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  • What's the proper approach for writing multi-path "story" flows?

    - by Basiclife
    Hi, I wonder if you can help me. I'm writing a game (2d) which allows players to take multiple routes, some of which branch/merge - perhaps even loop. Each section of the game will decide which section is loaded next. I'm calling each section an IStoryElement - And I'm wondering how best to link these elements up in a way that is easily changed/configured and at the same time, graphable I'm going to have an engine/factory assembly which will load the appropriate StoryElement(s) based on various config options. I initially planned to give each StoryElement a NextElement() As IStoryElement property and a Completed() event. When the vent fires, the engine reads the NextElement property to find the next StoryElement. The downside to this is that if I ever wanted to graph all the routes through the game, I would be unable to - I couldn't determine all possible targets for each StoryElement. I considered a couple of other solutions but they all feel a little clunky - eg Do I need an additional layer of abstraction? ie StoryElementPlayers or similar - Each one would be responsible for stringing together multiple StoryElement perhaps a Series and a ChoicePlayer with each responsible for graphing its own StoryElement - But this will just move the problem up a layer. In short, I need some way of emulating a simple but dynamic workflow (but I'd rather not actually use WWF). Is there a pattern for something this simple? All the ones I've managed to find relate to more advanced control flow (parallel processing, etc.)

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  • Pitfalls when switching to .NET for Windows CE?

    - by Presidenten
    Hi! I have been developing in .NET for quite some time now. But now I have customer who wants me to develop an application for them in .NET for Windows CE. I have done some embedded system programming in C before, but never in .NET. Please share any tips or tricks that would make my life easier when taking this assignment, or perhaps knowledge about any pitfalls to watch out for.

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  • How should I handle expected errors? eg. "username already exists"

    - by Pheter
    I am struggling to understand how I should design the error handling parts of my code. I recently asked a similar question about how I should go about returning server error codes to the user, eg. 404 errors. I learnt that I should handle the error from within the current part of the application; seem's simple enough. However, what should I do when I can't handle the error from the current link in the chain? For example, I may have a class that is used to manage authentication. One of it's methods could be createUser($username, $password). Within that function, I need to determine if the username already exists. If this is true, how should I alert the calling code about this? Returning null instead of a user object is one way. But how do I then know what caused the error? How should I handle errors in such a way that calling code can easily find out what caused the error? Is there a design pattern commonly used for this kind of situation?

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  • Benefits of arrays

    - by Vitalii Fedorenko
    As I see it, the advantages of List over array are pretty obvious: Generics provide more precise typing: List<Integer>, List<? extends Number>, List<? super Integer>. List interface has a bunch useful methods: addAll, remove etc. While for arrays all standard operations except get/set must be performed in a procedure manner by passing it to a static method. Collections offer different implementations like ArrayList, LinkedList, unmodifieable and synchronized lists, which can be hidden under common List interface. OOB length control. As disadvantages I can only mention absence of syntactic sugar and runtime type check. At the same time supporting of both structures requires frequent using of asList and toArray methods, which makes code less readable. So I am curious if there are any important benefits of using arrays that I miss.

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  • Accessing the "super of this" in Java

    - by gerdemb
    This is what I'm doing now. Is there a better way to access the super class? public class SearchWidget { private void addWishlistButton() { final SearchWidget thisWidget = this; button.addClickHandler(new ClickHandler() { public void onClick(ClickEvent event) { // A better way to access the super class? // something like "this.super" ...? workWithWidget(thisWidget); } } } } I'm programming with Google Web Toolkit, but I think this is really a generic Java question.

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  • What's quicker and better to determine if an array key exists in PHP?

    - by alex
    Consider these 2 examples $key = 'jim'; // example 1 if (isset($array[$key])) { doWhatIWant(); } // example 2 if (array_key_exists($key, $array)) { doWhatIWant(); } I'm interested in knowing if either of these are better. I've always used the first, but have seen a lot of people use the second example on this site. So, which is better? Faster? Clearer intent? Update Thanks for the quality answers. I now understand the difference between the 2. A benchmark states that isset() alone is quicker than array_key_exists(). However, if you want the isset() to behave like array_key_exists() it is slower.

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  • Check if web form values has changed. Best practice

    - by Andrew Florko
    Hello everybody, I have multi-step form and user can navigate to any page to modify or add information. There is a menu that shows progress and steps user completed. This menu allows to navigate to any step user completed or going to complete. Inspite of big button "Save and Continue" some users click this menu to navigate further. I have to check - if values have changed in a form and ask: "Save changes? Yes/No". What is the best way (with minimum code) you suggest me to check if form values have changed. Thank you in advance!

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  • Magic Method __set() on a Instantiated Object

    - by streetparade
    Ok i have a problem, sorry if i cant explaint it clear but the code speaks for its self. i have a class which generates objects from a given class name; Say we say the class is Modules: public function name($name) { $this->includeModule($name); try { $module = new ReflectionClass($name); $instance = $module->isInstantiable() ? $module->newInstance() : "Err"; $this->addDelegate($instance); } catch(Exception $e) { Modules::Name("Logger")->log($e->getMessage()); } return $this; } The AddDelegate Method: protected function addDelegate($delegate) { $this->aDelegates[] = $delegate; } The __call Method public function __call($methodName, $parameters) { $delegated = false; foreach ($this->aDelegates as $delegate) { if(class_exists(get_class($delegate))) { if(method_exists($delegate,$methodName)) { $method = new ReflectionMethod(get_class($delegate), $methodName); $function = array($delegate, $methodName); return call_user_func_array($function, $parameters); } } } The __get Method public function __get($property) { foreach($this->aDelegates as $delegate) { if ($delegate->$property !== false) { return $delegate->$property; } } } All this works fine expect the function __set public function __set($property,$value) { //print_r($this->aDelegates); foreach($this->aDelegates as $k=>$delegate) { //print_r($k); //print_r($delegate); if (property_exists($delegate, $property)) { $delegate->$property = $value; } } //$this->addDelegate($delegate); print_r($this->aDelegates); } class tester { public function __set($name,$value) { self::$module->name(self::$name)->__set($name,$value); } } Module::test("logger")->log("test"); // this logs, it works echo Module::test("logger")->path; //prints /home/bla/test/ this is also correct But i cant set any value to class log like this Module::tester("logger")->path ="/home/bla/test/log/"; The path property of class logger is public so its not a problem of protected or private property access. How can i solve this issue? I hope i could explain my problem clear.

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  • Pattern or recommneded refactoring for method

    - by iKode
    I've written a method that looks like this: public TimeSlotList processTimeSlots (DateTime startDT, DateTime endDT, string bookingType, IList<Booking> normalBookings, GCalBookings GCalBookings, List<DateTime> otherApiBookings) { { ..... common process code ...... while (utcTimeSlotStart < endDT) { if (bookingType == "x") { //process normal bookings using IList<Booking> normalBookings } else if (bookingType == "y") { //process google call bookings using GCalBookings GCalBookings } else if (bookingType == "z" { //process other apibookings using List<DateTime> otherApiBookings } } } So I'm calling this from 3 different places, each time passing a different booking type, and each case passing the bookings I'm interested in processing, as well as 2 empty objects that aren't used for this booking type. I'm not able to get bookings all into the same datatype, which would make this easier and each booking type needs to be processed differently, so I'm not sure how I can improve this. Any ideas?

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  • Best ways to reuse Java methods

    - by carillonator
    I'm learning Java and OOP, and have been doing the problems at Project Euler for practice (awesome site btw). I find myself doing many of the same things over and over, like: checking if an integer is prime/generating primes generating the Fibonacci series checking if a number is a palindrome What is the best way to store and call these methods? Should I write a utility class and then import it? If so, do I import a .class file or the .java source? I'm working from a plain text editor and the Mac terminal. Thanks!

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  • Help me to find a better approach-Design Pattern

    - by DJay
    I am working on an ASP.Net web application in which several WCF services are being used. At client level, I am creating channel factory mechanism to invoke service operations. Right now, I have created an assembly having classes used for channel factory creation code for every service. As per my assumption this is some sort of facade pattern. Please help me to find a better approach or any design pattern, which I can use here.

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  • Command Query Separation validating for retries

    - by Neil Barnwell
    So I'm comfortable with the basic concept of CQS, where you might have a command that writes to one database, and that updates the query database that you read from. However, consider the scenario where you are entering data, and want to prevent duplicates. Using new employee data entry an employee register as an example, working through a pile of application forms to key in the new employees' details: Take top sheet. Key in employee name and unique payroll number to UI. Submit. Put paper in "completed pile". Repeat. How would you now prevent the user from keying in the same payroll number again, say for instance if they get distracted and can't remember whether they've keyed one in already and the "message" hasn't got all the way back to the query db for the user to search?

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  • Lazy loading? Better avoiding it?

    - by Charlie Pigarelli
    I just read about this design pattern: Lazy Load. And, since in the application i'm working on i have all the classes in one folder, i was wondering if this pattern could just make me avoiding the include() function for every class. I mean: It's nice to know that if i forgot to include a class, PHP, before falling into an error, trough an __autoload() function try to get it. But is it fine enough to just don't care about including classes and let PHP do it by your own every time? Or we should write __autoload() just in case it is needed?

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  • What is MVC and what are the advantages of it?

    - by Teifion
    I found What are mvp and mvc and what is the difference but it didn't really answer this question. I've recently started using MVC because it's part of the framework that myself and my work-partner are going to use. We chose it because it looked easy and separated process from display, are there advantages besides this that we don't know about and could be missing out on? Pros Display and Processing are seperated Cons None so far

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  • Is it good practice to initialize array in C/C++?

    - by sand
    I recently encountered a case where I need to compare two files (golden and expected) for verification of test results and even though the data written to both the files were same, the files does not match. On further investigation, I found that there is a structure which contains some integers and a char array of 64 bytes, and not all the bytes of char array were getting used in most of the cases and unused fields from the array contain random data and that was causing the mismatch. This brought me ask the question whether it is good practice to initialize the array in C/C++ as well, as it is done in Java?

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  • Technical non-terminating condition in a loop

    - by Snarfblam
    Most of us know that a loop should not have a non-terminating condition. For example, this C# loop has a non-terminating condition: any even value of i. This is an obvious logic error. void CountByTwosStartingAt(byte i) { // If i is even, it never exceeds 254 for(; i < 255; i += 2) { Console.WriteLine(i); } } Sometimes there are edge cases that are extremely unlikeley, but technically constitute non-exiting conditions (stack overflows and out-of-memory errors aside). Suppose you have a function that counts the number of sequential zeros in a stream: int CountZeros(Stream s) { int total = 0; while(s.ReadByte() == 0) total++; return total; } Now, suppose you feed it this thing: class InfiniteEmptyStream:Stream { // ... Other members ... public override int Read(byte[] buffer, int offset, int count) { Array.Clear(buffer, offset, count); // Output zeros return count; // Never returns -1 (end of stream) } } Or more realistically, maybe a stream that returns data from external hardware, which in certain cases might return lots of zeros (such as a game controller sitting on your desk). Either way we have an infinite loop. This particular non-terminating condition stands out, but sometimes they don't. A completely real-world example as in an app I'm writing. An endless stream of zeros will be deserialized into infinite "empty" objects (until the collection class or GC throws an exception because I've exceeded two billion items). But this would be a completely unexpected circumstance (considering my data source). How important is it to have absolutely no non-terminating conditions? How much does this affect "robustness?" Does it matter if they are only "theoretically" non-terminating (is it okay if an exception represents an implicit terminating condition)? Does it matter whether the app is commercial? If it is publicly distributed? Does it matter if the problematic code is in no way accessible through a public interface/API? Edit: One of the primary concerns I have is unforseen logic errors that can create the non-terminating condition. If, as a rule, you ensure there are no non-terminating conditions, you can identify or handle these logic errors more gracefully, but is it worth it? And when? This is a concern orthogonal to trust.

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  • why copy and paste codes is dangerous

    - by Yigang Wu
    sometimes, my boss will complain us why we need so long time to implement a feature, actually, the feature has been implemented in other AP before, you just need to copy and paste codes from there. The cost should be low. It's really a hard question, because copy and paste codes is not a easy thing from my point. Do you have any good reason to explain your boss who doesn't know technology?

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  • Beginner Design pattern question (Web Services involved)

    - by zombie
    Hi all ! I am a noob to web services world. I need to develop a login validator module and expose it as a service. I want it to be service independent, i.e I should have the option of exposing it as a SOAP service or REST service in the future. What pattern should I follow ? Sorry if I am unclear in my requirements, I can clarify as per need. Thanks !! Edit : I am using Eclipse as an IDE and Jersey libraries. I am not into any framework, simply using the MVC pattern. I find a lot of difference between SOAP ann REST methods, so I want my methods to be implementation independent - i.e I should be easily able to use my method through a SOAP or REST service call as per need. What should I do for maximum flexibility ?

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  • Why is 'virtual' optional for overridden methods in derived classes?

    - by squelart
    When a method is declared as virtual in a class, its overrides in derived classes are automatically considered virtual as well, and the C++ language makes this keyword virtual optional in this case: class Base { virtual void f(); }; class Derived : public Base { void f(); // 'virtual' is optional but implied. }; My question is: What is the rationale for making virtual optional? I know that it is not absolutely necessary for the compiler to be told that, but I would think that developers would benefit if such a constraint was enforced by the compiler. E.g., sometimes when I read others' code I wonder if a method is virtual and I have to track down its superclasses to determine that. And some coding standards (Google) make it a 'must' to put the virtual keyword in all subclasses.

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  • JAR files, don't they just bloat and slow Java down?

    - by Josamoto
    Okay, the question might seem dumb, but I'm asking it anyways. After struggling for hours to get a Spring + BlazeDS project up and running, I discovered that I was having problems with my project as a result of not including the right dependencies for Spring etc. There were .jars missing from my WEB-INF/lib folder, yes, silly me. After a while, I managed to get all the .jar files where they belong, and it comes at a whopping 12.5MB at that, and there's more than 30 of them! Which concerns me, but it probably and hopefully shouldn't be concerned. How does Java operate in terms of these JAR files, they do take up quite a bit of hard drive space, taking into account that it's compressed and compiled source code. So that can really quickly populate a lot of RAM and in an instant. My questions are: Does Java load an entire .jar file into memory when say for instance a class in that .jar is instantiated? What about stuff that's in the .jar that never gets used. Do .jars get cached somehow, for optimized application performance? When a single .jar is loaded, I understand that the thing sits in memory and is available across multiple HTTP requests (i.e. for the lifetime of the server instance running), unlike PHP where objects are created on the fly with each request, is this assumption correct? When using Spring, I'm thinking, I had to include all those fiddly .jars, wouldn't I just be better off just using native Java, with say at least and ORM solution like Hibernate? So far, Spring just took extra time configuring, extra hard drive space, extra memory, cpu consumption, so I'm concerned that the framework is going to cost too much application performance just to get for example, IoC implemented with my BlazeDS server. There still has to come ORM, a unit testing framework and bits and pieces here and there. It's just so easy to bloat up a project quickly and irresponsibly easily. Where do I draw the line?

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  • Creating an interface and swappable implementations in python

    - by Blankman
    Hi, Would it be possible to create a class interface in python and various implementations of the interface. Example: I want to create a class for pop3 access (and all methods etc.). If I go with a commercial component, I want to wrap it to adhere to a contract. In the future, if I want to use another component or code my own, I want to be able to swap things out and not have things very tightly coupled. Possible? I'm new to python.

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  • How to handle too many files in Qt

    - by mree
    I'm not sure how to ask this, but here goes the question: I'm migrating from J2SE to Qt. After creating some small applications in Qt, I noticed that I've created way too many files compared to what I would've create if I was developing in Java (I use Netbeans). For an example, for a GUI to Orders, I'd have to create Main Order Search Window Edit Order Dialog Manage Order Dialog Maybe some other dialogs... For Java, I don't have to create a new file for every new Dialog, the Dialog will be created in the JFrame class itself. So, I will only be seeing 1 file for Orders which has other Dialogs in it. However, in Qt, I'd have to create 1 ui file, 1 header file, 1 cpp file for each of the Dialog (I know I can just put the cpp in the header, but it's easier to view codes in seperate files). So, in the end, I might end up with 3 (if there are 3 dialogs) x3 files = 9 files for the GUI in Qt, compared to Java which is only 1 file. I do know that I can create a GUI by coding it manually. But it seems easy on small GUIs but not some on complicated GUIs with lots of inputs, tabs and etc. So, is there any suggestion on how to minimize the file created in Qt?

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  • Truth tables in code? How to structure state machine?

    - by HanClinto
    I have a (somewhat) large truth table / state machine that I need to implement in my code (embedded C). I anticipate the behavior specification of this state machine to change in the future, and so I'd like to keep this easily modifiable in the future. My truth table has 4 inputs and 4 outputs. I have it all in an Excel spreadsheet, and if I could just paste that into my code with a little formatting, that would be ideal. I was thinking I would like to access my truth table like so: u8 newState[] = decisionTable[input1][input2][input3][input4]; And then I could access the output values with: setOutputPin( LINE_0, newState[0] ); setOutputPin( LINE_1, newState[1] ); setOutputPin( LINE_2, newState[2] ); setOutputPin( LINE_3, newState[3] ); But in order to get that, it looks like I would have to do a fairly confusing table like so: static u8 decisionTable[][][][][] = {{{{ 0, 0, 0, 0 }, { 0, 0, 0, 0 }}, {{ 0, 0, 0, 0 }, { 0, 0, 0, 0 }}}, {{{ 0, 0, 1, 1 }, { 0, 1, 1, 1 }}, {{ 0, 1, 0, 1 }, { 1, 1, 1, 1 }}}}, {{{{ 0, 1, 0, 1 }, { 1, 1, 1, 1 }}, {{ 0, 1, 0, 1 }, { 1, 1, 1, 1 }}}, {{{ 0, 1, 1, 1 }, { 0, 1, 1, 1 }}, {{ 0, 1, 0, 1 }, { 1, 1, 1, 1 }}}}; Those nested brackets can be somewhat confusing -- does anyone have a better idea for how I can keep a pretty looking table in my code? Thanks! Edit based on HUAGHAGUAH's answer: Using an amalgamation of everyone's input (thanks -- I wish I could "accept" 3 or 4 of these answers), I think I'm going to try it as a two dimensional array. I'll index into my array using a small bit-shifting macro: #define SM_INPUTS( in0, in1, in2, in3 ) ((in0 << 0) | (in1 << 1) | (in2 << 2) | (in3 << 3)) And that will let my truth table array look like this: static u8 decisionTable[][] = { { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 1, 1 }, { 0, 1, 1, 1 }, { 0, 1, 0, 1 }, { 1, 1, 1, 1 }, { 0, 1, 0, 1 }, { 1, 1, 1, 1 }, { 0, 1, 0, 1 }, { 1, 1, 1, 1 }, { 0, 1, 1, 1 }, { 0, 1, 1, 1 }, { 0, 1, 0, 1 }, { 1, 1, 1, 1 }}; And I can then access my truth table like so: decisionTable[ SM_INPUTS( line1, line2, line3, line4 ) ] I'll give that a shot and see how it works out. I'll also be replacing the 0's and 1's with more helpful #defines that express what each state means, along with /**/ comments that explain the inputs for each line of outputs. Thanks for the help, everyone!

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