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  • Python Turtle Graphics, how to plot functions over an interval?

    - by TheDragonAce
    I need to plot a function over a specified interval. The function is f1, which is shown below in the code, and the interval is [-7, -3]; [-1, 1]; [3, 7] with a step of .01. When I execute the program, nothing is drawn. Any ideas? import turtle from math import sqrt wn = turtle.Screen() wn.bgcolor("white") wn.title("Plotting") mypen = turtle.Turtle() mypen.shape("classic") mypen.color("black") mypen.speed(10) while True: try: def f1(x): return 2 * sqrt((-abs(abs(x)-1)) * abs(3 - abs(x))/((abs(x)-1)*(3-abs(x)))) * \ (1 + abs(abs(x)-3)/(abs(x)-3))*sqrt(1-(x/7)**2)+(5+0.97*(abs(x-0.5)+abs(x+0.5))-\ 3*(abs(x-0.75)+abs(x+0.75)))*(1+abs(1-abs(x))/(1-abs(x))) mypen.penup() step=.01 startf11=-7 stopf11=-3 startf12=-1 stopf12=1 startf13=3 stopf13=7 def f11 (startf11,stopf11,step): rc=[] y = f1(startf11) while y<=stopf11: rc.append(startf11) #y+=step mypen.setpos(f1(startf11)*25,y*25) mypen.dot() def f12 (startf12,stopf12,step): rc=[] y = f1(startf12) while y<=stopf12: rc.append(startf12) #y+=step mypen.setpos(f1(startf12)*25, y*25) mypen.dot() def f13 (startf13,stopf13,step): rc=[] y = f1(startf13) while y<=stopf13: rc.append(startf13) #y+=step mypen.setpos(f1(startf13)*25, y*25) mypen.dot() f11(startf11,stopf11,step) f12(startf12,stopf12,step) f13(startf13,stopf13,step) except ZeroDivisionError: continue

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  • How can you make the copyright text in a Google Map wrap when the map is small?

    - by Paul D. Waite
    When you embed a Google Map on a web page, copyright text is included on the map. This is the HTML: <div style="border-top: 10px solid rgb(204, 0, 0); -moz-user-select: none; z-index: 0; position: absolute; right: 3px; bottom: 2px; color: black; font-family: Arial,sans-serif; font-size: 11px; white-space: normal; text-align: right; margin-left: 70px; width: 210px;" dir="ltr"> <span></span> <span>Map data &copy;2010 LeadDog Consulting, Europa Technologies - </span> <a href="http://www.google.com/intl/en_ALL/help/terms_maps.html" target="_blank" class="gmnoprint terms-of-use-link" style="color: rgb(119, 119, 204);">Terms of Use</a> <span></span> </div> If you embed a map with a small width, the copyright text extends outside of the <div>, instead of wrapping within it. I’ve tried using jQuery to select this HTML based on its contents (using :contains()), but it doesn’t seem to work in IE 8 (which is odd, as it works fine in IE 7). Any idea what’s up with IE 8? Any other methods to achieve the same result?

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  • Retrieve OpenId FullName from Google

    - by user294711
    I'm using DotNetOpenAuth lib to work with Google(only) OpenId. And I'm retrieving Email without any problem. But I can't get FullName, it is always null. request.AddExtension(new ClaimsRequest { Email = DemandLevel.Require, FullName = DemandLevel.Require }); ClaimsResponse claimsResponse = relyingPartyResponse.GetExtension<ClaimsResponse>(); if (claimsResponse != null) { var email = claimsResponse.Email; var fullName = claimsResponse.FullName; } I googled this problem and found that: Glad you got it working. Google will not give a full name or nickname for their users. They ONLY give email address, and (I think, but perhaps only on a white list) the timezone. It's not a matter of figuring out how to rig your RP so that it works. Google just won't do it yet. – Andrew Arnott Sep 8 at 14:22 stackoverflow.com/questions/1387438/retrieve-openid-user-information-claims-across-providers But it was in Sep 2009, maybe something was changed from that moment... I've found that in http://code.google.com/apis/accounts/docs/OpenID.html: openid.ax.required -- (required) Specifies the attribute being requested. Valid values include: "country", "email", "firstname", "language", "lastname". To request multiple attributes, set this parameter to a comma-delimited list of attributes. So, my question is how can I get FullName (FirstName, LastName) from Google OpenId?

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  • Stretch Background Image & Resize With Browser Window

    - by user241673
    I am trying to replicate the image resizing found at http://devkick.com/lab/fsgallery/ but with the code I have below, it is not working properly. When resizing the browser window to have small width and big height, white space shows up at the bottom of the page. feel free to see it & edit at http://jsbin.com/ifolu3 The CSS: html, body {width:100%; height:100%; overflow:hidden;} div.bg {position:absolute; width:200%; height:200%; top:-50%; left:-50%;} img.bg {min-height:50%; min-width:50%; margin:0 auto; display:block;} The JS/jQuery: $(window).resize(function(){ var ratio = Math.max($(window).width()/$('img.bg').width(),$(window).height()/$('img.bg').height()); if ($(window).width() $(window).height()) { $('img.bg').css({width:image.width()*ratio,height:'auto'}); } else { $('img.bg').css({width:'auto',height:image.height()*ratio}); } }); The HTML - (sorry for the formatting, had trouble getting "<" to show) [body] [div class="bg"] [img class="bg" src="bg.jpg" /] [/div] [/body]

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  • Adding a decal using multitexturing on an iPhone

    - by Axis
    I'm trying to overlay one image on top of another onto a simple quad. I set my bottom image as texture unit 0, and then my top image (which has a variable alpha) as texture unit 1. Unit 2 has mode GL_DECAL, which means the bottom texture should show up when the alpha is 0, and the top texture should show when the alpha is 1. But, only the top texture shows up and the bottom one doesn't appear at all. It's just white where the bottom texture should show through. glGetError() doesn't report any problems. Any help is appreciated. Thanks! glVertexPointer(3, GL_FLOAT, 0, boxVertices); glEnableClientState(GL_VERTEX_ARRAY); glClientActiveTexture(GL_TEXTURE0); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 0, boxTextureCoords); glClientActiveTexture(GL_TEXTURE1); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 0, boxTextureCoords); glClientActiveTexture(GL_TEXTURE0); glEnable(GL_TEXTURE_2D); glClientActiveTexture(GL_TEXTURE1); glEnable(GL_TEXTURE_2D); glClientActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, one.texture); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glClientActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, two.texture); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glDrawArrays(GL_TRIANGLE_FAN, 0, 4);

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  • jquery: how can i load the Google Maps API via ajax?

    - by Haroldo
    Before you reply: this is not as straight foward as you'd expect! I have a 'show on map' button which when clicked opens a dialogbox/lightbox with the google map in. I don't want to load the maps api on pageload, just when a map has been requested This is php file the "show on map" button puts into the dialog box: <div id="map_canvas"></div> <script type="text/javascript"> $(function() { //google maps stuff var latlng = new google.maps.LatLng(<?php echo $coords ?>); var options = { zoom: 14, center: latlng, mapTypeControl: false, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById('map_canvas'), options); var marker = new google.maps.Marker({ position: new google.maps.LatLng(<?php echo $coords ?>), map: map }); }) </script> I've been trying to load the API before ajaxing in the dialog like this: $('img.map').click(function(){ var rel = $(this).attr('rel'); $.getScript('http://maps.google.com/maps/api/js?sensor=false', function(){ $.fn.colorbox({ href:rel }) }); }) this doesn't seem to work :( i've also tried: adding <script src="http://maps.google.com/maps/api/js?sensor=false"></script> to the ajax file type="text/javascript" running $.getScript('http://maps.google.com/maps/api/js?sensor=false'); on doc.ready the problem the browser seems to be redirected to the api.js file - you see a white screen

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  • Play youtube video in full screen ?

    - by Madhup
    Hi all, First of all sorry, If somebody finds this question is repeated (haven't found any by myself). I am developing for an iPad application and trying to play youtube videos using this code: NSString *embedHTML = @"\ <html><head>\ <style type=\"text/css\">\ body {\ background-color: transparent;\ color: white;\ }\ </style>\ </head><body style=\"margin:0\">\ <embed id=\"yt\" src=\"%@\" type=\"application/x-shockwave-flash\" \ width=\"%0.0f\" height=\"%0.0f\"></embed>\ </body></html>"; NSString *html = [NSString stringWithFormat:embedHTML, youTubeUrl, 142.0, 129.5]; [wbView loadHTMLString:html baseURL:nil]; The code works fine when used in an iphone application (i.e. you touch on the webview and it starts playing the youtube video in fullscreen.) But when used in the iPad, on clicking the web view it starts playing the video in the web view itself and shows options to go to full screen, while I want to start the playback in the full screen from the beginning, like it does in the iPhone. Anybody having some ideas or people who have done it before please help. Thanks, Madhup

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  • How to genrate a monochrome bit mask for a 32bit bitmap

    - by Mordachai
    Under Win32, it is a common technique to generate a monochrome bitmask from a bitmap for transparency use by doing the following: SetBkColor(hdcSource, clrTransparency); VERIFY(BitBlt(hdcMask, 0, 0, bm.bmWidth, bm.bmHeight, hdcSource, 0, 0, SRCCOPY)); This assumes that hdcSource is a memory DC holding the source image, and hdcMask is a memory DC holding a monochrome bitmap of the same size (so both are 32x32, but the source is 4 bit color, while the target is 1bit monochrome). However, this seems to fail for me when the source is 32 bit color + alpha. Instead of getting a monochrome bitmap in hdcMask, I get a mask that is all black. No bits get set to white (1). Whereas this works for the 4bit color source. My search-foo is failing, as I cannot seem to find any references to this particular problem. I have isolated that this is indeed the issue in my code: i.e. if I use a source bitmap that is 16 color (4bit), it works; if I use a 32 bit image, it produces the all-black mask. Is there an alternate method I should be using in the case of 32 bit color images? Is there an issue with the alpha channel that overrides the normal behavior of the above technique? Thanks for any help you may have to offer! ADDENDUM: I am still unable to find a technique that creates a valid monochrome bitmap for my GDI+ produced source bitmap. I have somewhat alleviated my particular issue by simply not generating a monochrome bitmask at all, and instead I'm using TransparentBlt(), which seems to get it right (but I don't know what they're doing internally that's any different that allows them to correctly mask the image). It might be useful to have a really good, working function: HBITMAP CreateTransparencyMask(HDC hdc, HBITMAP hSource, COLORREF crTransparency); Where it always creates a valid transparency mask, regardless of the color depth of hSource. Ideas?

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  • JAVA - Download PDF file from Webserver

    - by Augusto Picciani
    I need to download a pdf file from a webserver to my pc and save it locally. I used Httpclient to connect to webserver and get the content body: HttpEntity entity=response.getEntity(); InputStream in=entity.getContent(); String stream = CharStreams.toString(new InputStreamReader(in)); int size=stream.length(); System.out.println("stringa html page LENGTH:"+stream.length()); System.out.println(stream); SaveToFile(stream); Then i save content in a file: //check CRLF (i don't know if i need to to this) String[] fix=stream.split("\r\n"); File file=new File("C:\\Users\\augusto\\Desktop\\progetti web\\test\\test2.pdf"); PrintWriter out = new PrintWriter(new FileWriter(file)); for (int i = 0; i < fix.length; i++) { out.print(fix[i]); out.print("\n"); } out.close(); I also tried to save a String content to file directly: OutputStream out=new FileOutputStream("pathPdfFile"); out.write(stream.getBytes()); out.close(); But the result is always the same: I can open pdf file but i can see white pages only. Does the mistake is around pdf stream and endstream charset encoding? Does pdf content between stream and endStream need to be manipulate in some others way?

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  • Sliding doors HTML buttons in Safari Win

    - by RyanP13
    Hi, I have the following HTML for buttons implementing sliding doors technique that look fine in everything but Safari on Windows: <button type="submit"> <span>Button</span> </button> This is the corresponding CSS: button { background:url("../images/sprBgBtn.png") no-repeat right -47px; border:0; cursor:pointer; font-weight:bold; height:27px; line-height:27px; overflow:visible; padding:0 26px 0 0; position:relative; text-align:center; text-transform:uppercase; width:auto; } button::-moz-focus-inner { border: none; /* overrides extra padding in Firefox */ padding:0; } button span { background:url("../images/sprBgBtn.png") no-repeat left top; display:block; height:27px; line-height:27px; padding:0 0 0 26px; position:relative; white-space:nowrap; } If i omit the following code then the same issue will appear in FFOX: button::-moz-focus-inner { border: none; /* overrides extra padding in Firefox */ padding:0; }

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  • problem loading texture with transparency with OpenGL ES and Android

    - by Evan Kimia
    Im trying to load an image that has background transparency that will be layered over another texture. When i try and load it, all i get is a white screen. The texture is 512 by 512, and its saved in photoshop as a 24 bit PNG (standard PNG specs in the Photoshop Save for Web and Devices config window). Any idea why its not showing? The texture without transparency shows without a problem. Here is my loadTextures method: public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.m1); Bitmap normalScheduleLines = BitmapFactory.decodeResource(context.getResources(), R.drawable.m1n); //Generate texture pointers... gl.glGenTextures(3, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[1]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); //Bind our normal schedule bus map lines gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGBA, normalScheduleLines, 0); normalScheduleLines.recycle(); }

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  • Project Management and Scheduling Techniques

    - by Alec Smart
    Hello, I know this is probably the nth project management question. But am trying to move my team onto a more robust project management technique. Am wondering what is the best technique to use? I know that probably no technique is best, but which are the most popular techniques? Poker planning? Evidence Based Scheduling? COCOMO? Agile? Scrum? XP? Which one to use? Also, suppose I use EBS, wouldn't it be too time consuming to break down every single activity into fine grained tasks? E.g. "Design" is a goal, what kind of fine-grained tasks will I have under it? Is this is a waste of time i.e. dividing work into so many micro parts. Usually when I give my programmers a task, I follow up every week, and they complete quite a lot of the task assigned to them (the tasks are very broad e.g. X module). Is EBS worth it? Are there any white-papers on it so that I can implement it on my own? (instead of using Fogbugz) Most of my projects are web-based projects. Thank you for your time.

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  • Is it bad use "display: table;" to organise a layout into 2 columns?

    - by Colen
    Hello, I am trying to make a 2 column layout, apparently the bane of CSS. I know you shouldn't use tables for layout, but I've settled on this CSS. Note the use of display: table etc. div.container { width: 600px; height: 300px; margin: auto; display: table; table-layout: fixed; } ul { white-space: nowrap; overflow: hidden; display: table-cell; width: 40%; } div.inner { display: table-cell; width: auto; } With this layout: <div class="container"> <ul> <li>First</li> <li>Second</li> <li>Third</li> </ul> <div class="inner"> <p>Hello world</p> </div> </div> This seems to work admirably. However, I can't help wondering - am I obeying the letter of the "don't use tables" rule, but not the spirit? I think it's ok, since there's no positioning markup in the HTML code, but I'm just not sure about the "right" way to do it. I can't use css float, because I want the columns to expand and contract with the available space. Please, stack overflow, help me resolve my existential sense of dread at these pseudo-tables.

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  • Silverlight Data Binding for Collection in Stack Panel

    - by Blake Blackwell
    I'm new to Silverlight, so I don't have a complete grasp of all the controls at my disposal. What I would like to do is use databinding and a view model to maintain a collection of items. Here is some mock code for what I'd like to do: Model public class MyItem { public string DisplayText { get; set; } public bool Enabled { get; set; } } ViewModel public class MyViewModel : INotifyPropertyChanged { private ObservableCollection<MyItem> _myItems = new ObservableCollection<MyItem>(); public ObservableCollection<MyItem> MyItems { get { return _myItems; } set { _myItems = value NotifyPropertyChanged(this, "MyItems"); } } } View <Grid x:Name="LayoutRoot" Background="White"> <StackPanel ItemsSource="{Binding MyItems}"> <StackPanel Orientation="Horizontal"> <CheckBox "{Binding Enabled, Mode=TwoWay}"></CheckBox> <TextBlock Text="{Binding DisplayText, Mode=TwoWay}" /> </StackPanel> </StackPanel> </Grid> So my end goal would be that every time I add another MyItem to the MyItems collection it would create a new StackPanel with checkbox and textblock. I don't have to use a stack panel but just thought I'd use that for this sample.

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  • Indentation control while developing a small python like language

    - by sap
    Hello, I'm developing a small python like language using flex, byacc (for lexical and parsing) and C++, but i have a few questions regarding scope control. just as python it uses white spaces (or tabs) for indentation, not only that but i want to implement index breaking like for instance if you type "break 2" inside a while loop that's inside another while loop it would not only break from the last one but from the first loop as well (hence the number 2 after break) and so on. example: while 1 while 1 break 2 'hello world'!! #will never reach this. "!!" outputs with a newline end 'hello world again'!! #also will never reach this. again "!!" used for cout end #after break 2 it would jump right here but since I don't have an "anti" tab character to check when a scope ends (like C for example i would just use the '}' char) i was wondering if this method would the the best: I would define a global variable, like "int tabIndex" on my yacc file that i would access in my lex file using extern. then every time i find a tab character on my lex file i would increment that variable by 1. when parsing on my yacc file if i find a "break" keyword i would decrement by the amount typed after it from the tabIndex variable, and when i reach and EOF after compiling and i get a tabIndex != 0 i would output compilation error. now the problem is, whats the best way to see if the indentation got reduced, should i read \b (backspace) chars from lex and then reduce the tabIndex variable (when the user doesn't use break)? another method to achieve this? also just another small question, i want every executable to have its starting point on the function called start() should i hardcode this onto my yacc file? sorry for the long question any help is greatly appreciated. also if someone can provide an yacc file for python would be nice as a guideline (tried looking on Google and had no luck). thanks in advance.

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  • Textarea Adding Space To Beginning of Text?

    - by Jascha
    I'm having a strange problem in that I have php inserting text into a <textarea> and the <textarea> is adding one white space to the top of my text. I created an example page to display the problem... here it the code behind the page. <textarea style="width:600px;height:100px;"><?php get_film_info('main description'); ?></textarea> <br> <textarea id="mainDescription style="width:600px;height:100px;">Text just typed in</textarea> <br> <?php get_film_info('main description'); ?> You can see that without the <textarea> tag, the text does not include the indent. My database also reflects no indent, as well as the php output outside of the <textarea>... Any clue what could be going on? the sample page -J

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  • How do I sanitize a string in PHP that contains "; Echo"? (I have a solid reason)

    - by user337878
    I turned this case into a simple PHP page that submits to itself. My issue is that I am submitting track meet results and one of the girl's names is Echo...a lovely name. The problem text I'm submitting is: Pole vault - Rachel Simons, Tow, 8-6; Echo Wilson, Cit, 8-0; Molly Randall, Tow, 7-0; So you see a semicolon followed by white space followed by Echo... After submitting, it says: POST to /results/test.php not supported The end goal is to save it to a database along with some other info and have a search page to find it and simply print out the full result on the screen. I stripped out all my database stuff to get it down to this one error. I mean, I can intentionally mis-spell her name, but there's gotta be a way around this, right??? Here's the test PHP file. <html> <head> <title>title</title> </head> <body> <?php echo "<h3>Edit meet info below</h3>"; echo "<form action=\"test.php\" method=\"post\" id=\"submitForm\">"; echo "Full Results:<br/><textarea NAME=\"results\" id=\"results\" rows=\"20\" cols=\"80\" MAXLENGTH=\"8191\"></textarea><br/><br/>"; echo "<input type=\"submit\" name=\"submitMeet\" value=\"Submit\">"; echo "</form>"; ?> </body> </html>

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  • WriteableBitmap failing badly, pixel array very inaccurate

    - by dawmail333
    I have tried, literally for hours, and I have not been able to budge this problem. I have a UserControl, that is 800x369, and it contains, simply, a path that forms a worldmap. I put this on a landscape page, then I render it into a WriteableBitmap. I then run a conversion to turn the 1d Pixels array into a 2d array of integers. Then, to check the conversion, I wire up the custom control's click command to use the Point.X and Point.Y relative to the custom control in the newly created array. My logic is thus: wb = new WriteableBitmap(worldMap, new TranslateTransform()); wb.Invalidate(); intTest = wb.Pixels.To2DArray(wb.PixelWidth); My conversion logic is as such: public static int[,] To2DArray(this int[] arr,int rowLength) { int[,] output = new int[rowLength, arr.Length / rowLength]; if (arr.Length % rowLength != 0) throw new IndexOutOfRangeException(); for (int i = 0; i < arr.Length; i++) { output[i % rowLength, i / rowLength] = arr[i]; } return output; } Now, when I do the checking, I get completely and utterly strange results: apparently all pixels are either at values of -1 or 0, and these values are completely independent of the original colours. Just for posterity: here's my checking code: private void Check(object sender, MouseButtonEventArgs e) { Point click = e.GetPosition(worldMap); ChangeNotification(intTest[(int)click.X,(int)click.Y].ToString()); } The result show absolutely no correlation to the path that the WriteableBitmap has rendered into it. The path has a fill of solid white. What the heck is going on? I've tried for hours with no luck. Please, this is the major problem stopping me from submitting my first WP7 app. Any guidance?

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  • .NET Regular Expression to find actual words in text

    - by Mehdi Anis
    I am using VB .NET to write a program that will get the words from a suplied text file and count how many times each word appears. I am using this regular expression:- parser As New Regex("\w+") It gives me almost 100% correct words. Except when I have words like "Ms Word App file name is word.exe." or "is this a c# statment If(ab?1,0) ?" In such cases I get [word & exe] AND [If, a, b, 1 and 0] as seperate words. it would be nice (for my purpose) that I received word.exe and (If(ab?1,0) as words. I guess \w+ looks for white space, sentence terminating punctuation mark and other punctuation marks to determine a word. I want a similar regular Expression that will not break a word by a punctuation mark, if the punctuation mark is not the end of the word. I think end-of-word can be defined by a trailing WhiteSpace, Sentence terminating Punctuation (you may think of others). if you can suggest some regular expression 9for VB .NET) that will be great help. Thanks.

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  • Improving my first Clojure program

    - by StackedCrooked
    After a few weekends exploring Clojure I came up with this program. It allows you to move a little rectangle in a window. Here's the code: (import java.awt.Color) (import java.awt.Dimension) (import java.awt.event.KeyListener) (import javax.swing.JFrame) (import javax.swing.JPanel) (def x (ref 0)) (def y (ref 0)) (def panel (proxy [JPanel KeyListener] [] (getPreferredSize [] (Dimension. 100 100)) (keyPressed [e] (let [keyCode (.getKeyCode e)] (if (== 37 keyCode) (dosync (alter x dec)) (if (== 38 keyCode) (dosync (alter y dec)) (if (== 39 keyCode) (dosync (alter x inc)) (if (== 40 keyCode) (dosync (alter y inc)) (println keyCode))))))) (keyReleased [e]) (keyTyped [e]))) (doto panel (.setFocusable true) (.addKeyListener panel)) (def frame (JFrame. "Test")) (doto frame (.add panel) (.pack) (.setDefaultCloseOperation JFrame/EXIT_ON_CLOSE) (.setVisible true)) (defn drawRectangle [p] (doto (.getGraphics p) (.setColor (java.awt.Color/WHITE)) (.fillRect 0 0 100 100) (.setColor (java.awt.Color/BLUE)) (.fillRect (* 10 (deref x)) (* 10 (deref y)) 10 10))) (loop [] (drawRectangle panel) (Thread/sleep 10) (recur)) Despite being an experienced C++ programmer I found it very challenging to write even a simple application in a language that uses a radically different style than what I'm used to. On top of that, this code probably sucks. I suspect the globalness of the various values is a bad thing. It's also not clear to me if it's appropriate to use references here for the x and y values. Any hints for improving this code are welcome.

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  • checking and replacing a value in an array jquery

    - by liz
    i have a table of data: <table id="disparities" class="datatable"> <thead> <tr> <th scope="col">Events</th> <th scope="col">White</th> <th scope="col">Black</th> <th scope="col">Hispanic</th><th scope="col">Asian/Pacific Islands</th> </tr> </thead> <tbody> <tr> <th scope="row">Hospitalizations</th> <td>0.00</td> <td>20</td> <td>10</td> <td>5</td> </tr> <tr> <th scope="row">ED Visits</th> <td>19</td> <td>90</td> <td>40</td> <td>18</td> </tr> </tbody> </table> i have a function that retrieves the values from the above table into an array like so (0.00,19) var points1 = $('#disparities td:nth-child(2)').map(function() { return $(this).text().match(/\S+/)[0]; }).get(); i want to check if there is a 0.00 value (or it could be just 0) and change that value to NA... so my resulting array is then (NA,19) not really sure how to go about this, whether in the initial match or as a separate action...

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  • css style remains after click

    - by rod
    Hi All, I have a simple test page with a single styled button. I'm using a:hover when you hover over the button. However, when you click the button the a:hover style remains until I click on something else. How would I fix this and why is this happening? Thanks, rod. <asp:Content ID="indexContent" ContentPlaceHolderID="MainContent" runat="server"> <% using (Ajax.BeginForm(new AjaxOptions { })) { %> <div id="detailActions"> <a href="#">Delete User</a> </div> <% } %> </asp:Content> My CSS: #detailActions { margin-bottom: 7px; padding: 3px 0px 5px 0px; } #detailActions { padding: 1px 7px 1px 7px; margin: 0px 5px 0px 0px; border: solid 1px gray; background-color: #ADD8E6; cursor: pointer; width: auto !important; font-weight: bold; text-decoration: none; color: #003366; font-size: 1.2em; } #detailActions a:hover, #detailActions a:active, #detailActions a:focus { color: White; background-color: #00008B; }

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  • Why is this JLabel continuously repainting?

    - by Morinar
    I've got an item that appears to continuously repaint when it exists, causing the CPU to spike whenever it is in any of my windows. It directly inherits from a JLabel, and unlike the other JLabels on the screen, it has a red background and a border. I have NO idea why it would be different enough to continuously repaint. The callstack looks like this: Thread [AWT-EventQueue-1] (Suspended (breakpoint at line 260 in sItem)) sItem.paint(Graphics) line: 260 sItem(JComponent).paintToOffscreen(Graphics, int, int, int, int, int, int) line: 5124 RepaintManager$PaintManager.paintDoubleBuffered(JComponent, Image, Graphics, int, int, int, int) line: 1475 RepaintManager$PaintManager.paint(JComponent, JComponent, Graphics, int, int, int, int) line: 1406 RepaintManager.paint(JComponent, JComponent, Graphics, int, int, int, int) line: 1220 sItem(JComponent)._paintImmediately(int, int, int, int) line: 5072 sItem(JComponent).paintImmediately(int, int, int, int) line: 4882 RepaintManager.paintDirtyRegions(Map<Component,Rectangle>) line: 803 RepaintManager.paintDirtyRegions() line: 714 RepaintManager.seqPaintDirtyRegions() line: 694 [local variables unavailable] SystemEventQueueUtilities$ComponentWorkRequest.run() line: 128 InvocationEvent.dispatch() line: 209 summitEventQueue(EventQueue).dispatchEvent(AWTEvent) line: 597 summitEventQueue(SummitHackableEventQueue).dispatchEvent(AWTEvent) line: 26 summitEventQueue.dispatchEvent(AWTEvent) line: 62 EventDispatchThread.pumpOneEventForFilters(int) line: 269 EventDispatchThread.pumpEventsForFilter(int, Conditional, EventFilter) line: 184 EventDispatchThread.pumpEventsForHierarchy(int, Conditional, Component) line: 174 EventDispatchThread.pumpEvents(int, Conditional) line: 169 EventDispatchThread.pumpEvents(Conditional) line: 161 EventDispatchThread.run() line: 122 [local variables unavailable] It basically just continually hits that over and over again as fast as I can press continue. The code that is "unique" to this particular label looks approximately like this: bgColor = OurColors.clrWindowTextAlert; textColor = Color.white; setBackground(bgColor); setOpaque(true); setSize(150, getHeight()); Border border_warning = BorderFactory.createCompoundBorder( BorderFactory.createMatteBorder(1, 1, 1, 1, OurColors.clrXBoxBorder), Global.border_left_margin); setBorder(border_warning); It obviously does more, but that particular block only exists for these labels that are causing the spike/continuous repaint. Any ideas why it would keep repainting this particular label?

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  • ASP.NET error on Bitmap.Save "Exception (0x80004005): A generic error occurred in GDI+."

    - by Batu
    Hi, I have a function which first reads an image from disk, resizes it and then saves to another directory. when i use the Bitmap.Save(directory + theimagename) it returns the error as i stated in the question title. i checked the directory is right, and the given image name doesn't exist in that dir. what is weird, is that the same code works great on the local machine. but when i upload it to my shared server. it just doesn't work. the code is below. bmpOut = new Bitmap(Size, Size); Graphics g = Graphics.FromImage(bmpOut); g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic; g.FillRectangle(Brushes.White, 0, 0, Size, Size); int topBottomPadding = 0; int leftRightPadding = 0; if (Size > lnNewWidth + 1) leftRightPadding = Convert.ToInt32((Size - lnNewWidth) / 2); else if (Size > lnNewHeight + 1) topBottomPadding = Convert.ToInt32((Size - lnNewHeight) / 2); g.DrawImage(loBMP, leftRightPadding, topBottomPadding, lnNewWidth, lnNewHeight); Bitmap bmp = new Bitmap(bmpOut); if (bmp != null) bmp.Save(ResizedOutput); bmp.Dispose(); bmpOut.Dispose(); g.Dispose(); loBMP.Dispose(); stack trace: [ExternalException (0x80004005): A generic error occurred in GDI+.] System.Drawing.Image.Save(String filename, ImageCodecInfo encoder, EncoderParameters encoderParams) +377630 System.Drawing.Image.Save(String filename, ImageFormat format) +69 System.Drawing.Image.Save(String filename) +25 Utilities.ResizeImage(String fileName, String mode) in c:\inetpub\vhosts\batuhanakcay.com\httpdocs\App_Code\Utilities.cs:181 Link.ToProductImage(String fileName) in c:\inetpub\vhosts\batuhanakcay.com\httpdocs\App_Code\Link.cs:79 Product.PopulateControls(ProductDetails pd) in c:\inetpub\vhosts\batuhanakcay.com\httpdocs\Product.aspx.cs:37 Product.Page_Load(Object sender, EventArgs e) in c:\inetpub\vhosts\batuhanakcay.com\httpdocs\Product.aspx.cs:20

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  • In CSS, how to not float a 300px wide Div to the next line?

    - by Jian Lin
    Say, there is a bar that is styled at the bottom of the viewport, using position: fixed; bottom: 0; left: 0; width: 100%; height 50px; overflow: hidden and then there are 4 Divs inside it, each one floated to the left. Each Div is about 300px wide or can be more (depending on the content) Now, when the window is 1200 pixel wide, and we see all 4 Divs, but when the window is resize to be 1180 pixel wide (just 20 pixels less), then the whole 300px wide Div will disappear, because it is "floated" to the next line. So how can this be made so that, the Div will stay there and showing 280px of itself, rather than totally disappear? By the way, white-space: nowrap won't work as that probably has to do with not wrapping inline content. I was thinking of putting another Div inside this Div, having a fixed width of 1200px or 2000px, so that all Divs will float on the same level in this inner Div, and the outer Div will cut it off with the overflow: hidden. But this seems more like a hack... since the wide of all those Divs can be dynamic, and setting a fixed width of 1200px or 2000px seems like too much of a hack.

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