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  • architecture python question

    - by tom smith
    hi. creating a distributed crawling python app. it consists of a master server, and associated client apps that will run on client servers. the purpose of the client app is to run across a targeted site, to extract specific data. the clients need to go "deep" within the site, behind multiple levels of forms, so each client is specifically geared towards a given site. each client app looks something like main: parse initial url call function level1 (data1) function level1 (data) parse the url, for data1 use the required xpath to get the dom elements call the next function call level2 (data) function level2 (data2) parse the url, for data2 use the required xpath to get the dom elements call the next function call level3 function level3 (dat3) parse the url, for data3 use the required xpath to get the dom elements call the next function call level4 function level4 (data) parse the url, for data4 use the required xpath to get the dom elements at the final function.. --all the data output, and eventually returned to the server --at this point the data has elements from each function... my question: given that the number of calls that is made to the child function by the current function varies, i'm trying to figure out the best approach. each function essentialy fetches a page of content, and then parses the page using a number of different XPath expressions, combined with different regex expressions depending on the site/page. if i run a client on a single box, as a sequential process, it'll take awhile, but the load on the box is rather small. i've thought of attempting to implement the child functions as threads from the current function, but that could be a nightmare, as well as quickly bring the "box" to its knees! i've thought of breaking the app up in a manner that would allow the master to essentially pass packets to the client boxes, in a way to allow each client/function to be run directly from the master. this process requires a bit of rewrite, but it has a number of advantages. a bunch of redundancy, and speed. it would detect if a section of the process was crashing and restart from that point. but not sure if it would be any faster... i'm writing the parsing scripts in python.. so... any thoughts/comments would be appreciated... i can get into a great deal more detail, but didn't want to bore anyone!! thanks! tom

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  • Using VCL for the web (intraweb) as a trick for adding web interface to a legacy non-tiered (2 tiers

    - by user193655
    My team is maintaining a huge Client Server win32 Delphi application. It is a client/server application (Thick client) that uses DevArt (SDAC) components to connect to SQL Server. The business logic is often "trapped" in Component's event handlers, anyway with some degree of refactoring it is doable to move the business logic in common units (a big part of this work has already been done during refactoring... Maintaing legacy applications someone else wrote is very frustrating, but this is a very common job). Now there is the request of a web interface, I have several options of course, in this question i want to focus on the VCL for the web (intraweb) option. The idea is to use the common code (the same pas files) for both the client/server application and the web application. I heard of many people that moved legacy apps from delphi to intraweb, but here I am trying to keep the Thick client too. The idea is to use common code, may be with some compiler directives to write specific code: {$IFDEF CLIENTSERVER} {here goes the thick client specific code} {$ELSE} {here goes the Intraweb specific code} {$ENDIF} Then another problem is the "migration plan", let's say I have 300 features and on the first release I will have only 50 of them available in the web application. How to keep track of it? I was thinking of (ab)using Delphi interfaces to handle this. For example for the User Authentication I could move all the related code in a procedure and declare an interface like: type IUserAuthentication= interface['{0D57624C-CDDE-458B-A36C-436AE465B477}'] procedure UserAuthentication; end; In this way as I implement the IUserAuthentication interface in both the applications (Thick Client and Intraweb) I know that That feature has been "ported" to the web. Anyway I don't know if this approach makes sense. I made a prototype to simulate the whole process. It works for a "Hello world" application, but I wonder if it makes sense on a large application or this Interface idea is only counter-productive and can backfire. My question is: does this approach make sense? (the Interface idea is just an extra idea, it is not so important as the common code part described above) Is it a viable option? I understand it depends a lot of the kind of application, anyway to be generic my one is in the CRM/Accounting domain, and the number of concurrent users on a single installation is typically less than 20 with peaks of 50. EXTRA COMMENT (UPDATE): I ask this question because since I don't have a n-tier application I see Intraweb as the unique option for having a web application that has common code with the thick client. Developing webservices from the Delphi code makes no sense in my specific case, so the alternative I have is to write the web interface using ASP.NET (duplicating the business logic), but in this case I cannot take advantage of the common code in an easy way. Yes I could use dlls maybe, but my code is not suitable for that.

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  • Android Asyncronous calls

    - by Josemalive
    Hi, Im making an asyncronous call from a client class to a server class. From this client class i call the method "execute", and in background the server class call the "doInBackground" method. How could i know from the client class when the "doInBackground" is finished? Should i implement an event on the server class and suscribe to it from the client one? Thanks in advance. Best Regards. Josema.

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  • vsts load testing wcf app

    - by ashish.s
    I have a simple test written like this public class Test { [ThreadStatic] private static ServiceClient client; [TestMethod] public void TestCase1() { If( client == null) { .... //instantiate client } client.CallMyServiceMethod() } [TestMethod] public void TestCase2() { using(var newClient = new ServiceClient()) { newClient.CallMyServiceMethod() } } The percentage of new users is set to 100 % for the test, and the user load is constant load of 1. But the response time for TestCase1 is about 3 times better than TestCase2. Can someone see what i am missing here ? many thanks

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  • How to know about results of work with COM component?

    - by chester89
    I suppose this question is more general than working with COM components. I have a .NET client written in C# and COM component written in pure Win32 API. Client side uses this component to perform some actions. How to know on the client that component did its job? I think it may be socket/pipe, with component writing to it about results, and client reading from it displaying progress to the user. What is the best way to do this?

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  • Serialization of non-required fields in protobuf-net

    - by David Hedlund
    I have a working java client that is communicating with Google, through ProtoBuf serialized messages. I am currently trying to translate that client into C#. I have a .proto file where the parameter appId is an optional string. Its default value in the C# representation as generated by the protobuf-net library is an empty string, just as it is in the java representation of the same file. message AppsRequest { optional AppType appType = 1; optional string query = 2; optional string categoryId = 3; optional string appId = 4; optional bool withExtendedInfo = 6; } I find that when I explicitly set appId to "" in the java client, the client stops working (403 Bad Request from Google). When I explicitly set appId to null in the java client, everything works, but only because hasAppId is being set to false (I'm uncertain as to how that affects the serialization). In the C# client, I always get 403 responses. I don't see any logic behind the distinction between not setting a value, and setting the default value, that seems to make all the difference in the java client. Since the output is always a binary stream, I am not sure if the successful java messages are being serialized with an empty string, or not serialized at all. In the C# client, I've tried setting IsRequired to true on the ProtoMember attribute, to force them to serialize, and I've tried setting the default value to null, and explicitly set "", so I'm quite sure I've tried some configuration where the value is being serialized. I've also played around with ProtoBuf.ProtoIgnore and at some point, removing the appId parameter altogether, but I haven't been able to avoid the 403 errors in C#. I've tried manually copying the serialized string from java, and that resolved my issues, so I'm certain that the rest of the HTTP Request is working, and the error can be traced to the serialized object. My serialization is simply this: var clone = ProtoBuf.Serializer.DeepClone(request); MemoryStream ms = new MemoryStream(2000); ProtoBuf.Serializer.Serialize(ms, clone); var bytearr = ms.ToArray(); string encodedData = Convert.ToBase64String(bytearr); I'll admit to not being quite sure about what DeepClone does. I've tried both with and without it...

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  • sending data packet just before closing socket

    - by xopht
    Before disconnect the client, the server wants to send some info to the client - why do I(server) disconnect you(client). If I send packet to the info and close the client socket immediately, closesocket() returns -1 and if I use linger option to work closesocket() successfully, the info cannot be sent completely. How can I complete this and is it possible to know socket buffer is empty(means my packet sent all)? thx.

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  • How to do multiple column UniqueConstraint in hbm?

    - by DataSurfer
    Working on some legacy hibernate code. How do I do the following with hbm.xml(hibernate mapping file) instead of with annotations? @Table(name="users", uniqueConstraints = { @UniqueConstraint(columnNames={"username", "client"}), @UniqueConstraint(columnNames={"email", "client"}) }) public class User implements Serializable { private static final long serialVersionUID = 1L; @Id private int id; private String username; private String email; private Client client; }

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  • Best javascript i18n techniques / AJAX - dates, times, numbers, currency

    - by John Vasileff
    For server side generated content, i18n support is usually pretty easy, for example, Java provides extensive i18n support. But, these rich server side libraries are not available within the browser, which causes a problem when trying to format data client side (AJAX style.) What javascript libraries and techniques are recommended for performing client side formatting and time-zone calculations? Also - beyond simple client side formatting, how can consistency be achieved when performing both server side and client side formatting?

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  • A Security (encryption) Dilemma

    - by TravisPUK
    I have an internal WPF client application that accesses a database. The application is a central resource for a Support team and as such includes Remote Access/Login information for clients. At the moment this database is not available via a web interface etc, but one day is likely to. The remote access information includes the username and passwords for the client's networks so that our client's software applications can be remotely supported by us. I need to store the usernames and passwords in the database and provide the support consultants access to them so that they can login to the client's system and then provide support. Hope this is making sense. So the dilemma is that I don't want to store the usernames and passwords in cleartext on the database to ensure that if the DB was ever compromised, I am not then providing access to our client's networks to whomever gets the database. I have looked at two-way encryption of the passwords, but as they say, two-way is not much different to cleartext as if you can decrypt it, so can an attacker... eventually. The problem here is that I have setup a method to use a salt and a passcode that are stored in the application, I have used a salt that is stored in the db, but all have their weaknesses, ie if the app was reflected it exposes the salts etc. How can I secure the usernames and passwords in my database, and yet still provide the ability for my support consultants to view the information in the application so they can use it to login? This is obviously different to storing user's passwords as these are one way because I don't need to know what they are. But I do need to know what the client's remote access passwords are as we need to enter them in at the time of remoting to them. Anybody have some theories on what would be the best approach here? update The function I am trying to build is for our CRM application that will store the remote access details for the client. The CRM system provides call/issue tracking functionality and during the course of investigating the issue, the support consultant will need to remote in. They will then view the client's remote access details and make the connection

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  • send socket c ctrl+c behavior

    - by out_sider
    I'm witting an application based on a server and various client but I'm having a problem with the send command. Whenever I do ctrl+c on the client side the send operation kills the thread which is in and the process running (in order to have multiple clients I set a thread to which one). If the client ends (doing the close socket) properly the server doesn't die, but when I use the ctrl+c combination on the client both exit. What can I do to prevent send commando to have this behavior? Thx in advance

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  • Upload File to Windows Azure Blob in Chunks through ASP.NET MVC, JavaScript and HTML5

    - by Shaun
    Originally posted on: http://geekswithblogs.net/shaunxu/archive/2013/07/01/upload-file-to-windows-azure-blob-in-chunks-through-asp.net.aspxMany people are using Windows Azure Blob Storage to store their data in the cloud. Blob storage provides 99.9% availability with easy-to-use API through .NET SDK and HTTP REST. For example, we can store JavaScript files, images, documents in blob storage when we are building an ASP.NET web application on a Web Role in Windows Azure. Or we can store our VHD files in blob and mount it as a hard drive in our cloud service. If you are familiar with Windows Azure, you should know that there are two kinds of blob: page blob and block blob. The page blob is optimized for random read and write, which is very useful when you need to store VHD files. The block blob is optimized for sequential/chunk read and write, which has more common usage. Since we can upload block blob in blocks through BlockBlob.PutBlock, and them commit them as a whole blob with invoking the BlockBlob.PutBlockList, it is very powerful to upload large files, as we can upload blocks in parallel, and provide pause-resume feature. There are many documents, articles and blog posts described on how to upload a block blob. Most of them are focus on the server side, which means when you had received a big file, stream or binaries, how to upload them into blob storage in blocks through .NET SDK.  But the problem is, how can we upload these large files from client side, for example, a browser. This questioned to me when I was working with a Chinese customer to help them build a network disk production on top of azure. The end users upload their files from the web portal, and then the files will be stored in blob storage from the Web Role. My goal is to find the best way to transform the file from client (end user’s machine) to the server (Web Role) through browser. In this post I will demonstrate and describe what I had done, to upload large file in chunks with high speed, and save them as blocks into Windows Azure Blob Storage.   Traditional Upload, Works with Limitation The simplest way to implement this requirement is to create a web page with a form that contains a file input element and a submit button. 1: @using (Html.BeginForm("About", "Index", FormMethod.Post, new { enctype = "multipart/form-data" })) 2: { 3: <input type="file" name="file" /> 4: <input type="submit" value="upload" /> 5: } And then in the backend controller, we retrieve the whole content of this file and upload it in to the blob storage through .NET SDK. We can split the file in blocks and upload them in parallel and commit. The code had been well blogged in the community. 1: [HttpPost] 2: public ActionResult About(HttpPostedFileBase file) 3: { 4: var container = _client.GetContainerReference("test"); 5: container.CreateIfNotExists(); 6: var blob = container.GetBlockBlobReference(file.FileName); 7: var blockDataList = new Dictionary<string, byte[]>(); 8: using (var stream = file.InputStream) 9: { 10: var blockSizeInKB = 1024; 11: var offset = 0; 12: var index = 0; 13: while (offset < stream.Length) 14: { 15: var readLength = Math.Min(1024 * blockSizeInKB, (int)stream.Length - offset); 16: var blockData = new byte[readLength]; 17: offset += stream.Read(blockData, 0, readLength); 18: blockDataList.Add(Convert.ToBase64String(BitConverter.GetBytes(index)), blockData); 19:  20: index++; 21: } 22: } 23:  24: Parallel.ForEach(blockDataList, (bi) => 25: { 26: blob.PutBlock(bi.Key, new MemoryStream(bi.Value), null); 27: }); 28: blob.PutBlockList(blockDataList.Select(b => b.Key).ToArray()); 29:  30: return RedirectToAction("About"); 31: } This works perfect if we selected an image, a music or a small video to upload. But if I selected a large file, let’s say a 6GB HD-movie, after upload for about few minutes the page will be shown as below and the upload will be terminated. In ASP.NET there is a limitation of request length and the maximized request length is defined in the web.config file. It’s a number which less than about 4GB. So if we want to upload a really big file, we cannot simply implement in this way. Also, in Windows Azure, a cloud service network load balancer will terminate the connection if exceed the timeout period. From my test the timeout looks like 2 - 3 minutes. Hence, when we need to upload a large file we cannot just use the basic HTML elements. Besides the limitation mentioned above, the simple HTML file upload cannot provide rich upload experience such as chunk upload, pause and pause-resume. So we need to find a better way to upload large file from the client to the server.   Upload in Chunks through HTML5 and JavaScript In order to break those limitation mentioned above we will try to upload the large file in chunks. This takes some benefit to us such as - No request size limitation: Since we upload in chunks, we can define the request size for each chunks regardless how big the entire file is. - No timeout problem: The size of chunks are controlled by us, which means we should be able to make sure request for each chunk upload will not exceed the timeout period of both ASP.NET and Windows Azure load balancer. It was a big challenge to upload big file in chunks until we have HTML5. There are some new features and improvements introduced in HTML5 and we will use them to implement our solution.   In HTML5, the File interface had been improved with a new method called “slice”. It can be used to read part of the file by specifying the start byte index and the end byte index. For example if the entire file was 1024 bytes, file.slice(512, 768) will read the part of this file from the 512nd byte to 768th byte, and return a new object of interface called "Blob”, which you can treat as an array of bytes. In fact,  a Blob object represents a file-like object of immutable, raw data. The File interface is based on Blob, inheriting blob functionality and expanding it to support files on the user's system. For more information about the Blob please refer here. File and Blob is very useful to implement the chunk upload. We will use File interface to represent the file the user selected from the browser and then use File.slice to read the file in chunks in the size we wanted. For example, if we wanted to upload a 10MB file with 512KB chunks, then we can read it in 512KB blobs by using File.slice in a loop.   Assuming we have a web page as below. User can select a file, an input box to specify the block size in KB and a button to start upload. 1: <div> 2: <input type="file" id="upload_files" name="files[]" /><br /> 3: Block Size: <input type="number" id="block_size" value="512" name="block_size" />KB<br /> 4: <input type="button" id="upload_button_blob" name="upload" value="upload (blob)" /> 5: </div> Then we can have the JavaScript function to upload the file in chunks when user clicked the button. 1: <script type="text/javascript"> 1: 2: $(function () { 3: $("#upload_button_blob").click(function () { 4: }); 5: });</script> Firstly we need to ensure the client browser supports the interfaces we are going to use. Just try to invoke the File, Blob and FormData from the “window” object. If any of them is “undefined” the condition result will be “false” which means your browser doesn’t support these premium feature and it’s time for you to get your browser updated. FormData is another new feature we are going to use in the future. It could generate a temporary form for us. We will use this interface to create a form with chunk and associated metadata when invoked the service through ajax. 1: $("#upload_button_blob").click(function () { 2: // assert the browser support html5 3: if (window.File && window.Blob && window.FormData) { 4: alert("Your brwoser is awesome, let's rock!"); 5: } 6: else { 7: alert("Oh man plz update to a modern browser before try is cool stuff out."); 8: return; 9: } 10: }); Each browser supports these interfaces by their own implementation and currently the Blob, File and File.slice are supported by Chrome 21, FireFox 13, IE 10, Opera 12 and Safari 5.1 or higher. After that we worked on the files the user selected one by one since in HTML5, user can select multiple files in one file input box. 1: var files = $("#upload_files")[0].files; 2: for (var i = 0; i < files.length; i++) { 3: var file = files[i]; 4: var fileSize = file.size; 5: var fileName = file.name; 6: } Next, we calculated the start index and end index for each chunks based on the size the user specified from the browser. We put them into an array with the file name and the index, which will be used when we upload chunks into Windows Azure Blob Storage as blocks since we need to specify the target blob name and the block index. At the same time we will store the list of all indexes into another variant which will be used to commit blocks into blob in Azure Storage once all chunks had been uploaded successfully. 1: $("#upload_button_blob").click(function () { 2: // assert the browser support html5 3: ... ... 4: // start to upload each files in chunks 5: var files = $("#upload_files")[0].files; 6: for (var i = 0; i < files.length; i++) { 7: var file = files[i]; 8: var fileSize = file.size; 9: var fileName = file.name; 10:  11: // calculate the start and end byte index for each blocks(chunks) 12: // with the index, file name and index list for future using 13: var blockSizeInKB = $("#block_size").val(); 14: var blockSize = blockSizeInKB * 1024; 15: var blocks = []; 16: var offset = 0; 17: var index = 0; 18: var list = ""; 19: while (offset < fileSize) { 20: var start = offset; 21: var end = Math.min(offset + blockSize, fileSize); 22:  23: blocks.push({ 24: name: fileName, 25: index: index, 26: start: start, 27: end: end 28: }); 29: list += index + ","; 30:  31: offset = end; 32: index++; 33: } 34: } 35: }); Now we have all chunks’ information ready. The next step should be upload them one by one to the server side, and at the server side when received a chunk it will upload as a block into Blob Storage, and finally commit them with the index list through BlockBlobClient.PutBlockList. But since all these invokes are ajax calling, which means not synchronized call. So we need to introduce a new JavaScript library to help us coordinate the asynchronize operation, which named “async.js”. You can download this JavaScript library here, and you can find the document here. I will not explain this library too much in this post. We will put all procedures we want to execute as a function array, and pass into the proper function defined in async.js to let it help us to control the execution sequence, in series or in parallel. Hence we will define an array and put the function for chunk upload into this array. 1: $("#upload_button_blob").click(function () { 2: // assert the browser support html5 3: ... ... 4:  5: // start to upload each files in chunks 6: var files = $("#upload_files")[0].files; 7: for (var i = 0; i < files.length; i++) { 8: var file = files[i]; 9: var fileSize = file.size; 10: var fileName = file.name; 11: // calculate the start and end byte index for each blocks(chunks) 12: // with the index, file name and index list for future using 13: ... ... 14:  15: // define the function array and push all chunk upload operation into this array 16: blocks.forEach(function (block) { 17: putBlocks.push(function (callback) { 18: }); 19: }); 20: } 21: }); 22: }); As you can see, I used File.slice method to read each chunks based on the start and end byte index we calculated previously, and constructed a temporary HTML form with the file name, chunk index and chunk data through another new feature in HTML5 named FormData. Then post this form to the backend server through jQuery.ajax. This is the key part of our solution. 1: $("#upload_button_blob").click(function () { 2: // assert the browser support html5 3: ... ... 4: // start to upload each files in chunks 5: var files = $("#upload_files")[0].files; 6: for (var i = 0; i < files.length; i++) { 7: var file = files[i]; 8: var fileSize = file.size; 9: var fileName = file.name; 10: // calculate the start and end byte index for each blocks(chunks) 11: // with the index, file name and index list for future using 12: ... ... 13: // define the function array and push all chunk upload operation into this array 14: blocks.forEach(function (block) { 15: putBlocks.push(function (callback) { 16: // load blob based on the start and end index for each chunks 17: var blob = file.slice(block.start, block.end); 18: // put the file name, index and blob into a temporary from 19: var fd = new FormData(); 20: fd.append("name", block.name); 21: fd.append("index", block.index); 22: fd.append("file", blob); 23: // post the form to backend service (asp.net mvc controller action) 24: $.ajax({ 25: url: "/Home/UploadInFormData", 26: data: fd, 27: processData: false, 28: contentType: "multipart/form-data", 29: type: "POST", 30: success: function (result) { 31: if (!result.success) { 32: alert(result.error); 33: } 34: callback(null, block.index); 35: } 36: }); 37: }); 38: }); 39: } 40: }); Then we will invoke these functions one by one by using the async.js. And once all functions had been executed successfully I invoked another ajax call to the backend service to commit all these chunks (blocks) as the blob in Windows Azure Storage. 1: $("#upload_button_blob").click(function () { 2: // assert the browser support html5 3: ... ... 4: // start to upload each files in chunks 5: var files = $("#upload_files")[0].files; 6: for (var i = 0; i < files.length; i++) { 7: var file = files[i]; 8: var fileSize = file.size; 9: var fileName = file.name; 10: // calculate the start and end byte index for each blocks(chunks) 11: // with the index, file name and index list for future using 12: ... ... 13: // define the function array and push all chunk upload operation into this array 14: ... ... 15: // invoke the functions one by one 16: // then invoke the commit ajax call to put blocks into blob in azure storage 17: async.series(putBlocks, function (error, result) { 18: var data = { 19: name: fileName, 20: list: list 21: }; 22: $.post("/Home/Commit", data, function (result) { 23: if (!result.success) { 24: alert(result.error); 25: } 26: else { 27: alert("done!"); 28: } 29: }); 30: }); 31: } 32: }); That’s all in the client side. The outline of our logic would be - Calculate the start and end byte index for each chunks based on the block size. - Defined the functions of reading the chunk form file and upload the content to the backend service through ajax. - Execute the functions defined in previous step with “async.js”. - Commit the chunks by invoking the backend service in Windows Azure Storage finally.   Save Chunks as Blocks into Blob Storage In above we finished the client size JavaScript code. It uploaded the file in chunks to the backend service which we are going to implement in this step. We will use ASP.NET MVC as our backend service, and it will receive the chunks, upload into Windows Azure Bob Storage in blocks, then finally commit as one blob. As in the client side we uploaded chunks by invoking the ajax call to the URL "/Home/UploadInFormData", I created a new action under the Index controller and it only accepts HTTP POST request. 1: [HttpPost] 2: public JsonResult UploadInFormData() 3: { 4: var error = string.Empty; 5: try 6: { 7: } 8: catch (Exception e) 9: { 10: error = e.ToString(); 11: } 12:  13: return new JsonResult() 14: { 15: Data = new 16: { 17: success = string.IsNullOrWhiteSpace(error), 18: error = error 19: } 20: }; 21: } Then I retrieved the file name, index and the chunk content from the Request.Form object, which was passed from our client side. And then, used the Windows Azure SDK to create a blob container (in this case we will use the container named “test”.) and create a blob reference with the blob name (same as the file name). Then uploaded the chunk as a block of this blob with the index, since in Blob Storage each block must have an index (ID) associated with so that finally we can put all blocks as one blob by specifying their block ID list. 1: [HttpPost] 2: public JsonResult UploadInFormData() 3: { 4: var error = string.Empty; 5: try 6: { 7: var name = Request.Form["name"]; 8: var index = int.Parse(Request.Form["index"]); 9: var file = Request.Files[0]; 10: var id = Convert.ToBase64String(BitConverter.GetBytes(index)); 11:  12: var container = _client.GetContainerReference("test"); 13: container.CreateIfNotExists(); 14: var blob = container.GetBlockBlobReference(name); 15: blob.PutBlock(id, file.InputStream, null); 16: } 17: catch (Exception e) 18: { 19: error = e.ToString(); 20: } 21:  22: return new JsonResult() 23: { 24: Data = new 25: { 26: success = string.IsNullOrWhiteSpace(error), 27: error = error 28: } 29: }; 30: } Next, I created another action to commit the blocks into blob once all chunks had been uploaded. Similarly, I retrieved the blob name from the Request.Form. I also retrieved the chunks ID list, which is the block ID list from the Request.Form in a string format, split them as a list, then invoked the BlockBlob.PutBlockList method. After that our blob will be shown in the container and ready to be download. 1: [HttpPost] 2: public JsonResult Commit() 3: { 4: var error = string.Empty; 5: try 6: { 7: var name = Request.Form["name"]; 8: var list = Request.Form["list"]; 9: var ids = list 10: .Split(',') 11: .Where(id => !string.IsNullOrWhiteSpace(id)) 12: .Select(id => Convert.ToBase64String(BitConverter.GetBytes(int.Parse(id)))) 13: .ToArray(); 14:  15: var container = _client.GetContainerReference("test"); 16: container.CreateIfNotExists(); 17: var blob = container.GetBlockBlobReference(name); 18: blob.PutBlockList(ids); 19: } 20: catch (Exception e) 21: { 22: error = e.ToString(); 23: } 24:  25: return new JsonResult() 26: { 27: Data = new 28: { 29: success = string.IsNullOrWhiteSpace(error), 30: error = error 31: } 32: }; 33: } Now we finished all code we need. The whole process of uploading would be like this below. Below is the full client side JavaScript code. 1: <script type="text/javascript" src="~/Scripts/async.js"></script> 2: <script type="text/javascript"> 3: $(function () { 4: $("#upload_button_blob").click(function () { 5: // assert the browser support html5 6: if (window.File && window.Blob && window.FormData) { 7: alert("Your brwoser is awesome, let's rock!"); 8: } 9: else { 10: alert("Oh man plz update to a modern browser before try is cool stuff out."); 11: return; 12: } 13:  14: // start to upload each files in chunks 15: var files = $("#upload_files")[0].files; 16: for (var i = 0; i < files.length; i++) { 17: var file = files[i]; 18: var fileSize = file.size; 19: var fileName = file.name; 20:  21: // calculate the start and end byte index for each blocks(chunks) 22: // with the index, file name and index list for future using 23: var blockSizeInKB = $("#block_size").val(); 24: var blockSize = blockSizeInKB * 1024; 25: var blocks = []; 26: var offset = 0; 27: var index = 0; 28: var list = ""; 29: while (offset < fileSize) { 30: var start = offset; 31: var end = Math.min(offset + blockSize, fileSize); 32:  33: blocks.push({ 34: name: fileName, 35: index: index, 36: start: start, 37: end: end 38: }); 39: list += index + ","; 40:  41: offset = end; 42: index++; 43: } 44:  45: // define the function array and push all chunk upload operation into this array 46: var putBlocks = []; 47: blocks.forEach(function (block) { 48: putBlocks.push(function (callback) { 49: // load blob based on the start and end index for each chunks 50: var blob = file.slice(block.start, block.end); 51: // put the file name, index and blob into a temporary from 52: var fd = new FormData(); 53: fd.append("name", block.name); 54: fd.append("index", block.index); 55: fd.append("file", blob); 56: // post the form to backend service (asp.net mvc controller action) 57: $.ajax({ 58: url: "/Home/UploadInFormData", 59: data: fd, 60: processData: false, 61: contentType: "multipart/form-data", 62: type: "POST", 63: success: function (result) { 64: if (!result.success) { 65: alert(result.error); 66: } 67: callback(null, block.index); 68: } 69: }); 70: }); 71: }); 72:  73: // invoke the functions one by one 74: // then invoke the commit ajax call to put blocks into blob in azure storage 75: async.series(putBlocks, function (error, result) { 76: var data = { 77: name: fileName, 78: list: list 79: }; 80: $.post("/Home/Commit", data, function (result) { 81: if (!result.success) { 82: alert(result.error); 83: } 84: else { 85: alert("done!"); 86: } 87: }); 88: }); 89: } 90: }); 91: }); 92: </script> And below is the full ASP.NET MVC controller code. 1: public class HomeController : Controller 2: { 3: private CloudStorageAccount _account; 4: private CloudBlobClient _client; 5:  6: public HomeController() 7: : base() 8: { 9: _account = CloudStorageAccount.Parse(CloudConfigurationManager.GetSetting("DataConnectionString")); 10: _client = _account.CreateCloudBlobClient(); 11: } 12:  13: public ActionResult Index() 14: { 15: ViewBag.Message = "Modify this template to jump-start your ASP.NET MVC application."; 16:  17: return View(); 18: } 19:  20: [HttpPost] 21: public JsonResult UploadInFormData() 22: { 23: var error = string.Empty; 24: try 25: { 26: var name = Request.Form["name"]; 27: var index = int.Parse(Request.Form["index"]); 28: var file = Request.Files[0]; 29: var id = Convert.ToBase64String(BitConverter.GetBytes(index)); 30:  31: var container = _client.GetContainerReference("test"); 32: container.CreateIfNotExists(); 33: var blob = container.GetBlockBlobReference(name); 34: blob.PutBlock(id, file.InputStream, null); 35: } 36: catch (Exception e) 37: { 38: error = e.ToString(); 39: } 40:  41: return new JsonResult() 42: { 43: Data = new 44: { 45: success = string.IsNullOrWhiteSpace(error), 46: error = error 47: } 48: }; 49: } 50:  51: [HttpPost] 52: public JsonResult Commit() 53: { 54: var error = string.Empty; 55: try 56: { 57: var name = Request.Form["name"]; 58: var list = Request.Form["list"]; 59: var ids = list 60: .Split(',') 61: .Where(id => !string.IsNullOrWhiteSpace(id)) 62: .Select(id => Convert.ToBase64String(BitConverter.GetBytes(int.Parse(id)))) 63: .ToArray(); 64:  65: var container = _client.GetContainerReference("test"); 66: container.CreateIfNotExists(); 67: var blob = container.GetBlockBlobReference(name); 68: blob.PutBlockList(ids); 69: } 70: catch (Exception e) 71: { 72: error = e.ToString(); 73: } 74:  75: return new JsonResult() 76: { 77: Data = new 78: { 79: success = string.IsNullOrWhiteSpace(error), 80: error = error 81: } 82: }; 83: } 84: } And if we selected a file from the browser we will see our application will upload chunks in the size we specified to the server through ajax call in background, and then commit all chunks in one blob. Then we can find the blob in our Windows Azure Blob Storage.   Optimized by Parallel Upload In previous example we just uploaded our file in chunks. This solved the problem that ASP.NET MVC request content size limitation as well as the Windows Azure load balancer timeout. But it might introduce the performance problem since we uploaded chunks in sequence. In order to improve the upload performance we could modify our client side code a bit to make the upload operation invoked in parallel. The good news is that, “async.js” library provides the parallel execution function. If you remembered the code we invoke the service to upload chunks, it utilized “async.series” which means all functions will be executed in sequence. Now we will change this code to “async.parallel”. This will invoke all functions in parallel. 1: $("#upload_button_blob").click(function () { 2: // assert the browser support html5 3: ... ... 4: // start to upload each files in chunks 5: var files = $("#upload_files")[0].files; 6: for (var i = 0; i < files.length; i++) { 7: var file = files[i]; 8: var fileSize = file.size; 9: var fileName = file.name; 10: // calculate the start and end byte index for each blocks(chunks) 11: // with the index, file name and index list for future using 12: ... ... 13: // define the function array and push all chunk upload operation into this array 14: ... ... 15: // invoke the functions one by one 16: // then invoke the commit ajax call to put blocks into blob in azure storage 17: async.parallel(putBlocks, function (error, result) { 18: var data = { 19: name: fileName, 20: list: list 21: }; 22: $.post("/Home/Commit", data, function (result) { 23: if (!result.success) { 24: alert(result.error); 25: } 26: else { 27: alert("done!"); 28: } 29: }); 30: }); 31: } 32: }); In this way all chunks will be uploaded to the server side at the same time to maximize the bandwidth usage. This should work if the file was not very large and the chunk size was not very small. But for large file this might introduce another problem that too many ajax calls are sent to the server at the same time. So the best solution should be, upload the chunks in parallel with maximum concurrency limitation. The code below specified the concurrency limitation to 4, which means at the most only 4 ajax calls could be invoked at the same time. 1: $("#upload_button_blob").click(function () { 2: // assert the browser support html5 3: ... ... 4: // start to upload each files in chunks 5: var files = $("#upload_files")[0].files; 6: for (var i = 0; i < files.length; i++) { 7: var file = files[i]; 8: var fileSize = file.size; 9: var fileName = file.name; 10: // calculate the start and end byte index for each blocks(chunks) 11: // with the index, file name and index list for future using 12: ... ... 13: // define the function array and push all chunk upload operation into this array 14: ... ... 15: // invoke the functions one by one 16: // then invoke the commit ajax call to put blocks into blob in azure storage 17: async.parallelLimit(putBlocks, 4, function (error, result) { 18: var data = { 19: name: fileName, 20: list: list 21: }; 22: $.post("/Home/Commit", data, function (result) { 23: if (!result.success) { 24: alert(result.error); 25: } 26: else { 27: alert("done!"); 28: } 29: }); 30: }); 31: } 32: });   Summary In this post we discussed how to upload files in chunks to the backend service and then upload them into Windows Azure Blob Storage in blocks. We focused on the frontend side and leverage three new feature introduced in HTML 5 which are - File.slice: Read part of the file by specifying the start and end byte index. - Blob: File-like interface which contains the part of the file content. - FormData: Temporary form element that we can pass the chunk alone with some metadata to the backend service. Then we discussed the performance consideration of chunk uploading. Sequence upload cannot provide maximized upload speed, but the unlimited parallel upload might crash the browser and server if too many chunks. So we finally came up with the solution to upload chunks in parallel with the concurrency limitation. We also demonstrated how to utilize “async.js” JavaScript library to help us control the asynchronize call and the parallel limitation.   Regarding the chunk size and the parallel limitation value there is no “best” value. You need to test vary composition and find out the best one for your particular scenario. It depends on the local bandwidth, client machine cores and the server side (Windows Azure Cloud Service Virtual Machine) cores, memory and bandwidth. Below is one of my performance test result. The client machine was Windows 8 IE 10 with 4 cores. I was using Microsoft Cooperation Network. The web site was hosted on Windows Azure China North data center (in Beijing) with one small web role (1.7GB 1 core CPU, 1.75GB memory with 100Mbps bandwidth). The test cases were - Chunk size: 512KB, 1MB, 2MB, 4MB. - Upload Mode: Sequence, parallel (unlimited), parallel with limit (4 threads, 8 threads). - Chunk Format: base64 string, binaries. - Target file: 100MB. - Each case was tested 3 times. Below is the test result chart. Some thoughts, but not guidance or best practice: - Parallel gets better performance than series. - No significant performance improvement between parallel 4 threads and 8 threads. - Transform with binaries provides better performance than base64. - In all cases, chunk size in 1MB - 2MB gets better performance.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Using jQuery to POST Form Data to an ASP.NET ASMX AJAX Web Service

    - by Rick Strahl
    The other day I got a question about how to call an ASP.NET ASMX Web Service or PageMethods with the POST data from a Web Form (or any HTML form for that matter). The idea is that you should be able to call an endpoint URL, send it regular urlencoded POST data and then use Request.Form[] to retrieve the posted data as needed. My first reaction was that you can’t do it, because ASP.NET ASMX AJAX services (as well as Page Methods and WCF REST AJAX Services) require that the content POSTed to the server is posted as JSON and sent with an application/json or application/x-javascript content type. IOW, you can’t directly call an ASP.NET AJAX service with regular urlencoded data. Note that there are other ways to accomplish this. You can use ASP.NET MVC and a custom route, an HTTP Handler or separate ASPX page, or even a WCF REST service that’s configured to use non-JSON inputs. However if you want to use an ASP.NET AJAX service (or Page Methods) with a little bit of setup work it’s actually quite easy to capture all the form variables on the client and ship them up to the server. The basic steps needed to make this happen are: Capture form variables into an array on the client with jQuery’s .serializeArray() function Use $.ajax() or my ServiceProxy class to make an AJAX call to the server to send this array On the server create a custom type that matches the .serializeArray() name/value structure Create extension methods on NameValue[] to easily extract form variables Create a [WebMethod] that accepts this name/value type as an array (NameValue[]) This seems like a lot of work but realize that steps 3 and 4 are a one time setup step that can be reused in your entire site or multiple applications. Let’s look at a short example that looks like this as a base form of fields to ship to the server: The HTML for this form looks something like this: <div id="divMessage" class="errordisplay" style="display: none"> </div> <div> <div class="label">Name:</div> <div><asp:TextBox runat="server" ID="txtName" /></div> </div> <div> <div class="label">Company:</div> <div><asp:TextBox runat="server" ID="txtCompany"/></div> </div> <div> <div class="label" ></div> <div> <asp:DropDownList runat="server" ID="lstAttending"> <asp:ListItem Text="Attending" Value="Attending"/> <asp:ListItem Text="Not Attending" Value="NotAttending" /> <asp:ListItem Text="Maybe Attending" Value="MaybeAttending" /> <asp:ListItem Text="Not Sure Yet" Value="NotSureYet" /> </asp:DropDownList> </div> </div> <div> <div class="label">Special Needs:<br /> <small>(check all that apply)</small></div> <div> <asp:ListBox runat="server" ID="lstSpecialNeeds" SelectionMode="Multiple"> <asp:ListItem Text="Vegitarian" Value="Vegitarian" /> <asp:ListItem Text="Vegan" Value="Vegan" /> <asp:ListItem Text="Kosher" Value="Kosher" /> <asp:ListItem Text="Special Access" Value="SpecialAccess" /> <asp:ListItem Text="No Binder" Value="NoBinder" /> </asp:ListBox> </div> </div> <div> <div class="label"></div> <div> <asp:CheckBox ID="chkAdditionalGuests" Text="Additional Guests" runat="server" /> </div> </div> <hr /> <input type="button" id="btnSubmit" value="Send Registration" /> The form includes a few different kinds of form fields including a multi-selection listbox to demonstrate retrieving multiple values. Setting up the Server Side [WebMethod] The [WebMethod] on the server we’re going to call is going to be very simple and just capture the content of these values and echo then back as a formatted HTML string. Obviously this is overly simplistic but it serves to demonstrate the simple point of capturing the POST data on the server in an AJAX callback. public class PageMethodsService : System.Web.Services.WebService { [WebMethod] public string SendRegistration(NameValue[] formVars) { StringBuilder sb = new StringBuilder(); sb.AppendFormat("Thank you {0}, <br/><br/>", HttpUtility.HtmlEncode(formVars.Form("txtName"))); sb.AppendLine("You've entered the following: <hr/>"); foreach (NameValue nv in formVars) { // strip out ASP.NET form vars like _ViewState/_EventValidation if (!nv.name.StartsWith("__")) { if (nv.name.StartsWith("txt") || nv.name.StartsWith("lst") || nv.name.StartsWith("chk")) sb.Append(nv.name.Substring(3)); else sb.Append(nv.name); sb.AppendLine(": " + HttpUtility.HtmlEncode(nv.value) + "<br/>"); } } sb.AppendLine("<hr/>"); string[] needs = formVars.FormMultiple("lstSpecialNeeds"); if (needs == null) sb.AppendLine("No Special Needs"); else { sb.AppendLine("Special Needs: <br/>"); foreach (string need in needs) { sb.AppendLine("&nbsp;&nbsp;" + need + "<br/>"); } } return sb.ToString(); } } The key feature of this method is that it receives a custom type called NameValue[] which is an array of NameValue objects that map the structure that the jQuery .serializeArray() function generates. There are two custom types involved in this: The actual NameValue type and a NameValueExtensions class that defines a couple of extension methods for the NameValue[] array type to allow for single (.Form()) and multiple (.FormMultiple()) value retrieval by name. The NameValue class is as simple as this and simply maps the structure of the array elements of .serializeArray(): public class NameValue { public string name { get; set; } public string value { get; set; } } The extension method class defines the .Form() and .FormMultiple() methods to allow easy retrieval of form variables from the returned array: /// <summary> /// Simple NameValue class that maps name and value /// properties that can be used with jQuery's /// $.serializeArray() function and JSON requests /// </summary> public static class NameValueExtensionMethods { /// <summary> /// Retrieves a single form variable from the list of /// form variables stored /// </summary> /// <param name="formVars"></param> /// <param name="name">formvar to retrieve</param> /// <returns>value or string.Empty if not found</returns> public static string Form(this NameValue[] formVars, string name) { var matches = formVars.Where(nv => nv.name.ToLower() == name.ToLower()).FirstOrDefault(); if (matches != null) return matches.value; return string.Empty; } /// <summary> /// Retrieves multiple selection form variables from the list of /// form variables stored. /// </summary> /// <param name="formVars"></param> /// <param name="name">The name of the form var to retrieve</param> /// <returns>values as string[] or null if no match is found</returns> public static string[] FormMultiple(this NameValue[] formVars, string name) { var matches = formVars.Where(nv => nv.name.ToLower() == name.ToLower()).Select(nv => nv.value).ToArray(); if (matches.Length == 0) return null; return matches; } } Using these extension methods it’s easy to retrieve individual values from the array: string name = formVars.Form("txtName"); or multiple values: string[] needs = formVars.FormMultiple("lstSpecialNeeds"); if (needs != null) { // do something with matches } Using these functions in the SendRegistration method it’s easy to retrieve a few form variables directly (txtName and the multiple selections of lstSpecialNeeds) or to iterate over the whole list of values. Of course this is an overly simple example – in typical app you’d probably want to validate the input data and save it to the database and then return some sort of confirmation or possibly an updated data list back to the client. Since this is a full AJAX service callback realize that you don’t have to return simple string values – you can return any of the supported result types (which are most serializable types) including complex hierarchical objects and arrays that make sense to your client code. POSTing Form Variables from the Client to the AJAX Service To call the AJAX service method on the client is straight forward and requires only use of little native jQuery plus JSON serialization functionality. To start add jQuery and the json2.js library to your page: <script src="Scripts/jquery.min.js" type="text/javascript"></script> <script src="Scripts/json2.js" type="text/javascript"></script> json2.js can be found here (be sure to remove the first line from the file): http://www.json.org/json2.js It’s required to handle JSON serialization for those browsers that don’t support it natively. With those script references in the document let’s hookup the button click handler and call the service: $(document).ready(function () { $("#btnSubmit").click(sendRegistration); }); function sendRegistration() { var arForm = $("#form1").serializeArray(); $.ajax({ url: "PageMethodsService.asmx/SendRegistration", type: "POST", contentType: "application/json", data: JSON.stringify({ formVars: arForm }), dataType: "json", success: function (result) { var jEl = $("#divMessage"); jEl.html(result.d).fadeIn(1000); setTimeout(function () { jEl.fadeOut(1000) }, 5000); }, error: function (xhr, status) { alert("An error occurred: " + status); } }); } The key feature in this code is the $("#form1").serializeArray();  call which serializes all the form fields of form1 into an array. Each form var is represented as an object with a name/value property. This array is then serialized into JSON with: JSON.stringify({ formVars: arForm }) The format for the parameter list in AJAX service calls is an object with one property for each parameter of the method. In this case its a single parameter called formVars and we’re assigning the array of form variables to it. The URL to call on the server is the name of the Service (or ASPX Page for Page Methods) plus the name of the method to call. On return the success callback receives the result from the AJAX callback which in this case is the formatted string which is simply assigned to an element in the form and displayed. Remember the result type is whatever the method returns – it doesn’t have to be a string. Note that ASP.NET AJAX and WCF REST return JSON data as a wrapped object so the result has a ‘d’ property that holds the actual response: jEl.html(result.d).fadeIn(1000); Slightly simpler: Using ServiceProxy.js If you want things slightly cleaner you can use the ServiceProxy.js class I’ve mentioned here before. The ServiceProxy class handles a few things for calling ASP.NET and WCF services more cleanly: Automatic JSON encoding Automatic fix up of ‘d’ wrapper property Automatic Date conversion on the client Simplified error handling Reusable and abstracted To add the service proxy add: <script src="Scripts/ServiceProxy.js" type="text/javascript"></script> and then change the code to this slightly simpler version: <script type="text/javascript"> proxy = new ServiceProxy("PageMethodsService.asmx/"); $(document).ready(function () { $("#btnSubmit").click(sendRegistration); }); function sendRegistration() { var arForm = $("#form1").serializeArray(); proxy.invoke("SendRegistration", { formVars: arForm }, function (result) { var jEl = $("#divMessage"); jEl.html(result).fadeIn(1000); setTimeout(function () { jEl.fadeOut(1000) }, 5000); }, function (error) { alert(error.message); } ); } The code is not very different but it makes the call as simple as specifying the method to call, the parameters to pass and the actions to take on success and error. No more remembering which content type and data types to use and manually serializing to JSON. This code also removes the “d” property processing in the response and provides more consistent error handling in that the call always returns an error object regardless of a server error or a communication error unlike the native $.ajax() call. Either approach works and both are pretty easy. The ServiceProxy really pays off if you use lots of service calls and especially if you need to deal with date values returned from the server  on the client. Summary Making Web Service calls and getting POST data to the server is not always the best option – ASP.NET and WCF AJAX services are meant to work with data in objects. However, in some situations it’s simply easier to POST all the captured form data to the server instead of mapping all properties from the input fields to some sort of message object first. For this approach the above POST mechanism is useful as it puts the parsing of the data on the server and leaves the client code lean and mean. It’s even easy to build a custom model binder on the server that can map the array values to properties on an object generically with some relatively simple Reflection code and without having to manually map form vars to properties and do string conversions. Keep in mind though that other approaches also abound. ASP.NET MVC makes it pretty easy to create custom routes to data and the built in model binder makes it very easy to deal with inbound form POST data in its original urlencoded format. The West Wind West Wind Web Toolkit also includes functionality for AJAX callbacks using plain POST values. All that’s needed is a Method parameter to query/form value to specify the method to be called on the server. After that the content type is completely optional and up to the consumer. It’d be nice if the ASP.NET AJAX Service and WCF AJAX Services weren’t so tightly bound to the content type so that you could more easily create open access service endpoints that can take advantage of urlencoded data that is everywhere in existing pages. It would make it much easier to create basic REST endpoints without complicated service configuration. Ah one can dream! In the meantime I hope this article has given you some ideas on how you can transfer POST data from the client to the server using JSON – it might be useful in other scenarios beyond ASP.NET AJAX services as well. Additional Resources ServiceProxy.js A small JavaScript library that wraps $.ajax() to call ASP.NET AJAX and WCF AJAX Services. Includes date parsing extensions to the JSON object, a global dataFilter for processing dates on all jQuery JSON requests, provides cleanup for the .NET wrapped message format and handles errors in a consistent fashion. Making jQuery Calls to WCF/ASMX with a ServiceProxy Client More information on calling ASMX and WCF AJAX services with jQuery and some more background on ServiceProxy.js. Note the implementation has slightly changed since the article was written. ww.jquery.js The West Wind West Wind Web Toolkit also includes ServiceProxy.js in the West Wind jQuery extension library. This version is slightly different and includes embedded json encoding/decoding based on json2.js.© Rick Strahl, West Wind Technologies, 2005-2010Posted in jQuery  ASP.NET  AJAX  

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  • Intermittent wired network issues in 14.04

    - by Tommy Brunn
    Since yesterday, my wired network connection has been dropping for a couple of seconds every 30 seconds or so. To my knowledge, I had not made any changes to my network. Output of ifconfig -a: ? ~ ifconfig -a eth0 Link encap:Ethernet HWaddr 6c:f0:49:b9:b1:7f inet addr:192.168.0.16 Bcast:192.168.0.255 Mask:255.255.255.0 inet6 addr: fe80::6ef0:49ff:feb9:b17f/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:11597 errors:0 dropped:0 overruns:0 frame:0 TX packets:9783 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:10101682 (10.1 MB) TX bytes:1215142 (1.2 MB) Interrupt:48 Base address:0x8000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:96691 errors:0 dropped:0 overruns:0 frame:0 TX packets:96691 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:13594355 (13.5 MB) TX bytes:13594355 (13.5 MB) lspci |grep Ethernet: 04:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller (rev 03) Pinging my router: ? ~ ping 192.168.0.1 PING 192.168.0.1 (192.168.0.1) 56(84) bytes of data. 64 bytes from 192.168.0.1: icmp_seq=1 ttl=64 time=0.435 ms 64 bytes from 192.168.0.1: icmp_seq=2 ttl=64 time=0.571 ms ping: sendmsg: Network is unreachable ping: sendmsg: Network is unreachable ping: sendmsg: Network is unreachable ping: sendmsg: Network is unreachable ping: sendmsg: Network is unreachable 64 bytes from 192.168.0.1: icmp_seq=8 ttl=64 time=1.03 ms And the output of route: ? ~ route Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface default 192.168.0.1 0.0.0.0 UG 0 0 0 eth0 192.168.0.0 * 255.255.255.0 U 1 0 0 eth0 Some messages from /var/logs/syslog: ? ~ tail -f /var/log/syslog Jun 6 10:37:34 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:37:34 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:37:37 lolbox dnsmasq[1138]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:37:37 lolbox dnsmasq[1362]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:37:39 lolbox dhclient: XMT: Solicit on eth0, interval 8660ms. Jun 6 10:37:39 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:37:39 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:37:47 lolbox dhclient: XMT: Solicit on eth0, interval 16820ms. Jun 6 10:37:47 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:37:47 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:04 lolbox dhclient: XMT: Solicit on eth0, interval 34410ms. Jun 6 10:38:04 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:38:04 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:16 lolbox NetworkManager[862]: <warn> (eth0): DHCPv6 request timed out. Jun 6 10:38:16 lolbox NetworkManager[862]: <info> (eth0): canceled DHCP transaction, DHCP client pid 13045 Jun 6 10:38:16 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) scheduled... Jun 6 10:38:16 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) started... Jun 6 10:38:16 lolbox NetworkManager[862]: <info> (eth0): device state change: activated -> failed (reason 'ip-config-unavailable') [100 120 5] Jun 6 10:38:16 lolbox NetworkManager[862]: <info> NetworkManager state is now DISCONNECTED Jun 6 10:38:16 lolbox NetworkManager[862]: <warn> Activation (eth0) failed for connection 'Wired connection 1' Jun 6 10:38:16 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) complete. Jun 6 10:38:16 lolbox NetworkManager[862]: <info> (eth0): device state change: failed -> disconnected (reason 'none') [120 30 0] Jun 6 10:38:16 lolbox NetworkManager[862]: <info> (eth0): deactivating device (reason 'none') [0] Jun 6 10:37:34 lolbox whoopsie[1133]: online Jun 6 10:38:16 lolbox whoopsie[1133]: offline Jun 6 10:38:16 lolbox dbus[485]: [system] Activating service name='org.freedesktop.nm_dispatcher' (using servicehelper) Jun 6 10:38:16 lolbox dbus[485]: [system] Successfully activated service 'org.freedesktop.nm_dispatcher' Jun 6 10:38:16 lolbox NetworkManager[862]: <info> (eth0): canceled DHCP transaction, DHCP client pid 13044 Jun 6 10:38:16 lolbox NetworkManager[862]: <warn> DNS: plugin dnsmasq update failed Jun 6 10:38:16 lolbox NetworkManager[862]: <info> Removing DNS information from /sbin/resolvconf Jun 6 10:38:16 lolbox avahi-daemon[619]: Withdrawing address record for fe80::6ef0:49ff:feb9:b17f on eth0. Jun 6 10:38:16 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:38:16 lolbox avahi-daemon[619]: Interface eth0.IPv6 no longer relevant for mDNS. Jun 6 10:38:16 lolbox avahi-daemon[619]: Withdrawing address record for 192.168.0.16 on eth0. Jun 6 10:38:16 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv4 with address 192.168.0.16. Jun 6 10:38:16 lolbox avahi-daemon[619]: Interface eth0.IPv4 no longer relevant for mDNS. Jun 6 10:38:16 lolbox dnsmasq[1362]: setting upstream servers from DBus Jun 6 10:38:17 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:38:17 lolbox avahi-daemon[619]: New relevant interface eth0.IPv6 for mDNS. Jun 6 10:38:17 lolbox avahi-daemon[619]: Registering new address record for fe80::6ef0:49ff:feb9:b17f on eth0.*. Jun 6 10:38:18 lolbox dnsmasq[1138]: no servers found in /var/run/dnsmasq/resolv.conf, will retry Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Auto-activating connection 'Wired connection 1'. Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) starting connection 'Wired connection 1' Jun 6 10:38:18 lolbox NetworkManager[862]: <info> (eth0): device state change: disconnected -> prepare (reason 'none') [30 40 0] Jun 6 10:38:18 lolbox NetworkManager[862]: <info> NetworkManager state is now CONNECTING Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) scheduled... Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) started... Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) scheduled... Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) complete. Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) starting... Jun 6 10:38:18 lolbox NetworkManager[862]: <info> (eth0): device state change: prepare -> config (reason 'none') [40 50 0] Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) successful. Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) scheduled. Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) complete. Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) started... Jun 6 10:38:18 lolbox NetworkManager[862]: <info> (eth0): device state change: config -> ip-config (reason 'none') [50 70 0] Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Beginning DHCPv4 transaction (timeout in 45 seconds) Jun 6 10:38:18 lolbox NetworkManager[862]: <info> dhclient started with pid 13160 Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Beginning DHCPv6 transaction (timeout in 45 seconds) Jun 6 10:38:18 lolbox NetworkManager[862]: <info> dhclient started with pid 13161 Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) complete. Jun 6 10:38:18 lolbox avahi-daemon[619]: Withdrawing address record for fe80::6ef0:49ff:feb9:b17f on eth0. Jun 6 10:38:18 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:38:18 lolbox avahi-daemon[619]: Interface eth0.IPv6 no longer relevant for mDNS. Jun 6 10:38:18 lolbox dhclient: Internet Systems Consortium DHCP Client 4.2.4 Jun 6 10:38:18 lolbox dhclient: Copyright 2004-2012 Internet Systems Consortium. Jun 6 10:38:18 lolbox dhclient: All rights reserved. Jun 6 10:38:18 lolbox dhclient: For info, please visit https://www.isc.org/software/dhcp/ Jun 6 10:38:18 lolbox dhclient: Jun 6 10:38:19 lolbox dhclient: Internet Systems Consortium DHCP Client 4.2.4 Jun 6 10:38:19 lolbox dhclient: Copyright 2004-2012 Internet Systems Consortium. Jun 6 10:38:19 lolbox dhclient: All rights reserved. Jun 6 10:38:19 lolbox dhclient: For info, please visit https://www.isc.org/software/dhcp/ Jun 6 10:38:19 lolbox dhclient: Jun 6 10:38:19 lolbox NetworkManager[862]: <info> (eth0): DHCPv4 state changed nbi -> preinit Jun 6 10:38:19 lolbox dhclient: Bound to *:546 Jun 6 10:38:19 lolbox dhclient: Listening on Socket/eth0 Jun 6 10:38:19 lolbox dhclient: Sending on Socket/eth0 Jun 6 10:38:19 lolbox NetworkManager[862]: <info> (eth0): DHCPv6 state changed nbi -> preinit6 Jun 6 10:38:19 lolbox dhclient: Listening on LPF/eth0/6c:f0:49:b9:b1:7f Jun 6 10:38:19 lolbox dhclient: Sending on LPF/eth0/6c:f0:49:b9:b1:7f Jun 6 10:38:19 lolbox dhclient: Sending on Socket/fallback Jun 6 10:38:19 lolbox dhclient: DHCPREQUEST of 192.168.0.16 on eth0 to 255.255.255.255 port 67 (xid=0x3fc9376d) Jun 6 10:38:19 lolbox dhclient: XMT: Solicit on eth0, interval 1020ms. Jun 6 10:38:19 lolbox dhclient: send_packet6: Cannot assign requested address Jun 6 10:38:19 lolbox dhclient: dhc6: send_packet6() sent -1 of 77 bytes Jun 6 10:38:20 lolbox dhclient: DHCPACK of 192.168.0.16 from 192.168.0.1 Jun 6 10:38:20 lolbox dhclient: bound to 192.168.0.16 -- renewal in 41481 seconds. Jun 6 10:38:20 lolbox NetworkManager[862]: <info> (eth0): DHCPv4 state changed preinit -> reboot Jun 6 10:38:20 lolbox NetworkManager[862]: <info> address 192.168.0.16 Jun 6 10:38:20 lolbox NetworkManager[862]: <info> prefix 24 (255.255.255.0) Jun 6 10:38:20 lolbox NetworkManager[862]: <info> gateway 192.168.0.1 Jun 6 10:38:20 lolbox NetworkManager[862]: <info> nameserver '83.255.245.11' Jun 6 10:38:20 lolbox NetworkManager[862]: <info> nameserver '193.150.193.150' Jun 6 10:38:20 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Configure Commit) scheduled... Jun 6 10:38:20 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) started... Jun 6 10:38:20 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv4 with address 192.168.0.16. Jun 6 10:38:20 lolbox avahi-daemon[619]: New relevant interface eth0.IPv4 for mDNS. Jun 6 10:38:20 lolbox avahi-daemon[619]: Registering new address record for 192.168.0.16 on eth0.IPv4. Jun 6 10:38:20 lolbox dhclient: XMT: Solicit on eth0, interval 2110ms. Jun 6 10:38:20 lolbox dhclient: send_packet6: Cannot assign requested address Jun 6 10:38:20 lolbox dhclient: dhc6: send_packet6() sent -1 of 77 bytes Jun 6 10:38:20 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:38:20 lolbox avahi-daemon[619]: New relevant interface eth0.IPv6 for mDNS. Jun 6 10:38:20 lolbox avahi-daemon[619]: Registering new address record for fe80::6ef0:49ff:feb9:b17f on eth0.*. Jun 6 10:38:21 lolbox NetworkManager[862]: <info> (eth0): device state change: ip-config -> secondaries (reason 'none') [70 90 0] Jun 6 10:38:21 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) complete. Jun 6 10:38:21 lolbox NetworkManager[862]: <info> (eth0): device state change: secondaries -> activated (reason 'none') [90 100 0] Jun 6 10:38:21 lolbox NetworkManager[862]: <info> NetworkManager state is now CONNECTED_GLOBAL Jun 6 10:38:21 lolbox NetworkManager[862]: <info> Policy set 'Wired connection 1' (eth0) as default for IPv4 routing and DNS. Jun 6 10:38:21 lolbox NetworkManager[862]: <info> Writing DNS information to /sbin/resolvconf Jun 6 10:38:21 lolbox dnsmasq[1362]: setting upstream servers from DBus Jun 6 10:38:21 lolbox dnsmasq[1362]: using nameserver 127.0.0.1#53 Jun 6 10:38:21 lolbox dnsmasq[1362]: using nameserver 193.150.193.150#53 Jun 6 10:38:21 lolbox dnsmasq[1362]: using nameserver 83.255.245.11#53 Jun 6 10:38:21 lolbox NetworkManager[862]: <info> Activation (eth0) successful, device activated. Jun 6 10:38:21 lolbox whoopsie[1133]: message repeated 2 times: [ offline] Jun 6 10:38:21 lolbox whoopsie[1133]: online Jun 6 10:38:21 lolbox ntpdate[13217]: Can't find host ntp.ubuntu.com: Name or service not known (-2) Jun 6 10:38:21 lolbox ntpdate[13217]: no servers can be used, exiting Jun 6 10:38:22 lolbox dnsmasq[1138]: reading /var/run/dnsmasq/resolv.conf Jun 6 10:38:22 lolbox dnsmasq[1138]: using nameserver 127.0.1.1#53 Jun 6 10:38:22 lolbox dhclient: XMT: Solicit on eth0, interval 4080ms. Jun 6 10:38:22 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:38:22 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:26 lolbox dhclient: XMT: Solicit on eth0, interval 8450ms. Jun 6 10:38:26 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:38:26 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:35 lolbox dhclient: XMT: Solicit on eth0, interval 16630ms. Jun 6 10:38:35 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:38:35 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:51 lolbox dhclient: XMT: Solicit on eth0, interval 34860ms. Jun 6 10:38:51 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:38:51 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:58 lolbox dnsmasq[1138]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:38:58 lolbox dnsmasq[1362]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:39:04 lolbox NetworkManager[862]: <warn> (eth0): DHCPv6 request timed out. Jun 6 10:39:04 lolbox NetworkManager[862]: <info> (eth0): canceled DHCP transaction, DHCP client pid 13161 Jun 6 10:39:04 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) scheduled... Jun 6 10:39:04 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) started... Jun 6 10:39:04 lolbox NetworkManager[862]: <info> (eth0): device state change: activated -> failed (reason 'ip-config-unavailable') [100 120 5] Jun 6 10:39:04 lolbox NetworkManager[862]: <info> NetworkManager state is now DISCONNECTED Jun 6 10:39:04 lolbox NetworkManager[862]: <warn> Activation (eth0) failed for connection 'Wired connection 1' Jun 6 10:38:22 lolbox whoopsie[1133]: online Jun 6 10:39:04 lolbox whoopsie[1133]: offline Jun 6 10:39:04 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) complete. Jun 6 10:39:04 lolbox dbus[485]: [system] Activating service name='org.freedesktop.nm_dispatcher' (using servicehelper) Jun 6 10:39:04 lolbox NetworkManager[862]: <info> (eth0): device state change: failed -> disconnected (reason 'none') [120 30 0] Jun 6 10:39:04 lolbox NetworkManager[862]: <info> (eth0): deactivating device (reason 'none') [0] Jun 6 10:39:04 lolbox dbus[485]: [system] Successfully activated service 'org.freedesktop.nm_dispatcher' Jun 6 10:39:04 lolbox NetworkManager[862]: <info> (eth0): canceled DHCP transaction, DHCP client pid 13160 Jun 6 10:39:04 lolbox avahi-daemon[619]: Withdrawing address record for fe80::6ef0:49ff:feb9:b17f on eth0. Jun 6 10:39:04 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:39:04 lolbox avahi-daemon[619]: Interface eth0.IPv6 no longer relevant for mDNS. Jun 6 10:39:04 lolbox avahi-daemon[619]: Withdrawing address record for 192.168.0.16 on eth0. Jun 6 10:39:04 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv4 with address 192.168.0.16. Jun 6 10:39:04 lolbox avahi-daemon[619]: Interface eth0.IPv4 no longer relevant for mDNS. Jun 6 10:39:04 lolbox NetworkManager[862]: <warn> DNS: plugin dnsmasq update failed Jun 6 10:39:04 lolbox NetworkManager[862]: <info> Removing DNS information from /sbin/resolvconf Jun 6 10:39:04 lolbox dnsmasq[1362]: setting upstream servers from DBus Jun 6 10:39:05 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:39:05 lolbox avahi-daemon[619]: New relevant interface eth0.IPv6 for mDNS. Jun 6 10:39:05 lolbox avahi-daemon[619]: Registering new address record for fe80::6ef0:49ff:feb9:b17f on eth0.*. Jun 6 10:39:06 lolbox dnsmasq[1138]: no servers found in /var/run/dnsmasq/resolv.conf, will retry Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Auto-activating connection 'Wired connection 1'. Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) starting connection 'Wired connection 1' Jun 6 10:39:07 lolbox NetworkManager[862]: <info> (eth0): device state change: disconnected -> prepare (reason 'none') [30 40 0] Jun 6 10:39:07 lolbox NetworkManager[862]: <info> NetworkManager state is now CONNECTING Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) scheduled... Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) started... Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) scheduled... Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) complete. Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) starting... Jun 6 10:39:07 lolbox NetworkManager[862]: <info> (eth0): device state change: prepare -> config (reason 'none') [40 50 0] Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) successful. Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) scheduled. Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) complete. Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) started... Jun 6 10:39:07 lolbox NetworkManager[862]: <info> (eth0): device state change: config -> ip-config (reason 'none') [50 70 0] Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Beginning DHCPv4 transaction (timeout in 45 seconds) Jun 6 10:39:07 lolbox NetworkManager[862]: <info> dhclient started with pid 13270 Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Beginning DHCPv6 transaction (timeout in 45 seconds) Jun 6 10:39:07 lolbox NetworkManager[862]: <info> dhclient started with pid 13271 Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) complete. Jun 6 10:39:07 lolbox avahi-daemon[619]: Withdrawing address record for fe80::6ef0:49ff:feb9:b17f on eth0. Jun 6 10:39:07 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:39:07 lolbox avahi-daemon[619]: Interface eth0.IPv6 no longer relevant for mDNS. Jun 6 10:39:07 lolbox dhclient: Internet Systems Consortium DHCP Client 4.2.4 Jun 6 10:39:07 lolbox dhclient: Copyright 2004-2012 Internet Systems Consortium. Jun 6 10:39:07 lolbox dhclient: All rights reserved. Jun 6 10:39:07 lolbox dhclient: For info, please visit https://www.isc.org/software/dhcp/ Jun 6 10:39:07 lolbox dhclient: Jun 6 10:39:08 lolbox dhclient: Internet Systems Consortium DHCP Client 4.2.4 Jun 6 10:39:08 lolbox dhclient: Copyright 2004-2012 Internet Systems Consortium. Jun 6 10:39:08 lolbox dhclient: All rights reserved. Jun 6 10:39:08 lolbox dhclient: For info, please visit https://www.isc.org/software/dhcp/ Jun 6 10:39:08 lolbox dhclient: Jun 6 10:39:08 lolbox dhclient: Bound to *:546 Jun 6 10:39:08 lolbox dhclient: Listening on Socket/eth0 Jun 6 10:39:08 lolbox dhclient: Sending on Socket/eth0 Jun 6 10:39:08 lolbox kernel: [ 1446.098590] type=1400 audit(1402043948.002:75): apparmor="DENIED" operation="signal" profile="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=13273 comm="nm-dhcp-client." requested_mask="send" denied_mask="send" signal=term peer="/sbin/dhclient" Jun 6 10:39:08 lolbox kernel: [ 1446.098599] type=1400 audit(1402043948.002:76): apparmor="DENIED" operation="signal" profile="/sbin/dhclient" pid=13273 comm="nm-dhcp-client." requested_mask="receive" denied_mask="receive" signal=term peer="/usr/lib/NetworkManager/nm-dhcp-client.action" Jun 6 10:39:08 lolbox NetworkManager[862]: <info> (eth0): DHCPv4 state changed nbi -> preinit Jun 6 10:39:08 lolbox dhclient: Listening on LPF/eth0/6c:f0:49:b9:b1:7f Jun 6 10:39:08 lolbox dhclient: Sending on LPF/eth0/6c:f0:49:b9:b1:7f Jun 6 10:39:08 lolbox dhclient: Sending on Socket/fallback Jun 6 10:39:08 lolbox dhclient: DHCPREQUEST of 192.168.0.16 on eth0 to 255.255.255.255 port 67 (xid=0x3e0183b9) Jun 6 10:39:08 lolbox dhclient: XMT: Solicit on eth0, interval 1050ms. Jun 6 10:39:08 lolbox dhclient: send_packet6: Cannot assign requested address Jun 6 10:39:08 lolbox dhclient: dhc6: send_packet6() sent -1 of 77 bytes Jun 6 10:39:09 lolbox dhclient: DHCPACK of 192.168.0.16 from 192.168.0.1 Jun 6 10:39:09 lolbox dhclient: bound to 192.168.0.16 -- renewal in 35498 seconds. Jun 6 10:39:09 lolbox NetworkManager[862]: <info> (eth0): DHCPv4 state changed preinit -> reboot Jun 6 10:39:09 lolbox NetworkManager[862]: <info> address 192.168.0.16 Jun 6 10:39:09 lolbox NetworkManager[862]: <info> prefix 24 (255.255.255.0) Jun 6 10:39:09 lolbox NetworkManager[862]: <info> gateway 192.168.0.1 Jun 6 10:39:09 lolbox NetworkManager[862]: <info> nameserver '83.255.245.11' Jun 6 10:39:09 lolbox NetworkManager[862]: <info> nameserver '193.150.193.150' Jun 6 10:39:09 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Configure Commit) scheduled... Jun 6 10:39:09 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) started... Jun 6 10:39:09 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv4 with address 192.168.0.16. Jun 6 10:39:09 lolbox avahi-daemon[619]: New relevant interface eth0.IPv4 for mDNS. Jun 6 10:39:09 lolbox avahi-daemon[619]: Registering new address record for 192.168.0.16 on eth0.IPv4. Jun 6 10:39:09 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:39:09 lolbox avahi-daemon[619]: New relevant interface eth0.IPv6 for mDNS. Jun 6 10:39:09 lolbox avahi-daemon[619]: Registering new address record for fe80::6ef0:49ff:feb9:b17f on eth0.*. Jun 6 10:39:10 lolbox dhclient: XMT: Solicit on eth0, interval 2180ms. Jun 6 10:39:10 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:39:10 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:39:10 lolbox NetworkManager[862]: <info> (eth0): device state change: ip-config -> secondaries (reason 'none') [70 90 0] Jun 6 10:39:10 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) complete. Jun 6 10:39:10 lolbox NetworkManager[862]: <info> (eth0): device state change: secondaries -> activated (reason 'none') [90 100 0] Jun 6 10:39:10 lolbox NetworkManager[862]: <info> NetworkManager state is now CONNECTED_GLOBAL Jun 6 10:39:10 lolbox NetworkManager[862]: <info> Policy set 'Wired connection 1' (eth0) as default for IPv4 routing and DNS. Jun 6 10:39:10 lolbox NetworkManager[862]: <info> Writing DNS information to /sbin/resolvconf Jun 6 10:39:10 lolbox dnsmasq[1362]: setting upstream servers from DBus Jun 6 10:39:10 lolbox dnsmasq[1362]: using nameserver 127.0.0.1#53 Jun 6 10:39:10 lolbox dnsmasq[1362]: using nameserver 193.150.193.150#53 Jun 6 10:39:10 lolbox dnsmasq[1362]: using nameserver 83.255.245.11#53 Jun 6 10:39:10 lolbox NetworkManager[862]: <info> Activation (eth0) successful, device activated. Jun 6 10:39:10 lolbox whoopsie[1133]: message repeated 2 times: [ offline] Jun 6 10:39:10 lolbox whoopsie[1133]: online Jun 6 10:39:10 lolbox ntpdate[13339]: Can't find host ntp.ubuntu.com: Name or service not known (-2) Jun 6 10:39:10 lolbox ntpdate[13339]: no servers can be used, exiting Jun 6 10:39:11 lolbox dnsmasq[1138]: reading /var/run/dnsmasq/resolv.conf Jun 6 10:39:11 lolbox dnsmasq[1138]: using nameserver 127.0.1.1#53 Jun 6 10:39:12 lolbox dhclient: XMT: Solicit on eth0, interval 4350ms. Jun 6 10:39:12 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:39:12 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:39:16 lolbox dhclient: XMT: Solicit on eth0, interval 8740ms. Jun 6 10:39:16 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:39:16 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:39:17 lolbox dnsmasq[1138]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:39:17 lolbox dnsmasq[1362]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:39:25 lolbox dhclient: XMT: Solicit on eth0, interval 17610ms. Jun 6 10:39:25 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:39:25 lolbox dhclient: IA_NA status code NoAddrsAvail.

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  • Caching factory design

    - by max
    I have a factory class XFactory that creates objects of class X. Instances of X are very large, so the main purpose of the factory is to cache them, as transparently to the client code as possible. Objects of class X are immutable, so the following code seems reasonable: # module xfactory.py import x class XFactory: _registry = {} def get_x(self, arg1, arg2, use_cache = True): if use_cache: hash_id = hash((arg1, arg2)) if hash_id in _registry: return _registry[hash_id] obj = x.X(arg1, arg2) _registry[hash_id] = obj return obj # module x.py class X: # ... Is it a good pattern? (I know it's not the actual Factory Pattern.) Is there anything I should change? Now, I find that sometimes I want to cache X objects to disk. I'll use pickle for that purpose, and store as values in the _registry the filenames of the pickled objects instead of references to the objects. Of course, _registry itself would have to be stored persistently (perhaps in a pickle file of its own, in a text file, in a database, or simply by giving pickle files the filenames that contain hash_id). Except now the validity of the cached object depends not only on the parameters passed to get_x(), but also on the version of the code that created these objects. Strictly speaking, even a memory-cached object could become invalid if someone modifies x.py or any of its dependencies, and reloads it while the program is running. So far I ignored this danger since it seems unlikely for my application. But I certainly cannot ignore it when my objects are cached to persistent storage. What can I do? I suppose I could make the hash_id more robust by calculating hash of a tuple that contains arguments arg1 and arg2, as well as the filename and last modified date for x.py and every module and data file that it (recursively) depends on. To help delete cache files that won't ever be useful again, I'd add to the _registry the unhashed representation of the modified dates for each record. But even this solution isn't 100% safe since theoretically someone might load a module dynamically, and I wouldn't know about it from statically analyzing the source code. If I go all out and assume every file in the project is a dependency, the mechanism will still break if some module grabs data from an external website, etc.). In addition, the frequency of changes in x.py and its dependencies is quite high, leading to heavy cache invalidation. Thus, I figured I might as well give up some safety, and only invalidate the cache only when there is an obvious mismatch. This means that class X would have a class-level cache validation identifier that should be changed whenever the developer believes a change happened that should invalidate the cache. (With multiple developers, a separate invalidation identifier is required for each.) This identifier is hashed along with arg1 and arg2 and becomes part of the hash keys stored in _registry. Since developers may forget to update the validation identifier or not realize that they invalidated existing cache, it would seem better to add another validation mechanism: class X can have a method that returns all the known "traits" of X. For instance, if X is a table, I might add the names of all the columns. The hash calculation will include the traits as well. I can write this code, but I am afraid that I'm missing something important; and I'm also wondering if perhaps there's a framework or package that can do all of this stuff already. Ideally, I'd like to combine in-memory and disk-based caching.

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  • lvm disappeared after disc replacement on raid10

    - by user142295
    here my problem: I am running ubuntu 12.04 on a raid10 (4 disks), on top of which I installed an lvm with two volume groups (one for /, one for /home). The layout of the disks are as follows: Disk /dev/sda: 1500.3 GB, 1500301910016 bytes 255 heads, 63 sectors/track, 182401 cylinders, total 2930277168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0003f3b6 Device Boot Start End Blocks Id System /dev/sda1 * 63 481949 240943+ 83 Linux /dev/sda2 481950 2910640634 1455079342+ fd Linux raid autodetect /dev/sda3 2910640635 2930272064 9815715 82 Linux swap / Solaris Disk /dev/sdb: 1500.3 GB, 1500301910016 bytes 255 heads, 63 sectors/track, 182401 cylinders, total 2930277168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00069785 Device Boot Start End Blocks Id System /dev/sdb1 63 2910158684 1455079311 fd Linux raid autodetect /dev/sdb2 2910158685 2930272064 10056690 82 Linux swap / Solaris Disk /dev/sdc: 1500.3 GB, 1500301910016 bytes 255 heads, 63 sectors/track, 182401 cylinders, total 2930277168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sdc1 63 2910158684 1455079311 fd Linux raid autodetect /dev/sdc2 2910158685 2930272064 10056690 82 Linux swap / Solaris Disk /dev/sdd: 1500.3 GB, 1500301910016 bytes 255 heads, 63 sectors/track, 182401 cylinders, total 2930277168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000f14de Device Boot Start End Blocks Id System /dev/sdd1 63 2910158684 1455079311 fd Linux raid autodetect /dev/sdd2 2910158685 2930272064 10056690 82 Linux swap / Solaris The first disk (/dev/sda) contains the /boot partition on /dev/sda1. I use grub2 to boot the system off this partition. On top of this raid10 I installed two volume groups, one for /, one for /home. This system worked well, I even exchanged two disks during the last two years. It always worked. But not this time. For the first time, /dev/sda broke. I do not know if this is an issue – I know I would have struggled anyways to overcome the problem with /boot installed on that disk and grub2 installed on the mbr of /dev/sda. Anyways, I did what I always did: start knoppix fire up the raid sudo mdadm --examine -scan which returns ARRAY /dev/md127 UUID=0dbf4558:1a943464:132783e8:19cdff95 start it up sudo mdadm --assemble /dev/md127 fail the failing disk (smart event) sudo mdadm /dev/md127 --fail /dev/sda2 remove the failing disk sudo mdadm /dev/md127 --remove /dev/sda2 stop the raid sudo mdadm -S /dev/md127 take out the disk replace it with a new one create the same partitions as on the failling one add it to the raid sudo mdadm --assemble /dev/md127 sudo mdadm /dev/md127 --add /dev/sda2 wait 4 hours All looks fine: cat /proc/mdstat returns: Personalities : [raid10] md127 : active raid10 sda2[0] sdd1[3] sdc1[2] sdb1[1] 2910158464 blocks 64K chunks 2 near-copies [4/4] [UUUU] unused devices: <none> and sudo mdadm --detail /dev/md127 returns /dev/md127: Version : 0.90 Creation Time : Wed Jun 10 13:08:46 2009 Raid Level : raid10 Array Size : 2910158464 (2775.34 GiB 2980.00 GB) Used Dev Size : 1455079232 (1387.67 GiB 1490.00 GB) Raid Devices : 4 Total Devices : 4 Preferred Minor : 127 Persistence : Superblock is persistent Update Time : Thu Mar 21 16:27:40 2013 State : clean Active Devices : 4 Working Devices : 4 Failed Devices : 0 Spare Devices : 0 Layout : near=2 Chunk Size : 64K UUID : 0dbf4558:1a943464:132783e8:19cdff95 (local to host Microknoppix) Events : 0.4824680 Number Major Minor RaidDevice State 0 8 2 0 active sync /dev/sda2 1 8 17 1 active sync /dev/sdb1 2 8 33 2 active sync /dev/sdc1 3 8 49 3 active sync /dev/sdd1 However, there is no trace of the volume groups. Rebooting into knoppix does not help Restarting the old system (I actually replugged and re-added the failing disk for that – the system begins to start, but then fails to see the / partition – no wonder if the volume group is gone) does not help. sudo vgscan, sudo vgdisplay, sudo lvs, sudo lvdisplay, sudo vgscan –mknodes all returned No volume groups found. I am completely at a loss. Can anyone tell me if and how I can recover my data? Thanks in advance!

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  • Failed to unmount partitions

    - by msknapp
    I'm trying to install ubuntu from a pen drive. I have windows 7 installed already and want to keep that installation. I have a 3TB drive that has one 2TB partition on it, so the last 1TB is completely unused, which is where I want to install ubuntu. I started ubuntu in "try ubuntu" mode and then opened gparted, and then deleted the unused partition for the last third of my drive, then tried to install ubuntu. During the install, it asked me if I wanted to unmount the drives I already have The installer has detected that the following disks have mounted partitions: /dev/sda, /dev/sdb Do you want the installer to try to unmount the partitions on these disks before continuing? If you leave them mounted, you will not be able to create, delete, or resize partitions on these disks, but you may be able to install to existing partitions there. No, Yes I said no because I don't want to lose my windows 7 installation, nor any of that data. I wonder, if I had said yes above, would I have lost all the data on those drives? Anyways, I hit no and continued. I chose to install ubuntu alongside windows 7, and hit continue. A few minutes passed when this popup appeared: Failed to unmount partitions The installer needs to commit changes to partition tables, but cannot do so because the partitions on the following mount points could not be unmounted: /media/ubuntu/Three\ Terabyte Drive Terabyte\ DriveDrive Please close any applications using these mount points. Would you like the installer to try to unmount these partitions again? Go Back, Continue Why is this not working? What am I supposed to do? ========== Update: I went ahead and said yes, it can unmount those partitions. It finished installing Ubuntu, but now when i start my machine it just takes me to the grub rescue prompt. Seems like it broke something. What can I do now? =============== Results of fdisk -l: Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00027e14 Device Boot Start End Blocks Id System /dev/sda1 * 2048 206847 102400 7 HPFS/NTFS/exFAT /dev/sda2 206848 976771071 488282112 7 HPFS/NTFS/exFAT WARNING: GPT (GUID Partition Table) detected on '/dev/sdb'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sdb: 3000.6 GB, 3000592982016 bytes 255 heads, 63 sectors/track, 364801 cylinders, total 5860533168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sdb1 1 4294967295 2147483647+ ee GPT Partition 1 does not start on physical sector boundary. Disk /dev/sdc: 16.0 GB, 16008609792 bytes 255 heads, 63 sectors/track, 1946 cylinders, total 31266816 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sdc1 * 32 31266815 15633392 c W95 FAT32 (LBA) Disk /dev/sdd: 999.5 GB, 999501594624 bytes 255 heads, 63 sectors/track, 121515 cylinders, total 1952151552 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0002ae3f Device Boot Start End Blocks Id System /dev/sdd1 2048 1952151551 976074752 7 HPFS/NTFS/exFAT

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  • Dealing with HTTP w00tw00t attacks

    - by Saif Bechan
    I have a server with apache and I recently installed mod_security2 because I get attacked a lot by this: My apache version is apache v2.2.3 and I use mod_security2.c This were the entries from the error log: [Wed Mar 24 02:35:41 2010] [error] [client 88.191.109.38] client sent HTTP/1.1 request without hostname (see RFC2616 section 14.23): /w00tw00t.at.ISC.SANS.DFind:) [Wed Mar 24 02:47:31 2010] [error] [client 202.75.211.90] client sent HTTP/1.1 request without hostname (see RFC2616 section 14.23): /w00tw00t.at.ISC.SANS.DFind:) [Wed Mar 24 02:47:49 2010] [error] [client 95.228.153.177] client sent HTTP/1.1 request without hostname (see RFC2616 section 14.23): /w00tw00t.at.ISC.SANS.DFind:) [Wed Mar 24 02:48:03 2010] [error] [client 88.191.109.38] client sent HTTP/1.1 request without hostname (see RFC2616 section 14.23): /w00tw00t.at.ISC.SANS.DFind:) Here are the errors from the access_log: 202.75.211.90 - - [29/Mar/2010:10:43:15 +0200] "GET /w00tw00t.at.ISC.SANS.DFind:) HTTP/1.1" 400 392 "-" "-" 211.155.228.169 - - [29/Mar/2010:11:40:41 +0200] "GET /w00tw00t.at.ISC.SANS.DFind:) HTTP/1.1" 400 392 "-" "-" 211.155.228.169 - - [29/Mar/2010:12:37:19 +0200] "GET /w00tw00t.at.ISC.SANS.DFind:) HTTP/1.1" 400 392 "-" "-" I tried configuring mod_security2 like this: SecFilterSelective REQUEST_URI "w00tw00t\.at\.ISC\.SANS\.DFind" SecFilterSelective REQUEST_URI "\w00tw00t\.at\.ISC\.SANS" SecFilterSelective REQUEST_URI "w00tw00t\.at\.ISC\.SANS" SecFilterSelective REQUEST_URI "w00tw00t\.at\.ISC\.SANS\.DFind:" SecFilterSelective REQUEST_URI "w00tw00t\.at\.ISC\.SANS\.DFind:\)" The thing in mod_security2 is that SecFilterSelective can not be used, it gives me errors. Instead I use a rule like this: SecRule REQUEST_URI "w00tw00t\.at\.ISC\.SANS\.DFind" SecRule REQUEST_URI "\w00tw00t\.at\.ISC\.SANS" SecRule REQUEST_URI "w00tw00t\.at\.ISC\.SANS" SecRule REQUEST_URI "w00tw00t\.at\.ISC\.SANS\.DFind:" SecRule REQUEST_URI "w00tw00t\.at\.ISC\.SANS\.DFind:\)" Even this does not work. I don't know what to do anymore. Anyone have any advice? Update 1 I see that nobody can solve this problem using mod_security. So far using ip-tables seems like the best option to do this but I think the file will become extremely large because the ip changes serveral times a day. I came up with 2 other solutions, can someone comment on them on being good or not. The first solution that comes to my mind is excluding these attacks from my apache error logs. This will make is easier for me to spot other urgent errors as they occur and don't have to spit trough a long log. The second option is better i think, and that is blocking hosts that are not sent in the correct way. In this example the w00tw00t attack is send without hostname, so i think i can block the hosts that are not in the correct form. Update 2 After going trough the answers I came to the following conclusions. To have custom logging for apache will consume some unnecessary recourses, and if there really is a problem you probably will want to look at the full log without anything missing. It is better to just ignore the hits and concentrate on a better way of analyzing your error logs. Using filters for your logs a good approach for this. Final thoughts on the subject The attack mentioned above will not reach your machine if you at least have an up to date system so there are basically no worries. It can be hard to filter out all the bogus attacks from the real ones after a while, because both the error logs and access logs get extremely large. Preventing this from happening in any way will cost you resources and they it is a good practice not to waste your resources on unimportant stuff. The solution i use now is Linux logwatch. It sends me summaries of the logs and they are filtered and grouped. This way you can easily separate the important from the unimportant. Thank you all for the help, and I hope this post can be helpful to someone else too.

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  • Openldap/Sasl/GSSAPI on Debian: Key table entry not found

    - by badbishop
    The goal: to make an OpenLDAP server to authenticate using Kerberos V via GSSAPI Setup: several virtual machines running on freshly installed/updated Debian Squeeze A master KDC server kdc.example.com A LDAP server, running OpenLDAP ldap.example.com The problem: tom@ldap:~$ ldapsearch -b 'dc=example,dc=com' SASL/GSSAPI authentication started ldap_sasl_interactive_bind_s: Other (e.g., implementation specific) error (80) additional info: SASL(-1): generic failure: GSSAPI Error: Unspecified GSS failure. Minor code may provide more information (Key table entry not found) One might suggest to add that bloody keytab entry, but here's the real problem: ktutil: rkt /etc/ldap/ldap.keytab ktutil: list slot KVNO Principal ---- ---- --------------------------------------------------------------------- 1 2 ldap/[email protected] 2 2 ldap/[email protected] 3 2 ldap/[email protected] 4 2 ldap/[email protected] So, the entry as suggested by the OpenLDAP manual is there allright. Deleting and re-creating both service principal and the keytab on ldap.example.com didn't help, I get the same error. And before I make the keytab file readable by openldap, I get "Permission denied" error instead of the one in the subject. Which implies, that the right keytab file is being accessed, as set in /etc/default/slapd. I have my doubts about the following part of slapd config: root@ldap:~# cat /etc/ldap/slapd.d/cn\=config.ldif | grep -v "^#" dn: cn=config objectClass: olcGlobal cn: config olcArgsFile: /var/run/slapd/slapd.args olcLogLevel: 256 olcPidFile: /var/run/slapd/slapd.pid olcToolThreads: 1 structuralObjectClass: olcGlobal entryUUID: d6737f5c-d321-1030-9dbe-27d2a7751e11 olcSaslHost: kdc.example.com olcSaslRealm: EXAMPLE.COM olcSaslSecProps: noplain,noactive,noanonymous,minssf=56 olcAuthzRegexp: {0}"uid=([^/]*),cn=EXAMPLE.COM,cn=GSSAPI,cn=auth" "uid=$1,ou=People,dc=example,dc=com" olcAuthzRegexp: {1}"uid=host/([^/]*).example.com,cn=example.com,cn=gssapi,cn=auth" "cn=$1,ou=hosts,dc=example,dc=com" A HOWTO at https://help.ubuntu.com/community/OpenLDAPServer#Kerberos_Authentication mentiones vaguely: Also, it is frequently necessary to map the Distinguished Name (DN) of an authorized Kerberos client to an existing entry in the DIT. I fail to understand where in the tree this should be defined, what schema should be used, etc. After hours of googling, it's official: I'm stuck! Please, help. Other things checked: Kerberos as such works fine (I can ssh without using a password to any machine in this setup). That means there should be no DNS-related problems. ldapsearch -b 'dc=example,dc=com' -x works OK. SASL/GSSAPI has been tested using sasl-sample-server -m GSSAPI -s ldap and sasl-sample-client -s ldap -n ldap.example.com -u tom without errors: root@ldap:~# sasl-sample-server -m GSSAPI -s ldap Forcing use of mechanism GSSAPI Sending list of 1 mechanism(s) S: R1NTQVBJ Waiting for client mechanism... C: R1NTQVBJAGCCAmUGCSqGSIb3EgECAgEAboICVDCCAlCgAwIBBaEDAgEOogcDBQAgAAAAo4IBamGCAWYwggFioAMCAQWhDRsLRVhBTVBMRS5DT02iIzAhoAMCAQOhGjAYGwRsZGFwGxBsZGFwLmV4YW1wbGUuY29to4IBJTCCASGgAwIBEqEDAgECooIBEwSCAQ8Re8XUnscB8dx6V/cXL+uzSF2/olZvcrVAJHZBZrfRKUFEQmU1Li46bUGK3GZwsn6qUVwmW6lyqVctOIYwGvBpz81Rw/5mj4V5iQudZbIRa+5Ew6W1oBB7ALi2cnPsbUroqzGmEh8/Vw8zSFk7W1gND4DLuWrPXD2xhLDUMMekBn5nXEPTnNAnV4w81Sj3ZlyLZz5OSitGVUEnQweV53z1spWsASHHWod/tSuxb19YeWmY5QHXPLG+lL5+w+Cykr0EhYVj8f8MDWFB8qoN1cr85xDfn18r8JldSw+i18nFKOo8usG+37hZTWynHYvBfMONtG9mLJv82KGPZMydWK7pzyTZDcnSsIjo2AftMZd5pIHMMIHJoAMCARKigcEEgb5aG1k4xgxmUXX7RKfvAbVBVJ12dWOgFFjMYceKjziXwrrOkv8ZwIvef9Yn2KsWznb5L55SXt2c/zlPa5mLKIktvw77hsK1h/GYc7p//BGOsmr47aCqVWsGuTqVT129uo5LNQDeSFwl2jXCkCZJZavOVrqYsM6flrPYE4n5lASTcPitX+/WNsf6WrvZoaexiv1JqyM/MWqS/vMBRMMc5xlurj6OARFvP9aFZoK/BLmfkSyAJj6MLbLVXZtkHiIPgot 'GSSAPI' Sending response... S: YIGZBgkqhkiG9xIBAgICAG+BiTCBhqADAgEFoQMCAQ+iejB4oAMCARKicQRvkxggi9pW+yJ1ExbTwLDclqw/VQ98aPq8mt39hkO6PPfcO2cB+t6vJ01xRKBrT9D2qF2XK0SWD4PQNb5UFbH4RM/bKAxDuCfZ1MHKgIWTLu4bK7VGZTbYydcckU2d910jIdvkkHhaRqUEM4cqp/cR Waiting for client reply... C: got '' Sending response... S: BQQF/wAMAAAAAAAAMBOWqQcACAAlCodrXW66ZObsEd4= Waiting for client reply... C: BQQE/wAMAAAAAAAAFUYbXQQACAB0b20VynB4uGH/iIzoRhw=got '?' Negotiation complete Username: tom Realm: (NULL) SSF: 56 sending encrypted message 'srv message 1' S: AAAASgUEB/8AAAAAAAAAADATlqrqrBW0NRfPMXMdMz+zqY32YakrHqFps3o/vO6yDeyPSaSqprrhI+t7owk7iOsbrZ/idJRxCBm8Wazx Waiting for encrypted message... C: AAAATQUEBv8AAAAAAAAAABVGG17WC1+/kIV9xTMUdq6Y4qYmmTahHVCjidgGchTOOOrBLEwA9IqiTCdRFPVbK1EgJ34P/vxMQpV1v4WZpcztgot '' recieved decoded message 'client message 1' root@ldap:~# sasl-sample-client -s ldap -n ldap.example.com -u tom service=ldap Waiting for mechanism list from server... S: R1NTQVBJrecieved 6 byte message Choosing best mechanism from: GSSAPI returning OK: tom Using mechanism GSSAPI Preparing initial. Sending initial response... C: R1NTQVBJAGCCAmUGCSqGSIb3EgECAgEAboICVDCCAlCgAwIBBaEDAgEOogcDBQAgAAAAo4IBamGCAWYwggFioAMCAQWhDRsLRVhBTVBMRS5DT02iIzAhoAMCAQOhGjAYGwRsZGFwGxBsZGFwLmV4YW1wbGUuY29to4IBJTCCASGgAwIBEqEDAgECooIBEwSCAQ8Re8XUnscB8dx6V/cXL+uzSF2/olZvcrVAJHZBZrfRKUFEQmU1Li46bUGK3GZwsn6qUVwmW6lyqVctOIYwGvBpz81Rw/5mj4V5iQudZbIRa+5Ew6W1oBB7ALi2cnPsbUroqzGmEh8/Vw8zSFk7W1gND4DLuWrPXD2xhLDUMMekBn5nXEPTnNAnV4w81Sj3ZlyLZz5OSitGVUEnQweV53z1spWsASHHWod/tSuxb19YeWmY5QHXPLG+lL5+w+Cykr0EhYVj8f8MDWFB8qoN1cr85xDfn18r8JldSw+i18nFKOo8usG+37hZTWynHYvBfMONtG9mLJv82KGPZMydWK7pzyTZDcnSsIjo2AftMZd5pIHMMIHJoAMCARKigcEEgb5aG1k4xgxmUXX7RKfvAbVBVJ12dWOgFFjMYceKjziXwrrOkv8ZwIvef9Yn2KsWznb5L55SXt2c/zlPa5mLKIktvw77hsK1h/GYc7p//BGOsmr47aCqVWsGuTqVT129uo5LNQDeSFwl2jXCkCZJZavOVrqYsM6flrPYE4n5lASTcPitX+/WNsf6WrvZoaexiv1JqyM/MWqS/vMBRMMc5xlurj6OARFvP9aFZoK/BLmfkSyAJj6MLbLVXZtkHiIP Waiting for server reply... S: YIGZBgkqhkiG9xIBAgICAG+BiTCBhqADAgEFoQMCAQ+iejB4oAMCARKicQRvkxggi9pW+yJ1ExbTwLDclqw/VQ98aPq8mt39hkO6PPfcO2cB+t6vJ01xRKBrT9D2qF2XK0SWD4PQNb5UFbH4RM/bKAxDuCfZ1MHKgIWTLu4bK7VGZTbYydcckU2d910jIdvkkHhaRqUEM4cqp/cRrecieved 156 byte message C: Waiting for server reply... S: BQQF/wAMAAAAAAAAMBOWqQcACAAlCodrXW66ZObsEd4=recieved 32 byte message Sending response... C: BQQE/wAMAAAAAAAAFUYbXQQACAB0b20VynB4uGH/iIzoRhw= Negotiation complete Username: tom SSF: 56 Waiting for encoded message... S: AAAASgUEB/8AAAAAAAAAADATlqrqrBW0NRfPMXMdMz+zqY32YakrHqFps3o/vO6yDeyPSaSqprrhI+t7owk7iOsbrZ/idJRxCBm8Wazxrecieved 78 byte message recieved decoded message 'srv message 1' sending encrypted message 'client message 1' C: AAAATQUEBv8AAAAAAAAAABVGG17WC1+/kIV9xTMUdq6Y4qYmmTahHVCjidgGchTOOOrBLEwA9IqiTCdRFPVbK1EgJ34P/vxMQpV1v4WZpczt

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  • How to upload a CSV file and and read it's data in the client side itself and send the data as a stream through a ajax post?

    - by sunshine
    I need to upload a CSV file and get its contents form the client side itself. Then post it to the server where I can retriev the stream and do the string manipulations in the serer action methods. Is there any jquery plugin for this task to upload a csv file and send data as a stream using ajax or jason? I am really new to this area.I am working in VS2010 AND mvc3. Can some one give me a clear solution for this mater?? Any examples?? I did search a lot but did not find any suitable solution yet. Can anyone please help me with this matter. Thanks so much.

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  • How to use more than 3 virtual disks in Linux using CentOS and XenServer

    - by 010110110101
    I've attached 5 virtual disks to a Virtual Machine in Citrix XenServer. The VM has the xs-tools installed. Initially it said that it couldn't add so many disks. After I installed the xs-tools, it let me add all the disks. But /dev doesn't show all the disks. It shows these: /dev/xvda /dev/xvdb /dev/xvdc /dev/cdrom Perhaps it is bound by the limits of an IDE bus? (3 disks + CD-ROM) If so, how does one change the VM to use SCSI? Edit: According to the documentation: 2.6.3. VM Block Devices In the PV Linux case, block devices are passed through as PV devices. XenServer does not attempt to emulate SCSI or IDE, but instead provides a more suitable interface in the virtual environment in the form of xvd* devices. It is also possible to get an sd* device using the same mechanism, where the PV driver inside the VM takes over the SCSI device namespace. This is not desirable so it is best to use xvd* where possible for PV guests (this is the default for Debian and RHEL). For Windows or other fully virtualized guests, XenServer emulates an IDE bus in the form of an hd* device. When using Windows, installing the Citrix Tools for Virtual Machines installs a special PV driver that works in a similar way to Linux, except in the fully virtualized environment. Still, with 5 virtual disks attached, I don't see the other xvd devices. Edit #2: (attached requested info) Host Machine: XenServer 6.1 Linux version 2.6.32.43-0.4.1.xs1.6.10.777.170770xen (geeko@buildhost) (gcc version 4.1.2 20080704 (Red Hat 4.1.2-51)) #1 SMP Wed Apr 17 05:52:03 EDT 2013 Guest Machine: CentOS release 6.4 (Final) Linux version 2.6.32-358.6.2.el6.x86_64 ([email protected]) (gcc version 4.4.7 20120313 (Red Hat 4.4.7-3) (GCC) ) #1 SMP Thu May 16 20:59:36 UTC 2013 Output of 'fdisk -l' on Guest Machine: Note, the disk beyond the first 3 attached are not displaying -- there should be 4 100GB disks. (There are a total of 5 disks displayed in XenCenter -- 16GB, 100GB, 100GB, 100GB, 100GB) Disk /dev/xvdb: 107.4 GB, 107374182400 bytes 255 heads, 63 sectors/track, 13054 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xfb6c95b9 Device Boot Start End Blocks Id System /dev/xvdb1 1 13054 104856223+ 83 Linux Disk /dev/xvda: 17.2 GB, 17179869184 bytes 255 heads, 63 sectors/track, 2088 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000e5f41 Device Boot Start End Blocks Id System /dev/xvda1 * 1 64 512000 83 Linux Partition 1 does not end on cylinder boundary. /dev/xvda2 64 2089 16264192 8e Linux LVM Disk /dev/xvdc: 107.4 GB, 107374182400 bytes 255 heads, 63 sectors/track, 13054 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xed249ced Device Boot Start End Blocks Id System /dev/xvdc1 1 13054 104856223+ 83 Linux Disk /dev/mapper/vg_blue-lv_root: 14.6 GB, 14571012096 bytes 255 heads, 63 sectors/track, 1771 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/mapper/vg_blue-lv_swap: 2080 MB, 2080374784 bytes 255 heads, 63 sectors/track, 252 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 I see that the Linux versions say SMP. The Guest VM doesn't say "xen" in the name. However, I have already run yum install kernel-xen. Could be a clue?

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  • Wear and tear on server hard drive from filesystem polling by PHP script

    - by jackie
    So I'm working on a discussion platform, and various clients will visit http://host/thread.php, which will render the discussion thread to date in addition to a form to submit a new post. When a new post is submitted, I would like all of the other clients with browser windows open to have it appear in near-real-time. One of the constraints of my script is that it may not use a DBMS and it must stay in the filesystem. Additionally, I can't use any PECL/PEAR extensions like inotify or anything like that for IPC. The flow will look like this: Client A requests thread.php and the thread is so far empty, but nonetheless it opens a Server-Side Event at eventPusher.php. Client B does the same. Client A fills out a post in the form and and submits (POSTs) it to subHandler.php. ??? (subHandler stores the new submission into the main thread storefile which gets read from when a fresh, new client requests thread.php, in addition to somehow signalling to the continually-running eventPusher event-source that a new comment was posted and that it should echo the event-json to the client. How, exactly, it will send this signal I'm yet unsure of, but there are a few options that I've thought of -- this is the crux of the question, so see below for more clarification) eventPusher.php happily pushes the new event to the client and it shows up soon after it was originally submitted on all clients who have the page open's screens. Now for the #4 missing-link mystery-step, I see a few problems. I mean, either way, eventPusher is gonna be doing a while loop of some sort -- it's gonna be polling something, I think that much is clear. (If that's a bad assumption please do let me know.) Now, the simplest way would be subHandler gets invoked on the form submission, writes it to the main store in addition to newComments.xml, then exits without doing anything else. Then eventPusher checks in newComments.xml every X seconds (by the way, what would be a reasonable time interval here?) and if it finds something then it emits an event to the client. Now, my fear with this is that the server's hard drive will have to constantly start spinning up. Maybe this isn't the case, perhaps it would just get cached in RAM and the linux kernel would take care of this transparently such that filesystem access doesn't actually engage the device because the kernel knows that that particular file hasn't changed since last read. * idea #2: I have no idea how to go about this, but perhaps there is a variable scope that gets stored in general RAM on the system which can be read by any process. Like if we mega-exported a bash variable so that $new_post is normally false but it gets toggled to true by subHandler, and then back to flase once it's pushed to the client. I doubt there's such a variable scope in PHP directly, but I struggle with the concept of variable scope, I just can't seem to understand it no matter what I read on it. * idea #3: eventPusher queries ps in its whileloop for another instance of itself. If there's not another eventPusher active then it's highly unlikely that new comments will be getting submitted. It's okay if this only works =90% of the time, it doesn't need to be completely foolproof. * idea #4: eventPusher queries DMESG to see if that file's been written to recently. So to sum everything up, I need to have inter-php-script-communication in near-real-time that will work on a standard mod_php shared hosting setup without any elevated privileges, PHP addon modules, or other system adjustments that can't be done from the PHP script itself at runtime. With*out* spinning up the drive more than a few times. No SQL servers either. Apologies if my english isn't the best, I'm still trying to improve on it.

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