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  • Can't install git on Ubuntu 12.10

    - by Lucas Windir
    I'm following these instructions to install git on my laptop: http://git-scm.com/download/linux When I do: $ sudo apt-get install git-core This is what my terinal shows: Reading package lists... Done Building dependency tree Reading state information... Done The following packages were automatically installed and are no longer required: libasprintf0c2:i386 libcroco3:i386 libgettextpo0:i386 libgomp1:i386 libunistring0:i386 Use 'apt-get autoremove' to remove them. The following extra packages will be installed: git git-man liberror-perl Suggested packages: git-daemon-run git-daemon-sysvinit git-doc git-el git-arch git-cvs git-svn git-email git-gui gitk gitweb The following NEW packages will be installed: git git-core git-man liberror-perl 0 upgraded, 4 newly installed, 0 to remove and 0 not upgraded. Need to get 6,825 kB of archives. After this operation, 15.3 MB of additional disk space will be used. Do you want to continue [Y/n]? y WARNING: The following packages cannot be authenticated! liberror-perl git-man git git-core Install these packages without verification [y/N]? E: Some packages could not be authenticated lucas@lucas-Inspiron-N5050:~$ sudo apt-get install git-core Reading package lists... Done Building dependency tree Reading state information... Done The following packages were automatically installed and are no longer required: libasprintf0c2:i386 libcroco3:i386 libgettextpo0:i386 libgomp1:i386 libunistring0:i386 Use 'apt-get autoremove' to remove them. The following extra packages will be installed: git git-man liberror-perl Suggested packages: git-daemon-run git-daemon-sysvinit git-doc git-el git-arch git-cvs git-svn git-email git-gui gitk gitweb The following NEW packages will be installed: git git-core git-man liberror-perl 0 upgraded, 4 newly installed, 0 to remove and 0 not upgraded. Need to get 6,825 kB of archives. After this operation, 15.3 MB of additional disk space will be used. Do you want to continue [Y/n]? y WARNING: The following packages cannot be authenticated! liberror-perl git-man git git-core Install these packages without verification [y/N]? y Err httpq://py.archive.ubuntu.com/ubuntu/ quantal/main liberror-perl all 0.17-1 Something wicked happened resolving 'py.archive.ubuntu.com:http' (-5 - No address associated with hostname) Err httpq://py.archive.ubuntu.com/ubuntu/ quantal/main git-man all 1:1.7.10.4-1ubuntu1 Something wicked happened resolving 'py.archive.ubuntu.com:http' (-5 - No address associated with hostname) Err httpq://py.archive.ubuntu.com/ubuntu/ quantal/main git amd64 1:1.7.10.4-1ubuntu1 Something wicked happened resolving 'py.archive.ubuntu.com:http' (-5 - No address associated with hostname) Err httpq://py.archive.ubuntu.com/ubuntu/ quantal/main git-core all 1:1.7.10.4-1ubuntu1 Something wicked happened resolving 'py.archive.ubuntu.com:http' (-5 - No address associated with hostname) Failed to fetch httpq://py.archive.ubuntu.com/ubuntu/pool/main/libe/liberror-perl/liberrorperl_0.17-1_all.deb Something wicked happened resolving 'py.archive.ubuntu.com:http' (-5 - No address associated with hostname) Failed to fetch httpq://py.archive.ubuntu.com/ubuntu/pool/main/g/git/git-man_1.7.10.4-1ubuntu1_all.deb Something wicked happened resolving 'py.archive.ubuntu.com:http' (-5 - No address associated with hostname) Failed to fetch httpq://py.archive.ubuntu.com/ubuntu/pool/main/g/git/git_1.7.10.4-1ubuntu1_amd64.deb Something wicked happened resolving 'py.archive.ubuntu.com:http' (-5 - No address associated with hostname) Failed to fetch http://py.archive.ubuntu.com/ubuntu/pool/main/g/git/git-core_1.7.10.4-1ubuntu1_all.deb Something wicked happened resolving 'py.archive.ubuntu.com:http' (-5 - No address associated with hostname) E: Unable to fetch some archives, maybe run apt-get update or try with --fix-missing? How could I install git on Ubuntu 12.10? I can't even do it from the Ubuntu Software Center. Thanks in advance!

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  • What's new in Xamarin and iOS7 - webinar

    - by Wallym
    I recently did an online webinar regarding the new iOS7 and Xamarin.  In it, I covered the basics of what is new in iOS7 along with what is new in Xamarin's developer platform.  Please take some time and view this webinar.  The items that were covered include:What's new in iOS7.The XCode Design Surface.An example showing new iOS7 View Animations.What's new with Xamarin and async, await, and HttpClient.A demo of Razor Templating.The Xamarin.iOS Plugin for Visual Studio.  ** The video only works in Windows.  I don't control the content, so I have to go with what I am given. :-( **

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  • Why did Apple remove Python support in Mavericks, aka Mac OS X 10.9?

    - by alex gray
    Apple has removed Python support (at least on the Developer level) in 10.9. Python IS still on the machine in /System/Library/Frameworks/Python.framework... but trying to link to Python using the 10.9 SDK fails. /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk/System/Library/Frameworks does not have Python. I'm not a Pythonista, but find it interesting that Apple has made this change. I don't understand why this is done and I'm a bit annoyed that I have to remove Python from my compilation units in order to compile with 10.9 SDK. Is this a statement by Apple, along the lines of "People aren't using Python very much anymore so we're going to phase out support"? Or was something else driving the change?

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  • Can't build gcc anymore since upgrade to 11.10

    - by Raphael R.
    On Monday I've upgraded to from Ubuntu 11.04 (my initial installation) to 11.10 and now I can't build gcc from source anymore. Since I forgot to uninstall the gcc package before the upgrade, Ubuntu replaced my 4.7.0 compiler with it's stable 4.6.1. So I tried to build the SVN sources again, but it fails. I've most recently tried it with SVN revision 180193. After some time, the build fails with the following message: /home/raphael/devel/gcc/build/./gcc/xgcc -B/home/raphael/devel/gcc/build/./gcc/ -B/usr/i686-pc-linux-gnu/bin/ -B/usr/i686-pc-linux-gnu/lib/ -isystem /usr/i686-pc-linux-gnu/include -isystem /usr/i686-pc-linux-gnu/sys-include -g -O2 -O2 -I. -I. -I../../src/gcc -I../../src/gcc/. -I../../src/gcc/../include -I../../src/gcc/../libdecnumber -I../../src/gcc/../libdecnumber/bid -I../libdecnumber -I../../src/gcc/../libgcc -g -O2 -DIN_GCC -W -Wall -Wwrite-strings -Wcast-qual -Wstrict-prototypes -Wmissing-prototypes -Wold-style-definition -isystem ./include -fPIC -g -DHAVE_GTHR_DEFAULT -DIN_LIBGCC2 -fbuilding-libgcc -fno-stack-protector -I. -I. -I../.././gcc -I../../../src/libgcc -I../../../src/libgcc/. -I../../../src/libgcc/../gcc -I../../../src/libgcc/../include -I../../../src/libgcc/config/libbid -DENABLE_DECIMAL_BID_FORMAT -DHAVE_CC_TLS -DUSE_TLS -o _ashldi3.o -MT _ashldi3.o -MD -MP -MF _ashldi3.dep -DL_ashldi3 -c ../../../src/libgcc/../gcc/libgcc2.c \ -fvisibility=hidden -DHIDE_EXPORTS In file included from /usr/include/stdio.h:28:0, from ../../../src/libgcc/../gcc/tsystem.h:88, from ../../../src/libgcc/../gcc/libgcc2.c:29: /usr/include/features.h:323:26: fatal error: bits/predefs.h: File or directory not found. I've cofigured it with: ~/devel/gcc/build$ ../src/configure --prefix=/usr --enable-languages=c++ And make it with: ~/devel/gcc/build$ make -j4 Just to be sure, I did a rm -rf * in the build directory in case there's some broken stuff inside. Didn't help, though. That's the backstory. I tried to fix it and searched for the bits/predefs.h. It's inside /usr/include/i386-linux-gnu. I temporarily fixed the problem by doing ~/devel/gcc/build$ C_INCLUDE_PATH=/usr/include/i386-linux-gnu make -j4 Which is only temporary because now gcc complains that it can't find crti.o. Which i can find in /usr/lib/i386-linux-gnu. Now i could also set C_LIBRARY_PATH - actually it doesn't work - but I feel like I'm fighting the system here. Also, even if it succeeds, my newly built compiler would also not know about the i386-linux-gnu stuff. So I would have to set C_LIBRARY_PATH and C_INCLUDE_PATH before every build of every project I have. I could add it to my .bashrc but that subverts the system even more. So, how do I tell the build process: That there are additional include/lib directories, and That it should build a gcc which respects them too? Edit: I forgot to include the command which causes the above error message. Also I can think of another solution: Copy the stuff from /usr/include/i386-linux-gnu to /usr/include (same thing for /usr/lib/i386-linux-gnu to /usr/lib). But that doesn't feel right, either. Finally, the system's gcc 4.6.1 can compile other applications just fine, except mine, which use C++11 features not present in the 4.6 series.

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  • Compiler Dependencies [closed]

    - by asghar ashgari
    I'm a newbie researcher who's passion is programming languages (Web era). I'm wondering why all the Web frameworks and Web-based general purposes languages, have a huge number of dependencies when you want to install and then use (e.g., extend, alternate, etc.) their compilers. For example, Ruby on Rails or Scala. If I want to download their source code, and try to build it again, to me at least, feels like a can of worms. I have a MAC, so I need to install MACports, then update my XCode, then get the compiler source code that has bunch of other dependencies, then its hard to set things up; just to see the installed open-source compiler works fine.

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  • how to learn ios game development using swift.. good starting point?

    - by hamobi
    I've published a simple app on the app store using objective-c. That was a good learning experience but I never grew to love the language. Later on I jumped into learning cocos2d in order to begin developing a game.. but objective-c always seemed really cumbersome to write. Eventually I put my project aside. Now that swift has come out.. It has made me think about developing games again.. I know that xcode has some project types geared towards game development, but since I'm a beginner in this area I really need some hand holding (books / tutorials) to get started. Cocos2d seems like its really stuck in that objective-c world. What's the best way for a beginner to learn game development using swift?

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  • Simple iOS glDrawElements - BAD_ACCESS

    - by user699215
    You can copy paste this into the default OpenGl template created in Xcode. Why am I not seeing anything :-) It is strange as the glDrawArrays(GL_TRIANGLES, 0, 3); is working fine, but with glDrawElements(GL_TRIANGLE_STRIP, sizeof(indices)/sizeof(GLubyte), GL_UNSIGNED_BYTE, indices); Is giving BAD_ACCESS? Copy paste this into Xcode default OpenGl template: ViewController #import "ViewController.h" #define BUFFER_OFFSET(i) ((char *)NULL + (i)) // Uniform index. enum { UNIFORM_MODELVIEWPROJECTION_MATRIX, UNIFORM_NORMAL_MATRIX, NUM_UNIFORMS }; GLint uniforms[NUM_UNIFORMS]; // Attribute index. enum { ATTRIB_VERTEX, ATTRIB_NORMAL, NUM_ATTRIBUTES }; @interface ViewController () { GLKMatrix4 _modelViewProjectionMatrix; GLKMatrix3 _normalMatrix; float _rotation; GLuint _vertexArray; GLuint _vertexBuffer; NSArray* arrayOfVertex; } @property (strong, nonatomic) EAGLContext *context; @property (strong, nonatomic) GLKBaseEffect *effect; - (void)setupGL; - (void)tearDownGL; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; GLKView *view = (GLKView *)self.view; view.context = self.context; view.drawableDepthFormat = GLKViewDrawableDepthFormat24; [self setupGL]; } - (void)dealloc { [self tearDownGL]; if ([EAGLContext currentContext] == self.context) { [EAGLContext setCurrentContext:nil]; } } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; if ([self isViewLoaded] && ([[self view] window] == nil)) { self.view = nil; [self tearDownGL]; if ([EAGLContext currentContext] == self.context) { [EAGLContext setCurrentContext:nil]; } self.context = nil; } // Dispose of any resources that can be recreated. } GLuint vertexBufferID; GLuint indexBufferID; static const GLfloat vertices[9] = { -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5 }; static const GLubyte indices[3] = { 0, 1, 2 }; - (void)setupGL { [EAGLContext setCurrentContext:self.context]; // [self loadShaders]; self.effect = [[GLKBaseEffect alloc] init]; self.effect.light0.enabled = GL_TRUE; self.effect.light0.diffuseColor = GLKVector4Make(1.0f, 0.4f, 0.4f, 1.0f); glEnable(GL_DEPTH_TEST); // glGenVertexArraysOES(1, &_vertexArray); // glBindVertexArrayOES(_vertexArray); glGenBuffers(1, &vertexBufferID); glBindBuffer(GL_ARRAY_BUFFER, vertexBufferID); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glGenBuffers(1, &indexBufferID); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBufferID); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glEnableVertexAttribArray(GLKVertexAttribPosition); glVertexAttribPointer(GLKVertexAttribPosition, // Specifies the index of the generic vertex attribute to be modified. 3, // Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. GL_FLOAT, // GL_FALSE, // 0, // BUFFER_OFFSET(0)); // // glBindVertexArrayOES(0); } - (void)tearDownGL { [EAGLContext setCurrentContext:self.context]; glDeleteBuffers(1, &_vertexBuffer); glDeleteVertexArraysOES(1, &_vertexArray); self.effect = nil; } #pragma mark - GLKView and GLKViewController delegate methods - (void)update { float aspect = fabsf(self.view.bounds.size.width / self.view.bounds.size.height); GLKMatrix4 projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(65.0f), aspect, 0.1f, 100.0f); self.effect.transform.projectionMatrix = projectionMatrix; GLKMatrix4 baseModelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -4.0f); baseModelViewMatrix = GLKMatrix4Rotate(baseModelViewMatrix, _rotation, 0.0f, 1.0f, 0.0f); // Compute the model view matrix for the object rendered with GLKit GLKMatrix4 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); self.effect.transform.modelviewMatrix = modelViewMatrix; // Compute the model view matrix for the object rendered with ES2 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, 1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); _normalMatrix = GLKMatrix3InvertAndTranspose(GLKMatrix4GetMatrix3(modelViewMatrix), NULL); _modelViewProjectionMatrix = GLKMatrix4Multiply(projectionMatrix, modelViewMatrix); _rotation += self.timeSinceLastUpdate * 0.5f; } int i; - (void)glkView:(GLKView *)view drawInRect:(CGRect)rect { glClearColor(0.65f, 0.65f, 0.65f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // glBindVertexArrayOES(_vertexArray); // Render the object with GLKit [self.effect prepareToDraw]; //glDrawArrays(GL_TRIANGLES, 0, 3); // Render the object again with ES2 // glDrawArrays(GL_TRIANGLES, 0, 3); glDrawElements(GL_TRIANGLE_STRIP, sizeof(indices)/sizeof(GLubyte), GL_UNSIGNED_BYTE, indices); } @end

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  • Will Swift or any upcoming Apple developer tools be incompatible with .xibs? [on hold]

    - by user
    I'm still letting the sudden announcement of a language change (Swift) sink in, and I'm wondering if the upcoming platform changes will still be highly compatible with using .xibs for interface development. I've used Storyboards in multiple production projects but I don't feel very productive with them, and I get tired of managing multiple storyboards, links, and xib connections for complex views. I don't see why Swift and Xcode 6 wouldn't cooperate with Xibs indefinitely if it still allows @IBOutlets and @IBActions, but I have realized that Apple purposely shuns old methodologies for the sake of doing so. If there's any reasons to turn away from xibs in iOS8 besides the use-the-new-stuff conventional wisdom, I'd like to know before its too late.

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  • If Apple made Cars [closed]

    - by benhowdle89
    There was a joke going round a few months(?) ago that if the GM industry kept up with the computer industry that we'd all be better off (in relation to driving and costs). There was also a counter joke that if Microsoft made Cars you would, for example, have to squeeze the wing mirror, honk the horn and move the gearstick the reboot the car (CTRL + ALT + DEL) This got me thinking in terms of Apple's recent iPad 2 release, if Apple made cars what would they be like? What sort of technological advancements would software developers and programmers be able to implement if you built a car in a similar fashion to building an iPhone app. Xcode is you Mechanics garage, as it were. What would a car look like if it was designed by Apple Chief of Design: Jonothan Ive?

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  • Is Apple doing a favor to HTML5?

    As everyone know, with the latest release of the iPhone OS, Apple made all applications not developed natively with the Apple stack (XCode, Objective-C) illegal. This change created a big turmoil in all developer communities because that means that no translators/converters/adapters can be used to develop native iPhone app. While probably this had the goal to ban only the new iPhone Packager included in Adobe CS5 (which would have allowed Flash developer to develop a Flash application and automatically...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • iOS: Versioned static frameworks vs Git Submodules and included code

    - by drekka
    For the last couple of years I've been building static frameworks of common APIs for my iOS projects. I can build a universal binary containing all the architectures (i386, armv6, armv7) and wrap it up in a .framework directory structure. I then stored this in a directory based on the version of the framework. For example ..../myAPI/v0.1.0/myAPI.framework Once I have this framework I can then easily add it to a project and if I want to advance the version, merely change the framework search paths to the later version. This works, but the approach is very similar to what I would use in the Java world. Recently I've been reading about using Git submodules and static framework sub projects in XCode 4. Im wondering if my currently approach is something that I should consider retiring and what the pros/cons are of the new approach. I'm weary of just including code because I've already had issues in a work project which had (effectively) multiple versions of a third party API. Any opinions?

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  • How can I get started programming OpenGL on Mac OS X?

    - by Michael Stum
    I'm trying to start OpenGL programming on a Mac, which brings me into unknown territory on a lot of things. During the day, I'm a Web Developer, working in C# and before that in PHP and Delphi, all on Windows. During the night, I try to pick up Mac/OpenGL skills, but everything is so different. I've been trying to look for some books, but the OpenGL books are usually for iOS (tons of them out there) and the Mac Books usually cover "normal" application Development. I want to start simple with Pong, Tetris and Wolfenstein. I see that there are a bunch of different OpenGL Versions out there. I know about OpenGL ES 1&2, but I don't know about the "big" OpenGL Versions - which ones are commonly supported on 10.6 and 10.7 on current (2010/2011) Macs? Are there any up to date (XCode 4) books or tutorials? I don't want to use a premade Engine like Unity yet - again, I know next to nothing about any Mac development.

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  • Podcast with AJI about iOS development coming from a .NET background

    - by Tim Hibbard
    I talked with Jeff and John from AJI Software the other day about developing for the iOS platform. We chatted about learning Xcode and Objective-C, provisioning devices and the app publishing process. We all have a .NET background and made lots of comparisons between the two platforms/ecosystems/fanbois. They even let me throw in a plug for Christian Radio Locator. Jeff was my first contact with the Kansas City .NET community. It was probably about 10 years ago. He pushed me to talk more (and rescued me from my first talk that bombed) and blog more. One time a group of us took a 16 hour car trip to South Carolina for a code camp and live podcasted the whole thing. Good times.Listen to the show Click here to subscribe to more AJI Reports in the future.

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  • Keyboard settings for a Mac+PC world

    - by Sahil Malik
    SharePoint, WCF and Azure Trainings: more information I’m one of those weridos who lives in a Mac+PC world. I write code for both iOS and Windows platforms. I also travel quite a bit, and airlines and airport security are starting to weigh your carry ons, and beginning to frown on the powerplant of batteries you need to carry to power SharePoint on an airplane. This means, my main work machine has to be a Macbook Pro, since it is the only machine that can do both XCode and Visual Studio Virtualized and SharePoint virtualized nicely. The problem this causes of course, is you will literally pull your hair out when dealing with keyboard/shortcut differences. So here is my work setup, Running Mac for all my normal work Virtualizing using VMWare Fusion – and sometimes I move these VMs to my windows server so I can run them on VMware workstation. Frequently RDP’ing into VMs in the cloud or running on my home server. So, Read full article ....

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  • How can I port a MonoGame Windows Phone 8 game to iOS?

    - by Homer_Simpson
    I downloaded the trial version of Xamarin Studio and installed it on my iMac. In addition, I installed Xcode on my iMac so that I can use the iPhone emulators in Xamarin Studio. But I don't know how to use my MonoGame Windows Phone 8 source files in a Xamarin iPhone project. How can I use my Windows Phone code in an iPhone project? Can I import all my existing classes(for example Game1.cs) in an iPhone project without changing something? How can I port a MonoGame Windows Phone 8 game to iOS?

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  • Clean SOAP Calls from iOS - SudzC

    - by Richard Jones
    This is worth another mention. If you need to call SOAP web-services from iOS or Javascript, and lets face who doesn't. http://SudzC.com really delivers. You give it the URL to you're WSDL file (or upload a file) and it just spits out a ready to go Xcode project. I would point out that to get it to work 100% I changed line 204, in Soap.m (commented out line is old version, mine is below) //if([child respondsToSelector:@selector(name)] && [[child name] isEqual: name]) { if([child respondsToSelector:@selector(name)] && [[child name] hasSuffix: name]) { I consumed a Microsoft Dynamics NAV set of web-service pages no problem (and they tend to be fairly complex WSDL definitions).

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  • L'édition 2010 de la WWDC se tiendra du 7 au 11 juin 2010 à San Francisco, une édition qui s'adresse

    Voilà, Apple a enfin annoncé officiellement la tenue de la réunion mondiale des développeurs d'applications pour les produits Apple. Et cette édition 2010 s'adresse principalement, pour ne pas pas dire totalement aux développeurs pour iPhone OS. En effet, la toute grosse majorité des sessions et labos sont consacrées à l'iPhone OS et aux framework qu'on retrouve dans l'iPhone SDK Les rares fois où une session concerne Mac OS X, c'est pour expliquer comment configurer XCode, EDI utilisé également pour l'iPhone OS. Peut-être que l'édition 2011 sera plus axée, elle, sur Mac OS X, en mettant l'accent sur Mac OS X 10.7. Source : http://developer.apple.co...

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  • are there compiler options in clang? [on hold]

    - by Deohboeh
    I am learning from The C++ Primer. One of the exercises is to compile a program with arguments in main(). For this I am trying to use mac terminal. I need to compile a C++11 Unix executable file named "main" which takes “f" as an argument. I am using Xcode 4.6.3 on OS X Lion. I compiled the program with clang++ -std=c++11 -stdlib=libc++ main.cpp -o main. But don’t know what to do next. I found -frecord-gcc-switches while searching compiler options on google. It does what I need to do. Is there a clang version of this? Please use simple language. I have never used command line before. I tried going through the clang user guide but a lot of it is out of my depth.

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  • Does language endorsement by different platforms (Android, iOS) hurt app development?

    - by MSe
    Developing iOS or OSX based applications typically requires knowledge of Objective C, since XCode is highly tailored to this language. Android, on the other hand, has chosen Java as it's preferred language for app development. Now, I know other programming languages can be used to develop applications on either platform, but lets be honest, it's a lot easier (and encouraged) to develop apps using these "native languages." As a new app developer, it seems like it would be much easier if there was a common language and development environment for developing applications on all the major platforms. This thought is probably too idealistic for a programming discussion, and I wouldn't be surprised if the SE vultures flew in to close this topic. But, here's my question. Do you think that language endorsement creates unreasonable barriers to entry for new programmers, or do you think it's beneficial in some way (if so, why) for these platforms to use completely different development environments and languages for app development?

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  • Best advice for game programmer who wants to go indie?

    - by JStriedinger
    So. I'm working right now as an intern in a mobile game development company. I've used Unity quite a lot for 1 year now but, that's about all the experience I have with game design/development. Here's the things. I wanna go indie, the main reason is for fun, I really enjoy games and by making indie games I believe I can let my imagination fly and make personal personal stuff. Unfortunately I...I just don't know where to start! I'm interestes in making mobile and web games so what...should I download Stencyl? Construct 2?...XCODE for iOS, maybe a great plugin for Unity would be fine? What whould be your single best advice for someone like me? (programmer and interestes in design) :)

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  • GIT repository layout for server with multiple projects

    - by Paul Alexander
    One of the things I like about the way I have Subversion set up is that I can have a single main repository with multiple projects. When I want to work on a project I can check out just that project. Like this \main \ProductA \ProductB \Shared then svn checkout http://.../main/ProductA As a new user to git I want to explore a bit of best practice in the field before committing to a specific workflow. From what I've read so far, git stores everything in a single .git folder at the root of the project tree. So I could do one of two things. Set up a separate project for each Product. Set up a single massive project and store products in sub folders. There are dependencies between the products, so the single massive project seems appropriate. We'll be using a server where all the developers can share their code. I've already got this working over SSH & HTTP and that part I love. However, the repositories in SVN are already many GB in size so dragging around the entire repository on each machine seems like a bad idea - especially since we're billed for excessive network bandwidth. I'd imagine that the Linux kernel project repositories are equally large so there must be a proper way of handling this with Git but I just haven't figured it out yet. Are there any guidelines or best practices for working with very large multi-project repositories?

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  • AjaxControlToolkit TabContainer with weird rendering behavior

    - by sohum
    I've built a web application that contains a page that uses the AjaxControlToolkit's TabContainer/TabPanel objects. I've developed a custom stylesheet, as well. I'm developing using Visual Studio 2010. The following is the behavior of my application: VS2010 Development Server (localhost:XXXXX): Works as expected with the custom stylesheet. Local IIS: The TabContainer rendered but the stylesheet wasn't applied. I fixed this by doing a CTRL+F5. It seems that IIS caches stylesheets pretty aggressively. Remote Server: The TabContainer and TabPanel are completely hidden. Looking at the HTML, all of them have their visibility set to hidden. The way I got my files onto my remote server were as follows (I haven't yet set up WebDAV or remote publishing because the server is a Windows 7 box and as far as I am aware does not support FrontPage Extensions): The entire solution is under source code control (SVN). Checked in all pending changes (including projects, aspx files, css, AjaxControlToolkit binaries) Synced on the server. Rebuilt everything on server. Deployed to local IIS on server (which is externally accessible). Both on the local IIS on the server and the development server on the server, the TabContainers are completely hidden. Looking at the SVN status on the server project, only the "AjaxControlToolkit.dll" is under source-code control. All the locale-specific DLLs are not on the server. Could this be a potential issue? I'm not sure what's going on and would appreciate any help. Thanks!

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  • StarTeam trunk.

    - by Nix
    I have the unfortunate opportunity of source control via Borland's StarTeam. It unfortunately does very few things well, and one supreme weakness is its view management. I love SVN and come from an SVN mindset. Our issue is post production release we are spending countless hours merging changes into a "production support" environment. Please do not harass me this was not my doing, I inherited it and am trying to present a better way of managing the repository. It is not an option to switch to a different SCM tool. Current setup Product.1.0 (TRUNK, current production code, and at this level are pending bug fixes) Product.2.0(true trunk anything checked in gets tested, and then released next production cycle, a lot of changes occur in this view) My proposal is going to be to swap them, have all development be done on the trunk (Production), tag on releases, and as needed create child views to represent production support bug fixes. Production Production.2.0.SP.1 I can not find any documentation to support the above proposal so I am trying to get feedback on whether or not the change is a good idea and if there is anything you would recommend doing differently.

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  • vHost RewriteRule is creating a 500 Error

    - by Andrew Ellis
    Hello, Below you will find my current vHost entry that I am using for a site that I currently have under development. This vHost entry works fine when I have it on my local machine, but when I push my code to my staging server that is running this same vHost record I receive a 500 Internal Server error. The machine I'm running this vHost on is running Apache 2.2.9 (Debian). <VirtualHost 206.217.196.61:80> SuExecUserGroup 13labs 13labs ServerAdmin [email protected] ServerName admin.13labs.net ServerAlias admin.13labs.net DirectoryIndex index.php DocumentRoot /var/www/13labs.net/html/admin/ ErrorLog /var/www/13labs.net/logs/error.log # Hide .svn Directories <DirectoryMatch "\.svn"> Order deny,allow deny from all </DirectoryMatch> # FastCGI Alias /fcgi-bin/ /var/www/13labs.net/fcgi-bin/ AddHandler php-fastcgi .php AddType application/x-httpd-php .php Action php-fastcgi /fcgi-bin/admin-php.fcgi <Directory /var/www/13labs.net/fcgi-bin/> SetHandler fcgid-script AllowOverride None Options -Indexes +ExecCGI -FollowSymlinks -SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> <Directory /var/www/13labs.net/html/admin/> AllowOverride None Options -Indexes -FollowSymlinks -SymLinksIfOwnerMatch FileETag All </Directory> # Rewrite Logic RewriteEngine On RewriteCond %{REQUEST_FILENAME} !\.(gif|jpe?g|png|js|css|swf|php|ico|txt|pdf)$ RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-l RewriteRule ^/(.+)$ /index.php/$1 [PT,QSA,L] Thanks for any help that you can provide. Best regards, Andrew

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  • Undefined symbols compiling apache module mod_transform on Mac OS X

    - by Laurence Rowe
    I'm trying to compile mod_transform on Mac OS X 10.6, but get an ld error while running make. Thanks to diciu I have added some CFLAGS which resolve most of the linking problems, but I still am unable to get the apreq2 linking to work $ CFLAGS="-lxml2 -lxslt -L/opt/local/lib -lapreq2" ./configure --with-apr=/opt/local/bin/apr-1-config --with-apr-util=/opt/local/bin/apu-1-config --with-apxs=/opt/local/apache2/bin/apxs --with-apreq2=/opt/local/bin/apreq2-config ...snip... $ make $ make Making all in src /opt/local/share/apr-1/build/libtool --tag=CC --mode=link gcc -Wall -I../include -I/usr/local/include -I/usr/local/include/libxml2 -O2 -arch x86_64 -I/opt/local/include -DDARWIN -DSIGPROCMASK_SETS_THREAD_MASK -no-cpp-precomp -I/opt/local/apache2/include -I/opt/local/include/apr-1 -I/opt/local/include/apr-1 -I/opt/local/include -O2 -arch x86_64 -I/opt/local/include -DDARWIN -DSIGPROCMASK_SETS_THREAD_MASK -no-cpp-precomp -I/opt/local/apache2/include -I/opt/local/include/apr-1 -I/opt/local/include -I/opt/local/include/apr-1 -I/opt/local/include/apreq2 -I/opt/local/include/apr-1 -I/opt/local/include -lxml2 -lxslt -L/opt/local/lib -lapreq2 -module -export-dynamic -avoid-version -no-undefined /opt/local/lib/libapreq2.la -L/opt/local/lib -laprutil-1 -L/opt/local/lib/db46 -L/opt/local/lib -lapr-1 -lpthread -ldb-4.6 -lexpat -liconv -o http.la -rpath /opt/local/apache2/modules/mod_transform http_la-http.lo /usr/bin/gcc-4.2 -o .libs/http.so -bundle .libs/http_la-http.o -lxml2 -lxslt -L/opt/local/lib /opt/local/lib/libapreq2.dylib -L/opt/local/lib/db46 /opt/local/lib/libaprutil-1.dylib /opt/local/lib/libapr-1.dylib -lpthread /opt/local/lib/db46/libdb-4.6.dylib /opt/local/lib/libexpat.dylib /opt/local/lib/libiconv.dylib -arch x86_64 -arch x86_64 Undefined symbols: "_apreq_handle_apache2", referenced from: _transform_run_begin in http_la-http.o _filter_init in http_la-http.o ld: symbol(s) not found collect2: ld returned 1 exit status make[1]: *** [http.la] Error 1 make: *** [all-recursive] Error 1 Anyone have any other tweaks to fix this? This is mod_transform from http://svn.outoforder.cc/svn/mod%5Ftransform/trunk/ Laurence

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