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  • get element position

    - by hopes
    how can i know that a specific is on another specific after dragging the first and drop it I am using this code in the head of my document to enable drag and drop of my divs var dragapproved=false var z,x,y function move(){ if (event.button==1&&dragapproved){ z.style.pixelLeft=temp1+event.clientX-x z.style.pixelTop=temp2+event.clientY-y return false } } function drags() { if (!document.all) return if (event.srcElement.className=="drag") { dragapproved=true z=event.srcElement temp1=z.style.pixelLeft temp2=z.style.pixelTop x=event.clientX y=event.clientY document.onmousemove=move } } document.onmousedown=drags document.onmouseup=new Function('dragapproved=false')

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  • How to SELECT the last 10 rows of an SQL table which has no ID field?

    - by Edward Tanguay
    I have an MySQL table with 25000 rows. This is an imported CSV file so I want to look at the last ten rows to make sure it imported everything. However, since there is no ID column, I can't say: SELECT * FROM big_table ORDER BY id DESC What SQL statement would show me the last 10 rows of this table? The structure of the table is simply this: columns are: A, B, C, D, ..., AA, AB, AC, ... (like Excel) all fields are of type TEXT

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  • Is it possible to return the "highlighted" (like Firebug) css selector or dom id with jquery?

    - by Jonathan
    Hi Folks, When you click the "Click an element on the page to inspect" arrow with FireBug, it puts a Blue Border around the target element, and also returns the DOM Id. I am building an application and that feature would be awesome to add. Be able to hover over elements and highlight the target, upon clicking return the DOM Id or CSS selector to the application. Is there a jquery plugin that does this magic? Some other smart way? Thanks!, Jonathan

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  • Where is the VB.Net debugger "Make Object ID" function?

    - by Josh
    When using the visual studio 2008 debugger with c# i can right-click on a variable and choose "Make Object ID" which allows me to watch that object (via it's ID) regardless of whether it is in the current stack frame or not. When the debugger is in VB code, (doesnt matter if it's run from a c# unit test or a vb unit test) That option isn't there. Where did VB put this feature? Or does it simply not support it like so many other helpful c# features?

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  • How to activate Mac OS X application with a given process ID?

    - by Olivier
    I know the process id of an application in Mac OS X. How can I switch to it (using applescript, or python, or whatever)? By "switch", I mean, put in focus. The usual solution is to use the applescript code tell application "Foo" activate, but here the name is not useful because I have many instances of the same application running. I am however able to get the process id of the application. How can I switch to this application programmatically?

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  • What's the best way to use NHibernate for objects without ID?

    - by Khash
    I have some classes in my app that don't require an ID to be persisted. These could be things like user logs or audit records. I can add an arbitaty id to them but I would like to avoid that as they don't mean anything. The retrieval of these objects is always on another key (like UserId) which is not unique to the record.

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  • javascript div movement not working

    - by William
    For some reason I can't move this div at all. Can anyone help me out with why this won't work? <!DOCTYPE html> <html lang="en"> <head> <title>Move Div Test</title> <meta charset="utf-8" /> <link href="/bms/style.css" rel="stylesheet" /> <style> body { text-align: center; background-color: #ffffff;} #box { position: absolute; left: 610px; top: 80px; height: 50px; width: 50px; background-color: #ff0000;} </style> <script type="text/javascript"> document.onkeydown=function(event){keyDown(event)}; document.onkeyup=function(event){keyUp(event)}; var box = document.getElementById('box'); var speed = 5; var keys = new Array(256); var i = 0; for (i = 0;i <= 256; i++){ keys[i] = false; } function keyDown(event){ if(!event){ //for IE event = window.event; } keys[event.keyCode] = true; } function keyUp(event){ if(!event){ //for IE event = window.event; } keys[event.keyCode] = false; } function update(){ if(keys[37]) box.style.left = parseInt(box.style.left) - speed + "px"; if(keys[39]) box.style.left = parseInt(box.style.left) + speed + "px"; if(keys[38]) box.style.top = parseInt(box.style.top) - speed + "px"; if(keys[40]) box.style.top = parseInt(box.style.top) + speed + "px"; } setInterval('update();', 1000/60); </script> </head> <body> <div id="box">blah</div> </body> </html>

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  • Is there a better way than a sequence of if's to handle events?

    - by Matt
    I recently ran across several objects implemented to handle events with a hard coded mapping using this pattern: public void handleEvent(Event event) { if(event.getCode() == SOME_STATIC_EVENT) doSomething(event); if(event.getCode() == ANOTHER_STATIC_EVENT) doSomethingElse(event); } where doSomething functions are implemented as methods of the same class. In hopes of striving for looser coupling, how would you suggest abstracting out this pattern? Also, what's the best approach for mapping 0..N functions to a fired event?

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  • how to get the image id and use hiding the image using prototype js?

    - by patel
    DeCheBX = $('MyDiv').insert(new Element('input', { 'type': 'checkbox', 'id': "Img" + obj[i].Nam, 'value': obj[i].IM, 'onClick': 'SayHi(this)' })); document.body.appendChild(DeCheBX); DeImg = $('MyDiv').insert(new Element('img', { 'id': "Imgx" + obj[i].Nam, 'src': obj[i].IM })); document.body.appendChild(DeImg); } SayHi = function(x) { try { if ($(x).checked == true) {

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  • C++ abstract class template + type-specific subclass = trouble with linker

    - by user333279
    Hi there, The project in question is about different endpoints communicating with each other. An endpoint sends events (beyond the scope of the current problem) and can process incoming events. Each event is represented in a generic object as follows: #pragma interface ... // some includes template<typename T> class Event { public: Event(int senderId, Type type, T payload); // Type is an enum Event(int senderId, Type type, int priority, T payload); virtual ~Event(); virtual int getSenderId(); virtual int getPriority(); virtual T getPayload(); void setPriority(const int priority); protected: const int senderId; const Type type; const T payload; int priority; }; It has its implementing class with #pragma implementation tag. An endpoint is defined as follows: #pragma interface #include "Event.h" template<typename T> class AbstractEndPoint { public: AbstractEndPoint(int id); virtual ~AbstractEndPoint(); virtual int getId(); virtual void processEvent(Event<T> event) = 0; protected: const int id; }; It has its implementing class too, but only the constructor, destructor and getId() are defined. The idea is to create concrete endpoints for each different payload type. Therefore I have different payload objects and specific event classes for each type, e.g. Event<TelegramFormatA>, Event<TelegramFormatB> and ConcreteEndPoint for TelegramFormatA, ConcreteEndPoint for TelegramFormatB respectively. The latter classes are defined as class ConcreteEndPoint : AbstractEndPoint<TelegramFormatA> { ... } I'm using g++ 4.4.3 and ld 2.19. Everything compiles nicely, but the linker complaints about undefined references to type-specific event classes, like Event<TelegramFormatA>::Event(....) . I tried explicit instantiation using template class AbstractEndPoint<TelegramFormatA>; but couldn't get past the aforementioned linker errors. Any ideas would be appreciated.

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  • How do I get the "bucket id" that winqual uses if I have a minidump file or exception structure? (Windows c++)

    - by Tim
    There are a few related questions on SO - but have not found the answer - I would like to generate a "signature"/bucket id to report a minidump/crash back to our issue tracking system. Since MS already does this with "bucket ids" I figured I could just re-use their bucket/signature generation. Can I get that ID from either a top level filter or the _EXCEPTION_POINTERS object I have inside the filter or the _MINIDUMP_EXCEPTION_INFORMATION structure or from the minidump itself? This is a C++ application.

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  • How to get only one record for each duplicate rows of the id in oracle?

    - by Psychocryo
    suppose i have this table: group_id | image | image_id | ----------------------------- 23 blob 1 23 blob 2 23 blob 3 21 blob 4 21 blob 5 25 blob 6 25 blob 7 how to get results of only 1 of each group id? in this case,there may be multiple images for one group id, i just want one result of each group_id i tried distinct but i will only get group_id. max for image also would not work.

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  • How to get the ID of the last insert.

    - by James Jeffery
    I have an application and around 20 accounts are created per minute (on average). I need to implement a new feature which requires the ID of the last insert. I am using PDO. The question is, lets say 5 users create accounts at exactly the same time. Will it return the ID from the database for that users profile that was just created, or will it return the last insert? If you get what I mean.

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  • I need to generate a string of 7 chars that is based on the id of the row.

    - by Totty
    I need to generate a string of 7 chars that is based on the id of the row. So knowing the id of the image and a secret key, i should get the generated string. the string must contain chars from "a" to "z" and numbers from 0 to 9. I have a dir that contains photos like this dir/p3/i2/s21/thumb.jpg the generated string is p3i2s21, then is used to calculate the path of the image.

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  • using Unity Android In a sub view and add actionbar and style

    - by aeroxr1
    I exported a simple animation from Unity3D (version 4.5) in android project. With eclipse I modified the manifest and added another activity. In this activity I put a button that it makes start the animation,and this is the result. The action bar appear in the main activity but it doesn't in the unity's activity :( How can I add the action bar and the style of the first activity to unity's animation activity ? This is the unity's activity's code : package com.rabidgremlin.tut.redcube; import android.app.NativeActivity; import android.content.res.Configuration; import android.graphics.PixelFormat; import android.os.Bundle; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.view.Window; import android.view.WindowManager; import com.unity3d.player.UnityPlayer; public class UnityPlayerNativeActivity extends NativeActivity { protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code // Setup activity layout @Override protected void onCreate (Bundle savedInstanceState) { //requestWindowFeature(Window.FEATURE_NO_TITLE); super.onCreate(savedInstanceState); getWindow().takeSurface(null); //setTheme(android.R.style.Theme_NoTitleBar_Fullscreen); getWindow().setFormat(PixelFormat.RGB_565); mUnityPlayer = new UnityPlayer(this); /*if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true)) getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); */ setContentView(mUnityPlayer); mUnityPlayer.requestFocus(); } // Quit Unity @Override protected void onDestroy () { mUnityPlayer.quit(); super.onDestroy(); } // Pause Unity @Override protected void onPause() { super.onPause(); mUnityPlayer.pause(); } // eliminiamo questa onResume() e proviamo a modificare la onResume() // Resume Unity @Override protected void onResume() { super.onResume(); mUnityPlayer.resume(); } // inseriamo qualche modifica qui // This ensures the layout will be correct. @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); mUnityPlayer.configurationChanged(newConfig); } // Notify Unity of the focus change. @Override public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); mUnityPlayer.windowFocusChanged(hasFocus); } // For some reason the multiple keyevent type is not supported by the ndk. // Force event injection by overriding dispatchKeyEvent(). @Override public boolean dispatchKeyEvent(KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_MULTIPLE) return mUnityPlayer.injectEvent(event); return super.dispatchKeyEvent(event); } // Pass any events not handled by (unfocused) views straight to UnityPlayer @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onTouchEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } /*API12*/ public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } } And this is the AndroidManifest.xml android:versionCode="1" android:versionName="1.0" > <!-- android:theme="@android:style/Theme.NoTitleBar"--> <supports-screens android:anyDensity="true" android:largeScreens="true" android:normalScreens="true" android:smallScreens="true" android:xlargeScreens="true" /> <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:theme="@android:style/Theme.Holo.Light" > <activity android:name="com.rabidgremlin.tut.redcube.UnityPlayerNativeActivity" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale" android:label="@string/app_name" android:screenOrientation="portrait" > <!--android:launchMode="singleTask"--> <meta-data android:name="unityplayer.UnityActivity" android:value="true" /> <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" /> </activity> <activity android:name="com.rabidgremlin.tut.redcube.MainActivity" android:label="@string/title_activity_main" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="17" android:targetSdkVersion="19" /> <uses-feature android:glEsVersion="0x00020000" /> </manifest>

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