my problem is that I can't connect two comps through socket (windows xp and windows7) although the server created with socket is listening and I can telnet it. It receives then information and does what should be done, but if I run the corresponding socket client I get error 10061. Moreover I am behind firewall - these two comps are running within my LAN, the windows firewalls are turned off,
comp1: 192.168.1.2 port 12345
comp1: 192.168.1.6 port 12345
router: 192.168.1.1
Maybe port forwarding could help? But most important for me is to answer why Sockets fail if telnet works fine.
client:
int main(){
// Initialize Winsock.
WSADATA wsaData;
int iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult != NO_ERROR)
printf("Client: Error at WSAStartup().\n");
else
printf("Client: WSAStartup() is OK.\n");
// Create a socket.
SOCKET m_socket;
m_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (m_socket == INVALID_SOCKET){
printf("Client: socket() - Error at socket(): %ld\n", WSAGetLastError());
WSACleanup();
return 7;
}else
printf("Client: socket() is OK.\n");
// Connect to a server.
sockaddr_in clientService;
clientService.sin_family = AF_INET;
//clientService.sin_addr.s_addr = inet_addr("77.64.240.156");
clientService.sin_addr.s_addr = inet_addr("192.168.1.5");
//clientService.sin_addr.s_addr = inet_addr("87.207.222.5");
clientService.sin_port = htons(12345);
if (connect(m_socket, (SOCKADDR*)&clientService, sizeof(clientService)) == SOCKET_ERROR){
printf("Client: connect() - Failed to connect.\n");
wprintf(L"connect function failed with error: %ld\n", WSAGetLastError());
iResult = closesocket(m_socket);
if (iResult == SOCKET_ERROR)
wprintf(L"closesocket function failed with error: %ld\n", WSAGetLastError());
WSACleanup();
return 6;
}
// Send and receive data
int bytesSent;
int bytesRecv = SOCKET_ERROR;
// Be careful with the array bound, provide some checking mechanism
char sendbuf[200] = "Client: Sending some test string to server...";
char recvbuf[200] = "";
bytesSent = send(m_socket, sendbuf, strlen(sendbuf), 0);
printf("Client: send() - Bytes Sent: %ld\n", bytesSent);
while(bytesRecv == SOCKET_ERROR){
bytesRecv = recv(m_socket, recvbuf, 32, 0);
if (bytesRecv == 0 || bytesRecv == WSAECONNRESET){
printf("Client: Connection Closed.\n");
break;
}else
printf("Client: recv() is OK.\n");
if (bytesRecv < 0)
return 0;
else
printf("Client: Bytes received - %ld.\n", bytesRecv);
}
system("pause");
return 0;
}
server:
int main(){
WORD wVersionRequested;
WSADATA wsaData={0};
int wsaerr;
// Using MAKEWORD macro, Winsock version request 2.2
wVersionRequested = MAKEWORD(2, 2);
wsaerr = WSAStartup(wVersionRequested, &wsaData);
if (wsaerr != 0){
/* Tell the user that we could not find a usable WinSock DLL.*/
printf("Server: The Winsock dll not found!\n");
return 0;
}else{
printf("Server: The Winsock dll found!\n");
printf("Server: The status: %s.\n", wsaData.szSystemStatus);
}
/* Confirm that the WinSock DLL supports 2.2.*/
/* Note that if the DLL supports versions greater */
/* than 2.2 in addition to 2.2, it will still return */
/* 2.2 in wVersion since that is the version we */
/* requested. */
if (LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 2 ){
/* Tell the user that we could not find a usable WinSock DLL.*/
printf("Server: The dll do not support the Winsock version %u.%u!\n", LOBYTE(wsaData.wVersion), HIBYTE(wsaData.wVersion));
WSACleanup();
return 0;
}else{
printf("Server: The dll supports the Winsock version %u.%u!\n", LOBYTE(wsaData.wVersion), HIBYTE(wsaData.wVersion));
printf("Server: The highest version this dll can support: %u.%u\n", LOBYTE(wsaData.wHighVersion), HIBYTE(wsaData.wHighVersion));
}
//////////Create a socket////////////////////////
//Create a SOCKET object called m_socket.
SOCKET m_socket;
// Call the socket function and return its value to the m_socket variable.
// For this application, use the Internet address family, streaming sockets, and the TCP/IP protocol.
// using AF_INET family, TCP socket type and protocol of the AF_INET - IPv4
m_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
// Check for errors to ensure that the socket is a valid socket.
if (m_socket == INVALID_SOCKET){
printf("Server: Error at socket(): %ld\n", WSAGetLastError());
WSACleanup();
//return 0;
}else{
printf("Server: socket() is OK!\n");
}
////////////////bind//////////////////////////////
// Create a sockaddr_in object and set its values.
sockaddr_in service;
// AF_INET is the Internet address family.
service.sin_family = AF_INET;
// "127.0.0.1" is the local IP address to which the socket will be bound.
service.sin_addr.s_addr = htons(INADDR_ANY);//inet_addr("127.0.0.1");//htons(INADDR_ANY); //inet_addr("192.168.1.2");
// 55555 is the port number to which the socket will be bound.
// using the htons for big-endian
service.sin_port = htons(12345);
// Call the bind function, passing the created socket and the sockaddr_in structure as parameters.
// Check for general errors.
if (bind(m_socket, (SOCKADDR*)&service, sizeof(service)) == SOCKET_ERROR){
printf("Server: bind() failed: %ld.\n", WSAGetLastError());
closesocket(m_socket);
//return 0;
}else{
printf("Server: bind() is OK!\n");
}
// Call the listen function, passing the created socket and the maximum number of allowed
// connections to accept as parameters. Check for general errors.
if (listen(m_socket, 1) == SOCKET_ERROR)
printf("Server: listen(): Error listening on socket %ld.\n", WSAGetLastError());
else{
printf("Server: listen() is OK, I'm waiting for connections...\n");
}
// Create a temporary SOCKET object called AcceptSocket for accepting connections.
SOCKET AcceptSocket;
// Create a continuous loop that checks for connections requests. If a connection
// request occurs, call the accept function to handle the request.
printf("Server: Waiting for a client to connect...\n");
printf("***Hint: Server is ready...run your client program...***\n");
// Do some verification...
while (1){
AcceptSocket = SOCKET_ERROR;
while (AcceptSocket == SOCKET_ERROR){
AcceptSocket = accept(m_socket, NULL, NULL);
}
// else, accept the connection... note: now it is wrong implementation !!!!!!!! !! !! (only 1 char)
// When the client connection has been accepted, transfer control from the
// temporary socket to the original socket and stop checking for new connections.
printf("Server: Client Connected! Mammamija. \n");
m_socket = AcceptSocket;
char recvBuf[200]="";
char * rc=recvBuf;
int bytesRecv=recv(m_socket,recvBuf,64,0);
if(bytesRecv==0 || bytesRecv==WSAECONNRESET){
cout<<"server: connection closed.\n";
}else{
cout<<"server: recv() is OK.\n";
if(bytesRecv<0){
return 0;
}else{
printf("server: bytes received: %ld.\n",recvBuf);
}
}