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  • Enabling DNS for IPv6 infrastructure

    After successful automatic distribution of IPv6 address information via DHCPv6 in your local network it might be time to start offering some more services. Usually, we would use host names in order to communicate with other machines instead of their bare IPv6 addresses. During the following paragraphs we are going to enable our own DNS name server with IPv6 address resolving. This is the third article in a series on IPv6 configuration: Configure IPv6 on your Linux system DHCPv6: Provide IPv6 information in your local network Enabling DNS for IPv6 infrastructure Accessing your web server via IPv6 Piece of advice: This is based on my findings on the internet while reading other people's helpful articles and going through a couple of man-pages on my local system. What's your name and your IPv6 address? $ sudo service bind9 status * bind9 is running If the service is not recognised, you have to install it first on your system. This is done very easy and quickly like so: $ sudo apt-get install bind9 Once again, there is no specialised package for IPv6. Just the regular application is good to go. But of course, it is necessary to enable IPv6 binding in the options. Let's fire up a text editor and modify the configuration file. $ sudo nano /etc/bind/named.conf.optionsacl iosnet {        127.0.0.1;        192.168.1.0/24;        ::1/128;        2001:db8:bad:a55::/64;};listen-on { iosnet; };listen-on-v6 { any; };allow-query { iosnet; };allow-transfer { iosnet; }; Most important directive is the listen-on-v6. This will enable your named to bind to your IPv6 addresses specified on your system. Easiest is to specify any as value, and named will bind to all available IPv6 addresses during start. More details and explanations are found in the man-pages of named.conf. Save the file and restart the named service. As usual, check your log files and correct your configuration in case of any logged error messages. Using the netstat command you can validate whether the service is running and to which IP and IPv6 addresses it is bound to, like so: $ sudo service bind9 restart $ sudo netstat -lnptu | grep "named\W*$"tcp        0      0 192.168.1.2:53        0.0.0.0:*               LISTEN      1734/named      tcp        0      0 127.0.0.1:53          0.0.0.0:*               LISTEN      1734/named      tcp6       0      0 :::53                 :::*                    LISTEN      1734/named      udp        0      0 192.168.1.2:53        0.0.0.0:*                           1734/named      udp        0      0 127.0.0.1:53          0.0.0.0:*                           1734/named      udp6       0      0 :::53                 :::*                                1734/named   Sweet! Okay, now it's about time to resolve host names and their assigned IPv6 addresses using our own DNS name server. $ host -t aaaa www.6bone.net 2001:db8:bad:a55::2Using domain server:Name: 2001:db8:bad:a55::2Address: 2001:db8:bad:a55::2#53Aliases: www.6bone.net is an alias for 6bone.net.6bone.net has IPv6 address 2001:5c0:1000:10::2 Alright, our newly configured BIND named is fully operational. Eventually, you might be more familiar with the dig command. Here is the same kind of IPv6 host name resolve but it will provide more details about that particular host as well as the domain in general. $ dig @2001:db8:bad:a55::2 www.6bone.net. AAAA More details on the Berkeley Internet Name Domain (bind) daemon and IPv6 are available in Chapter 22.1 of Peter Bieringer's HOWTO on IPv6. Setting up your own DNS zone Now, that we have an operational named in place, it's about time to implement and configure our own host names and IPv6 address resolving. The general approach is to create your own zone database below the bind folder and to add AAAA records for your hosts. In order to achieve this, we have to define the zone first in the configuration file named.conf.local. $ sudo nano /etc/bind/named.conf.local //// Do any local configuration here//zone "ios.mu" {        type master;        file "/etc/bind/zones/db.ios.mu";}; Here we specify the location of our zone database file. Next, we are going to create it and add our host names, our IP and our IPv6 addresses. $ sudo nano /etc/bind/zones/db.ios.mu $ORIGIN .$TTL 259200     ; 3 daysios.mu                  IN SOA  ios.mu. hostmaster.ios.mu. (                                2014031101 ; serial                                28800      ; refresh (8 hours)                                7200       ; retry (2 hours)                                604800     ; expire (1 week)                                86400      ; minimum (1 day)                                )                        NS      server.ios.mu.$ORIGIN ios.mu.server                  A       192.168.1.2server                  AAAA    2001:db8:bad:a55::2client1                 A       192.168.1.3client1                 AAAA    2001:db8:bad:a55::3client2                 A       192.168.1.4client2                 AAAA    2001:db8:bad:a55::4 With a couple of machines in place, it's time to reload that new configuration. Note: Each time you are going to change your zone databases you have to modify the serial information, too. Named loads the plain text zone definitions and converts them into an internal, indexed binary format to improve lookup performance. If you forget to change your serial then named will not use the new records from the text file but the indexed ones. Or you have to flush the index and force a reload of the zone. This can be done easily by either restarting the named: $ sudo service bind9 restart or by reloading the configuration file using the name server control utility - rndc: $ sudo rndc reconfig Check your log files for any error messages and whether the new zone database has been accepted. Next, we are going to resolve a host name trying to get its IPv6 address like so: $ host -t aaaa server.ios.mu. 2001:db8:bad:a55::2Using domain server:Name: 2001:db8:bad:a55::2Address: 2001:db8:bad:a55::2#53Aliases: server.ios.mu has IPv6 address 2001:db8:bad:a55::2 Looks good. Alternatively, you could have just ping'd the system as well using the ping6 command instead of the regular ping: $ ping6 serverPING server(2001:db8:bad:a55::2) 56 data bytes64 bytes from 2001:db8:bad:a55::2: icmp_seq=1 ttl=64 time=0.615 ms64 bytes from 2001:db8:bad:a55::2: icmp_seq=2 ttl=64 time=0.407 ms^C--- ios1 ping statistics ---2 packets transmitted, 2 received, 0% packet loss, time 1001msrtt min/avg/max/mdev = 0.407/0.511/0.615/0.104 ms That also looks promising to me. How about your configuration? Next, it might be interesting to extend the range of available services on the network. One essential service would be to have web sites at hand.

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  • How should I change my Graph structure (very slow insertion)?

    - by Nazgulled
    Hi, This program I'm doing is about a social network, which means there are users and their profiles. The profiles structure is UserProfile. Now, there are various possible Graph implementations and I don't think I'm using the best one. I have a Graph structure and inside, there's a pointer to a linked list of type Vertex. Each Vertex element has a value, a pointer to the next Vertex and a pointer to a linked list of type Edge. Each Edge element has a value (so I can define weights and whatever it's needed), a pointer to the next Edge and a pointer to the Vertex owner. I have a 2 sample files with data to process (in CSV style) and insert into the Graph. The first one is the user data (one user per line); the second one is the user relations (for the graph). The first file is quickly inserted into the graph cause I always insert at the head and there's like ~18000 users. The second file takes ages but I still insert the edges at the head. The file has about ~520000 lines of user relations and takes between 13-15mins to insert into the Graph. I made a quick test and reading the data is pretty quickly, instantaneously really. The problem is in the insertion. This problem exists because I have a Graph implemented with linked lists for the vertices. Every time I need to insert a relation, I need to lookup for 2 vertices, so I can link them together. This is the problem... Doing this for ~520000 relations, takes a while. How should I solve this? Solution 1) Some people recommended me to implement the Graph (the vertices part) as an array instead of a linked list. This way I have direct access to every vertex and the insertion is probably going to drop considerably. But, I don't like the idea of allocating an array with [18000] elements. How practically is this? My sample data has ~18000, but what if I need much less or much more? The linked list approach has that flexibility, I can have whatever size I want as long as there's memory for it. But the array doesn't, how am I going to handle such situation? What are your suggestions? Using linked lists is good for space complexity but bad for time complexity. And using an array is good for time complexity but bad for space complexity. Any thoughts about this solution? Solution 2) This project also demands that I have some sort of data structures that allows quick lookup based on a name index and an ID index. For this I decided to use Hash Tables. My tables are implemented with separate chaining as collision resolution and when a load factor of 0.70 is reach, I normally recreate the table. I base the next table size on this http://planetmath.org/encyclopedia/GoodHashTablePrimes.html. Currently, both Hash Tables hold a pointer to the UserProfile instead of duplication the user profile itself. That would be stupid, changing data would require 3 changes and it's really dumb to do it that way. So I just save the pointer to the UserProfile. The same user profile pointer is also saved as value in each Graph Vertex. So, I have 3 data structures, one Graph and two Hash Tables and every single one of them point to the same exact UserProfile. The Graph structure will serve the purpose of finding the shortest path and stuff like that while the Hash Tables serve as quick index by name and ID. What I'm thinking to solve my Graph problem is to, instead of having the Hash Tables value point to the UserProfile, I point it to the corresponding Vertex. It's still a pointer, no more and no less space is used, I just change what I point to. Like this, I can easily and quickly lookup for each Vertex I need and link them together. This will insert the ~520000 relations pretty quickly. I thought of this solution because I already have the Hash Tables and I need to have them, then, why not take advantage of them for indexing the Graph vertices instead of the user profile? It's basically the same thing, I can still access the UserProfile pretty quickly, just go to the Vertex and then to the UserProfile. But, do you see any cons on this second solution against the first one? Or only pros that overpower the pros and cons on the first solution? Other Solution) If you have any other solution, I'm all ears. But please explain the pros and cons of that solution over the previous 2. I really don't have much time to be wasting with this right now, I need to move on with this project, so, if I'm doing to do such a change, I need to understand exactly what to change and if that's really the way to go. Hopefully no one fell asleep reading this and closed the browser, sorry for the big testament. But I really need to decide what to do about this and I really need to make a change. P.S: When answering my proposed solutions, please enumerate them as I did so I know exactly what are you talking about and don't confuse my self more than I already am.

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  • javascript robot

    - by sarah
    hey guys! I need help making this robot game in javascript (notepad++) please HELP! I'm really confused by the functions <html> <head><title>Robot Invasion 2199</title></head> <body style="text-align:center" onload="newGame();"> <h2>Robot Invasion 2199</h2> <div style="text-align:center; background:white; margin-right: auto; margin-left:auto;"> <div style=""> <div style="width: auto; border:solid thin red; text-align:center; margin:10px auto 10px auto; padding:1ex 0ex;font-family: monospace" id="scene"></pre> </div> <div><span id="status"></span></div> <form style="text-align:center"> PUT THE CONTROL PANEL HERE!!! </form> </div> <script type="text/javascript"> // GENERAL SUGGESTIONS ABOUT WRITING THIS PROGRAM: // You should test your program before you've finished writing all of the // functions. The newGame, startLevel, and update functions should be your // first priority since they're all involved in displaying the initial state // of the game board. // // Next, work on putting together the control panel for the game so that you // can begin to interact with it. Your next goal should be to get the move // function working so that everything else can be testable. Note that all nine // of the movement buttons (including the pass button) should call the move // function when they are clicked, just with different parameters. // // All the remaining functions can be completed in pretty much any order, and // you'll see the game gradually improve as you write the functions. // // Just remember to keep your cool when writing this program. There are a // bunch of functions to write, but as long as you stay focused on the function // you're writing, each individual part is not that hard. // These variables specify the number of rows and columns in the game board. // Use these variables instead of hard coding the number of rows and columns // in your loops, etc. // i.e. Write: // for(i = 0; i < NUM_ROWS; i++) ... // not: // for(i = 0; i < 15; i++) ... var NUM_ROWS = 15; var NUM_COLS = 25; // Scene is arguably the most important variable in this whole program. It // should be set up as a two-dimensional array (with NUM_ROWS rows and // NUM_COLS columns). This represents the game board, with the scene[i][j] // representing what's in row i, column j. In particular, the entries should // be: // // "." for empty space // "R" for a robot // "S" for a scrap pile // "H" for the hero var scene; // These variables represent the row and column of the hero's location, // respectively. These are more of a conveniece so you don't have to search // for the "H" in the scene array when you need to know where the hero is. var heroRow; var heroCol; // These variables keep track of various aspects of the gameplay. // score is just the number of robots destroyed. // screwdrivers is the number of sonic screwdriver charges left. // fastTeleports is the number of fast teleports remaining. // level is the current level number. // Be sure to reset all of these when a new game starts, and update them at the // appropriate times. var score; var screwdrivers; var fastTeleports; var level; // This function should use a sonic screwdriver if there are still charges // left. The sonic screwdriver turns any robot that is in one of the eight // squares immediately adjacent to the hero into scrap. If there are no charges // left, then this function should instead pop up a dialog box with the message // "Out of sonic screwdrivers!". As with any function that alters the game's // state, this function should call the update function when it has finished. // // Your "Sonic Screwdriver" button should call this function directly. function screwdriver() { // WRITE THIS FUNCTION } // This function should move the hero to a randomly selected location if there // are still fast teleports left. This function MUST NOT move the hero on to // a square that is already occupied by a robot or a scrap pile, although it // can move the hero next to a robot. The number of fast teleports should also // be decreased by one. If there are no fast teleports left, this function // should just pop up a message box saying so. As with any function that alters // the game's state, this function should call the update function when it has // finished. // // HINT: Have a loop that keeps trying random spots until a valid one is found. // HINT: Use the validPosition function to tell if a spot is valid // // Your "Fast Teleport" button s

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  • Remove box2d bodies after collision deduction android?

    - by jubin
    Can any one explain me how to destroy box2d body when collide i have tried but my application crashed.First i have checked al collisions then add all the bodies in array who i want to destroy.I am trying to learning this tutorial My all the bodies are falling i want these bodies should destroy when these bodies will collide my actor monkey but when it collide it destroy but my aplication crashed.I have googled and from google i got the application crash reasons we should not destroy body in step funtion but i am removing body in the last of tick method. could any one help me or provide me code aur check my code why i am getting this prblem or how can i destroy box2d bodies. This is my code what i am doing. Please could any one check my code and tell me what is i am doing wrong for removing bodies. The code is for multiple box2d objects falling on my actor monkey it should be destroy when it will fall on the monkey.It is destroing but my application crahes. static class Box2DLayer extends CCLayer { protected static final float PTM_RATIO = 32.0f; protected static final float WALK_FACTOR = 3.0f; protected static final float MAX_WALK_IMPULSE = 0.2f; protected static final float ANIM_SPEED = 0.3f; int isLeft=0; String dir=""; int x =0; float direction; CCColorLayer objectHint; // protected static final float PTM_RATIO = 32.0f; protected World _world; protected static Body spriteBody; CGSize winSize = CCDirector.sharedDirector().winSize(); private static int count = 200; protected static Body monkey_body; private static Body bodies; CCSprite monkey; float animDelay; int animPhase; CCSpriteSheet danceSheet = CCSpriteSheet.spriteSheet("phases.png"); CCSprite _block; List<Body> toDestroy = new ArrayList<Body>(); //CCSpriteSheet _spriteSheet; private static MyContactListener _contactListener = new MyContactListener(); public Box2DLayer() { this.setIsAccelerometerEnabled(true); CCSprite bg = CCSprite.sprite("jungle.png"); addChild(bg,0); bg.setAnchorPoint(0,0); bg.setPosition(0,0); CGSize s = CCDirector.sharedDirector().winSize(); // Use scaled width and height so that our boundaries always match the current screen float scaledWidth = s.width/PTM_RATIO; float scaledHeight = s.height/PTM_RATIO; Vector2 gravity = new Vector2(0.0f, -30.0f); boolean doSleep = false; _world = new World(gravity, doSleep); // Create edges around the entire screen // Define the ground body. BodyDef bxGroundBodyDef = new BodyDef(); bxGroundBodyDef.position.set(0.0f, 0.0f); // The body is also added to the world. Body groundBody = _world.createBody(bxGroundBodyDef); // Register our contact listener // Define the ground box shape. PolygonShape groundBox = new PolygonShape(); Vector2 bottomLeft = new Vector2(0f,0f); Vector2 topLeft = new Vector2(0f,scaledHeight); Vector2 topRight = new Vector2(scaledWidth,scaledHeight); Vector2 bottomRight = new Vector2(scaledWidth,0f); // bottom groundBox.setAsEdge(bottomLeft, bottomRight); groundBody.createFixture(groundBox,0); // top groundBox.setAsEdge(topLeft, topRight); groundBody.createFixture(groundBox,0); // left groundBox.setAsEdge(topLeft, bottomLeft); groundBody.createFixture(groundBox,0); // right groundBox.setAsEdge(topRight, bottomRight); groundBody.createFixture(groundBox,0); CCSprite floorbg = CCSprite.sprite("grassbehind.png"); addChild(floorbg,1); floorbg.setAnchorPoint(0,0); floorbg.setPosition(0,0); CCSprite floorfront = CCSprite.sprite("grassfront.png"); floorfront.setTag(2); this.addBoxBodyForSprite(floorfront); addChild(floorfront,3); floorfront.setAnchorPoint(0,0); floorfront.setPosition(0,0); addChild(danceSheet); //CCSprite monkey = CCSprite.sprite(danceSheet, CGRect.make(0, 0, 48, 73)); //addChild(danceSprite); monkey = CCSprite.sprite("arms_up.png"); monkey.setTag(2); monkey.setPosition(200,100); BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.DynamicBody; spriteBodyDef.bullet=true; spriteBodyDef.position.set(200 / PTM_RATIO, 300 / PTM_RATIO); monkey_body = _world.createBody(spriteBodyDef); monkey_body.setUserData(monkey); PolygonShape spriteShape = new PolygonShape(); spriteShape.setAsBox(monkey.getContentSize().width/PTM_RATIO/2, monkey.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; monkey_body.createFixture(spriteShapeDef); //Vector2 force = new Vector2(10, 10); //monkey_body.applyLinearImpulse(force, spriteBodyDef.position); addChild(monkey,10000); this.schedule(tickCallback); this.schedule(createobjects, 2.0f); objectHint = CCColorLayer.node(ccColor4B.ccc4(255,0,0,128), 200f, 100f); addChild(objectHint, 15000); objectHint.setVisible(false); _world.setContactListener(_contactListener); } private UpdateCallback tickCallback = new UpdateCallback() { public void update(float d) { tick(d); } }; private UpdateCallback createobjects = new UpdateCallback() { public void update(float d) { secondUpdate(d); } }; private void secondUpdate(float dt) { this.addNewSprite(); } public void addBoxBodyForSprite(CCSprite sprite) { BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.StaticBody; //spriteBodyDef.bullet=true; spriteBodyDef.position.set(sprite.getPosition().x / PTM_RATIO, sprite.getPosition().y / PTM_RATIO); spriteBody = _world.createBody(spriteBodyDef); spriteBody.setUserData(sprite); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; PolygonShape spriteShape = new PolygonShape(); spriteShape.set(verts); //spriteShape.setAsBox(sprite.getContentSize().width/PTM_RATIO/2, //sprite.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; spriteShapeDef.isSensor=true; spriteBody.createFixture(spriteShapeDef); } public void addNewSprite() { count=0; Random rand = new Random(); int Number = rand.nextInt(10); switch(Number) { case 0: _block = CCSprite.sprite("banana.png"); break; case 1: _block = CCSprite.sprite("backpack.png");break; case 2: _block = CCSprite.sprite("statue.png");break; case 3: _block = CCSprite.sprite("pineapple.png");break; case 4: _block = CCSprite.sprite("bananabunch.png");break; case 5: _block = CCSprite.sprite("hat.png");break; case 6: _block = CCSprite.sprite("canteen.png");break; case 7: _block = CCSprite.sprite("banana.png");break; case 8: _block = CCSprite.sprite("statue.png");break; case 9: _block = CCSprite.sprite("hat.png");break; } int padding=20; //_block.setPosition(CGPoint.make(100, 100)); // Determine where to spawn the target along the Y axis CGSize winSize = CCDirector.sharedDirector().displaySize(); int minY = (int)(_block.getContentSize().width / 2.0f); int maxY = (int)(winSize.width - _block.getContentSize().width / 2.0f); int rangeY = maxY - minY; int actualY = rand.nextInt(rangeY) + minY; // Create block and add it to the layer float xOffset = padding+_block.getContentSize().width/2+((_block.getContentSize().width+padding)*count); _block.setPosition(CGPoint.make(actualY, 750)); _block.setTag(1); float w = _block.getContentSize().width; objectHint.setVisible(true); objectHint.changeWidth(w); objectHint.setPosition(actualY-w/2, 460); this.addChild(_block,10000); // Create ball body and shape BodyDef ballBodyDef1 = new BodyDef(); ballBodyDef1.type = BodyType.DynamicBody; ballBodyDef1.position.set(actualY/PTM_RATIO, 480/PTM_RATIO); bodies = _world.createBody(ballBodyDef1); bodies.setUserData(_block); PolygonShape circle1 = new PolygonShape(); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; circle1.set(verts); FixtureDef ballShapeDef1 = new FixtureDef(); ballShapeDef1.shape = circle1; ballShapeDef1.density = 10.0f; ballShapeDef1.friction = 0.0f; ballShapeDef1.restitution = 0.1f; bodies.createFixture(ballShapeDef1); count++; //Remove(); } @Override public void ccAccelerometerChanged(float accelX, float accelY, float accelZ) { //Apply the directional impulse /*float impulse = monkey_body.getMass()*accelY*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); monkey_body.applyLinearImpulse(force, monkey_body.getWorldCenter());*/ walk(accelY); //Remove(); } private void walk(float accelY) { // TODO Auto-generated method stub direction = accelY; } private void Remove() { for (Iterator<MyContact> it1 = _contactListener.mContacts.iterator(); it1.hasNext();) { MyContact contact = it1.next(); Body bodyA = contact.fixtureA.getBody(); Body bodyB = contact.fixtureB.getBody(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (bodyA.getUserData() != null && bodyB.getUserData() != null) { CCSprite spriteA = (CCSprite) bodyA.getUserData(); CCSprite spriteB = (CCSprite) bodyB.getUserData(); // Is sprite A a cat and sprite B a car? If so, push the cat // on a list to be destroyed... if (spriteA.getTag() == 1 && spriteB.getTag() == 2) { //Log.v("dsfds", "dsfsd"+bodyA); //_world.destroyBody(bodyA); // removeChild(spriteA, true); toDestroy.add(bodyA); } // Is sprite A a car and sprite B a cat? If so, push the cat // on a list to be destroyed... else if (spriteA.getTag() == 2 && spriteB.getTag() == 1) { //Log.v("dsfds", "dsfsd"+bodyB); toDestroy.add(bodyB); } } } // Loop through all of the box2d bodies we want to destroy... for (Iterator<Body> it1 = toDestroy.iterator(); it1.hasNext();) { Body body = it1.next(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (body.getUserData() != null) { // We know that the user data is a sprite since we set // it that way, so cast it... CCSprite sprite = (CCSprite) body.getUserData(); // Remove the sprite from the scene _world.destroyBody(body); removeChild(sprite, true); } // Destroy the Box2D body as well // _contactListener.mContacts.remove(0); } } public synchronized void tick(float delta) { synchronized (_world) { _world.step(delta, 8, 3); //_world.clearForces(); //addNewSprite(); } CCAnimation danceAnimation = CCAnimation.animation("dance", 1.0f); // Iterate over the bodies in the physics world Iterator<Body> it = _world.getBodies(); while(it.hasNext()) { Body b = it.next(); Object userData = b.getUserData(); if (userData != null && userData instanceof CCSprite) { //Synchronize the Sprites position and rotation with the corresponding body CCSprite sprite = (CCSprite)userData; if(sprite.getTag()==1) { //b.applyLinearImpulse(force, pos); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); sprite.setRotation(-1.0f * ccMacros.CC_RADIANS_TO_DEGREES(b.getAngle())); } else { //Apply the directional impulse float impulse = monkey_body.getMass()*direction*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); b.applyLinearImpulse(force, b.getWorldCenter()); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); animDelay -= 1.0f/60.0f; if(animDelay <= 0) { animDelay = ANIM_SPEED; animPhase++; if(animPhase > 2) { animPhase = 1; } } if(direction < 0 ) { isLeft=1; } else { isLeft=0; } if(isLeft==1) { dir = "left"; } else { dir = "right"; } float standingLimit = (float) 0.1f; float vX = monkey_body.getLinearVelocity().x; if((vX > -standingLimit)&& (vX < standingLimit)) { // Log.v("sasd", "standing"); } else { } } } } Remove(); } } Sorry for my english. Thanks in advance.

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  • jquery, moving the current item to the top

    - by azz0r
    Hello, The problem I'm having is that if the fourth item has a long description, it cuts off as it goes below #features. What I was hoping is someone would have a suggestion on how to make the current item selected to move to the top? Code below: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script type="text/javascript" src="/library/jquery/1.4.js"></script> <script> Model.FeatureBar = { current:0, items:{}, init: function init(options){ var me = this; me.triggers = [] me.slides = [] this.container = jQuery('#features'); jQuery('.feature').each(function(i){ me.triggers[i] = {url: jQuery(this).children('.feature-title a').href, title: jQuery(this).children('.feature-title'),description:jQuery(this).children('.feature-description')} me.slides[i] = {image: jQuery(this).children('.feature-image')} }); for(var i in this.slides){ this.slides[i].image.hide(); this.triggers[i].description.hide(); } Model.FeatureBar.goToItem(0); setInterval(function(){Model.FeatureBar.next()},5000); }, next: function next(){ var i = (this.current+1 < this.triggers.length) ? this.current+1 : 0; this.goToItem(i); }, previous: function previous(){ var i = (this.current-1 > 1) ? this.current-1 : this.triggers.length; this.goToItem(i); }, goToItem: function goToItem(i) { if (!this.slides[i]) { throw 'Slide out of range'; } this.triggers[this.current].description.slideUp(); this.triggers[i].description.slideDown(); this.slides[this.current].image.hide(); this.slides[i].image.show(); this.current = i; }, } </script> </head> <body> <div id="features"> <div class="feature current"> <div style="display: none;" class="feature-image"> <a href="google.com"><img src="/design/images/four-oh-four.png"></a> </div> <h2 class="feature-title"><a href="google.com">Item 3</a></h2> <p style="display: none;" class="feature-description"><a href="google.com">Item 3 description</a></p> </div> <div class="feature"> <div class="movie-cover"> <a href="/movie/movie"><img src="/image1" alt="" title=""></a> </div> <div style="display: block;" class="feature-image"> <a href="/rudeboiz-14-arse-splitters/movie"><img src="/images/Featured/rude.png"></a> </div> <h2 class="feature-title"><a href="/rude/movie">Item 2</a></h2> <p style="display: block;" class="feature-description"><a href="/rude/movie">Item 2 description</a></p> </div> <div class="feature"> <div style="display: none;" class="feature-image"> <a href="/pissed-up-brits/movie"><img src="/design/images/four-oh-four.png"></a> </div> <h2 class="feature-title"><a href="/pis/movie">Item 1</a></h2> <p style="display: none;" class="feature-description"><a href="/pis/movie">Item one description</a></p> </div> <div class="feature"> <div style="display: none;" class="feature-image"> <a href="what.com"><img src="/images/Featured/indie.png"></a> </div> <h2 class="feature-title"><a href="what.com">Item 4</a></h2> <p style="display: none;" class="feature-description"><a href="what.com">Item 4 description</a></p> </div> </div> </body> </html>

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  • Trying to create scrolling horizontal thumbnail navigation that hides on left side when not in use

    - by user346602
    Hi, I am trying recreate the following type of scrolling thumbnail navigation as described in the following tutorial: http://tympanus.net/codrops/2010/05/10/scrollable-thumbs-menu/ I require my thumbs to slide out horizontally from the left. I have amended the code to the best of my abilities, but I can't get it to work. (Think the problem is in the top third of the jquery). Here is what I have to date: HTML <ul class="menu" id="menu"> <li> <a href="#"></a> <div class="sc_menu_wrapper"> <div class="sc_menu"> <a href="#"><img src="images/gallery/1.jpg" alt=""/></a> <a href="#"><img src="images/gallery/2.jpg" alt=""/></a> <a href="#"><img src="images/gallery/3.jpg" alt=""/></a> <a href="#"><img src="images/gallery/4.jpg" alt=""/></a> <a href="#"><img src="images/gallery/5.jpg" alt=""/></a> </div> </div> </li> </ul> CSS /* Navigation Style */ ul.menu{ position: fixed; top: 0px; left:0px; width: 100%; } ul.menu li{ position:relative; width: 100% } ul.menu li > a{ position:absolute; top:300px; left:0px; width:40px; height:200px; background-color:#e7e7e8; } /* Thumb Scrolling Style */ div.sc_menu_wrapper { position: absolute; right: 0px; height: 220px; overflow: hidden; top: 300px; left:0px; visibility:hidden; } div.sc_menu { height: 200px; visibility:hidden; } .sc_menu a { display: block; background-color:#e7e7e8; } .sc_menu img { display: block; border: none; opacity:0.3; filter:progid:DXImageTransform.Microsoft.Alpha(opacity=30); } JQUERY $(function(){ // function to make the thumbs menu scrollable function buildThumbs($elem){ var $wrapper = $elem.next(); var $menu = $wrapper.find('.sc_menu'); var inactiveMargin = 220; // move the scroll down to the beggining (move as much as the height of the menu) $wrapper.scrollRight($menu.outerHeight()); //when moving the mouse up or down, the wrapper moves (scrolls) up or down $wrapper.bind('mousemove',function(e){ var wrapperWidth = $wrapper.width(); var menuWidth = $menu.outerWidth() + 2 * inactiveMargin; var top = (e.pageX - $wrapper.offset().right) * (menuWidth - wrapperWidth) / wrapperWidth - inactiveMargin; $wrapper.scrollRight(right+10); }); } var stacktime; $('#menu li > a').bind('mouseover',function () { var $this = $(this); buildThumbs($this); var pos = $this.next().find('a').size(); var f = function(){ if(pos==0) clearTimeout(stacktime); $this.next().find('a:nth-child('+pos+')').css('visibility','visible'); --pos; }; // each thumb will appear with a delay stacktime = setInterval(f , 50); }); /// on mouseleave of the whole <li> the scrollable area is hidden $('#menu li').bind('mouseleave',function () { var $this = $(this); clearTimeout(stacktime); $this.find('.sc_menu').css('visibility','hidden').find('a').css('visibility','hidden'); $this.find('.sc_menu_wrapper').css('visibility','hidden'); }); // when hovering a thumb, change its opacity $('.sc_menu a').hover( function () { var $this = $(this); $this.find('img') .stop() .animate({'opacity':'1.0'},400); }, function () { var $this = $(this); $this.find('img') .stop() .animate({'opacity':'0.3'},400); } ); }); Wondering if some eagle eye might be able to point out where I am going wrong. As my knowledge of JQuery is limited, I'm guessing it is in there. I really appreciate anyone taking the time to look this over. Thank you!

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  • Unable to output XML data in a manageable way

    - by Rob
    I've been given data from a previous version of a website (it was a custom CMS) and am looking to get it into a state that I can import it into my Wordpress site. This is what I'm working on - http://www.teamworksdesign.com/clients/ciw/datatest/index.php. If you scroll down to row 187 the data starts to fail (there should be a red message) with the following error message: Fatal error: Uncaught exception 'Exception' with message 'String could not be parsed as XML' in /home/teamwork/public_html/clients/ciw/datatest/index.php:132 Stack trace: #0 /home/teamwork/public_html/clients/ciw/datatest/index.php(132): SimpleXMLElement-__construct(' Can anyone see what the problem is and how to fix it? This is how I'm outputting the date: <!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> </head> <body> <?php ini_set('memory_limit','1024M'); ini_set('max_execution_time', 500); //300 seconds = 5 minutes echo "<br />memory_limit: " . ini_get('memory_limit') . "<br /><br />"; echo "<br />max_execution_time: " . ini_get('max_execution_time') . "<br /><br />"; libxml_use_internal_errors(true); $z = new XMLReader; $z->open('dbo_Content.xml'); $doc = new DOMDocument; $doc->preserveWhiteSpace = false; // move to the first <product /> node while ($z->read() && $z->name !== 'dbo_Content'); $c = 0; // now that we're at the right depth, hop to the next <product/> until the end of the tree while ($z->name === 'dbo_Content') { if($c < 201) { // either one should work $node = simplexml_import_dom($doc->importNode($z->expand(), true)); if($node->ClassId == 'policydocument') { $c++; echo "<h1>Row: $c</h1>"; echo "<pre>"; echo htmlentities($node->XML) . "<br /><br /><br /><b>*******</b><br /><br /><br />"; echo "</pre>"; try{ $xmlObject = new SimpleXMLElement($node->XML); foreach ($xmlObject->fields[0]->field as $field) { switch((string) $field['name']) { case 'parentId': echo "<b>PARENT ID: </b> " . $field->value . "<br />"; break; case 'title': echo "<b>TITLE: </b> " . $field->value . "<br />"; break; case 'summary': echo "<b>SUMMARY: </b> " . $field->value . "<br />"; break; case 'body': echo "<b>BODY:</b> " . $field->value . "<br />"; break; case 'published': echo "<b>PUBLISHED:</b> " . $field->value . "<br />"; break; } } echo '<br /><h2 style="color:green;">Success on node: '.$node->ContentId.'</h2><hr /><br />'; } catch (Exception $e){ echo '<h2 style="color:red;">Failed on node: '.$node->ContentId.'</h2>'; } } // go to next <product /> $z->next('dbo_Content'); } } ?> </body> </html>

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  • Rails - session information being cleared?

    - by Jty.tan
    Hi! I'm having a weird issue that I can't track down... For context, I have resources of Users, Registries, and Giftlines. Each User has many Registries. Each Registry has many Giftlines. It's a belongs to association for them in a reverse manner. What is basically happening, is that when I am creating a giftline, the giftline itself is created properly, and linked to its associated Registry properly, but then in the process of being redirected back to the Registry show page, the session[:user_id] variable is cleared and I'm logged out. As far as I can tell, where it goes wrong is here in the registries_controller: def show @registry = Registry.find(params[:id]) @user = User.find(@registry.user_id) if (params[:user_id] && (@user.login != params[:user_id]) ) flash[:notice] = "User #{params[:user_id]} does not have such a registry." redirect_to user_registries_path(session[:user_id]) end end Now, to be clear, I can do a show of the registry normally, and nothing weird happens. It's only when I've added a giftline does the session[:user_id] variable get cleared. I used the debugger and this is what seems to be happening. (rdb:19) list [20, 29] in /Users/kriston/Dropbox/ruby_apps/bee_registered/app/controllers/registries_controller.rb 20 render :action => 'new' 21 end 22 end 23 24 def show => 25 @registry = Registry.find(params[:id]) 26 @user = User.find(@registry.user_id) 27 if (params[:user_id] && (@user.login != params[:user_id]) ) 28 flash[:notice] = "User #{params[:user_id]} does not have such a registry." 29 redirect_to user_registries_path(session[:user_id]) (rdb:19) session[:user_id] "tester" (rdb:19) So from there we can see that the code has gotten back to the show command after the item had been added, and that the session[:user_id] variable is still set. (rdb:19) list [22, 31] in /Users/kriston/Dropbox/ruby_apps/bee_registered/app/controllers/registries_controller.rb 22 end 23 24 def show 25 @registry = Registry.find(params[:id]) 26 @user = User.find(@registry.user_id) => 27 if (params[:user_id] && (@user.login != params[:user_id]) ) 28 flash[:notice] = "User #{params[:user_id]} does not have such a registry." 29 redirect_to user_registries_path(session[:user_id]) 30 end 31 end (rdb:19) session[:user_id] "tester" (rdb:19) Stepping on, we get to this point. And the session[:user_id] is still set. At this point, the URL is of the format localhost:3000/registries/:id, so params[:user_id] fails, and the if condition doesn't occur. (Unless I am completely wrong .<) So then the next bit occurs, which is (rdb:19) list [1327, 1336] in /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb 1327 end 1328 1329 def perform_action 1330 if action_methods.include?(action_name) 1331 send(action_name) => 1332 default_render unless performed? 1333 elsif respond_to? :method_missing 1334 method_missing action_name 1335 default_render unless performed? 1336 else (rdb:19) session[:user_id] "tester" And then when I hit next... (rdb:19) next 2: session[:user_id] = /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/filters.rb:618 return index if nesting != 0 || aborted (rdb:19) list [613, 622] in /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/filters.rb 613 private 614 def call_filters(chain, index, nesting) 615 index = run_before_filters(chain, index, nesting) 616 aborted = @before_filter_chain_aborted 617 perform_action_without_filters unless performed? || aborted => 618 return index if nesting != 0 || aborted 619 run_after_filters(chain, index) 620 end 621 622 def run_before_filters(chain, index, nesting) (rdb:19) session {:user_id=>nil, :session_id=>"49992cdf2ddc708b441807f998af7ddc", :return_to=>"/registries", "flash"=>{}, :_csrf_token=>"xMDI0oDaOgbzhQhDG7EqOlGlxwIhHlB6c71fWgOIKcs="} The session[:user_id] is cleared, and when the page renders, I'm logged out. .< Sooo.... Any idea why this is occurring? It just occurred to me that I'm not sure if I'm meant to be pasting large chunks of debug output in here... Somebody point out to me if I'm not meant to be doing this. . And yes, this only occurs when I have added a giftitem, and it is sending me back to the registry page. When I'm viewing it, the same code occurs, but the session[:user_id] variable isn't cleared. It's driving me mildly insane. Thanks!

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  • Link List Implementation Help - Visual C++

    - by Greenhouse Gases
    Hi there I'm trying to implement a link list which stores the city name (though you will see this commented out as I need to resolve the issue of not being able to use string and needing to use a primitive data type instead during the declaration), longitude, latitude and of course a pointer to the next node in the chain. I am new to the Visual C++ environment and my brain is somewhat scrambled after coding for several straight hours today so I wondered if anyone could help resolve the 2 errors I am getting (ignore the #include syntax as I had to change them to avoid the browser interpreting html!): 1U08221.obj : error LNK2028: unresolved token (0A000298) "public: __thiscall Locations::Locations(void)" (??0Locations@@$$FQAE@XZ) referenced in function "int __clrcall main(cli::array^)" (?main@@$$HYMHP$01AP$AAVString@System@@@Z) 1U08221.obj : error LNK2019: unresolved external symbol "public: __thiscall Locations::Locations(void)" (??0Locations@@$$FQAE@XZ) referenced in function "int __clrcall main(cli::array^)" (?main@@$$HYMHP$01AP$AAVString@System@@@Z) The code for my header file is here: include string struct locationNode { //char[10] nodeCityName; double nodeLati; double nodeLongi; locationNode* Next; }; class Locations { private: int size; public: Locations(); // constructor for the class locationNode* Head; int Add(locationNode* Item); }; and here is the code for the file containing the main method: // U08221.cpp : main project file. include "stdafx.h" include "Locations.h" include iostream include string using namespace std; int n = 0; int x; string cityNameInput; bool acceptedInput = false; int Locations::Add(locationNode *NewItem) { locationNode *Sample = new locationNode; Sample = NewItem; Sample-Next = Head; Head = Sample; return size++; } void CorrectCase(string name) // Correct upper and lower case letters of input { x = name.size(); int firstLetVal = name[0], letVal; n = 1; // variable for name index from second letter onwards if((name[0] 90) && (name[0] < 123)) // First letter is lower case { firstLetVal = firstLetVal - 32; // Capitalise first letter name[0] = firstLetVal; } while(n <= x - 1) { if((name[n] = 65) && (name[n] <= 90)) { letVal = name[n] + 32; name[n] = letVal; } n++; } cityNameInput = name; } void nameValidation(string name) { n = 0; // start from first letter x = name.size(); while(!acceptedInput) { if((name[n] = 65) && (name[n] <= 122)) // is in the range of letters { while(n <= x - 1) { while((name[n] =91) && (name[n] <=97)) // ERROR!! { cout << "Please enter a valid city name" << endl; cin name; } n++; } } else { cout << "Please enter a valid city name" << endl; cin name; } if(n <= x - 1) { acceptedInput = true; } } cityNameInput = name; } int main(array ^args) { cout << "Enter a city name" << endl; cin cityNameInput; nameValidation(cityNameInput); // check is made up of valid characters CorrectCase(cityNameInput); // corrects name to standard format of capitalised first letter, and lower case subsequent letters cout << cityNameInput; cin cityNameInput; Locations::Locations(); Locations *Parts = new Locations(); locationNode *Part; Part = new locationNode; //Part-nodeCityName = "London"; Part-nodeLati = 87; Part-nodeLongi = 80; Parts-Add(Part); } I am familiar with the concepts but somewhat inexperienced with OOP so am making some silly errors that you can never find when you've stared at something too long. Any help you can offer will be appreciated! Thanks

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  • Java Array Index Out of Bounds Exception

    - by user1302023
    I need help debugging the following program: I'm getting a run time error that reads: Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: -1 at SearchEngine.main(SearchEngine.java:126) import java.util.*; import java.io.*; public class SearchEngine { public static int getNumberOfWords (File f) throws FileNotFoundException { int numWords = 0; Scanner scan = new Scanner(f); while (scan.hasNext()) { numWords++; scan.next(); } scan.close(); return numWords; } public static void readInWords (File input, String [] x) throws FileNotFoundException { Scanner scan = new Scanner(input); int i = 0; while (scan.hasNext() && i<x.length) { x[i] = scan.next(); i++; } scan.close(); } public static int getNumOfDistinctWords (File input, String [] x) throws FileNotFoundException { Scanner scan = new Scanner(input); int count = 0; int i = 1; while (scan.hasNext() && i<x.length) { if (!x[i].equals(x[i-1])) { count++; } i++; } scan.close(); return count; } public static void readInDistinctWords (String [] x, String [] y) { int i = 1; int k = 0; while (i<x.length) { if (!x[i].equals(x[i-1])) { y[k] = x[i]; k++; } i++; } } public static int getNumberOfLines (File input) throws FileNotFoundException { int numLines = 0; Scanner scan = new Scanner(input); while (scan.hasNextLine()) { numLines++; scan.nextLine(); } scan.close(); return numLines; } public static void readInLines (File input, String [] x) throws FileNotFoundException { Scanner scan = new Scanner(input); int i = 0; while (scan.hasNextLine() && i<x.length) { x[i] = scan.nextLine(); i++; } scan.close(); } public static void main(String [] args) { try { //gets file name System.out.println("Enter the name of the text file you wish to search"); Scanner kb = new Scanner(System.in); String fileName = kb.nextLine(); String TXT = ".txt"; if (!fileName.endsWith(TXT)) { fileName = fileName.concat(TXT); } File input = new File(fileName); //First part of creating index System.out.println("Creating vocabArray"); int NUM_WORDS = getNumberOfWords(input); //System.out.println(NUM_WORDS); String [] wordArray = new String[NUM_WORDS]; readInWords(input, wordArray); Arrays.sort(wordArray); int NUM_DISTINCT_WORDS = getNumOfDistinctWords(input, wordArray); String [] vocabArray = new String[NUM_DISTINCT_WORDS]; readInDistinctWords(wordArray, vocabArray); System.out.println("Finished creating vocabArray"); System.out.println("Creating concordanceArray"); int NUM_LINES = getNumberOfLines(input); String [] concordanceArray = new String[NUM_LINES]; readInLines(input, concordanceArray); System.out.println("Finished creating concordanceArray"); System.out.println("Creating invertedIndex"); int [][] invertedIndex = new int[NUM_DISTINCT_WORDS][10]; int [] wordCountArray = new int[NUM_DISTINCT_WORDS]; int lineNum = 0; while (lineNum<concordanceArray.length) { Scanner scan = new Scanner(concordanceArray[lineNum]); while (scan.hasNext()) { int wordPos = Arrays.binarySearch(vocabArray, scan.next()); wordCountArray[wordPos]+=1; for(int i = 0; i < invertedIndex.length; i++) { for(int j = 0; j < invertedIndex[i].length; j++) { if (invertedIndex[i][j] == 0) { invertedIndex[i][j] = lineNum; break; } } } } lineNum++; } System.out.println("Finished creating invertedIndex"); } catch (FileNotFoundException exception) { System.out.println("File Not Found"); } } //main } //class

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  • Javascript: selfmade methods not working correctly

    - by hdr
    Hi everyone, I tried to figure this out for some days now, I tried to use my own object to sort of replace the global object to reduce problems with other scripts (userscripts, chrome extensions... that kind of stuff). However I can't get things to work for some reason. I tried some debugging with JSLint, the developer tools included in Google Chrome, Firebug and the integrated schript debugger in IE8 but there is no error that explains why it doesn't work at all in any browser I tried. I tried IE 8, Google Chrome 10.0.612.3 dev, Firefox 3.6.13, Safari 5.0.3 and Opera 11. So... here is the code: HTML: <!DOCTYPE HTML> <html manifest="c.manifest"> <head> <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> <meta charset="utf-8"> <!--[if IE]> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/chrome-frame/1/CFInstall.min.js"></script> <script src="https://ie7-js.googlecode.com/svn/version/2.1(beta4)/IE9.js">IE7_PNG_SUFFIX=".png";</script> <![endif]--> <!--[if lt IE 9]> <script src="js/lib/excanvas.js"></script> <script src="https://html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <script src="js/data.js"></script> </head> <body> <div id="controls"> <button onclick="MYOBJECTis.next()">Next</button> </div> <div id="textfield"></div> <canvas id="game"></canvas> </body> </html> Javascript: var that = window, it = document, k = Math.floor; var MYOBJECTis = { aresizer: function(){ // This method looks like it doesn't work. // It should automatically resize all the div elements and the body. // JSLint: no error (execpt for "'window' is not defined." which is normal since // JSLint does nor recognize references to the global object like "window" or "self" // even if you assume a browser) // Firebug: no error // Chrome dev tools: no error // IE8: that.documentElement.clientWidth is null or not an object "use strict"; var a = that.innerWidth || that.documentElement.clientWidth, d = that.innerHeight || that.documentElement.clientHeight; (function() { for(var b = 0, c = it.getElementsByTagName("div");b < c.length;b++) { c.style.width = k(c.offsetWidth) / 100 * k(a); c.style.height = k(c.offsetHight) / 100 * k(d); } }()); (function() { var b = it.getElementsByTagName("body"); b.width = a; b.height = d; }()); }, next: function(){ // This method looks like it doesn't work. // It should change the text inside a div element // JSLint: no error (execpt for "'window' is not defined.") // Firebug: no error // Chrome dev tools: no error // IE8: no error (execpt for being painfully slow) "use strict"; var b = it.getElementById("textfield"), a = [], c; switch(c !== typeof Number){ case true: a[1] = ["HI"]; c = 0; break; case false: return Error; default: b.innerHtml = a[c]; c+=1; } } }; // auto events (function(){ "use strict"; that.onresize = MYOBJECTis.aresizer(); }()); If anyone can help me out with this I would very much appreciate it. EDIT: To answer the question what's not working I can just say that no method I showed here is working at all and I don't know the cause of the problem. I also tried to clean up some of the code that has most likely nothing to do with it. Additional information is in the comments inside the code.

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  • how to extract data from excel (apache poi) to put it in mysql table using jsp? [ SOLVED]

    - by Nihad KH
    I want to extract data from excel sheet to insert it into a mysql table using jsp, so far i've done this and its printing data into the outpout(using apache poi),what should i add to this code ? Output : Name Age Adress Mark 35 New york,AA Elise 22 India,bb Charlotte 45 France,cc Readexcel.jsp : <%@page import="java.sql.Statement"%> <%@page import="java.util.ArrayList"%> <%@page import="java.sql.PreparedStatement"%> <%@page import="java.sql.Connection"%> <%@page import="java.util.Date"%> <%@page import="org.apache.poi.ss.usermodel.Cell"%> <%@page import="org.apache.poi.ss.usermodel.Row"%> <%@page import="org.apache.poi.xssf.usermodel.XSSFSheet"%> <%@page import="org.apache.poi.xssf.usermodel.XSSFWorkbook"%> <%@page import="java.io.File"%> <%@page import="org.apache.commons.io.FilenameUtils"%> <%@page import="org.apache.commons.fileupload.FileItem"%> <%@page import="java.util.Iterator"%> <%@page import="java.util.List"%> <%@page import="org.apache.commons.fileupload.servlet.ServletFileUpload"%> <%@page import="org.apache.commons.fileupload.disk.DiskFileItemFactory"%> <%@page import="org.apache.commons.fileupload.FileItemFactory"%> <%@page contentType="text/html" pageEncoding="UTF-8"%> <!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <title>PRINT DATA FROM EXCEL FILE</title> </head> <body> <% try{ boolean ismultipart=ServletFileUpload.isMultipartContent(request); if(!ismultipart){ }else{ FileItemFactory factory = new DiskFileItemFactory(); ServletFileUpload upload = new ServletFileUpload(factory); List items = null; try{ items = upload.parseRequest(request); }catch(Exception e){ } Iterator itr = items.iterator(); while(itr.hasNext()){ FileItem item = (FileItem)itr.next(); if(item.isFormField()){ }else{ String itemname = item.getName(); if((itemname==null || itemname.equals(""))){ continue; } String filename = FilenameUtils.getName(itemname); File f = checkExist(filename); item.write(f); try{ XSSFWorkbook workbook = new XSSFWorkbook(item.getInputStream()); XSSFSheet sheet = workbook.getSheetAt(0); Iterator<Row> rowIterator = sheet.iterator(); while (rowIterator.hasNext()){ Row row = rowIterator.next(); Iterator<Cell> cellIterator = row.cellIterator(); while (cellIterator.hasNext()) { Cell cell = cellIterator.next(); switch (cell.getCellType()){ case Cell.CELL_TYPE_NUMERIC: out.print(cell.getNumericCellValue() + "t"); break; case Cell.CELL_TYPE_STRING: out.print(cell.getStringCellValue() + "t"); break;} } out.println(""); } }catch (Exception e){ e.printStackTrace(); } } } } }catch(Exception e){ } finally { out.close(); } %> <%! private File checkExist(String fileName){ String saveFile = "D:/upload/"; File f = new File(saveFile+"/"+fileName); if(f.exists()){ StringBuffer sb = new StringBuffer(fileName); sb.insert(sb.lastIndexOf("."),"-"+new Date().getTime()); f = new File(saveFile+"/"+sb.toString()); } return f; } %> </body> </html> I've created a table in my database named EXCELDATA with the header of the excel sheet : ExcelData (Name varchar(50),age int,adress varchar(50)); what should i add to this code to get the data from the excel sheet to the mysql table ??

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  • Webkit browser jQuery transformations/transitions not working with jSplitSlider

    - by user3689793
    I am helping to build a site and i'm having an issue with the functionality of an add-in called jsplitslider when running it in chrome. Right now, when I navigate between the slides, the div's get stuck on top of each other and never clear the webkit transformations/animations: <div class="sl-content-slice" style="transition: all 800ms ease-in-out; -webkit-transition: all 800ms ease-in-out;"> I think the problem is due to timing of the functions, but I can't seem to figure out where I would need to add a setTimeout(). I only think this because I exhausted a lot of the other options like display: inline-block, notransitions css, etc. I'm desperate to figure out how to make this work in chrome. It works in FF and IE(surprisingly enough). I'm not great at webcoding, so any help will be appreciated! The code on the site isn't minimized. Here is the jQuery where I think the problem lies: var cssStyle = config.orientation === 'horizontal' ? { marginTop : -this.size.height / 2 } : { marginLeft : -this.size.width / 2 }, // default slide's slices style resetStyle = { 'transform' : 'translate(0%,0%) rotate(0deg) scale(1)', opacity : 1 }, // slice1 style slice1Style = config.orientation === 'horizontal' ? { 'transform' : 'translateY(-' + this.options.translateFactor + '%) rotate(' + config.slice1angle + 'deg) scale(' + config.slice1scale + ')' } : { 'transform' : 'translateX(-' + this.options.translateFactor + '%) rotate(' + config.slice1angle + 'deg) scale(' + config.slice1scale + ')' }, // slice2 style slice2Style = config.orientation === 'horizontal' ? { 'transform' : 'translateY(' + this.options.translateFactor + '%) rotate(' + config.slice2angle + 'deg) scale(' + config.slice2scale + ')' } : { 'transform' : 'translateX(' + this.options.translateFactor + '%) rotate(' + config.slice2angle + 'deg) scale(' + config.slice2scale + ')' }; if( this.options.optOpacity ) { slice1Style.opacity = 0; slice2Style.opacity = 0; } // we are adding the classes sl-trans-elems and sl-trans-back-elems to the slide that is either coming "next" // or going "prev" according to the direction. // the idea is to make it more interesting by giving some animations to the respective slide's elements //( dir === 'next' ) ? $nextSlide.addClass( 'sl-trans-elems' ) : $currentSlide.addClass( 'sl-trans-back-elems' ); $currentSlide.removeClass( 'sl-trans-elems' ); var transitionProp = { 'transition' : 'all ' + this.options.speed + 'ms ease-in-out' }; // add the 2 slices and animate them $movingSlide.css( 'z-index', this.slidesCount ) .find( 'div.sl-content-wrapper' ) .wrap( $( '<div class="sl-content-slice" />' ).css( transitionProp ) ) .parent() .cond( dir === 'prev', function() { var slice = this; this.css( slice1Style ); setTimeout( function() { slice.css( resetStyle ); }, 150 ); }, function() { var slice = this; setTimeout( function() { slice.css( slice1Style ); }, 150 ); } ) .clone() .appendTo( $movingSlide ) .cond( dir === 'prev', function() { var slice = this; this.css( slice2Style ); setTimeout( function() { $currentSlide.addClass( 'sl-trans-back-elems' ); if( self.support ) { slice.css( resetStyle ).on( self.transEndEventName, function() { self._onEndNavigate( slice, $currentSlide, dir ); } ); } else { self._onEndNavigate( slice, $currentSlide, dir ); } }, 150 ); }, function() { var slice = this; setTimeout( function() { $nextSlide.addClass( 'sl-trans-elems' ); if( self.support ) { slice.css( slice2Style ).on( self.transEndEventName, function() { self._onEndNavigate( slice, $currentSlide, dir ); } ); } else { self._onEndNavigate( slice, $currentSlide, dir ); } }, 150 ); } ) .find( 'div.sl-content-wrapper' ) .css( cssStyle ); $nextSlide.show(); }, _validateValues : function( config ) { // OK, so we are restricting the angles and scale values here. // This is to avoid the slices wrong sides to be shown. // you can adjust these values as you wish but make sure you also ajust the // paddings of the slides and also the options.translateFactor value and scale data attrs if( config.slice1angle > this.options.maxAngle || config.slice1angle < -this.options.maxAngle ) { config.slice1angle = this.options.maxAngle; } if( config.slice2angle > this.options.maxAngle || config.slice2angle < -this.options.maxAngle ) { config.slice2angle = this.options.maxAngle; } if( config.slice1scale > this.options.maxScale || config.slice1scale <= 0 ) { config.slice1scale = this.options.maxScale; } if( config.slice2scale > this.options.maxScale || config.slice2scale <= 0 ) { config.slice2scale = this.options.maxScale; } if( config.orientation !== 'vertical' && config.orientation !== 'horizontal' ) { config.orientation = 'horizontal' } }, _onEndNavigate : function( $slice, $oldSlide, dir ) { // reset previous slide's style after next slide is shown var $slide = $slice.parent(), removeClasses = 'sl-trans-elems sl-trans-back-elems'; // remove second slide's slice $slice.remove(); // unwrap.. $slide.css( 'z-index', 10 ) .find( 'div.sl-content-wrapper' ) .unwrap(); // hide previous current slide $oldSlide.hide().removeClass( removeClasses ); $slide.removeClass( removeClasses ); // now we can navigate again.. this.isAnimating = false; this.options.onAfterChange( $slide, this.current ); }, Sorry if I missed any conventions when posting, this is my first S.O. post. Thanks in advance for any help.

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  • Min-Ordered Bionomial Heap Insertion java

    - by Charodd Richardson
    Im writing a java code to make a min-ordered Binomial Heap and I have to Insert and Remove-min. I'm having a very big problem inserting into the Heap. I have been stuck on this for a couple of days now and it is due tomorrow. Whenever I go to insert, It only prints out the item I insert instead of the whole tree (which is in preorder). Such as if I insert 1 it prints (1) and then I go to insert 2 it prints out (2) instead of (1(2)) It keeps printing out only the number I insert last instead of the whole preordered tree. I would be very grateful if someone could help me with this problem. Thank you so much in advance, Here is my code. public class BHeap { int key; int degree;//The degree(Number of children) BHeap parent, leftmostChild, rightmostChild, rightSibling,root,previous,next; public BHeap(){ key =0; degree=0; parent =null; leftmostChild=null; rightmostChild=null; rightSibling=null; root=null; previous=null; next=null; } public BHeap merge(BHeap x, BHeap y){ BHeap newHeap = new BHeap(); y.rightSibling=x.root; BHeap currentHeap = y; BHeap nextHeap = y.rightSibling; while(currentHeap.rightSibling !=null){ if(currentHeap.degree==nextHeap.degree){ if(currentHeap.key<nextHeap.key){ if(currentHeap.degree ==0){ currentHeap.leftmostChild=nextHeap; currentHeap.rightmostChild=nextHeap; currentHeap.rightSibling=nextHeap.rightSibling; nextHeap.rightSibling=null; nextHeap.parent=currentHeap; currentHeap.degree++; } else{ newHeap = currentHeap; newHeap.rightmostChild.rightSibling=nextHeap; newHeap.rightmostChild=nextHeap; nextHeap.parent=newHeap; newHeap.degree++; nextHeap.rightSibling=null; nextHeap=newHeap.rightSibling; } } else{ if(currentHeap.degree==0){ nextHeap.rightmostChild=currentHeap; nextHeap.rightmostChild.root = nextHeap.rightmostChild;//add nextHeap.leftmostChild=currentHeap; nextHeap.leftmostChild.root = nextHeap.leftmostChild;//add currentHeap.parent=nextHeap; currentHeap.rightSibling=null; currentHeap.root=currentHeap;//add nextHeap.degree++; } else{ newHeap=nextHeap; newHeap.rightmostChild.rightSibling=currentHeap; newHeap.rightmostChild=currentHeap; currentHeap.parent= newHeap; newHeap.degree++; currentHeap=newHeap.rightSibling; currentHeap.rightSibling=null; } } } else{ currentHeap=currentHeap.rightSibling; nextHeap=nextHeap.rightSibling; } } return y; } public void Insert(int x){ /*BHeap newHeap = new BHeap(); newHeap.key=x; if(this.root==null){ this.root=newHeap; return; } else{ this.root=merge(newHeap,this.root); }*/ BHeap newHeap= new BHeap(); newHeap.key=x; if(this.root==null){ this.root=newHeap; } else{ this.root = merge(this,newHeap); }} public void RemoveMin(){ BHeap newHeap = new BHeap(); BHeap child = new BHeap(); newHeap=this; BHeap pos = newHeap.next; while(pos !=null){ if(pos.key<newHeap.key){ newHeap=pos; } pos=pos.rightSibling; } pos=this; BHeap B1 = new BHeap(); if(newHeap.previous!=null){ newHeap.previous.rightSibling=newHeap.rightSibling; B1 =pos.leftmostChild; B1.rightSibling=pos; pos.leftmostChild=pos.rightmostChild.leftmostChild; } else{ newHeap=newHeap.rightSibling; newHeap.previous.rightSibling=newHeap.rightSibling; B1 =pos.leftmostChild; B1.rightSibling=pos; pos.leftmostChild=pos.rightmostChild.leftmostChild; } merge(newHeap,B1); } public void Display(){ System.out.print("("); System.out.print(this.root.key); if(this.leftmostChild != null){ this.leftmostChild.Display(); } System.out.print(")"); if(this.rightSibling!=null){ this.rightSibling.Display(); } } }

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  • Outlook add email account: requested operation failed

    - by nute
    I am using MS Outlook 2007, under Windows 7. I am trying to add a new email account. I go through the process, I check "manually configure ...". I enter all the info (it's an IMAP). The "test account settings" says it's all good. I click NEXT and ... THE REQUESTED OPERATION FAILED No explanation, nothing else.

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  • Protected object this object on the rompager server is protected

    - by Sami-L
    I have a windows home server, when I connect to any web site in it I get an authentication window with the next message: "http://mydomain.com site requires user name and password, the site says: "SmartAX". Then when I close the window I get an error page saying: Protected object this object on the rompager server is protected Could you please have an idea on this, have it relation with ADSL router ?

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  • Firewall predefined rule property cannot be modified

    - by Sami-L
    Using a stand alone Windows Server 2012 Standard edition (no Active Directory), I Tried to establish a simple remote desktop with a custom port number, but could not modify the port number in the Firewall inbound rule, when I open the inbound property I get the next message: "This is a predefined rule and some of its properties cannot be modified" I have tried to set it up like this: New rule - predifined drop down list - Remote Desktop - check mark rules - Allow the connection. but still get "This is a predefined rule and some of its properties cannot be modified" Thank you in advance.

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  • Can't view database on SQL Server 2008 with domain user

    - by abatishchev
    I created a login for a domain user (domain admin) and added it to role serveradmin, but after logging in I still can't list databases getting next error: The database MyDB is not accessible. (ObjectExplorer) Program Location: at Microsoft.SqlServer.Management.UI.VSIntegration.ObjectExplorer.DatabaseNavigableItem.get_CanGetChildren() at Microsoft.SqlServer.Management.UI.VSIntegration.ObjectExplorer.NavigableItem.GetChildren(IGetChildrenRequest request) at Microsoft.SqlServer.Management.UI.VSIntegration.ObjectExplorer.ExplorerHierarchyNode.BuildChildren(WaitHandle quitEvent) How can I fix that?

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  • Query total page count via SNMP HP Laserjet

    - by Tim
    I was asked to get hold of the total pages counts for the 100+ printers we have at work. All of them are HP Laser or Business Jets of some description and the vast majority are connected via some form of HP JetDirect network card/switch. After many hours of typing in IP addresses and copying and pasting the relevant figure in to Excel I have now been asked to do this on a weekly basis. This led me to think there must be an easier way, as an IT professional I can surely work out some time saving method to solve this issue. Suffice it to say I do not feel very professional now after a day or so of trying to make SNMP work for me! From what I understand the first thing is to enable SNMP on the printer. Done. Next I would need something to query the SNMP bit. I decided to go open source and free and someone here recommended net-snmp as a decent tool (I would like to have just added the printers as nodes in SolarWinds but we are somewhat tight on licences apparently). Next I need the name of the MIB. For this I believe the HP-LASERJET-COMMON-MIB has the correct information in it. Downloaded this and added to net-snmp. Now I need the OID which I believe after much scouring is printed-media-simplex-count (we have no duplex printers, that we are interested in at least). Running the following command yields the following demoralising output: snmpget -v 2c -c public 10.168.5.1 HP-LASERJET-COMMON-MIB:.1.3.6.1.2.1.1.16.1.1.1 (the OID was derived from running: snmptranslate -IR -On printed-media-simplex-count Unlinked OID in HP-LASERJET-COMMON-MIB: hp ::= { enterprises 11 } Undefined identifier: enterprises near line 3 of C:/usr/share/snmp/mibs/HP-LASER JET-COMMON-MIB..txt .1.3.6.1.2.1.1.16.1.1.1 ) Unlinked OID in HP-LASERJET-COMMON-MIB: hp ::= { enterprises 11 } Undefined identifier: enterprises near line 3 of C:/usr/share/snmp/mibs/HP-LASER JET-COMMON-MIB..txt HP-LASERJET-COMMON-MIB:.1.3.6.1.2.1.1.16.1.1.1: Am I barking up the wrong tree completely with this? My aim was to script it all to output to a file for all the IP addresses of the printers and then plonk that in Excel for my lords and masters to digest at their leisure. I have a feeling I am using either the wrong MIB or the wrong OID from said MIB (or both). Does anyone have any pointers on this for me? Or should I give up and go back to navigationg each printers web page individually (hoping not).

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  • Wireless on Medion MD96500 (Intel® PRO/Wireless 2200BG) running Windows 7

    - by Jakob Schmitt
    I just installed Windows 7 (32 bit) on a Medion MD96500 (Intel 2200BG Wireless Card) and then installed the Windows Vista (32 bit) driver. Now, in the "device driver window", the Wireless Card is listed as working/active. If I want to set up a wireless connection, however, I always get the error message "No connections available". Pushing the hardware-switch (or however that thing is called, right next to the keyboard) does not seem to have any effect.

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  • OpenSolaris Dead / Alive?

    - by Walter White
    Hi all, I have used Open Solaris in the past and really liked it, minus the lack of support for a few applications I use such as UFraw, Hugin, and wacom. I can compile from source, but where is the fun in that. It seems the release dates for the next Open Solaris keep getting pushed back and the release that was scheduled to happen quietly got pulled from their site. So, they're no longer saying development for 10.03 has already begun because it has come and gone and there is no release. Walter

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  • Gigabyte Onboard graphics card heating up and then crashing

    - by this is text comes from a db
    5 minutes after I turn on my PC the onboard graphics card is usually over 80° celsius and then crashes (random colors on screen, only way to get out is to just plug out the pc). I haven't installed any new drivers or added/changed hardware recently Everything went fine until yesterday What should I do next? Do I have to buy a new mainboard right now? There is no fan on the onboard graphics card, only a heatsink.

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  • USB 3 vs. eSATA

    - by Robert Nickens
    Will the full speed advantages of the future USB 3.0 be negated by the fact the most HD being mass produced are SATA 3? If so, what would you suggest a person do? For performance reasons go with eSATA or 1394 for external HDs. Why spend the money on USB 3.0 next year,even if the prices come down quickly. Given that SATA 6 is not here and may be a while.

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  • windows xp mode for windows 7 - save text input language settings

    - by Gero
    When I change the 'default language' in 'text services and input languages' in windows xp mode from EN-US to DE-DE the settings are reverted with the next logoff / reboot - EN-US is the default language again. Is there a way around this behaviour? I'm using the default 'XPMUser' in windows xp mode. I also checked 'turn off advanced text services' and disabled the language bar and windows xp remembers these settings - just not the default language..

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  • How to set up a mini call center?

    - by Ralph
    I'm trying to figure out how to set up a miniature call center for a small business. Like, for 1-4 people to take calls, but hopefully expandable to more. We want to accept nation-wide calls, and then I guess distribute the calls among the available agents. If no one is available, I guess it should either put them in a queue and play some annoying music for them, or forward to call to an agent who has least-recently taken a call who can then quickly answer and say "please hold" until they're done their call. We want to have one phone number that customers can call. I guess we then need some kind of ACD system which would take each call and forward it to an agent based on some algorithm? Then we would need to purchase a separate phone line for each agent, plus one just for the distributor? Or do we need several "extra" lines to maintain a queue (one for each customer waiting too)? This "ACD" thing, is it just a device that you would plug a phone line into (or several?), and maybe connect to a computer, aided by some software? Or is a subscription thing that I would need from my local telephone provider? Next, the business we're running, the callers will be repeat customers. It would be helpful to automatically pull up their profile based on the incoming number. The "software" our agents will be running will just be a website where they can log in (preferably from home) and then enter some information they would obtain through the call. So, the system would have to somehow interface with the website if possible. If not, we'll just have to ask each customer for an identifier (phone number, username, customer number, or something). Is this possible? I guess each computer would need a device that the call would pass through, and then if I can somehow hook into that, then I can write some software that will interface with the site. So, where do I start? What hardware do we need to buy? What subscriptions do we need? We were thinking this magicJack might help us in accepting long-distance calls for cheaper, but my understanding is that they provide you with some weird-looking number, is there a way we could "mask" it with our toll-free number? And then pass the incoming calls through the distributor system, which would then get passed to the call-accepting device which would both allow an agent to answer the call and have a software hook? (I realize this might be partially out of the scope of SU, but I wasn't sure where else to ask. It is about computer(-aided) hardware and software anyway.) P.S.: I don't need any of that "press 1 to talk to..." or "say xyz to..." junk. Just a straight-forward, connect-to-next-available-agent system.

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