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  • Gnome-Screenshot error in Ubuntu GNOME 13.10

    - by Lucas Zanella
    I recently installed Ubuntu GNOME 13.10 (it came with GNOME 3.8, but I replaced by GNOME 3.10) and after a few problems, the only one I couldn't solve was the screenshot problem. When I press the PrtSc key, nothing happens. No sound, no nothing. When I execute it via Terminal by writing "Gnome-Screenshot", it does work and saves in my Pictures folder. I have already tried to re-install the program, but still didn't work. I also tried to create a shortcut with this command line, but still nothing happend. I tried to replace the PrtSc key by another one, just for make sure the problem wasn't in the key, and it still failed. Can anyone help me?

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  • Dear ISV: You’re Keeping Me Awake Nights with Your VARCHAR() Dates

    - by merrillaldrich
    I generally sleep well and deeply. My wife and I once went to sleep, back when we lived in the Heights neighborhood in Houston, and when we woke up the next day, the house across the street had been removed . We never heard a thing. However, tonight it’s 3 AM here in Seattle and I am wide awake writing to you about data types. Why? Because a software vendor is making me crazy with their database schema. This is sad and wrong on many levels, but there it is. It’s harder, I think, to be held responsible...(read more)

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  • Securing iOS or Android Backend API

    - by El Guapo
    I have an application that I am writing for both iOS and Android; this application will be served by a ReSTFUL API running on a cluster of servers on "the internets". I am curious how the rest of the world is going about securing their APIs so only specific applications running on iOS or Android can use these APIs. I could go the same route as other OAuth providers by providing a key/secret combination (2-legged OAuth), however, what do I do if I ever have to change these keys??? Do I create a new key/secret for every person that downloads the app???

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  • Adding cards to a vector for computer card game

    - by Tucker Morgan
    I am writing a Card game that has a deck size of 30 cards, each one of them has to be a unique, or at least a another (new XXXX) statement in a .push_back function, into a vector. Right now my plan is to add them to a vector one at a time with four separate, depending on what deck type you choose, collections of thirty .push_back functions. If the collection of card is not up for customization, other than what one of the four suits you pick, is there a quicker way of doing this, seems kinda tedious, and something that someone would have found a better way of doing.

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  • Humerous Word 2010 "feature"?

    - by Michael Stephenson
    Im just sitting on the train to work and had a funny experience with word 2010 that I thought id share. Im writing a document and all of a sudden like usually happens the train gets a little bit bumpy.  Word decides it doesnt like this (maybe it prefers to fly?).  Anyway to show its dissatisfaction with the journey it starts adding new rows to my table in the document all by itself. 5 pages of rows later I still cant workout how to stop itso have to kill word. Thank you autosave

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  • A Method for Reducing Contention and Overhead in Worker Queues for Multithreaded Java Applications

    - by Janice J. Heiss
    A java.net article, rich in practical resources, by IBM India Labs’ Sathiskumar Palaniappan, Kavitha Varadarajan, and Jayashree Viswanathan, explores the challenge of writing code in a way that that effectively makes use of the resources of modern multicore processors and multiprocessor servers.As the article states: “Many server applications, such as Web servers, application servers, database servers, file servers, and mail servers, maintain worker queues and thread pools to handle large numbers of short tasks that arrive from remote sources. In general, a ‘worker queue’ holds all the short tasks that need to be executed, and the threads in the thread pool retrieve the tasks from the worker queue and complete the tasks. Since multiple threads act on the worker queue, adding tasks to and deleting tasks from the worker queue needs to be synchronized, which introduces contention in the worker queue.” The article goes on to explain ways that developers can reduce contention by maintaining one queue per thread. It also demonstrates a work-stealing technique that helps in effectively utilizing the CPU in multicore systems. Read the rest of the article here.

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  • Big Visible Charts

    - by Robert May
    An important part of Agile is the concept of transparency and visibility. In proper functioning teams, stakeholders can look at any team at any time in the iteration or release and see how that team is doing by simply looking at what we call Big Visible Charts. If you’ve done Scrum, you’ve seen these charts. However, interpreting these charts can often be an art form. There are several different charts that can be useful. In this newsletter, I’ll focus on the Iteration Burndown and Cumulative Flow charts. I’ve included a copy of the spreadsheet that I used to create the charts, and if you don’t have a tool that creates them for you, you can use this spreadsheet to do so. Our preferred tool for managing Scrum projects is Rally. Rally creates all of these charts for you, saving you quite a bit of time. The Iteration Burndown and Cumulative Flow Charts This is the main chart that teams use. Although less useful to stakeholders, this chart is critical to the team and provides quite a bit of information to the team about how their iteration is going. Most charts are a combination of the charts below, so you may need to combine aspects of each section to understand what is happening in your iterations. Ideal Ah, isn’t that a pretty picture? Unfortunately, it’s also very unrealistic. I’ve seen iterations that come close to ideal, but never that match perfectly. If your iteration matches perfectly, chances are, someone is playing with the numbers. Reality is just too difficult to have a burndown chart that matches this exactly. Late Planning Iteration started, but the team didn’t. You can tell this by the fact that the real number of estimated hours didn’t appear until day two. In the cumulative flow, you can also see that nothing was defined in Day one and two. You want to avoid situations like this. You’ll note that the team had to burn faster than is ideal to meet the iteration because of the late planning. This often results in long weeks and days. Testing Starved Determining whether or not testing is starved is difficult without the cumulative flow. The pattern in the burndown could be nothing more that developers not completing stories early enough or could be caused by stories being too big. With the cumulative flow, however, you see that only small bites are in progress and stories were completed early, but testing didn’t start testing until the end of the iteration, and didn’t complete testing all stories in the iteration. When this happens, question whether or not your testing resources are sufficient for your team and whether or not acceptance is adequately defined. No Testing With this one, both graphs show the same thing; the team needs testers and testing! Without testing, what was completed cannot be verified to make sure that it is acceptable to the business. If you find yourself in this situation, review your testing practices and acceptance testing process and make changes today. Late Development With this situation, both graphs tell a story. In the top graph, you can see that the hours failed to burn down as quickly as the team expected. This could be caused by the team not correctly estimating their hours or the team could have had illness or some other issue that affected them. Often, when teams are tackling something that is more unknown, they’ll run into technical barriers that cause the burn down to happen slower than expected. In the cumulative flow graph, you can see that not much was completed in the first few days. This could be because of illness or technical barriers or simply poor estimation. Testing was able to keep up with everything that was completed, however. No Tool Updating When you see graphs that look like this, you can be assured that it’s because the team is not updating the tool that generates the graphs. Review your policy for when they are to update. On the teams that I run, I require that each team member updates the tool at least once daily. You should also check to see how well the team is breaking down stories into tasks. If they’re creating few large tasks, graphs can look similar to this. As a general rule, I never allow tasks, other than Unit Testing and Uncertainty, to be greater than eight hours in duration. Scope Increase I always encourage team members to enter in however much time they think they have left on a task, even if that means increasing the total amount of time left to do. You get a much better and more realistic picture this way. Increasing time remaining could explain the burndown graph, but by looking at the cumulative flow graph, we can see that stories were added to the iteration and scope was increased. Since planning should consume all of the hours in the iteration, this is almost always a bad thing. If the scope change happened late in the iteration and the hours remaining were well below the ideal burn, then increasing scope is probably o.k., but estimation needs to get better. However, with the charts above, that’s clearly not what happened and the team was required to do extra work to make the iteration. If you find this happening, your product owner and ScrumMasters need training. The team also needs to learn to say no. Scope Decrease Scope decreases are just as bad as scope increases. Usually, graphs above show that the team did a poor job of estimating their stories and part way through had to reduce scope to change the iteration. This will happen once in a while, but if you find it’s a pattern on your team, you need to re-evaluate planning. Some teams are hopelessly optimistic. In those cases, I’ll introduce a task I call “Uncertainty.” With Uncertainty, the team estimates how many hours they might need if things don’t go well with the tasks they’ve defined. They try to estimate things that could go poorly and increase the time appropriately. Having an Uncertainty task allows them to have a low and high estimate. Uncertainty should not just be an arbitrary buffer. It must correlate to real uncertainty in the tasks that have been defined. Stories are too Big Often, we see graphs like the ones above. Note that the burndown looks fairly good, other than the chunky acceptance of stories. However, when you look at cumulative flow, you can see that at one point, everything is in progress. This is a bad thing. When you see graphs like this, you’re in one of two states. You may just have a very small team and can only handle one or two stories in your iteration. If you have more than one or two people, then the most likely problem is that your stories are far too big. To combat this, break large high hour stories into smaller pieces that can be completed independently and accepted independently. If you don’t, you’ll likely be requiring your testers to do heroic things to complete testing on the last day of the iteration and you’re much more likely to have the entire iteration fail, because of the limited amount of things that can be completed. Summary There are other charts that can be useful when doing scrum. If you don’t have any big visible charts, you really need to evaluate your process and change. These charts can provide the team a wealth of information and help you write better software. If you have any questions about charts that you’re seeing on your team, contact me with a screen capture of the charts and I’ll tell you what I’m seeing in those charts. I always want this information to be useful, so please let me know if you have other questions. Technorati Tags: Agile

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  • How to use the AccountsService API with Python?

    - by pabluk
    I'm writing an application for the Ubuntu app showdown and I try to read/write the user's profile picture using this >>> from gi.repository import AccountsService, GLib >>> current_user = GLib.get_user_name() >>> user = AccountsService.UserManager.get_default().get_user(current_user) >>> print user.get_icon_file() None >>> print user.get_user_name() None But apparently does not work. Is there another way to use AccountsService with Python? I could not find more documentation about AccountsService and Python. PS: to test this example you need to install gir1.2-accountsservice-1.0 on Ubuntu 12.04. $ sudo apt-get install gir1.2-accountsservice-1.0

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  • Which software development methodologies can be seen as foundations

    - by Bas
    I'm writing a small research paper which involves software development methodologiess. I was looking into all the available methodology's and I was wondering, from all methodologies, are there any that have provided the foundations for the others? For an example, looking at the following methodologies: Agile, Prototyping, Cleanroom, Iterative, RAD, RUP, Spiral, Waterfall, XP, Lean, Scrum, V-Model, TDD. Can we say that: Prototyping, Iterative, Spiral and Waterfall are the "foundation" for the others? Or is there no such thing as "foundations" and does each methodology has it's own unique history? I would ofcourse like to describe all the methodology's in my research paper, but I simply don't have the time to do so and that is why I would like to know which methodologies can be seen as representatives.

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  • Best C# database communication technique

    - by user65439
    A few days ago I read a reply to a question where people said that the days of writing queries within your c# code are long gone. I'm not sure what the specific person meant with the comment but it got me thinking. At the company I'm currently working at we maintain an assembly containing all the queries to the database (let's call it Queries), this assembly is reference by a QueryService (Retrieve the correct queries) assembly which in turn is referenced by a UnitOfWork assembly (The database connector classes, we have different connector classes for SQL, MySQL etc.). We use these three assemblies to perform operations on our database and all queries/commands are written in our C# code. Is there a better way to communicate with the database and is there a better way to communicate with different database types?

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  • C++ Library API Design

    - by johannes
    I'm looking for a good resource for learning about good API design for C++ libraries, looking at shared objects/dlls etc. There are many resources on writing nice APIs, nice classes, templates and so on at source level, but barely anything about putting things together in shared libs and executables. Books like Large-Scale C++ Software Design by John Lakos are interesting but massively outdated. What I'm looking for is advice i.e. on handling templates. With templates in my API I often end up with library code in my executable (or other library) so if I fix a bug in there I can't simply roll out the new library but have to recompile and redistribute all clients of that code. (and yes, I know some solutions like trying to instantiate at least the most common versions inside the library etc.) I'm also looking for other caveats and things to mind for keeping binary compatibility while working on C++ libraries. Is there a good website or book on such things?

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  • Does Azure only support ASP.NET MVC applications and if so how should I adapt my design?

    - by RPK
    I am writing a small ASP.NET Web Application. My worries are that I want to keep the architecture same giving me the option to install it on an Intranet or on a Cloud Platform. I am not using MVC but lately learned that Azure only supports ASP.NET MVC applications. I want to know whether ASP.NET Web Forms application work on Azure/AppHarbor or not. Do I need to convert this application to MVC if Web Forms is not supported? Will the same application run on Intranet as well?

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  • What software development process should I learn first for a solo project?

    - by Omar Kohl
    I want to develop a project on my own (if it is sucessful more people might start working on it too). Also I want to apply some proper software engineering from the first until the last day. On one hand just to try it out and compare results with previous projects that were just about writing code quick and dirty, and on the other hand to learn! I know the proper answer to this question is "It depends very much on the project...", "There is no single correct answer...". But I just need someplace to start, somewhere where every step is written down and tells me what to do. If I'm not happy next time I'll try something else. So, how/where should I start? I would love to hear some book suggestions cause I'm all about books :-D.

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  • Finding shortest path on a hexagonal grid

    - by Timothy Mayes
    I'm writing a turn based game that has some simulation elements. One task i'm hung up on currently is with path finding. What I want to do is, each turn, move an ai adventurer one tile closer to his target using his current x,y and his target x,y. In trying to figure this out myself I can determine 4 directions no problem by using dx = currentX - targetY dy = currentY - targetY but I'm not sure how to determine which of the 6 directions is actually the "best" or "shortest" route. For example the way its setup currently I use East, West, NE, NW, SE, SW but to get to the NE tile i move East then NW instead of just moving NW. I hope this wasn't all rambling. Even just a link or two to get me started would be nice. Most of the info i've found is on drawing the grids and groking the wierd coordinate system needed. Thanks in advance Tim

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  • Is there any one standard framework for developing Python GUI apps.?

    - by RPK
    There are so many frameworks for writing GUI application using Python. But is there any one key standard framework? For example we have a bundle of .NET/C# on Visual Studio. I am thinking in other perspectives also. In future if I give an interview for a Python programmer job, which GUI framework will be considered? I also wonder, there is no IDE that integrates the GUI and Python language. Choice of flavor is good but over-choice becomes a distraction.

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  • The Great Divorce

    - by BlackRabbitCoder
    I have a confession to make: I've been in an abusive relationship for more than 17 years now.  Yes, I am not ashamed to admit it, but I'm finally doing something about it. I met her in college, she was new and sexy and amazingly fast -- and I'd never met anything like her before.  Her style and her power captivated me and I couldn't wait to learn more about her.  I took a chance on her, and though I learned a lot from her -- and will always be grateful for my time with her -- I think it's time to move on. Her name was C++, and she so outshone my previous love, C, that any thoughts of going back evaporated in the heat of this new romance.  She promised me she'd be gentle and not hurt me the way C did.  She promised me she'd clean-up after herself better than C did.  She promised me she'd be less enigmatic and easier to keep happy than C was.  But I was deceived.  Oh sure, as far as truth goes, it wasn't a complete lie.  To some extent she was more fun, more powerful, safer, and easier to maintain.  But it just wasn't good enough -- or at least it's not good enough now. I loved C++, some part of me still does, it's my first-love of programming languages and I recognize its raw power, its blazing speed, and its improvements over its predecessor.  But with today's hardware, at speeds we could only dream to conceive of twenty years ago, that need for speed -- at the cost of all else -- has died, and that has left my feelings for C++ moribund. If I ever need to write an operating system or a device driver, then I might need that speed.  But 99% of the time I don't.  I'm a business-type programmer and chances are 90% of you are too, and even the ones who need speed at all costs may be surprised by how much you sacrifice for that.   That's not to say that I don't want my software to perform, and it's not to say that in the business world we don't care about speed or that our job is somehow less difficult or technical.  There's many times we write programs to handle millions of real-time updates or handle thousands of financial transactions or tracking trading algorithms where every second counts.  But if I choose to write my code in C++ purely for speed chances are I'll never notice the speed increase -- and equally true chances are it will be far more prone to crash and far less easy to maintain.  Nearly without fail, it's the macro-optimizations you need, not the micro-optimizations.  If I choose to write a O(n2) algorithm when I could have used a O(n) algorithm -- that can kill me.  If I choose to go to the database to load a piece of unchanging data every time instead of caching it on first load -- that too can kill me.  And if I cross the network multiple times for pieces of data instead of getting it all at once -- yes that can also kill me.  But choosing an overly powerful and dangerous mid-level language to squeeze out every last drop of performance will realistically not make stock orders process any faster, and more likely than not open up the system to more risk of crashes and resource leaks. And that's when my love for C++ began to die.  When I noticed that I didn't need that speed anymore.  That that speed was really kind of a lie.  Sure, I can be super efficient and pack bits in a byte instead of using separate boolean values.  Sure, I can use an unsigned char instead of an int.  But in the grand scheme of things it doesn't matter as much as you think it does.  The key is maintainability, and that's where C++ failed me.  I like to tell the other developers I work with that there's two levels of correctness in coding: Is it immediately correct? Will it stay correct? That is, you can hack together any piece of code and make it correct to satisfy a task at hand, but if a new developer can't come in tomorrow and make a fairly significant change to it without jeopardizing that correctness, it won't stay correct. Some people laugh at me when I say I now prefer maintainability over speed.  But that is exactly the point.  If you focus solely on speed you tend to produce code that is much harder to maintain over the long hall, and that's a load of technical debt most shops can't afford to carry and end up completely scrapping code before it's time.  When good code is written well for maintainability, though, it can be correct both now and in the future. And you know the best part is?  My new love is nearly as fast as C++, and in some cases even faster -- and better than that, I know C# will treat me right.  Her creators have poured hundreds of thousands of hours of time into making her the sexy beast she is today.  They made her easy to understand and not an enigmatic mess.  They made her consistent and not moody and amorphous.  And they made her perform as fast as I care to go by optimizing her both at compile time and a run-time. Her code is so elegant and easy on the eyes that I'm not worried where she will run to or what she'll pull behind my back.  She is powerful enough to handle all my tasks, fast enough to execute them with blazing speed, maintainable enough so that I can rely on even fairly new peers to modify my work, and rich enough to allow me to satisfy any need.  C# doesn't ask me to clean up her messes!  She cleans up after herself and she tries to make my life easier for me by taking on most of those optimization tasks C++ asked me to take upon myself.  Now, there are many of you who would say that I am the cause of my own grief, that it was my fault C++ didn't behave because I didn't pay enough attention to her.  That I alone caused the pain she inflicted on me.  And to some extent, you have a point.  But she was so high maintenance, requiring me to know every twist and turn of her vast and unrestrained power that any wrong term or bout of forgetfulness was met with painful reminders that she wasn't going to watch my back when I made a mistake.  But C#, she loves me when I'm good, and she loves me when I'm bad, and together we make beautiful code that is both fast and safe. So that's why I'm leaving C++ behind.  She says she's changing for me, but I have no interest in what C++0x may bring.  Oh, I'll still keep in touch, and maybe I'll see her now and again when she brings her problems to my door and asks for some attention -- for I always have a soft spot for her, you see.  But she's out of my house now.  I have three kids and a dog and a cat, and all require me to clean up after them, why should I have to clean up after my programming language as well?

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  • C# Interview Preparation - References?

    - by Kanini
    This is a specific question relating to C#. However, it can be extrapolated to other languages too. While one is preparing for an interview of a C# Developer (ASP.NET or WinForms or ), what would be the typical reference material that one should look at? Are there any good books/interview question collections that one should look at so that they can be better prepared? This is just to know the different scenarios. For example, I might be writing SQL Stored Procedures and Queries, but I might stumble when asked suddenly Given an Employee Table with the following column(s). EmployeeId, EmployeeName, ManagerId Write a SQL Query which will get me the Name of Employee and Manager Name? NOTE: I am not asking for a Question Bank so that I can learn by rote what the questions are and reproduce them (which, obviously will NOT work!)

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  • Must-do activities for a team leader, and time managing them

    - by MeLight
    This is a two part question Part one: I'm leading a small team of developers of mixed skills (juniors and seniors). I'm sometimes feeling that I focus too much on my own code, instead of seeing the big the picture, and managing the team. What would you say the most crucial non-coding activities for a team leader, related to his team members? Part two:Given that I know what other (non-coding stuff) I should be doing, what is a good time division between my own code writing and managing the other team members (code reviews, whiteboarding, meetings etc).

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  • Return to the old C days.

    - by RPK
    Long back I used to program on C and than VB exploitation changed the career path. After VB came the .NET that proved to be a HoneyPot of Microsoft for old VB programmers and frustrated programmers of other hard to learn languages. The label on this HoneyPot was: "Getting things done." I now want to contribute to the Linux and other GNU projects. I feel whatever programming language you learn today, but if programming is your bread-and-butter, you must remain in touch with C. Many things have changed now. From the old Turbo-C for DOS to the present ...? Please advise me how to get back on the C track again. Reading again whole thing, chapter-by-chapter is not possible now, but I can learn by writing small utilities type of things, but sure GUI based. And yes, I hope, learning is going to be easy now with so many live forums and active community spots like StackOverflow etc.

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  • Breaking through the class sealing

    - by Jason Crease
    Do you understand 'sealing' in C#?  Somewhat?  Anyway, here's the lowdown. I've done this article from a C# perspective, but I've occasionally referenced .NET when appropriate. What is sealing a class? By sealing a class in C#, you ensure that you ensure that no class can be derived from that class.  You do this by simply adding the word 'sealed' to a class definition: public sealed class Dog {} Now writing something like " public sealed class Hamster: Dog {} " you'll get a compile error like this: 'Hamster: cannot derive from sealed type 'Dog' If you look in an IL disassembler, you'll see a definition like this: .class public auto ansi sealed beforefieldinit Dog extends [mscorlib]System.Object Note the addition of the word 'sealed'. What about sealing methods? You can also seal overriding methods.  By adding the word 'sealed', you ensure that the method cannot be overridden in a derived class.  Consider the following code: public class Dog : Mammal { public sealed override void Go() { } } public class Mammal { public virtual void Go() { } } In this code, the method 'Go' in Dog is sealed.  It cannot be overridden in a subclass.  Writing this would cause a compile error: public class Dachshund : Dog { public override void Go() { } } However, we can 'new' a method with the same name.  This is essentially a new method; distinct from the 'Go' in the subclass: public class Terrier : Dog { public new void Go() { } } Sealing properties? You can also seal seal properties.  You add 'sealed' to the property definition, like so: public sealed override string Name {     get { return m_Name; }     set { m_Name = value; } } In C#, you can only seal a property, not the underlying setters/getters.  This is because C# offers no override syntax for setters or getters.  However, in underlying IL you seal the setter and getter methods individually - a property is just metadata. Why bother sealing? There are a few traditional reasons to seal: Invariance. Other people may want to derive from your class, even though your implementation may make successful derivation near-impossible.  There may be twisted, hacky logic that could never be second-guessed by another developer.  By sealing your class, you're protecting them from wasting their time.  The CLR team has sealed most of the framework classes, and I assume they did this for this reason. Security.  By deriving from your type, an attacker may gain access to functionality that enables him to hack your system.  I consider this a very weak security precaution. Speed.  If a class is sealed, then .NET doesn't need to consult the virtual-function-call table to find the actual type, since it knows that no derived type can exist.  Therefore, it could emit a 'call' instead of 'callvirt' or at least optimise the machine code, thus producing a performance benefit.  But I've done trials, and have been unable to demonstrate this If you have an example, please share! All in all, I'm not convinced that sealing is interesting or important.  Anyway, moving-on... What is automatically sealed? Value types and structs.  If they were not always sealed, all sorts of things would go wrong.  For instance, structs are laid-out inline within a class.  But what if you assigned a substruct to a struct field of that class?  There may be too many fields to fit. Static classes.  Static classes exist in C# but not .NET.  The C# compiler compiles a static class into an 'abstract sealed' class.  So static classes are already sealed in C#. Enumerations.  The CLR does not track the types of enumerations - it treats them as simple value types.  Hence, polymorphism would not work. What cannot be sealed? Interfaces.  Interfaces exist to be implemented, so sealing to prevent implementation is dumb.  But what if you could prevent interfaces from being extended (i.e. ban declarations like "public interface IMyInterface : ISealedInterface")?  There is no good reason to seal an interface like this.  Sealing finalizes behaviour, but interfaces have no intrinsic behaviour to finalize Abstract classes.  In IL you can create an abstract sealed class.  But C# syntax for this already exists - declaring a class as a 'static', so it forces you to declare it as such. Non-override methods.  If a method isn't declared as override it cannot be overridden, so sealing would make no difference.  Note this is stated from a C# perspective - the words are opposite in IL.  In IL, you have four choices in total: no declaration (which actually seals the method), 'virtual' (called 'override' in C#), 'sealed virtual' ('sealed override' in C#) and 'newslot virtual' ('new virtual' or 'virtual' in C#, depending on whether the method already exists in a base class). Methods that implement interface methods.  Methods that implement an interface method must be virtual, so cannot be sealed. Fields.  A field cannot be overridden, only hidden (using the 'new' keyword in C#), so sealing would make no sense.

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  • SQL SERVER Spatial Database Queries What About BLOB T-SQL Tuesday #006

    Michael Coles is one of the most interesting book authors I have ever met. He has a flair of writing complex stuff in a simple language. There are a very few people like that. I really enjoyed reading his recent book, Expert SQL Server 2008 Encryption. I strongly suggest taking a look at it. This [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What is the justification for Python's power operator associating to the right?

    - by Pieter Müller
    I am writing code to parse mathematical expression strings, and noticed that the order in which chained power operators are evaluated in Python differs from the order in Excel. From http://docs.python.org/reference/expressions.html: "Thus, in an unparenthesized sequence of power and unary operators, the operators are evaluated from right to left (this does not constrain the evaluation order for the operands): -1*2 results in -1."* This means that, in Python: 2**2**3 is evaluated as 2**(2**3) = 2**8 = 256 In Excel, it works the other way around: 2^2^3 is evaluated as (2^2)^3 = 4^3 = 64 I now have to choose an implementation for my own parser. The Excel order is easier to implement, as it mirrors the evaluation order of multiplication. I asked some people around the office what their gut feel was for the evaluation of 2^2^3 and got mixed responses. Does anybody know of any good reasons or conciderations in favour of the Python implementation? And if you don't have an answer, please comment with the result you get from gut feel - 64 or 256?

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  • Algorithm to reduce a bitmap mask to a list of rectangles?

    - by mos
    Before I go spend an afternoon writing this myself, I thought I'd ask if there was an implementation already available --even just as a reference. The first image is an example of a bitmap mask that I would like to turn into a list of rectangles. A bad algorithm would return every set pixel as a 1x1 rectangle. A good algorithm would look like the second image, where it returns the coordinates of the orange and red rectangles. The fact that the rectangles overlap don't matter, just that there are only two returned. To summarize, the ideal result would be these two rectangles (x, y, w, h): [ { 3, 1, 2, 6 }, { 1, 3, 6, 2 } ]

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  • Omni-directional shadow mapping

    - by gridzbi
    What is a good/the best way to fill a cube map with depth values that are going to give me the least amount of trouble with floating point imprecision? To get up and running I'm just writing the raw depth to the buffer, as you can imagine it's pretty terrible - I need to to improve it, but I'm not sure how. A few tutorials on directional lights divide the depth by W and store the Z/W value in the cube map - How would I perform the depth comparison in my shadow mapping step? The nvidia article here http://http.developer.nvidia.com/GPUGems/gpugems_ch12.html appears to do something completely different and use the dot of the light vector, presumably to counter the depth precision worsening over distance? He also scales the geometry so that it fits into the range -.5 +.5 - The article looks a bit dated, though - is this technique still reasonable? Shader code http://pastebin.com/kNBzX4xU Screenshot http://imgur.com/54wFI

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  • Why does my cursor jump when typing in ubuntu 11.10

    - by Stephen Myall
    When typing in Ubuntu my cursor jumps around and its not application specific. It doesn't matter or Im filing in a web form, writing an e-mail or using LibreOffice or Lyx. Im using a Sony Vaio 64bit machine. i read a previous question (link below) on this subject which indicates it may have something to do with the touchpad settings. as this has occurred in previous Ubuntu distros Im guess it is somekind of hardware issue. How do you turn of the touchpad when typing to avoid the cursor jumping around? I'd be grateful if anyone can make this stop Stephen

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