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  • WPF - Overlapping Custom Tabs in a TabControl and ZIndex

    - by Rachel
    Problem I have a custom tab control using Chrome-shaped tabs that binds to a ViewModel. Because of the shape, the edges overlap a bit. I have a function that sets the tabItem's ZIndex on TabControl_SelectionChanged which works fine for selecting tabs, and dragging/dropping tabs, however when I Add or Close a tab via a Relay Command I am getting unusual results. Does anyone have any ideas? Default View http://i193.photobucket.com/albums/z197/Lady53461/tabs_default.jpg Removing Tabs http:/i193.photobucket.com/albums/z197/Lady53461/tabs_removing.jpg Adding 2 or more Tabs in a row http:/i193.photobucket.com/albums/z197/Lady53461/tabs_adding.jpg Code to set ZIndex private void PrimaryTabControl_SelectionChanged(object sender, SelectionChangedEventArgs e) { if (e.Source is TabControl) { TabControl tabControl = sender as TabControl; ItemContainerGenerator icg = tabControl.ItemContainerGenerator; if (icg.Status == System.Windows.Controls.Primitives.GeneratorStatus.ContainersGenerated) { foreach (object o in tabControl.Items) { UIElement tabItem = icg.ContainerFromItem(o) as UIElement; Panel.SetZIndex(tabItem, (o == tabControl.SelectedItem ? 100 : 90 - tabControl.Items.IndexOf(o))); } } } } By using breakpoints I can see that it is correctly setting the ZIndex to what I want it to, however the layout is not displaying the changes. I know some of the changes are in effect because if none of them were working then the tab edges would be reversed (the right tabs would be drawn on top of the left ones). Clicking a tab will correctly set the zindex of all tabs (including the one that should be drawn on top) and dragging/dropping them to rearrange them also renders correctly (which removes and reinserts the tab item). The only difference I can think of is I am using the MVVM design pattern and the buttons that Add/Close tabs are relay commands. Does anyone have any idea why this is happening and how I can fix it?? p.s. I did try setting a ZIndex in my ViewModel and binding to it, however the same thing happens when adding/removing tabs via the relay command. EDIT: Being a new user I couldn't post images and could only post 1 link. Images just show a picture of what the tags render as after each scenario. Adding more then 1 at a time will not reset the zindex of other recently-added tabs so they go behind the tab on the Right, and closing tabs does not correctly render the ZIndex of the SelectedTab that replaces it and it shows up behind the tab on its right.

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  • WPF storyboard animation issue when using VisualBrush

    - by Flack
    Hey guys, I was playing around with storyboards, a flipping animation, and visual brushes. I have encountered an issue though. Below is the xaml and code-behind of a small sample I quickly put together to try to demonstrate the problem. When you first start the app, you are presented with a red square and two buttons. If you click the "Flip" button, the red square will "flip" over and a blue one will appear. In reality, all that is happening is that the scale of the width of the StackPanel that the red square is in is being decreased until it reaches zero and then the StackPanel where a blue square is, whose width is initially scaled to zero, has its width increased. If you click the "Flip" button a few times, the animation looks ok and smooth. Now, if you hit the "Reflection" button, a reflection of the red/blue buttons is added to their respective StackPanels. Hitting the "Flip" button now will still cause the flip animation but it is no longer a smooth animation. The StackPanels width often does not shrink to zero. The width shrinks somewhat but then just stops before being completely invisible. Then the other StackPanel appears as usual. The only thing that changed was adding the reflection, which is just a VisualBrush. Below is the code. Does anyone have any idea why the animations are different between the two cases (stalling in the second case)? Thanks. <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xml:lang="en-US" xmlns:d="http://schemas.microsoft.com/expression/blend/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="WpfFlipTest.Window1" x:Name="Window" Title="Window1" Width="214" Height="224"> <Window.Resources> <Storyboard x:Key="sbFlip"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="redStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.4" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.4" Storyboard.TargetName="blueStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.8" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="sbFlipBack"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="blueStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.4" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.4" Storyboard.TargetName="redStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.8" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </Window.Resources> <Grid x:Name="LayoutRoot" Background="Gray"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <StackPanel Name="redStack" Grid.Row="0" Grid.Column="0" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform/> </StackPanel.RenderTransform> <Border Name="redBorder" BorderBrush="Transparent" BorderThickness="4" Width="Auto" Height="Auto"> <Button Margin="0" Name="redButton" Height="75" Background="Red" Width="105" /> </Border> <Border Width="{Binding ElementName=redBorder, Path=ActualWidth}" Height="{Binding ElementName=redBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent" BorderThickness="4" Name="redRefelction" Visibility="Collapsed"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=redButton}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <StackPanel Name="blueStack" Grid.Row="0" Grid.Column="0" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform ScaleX="0"/> </StackPanel.RenderTransform> <Border Name="blueBorder" BorderBrush="Transparent" BorderThickness="4" Width="Auto" Height="Auto"> <Button Grid.Row="0" Grid.Column="1" Margin="0" Width="105" Background="Blue" Name="blueButton" Height="75"/> </Border> <Border Width="{Binding ElementName=blueBorder, Path=ActualWidth}" Height="{Binding ElementName=blueBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent" BorderThickness="4" Name="blueRefelction" Visibility="Collapsed"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=blueButton}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <Button Grid.Row="1" Click="FlipButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Flip</Button> <Button Grid.Row="0" Grid.Column="1" Click="ReflectionButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Reflection</Button> </Grid> </Window> Here are the button click handlers: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Media.Animation; namespace WpfFlipTest { public partial class Window1 : Window { public Window1() { InitializeComponent(); } bool flipped = false; private void FlipButton_Click(object sender, RoutedEventArgs e) { Storyboard sbFlip = (Storyboard)Resources["sbFlip"]; Storyboard sbFlipBack = (Storyboard)Resources["sbFlipBack"]; if (flipped) { sbFlipBack.Begin(); flipped = false; } else { sbFlip.Begin(); flipped = true; } } bool reflection = false; private void ReflectionButton_Click(object sender, RoutedEventArgs e) { if (reflection) { reflection = false; redRefelction.Visibility = Visibility.Collapsed; blueRefelction.Visibility = Visibility.Collapsed; } else { reflection = true; redRefelction.Visibility = Visibility.Visible; blueRefelction.Visibility = Visibility.Visible; } } } } UPDATE: I have been testing this some more to try to find out what is causing the issue I am seeing and I believe I found what is causing the issue. Below I have pasted new xaml and code-behind. The new sample below is very similar to the original sample, with a few minor modifications. The xaml basically consists of two stack panels, each containing two borders. The second border in each stack panel is a visual brush (a reflection of the border above it). Now, when I click the "Flip" button, one stack panel gets its ScaleX reduced to zero, while the second stack panel, whose initial ScaleX is zero, gets its ScaleX increased to 1. This animation gives the illusion of flipping. There are also two textblocks which display the scale factor of each stack panel. I added those to try to diagnose my issue. The issue is (as described in the oringal post) that the flipping animation is not smooth. Every time I hit the flip button, the animation starts but whenever the ScaleX factor gets to around .14 to .16, the animation looks like it stalls and the stack panels never have there ScaleX reduced to zero, so they never totally disappear. Now, the strange thing is that if I change the Width/Height properties of the "frontBorder" and "backBorder" borders defined below to use explict values instead of Auto, such as Width=105 and Height=75 (to match the button in the border) everything works fine. The animation stutters the first two or three times I run it but after that the flips are smooth and flawless. (BTW, when an animation is run for the first time, is there something going on in the background, some sort of initialization, that causes it to be a little slow the first time?) Is it possible that the Auto Width/Height of the borders are causing the issue? I can reproduce it everytime but I am not sure why Auto Width/Height would be a problem. Below is the sample. Thanks for the help. <Window x:Class="FlipTest.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <Window.Resources> <Storyboard x:Key="sbFlip"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="front" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.5" Storyboard.TargetName="back" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="sbFlipBack"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="back" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.5" Storyboard.TargetName="front" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </Window.Resources> <Grid x:Name="LayoutRoot" Background="White" ShowGridLines="True"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <StackPanel x:Name="front" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform/> </StackPanel.RenderTransform> <Border Name="frontBorder" BorderBrush="Yellow" BorderThickness="2" Width="Auto" Height="Auto"> <Button Margin="0" Name="redButton" Height="75" Background="Red" Width="105" Click="FlipButton_Click"/> </Border> <Border Width="{Binding ElementName=frontBorder, Path=ActualWidth}" Height="{Binding ElementName=frontBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=frontBorder}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <StackPanel x:Name="back" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform ScaleX="0"/> </StackPanel.RenderTransform> <Border Name="backBorder" BorderBrush="Yellow" BorderThickness="2" Width="Auto" Height="Auto"> <Button Margin="0" Width="105" Background="Blue" Name="blueButton" Height="75" Click="FlipButton_Click"/> </Border> <Border Width="{Binding ElementName=backBorder, Path=ActualWidth}" Height="{Binding ElementName=backBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=backBorder}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <Button Grid.Row="1" Click="FlipButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Flip</Button> <TextBlock Grid.Row="2" Grid.Column="0" Foreground="DarkRed" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76" Text="{Binding ElementName=front, Path=(UIElement.RenderTransform).(ScaleTransform.ScaleX)}"/> <TextBlock Grid.Row="3" Grid.Column="0" Foreground="DarkBlue" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76" Text="{Binding ElementName=back, Path=(UIElement.RenderTransform).(ScaleTransform.ScaleX)}"/> </Grid> </Window> Code-behind: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Media.Animation; namespace FlipTest { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { public Window1() { InitializeComponent(); } bool flipped = false; private void FlipButton_Click(object sender, RoutedEventArgs e) { Storyboard sbFlip = (Storyboard)Resources["sbFlip"]; Storyboard sbFlipBack = (Storyboard)Resources["sbFlipBack"]; if (flipped) { sbFlipBack.Begin(); flipped = false; } else { sbFlip.Begin(); flipped = true; } } } }

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  • popView from UITabBarController inside UINavigationController

    - by Manu
    Hi, I'm building an application based on the Utility template from Xcode, to which I have added some more views. My application structure would be as follows: MainView (the app menu) Flip-side view (a calculator) UINavigationController Settings view viewDiDLoad: UITabBarController - Tab1 view (options) - Tab2 view (information text) I can navigate correctly from my MainView to my Flip-side view, which is also the root view of the Navigation Controller. From my Flip-side view, I push a second view of my Navigation Controller (Settings view) that is configured to show an UITabBarController, with two tabs, as soon as it loads (with viewDidLoad). If I remove the UITabBarController, I can return with no problems to my Flip-side view using "popViewController" from my Settings view. The problem comes if I load the UITabBarController in viewDiDLoad in my Settings view... the tabs work perfectly, but I'm not able to return to my Flip-side view (root view of the Navigation Controller) anymore. I CAN return if I use the Navigation Bar of the Navigation Controller, but I want to configure my own buttons and have the Navigation Bar hidden. So far I've tried the following methods: [self.navigationController popViewControllerAnimated:YES]; [self.navigationController popToRootViewControllerAnimated:YES]; [self.navigationController popToViewController:FlipSideViewController animated:YES]; But they don't seem to work. The first two just do nothing (the screen remains as it was), and the third one does not recognize the "FlipsideViewController" (maybe because it's a delegate of the MainViewController?). Is there a way to check what is exactly doing the "back" button of the Navigation Bar if I activate it? Should I be using delegates? Can I call a popViewController method in my Settings view from any of the two Tab views? This is my Flip-side view: - (IBAction)showSettingsView { SettingsViewController *controller = [[SettingsViewController alloc] initWithNibName:@"SettingsView" bundle:nil]; controller.title = @"Settings"; [self.navigationController pushViewController:controller animated:YES]; [controller release]; } This is my Settings view: - (void)viewDidLoad { [super viewDidLoad]; tabBarController = [[UITabBarController alloc] init]; Tab1ViewController* vc1 = [[Tab1ViewController alloc] init]; Tab2ViewController* vc2 = [[Tab2ViewController alloc] init]; NSArray* controllers = [NSArray arrayWithObjects:vc1, vc2, nil]; tabBarController.viewControllers = controllers; [self.view addSubview:tabBarController.view]; } And the method to return in one of the Tab views: - (IBAction)backFromTab1View { [self.navigationController popToViewController:FlipSideViewController animated:YES]; } Thanks very much and sorry if the question is too basic!

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  • facebook connect for android returns a blank login screen?

    - by jonney
    Hi, i am trying to use the old facebook connect authentication to authenticate my android client to get the necessary session id's and other credentials thats needed to start using the web service of facebook. the issue i am having is that when my android application launces and tries to load the login page for facebook, that very same login page is blank and it only displays the the facebook logo as the title of the screen. No login fields or buttons are visible leaving me nowhere to login and authenticate a user. i have tried two API's one is facebook connect api for android http://code.google.com/p/fbconnect-android/ and the other one is the official android facebook sdk that is recommended to be used instead of the previous one i have just mentioned https://github.com/facebook/facebook-android-sdk/ . please see the image below of how it looks like on my app. Here is code that uses the latest android sdk facebook: /** * Authenticate facebook network */ private void authenticateFacebook() { // TODO: move this away from this activty class into some kind of // helper/wrapper class Log.d(TAG, "Clicked on the facebook"); Facebook facebook = new Facebook(OAUTH_KEY_FACEBOOK_API); facebook.authorize(this, new AuthorizeListener()); } class AuthorizeListener implements DialogListener{ @Override public void onComplete(Bundle values) { // TODO Auto-generated method stub Log.d(TAG, "finished authorizing facebook user"); } @Override public void onFacebookError(FacebookError e) { // TODO Auto-generated method stub } @Override public void onError(DialogError e) { // TODO Auto-generated method stub } @Override public void onCancel() { // TODO Auto-generated method stub } } And a simple example of how to use it: http://developers.facebook.com/docs/guides/mobile/ My code is more or less identical to the above example. edit: i did not catch what logcat was inputing in my first attempted at my code above but their was no exceptions or warnings thrown at the time. just a blank page. i then tried it again and diddnt touch my code and what happens now is that a loading dialogue view pops up and stays their for a few minutes until the facebook windows disapears and the logcat outputs the error below: 11-18 17:26:19.913: DEBUG/Facebook-WebView(783): Webview loading URL: https://www.facebook.com/dialog/oauth?type=user_agent&redirect_uri=fbconnect%3A%2F%2Fsuccess&display=touch&client_id=e??????????????????? 11-18 17:27:01.756: DEBUG/Facebook-authorize(783): Login failed: com.kc.unity.agent.util.oauth.facebook.DialogError: The connection to the server was unsuccessful. 11-18 17:27:01.783: DEBUG/Facebook-WebView(783): Webview loading URL: https://www.facebook.com/dialog/oauth?type=user_agent&redirect_uri=fbconnect%3A%2F%2Fsuccess&display=touch&client_id=??????????????? please note that the client id i have amended for obvious reasons but the rest of the logcat is untouched

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  • How do I add a listener that will work on individual Fieldset in Extjs? Clicking the "Add" button sh

    - by Nair
    Testing Window /*! * Ext JS Library 3.0.0 * Copyright(c) 2006-2009 Ext JS, LLC * [email protected] * http://www.extjs.com/license */ Ext.onReady(function(){ Ext.override( Ext.data.Store, { findExact: function( fld, val ) { var hit = null; this.each( function(rec) { if( rec.get(fld) == val ) { hit = rec; return false; }; } ); return hit; } }); var listAdded = 0; var addListBtn = { text: 'Add', handler: function() { Ext.getCmp('tab_list').add(getList()); Ext.getCmp('tab_list').doLayout(); } } var testData = new Ext.data.SimpleStore({ fields: ['no', 'name', 'address','phone','businessPhone'], data: [['68', 'Target','123 Valley Road','(345) 908-9087','(345) 908-9087'], ['69', 'Walmart','456 Main Road','(345) 908-9999','(345) 908-9990']] }); var getList = function() { listAdded++; var items = new Ext.form.FieldSet( { id:listAdded, title: listAdded, collapsible: true, layout: 'form', autoHeight: true, defaults: {width: 300}, defaultType: 'textfield', bodyStyle: 'padding:5px', labelWidth: 225, items: [ { xtype: 'combo', fieldLabel: 'Customer No', name: 'changescustomerNo', hiddenName: 'changescustomerNo', store: new Ext.data.SimpleStore({ fields: ['id','value'], data: [['68','Test1'],['69','Test2']] }), displayField: 'value', valueField: 'id', selectOnFocus: true, mode: 'local', editable: false, triggerAction: 'all', value: ' ', listeners:{select:{ fn:function(combo, value) { var m = testData.findExact( 'no', this.value ); if(m) { //alert(this.id); Ext.getCmp('currentName').setValue(m.get('name')); Ext.getCmp('currentAddress').setValue(m.get('address')); Ext.getCmp('currentTelephoneNumber').setValue(m.get('phone')); Ext.getCmp('currentBusTelephoneNumber').setValue(m.get('businessPhone')); } }//function }//select }//listeners },{ id: 'currentName', fieldLabel: 'Current Name', name: 'currentName', value: '' },{ id: 'currentAddress', width: 298, xtype: 'textarea', fieldLabel: 'Current Address', name: 'currentAddress', value: '' },{ id:'currentTelephoneNumber', fieldLabel: 'Current Telephone Number', name: 'currentTelephoneNumber', value: '' },{ id: 'currentBusTelephoneNumber', fieldLabel: 'Current Business Telephone Number', name: 'currentBusTelephoneNumber', value: '' } ] } ); return items; } var pnlMain = new Ext.Panel({ id: 'theForm', title: 'Sample List', bodyStyle:'padding:5px', autoWidth: true, frame: true, items: [{ xtype: 'tabpanel', id: 'tabpanel', activeTab: 0, height: 540, width: '100%', resizeTabs: true, tabWidth: 125, minTabWidth: 125, layoutOnTabChange: true, deferredRender: false, // Create all form elements on load defaults: { bodyStyle: 'padding:10px', autoScroll: true, layout: 'form', defaultType: 'textfield', labelWidth: 160 }, items:[{ id: 'tab_list', title: 'List', items: getList(), buttons: [ addListBtn ] }] }] }); pnlMain.render('main'); });

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  • Attaching .swf assets to Flex3 by calling getDefinitionByName()

    - by Alexander Farber
    Hello! Does anybody please know, how could you attach symbols from an .swf file in the Actionscript part of your Flex3 file? I've prepared a simple test case demonstrating my problem. Everything works (there are icons at the 4 buttons, there is a red circle) - except the getDefinitionByName() part. My target is to attach a symbol from library "dynamically" - i.e. depending at the value of the suit variable at the runtime. Thank you, Alex Symbols.as: package { public class Symbols { [Embed('../assets/symbols.swf', symbol='spades')] public static const SPADES:Class; [Embed('../assets/symbols.swf', symbol='clubs')] public static const CLUBS:Class; [Embed('../assets/symbols.swf', symbol='diamonds')] public static const DIAMONDS:Class; [Embed('../assets/symbols.swf', symbol='hearts')] public static const HEARTS:Class; } } TestCase.mxml: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="onCreationComplete();"> <mx:Script> <![CDATA[ private function onCreationComplete():void { var sprite:Sprite = new Sprite(); var g:Graphics = sprite.graphics; g.lineStyle(1, 0xFF0000); g.beginFill(0xFF0000); g.drawCircle(100, 100, 20); g.endFill(); spriteHolder.addChild(sprite); // XXX stuff below not working, can it be fixed? var suit:String = "SPADES"; var mc:MovieClip = new (getDefinitionByName("Symbols.SPADES") as Class); spriteHolder.addChild(mc); } ]]> </mx:Script> <mx:VBox width="100%"> <mx:Button label="1" icon="{Symbols.SPADES}" /> <mx:Button label="2" icon="{Symbols.CLUBS}" /> <mx:Button label="3" icon="{Symbols.DIAMONDS}" /> <mx:Button label="4" icon="{Symbols.HEARTS}" /> <mx:UIComponent id="spriteHolder" width="200" height="200"/> </mx:VBox> </mx:Application>

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  • popViewControllerAnimated not working, but back button works

    - by Manu
    Hi, I am creating an application based on the Utility template. The main screen consists of a menu with several buttons, each of which creates a different flip-side view. In one of those flip-side views I also configured a Navigation Controller, which works perfectly as long as I have the NavigationBar activated... I can push the view but I have to use the "back" button to return to my flip-side view, which would be the root of the Navigation Controller. The problem comes if I try to go back using "popViewControllerAnimated", properly configured with a button, instead of the "back" button of the NavigationBar. My application crashes for some reason and I am not able to understand why. I could just use the "back" button in the NavigationBar and forget about the problem, but I would prefer to have my own button in order to go back. My app consists of the following: My APPDelegate.m: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { MenuViewController *menuController = [[MenuViewController alloc] initWithNibName:@"MenuView" bundle:nil]; self.menuViewController = menuController; [menuController release]; menuViewController.view.frame = [UIScreen mainScreen].applicationFrame; [window addSubview:[menuViewController view]]; [window makeKeyAndVisible]; return YES; } MenuViewController.m starting my flip-side view: - (IBAction)showFuelUpliftView { FuelUpliftViewController *controller = [[FuelUpliftViewController alloc] initWithNibName:@"FuelUpliftView" bundle:nil]; controller.delegate = self; controller.title = @"Fuel Uplift"; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:controller]; [navController setNavigationBarHidden: NO]; navController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:navController animated:YES]; [navController release]; [controller release]; } FuelUpliftViewController.m, where I push the second view of the NavigationController with a button: - (IBAction)showFuelUplift2View:(id)sender { UIViewController *controller = [[UIViewController alloc] initWithNibName:@"FuelUplift2View" bundle:nil]; controller.title = @"Settings"; [self.navigationController pushViewController:controller animated:YES]; [controller release]; } And finally, my FuelUplift2ViewController.m, where the app crashes when trying to go back: - (IBAction)backFromFuelUplift2View { [self.navigationController popViewControllerAnimated:YES]; } I do not know if all this makes sense, I am currently beginning with my first application and am still learning thanks to the traditional trial an error method. Nevertheless, I cannot see the reason for this problem and would appreciate any help I can get. Thanks very much, Manu

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  • Voice Recognition Connection problem

    - by user244190
    I,m trying to work through and test a Voice Recognition example based on the VoiceRecognition.java example at http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/app/VoiceRecognition.html but when click on the button to create the activity, I get a dialog that says Connection problem. My Manifest file is using the Internet Permission, and I understand it passes the to the Google Servers. Do I need to do anything else to use this. Code below UPDATE: Ok, I was able to replace my emulator image with one from HTC that appears to come with Google Voice Search, however now when I run from the emulator, i'm getting an Audio Problem message with Speak Again or Cancel buttons. It appears to make it back to the onActivityResult(), but the resultCode is 0. Here is the LogCat output: 03-07 20:21:25.396: INFO/ActivityManager(578): Starting activity: Intent { action=android.speech.action.RECOGNIZE_SPEECH comp={com.google.android.voicesearch/com.google.android.voicesearch.RecognitionActivity} (has extras) } 03-07 20:21:25.406: WARN/ActivityManager(578): Activity is launching as a new task, so cancelling activity result. 03-07 20:21:25.968: WARN/ActivityManager(578): Activity pause timeout for HistoryRecord{434f7850 {com.ikonicsoft.mileagegenie/com.ikonicsoft.mileagegenie.MileageGenie}} 03-07 20:21:26.206: WARN/AudioHardwareInterface(554): getInputBufferSize bad sampling rate: 16000 03-07 20:21:26.256: ERROR/AudioRecord(819): Recording parameters are not supported: sampleRate 16000, channelCount 1, format 1 03-07 20:21:26.696: INFO/ActivityManager(578): Displayed activity com.google.android.voicesearch/.RecognitionActivity: 1295 ms 03-07 20:21:29.890: DEBUG/dalvikvm(806): threadid=3: still suspended after undo (s=1 d=1) 03-07 20:21:29.896: INFO/dalvikvm(806): Uncaught exception thrown by finalizer (will be discarded): 03-07 20:21:29.896: INFO/dalvikvm(806): Ljava/lang/IllegalStateException;: Finalizing cursor android.database.sqlite.SQLiteCursor@435d3c50 on ml_trackdata that has not been deactivated or closed 03-07 20:21:29.896: INFO/dalvikvm(806): at android.database.sqlite.SQLiteCursor.finalize(SQLiteCursor.java:596) 03-07 20:21:29.896: INFO/dalvikvm(806): at dalvik.system.NativeStart.run(Native Method) 03-07 20:21:31.468: DEBUG/dalvikvm(806): threadid=5: still suspended after undo (s=1 d=1) 03-07 20:21:32.436: WARN/IInputConnectionWrapper(806): showStatusIcon on inactive InputConnection I,m still not sure why I,m getting the Connect problem on the Droid. I can use Voice Search ok. I also tried clearing the cache, and data as described in some posts, butstill not working?? /** * Fire an intent to start the speech recognition activity. */ private void startVoiceRecognitionActivity() { Intent intent = new Intent(RecognizerIntent.ACTION_RECOGNIZE_SPEECH); intent.putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL, RecognizerIntent.LANGUAGE_MODEL_FREE_FORM); intent.putExtra(RecognizerIntent.EXTRA_PROMPT, "Speech recognition demo"); startActivityForResult(intent, VOICE_RECOGNITION_REQUEST_CODE); } /** * Handle the results from the recognition activity. */ @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == VOICE_RECOGNITION_REQUEST_CODE && resultCode == RESULT_OK) { // Fill the list view with the strings the recognizer thought it could have heard ArrayList<String> matches = data.getStringArrayListExtra( RecognizerIntent.EXTRA_RESULTS); mList.setAdapter(new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, matches)); } super.onActivityResult(requestCode, resultCode, data); }

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  • Using GraphicsServices.h/GSEvent as well as compiling CLI iPhone tools with XCode

    - by Peter Hajas
    I sent this to KennyTM (has all the private framework headers on GitHub) but I figured I'd ask here too just in case someone has some good ideas or any way to help me out. I'm trying to write a command line utility that sends GSEvents to operate the keyboard, touch/drag elements onscreen, and operate hardware buttons (volume, home, sleep, etc.) I grabbed the MouseSupport code and tried to look through it, but I couldn't find the easiest way to send GSEvents. I'm hoping someone here can help me. First, what's the simplest way to declare a GSEvent and send it? I looked at the iPhone development wiki, but the documentation was very vague. I understand that there's a purple event port (?) that I have to send these events to, but I don't understand how to do that. Could someone offer examples for, say, touching at a coordinate, typing a certain key, or pressing a hardware button? Also, do I have to write or do anything special if I want this utility to operate all applications as well as Springboard? I don't know if this is a special case because I want it at the OS level. Ideally, I would SSH into the phone, start the program, and it would send GSEvents that would be handled by whatever application was open. As far as compiling this code, is there any way to do so under XCode? I don't know what sort of project template I should use (if any) and this is throwing me off. I don't need "build and go" support, I'm more than happy to scp the program over to the phone. I understand that compiling the code is also feasible on the phone. I have all of the headers from the SDK on my phone along with iphone-gcc, but when compiling some test programs I still get errors about not finding mach headers and CoreFoundation. Is there an easier way to do this? Lastly, are there other guides or pieces of literature that anyone can point me towards for learning more about this? I'm excited to get into open iPhone development (I have experience with the official SDK, but I want to go deeper). Thanks for any and all help people can offer!

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  • Find Control in Grid

    - by Eric
    I have a RadGrid with radio buttons on the inside of a FormTemplate. I want hide the panels below or show the panels below on checkchanged of the radio button. However, my issue is that i don't know how to access the panels oncheckchanged. Any help would be appreciate. Thanks in advance. protected void RadioButtonCompany_CheckChanged(object sender, EventArgs e) { RadioButton RadioButtonCompany = (RadioButton)sender; Panel pnlPerson = (Panel)RadGridInjuries.Items[1].FindControl("pnlPerson"); Panel pnlcomp = (Panel)RadGridInjuries.MasterTableView.FindControl("pnlComp"); if (RadioButtonCompany.Checked) { pnlPerson.Visible = false; pnlcomp.Visible = true; } else { pnlPerson.Visible = true; pnlcomp.Visible = false; } } <telerik:RadGrid ID="RadGridInjuries" DataSourceID="DSource"> <GroupingSettings CaseSensitive="false" /> <SelectedItemStyle CssClass="Cursor" /> <ItemStyle CssClass="Cursor" /> <MasterTableView TableLayout="Auto" CssClass="Cursor" CanRetrieveAllData="true" CommandItemDisplay="Top" ShowHeadersWhenNoRecords="false" GridLines="Both" runat="server"> <ItemStyle CssClass="Cursor" /> <EditFormSettings EditFormType="Template" > <FormTemplate> <table id="Table2" width="100%" border="0" rules="none" style="border-collapse: collapse;background:#F0F0F0"> <tr> <td style="font-size: medium;color:Blue"> <b>Provider Details Information</b></td> </tr> <tr><td><br /></td></tr> <tr> <td> <asp:RadioButton ID="RadioButtonCompany" OnCheckedChanged="RadioButtonCompany_CheckChanged" runat="server" Text="Company" GroupName="Type" AutoPostBack="true" /> <asp:RadioButton ID="RadioButtonPerson" runat="server" Text="Person" GroupName="Type" AutoPostBack="true" /> </td> </tr> <tr><td><br /></td></tr> <tr> <td align="center"> <asp:Panel ID="pnlPerson" runat="server" Visible="false"> //stuff in here <asp:/Panel> <asp:Panel ID="pnlCompany" runat="server" Visible="false"> //stuff in here <asp:/Panel> </FormTemplate> </EditFormSettings> </MasterTableView> <ClientSettings EnableRowHoverStyle="true" EnablePostBackOnRowClick="false"> <Selecting AllowRowSelect="True" EnableDragToSelectRows="true" /> <ClientEvents /> </ClientSettings> </telerik:RadGrid>

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  • Android - Key Dispatching Timed Out

    - by Donal Rafferty
    In my Android application I am getting a very strange crash, when I press a button (Image) on my UI the entire application freezes and after a couple of seconds I getthe dreaded force close dialog appearing. Here is what gets printed in the log: WARN/WindowManager(88): Key dispatching timed out sending to package name/Activity WARN/WindowManager(88): Dispatch state: {{KeyEvent{action=1 code=5 repeat=0 meta=0 scancode=231 mFlags=8} to Window{432bafa0 com.android.launcher/com.android.launcher.Launcher paused=false} @ 1281611789339 lw=Window{432bafa0 com.android.launcher/com.android.launcher.Launcher paused=false} lb=android.os.BinderProxy@431ee8e8 fin=false gfw=true ed=true tts=0 wf=false fp=false mcf=Window{4335fc58 package name/Activity paused=false}}} WARN/WindowManager(88): Current state: {{null to Window{4335fc58 package name/Activity paused=false} @ 1281611821193 lw=Window{4335fc58 package name/Activity paused=false} lb=android.os.BinderProxy@434c9bd0 fin=false gfw=true ed=true tts=0 wf=false fp=false mcf=Window{4335fc58 package name/Activity paused=false}}} INFO/ActivityManager(88): ANR in process: package name (last in package name) INFO/ActivityManager(88): Annotation: keyDispatchingTimedOut INFO/ActivityManager(88): CPU usage: INFO/ActivityManager(88): Load: 5.18 / 5.1 / 4.75 INFO/ActivityManager(88): CPU usage from 7373ms to 1195ms ago: INFO/ActivityManager(88): package name: 6% = 1% user + 5% kernel / faults: 7 minor INFO/ActivityManager(88): system_server: 5% = 4% user + 1% kernel / faults: 27 minor INFO/ActivityManager(88): tiwlan_wifi_wq: 3% = 0% user + 3% kernel INFO/ActivityManager(88): mediaserver: 0% = 0% user + 0% kernel INFO/ActivityManager(88): logcat: 0% = 0% user + 0% kernel INFO/ActivityManager(88): TOTAL: 12% = 5% user + 6% kernel + 0% softirq INFO/ActivityManager(88): Removing old ANR trace file from /data/anr/traces.txt INFO/Process(88): Sending signal. PID: 1812 SIG: 3 INFO/dalvikvm(1812): threadid=7: reacting to signal 3 INFO/dalvikvm(1812): Wrote stack trace to '/data/anr/traces.txt' This is the code for the Button (Image): findViewById(R.id.endcallimage).setOnClickListener(new OnClickListener() { public void onClick(View v) { mNotificationManager.cancel(2); Log.d("Handler", "Endcallimage pressed"); if(callConnected) elapsedTimeBeforePause = SystemClock.elapsedRealtime() - stopWatch.getBase(); try { serviceBinder.endCall(lineId); } catch (RemoteException e) { e.printStackTrace(); } dispatchKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN,KeyEvent.FLAG_SOFT_KEYBOARD)); dispatchKeyEvent(new KeyEvent(KeyEvent.ACTION_UP, KeyEvent.KEYCODE_BACK)); } }); If I comment the following out the pressing of the button (image) doesn't cause the crash: try { serviceBinder.endCall(lineId); } catch (RemoteException e) { e.printStackTrace(); } The above code calls down through several levels of the app and into the native layer (NDK), could the call passing through several objects be leading to the force close? It seems unlikely as several other buttons do the same without issue. How about the native layer? Could some code I've built with the NDK be causing the issue? Any other ideas as to what the cause of the issue might be?

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  • XNA - Keyboard text input

    - by Sekhat
    Okay, so basically I want to be able to retrieve keyboard text. Like entering text into a text field or something. I'm only writing my game for windows. I've disregarded using Guide.BeginShowKeyboardInput because it breaks the feel of a self contained game, and the fact that the Guide always shows XBOX buttons doesn't seem right to me either. Yes it's the easiest way, but I don't like it. Next I tried using System.Windows.Forms.NativeWindow. I created a class that inherited from it, and passed it the Games window handle, implemented the WndProc function to catch WM_CHAR (or WM_KEYDOWN) though the WndProc got called for other messages, WM_CHAR and WM_KEYDOWN never did. So I had to abandon that idea, and besides, I was also referencing the whole of Windows forms, which meant unnecessary memory footprint bloat. So my last idea was to create a Thread level, low level keyboard hook. This has been the most successful so far. I get WM_KEYDOWN message, (not tried WM_CHAR yet) translate the virtual keycode with Win32 funcation MapVirtualKey to a char. And I get my text! (I'm just printing with Debug.Write at the moment) A couple problems though. It's as if I have caps lock on, and an unresponsive shift key. (Of course it's not however, it's just that there is only one Virtual Key Code per key, so translating it only has one output) and it adds overhead as it attaches itself to the Windows Hook List and isn't as fast as I'd like it to be, but the slowness could be more due to Debug.Write. Has anyone else approached this and solved it, without having to resort to an on screen keyboard? or does anyone have further ideas for me to try? thanks in advance. note: This is cross posted from the XNA Creators Forums, so if I get an answer there I'll post it here and Vice-Versa Question asked by Jimmy Maybe I'm not understanding the question, but why can't you use the XNA Keyboard and KeyboardState classes? My comment: It's because though you can read keystates, you can't get access to typed text as and how it is typed by the user. So let me further clarify. I want to implement being able to read text input from the user as if they are typing into textbox is windows. The keyboard and KeyboardState class get states of all keys, but I'd have to map each key and combination to it's character representation. This falls over when the user doesn't use the same keyboard language as I do especially with symbols (my double quotes is shift + 2, while american keyboards have theirs somewhere near the return key).

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  • Star Rating widget for jQuery UI

    - by Roger
    I was introduced to the Star Rating widget for jQuery UI: http://orkans-tmp.22web.net/star_rating/ I was originally using this one: http://www.fyneworks.com/jquery/star-rating/ Is there any difference between using the two? Well trying to use the jquery UI one, I can't get the input buttons to show up as stars. I have these js and css files included: <script src="jquery-1.3.2.min.js" type="text/javascript"></script> <script src="jquery-ui-1.7.2.custom.min.js" type="text/javascript"></script> <script src="ui.stars.js" type="text/javascript"></script> <link href="ui.stars.css" type="text/css" rel="stylesheet" /> And for my code, simply: <form> Rating: <span id="stars-cap"></span> <div id="stars-wrapper1"> <input type="radio" name="newrate" value="1" title="Very poor" /> <input type="radio" name="newrate" value="2" title="Poor" /> <input type="radio" name="newrate" value="3" title="Not that bad" /> <input type="radio" name="newrate" value="4" title="Fair" /> <input type="radio" name="newrate" value="5" title="Average" checked="checked" /> <input type="radio" name="newrate" value="6" title="Almost good" /> <input type="radio" name="newrate" value="7" title="Good" /> <input type="radio" name="newrate" value="8" title="Very good" /> <input type="radio" name="newrate" value="9" title="Excellent" /> <input type="radio" name="newrate" value="10" title="Perfect" /> </div> </form> All the files and images are in the same folder. I've never used jquery UI before, so I'm not sure if all I need is that file. I'm not sure if it needs it either, the other star rating plugin I was using didn't require it. Anyone know what I'm missing anything?

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  • adresse book with C programming, i have problem with library i think, couldn't complite my code

    - by osabri
    I've divided my code in small programm so it can be easy to excute /* ab_error.c : in case of errors following messages will be displayed */ #include "adressbook.h" static char *errormsg[] = { "", "\nNot enough space on disk", "\nCannot open file", "\nCannot read file", "\nCannot write file" }; void check(int error) { switch(error) { case 0: return; case 1: write_file(); case 2: case 3: case 4: system("cls"); fputs(errormsg[error], stderr); exit(error); } } 2nd /* ab_fileio.c : functions for file input/output */ include "adressbook.h" static char ab_file[] = "ADRESSBOOK.DAT"; //file to save the entries int read_file(void) { int error = 0; FILE *fp; ELEMENT *new_e, *last_e = NULL; DATA buffer; if( (fp = fopen(ab_file, "rb")) == NULL) return -1; //no file found while (fread(&buffer, sizeof(DATA), 1, fp) == 1) //reads one list element after another { if( (new_e = make_element()) == NULL) { error = 1; break; //not enough space } new_e->person = buffer; //copy data to new element new_e->next = NULL; if(hol.first == NULL) //list is empty? hol.first = new_e; //yes else last_e->next = new_e; //no last_e = new_e; ++hol.amount; } if( !error && !feof(fp) ) error = 3; //cannot read file fclose(fp); return error; } /-------------------------------/ int write_file(void) { int error = 0; FILE *fp; ELEMENT *p; if( (p = hol.first) == NULL) return 0; //list is empty if( (fp = fopen(ab_file, "wb")) == NULL) return 2; //cannot open while( p!= NULL) { if( fwrite(&p->person, sizeof(DATA), 1, fp) < 1) { error = 4; break; //cannot write } p = p->next; } fclose(fp); return error; } 3rd /* ab_list.c : functions to manipulate the list */ #include "adressbook.h" HOL hol = {0, NULL}; //global definition for head of list /* -------------------- */ ELEMENT *make_element(void) { return (ELEMENT *)malloc( sizeof(ELEMENT) ); } /* -------------------- */ int ins_element( DATA *newdata) { ELEMENT *new_e, *pre_p; if((new_e = make_element()) == NULL) return 1; new_e ->person = *newdata; // copy data to new element pre_p = search(new_e->person.family_name); if(pre_p == NULL) //no person in list { new_e->next = hol.first; //put it to the begin hol.first = new_e; } else { new_e->next = pre_p->next; pre_p->next = new_e; } ++hol.amount; return 0; } int erase_element( char name, char surname ) { return 0; } /* ---------------------*/ ELEMENT *search(char *name) { ELEMENT *sp, *retp; //searchpointer, returnpointer retp = NULL; sp = hol.first; while(sp != NULL && sp->person.family_name != name) { retp = sp; sp = sp->next; } return(retp); } 4th /* ab_screen.c : functions for printing information on screen */ #include "adressbook.h" #include <conio.h> #include <ctype.h> /* standard prompts for in- and output */ static char pgmname[] = "---- Oussama's Adressbook made in splendid C ----"; static char options[] = "\ 1: Enter new adress\n\n\ 2: Delete entry\n\n\ 3: Change entry\n\n\ 4: Print adress\n\n\ Esc: Exit\n\n\n\ Your choice . . .: "; static char prompt[] = "\ Name . . . .:\n\ Surname . . :\n\n\ Street . . .:\n\n\ House number:\n\n\ Postal code :\n\n\ Phone number:"; static char buttons[] = "\ <Esc> = cancel input <Backspace> = correct input\ <Return> = assume"; static char headline[] = "\ Name Surname Street House Postal code Phone number \n\ ------------------------------------------------------------------------"; static char further[] = "\ -------- continue with any key --------"; /* ---------------------------------- */ int menu(void) //show menu and read user input { int c; system ("cls"); set_cur(0,20); puts(pgmname); set_cur(6,0); printf("%s", options); while( (c = getch()) != ESC && (c < '1' || c > '4')) putch('\a'); return c; } /* ---------------------------------- */ int print_adr_book(void) //display adressbook { int line = 1; ELEMENT *p = hol.first; system("cls"); set_cur(0,20); puts(pgmname); set_cur(2,0); puts(headline); set_cur(5,0); while(p != NULL) //run through list and show entries { printf("%5d %-15s ",line, p->person.family_name); printf("%-12s %-15s ", p->person.given_name, p->person.street); printf("%-4d %-5d %-12d\n",p->person.house_number, p->person.postal_code, p->person.phone); p = p->next; if( p == NULL || ++line %16 == 1) //end of list or screen is full { set_cur(24,0); printf("%s",further); if( getch() == ESC) return 0; set_cur(5,0); scroll_up(0,5,24);//puts(headline); } } return 0; } /* -------------------------------------------*/ int make_entry(void) { char cache[50]; DATA newperson; ELEMENT *p; while(1) { system("cls"); set_cur(0,20); puts(pgmname); set_cur(6,0); puts("Please enter new data:"); set_cur(10,0); puts(prompt); set_cur(24,0); printf("%s",buttons); balken(10, 25, MAXL, ' ',0x70); //input name if(input(newperson.family_name, MAXL, ESC, CR) == ESC) return 0; balken(12,25, MAXL, ' ', 0x70); //surname if(input(newperson.given_name, MAXL, ESC, CR) == ESC) return 0; balken(14,25, 30, ' ', 0x70); //street if(input(newperson.street, 30, ESC, CR) == ESC) return 0; balken(16,25, 4, ' ',0x70); //housenumber if(input(cache, 4, ESC, CR) == ESC) return 0; newperson.house_number = atol(cache); //to string balken(18,25, 5, ' ',0x70); //postal code if(input(cache, 5, ESC, CR) == ESC) return 0; newperson.postal_code = atol(cache); //to string balken(20,25, 20, ' ',0x70); //phone number if(input(cache, 20, ESC, CR) == ESC) return 0; newperson.phone = atol(cache); //to string p = search(newperson.phone); if( p!= NULL && p->person.phone == newperson.phone) { set_cur(22,25); puts("phonenumber already exists!"); set_cur(24,0); printf("%s, further"); getch(); continue; } } } 5th /* adress_book_project.c : main program to create an adressbook */ /* copyrights by Oussama Sabri, June 2010 */ #include "adressbook.h" //project header file int main() { int rv, cmd; //return value, user command if ( (rv = read_file() ) == -1) // no data saved yet rv = make_entry(); check(rv); //prompts an error and quits program on disfunction do { switch (cmd = menu())//calls menu and gets user input back { case '1': rv = make_entry(); break; case '2': //delete entry case '3': //changes entry rv = change_entry(cmd); break; case '4': //prints adressbook on screen rv = print_adr_book(); break; case ESC: //end of program system ("cls"); rv = 0; break; } }while(cmd!= ESC); check ( write_file() ); //save adressbook return 0; } 6th /* Getcb.c --> Die Funktion getcb() liefert die naechste * * Tastatureingabe (ruft den BIOS-INT 0x16 auf). * * Return-Wert: * * ASCII-Code bzw. erweiterter Code + 256 */ /* Hinweis: Es muss ein DOS-Compiler verwendet werden. * * (z.B. der GNU-Compiler fuer DOS auf der CD) */ #include <dos.h> int getcb(void) { union REGS intregs; intregs.h.ah = 0; // Subfunktion 0: ein Zeichen // von der Tastatur lesen. int86( 0x16, &intregs, &intregs); if( intregs.h.al != 0) // Falls ASCII-Zeichen, return (intregs.h.al); // dieses zurueckgeben. else // Sonst den erweiterten return (intregs.h.ah + 0x100); // Code + 256 } 7th /* PUTCB.C --> enthaelt die Funktionen * * - putcb() * * - putcb9() * * - balken() * * - input() * * * * Es werden die Funktionen 9 und 14 des Video-Interrupts * * (ROM-BIOS-Interrupt 0x10) verwendet. * * * * Die Prototypen dieser Funktionen stehen in BIO.H */ /* Hinweis: Es muss ein DOS-Compiler verwendet werden. * * (z.B. der GNU-Compiler fuer DOS auf der CD) */ #include <dos.h> #define VIDEO_INT 0x10 /*---------------------------------------------------------------- * putcb(c) gibt das Zeichen auf der aktuellen Cursor-Position * am Bildschirm aus. Der Cursor wird versetzt. * Steuerzeichen Back-Space, CR, LF und BELL werden * ausgefuehrt. * Return-Wert: keiner */ void putcb(unsigned char c) /* Gibt das Zeichen in c auf */ { /* den Bildschirm aus. */ union REGS intregs; intregs.h.ah = 14; /* Subfunktion 14 ("Teletype") */ intregs.h.al = c; intregs.h.bl = 0xf; /* Vordergrund-Farbe im */ /* Grafik-Modus. */ int86(VIDEO_INT, &intregs, &intregs); } /*---------------------------------------------------------------- * putcb9(c,count,mode) gibt das Zeichen in c count-mal im * angegebenen Modus auf der aktuellen * Cursor-Position am Bildschirm aus. * Der Cursor wird nicht versetzt. * * Return-Wert: keiner */ void putcb9( unsigned char c, /* das Zeichen */ unsigned count, /* die Anzahl */ unsigned mode ) /* Low-Byte: das Atrribut */ { /* High-Byte: die Bildschirmseite*/ union REGS intregs; intregs.h.ah = 9; /* Subfunktion 9 des Int 0x10 */ intregs.h.al = c; intregs.x.bx = mode; intregs.x.cx = count; int86( VIDEO_INT, &intregs, &intregs); } /*---------------------------------------------------------------- * balken() positioniert den Cursor und zeichnet einen Balken, * wobei Position, L„nge, Fllzeichen und Attribut * als Argumente bergeben werden. * Der Cursor bleibt auf der ersten Position im Balken. */ void balken( unsigned int zeile, /* Start-Position */ unsigned int spalte, unsigned int laenge, /* Laenge des Balkens */ unsigned char c, /* Fuellzeichen */ unsigned int modus) /* Low-Byte: Attribut */ /* High-Byte: Bildschirmseite */ { union REGS intregs; intregs.h.ah = 2; /* Cursor auf der angegebenen */ intregs.h.dh = zeile; /* Bildschirmseite versetzen. */ intregs.h.dl = spalte; intregs.h.bh = (modus >> 8); int86(VIDEO_INT, &intregs, &intregs); putcb9(c, laenge, modus); /* Balken ausgeben. */ } /*---------------------------------------------------------------- * input() liest Zeichen von der Tastatur ein und haengt '\0' an. * Mit Backspace kann die Eingabe geloescht werden. * Das Attribut am Bildschirm bleibt erhalten. * * Argumente: 1. Zeiger auf den Eingabepuffer. * 2. Anzahl maximal einzulesender Zeichen. * 3. Die optionalen Argumente: Zeichen, mit denen die * Eingabe abgebrochen werden kann. * Diese Liste muá mit CR = '\r' enden! * Return-Wert: Das Zeichen, mit dem die Eingabe abgebrochen wurde. */ #include <stdarg.h> int getcb( void); /* Zum Lesen der Tastatur */ int input(char *puffer, int max,... ) { int c; /* aktuelles Zeichen */ int breakc; /* Abruchzeichen */ int nc = 0; /* Anzahl eingelesener Zeichen */ va_list argp; /* Zeiger auf die weiteren Arumente */ while(1) { *puffer = '\0'; va_start(argp, max); /* argp initialisieren */ c = getcb(); do /* Mit Zeichen der Abbruchliste vergleichen */ if(c == (breakc = va_arg(argp,int)) ) return(breakc); while( breakc != '\r' ); va_end( argp); if( c == '\b' && nc > 0) /* Backspace? */ { --nc; --puffer; putcb(c); putcb(' '); putcb(c); } else if( c >= 32 && c <= 255 && nc < max ) { ++nc; *puffer++ = c; putcb(c); } else if( nc == max) putcb('\7'); /* Ton ausgeben */ } } 8th /* Video.c --> Enthaelt die Funktionen * cls(), * scroll_up(), scroll_down(), * set_cur(), get_cur(), * set_screen_page(), get_screen_page() * * Die Prototypen dieser Funktionen befinden sich in BIO.H */ /* Hinweis: Es muss ein DOS-Compiler verwendet werden. * * (z.B. der GNU-Compiler fuer DOS auf der CD) */ #include <dos.h> #include "bio.h" #define VIDEO_INT 0x10 typedef unsigned char BYTE; void scroll_up( int anzahl, int anf_zeile, int end_zeile) { /* Fenster hoch rollen. */ union REGS intregs; intregs.x.ax = 0x600 + anzahl; /* Subfunktion AH = 6, */ /* AL = Anzahl Zeilen. */ intregs.x.cx = anf_zeile << 8; /* CH=anf_zeile, cl=0 */ intregs.x.dx = (end_zeile <<8) | 79; /* DH=end_zeile,DL=79 */ intregs.h.bh = 7; /* normales Attribut */ int86(VIDEO_INT, &intregs, &intregs); } void scroll_down( int anzahl, int anf_zeile, int end_zeile) { /* Fenster runter rollen. */ union REGS intregs; intregs.x.ax = 0x700 + anzahl; /* Subfunktion AH = 7, */ /* AL = Anzahl Zeilen. */ intregs.x.cx = anf_zeile << 8; /* CH=anf_zeile, cl=0 */ intregs.x.dx = (end_zeile <<8) | 79; /* DH=end_zeile,DL=79 */ intregs.h.bh = 7; /* normales Attribut */ int86(VIDEO_INT, &intregs, &intregs); } void set_cur( int zeile, int spalte) /* versetzt den Cursor */ { /* der aktuellen Bildschirmseite.*/ union REGS intregs; intregs.h.ah = 2; intregs.h.dh = (BYTE)zeile; intregs.h.dl = (BYTE)spalte; intregs.h.bh = (BYTE)get_screen_page(); int86(VIDEO_INT, &intregs, &intregs); } void get_cur(int *zeile, int *spalte) /* holt die Cursor- */ { /* Position der aktuellen Bildschirmseite.*/ union REGS intregs; intregs.h.ah = 3; intregs.h.bh = (BYTE)get_screen_page(); int86(VIDEO_INT, &intregs, &intregs); *zeile = (unsigned)intregs.h.dh; *spalte = (unsigned)intregs.h.dl; } void cls(void) { scroll_up(0,0,24); /* Gesamten Bildschirm loeschen. */ set_cur(0,0); /* Cursor in Home-Position. */ } int get_screen_page(void) /* Aktuelle Bildschirmseite holen.*/ { union REGS intregs; intregs.h.ah = 15; /* Subfunktion AH = 15: */ /* Bildschirm-Modus feststellen. */ int86(VIDEO_INT, &intregs, &intregs); return (intregs.h.bh); } void set_screen_page(int seite) /* setzt die aktive Seite des */ { /* Bildschirmpuffers auf die */ /* angegebene Seite. */ union REGS intregs; intregs.x.ax = 0x500 + seite; /* Subfunktion AH = 5 */ int86(VIDEO_INT, &intregs, &intregs); } /* ------------------------------------------------------------- Ein kleines Testprogramm : */ /* #include <stdio.h> int main() { cls(); set_cur(23, 0); printf("Weiter mit <Return>\n"); set_cur(12, 20); printf("Ein Test!\n"); getchar(); scroll_up(3, 5, 20); getchar(); scroll_down(6, 5, 20); getchar(); set_screen_page(1); printf("\nAuf der 2. Seite !\n"); getchar(); set_screen_page(0); set_cur(0,0); printf("\nWieder auf der 1. Seite !\n"); getchar(); cls(); return 0; } */ /* Video.c --> Enthaelt die Funktionen * cls(), * scroll_up(), scroll_down(), * set_cur(), get_cur(), * set_screen_page(), get_screen_page() * * Die Prototypen dieser Funktionen befinden sich in BIO.H */ /* Hinweis: Es muss ein DOS-Compiler verwendet werden. * * (z.B. der GNU-Compiler fuer DOS auf der CD) */ #include <dos.h> #include "bio.h" #define VIDEO_INT 0x10 typedef unsigned char BYTE; void scroll_up( int anzahl, int anf_zeile, int end_zeile) { /* Fenster hoch rollen. */ union REGS intregs; intregs.x.ax = 0x600 + anzahl; /* Subfunktion AH = 6, */ /* AL = Anzahl Zeilen. */ intregs.x.cx = anf_zeile << 8; /* CH=anf_zeile, cl=0 */ intregs.x.dx = (end_zeile <<8) | 79; /* DH=end_zeile,DL=79 */ intregs.h.bh = 7; /* normales Attribut */ int86(VIDEO_INT, &intregs, &intregs); } void scroll_down( int anzahl, int anf_zeile, int end_zeile) { /* Fenster runter rollen. */ union REGS intregs; intregs.x.ax = 0x700 + anzahl; /* Subfunktion AH = 7, */ /* AL = Anzahl Zeilen. */ intregs.x.cx = anf_zeile << 8; /* CH=anf_zeile, cl=0 */ intregs.x.dx = (end_zeile <<8) | 79; /* DH=end_zeile,DL=79 */ intregs.h.bh = 7; /* normales Attribut */ int86(VIDEO_INT, &intregs, &intregs); } void set_cur( int zeile, int spalte) /* versetzt den Cursor */ { /* der aktuellen Bildschirmseite.*/ union REGS intregs; intregs.h.ah = 2; intregs.h.dh = (BYTE)zeile; intregs.h.dl = (BYTE)spalte; intregs.h.bh = (BYTE)get_screen_page(); int86(VIDEO_INT, &intregs, &intregs); } void get_cur(int *zeile, int *spalte) /* holt die Cursor- */ { /* Position der aktuellen Bildschirmseite.*/ union REGS intregs; intregs.h.ah = 3; intregs.h.bh = (BYTE)get_screen_page(); int86(VIDEO_INT, &intregs, &intregs); *zeile = (unsigned)intregs.h.dh; *spalte = (unsigned)intregs.h.dl; } void cls(void) { scroll_up(0,0,24); /* Gesamten Bildschirm loeschen. */ set_cur(0,0); /* Cursor in Home-Position. */ } int get_screen_page(void) /* Aktuelle Bildschirmseite holen.*/ { union REGS intregs; intregs.h.ah = 15; /* Subfunktion AH = 15: */ /* Bildschirm-Modus feststellen. */ int86(VIDEO_INT, &intregs, &intregs); return (intregs.h.bh); } void set_screen_page(int seite) /* setzt die aktive Seite des */ { /* Bildschirmpuffers auf die */ /* angegebene Seite. */ union REGS intregs; intregs.x.ax = 0x500 + seite; /* Subfunktion AH = 5 */ int86(VIDEO_INT, &intregs, &intregs); } /* ------------------------------------------------------------- Ein kleines Testprogramm : */ /* #include <stdio.h> int main() { cls(); set_cur(23, 0); printf("Weiter mit <Return>\n"); set_cur(12, 20); printf("Ein Test!\n"); getchar(); scroll_up(3, 5, 20); getchar(); scroll_down(6, 5, 20); getchar(); set_screen_page(1); printf("\nAuf der 2. Seite !\n"); getchar(); set_screen_page(0); set_cur(0,0); printf("\nWieder auf der 1. Seite !\n"); getchar(); cls(); return 0; } */ /* BIO.H --> Enthaelt die Prototypen der BIOS-Funktionen. */ /* --- Funktionen in VIDEO.C --- */ extern void scroll_up(int anzahl, int anf_zeile,int end_zeile); extern void scroll_down(int anzahl, int anf_zeile, int end_zeile); extern void set_cur(int zeile, int spalte); extern void get_cur(int *zeile, int *spalte); extern void cls(void); extern int get_screen_page(void); extern void set_screen_page(int page); /* --- Funktionen in GETCB.C / PUTCB.C --- */ extern int getcb(void); extern void putcb(int c); extern void putcb9(int c, unsigned count, unsigned modus); extern void balken(int zeile, int spalte, int laenge, int c, unsigned modus); extern int input(char *puffer, int max,... ); need your help, can't find my mistakes:((

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  • CSS Rollover button bug

    - by Nick
    Hi Everyone, I'm trying to create a drop down button and its almost working except one little bug. I have several big buttons that change background color when the user hovers over them and one of them, the language button, displays several suboptions inside itself when the user hovers over it. That all works fine except the language button doesn't change its background color when the user hovers over it. It does change its color if the cursor is just inside the button but not if it touches the 3 sub options. What i need is a technique or a rule that states that the button will change background color if user hovers over it or if the user hovers over one of its children elements. How do I achieve this? Here's the markup: <ul> <li><a href="/home/" title="Go to the Home page" class="current"><span>Home</span></a></li> <li><a href="/about-us/" title="Go to the About Us page" class="link"><span>About us</span></a></li> <li><a href="/products/" title="Go to the Products page" class="link"><span>Products</span></a></li> <li><a href="/services/" title="Go to the Services page" class="link"><span>Services</span></a></li> <li><a href="/news/" title="Go to the News page" class="link"><span>News</span></a></li> <li><a href="/dealers/" title="Go to the Dealers page" class="link"><span>Dealers</span></a></li> <li id="Rollover"><a href="" title="select language" class="link"><span>Language</span></a> <ul> <li><a href="/english/">English</a></li> <li><a href="/french/">French</a></li> <li><a href="/spanish/">Spanish</a></li> </ul> </li> <li><a href="/contact-us/" title="Go to the contacts page" class="link"><span>Contact us</span></a></li> </ul> Thanks in advance!

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  • Rails: radio button selection for nested forms objects

    - by satynos
    I have the following form for photo_album which uses the nested forms feature of the Rails in saving the photos while updating the photo_album. And having trouble with the selection of radio button value. I want only one of the photos be able to select as the album cover, but due to the way rails produces form element ids and names, I am able to select all of the photos as album covers. Is there any workaround? <% form_for @photo_album do |f| %> <%= f.error_messages %> <% @photo_album.photos.each do |photo| %> <% f.fields_for :photos, photo do |photo_fields| %> <p> <%= image_tag url_for_image_column(photo, "data", :thumb) %> </p> <p> <%= photo_fields.label :title %> <%= photo_fields.text_field :title %> </p> <p> <%= photo_fields.label :body %> <%= photo_fields.text_area :body %> </p> <p> <%= photo_fields.radio_button :cover, "1" %> <%= photo_fields.label :cover, 'Album Cover', :class => 'option' %> <%= photo_fields.check_box :_delete %> <%= photo_fields.label :_delete, 'Delete', :class => 'option' %> </p> <% end %> <% end %> <p> <%= f.submit @photo_album.new_record? ? 'Create' : 'Update' %> </p> <% end %> And following is the html produced by rails (which is part of the problem) for radio buttons: <p> <input type="radio" value="1" name="photo_album[photos_attributes][0][cover]" id="photo_album_photos_attributes_0_cover_1"/> <label for="photo_album_photos_attributes_0_cover" class="option">Album Cover</label> <input type="hidden" value="0" name="photo_album[photos_attributes][0][_delete]"/><input type="checkbox" value="1" name="photo_album[photos_attributes][0][_delete]" id="photo_album_photos_attributes_0__delete"/> <label for="photo_album_photos_attributes_0__delete" class="option">Delete</label> </p>

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  • jquery ui tabs close button beneath the text

    - by Pradyut Bhattacharya
    Hi I m using jquery ui tabs and i m using them with the function of dynamically closing them. the example page here where clicking on the link 'add tab' leads to adding of tabs in the tabs panel... now in firefox the close buttons are displayed beneath the text of the tab which is leading to garbled text in the tab panel or the body of the tabs like other browsers how can i display it in same line the css i m using is .ui-tabs { padding: .20em; zoom: 1; } .ui-tabs .ui-tabs-nav { list-style: none; position: relative; padding: .2em .2em 0; height:27px; } .ui-tabs .ui-tabs-nav li { position: relative; float: left; border-bottom-width: 0 !important; margin: 0 .2em -1px 0; padding: 0; font-size:63.5%; } .ui-tabs .ui-tabs-nav li a { float: left; text-decoration: none; padding: .5em 1em; } .ui-tabs .ui-tabs-nav li.ui-tabs-selected { padding-bottom: 1px; border-bottom-width: 0; } .ui-tabs .ui-tabs-nav li.ui-tabs-selected a, .ui-tabs .ui-tabs-nav li.ui-state-disabled a, .ui-tabs .ui-tabs-nav li.ui-state-processing a { cursor: text; } .ui-tabs .ui-tabs-nav li a, .ui-tabs.ui-tabs-collapsible .ui-tabs-nav li.ui-tabs-selected a { cursor: pointer; font: 62.5%; } .ui-tabs .ui-tabs-panel { padding: 1em 1.4em; display: block; border-width: 0; background:black; color:white; font-size: 12px; } .ui-tabs .ui-tabs-hide { display: none !important; font: 62.5%; } #tabs .ui-tabs-nav li a:hover { float: left; text-decoration: none; padding: .5em 1em; background-color: #868472; } #tabs-profile .ui-tabs-nav li { position: relative; float: left; border-bottom-width: 0 !important; margin: 0 .2em -1px 0; padding: 0; font-size:75%; } Please help thanks Pradyut India

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  • Admob in iPhone with Tabbar and TableView

    - by satyam
    I'm having tab bar with 5 buttons. Out of 5 tabs, 2 are table views which uses navigation controller for showing sub views on click of cell. Above the tab bar, in each view I left some space for ads using "Admob". I'm adding ads using IB. But its giving EXC_BAD_ACCESS when its reaching "adMobAd = [AdMobView requestAdWithDelegate:self];" in AdViewController.m I'm using following lines of code to add views to tab bar view. In my code, I just added ads to LatestNews only. Can some one help me out of this problem. UINavigationController *localNavigationController; // create tab bar controller and array to hold the view controllers tabBarController = [[UITabBarController alloc] init]; NSMutableArray *localControllersArray = [[NSMutableArray alloc] initWithCapacity:5]; // setup the first view controller (Root view controller) LatestNews* latestNewsController; latestNewsController = [[LatestNews alloc] initWithTabBar]; // create the nav controller and add the root view controller as its first view localNavigationController = [[UINavigationController alloc] initWithRootViewController:latestNewsController]; // add the new nav controller (with the root view controller inside it) // to the array of controllers [localControllersArray addObject:localNavigationController]; // release since we are done with this for now [localNavigationController release]; [latestNewsController release]; // setup the second view controller just like the first Forums* forumsController; forumsController = [[Forums alloc] initWithTabBar]; localNavigationController = [[UINavigationController alloc] initWithRootViewController:forumsController]; [localControllersArray addObject:localNavigationController]; [localNavigationController release]; [forumsController release]; RecipeList* recipesController = [[RecipeList alloc] initWithTabBar]; localNavigationController = [[UINavigationController alloc] initWithRootViewController:recipesController]; [localControllersArray addObject:localNavigationController]; [localNavigationController release]; [recipesController release]; //Setup Connect view Connect* cnt = [[Connect alloc] initWithTabBar]; [localControllersArray addObject:cnt]; [cnt release]; //Setup Subscribe View Subscribe* scribe = [[Subscribe alloc] initWithTabBar]; [localControllersArray addObject:scribe]; [scribe release]; // load up our tab bar controller with the view controllers tabBarController.viewControllers = localControllersArray; [localControllersArray release]; [window addSubview:tabBarController.view]; [window makeKeyAndVisible];

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  • Paypal IPN Handler for Cart

    - by kimmothy16
    Hey everyone! I'm using a Paypal add to cart button for a simple ecommerce website. I had a Paypal IPN handler written in PHP that was successfully working for 'Buy it Now' buttons and purchasing one item at a time. I would run a database query each time to update the store's inventory to reflect the purchase. Now I'm upgrading this store to a 'cart' version so people could check out with multiple items at a time. Would anyone be able to tell me, in general, how my IPN handler would need to be altered to accommodate this? I'm unsure of what a response from Paypal looks like for a cart purchase as opposed to a buy it now purchase. Thanks, any help or examples of working IPN cart scripts would be very appreciated! My current code is below.. // Paypal POSTs HTML FORM variables to this page // we must post all the variables back to paypal exactly unchanged and add an extra parameter cmd with value _notify-validate // initialise a variable with the requried cmd parameter $req = 'cmd=_notify-validate'; // go through each of the POSTed vars and add them to the variable foreach ($_POST as $key => $value) { $value = urlencode(stripslashes($value)); $req .= "&$key=$value"; } // post back to PayPal system to validate $header .= "POST /cgi-bin/webscr HTTP/1.0\r\n"; $header .= "Content-Type: application/x-www-form-urlencoded\r\n"; $header .= "Content-Length: " . strlen($req) . "\r\n\r\n"; // In a live application send it back to www.paypal.com // but during development you will want to uswe the paypal sandbox // comment out one of the following lines $fp = fsockopen ('www.sandbox.paypal.com', 80, $errno, $errstr, 30); //$fp = fsockopen ('www.paypal.com', 80, $errno, $errstr, 30); // or use port 443 for an SSL connection //$fp = fsockopen ('ssl://www.paypal.com', 443, $errno, $errstr, 30); if (!$fp) { // HTTP ERROR } else { fputs ($fp, $header . $req); while (!feof($fp)) { $res = fgets ($fp, 1024); if (strcmp ($res, "VERIFIED") == 0) { $item_name = stripslashes($_POST['item_name']); $item_number = $_POST['item_number']; $item_id = $_POST['custom']; $payment_status = $_POST['payment_status']; $payment_amount = $_POST['mc_gross']; //full amount of payment. payment_gross in US $payment_currency = $_POST['mc_currency']; $txn_id = $_POST['txn_id']; //unique transaction id $receiver_email = $_POST['receiver_email']; $payer_email = $_POST['payer_email']; $size = $_POST['option_selection1']; $item_id = $_POST['item_id']; $business = $_POST['business']; if ($payment_status == 'Completed') { // UPDATE THE DATABASE }

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  • JavaScript recursion does not work properly

    - by misha-moroshko
    Hi, Could anyone say why the following recursive function does not work for me ? It should collect recursively all radio buttons in a given element. But, it does not found any for some reason !? Thanks !! <?xml version="1.0" encoding="Windows-1255"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script type="text/javascript"> function AllInputs(radioElement) { this.radioInputs = ((arguments.length == 1) ? [radioElement] : []); } AllInputs.prototype.toString = function() { return "[object AllInputs: radioInputs: " + this.radioInputs.length + "]"; } AllInputs.prototype.add = function(otherAllInputs) { this.radioInputs = this.radioInputs.concat(otherAllInputs.radioInputs); } function getAllInputsOfElement(element) { if (element.tagName.toLowerCase() == "input") { if (element.getAttribute("type").toLowerCase() == "radio") { return new AllInputs(element); } else { return new AllInputs(); } } else { var result = new AllInputs(); for (i = 0; i < element.children.length; i++) { result.add(getAllInputsOfElement(element.children[i])); } return result; } } function main() { alert(getAllInputsOfElement(document.getElementById("MyTable"))); } </script> </head> <body onload="main()"> <table id="MyTable"> <tr><td>Day</td></tr> <tr><td> <input type="radio" name="DayOfTheWeek" value="1" /><label>Monday</label> <input type="radio" name="DayOfTheWeek" value="2" /><label>Tuesday</label> <input type="radio" name="DayOfTheWeek" value="3" /><label>Wednesday</label> </td></tr> </table> </body> </html>

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  • AutoScaleMode problems with changed default font

    - by Doc Brown
    Hi, I have some problems with the Form.AutoScaleMode property together with fixed size controls, when using a non-default font. I boiled it down to a simple test application (WinForms 2.0) with only one form, some fixed size controls and the following properties: class Form1 : Form { // ... private void InitializeComponent() { // ... this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi; this.Font = new System.Drawing.Font("Tahoma", 9.25F); // ... } } Under 96dpi, Windows XP, the form looks correctly like this 96 dpi example. Under 120 dpi, Windows XP, the the Windows Forms autoscaling feature produces this 120 dpi example. As you can see, groupboxes, buttons, list or tree views are scaled correctly, multiline text boxes get too big in the vertical axis, and a fixed size label does not scale correctly in both vertical and horizontal direction. Seems to be bug in the .NET framework? Using the default font (Microsoft Sans Serif 8.25pt), this problem does not occur. Using AutoScaleMode=Font (with adequate AutoScaleDimensions, of course) either does not scale at all or scales exactly like seen above, depending on when the Font is set (before or after the change of AutoScaleMode). The problem is not specific to the "Tahoma" Font, it occurs also with Microsoft Sans Serif, 9.25pt. And yes, i already read this SO post http://stackoverflow.com/questions/2114857/high-dpi-problems but it does not really help me. Any suggestions how to come around this? EDIT: I changed my image hoster, hope this one works better. EDIT2: Some additional information about my intention: I have about 50 already working fixed size dialogs with several hundreds of properly placed, fixed size controls. They were migrated from an older C++ GUI framework to C#/Winforms, that's why they are all fixed-size. All of them look fine with 96 dpi using a 9.25pt font. Under the old framework, scaling to 120 dpi worked fine - all fixed size controls scaled equal in both dimensions. Last week, we detected this strange scaling behaviour under WinForms when switching to 120 dpi. You can imagine that most of our dialogs now look very bad under 120 dpi. We are looking for a solution that avoids a complete redesign all those dialogs.

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  • c# Uploading files to ftp server

    - by etarvt
    Hi there, I have a problem with uploading files to ftp server. I have a few buttons. Every button uploads different files to the ftp. The first time when a button is clicked the file is uploaded successfully, but the second and later tries fail. It gives me "The operation has timed out". When I close the site and then open it again I can upload again only one file. I am sure that I can override files on the ftp. Here's the code: protected void btn_export_OnClick(object sender, EventArgs e) { Stream stream = new MemoryStream(); stream.Position = 0; // fill the stream bool res = this.UploadFile(stream, "test.csv", "dir"); stream.Close(); } private bool UploadFile(Stream stream, string filename, string ftp_dir) { stream.Seek(0, SeekOrigin.Begin); string uri = String.Format("ftp://{0}/{1}/{2}", "host", ftp_dir, filename); try { FtpWebRequest reqFTP = (FtpWebRequest)FtpWebRequest.Create(new Uri(uri)); reqFTP.Credentials = new NetworkCredential("user", "pass"); reqFTP.Method = WebRequestMethods.Ftp.UploadFile; reqFTP.KeepAlive = false; reqFTP.UseBinary = true; reqFTP.UsePassive = true; reqFTP.ContentLength = stream.Length; reqFTP.EnableSsl = true; // it's FTPES type of ftp int buffLen = 2048; byte[] buff = new byte[buffLen]; int contentLen; try { Stream ftpStream = reqFTP.GetRequestStream(); contentLen = stream.Read(buff, 0, buffLen); while (contentLen != 0) { ftpStream.Write(buff, 0, contentLen); contentLen = stream.Read(buff, 0, buffLen); } ftpStream.Flush(); ftpStream.Close(); } catch (Exception exc) { this.lbl_error.Text = "Error:<br />" + exc.Message; this.lbl_error.Visible = true; return false; } } catch (Exception exc) { this.lbl_error.Text = "Error:<br />" + exc.Message; this.lbl_error.Visible = true; return false; } return true; } Does anyone have idea what may cause this strange behaviour? I think I'm closing all streams accurately. Could this be related with the ftp server settings? The admin said that the ftp handshake never happened second time.

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  • Jquery hasClass conditional not working

    - by Wade D Ouellet
    Hey, I have my site going here: http://www.treethink.com I am trying to make it so when a navigation item is clicked, it retracts the news ticker on the right and then doesn't run any of the extracting/timer functions anymore. I got it to retract but it still extracts. How I am doing it is I am adding a "noTicker" class with the nav buttons and removing it with colorbox's close button. The function runs on the page initially and if there isn't a "noTicker" class it runs the news ticker as planned. When a nav or close button is clicked it runs the function again which checks again to see if it has that class. So if it has the class it should retract (which it is so that must mean it's adding the class properly) and then not run any of the timer functions, but it still runs the timer functions for some reason. Here is my jQuery. /* Initially hide all news items */ $('#ticker1').hide(); $('#ticker2').hide(); $('#ticker3').hide(); var randomNum = Math.floor(Math.random()*3); /* Pick random number */ newsTicker(); function newsTicker() { if (!$("#ticker").hasClass("noTicker")) { $("#ticker").oneTime(2000,function(i) { /* Do the first pull out once */ $('div#ticker div:eq(' + randomNum + ')').show(); /* Select div with random number */ $("#ticker").animate({right: "0"}, {duration: 800 }); /* Pull out ticker with random div */ }); $("#ticker").oneTime(15000,function(i) { /* Do the first retract once */ $("#ticker").animate({right: "-450"}, {duration: 800}); /* Retract ticker */ $("#ticker").oneTime(1000,function(i) { /* Afterwards */ $('div#ticker div:eq(' + (randomNum) + ')').hide(); /* Hide that div */ }); }); $("#ticker").everyTime(16500,function(i) { /* Everytime timer gets to certain point */ /* Show next div */ randomNum = (randomNum+1)%3; $('div#ticker div:eq(' + (randomNum) + ')').show(); $("#ticker").animate({right: "0"}, {duration: 800}); /* Pull out right away */ $("#ticker").oneTime(15000,function(i) { /* Afterwards */ $("#ticker").animate({right: "-450"}, {duration: 800});/* Retract ticker */ }); $("#ticker").oneTime(16000,function(i) { /* Afterwards */ /* Hide all divs */ $('#ticker1').hide(); $('#ticker2').hide(); $('#ticker3').hide(); }); }); } else { $("#ticker").animate({right: "-450"}, {duration: 800}); /* Retract ticker */ $("#ticker").oneTime(1000,function(i) { /* Afterwards */ $('div#ticker div:eq(' + (randomNum) + ')').hide(); /* Hide that div */ }); } } /* when nav item is clicked re-run news ticker function but give it new class to prevent activity */ $("#nav li").click(function() { $("#ticker").addClass("noTicker"); newsTicker(); }); /* when close button is clicked re-run news ticker function but take away new class so activity can start again */ $("#cboxClose").click(function() { $("#ticker").removeClass("noTicker"); newsTicker(); }); Thanks, Wade

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  • File Folder copy

    - by Dario Dias
    Below is the VBScript code. If the file/s or folder exist I get scripting error, "File already exists". How to fix that? How to create folder only if it does not exist and copy files only that are new or do not exist in source path? How to insert the username (Point 1) after "Welcome" and at (Poin 3) instead of user cancelled? Can the buttons be changed to Copy,Update,Cancel instead of Yes,No,Cancel? (Point 2) The code: Set objFSO = CreateObject("Scripting.FileSystemObject") Set wshShell = WScript.CreateObject( "WScript.Shell" ) strUserName = wshShell.ExpandEnvironmentStrings( "%USERNAME%" ) Message = " Welcome to the AVG Update Module" & vbCR '1* Message = Message & " *****************************" & vbCR & vbCR Message = Message & " Click Yes to Copy Definition Files" & vbCR & vbCR Message = Message & " OR " & vbCR & vbCR Message = Message & " Click No to Update Definition Files." & vbCR & vbCR Message = Message & " Click Cancel (ESC) to Exit." & vbCR & vbCR X = MsgBox(Message, vbYesNoCancel, "AVG Update Module") '2* 'Yes Selected Script If X = 6 then objFSO.FolderExists("E:\Updates") if TRUE then objFSO.CreateFolder ("E:\Updates") objFSO.CopyFile "c:\Docume~1\alluse~1\applic~1\avg8\update\download\*.*", "E:\Updates\" , OverwriteFiles MsgBox "Files Copied Succesfully.", vbInformation, "Copy Success" End If 'No Selected Script If X = 7 then objFSO.FolderExists("Updates") if TRUE then objFSO.CreateFolder("Updates") objFSO.CopyFile "E:\Updates\*.*", "Updates", OverwriteFiles Message = "Files Updated Successfully." & vbCR & vbCR Message = Message & "Click OK to Launch AVG GUI." & vbCR & vbCR Message = Message & "Click Cancel (ESC) to Exit." & vbCR & vbCR Y = MsgBox(Message, vbOKCancel, "Update Success") If Y = 1 then Set WshShell = CreateObject("WScript.Shell") WshShell.Run chr(34) & "C:\Progra~1\avg\avg8\avgui.exe" & Chr(34), 0 Set WshShell = Nothing End if If Y = 3 then WScript.Quit End IF 'Cancel Selection Script If X = 2 then MsgBox "No Files have been Copied/Updated.", vbExclamation, "User Cancelled" '3* End if

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  • Rich Text Editor (YUI Simple Text Editor used) not sending data to next page

    - by Aman Chhabra
    I am using a simple text editor from YUI, but when I click submit the code in the textarea/editor is not sent to the next page. I want to be able to receive it on the subsequent page and then store it in a DB(MySql). I have wasted lot of time already. Please help. HTML FILE: <html> <head> <script type="text/javascript" src="http://yui.yahooapis.com/combo?2.9.0/build/yahoo-dom-event/yahoo-dom-event.js&2.9.0/build/container/container_core-min.js&2.9.0/build/element/element-min.js&2.9.0/build/editor/simpleeditor-min.js"></script> <link rel="stylesheet" type="text/css" href="http://yui.yahooapis.com/2.9.0/build/editor/assets/skins/sam/simpleeditor.css" /> <link rel="stylesheet" type="text/css" href="http://yui.yahooapis.com/2.8.2r1/build/assets/skins/sam/skin.css"> <!-- Utility Dependencies --> <script src="http://yui.yahooapis.com/2.8.2r1/build/yahoo-dom-event/yahoo-dom-event.js"></script> <script src="http://yui.yahooapis.com/2.8.2r1/build/element/element-min.js"></script> <!-- Needed for Menus, Buttons and Overlays used in the Toolbar --> <script src="http://yui.yahooapis.com/2.8.2r1/build/container/container_core-min.js"></script> <script src="http://yui.yahooapis.com/2.8.2r1/build/menu/menu-min.js"></script> <script src="http://yui.yahooapis.com/2.8.2r1/build/button/button-min.js"></script> <!-- Source file for Rich Text Editor--> <script src="http://yui.yahooapis.com/2.8.2r1/build/editor/editor-min.js"></script> <script> YAHOO.util.Event.on('submit', 'click', function() { myEditor.saveHTML(); var html = myEditor.get('element').value; }); (function() { var Dom = YAHOO.util.Dom, Event = YAHOO.util.Event; var myConfig = { height: '200px', width: '900px', dompath: true, }; myEditor = new YAHOO.widget.SimpleEditor('msgpost', myConfig); myEditor.render(); })(); </script> </head> <body class="yui-skin-sam"> <form action="submit.php" method="post"> <textarea name="msgpost" id="msgpost" cols="50" rows="10"></textarea> <input type="submit" value="Submit" onsubmit="return myDoSubmit()"/> </form> </body> </html>

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