Search Results

Search found 17651 results on 707 pages for 'unix domain sockets'.

Page 167/707 | < Previous Page | 163 164 165 166 167 168 169 170 171 172 173 174  | Next Page >

  • udp server unable to transmit data

    - by mawia
    Hi! all, I have written a simple udp server which has to transmit certain data to few of it's clients. but though server is successfully executing send,but unable to transmit even a single byte.The return value of send is 0 although I have enough data to be transmitted.you can see the code for the said server here: http://pastebin.com/zeMcwd6X Can you people help in finding the possible culprit for the same.Any reply in this regard will be appreciated. Lot of Thanks in advance! Mawia

    Read the article

  • python send/receive hex data via TCP socket

    - by Mike
    I have a ethenet access control device that is said to be able to communicate via TCP. How can i send a pachet by entering the HEX data, since this is what i have from their manual (a standard format for the communication packets sent and received after each command)

    Read the article

  • Does Socket open another thread? Does it return something?

    - by Roman
    In the client application I call new Socket(serverIP,serverPort). As a result the client application sends a request to the server application to open a socket. Does it start a new thread? I mean which of the following is true? Client application sends a request and immediately starts to execute following commands (not weighting for the answer). Client sends the request and weights for the answer. As soon as the answer is obtained, the client application continues to execute following commands. The second case seems to be more realistic and logical for me. However, I do not understand what happens if the server does not open a socket and it does not say that it does not "want" to open the second (it can happen if the server does not exist or network is broken). What will happen in this case? Will server weight forever? In general it would be nice for the client to know what is the result of its request for the socket. For example I can imagine the following situations: The socket is opened by the server. The server refuses to open a socket. So, server exists, it got the request from the client but it says "no". There is no response from the server. I know that new Socket(serverIP,serverPort) does not "return" this kind of information. But it throws exceptions. One of them is "UnkownHostException". When it is thrown? When the server is not responding for a while (for how long)? ADDED: I just found out that UnknownHostException is thrown to indicate that the IP address of a host could not be determined. So, it is unrelated with the above described situations (server is not responding, server refuses to open a socket).

    Read the article

  • [java] Threading socket handler for two sided communication in tcp port

    - by raven
    I want to make a chat which will be programed in java. one computer will host the server and the other one will initiate the socket [tcp port]. now from what I read there should be a loop that will constantly read the socket which means it will make the code stuck. I have a button that is 'actionperformed' on mouse release, I want to know if it will work along with the loops that constantly reads the socket so that it will also send the infromation I wrote. If I must thread it, I want to know if the run() method must be void because if I thread it it will mean creating a new class, and the whole GUI is one big class which includes a text area, and it's private. also how can I extract the information from the socket directly to the text area? lets say the textarea variable is called "chatOutput". thx :)

    Read the article

  • Use of select or multithread for almost 80 or more clients?

    - by Tushar Goel
    I am working on one project in which i need to read from 80 or more clients and then write their o/p into a file continuously and then read these new data for another task. My question is what should i use select or multithreading? Also I tried to use multi threading using read/fgets and write/fputs call but as they are blocking calls and one operation can be performed at one time so it is not feasible. Any idea is much appreciated. update 1: I have tried to implement the same using condition variable. I able to achieve this but it is writing and reading one at a time.When another client tried to write then it cannot able to write unless i quit from the 1st thread. I do not understand this. This should work now. What mistake i am doing? Update 2: Thanks all .. I am able to succeeded to get this model implemented using mutex condition variable. updated Code is as below: **header file******* char *mailbox ; pthread_mutex_t lock = PTHREAD_MUTEX_INITIALIZER ; pthread_cond_t writer = PTHREAD_COND_INITIALIZER; int main(int argc,char *argv[]) { pthread_t t1 , t2; pthread_attr_t attr; int fd, sock , *newfd; struct sockaddr_in cliaddr; socklen_t clilen; void *read_file(); void *update_file(); //making a server socket if((fd=make_server(atoi(argv[1])))==-1) oops("Unable to make server",1) //detaching threads pthread_attr_init(&attr); pthread_attr_setdetachstate(&attr,PTHREAD_CREATE_DETACHED); ///opening thread for reading pthread_create(&t2,&attr,read_file,NULL); while(1) { clilen = sizeof(cliaddr); //accepting request sock=accept(fd,(struct sockaddr *)&cliaddr,&clilen); //error comparison against failire of request and INT if(sock==-1 && errno != EINTR) oops("accept",2) else if ( sock ==-1 && errno == EINTR) oops("Pressed INT",3) newfd = (int *)malloc(sizeof(int)); *newfd = sock; //creating thread per request pthread_create(&t1,&attr,update_file,(void *)newfd); } free(newfd); return 0; } void *read_file(void *m) { pthread_mutex_lock(&lock); while(1) { printf("Waiting for lock.\n"); pthread_cond_wait(&writer,&lock); printf("I am reading here.\n"); printf("%s",mailbox); mailbox = NULL ; pthread_cond_signal(&writer); } } void *update_file(int *m) { int sock = *m; int fs ; int nread; char buffer[BUFSIZ] ; if((fs=open("database.txt",O_RDWR))==-1) oops("Unable to open file",4) while(1) { pthread_mutex_lock(&lock); write(1,"Waiting to get writer lock.\n",29); if(mailbox != NULL) pthread_cond_wait(&writer,&lock); lseek(fs,0,SEEK_END); printf("Reading from socket.\n"); nread=read(sock,buffer,BUFSIZ); printf("Writing in file.\n"); write(fs,buffer,nread); mailbox = buffer ; pthread_cond_signal(&writer); pthread_mutex_unlock(&lock); } close(fs); }

    Read the article

  • Java blocking socket returning incomplete ByteBuffer

    - by evandro-carrenho
    I have a socketChannel configured as blocking, but when reading byte buffers of 5K from this socket, I get an incomplete buffer sometimes. ByteBuffer messageBody = ByteBuffer.allocate(5*1024); messageBody.mark(); messageBody.order(ByteOrder.BIG_ENDIAN); int msgByteCount = channel.read(messageBody); Ocasionally, messageBody is not completely filled and channel.read() does not return -1 or an exception, but the actual number of bytes read (which is less than 5k). Has anyone experienced a similar problem?

    Read the article

  • [Errno 10061] No connection could be made because the target machine actively refused it

    - by user551717
    I've tried to connect to my local machine every time I try and run my program. I am a nub, so it's probably a simple mistake somewhere. def connect(self): self.conn = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.conn.connect((self.host,self.port)) That is the code causing the error. The host and port are defined. Why is it giving me this error report? [Errno 10061] No connection could be made because the target machine actively refused it

    Read the article

  • Why use an event cache with epoll_wait?

    - by user1827356
    Question: epoll man page has some pointers when using epoll with an 'event cache'. But, why would you need to maintain an event cahce at all - Isn't this the same as what epoll is supposed to be doing? Is it to avoid making multiple epoll_wait calls which might be slower than managing the events in user space? Is it to implement a custom 'priority' scheme over the cached events? Background: I'm trying to understand the strengths/shortcomings of epoll and its applicability to different situations

    Read the article

  • scoket connection issue+php

    - by Abhimanyu
    Hi, I am using PHP socket programming and able to write data to open socket but i have to wait for a long time(or stuck it)for the response or some time getting error like "Maximum execution time of 30 seconds exceeded line number where this code is placed fgets($fp, 128), i have check the server it seems it has sent the response as expected but i am not getting why i m unable to get response.following the code using for socket connection and reading data. functon scoket_connection() { $fp = fsockopen(CLIENT_HOST,CLIENT_PORT, $errno, $errstr); fwrite($fp,$packet); $msg = fgets($fp, 128); fclose($fp) return $msg; } any idea???

    Read the article

  • trying to WHOIS a site within IRC

    - by SourD
    if data.find('!whois') != -1: s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.connect(("com.whois-servers.net", 43)) s.send('www.msn.com' + "\r\n") response = '' while True: d = s.recv(4096) response += d if d == '': break s.send('PRIVMSG ' + chan + " " + response + '\r\n') s.close() when I type !whois on the channel, it doesnt do anything, I'm probably doing this wrong. Any help will be appreciate it. Thanks. Note: There's another socket already connected.

    Read the article

  • [C++] Adding a string or char array to a byte vector

    - by xeross
    I'm currently working on a class to create and read out packets send through the network, so far I have it working with 16bit and 8bit integers (Well unsigned but still). Now the problem is I've tried numerous ways of copying it over but somehow the _buffer got mangled, it segfaulted, or the result was wrong. I'd appreciate if someone could show me a working example. My current code can be seen below. Thanks, Xeross Main #include <iostream> #include <stdio.h> #include "Packet.h" using namespace std; int main(int argc, char** argv) { cout << "#################################" << endl; cout << "# Internal Use Only #" << endl; cout << "# Codename PACKETSTORM #" << endl; cout << "#################################" << endl; cout << endl; Packet packet = Packet(); packet.SetOpcode(0x1f4d); cout << "Current opcode is: " << packet.GetOpcode() << endl << endl; packet.add(uint8_t(5)) .add(uint16_t(4000)) .add(uint8_t(5)); for(uint8_t i=0; i<10;i++) printf("Byte %u = %x\n", i, packet._buffer[i]); printf("\nReading them out: \n1 = %u\n2 = %u\n3 = %u\n4 = %s", packet.readUint8(), packet.readUint16(), packet.readUint8()); return 0; } Packet.h #ifndef _PACKET_H_ #define _PACKET_H_ #include <iostream> #include <vector> #include <stdio.h> #include <stdint.h> #include <string.h> using namespace std; class Packet { public: Packet() : m_opcode(0), _buffer(0), _wpos(0), _rpos(0) {} Packet(uint16_t opcode) : m_opcode(opcode), _buffer(0), _wpos(0), _rpos(0) {} uint16_t GetOpcode() { return m_opcode; } void SetOpcode(uint16_t opcode) { m_opcode = opcode; } Packet& add(uint8_t value) { if(_buffer.size() < _wpos + 1) _buffer.resize(_wpos + 1); memcpy(&_buffer[_wpos], &value, 1); _wpos += 1; return *this; } Packet& add(uint16_t value) { if(_buffer.size() < _wpos + 2) _buffer.resize(_wpos + 2); memcpy(&_buffer[_wpos], &value, 2); _wpos += 2; return *this; } uint8_t readUint8() { uint8_t result = _buffer[_rpos]; _rpos += sizeof(uint8_t); return result; } uint16_t readUint16() { uint16_t result; memcpy(&result, &_buffer[_rpos], sizeof(uint16_t)); _rpos += sizeof(uint16_t); return result; } uint16_t m_opcode; std::vector<uint8_t> _buffer; protected: size_t _wpos; // Write position size_t _rpos; // Read position }; #endif // _PACKET_H_

    Read the article

  • C++ Boost ASIO: how to read/write with a timeout?

    - by Stéphane
    From reading other Stackoverflow entries and the boost::asio documentation, I've confirmed that there is no synchronous asio read/write calls that also provide an easy-to-use timeout as a parameter to the call. I'm in the middle of converting an old-school linux socket app with select(2) calls that employs timeouts, and I need to do more-or-less the same. So what is the best way to do this in boost::asio? Looking at the asio documentation, there are many confusing examples of various things to do with timers, but I'm quite confused. I'd love to see a simple-to-read example of this: Read from a socket, but wait for a maximum of X seconds after which the function either returns with nothing, or returns with whatever it was able to read from the socket before the timeout expired.

    Read the article

  • Udp server sending only 0 bytes of data

    - by mawia
    Hi all, This is a simple Udp server.I am trying to transmit data to some clients,but unfortunetly it is unable to transmit data.Though send is running quite successfully but it is returning with a return value meaning it has send nothing.On the client they are receiving but again obviously,zero bytes. void* UdpServerStreamToClients(void *fileToServe) { int sockfd,n=0,k; struct sockaddr_in servaddr,cliaddr; socklen_t len; char dataToSend[1000]; sockfd=socket(AF_INET,SOCK_DGRAM,0); bzero(&servaddr,sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr=htonl(INADDR_ANY); servaddr.sin_port=htons(32000); bind(sockfd,(struct sockaddr *)&servaddr,sizeof(servaddr)); FILE *fp; if((fp=fopen((char*)fileToServe,"r"))==NULL) { printf("can not open file "); perror("fopen"); exit(1); } int dataRead=1; while(dataRead) { len = sizeof(cliaddr); if((dataRead=fread(dataToSend,1,500,fp))<0) { perror("fread"); exit(1); } //sleep(2); for(list<clientInfo>::iterator it=clients.begin();it!=clients.end();it++) { cliaddr.sin_family = AF_INET; inet_aton(inet_ntoa(it->addr.sin_addr),&cliaddr.sin_addr); cliaddr.sin_port = htons(it->udp_port); n=sendto(sockfd,dataToSend,sizeof(dataToSend),0,(struct sockaddr *)&cliaddr,len); cout<<"number of bytes send by udp: "<< n << endl; printf("SEND this message %d : %s to %s :%d \n",n,dataToSend,inet_ntoa(cliaddr.sin_addr), ntohs(cliaddr.sin_port)); } } } I am checking the value of sizeof(dataTosend) and it is pretty much as expected ie thousand ie the size of buffer. Are you people seeing some possible flaw in it. All of the help in this regard will be appreciated. Thanks!

    Read the article

  • Socket Programming for the Web

    - by Benny
    I have to interact with a legacy system that accepts socket communication and messages. My goal is to make the application cross-platform, but I need the ability to push messages to the client (i.e. - .NET's WCF, Java's Comet) and detect when the user closes out of their browser to destroy the socket. I have built a prototype of .NET wrapper + WCF + Silverlight but it is so disconnected it is difficult to manage the state of the user and seems to be a nightmare to support. All of that considered, what would be my best option?

    Read the article

  • How to determine IP used by client connecting to INADDR_ANY listener socket in C

    - by codebox_rob
    I have a network server application written in C, the listener is bound using INADDR_ANY so it can accept connections via any of the IP addresses of the host on which it is installed. I need to determine which of the server's IP addresses the client used when establishing its connection - actually I just need to know whether they connected via the loopback address 127.0.0.1 or not. Partial code sample as follows (I can post the whole thing if it helps): static struct sockaddr_in serverAddress; serverAddress.sin_family = AF_INET; serverAddress.sin_addr.s_addr = INADDR_ANY; serverAddress.sin_port = htons(port); bind(listener, (struct sockaddr *) &serverAddress, sizeof(serverAddress)); listen(listener, CONNECTION_BACKLOG); SOCKET socketfd; static struct sockaddr_in clientAddress; ... socketfd = accept(listener, (struct sockaddr *) &clientAddress, &length);

    Read the article

  • Strange "cache" effect between client and server

    - by mark
    I use a Socket-based connection between Client and server with ObjectOutputStream. The objects serialized and exchanged have this structure: public class RichiestaSalvataggioArticolo implements Serializable { private ArticoloDati articolo; public RichiestaSalvataggioArticolo(ArticoloDati articolo) { this.articolo = articolo; } @Override public void ricevi(GestoreRichieste gestore) throws Exception { gestore.interpreta(this); } public ArticoloDati getArticolo() { return articolo; } } the issue is that when I try to exchange messages between C/S with incapsulated content very similar (ArticoloDati whom differ only in 2 fields out of 10), the Client sends an ArticoloDati, but the Server receives the previous one. Does the ObjectOutputStream implement some kind of cache or memory between the calls, that fails to recognize that my 2 objects are different because they are very similar?

    Read the article

  • A non-blocking server with java.io

    - by Jon
    Everybody knows that java IO is blocking, and java NIO is non-blocking. In IO you will have to use the thread per client pattern, in NIO you can use one thread for all clients. Now my question follows: is it possible to make a non-blocking design using only the Java IO api. (not NIO) I was thinking about a pattern like this (obviously very simplified); List<Socket> li; for (Socket s : li) { InputStream in = s.getInputStream(); byte[] data = in.available(); in.read(data); // processData(data); (decoding packets, encoding outgoing packets } Also note that the client will always be ready for reading data. What are your opinions on this? Will this be suitable for a server that should at least hold a few hundred of clients without major performance issues?

    Read the article

  • Intercommunication between Java Chat Servers

    - by Pravingate
    I have a application in which I am using socket programming , having this(image) scenario. Where number of clients will try to connect Broadcast server. Now here I am managing load through LVS(Load balancer). so as a example shown in image, suppose 200 clients will wish to login for broadcast they will be distributed as 100 users on server 1 and another 100 users on server 2.clients will get connected to servers using TCP connection. Now I am maintaining user information on server side in arraylist which will be stored in heap memory,Now the problem is if client wish to broadcast to all logged in users, but that particular client is logged in server 1. and so client will not be able to broadcast another 100 users from server 2. Because both ther servers are unaware about each others state. please suggest to solve this scenario by whatever means you want.

    Read the article

  • What is wrong with this Asynchronus task?

    - by bluebrain
    the method onPostExecute simply was not executed, I have seen 16 at LogCat but I can not see 16 in LogCAT. I tried to debug it, it seemed that it goes to the first line of the class (package line) after return statement. private class Client extends AsyncTask<Integer, Void, Integer> { protected Integer doInBackground(Integer... params) { Log.e(TAG,10+""); try { socket = new Socket(target, port); Log.e(TAG,11+""); oos = new ObjectOutputStream(socket.getOutputStream()); Log.e(TAG,14+""); ois = new ObjectInputStream(socket.getInputStream()); Log.e(TAG,15+""); } catch (UnknownHostException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } Log.e(TAG,16+""); return 1; } protected void onPostExecute(Integer result) { Log.e(TAG,13+""); try { Log.e(TAG,12+""); oos.writeUTF(key); Log.e(TAG,13+""); if (ois.readInt() == OKAY) { isConnected = true; Log.e(TAG,14+""); }else{ Log.e(TAG,15+""); isConnected = false; } } catch (IOException e) { e.printStackTrace(); isClosed = true; } } }

    Read the article

  • send and receive in socket [closed]

    - by user3696492
    I have trouble in sending an object through socket in c#, my client can send to server but server can't send to client, i think there is something wrong with the client. Server private void Form1_Load(object sender, EventArgs e) { CheckForIllegalCrossThreadCalls = false; Thread a = new Thread(connect); a.Start(); } private void sendButton_Click(object sender, EventArgs e) { client.Send(SerializeData(ShapeList[ShapeList.Count - 1])); } void connect() { try { server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); iep = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 5555); server.Bind(iep); server.Listen(10); client = server.Accept(); while (true) { byte[] data = new byte[1024]; client.Receive(data); PaintObject a = (PaintObject)DeserializeData(data); ShapeList.Add(a); Invalidate(); } } catch (Exception ex) { MessageBox.Show(ex.Message); } } client private void Form1_Load(object sender, EventArgs e) { CheckForIllegalCrossThreadCalls = false; Thread a = new Thread(connect); a.Start(); } private void SendButton_Click(object sender, EventArgs e) { client.Send(SerializeData(ShapeList[ShapeList.Count - 1])); } void connect() { try { client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); iep = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 5555); client.Connect(iep); while (true) { byte[] data = new byte[1024]; client.Receive(data); PaintObject a = (PaintObject)DeserializeData(data); ShapeList.Add(a); Invalidate(); } } catch (Exception ex) { MessageBox.Show(ex.Message); } }

    Read the article

  • how can an application use port 80/HTTP without conflicting with browsers?

    - by John
    If I understand right, applications sometimes use HTTP to send messages, since using other ports is liable to cause firewall problems. But how does that work without conflicting with other applications such as web-browsers? In fact how do multiple browsers running at once not conflict? Do they all monitor the port and get notified... can you share a port in this way? I have a feeling this is a dumb question, but not something I ever thought of before, and in other cases I've seen problems when 2 apps are configured to use the same port.

    Read the article

  • TCP/IP Implementation General Questions

    - by user2971023
    I've implemented the concepts shown here; http://wiki.unity3d.com/index.php/Simple_TCP/IP_Client_-_Server outside of unity and it works. (though i had to create the TCPIPServerApp from scratch as i could not find the base project anywhere). I have some general questions on how to use tcp/ip properly however. I've done some research on tcp/ip itself but I'm still a little confused. It seems like using the method above doesn't guarantee that I'll see the message (res). It just checks on every update to see if there is a different message in res. What if multiple messages are sent and the program lags or something, will i miss the earlier packet(s)? Should i instead do an array so it stores the last X messages? How do i know the data was received? Do I need to add a message id and build in my own ack into the data? Should i check to see if the port is in use before setting up a connection? Sorry for all the questions. This is all new to me but I enjoy this very much! ... Below already answered By Anton, Thanks It sounds like tcp uses its own packet numbering to ensure the packets end up in the right order on the other side. What if a packet is missed, are the subsequent packets thrown away? Or is this numbering and packet ordering, only for handling data that is broken out into multiple packets? TCP will automatically break the data into multiple packets if necessary right?

    Read the article

< Previous Page | 163 164 165 166 167 168 169 170 171 172 173 174  | Next Page >