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  • Python Threading

    - by anteater7171
    I'm trying to make a simple program that continually displays and updates a label that displays the CPU usage, while having other unrelated things going on. I've done enough research to know that threading is likely going to be involved. However, I'm having trouble applying what I've seen in simple examples of threading to what I'm trying to do. What I currently have going: import Tkinter import psutil,time from PIL import Image, ImageTk class simpleapp_tk(Tkinter.Tk): def __init__(self,parent): Tkinter.Tk.__init__(self,parent) self.parent = parent self.initialize() def initialize(self): self.labelVariable = Tkinter.StringVar() self.label = Tkinter.Label(self,textvariable=self.labelVariable) self.label.pack() self.button = Tkinter.Button(self,text='button',command=self.A) self.button.pack() def A (self): G = str(round(psutil.cpu_percent(), 1)) + '%' print G self.labelVariable.set(G) def B (self): print "hello" if __name__ == "__main__": app = simpleapp_tk(None) app.mainloop() In the above code I'm basically trying to get command A continually running, while allowing command B to be done when the users presses the button.

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  • Entities groups in transactions

    - by Joel
    In the context of "Keys and Entity Groups" article by google: http://code.google.com/appengine/docs/python/datastore/transactions.html 1) "Only use entity groups when they are needed for transactions" 2) "Every entity belongs to an entity group, a set of one or more entities that can be manipulated in a single transaction." It seems like entity groups exist only for the use of transactions, i.e. making one transaction possible between all entities in a group. My question is then why are there parent-child relations between entities and not just a simple declaration of entities to be in a single group (that is defining A,B,C to be in the same group as opposed to defining relations between them "A (parent of) B, B (parent of C)"). What is the benefit from using parent-child relation model when the only purpose is for entities to be in the same group to make transaction possible? Thanks Joel

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  • How to call notifyDataSetChanged() from a generic Adapter

    - by Matty F
    An OnItemClickListener for a ListView has the following method: @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) I'd like to have the adapter behind the ListView refresh, and I believe this is done through the use of: BaseAdapter.notifyDataSetChanged() How do I use the parent parameter in the onItemClick method to do this? So far I've tried: parent.getAdapter().notifyDataSetChanged(); This throws an error because the object returned is of class HeaderViewListAdapter, which for reasons unknown isn't a subclass of BaseAdapter.

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  • Problem in Rich : menubar

    - by Ramesh G
    Hi, I'm using rich:toolbar with backing bean menuAction method.I'm facing one problem in menu link icons.Suppose if i ve child menu in my parent menu it is displaying "hand symbol" for that.else if i dont ve any child menu in my parent menu it is showing "I" this icon.While clicking parent menu(without having child menu) i want hand symbol icon instead of "I" this icon. please help me....... Regards, Ramesh G

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  • Python - Polymorphism in wxPython, What's wrong?

    - by Wallter
    I am trying to wright a simple custom button in wx.Python. My code is as follows, an error is thrown on line 19 of my "Custom_Button.py" - What is going on? I can find no help online for this error and have a suspicion that it has to do with the Polymorphism. (As a side note: I am relatively new to python having come from C++ and C# any help on syntax and function of the code would be great! - knowing that, it could be a simple error. thanks!) Error def __init__(self, parent, id=-1, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, **kwargs): SyntaxError: non-default argument follows default argument Main.py class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", "None", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ # The BMP's Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over Norm_bmp = wx.Bitmap(0) # The normal BMP Push_bmp = wx.Bitmap(0) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, id=-1, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, text="", pos, size, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(MOUSE_OVER_BMP) self.Norm_bmp = wx.Bitmap(NORM_BMP) self.Push_bmp = wx.Bitmap(PUSH_BMP) self.Pos_bmp = pos ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • Reliable way to get the "ancestor" of an object with a specific classname, using jQuery

    - by Matt Dawdy
    I've got a javascript function that gets called on change event of a select form element. So, the "this" variable in js refers to the select element. This select element is in a td tag, in a tr tag. The tr tag has a classname of "FilterDetailsRow". Now, I've tested, and if I use this syntax: var filterRow = $(this).parent().parent(); it gets me what I want. However, is there a better way to tell jQuery, "starting with "this" can you please go up my tree of parents until you find one with a classname of "FilterDetailsRow"? Here's what I came up with, but I want to make sure I"m not reinventing the wheel. function GetFilterDetailsRowOfObject(o) { if (o) { if (o.parent()[0].className.indexOf("FilterDetailsRow") != -1) return o; else return GetFilterDetailsRowOfObject(o.parent()); } else { return null; } } Thanks for any advice.

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  • A general question about inheritence in the .NET framework

    - by Grant
    I have a general question about inheritance in the .NET framework, lets say you have 2 classes, the first is called Parent and the second is called Child. Child inherits from Parent. Parent wants to ensure that each instance of child executes a specific piece of code when it loads irrespective of whether the child has their own onLoad code explicitly specified. From my experience, if i handle onLoad in the parent and not in the child, the parents onLoad code will fire but if its handled in both classes only the child's code will fire. Is this correct? and if so how can i ensure the parents code will always fire for the child...

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  • Python - wxPython custom button -> unbound method __init__()? what?

    - by Wallter
    After looking at questions like this it doesn't make sense that my __init__(self, parrent, id) would be throwing a unbound error? help? main.py import wx from customButton import customButton from wxPython.wx import * class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) # Non-important code here... # This is the first declaration of the Button1 # This is also where the ERROR is thrown. # Omitting this line causes the window to execute # flawlessly. self.Button1 = customButton.__init__(self, parent, -1) # ... finishes in a basic wx.program style... customButton.py # I've included all of the code in the file # because have no idea where the bug/error happens import wx from wxPython.wx import * class Custom_Button(wx.PyControl): # The BMP's Over_bmp = None #wxEmptyBitmap(1,1,1) # When the mouse is over Norm_bmp = None #wxEmptyBitmap(1,1,1) # The normal BMP Push_bmp = None #wxEmptyBitmap(1,1,1) # The down BMP def __init__(self, parent, id, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor #self.Over_bmp = wx.Bitmap(wx.Image(MOUSE_OVER_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Norm_bmp = wx.Bitmap(wx.Image(NORM_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Push_bmp = wx.Bitmap(wx.Image(PUSH_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Pos_bmp = self.pos self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • Why is my slot not being called?

    - by Jen
    I have this class: class CustomEdit : public QTextEdit { Q_GADGET public: CustomEdit(QWidget* parent); public slots: void onTextChanged (); }; CustomEdit::CustomEdit(QWidget* parent) : QTextEdit(parent) { connect( this, SIGNAL(textChanged()), this, SLOT(onTextChanged())); } void CustomEdit::onTextChanged () { // ... do stuff } The onTextChanged method is never called when I type text into the edit control. What am I missing?

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  • drawing to a JPanel without inheritance

    - by g.rocket
    Right now I'm working on a program that throws up a bunch of separate (generated at runtime) images, each in their own window. To do this i've tried this approach: public void display(){ JFrame window = new JFrame("NetPart"); JPanel canvas = new JPanel(); window.getContentPane().add(canvas); Graphics g = canvas.getGraphics(); Dimension d = getSize(); System.out.println(d); draw(g,new Point(d.minX*50,d.maxY*50), 50); window.setSize(d.size(50)); window.setResizable(false); window.setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE); window.setVisible(true); } public void draw(Graphics g, Point startLoc, int scale){ // generate and draw the image } public Dimension getSize(){ //returns my own dimensions class } However, this throws a NullPointerException in draw, claiming that the graphics is null. is there any way to externally draw to a JPanel from outside it (not inherit from JPanel and override PaintComponent)? Any help would be appreciated.

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  • ListAdapters and WrapperListAdapter algorithm

    - by Matty F
    This logic is written in a function with signature private void showDialog(final AdapterView<? extends Adapter> parent, String title, String message, final Tag subject) Is there a better way of doing this? // refresh adapter SimpleCursorAdapter adapter; if (parent.getAdapter() instanceof WrapperListAdapter) { adapter = (SimpleCursorAdapter) ((WrapperListAdapter) parent.getAdapter()).getWrappedAdapter(); } else { adapter = (SimpleCursorAdapter) parent.getAdapter(); } adapter.getCursor().requery(); adapter.notifyDataSetChanged(); Also, is there any point in having AdapterView<? extends Adapter> in the signature and not just AdapterView<?>?

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  • Counting leaf nodes in hierarchical tree

    - by timn
    This code fills a tree with values based their depths. But when traversing the tree, I cannot manage to determine the actual number of children. node-cnt is always 0. I've already tried node-parent-cnt but that gives me lots of warnings in Valgrind. Anyway, is the tree type I've chosen even appropriate for my purpose? #include <string.h> #include <stdio.h> #include <stdlib.h> #ifndef NULL #define NULL ((void *) 0) #endif // ---- typedef struct _Tree_Node { // data ptr void *p; // number of nodes int cnt; struct _Tree_Node *nodes; // parent nodes struct _Tree_Node *parent; } Tree_Node; typedef struct { Tree_Node root; } Tree; void Tree_Init(Tree *this) { this->root.p = NULL; this->root.cnt = 0; this->root.nodes = NULL; this->root.parent = NULL; } Tree_Node* Tree_AddNode(Tree_Node *node) { if (node->cnt == 0) { node->nodes = malloc(sizeof(Tree_Node)); } else { node->nodes = realloc( node->nodes, (node->cnt + 1) * sizeof(Tree_Node) ); } Tree_Node *res = &node->nodes[node->cnt]; res->p = NULL; res->cnt = 0; res->nodes = NULL; res->parent = node; node->cnt++; return res; } // ---- void handleNode(Tree_Node *node, int depth) { int j = depth; printf("\n"); while (j--) { printf(" "); } printf("depth=%d ", depth); if (node->p == NULL) { goto out; } printf("value=%s cnt=%d", node->p, node->cnt); out: for (int i = 0; i < node->cnt; i++) { handleNode(&node->nodes[i], depth + 1); } } Tree tree; int curdepth; Tree_Node *curnode; void add(int depth, char *s) { printf("%s: depth (%d) > curdepth (%d): %d\n", s, depth, curdepth, depth > curdepth); if (depth > curdepth) { curnode = Tree_AddNode(curnode); Tree_Node *node = Tree_AddNode(curnode); node->p = malloc(strlen(s)); memcpy(node->p, s, strlen(s)); curdepth++; } else { while (curdepth - depth > 0) { if (curnode->parent == NULL) { printf("Illegal nesting\n"); return; } curnode = curnode->parent; curdepth--; } Tree_Node *node = Tree_AddNode(curnode); node->p = malloc(strlen(s)); memcpy(node->p, s, strlen(s)); } } void main(void) { Tree_Init(&tree); curnode = &tree.root; curdepth = 0; add(0, "1"); add(1, "1.1"); add(2, "1.1.1"); add(3, "1.1.1.1"); add(4, "1.1.1.1.1"); add(2, "1.1.2"); add(0, "2"); handleNode(&tree.root, 0); }

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  • How to select certain child node in TreeView, C#

    - by Caslav
    I am having a problem with selecting a certain child node. What I want to achieve: I you have this treeview for example (one parent with two child nodes): Parent -Child with a value 5 -Child with a value 2. I want to add these two values and assign them to Parent node: Parent result 7 -Child 5 -Child 2. Of course, a bigger treeview would have several parents and lots of children and they will all add up to one root node. How can I do this?? pls help. thx, Caslav

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  • Why does my buffered GraphicsContext application have a flickering problem?

    - by Bibendum
    import wx class MainFrame(wx.Frame): def __init__(self,parent,title): wx.Frame.__init__(self, parent, title=title, size=(640,480)) self.mainPanel=DoubleBufferTest(self,-1) self.Show(True) class DoubleBufferTest(wx.Panel): def __init__(self,parent=None,id=-1): wx.Panel.__init__(self,parent,id,style=wx.FULL_REPAINT_ON_RESIZE) self.SetBackgroundColour("#FFFFFF") self.timer = wx.Timer(self) self.timer.Start(100) self.Bind(wx.EVT_TIMER, self.update, self.timer) self.Bind(wx.EVT_PAINT,self.onPaint) def onPaint(self,event): event.Skip() dc = wx.MemoryDC() dc.SelectObject(wx.EmptyBitmap(640, 480)) gc = wx.GraphicsContext.Create(dc) gc.PushState() gc.SetBrush(wx.Brush("#CFCFCF")) bgRect=gc.CreatePath() bgRect.AddRectangle(0,0,640,480) gc.FillPath(bgRect) gc.PopState() dc2=wx.PaintDC(self) dc2.Blit(0,0,640,480,dc,0,0) def update(self,event): self.Refresh() app = wx.App(False) f=MainFrame(None,"Test") app.MainLoop() I've come up with this code to draw double buffered GraphicsContext content onto a panel, but there's a constant flickering across the window. I've tried different kinds of paths, like lines and curves but it's still there and I don't know what's causing it.

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  • Transparent child control

    - by pps
    Hello all, I'm writing a control that may have some of its parts transparent or semitransparent. Basically this control shows a png image (with alpha channel). The control's parent window has some graphics on it. Therefore, to make the png control render correctly it needs to get image of what the parent window would draw beneath it. Parent dialog might have WS_CLIPCHILDREN flag set, that means that the the parent window won't draw anything under the the png control and in this case png control won't work properly. This control has to work on Windows Mobile also, so it can't have WS_EX_TRANSPARENT

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  • How can this code throw a NullReferenceException?

    - by Davy8
    I must be going out of my mind, because my unit tests are failing because the following code is throwing a null ref exception: int pid = 0; if (parentCategory != null) { Console.WriteLine(parentCategory.Id); pid = parentCategory.Id; } The line that's throwing it is: pid = parentCategory.Id; The console.writeline is just to debug in the NUnit GUI, but that outputs a valid int. Edit: It's single-threaded so it can't be assigned to null from some other thread, and the fact the the Console.WriteLine successfully prints out the value shows that it shouldn't throw. Edit: Relevant snippets of the Category class: public class Category { private readonly int id; public Category(Category parent, int id) { Parent = parent; parent.PerformIfNotNull(() => parent.subcategories.AddIfNew(this)); Name = string.Empty; this.id = id; } public int Id { get { return id; } } } Well if anyone wants to look at the full code, it's on Google Code at http://code.google.com/p/chefbook/source/checkout I think I'm going to try rebooting the computer... I've seen pretty weird things fixed by a reboot. Will update after reboot. Update: Mystery solved. Looks like NUnit shows the error line as the last successfully executed statement... Copy/pasted test into new console app and ran in VS showed that it was the line after the if statement block (not shown) that contained a null ref. Thanks for all the ideas everyone. +1 to everyone that answered.

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  • How do implement a breadth first traversal?

    - by not looking for answer
    //This is what I have. I thought pre-order was the same and mixed it up with depth first! import java.util.LinkedList; import java.util.Queue; public class Exercise25_1 { public static void main(String[] args) { BinaryTree tree = new BinaryTree(new Integer[] {10, 5, 15, 12, 4, 8 }); System.out.print("\nInorder: "); tree.inorder(); System.out.print("\nPreorder: "); tree.preorder(); System.out.print("\nPostorder: "); tree.postorder(); //call the breadth method to test it System.out.print("\nBreadthFirst:"); tree.breadth(); } } class BinaryTree { private TreeNode root; /** Create a default binary tree */ public BinaryTree() { } /** Create a binary tree from an array of objects */ public BinaryTree(Object[] objects) { for (int i = 0; i < objects.length; i++) { insert(objects[i]); } } /** Search element o in this binary tree */ public boolean search(Object o) { return search(o, root); } public boolean search(Object o, TreeNode root) { if (root == null) { return false; } if (root.element.equals(o)) { return true; } else { return search(o, root.left) || search(o, root.right); } } /** Return the number of nodes in this binary tree */ public int size() { return size(root); } public int size(TreeNode root) { if (root == null) { return 0; } else { return 1 + size(root.left) + size(root.right); } } /** Return the depth of this binary tree. Depth is the * number of the nodes in the longest path of the tree */ public int depth() { return depth(root); } public int depth(TreeNode root) { if (root == null) { return 0; } else { return 1 + Math.max(depth(root.left), depth(root.right)); } } /** Insert element o into the binary tree * Return true if the element is inserted successfully */ public boolean insert(Object o) { if (root == null) { root = new TreeNode(o); // Create a new root } else { // Locate the parent node TreeNode parent = null; TreeNode current = root; while (current != null) { if (((Comparable)o).compareTo(current.element) < 0) { parent = current; current = current.left; } else if (((Comparable)o).compareTo(current.element) > 0) { parent = current; current = current.right; } else { return false; // Duplicate node not inserted } } // Create the new node and attach it to the parent node if (((Comparable)o).compareTo(parent.element) < 0) { parent.left = new TreeNode(o); } else { parent.right = new TreeNode(o); } } return true; // Element inserted } public void breadth() { breadth(root); } // Implement this method to produce a breadth first // search traversal public void breadth(TreeNode root){ if (root == null) return; System.out.print(root.element + " "); breadth(root.left); breadth(root.right); } /** Inorder traversal */ public void inorder() { inorder(root); } /** Inorder traversal from a subtree */ private void inorder(TreeNode root) { if (root == null) { return; } inorder(root.left); System.out.print(root.element + " "); inorder(root.right); } /** Postorder traversal */ public void postorder() { postorder(root); } /** Postorder traversal from a subtree */ private void postorder(TreeNode root) { if (root == null) { return; } postorder(root.left); postorder(root.right); System.out.print(root.element + " "); } /** Preorder traversal */ public void preorder() { preorder(root); } /** Preorder traversal from a subtree */ private void preorder(TreeNode root) { if (root == null) { return; } System.out.print(root.element + " "); preorder(root.left); preorder(root.right); } /** Inner class tree node */ private class TreeNode { Object element; TreeNode left; TreeNode right; public TreeNode(Object o) { element = o; } } }

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  • Acts as Tree with Multiple Models

    - by Joe
    I've got several models that I'd like to relate together hierarchically. For simplicity's sake, let's say I've got these three: class Group < ActiveRecord::Base acts_as_tree has_many :users end class User < ActiveRecord::Base acts_as_tree belongs_to :group has_many :posts end class Post < ActiveRecord::Base acts_as_tree belongs_to :user end Under the current acts_as_tree, each node can individually can relate hierarchically to other nodes provided they are of the same type. What I'd like is to remove this restriction on type identity, so that SomePost.parent could have a User or a Post as its' parent, and that SomeUser.parent could have another user or a group as its parent. Any thoughts?

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  • toggleClass messing something up.

    - by Mathias Nielsen
    Hi I am using playing around with the Pretty-checkboxes-plugin and have a problem. The plugin can be seen here http://aaronweyenberg.com/90/pretty-checkboxes-with-jquery As you can see, this uses two links to select and deselect. I want it to only use one link and then change the class to make it work the other way the next time it is clicked. It should be simple enough. I have been trying to get it working with toggleClass. I simply put in the toggleClass statement so the code looks like so: $(document).ready(function() { /* see if anything is previously checked and reflect that in the view*/ $(".checklist input:checked").parent().addClass("selected"); /* handle the user selections */ $(".checklist .checkbox-select").click( function(event) { event.preventDefault(); $(this).parent().addClass("selected"); $(this).parent().find(":checkbox").attr("checked","checked"); $(this).toggleClass("checkbox-select checkbox-deselect"); } ); $(".checklist .checkbox-deselect").click( function(event) { event.preventDefault(); $(this).parent().removeClass("selected"); $(this).parent().find(":checkbox").removeAttr("checked"); $(this).toggleClass("checkbox-select checkbox-deselect"); } ); }); This works to some extend. The classes toggle just fine, but the rest of the code only works the first time it is run. All subsequent clicks just toggle the class og the link and nothing else. Does anyone have any idea why this is?

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  • wxpython: Updating a dict or other appropriate data type from wx.lib.sheet.CSheet object

    - by bvmou
    If I have a notebook with three spreadsheet widgets, what is the best way to have changes to the spreadsheet update a dictionary (or maybe an sqlite file?). Do all wx grid objects come with a built in dictionary related to the SetNumberRows and SetNumberCols? Basically I am looking for guidance on how to work with the user-input data from a spreadsheet widget, as in this example adapted from the tutorial on python.org: class ExSheet(wx.lib.sheet.CSheet): def __init__(self, parent): sheet.CSheet.__init__(self, parent) self.SetLabelBackgroundColour('#CCFF66') self.SetNumberRows(50) self.SetNumberCols(50) class Notebook(wx.Frame): def __init__(self, parent, id, title): wx.Frame.__init__(self, parent, id, title) nb = wx.Notebook(self, -1, style=wx.NB_BOTTOM) self.sheet1 = ExSheet(nb) self.sheet2 = ExSheet(nb) self.sheet3 = ExSheet(nb) nb.AddPage(self.sheet1, "Sheet1") nb.AddPage(self.sheet2, "Sheet2") nb.AddPage(self.sheet3, "Sheet3") self.sheet1.SetFocus() self.StatusBar()

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  • WPF, Setting property with single value on multiple subcontrols

    - by Andre van Heerwaarde
    I have a parent contentcontrol which displays data via a datatemplate. The datatemplate contains a stackpanel with several usercontols of the same type. I like to set the property only once on the parent control, it must set the value of the property on all the subcontrols. But if there is a way to do it on the stackpanel it's also OK. The template can be changed at runtime and the values need also to be propagated to the new template. My current solution is to implement the property on both parent and subcontrol and use code to propagate the value from the parent to all the subcontrols. My question is: is there a better or other ways of doing this?

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  • Context menu not firing when clicking on a line in a MovieClip

    - by Quandary
    Question: In Flash AS3, I have a furniture movieclip (converted from CAD) in another movieclip [to crop the border]. My first problem was that it didn't fire onclick at all. So I had to draw a background, and it started working when I did not click on a CAD drawing line. Then I checked mousevent.target for classname, and if it was not CustomMovieClip, I took object.parent.parent. That worked for onclick. But now I seem to have a similar problem with the contextmenu. When I right-click anywhere, I get the contextmenu, but the context menu event-handler doesn't fire if I right-clicked on a CAD line (but it works if I right-click on the background)... The problem now is it doesn't fire, so I can't take target.parent.parent.

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  • C check before writing to closed pipe

    - by Gary
    Is there an easy way to check if a pipe is closed before writing to it in C? I have a child and parent process, and the parent has a pipe to write to the child. However, if the child closes the pipe and the parent tries to read - I get a broken pipe error. So how can I check to make sure I can write to the pipe, so I can handle it as an error if I can't? Thanks!

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  • memory leak on mdi with blank child form

    - by bob
    Hi, I've created a blank application with a mdi parent form opening a blank child form from the menu. When the parent form of the child form is set to the mdi - it appears the system does not release memory - thus a leak. When the parent form is not set, the child form is removed. Does anyone know why this apparent memory leak can be resolved? I've been using the ants memory profiler. Bob.

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