubs.eps -size 35x35 ../img/card/02_of_clubs_35.png convert Cards/02\ of\ Clubs.eps -size 200x200 ../img/card/02_of_clubs_200.png convert Cards/02\ of\ Diamonds.eps -size 80x80 ../img/card/02_of_diamonds_80.png convert Cards/02\ of\ Diamonds.eps -size 35x35 ../img/card/02_of_diamonds_35.png convert Cards/02\ of\ Diamonds.eps -size 200x200 ../img/card/02_of_diamonds_200.png convert Cards/02\ of\ Hearts.eps -size 80x80 ../img/card/02_of_hearts_80.png convert Cards/02\ of\ Hearts.eps -size 35x35 ../img/card/02_of_hearts_35.png convert Cards/02\ of\ Hearts.eps -size 200x200 ../img/card/02_of_hearts_200.png convert Cards/02\ of\ Spades.eps -size 80x80 ../img/card/02_of_spades_80.png UPDATE: Just adding quotes (see below) has the same result as the above, where I had been using sed to add backslashes convert '"'Cards/${line}'"' -size ${i}x${i} ../img/card/$(basename $(tr ' ' '_' <<< ${line} | tr '[A-Z]' '[a-z]') .eps)_${i}.png; I've tried both double and single quotes

    Read the article

  • Threads to make video out of images

    - by masood
    updates: I think/ suspect the imageIO is not thread safe. shared by all threads. the read() call might use resources that are also shared. Thus it will give the performance of a single thread no matter how many threads used. ? if its correct . what is the solution (in practical code) Single request and response model at one time do not utilizes full network/internet bandwidth, thus resulting in low performance. (benchmark is of half speed utilization or even lower) This is to make a video out of an IP cam that gives a new image on each request. http://149.5.43.10:8001/snapshot.jpg It makes a delay of 3 - 8 seconds no matter what I do. Changed thread no. and thread time intervals, debugged the code by System.out.println statements to see if threads work. All seems normal. Any help? Please show some practical code. You may modify mine. This code works (javascript) with much smoother frame rate and max bandwidth usage. but the later code (java) dont. same 3 to 8 seconds gap. <!DOCTYPE html> <html> <head> <script type="text/javascript"> (function(){ var img="/*url*/"; var interval=50; var pointer=0; function showImg(image,idx) { if(idx<=pointer) return; document.body.replaceChild(image,document.getElementsByTagName("img")[0]); pointer=idx; preload(); } function preload() { var cache=null,idx=0;; for(var i=0;i<5;i++) { idx=Date.now()+interval*(i+1); cache=new Image(); cache.onload=(function(ele,idx){return function(){showImg(ele,idx);};})(cache,idx); cache.src=img+"?"+idx; } } window.onload=function(){ document.getElementsByTagName("img")[0].onload=preload; document.getElementsByTagName("img")[0].src="/*initial url*/"; }; })(); </script> </head> <body> <img /> </body> </html> and of java (with problem) : package camba; import java.applet.Applet; import java.awt.Button; import java.awt.Graphics; import java.awt.Image; import java.awt.Label; import java.awt.Panel; import java.awt.TextField; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.net.URL; import java.security.Timestamp; import java.util.Date; import java.util.concurrent.TimeUnit; import java.util.concurrent.atomic.AtomicBoolean; import javax.imageio.ImageIO; public class Camba extends Applet implements ActionListener{ Image img; TextField textField; Label label; Button start,stop; boolean terminate = false; long viewTime; public void init(){ label = new Label("please enter camera URL "); add(label); textField = new TextField(30); add(textField); start = new Button("Start"); add(start); start.addActionListener(this); stop = new Button("Stop"); add(stop); stop.addActionListener(this); } public void actionPerformed(ActionEvent e){ Button source = (Button)e.getSource(); if(source.getLabel() == "Start"){ for (int i = 0; i < 7; i++) { myThread(50*i); } System.out.println("start..."); } if(source.getLabel() == "Stop"){ terminate = true; System.out.println("stop..."); } } public void paint(Graphics g) { update(g); } public void update(Graphics g){ try{ viewTime = System.currentTimeMillis(); g.drawImage(img, 100, 100, this); } catch(Exception e) { e.printStackTrace(); } } public void myThread(final int sleepTime){ new Thread(new Runnable() { public void run() { while(!terminate){ try { TimeUnit.MILLISECONDS.sleep(sleepTime); } catch (InterruptedException ex) { ex.printStackTrace(); } long requestTime= 0; Image tempImage = null; try { URL pic = null; requestTime= System.currentTimeMillis(); pic = new URL(getDocumentBase(), textField.getText()); tempImage = ImageIO.read(pic); } catch(Exception e) { e.printStackTrace(); } if(requestTime >= /*last view time*/viewTime){ img = tempImage; Camba.this.repaint(); } } }}).start(); System.out.println("thread started..."); } }

    Read the article

  • Does LearnDevNow offers a useful subscription for .NET related training : with video and text reference material?

    - by user766926
    Does LearnDevNow offers a useful subscription for .NET video and text reference training material or to learn .NET? I could not find a review of www.learnnowonline.com/learndevnow I've been doing research about places that offer .NET / ASP.NET / C# / LINQ / SQL / JQuery video training that provide excellent material for developers. Kind of like a Lynda.com for back end development. However, I have not find one place that offers quality material that is easily accessible for the user, and that is priced competitive. This is what I'm looking for: Online Video tutorials with free future updates (videos that can be accessed on any device ie: android portable devices, mac / ipad, linux machines) Printable courseware (ie PDFs so that you can take notes, print if necessary, and read in a tablet in case you don;t have internet access) labs, and easy to access code Pre/Post Assessments/Exams for each training to keep track of your progress and what you have learned/skills. (Appdev used to offer this but it was way too expensive (thousands for each training ie 1k for each. I paid about five thousand at Appdev, and now I regret that purchase), and after a few years/months the training became obsolete - outdated) I looked at learnnowonline.com/learndevnow but it seems that their courseware / text reference material can only be accessed online, and don't know if their videos work in all mobile devices, and browsers (Safari, Chrome, IE, Opera, Firefox) Also, it seems Appdev not longer exist and now is called " AppDev is now LearnNowPlus : www.learnnowonline.com/appdev That site not longer offers prices. I tried to find reviews but could not find any. Does anyone know, or can share a review about some of these type of online training service providers? I would appreciate your feedback on this, and if you can share your past experiences with their service or similar/better services that would even be better. Thanks.

    Read the article

  • Where can I find video resources of people programming?

    - by Corey
    This might be a strange question. I'm looking for videos of people actively coding something while explaining it. However, I don't want is a beginner video that delves into what variables and objects are. Nick Gravelyn's tile engine tutorial is a great example of what I'm looking for. (He actually used to host the full, unbroken video files in his site's archive, but I guess he took them down...) I tend to learn best by "action" examples; it's difficult for me to learn by reading through documentation and text tutorials, but if I see somebody actively doing a task, I can immediately register it and apply it myself. I'm hard-of-hearing, so I would really prefer that if the video has a lot of talking, it have captioning or subtitling of some sort, or at the very least, a transcript. The tile engine videos did not have captions, but the code he was writing was very self-documenting, so I understood it for the most part. I've gone through most of the relevant GoogleDevelopers and GoogleTechTalks videos on Youtube, so those need not apply. Are there any resources out there, or even websites dedicated to this kind of thing?

    Read the article

  • With which class to start Test Driven Development of card game application? And what would be the next 5 to 7 tests?

    - by Maxis
    I have started to write card game applications. Some model classes: CardSuit, CardValue, Card Deck, IDeckCreator, RegularDeckCreator, DoubleDeckCreator Board Hand and some game classes: Turn, TurnHandler IPlayer, ComputerPlayer, HumanPlayer IAttackStrategy, SimpleAttachStrategy, IDefenceStrategy, SimpleDefenceStrategy GameData, Game are already written. My idea is to create engine, where two computer players could play game and then later I could add UI part. Already for some time I'm reading about Test Driven Development (TDD) and I have idea to start writing application from scratch, as currently I have tendency to write not needed code, which seems usable in future. Also code doesn't have any tests and it is hard to add them now. Seems that TDD could improve all these issue - minimum of needed code, good test coverage and also could help to come to right application design. But I have one issue - I can't decide from where to start TDD? Should I start from bottom - Card related classes or somewhere on top - Game, TurnHandler, ... ? With which class you would start? And what would be the next 5 to 7 tests? (use the card game you know the best) I would like to start TDD with your help and then continue on my own!

    Read the article

  • [android] MediaRecorder prepare() causes segfault

    - by dwilde1
    Folks, I have a situation where my MediaRecorder instance causes a segfault. I'm working with a HTC Hero, Android 1.5+APIs. I've tried all variations, including 3gpp and H.263 and reducing the video resolution to 320x240. What am I missing? The state machine causes 4 MediaPlayer beeps and then turns on the video camera. Here's the pertinent source: UPDATE: ADDING SURFACE CREATE INFO I have rebooted the device based on previous answer to similar question. UPDATE 2: I seem to be following the MediaRecorder state machine perfectly, and if I trap out the MR code, the blank surface displays perfectly and everything else functions perfectly. I can record videos manually and play back via MediaPlayer in my code, so there should be nothing wrong with the underlying code. I've copied sample code on the surface and surfaceHolder code. I've looked at the MR instance in the Debug perspective in Eclipse and see that all (known) variables seem to be instantiated correctly. The setter calls are all now implemented in the exaxct order specced in the state diagram. // in activity class definition protected MediaPlayer mPlayer; protected MediaRecorder mRecorder; protected boolean inCapture = false; protected int phaseCapture = 0; protected int durCapturePhase = INF; protected SurfaceView surface; protected SurfaceHolder surfaceHolder; // in onCreate() // panelPreview is an empty LinearLayout surface = new SurfaceView(getApplicationContext()); surfaceHolder = surface.getHolder(); surfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); panelPreview.addView(surface); // in timer handler runnable if (mRecorder == null) mRecorder = new MediaRecorder(); mRecorder.setAudioSource(MediaRecorder.AudioSource.MIC); mRecorder.setVideoSource(MediaRecorder.VideoSource.CAMERA); mRecorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); mRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); mRecorder.setOutputFile(path + "/" + vlip); mRecorder.setVideoSize(320, 240); mRecorder.setVideoFrameRate(15); mRecorder.setPreviewDisplay(surfaceHolder.getSurface()); panelPreview.setVisibility(LinearLayout.VISIBLE); mRecorder.prepare(); mRecorder.start(); Here is a complete log trace for the process run and crash: I/ActivityManager( 80): Start proc com.ejf.convince.jenplus for activity com.ejf.convince.jenplus/.JenPLUS: pid=17738 uid=10075 gids={1006, 3003} I/jdwp (17738): received file descriptor 10 from ADB W/System.err(17738): Can't dispatch DDM chunk 46454154: no handler defined W/System.err(17738): Can't dispatch DDM chunk 4d505251: no handler defined I/WindowManager( 80): Screen status=true, current orientation=-1, SensorEnabled=false I/WindowManager( 80): needSensorRunningLp, mCurrentAppOrientation =-1 I/WindowManager( 80): Enabling listeners W/ActivityThread(17738): Application com.ejf.convince.jenplus is waiting for the debugger on port 8100... I/System.out(17738): Sending WAIT chunk I/dalvikvm(17738): Debugger is active I/AlertDialog( 80): [onCreate] auto launch SIP. I/WindowManager( 80): onOrientationChanged, rotation changed to 0 I/System.out(17738): Debugger has connected I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): debugger has settled (1370) I/ActivityManager( 80): Displayed activity com.ejf.convince.jenplus/.JenPLUS: 5186 ms I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/AudioHardwareMSM72XX( 2696): AUDIO_START: start kernel pcm_out driver. W/AudioFlinger( 2696): write blocked for 96 msecs I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 W/AuthorDriver( 2696): Intended width(640) exceeds the max allowed width(352). Max width is used instead. W/AuthorDriver( 2696): Intended height(480) exceeds the max allowed height(288). Max height is used instead. I/AudioHardwareMSM72XX( 2696): AudioHardware pcm playback is going to standby. I/DEBUG (16094): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** I/DEBUG (16094): Build fingerprint: 'sprint/htc_heroc/heroc/heroc: 1.5/CUPCAKE/85027:user/release-keys' I/DEBUG (16094): pid: 17738, tid: 17738 com.ejf.convince.jenplus Thanks in advance! -- Don Wilde http://www.ConvinceProject.com

    Read the article

  • Embed VLC player in GWT

    - by chrisnfoneur
    Hello, I want to embed a VLC player in my webapp build with Google's GWT. First I had a look at this page: http://wiki.videolan.org/GWT, which offers a nice solution but I add to implements all javascript functions calls (play, stop, fullscreen) with JSNI. Then I found gwt-player (hosted by Google code) which does all the job for me but the annoying part is that the project is not widely used (few posts each month on the project's group, not so many talks about it in blogs/forums...) Do you know another option to easly embed & control a VLC player in a GWT app ? My main goal is to play any video/audio file in a webapp and offer the user a fast/forward feature (set rate in VLC), is there any other player I could use ? I already had a look at Quicktime, Windows Media player & Flowplayer, none of them offers as much features as VLC. Thanks in advance & have a nice new year's eve. Chris

    Read the article

  • MediaRecorder prepare() causes segfault

    - by dwilde1
    Folks, I have a situation where my MediaRecorder instance causes a segfault. I'm working with a HTC Hero, Android 1.5+APIs. I've tried all variations, including 3gpp and H.263 and reducing the video resolution to 320x240. What am I missing? The state machine causes 4 MediaPlayer beeps and then turns on the video camera. Here's the pertinent source: UPDATE: ADDING SURFACE CREATE INFO I have rebooted the device based on previous answer to similar question. UPDATE 2: I seem to be following the MediaRecorder state machine perfectly, and if I trap out the MR code, the blank surface displays perfectly and everything else functions perfectly. I can record videos manually and play back via MediaPlayer in my code, so there should be nothing wrong with the underlying code. I've copied sample code on the surface and surfaceHolder code. I've looked at the MR instance in the Debug perspective in Eclipse and see that all (known) variables seem to be instantiated correctly. The setter calls are all now implemented in the exaxct order specced in the state diagram. UPDATE 3: I've tried all permission combinations: CAMERA + RECORD_AUDIO+RECORD_VIDEO, CAMERA only, RECORD_AUDIO+RECORD_VIDEO This is driving me bats! :))) // in activity class definition protected MediaPlayer mPlayer; protected MediaRecorder mRecorder; protected boolean inCapture = false; protected int phaseCapture = 0; protected int durCapturePhase = INF; protected SurfaceView surface; protected SurfaceHolder surfaceHolder; // in onCreate() // panelPreview is an empty LinearLayout surface = new SurfaceView(getApplicationContext()); surfaceHolder = surface.getHolder(); surfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); panelPreview.addView(surface); // in timer handler runnable if (mRecorder == null) mRecorder = new MediaRecorder(); mRecorder.setAudioSource(MediaRecorder.AudioSource.MIC); mRecorder.setVideoSource(MediaRecorder.VideoSource.CAMERA); mRecorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); mRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); mRecorder.setOutputFile(path + "/" + vlip); mRecorder.setVideoSize(320, 240); mRecorder.setVideoFrameRate(15); mRecorder.setPreviewDisplay(surfaceHolder.getSurface()); panelPreview.setVisibility(LinearLayout.VISIBLE); mRecorder.prepare(); mRecorder.start(); Here is a complete log trace for the process run and crash: I/ActivityManager( 80): Start proc com.ejf.convince.jenplus for activity com.ejf.convince.jenplus/.JenPLUS: pid=17738 uid=10075 gids={1006, 3003} I/jdwp (17738): received file descriptor 10 from ADB W/System.err(17738): Can't dispatch DDM chunk 46454154: no handler defined W/System.err(17738): Can't dispatch DDM chunk 4d505251: no handler defined I/WindowManager( 80): Screen status=true, current orientation=-1, SensorEnabled=false I/WindowManager( 80): needSensorRunningLp, mCurrentAppOrientation =-1 I/WindowManager( 80): Enabling listeners W/ActivityThread(17738): Application com.ejf.convince.jenplus is waiting for the debugger on port 8100... I/System.out(17738): Sending WAIT chunk I/dalvikvm(17738): Debugger is active I/AlertDialog( 80): [onCreate] auto launch SIP. I/WindowManager( 80): onOrientationChanged, rotation changed to 0 I/System.out(17738): Debugger has connected I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): waiting for debugger to settle... I/System.out(17738): debugger has settled (1370) I/ActivityManager( 80): Displayed activity com.ejf.convince.jenplus/.JenPLUS: 5186 ms I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/AudioHardwareMSM72XX( 2696): AUDIO_START: start kernel pcm_out driver. W/AudioFlinger( 2696): write blocked for 96 msecs I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 I/OpenCore( 2696): [Hank debug] LN 289 FN CreateNode I/PlayerDriver( 2696): CIQ 1625 sendEvent state=5 W/AuthorDriver( 2696): Intended width(640) exceeds the max allowed width(352). Max width is used instead. W/AuthorDriver( 2696): Intended height(480) exceeds the max allowed height(288). Max height is used instead. I/AudioHardwareMSM72XX( 2696): AudioHardware pcm playback is going to standby. I/DEBUG (16094): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** I/DEBUG (16094): Build fingerprint: 'sprint/htc_heroc/heroc/heroc: 1.5/CUPCAKE/85027:user/release-keys' I/DEBUG (16094): pid: 17738, tid: 17738 com.ejf.convince.jenplus Thanks in advance! -- Don Wilde http://www.ConvinceProject.com

    Read the article

  • wowza vs Flash Media Server (FMS / FMIS) - ease of integration with ASP.Net

    - by alchemical
    We're creating a web site offering one to many video chat and trying to decide on which of these streaming servers to go with. Looking at around 256kbps live streams, hoping to achieve at least 1000 simultaneous streams on one 8-core server. Wowza is cheaper (1k vs 5k for FMS), and appears to be used successfully by many sites (StreamLive, Justin.TV, etc.). However, some people have expressed that it may be more difficult to work with. I.e. fine-tuning it, less documentation, integration with ASP.Net code, etc. Wondering if anyone with real-world experience with either of these servers can advise regarding how easy or difficult to use and integrate they are for a site like this. Also wondering if there is any performance difference (lag, etc.).

    Read the article

  • Streaming Media Server and Hosting

    - by Ryan Max
    My partner and I have a webcam site that basically runs the old-school method....Every 0.5 seconds the javascript reloads the image in the browser from the webcam. However we are wanting to upgrade to a streaming media server to get higher quality video, and possibly audio. We aren't tied to any one specific file format or server type, as of right now we are leaning towards slicehost (as scalability is important), and installing darwin streaming server or wowza. This is meant to be a live stream. Does anyone have any suggestions for hosts/server software?

    Read the article

  • batch file that detects keystrokes. how?

    - by daniel11
    im designing a collection of video games for the command line (such as deal or no deal, tic tac toe, racing, maze puzzle, connect four, wack a mole, etc.) however it would really make things easier for me if i could make it so that when the user makes a selection (such as what direction to move in the game) , that as soon as they press the arrow keys then it carries out the IF statements that follow. Instead of having to press enter after each selection. something like... :one1 set /p direction1= : IF %direction1%== {ARROW KEY LEFT} goto two2 IF %direction1%== {ARROW KEY RIGHT} goto three3 IF %direction1%== {ARROW KEY UP} goto four4 IF %direction1%== {ARROW KEY DOWN} goto five5 goto one1 Any Ideas?

    Read the article

  • how to create thumbnail system for MP4 files

    - by Pete Herbert Penito
    Hi everyone! I know I know, why am I using MP4 still?? It's because I have like 100 files already in this format and I need to upload to a website, I have the mp4 file embeded in the site already and the file played changes according to php. but what I really need is a way to dynamically create a thumbnail or take a snapshot of the video file to display on the page. I've read a couple things online but they all require the file type to be in FLV, what would be the best way to accomplish this? Thank you Guys!

    Read the article

  • Videoconference using Flash and SIP

    - by Júlio Santos
    The front-end will be Flash, to run in a browser and have access to the camera. I must use SIP to control the sessions. How could I do this? Will a Red5 server and a MjSip sever do the trick? As in i'd use MjSip to setup the session and warn users about calls, and Red5 to stream the video and audio? Any suggestions? Note: only 1-on-1 conference is required.

    Read the article

  • High-Performance In-Browser Networking

    - by Jon Purdy
    (Similar in spirit to but different in practice from this question.) Is there any cross-browser-compatible, in-browser technology that allows a high-performance perstistent network connection between a server application and a client written in, say, Javascript? Think XmlHttpRequest on caffeine. I am working on a visualisation system that's restricted to at most a few users at once, and the server is pretty robust, so it can handle as much as it needs to. I would like to allow the client to have access to video streamed from the server at a minimum of about 20 frames per second, regardless of what their graphics hardware capabilities are. Simply put: is this doable without resorting to Flash or Java?

    Read the article

  • Best practices to store CreditCard information into DataBase

    - by Garis Suero
    In my country the online payments are not an old thing, the first time i saw a web application taking payments directly to a local bank account was last year. So, Im a newbie coding web payment system. My question is, what are the best practices to store creditcard information into the database... I have many ideas: encrypting the creditcard, database security restriction, etc. What have you done?

    Read the article

  • Python Solitaire

    - by Kevin
    This is more of a thought i had awhile rather than an actual problem to solve, maybe more a discussion, but i was wondering if it would be possible to design the game of solitaire and be abkle to play it in the python GUI or some other form of iterface? I know you can get a deck of cards fairly easily and i know yuo can play simple games like snap and so on but i thought solitaire would be more challenging and fun because there is alot more logic behind it than just laying out the cards randomly. Any ideas? (I would be intrested to hear about or see any solutions if anyone had any links etc..)

    Read the article

  • Flash FLVPlayback states

    - by rob5408
    I'm writing my own class to manage a skin for an FLVPlayback component. It works 90% of the time, but sometimes the state get really messed up. Specifically, the video is playing, meaning I can see it play and the VideoEvent.PLAYHEAD_UPDATE event is firing, but when I poll the FLVPlayback component about its playing property, it returns false. I assume this may be because 'buffering' is kind of a subset of 'playing', but I cannot confirm this in the documentation. I guess another way to ask this question is, "Does the FLVPlayback component ever buffer while it is in a stopped state?"

    Read the article

  • android mediarecorder exception

    - by Arutha
    I try to use the MediaRecorder class to record a video but I get an exception : failed to get Camera parameters. Prepare failed. Here's my code : camera = Camera.open(); recorder = new MediaRecorder(); recorder.setCamera(camera); recorder.setVideoSource(VideoSource.CAMERA); recorder.setPreviewDisplay(m_holder.getSurface()); recorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); recorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); recorder.setVideoEncoder(MediaRecorder.VideoEncoder.DEFAULT); recorder.setMaxDuration(10000); recorder.setOutputFile(file.getPath()); recorder.prepare(); Any idea ?

    Read the article

  • java.io.FileNotFoundException (Permission denied) When trying to write to the Android sdcard

    - by joefischer1
    I am trying to select an image file from the photo gallery and write to the sdcard. Below is the code that results in an exception. It appears to throw this exception when trying to create the FileOutputStream. I have the following line added to the manifest file nested inside the application element. I can't find a solution to the problem: <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> public boolean saveSelectedImage( Uri selectedImage, int imageGroup, int imageNumber ) { boolean exception = false; InputStream input = null; OutputStream output = null; if( externalStorageIsWritable() ) { try { ContentResolver content = ctx.getContentResolver(); input = content.openInputStream( selectedImage ); if(input != null) Log.v( CLASS_NAME, "Input Stream Opened successfully"); File outFile = null; File root = Environment.getExternalStorageDirectory( ); if(root == null) Log.v(CLASS_NAME, "FAILED TO RETRIEVE DIRECTORY"); else Log.v(CLASS_NAME, "ROOT DIRECTORY is:"+root.toString()); output = new FileOutputStream( root+"/Image"+ imageGroup + "_" + imageNumber + ".png" ); if(output != null) Log.e( CLASS_NAME, "Output Stream Opened successfully"); // output = new FileOutputStream // ("/sdcard/Image"+imageGroup+"_"+imageNumber+".png"); byte[] buffer = new byte[1000]; int bytesRead = 0; while ( ( bytesRead = input.read( buffer, 0, buffer.length ) ) >= 0 ) { output.write( buffer, 0, buffer.length ); } } catch ( Exception e ) { Log.e( CLASS_NAME, "Exception occurred while moving image: "); e.printStackTrace(); exception = true; } finally { // if(input != null)input.close(); // if(output != null)output.close(); // if (exception ) return false; } return true; } else return false; }

    Read the article

< Previous Page | 162 163 164 165 166 167 168 169 170 171 172 173  | Next Page >